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List of Doom ports

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names). Unlike the 32X, SNES, and 3DO versions, this version of the game display occupies the full screen, albeit with an opaque status bar at the bottom. The game runs at a fairly constant and fluid frame-rate. The levels use more complex lighting effects, but have less variation in floor depth and ceiling height. It lacks the Cyberdemon, the Spider Mastermind, and the Spectre. It is compatible with the JagLink 2-console networking device for two players to play deathmatch. The Jaguar version does not have any music during gameplay, but plays the title theme and intermission music with new instruments. Game settings and progress through the levels are saved automatically, and the player can start a new game anywhere up to the last level reached. Instead of having to cycle through the selection of weapons, the player can select a weapon by pressing its corresponding button on the controller's number pad.
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underestimated how much work it would actually take to develop the game, boasting about brand new levels, enemies and weapons in the press when all he had was mock-up art assets. Heineman acquired the PC and Jaguar source code for Doom straight from id Software and created a quick-and-dirty conversion. Due to this tight time constraint, porting over the soundtrack was not practical, so the score was re-recorded for the port by the CEO of Art Data Interactive and his band. Full-motion video cutscenes were also planned to take advantage of the 3DO's media streaming capabilities and increased CD-ROM storage medium, but these never came to pass. Heineman released some screenshots of the planned FMV cutscenes, but claims they were only stills made to lure investors. In December 2014, the source code for the 3DO version was released to the public under the
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ports remained unpreserved for some time. Since then though, there have been a couple attempts to preserve the game and allow it to be playable after the service's discontinuation. Recently, unmodified versions of WebTV Plus and DishPlayer Doom, alongside other WebTV games, have since been publicly archived online. From 2014 to 2021, though, both the DishPlayer and WebTV Plus versions of the game were only available to play through a custom WebTV firmware image named "HackTV", which was done by WebTV hackers MattMan69 and eMac. These efforts did not intend to preserve the ports in their original forms, however, as the WebTV Plus version in particular is known to have modifications to carry the "HackTV" branding on the splash screen.
977:, with assistance from Logicware, and was released in 1996. It features the same level set as the Atari Jaguar version, as well as the same auto-save feature, but lacks multiplayer modes. This version runs in a small screen at a low frame rate, though it includes the option to shrink the screen size further, which allows the game to run faster and smoother. It lacks some effects found in other versions but has an updated soundtrack that features remixed and original music. The Cyberdemon and Spider Mastermind are missing, though the Spectre (which is absent from the Jaguar, SNES, and 32X versions) is included. 1348:, and that the mandatory login would be removed in a patch. This initial release for Doom 1 and 2 in the 25th anniversary release was also plagued with uneven pixels, incorrect aspect ratios (no option for 4:3), incorrect lighting position, and the music not matching the original DOS release version. On January 9, 2020, Bethesda released an announcement that Doom 1 and 2 will have a patch and update fixing the problems that plagued Doom 1 and 2's initial release. Updates including quick saves, support for 60 frames per seconds, 4:3 aspect ratio support, and support for add-ons (such as 35: 680:. Due to hardware limitations, particles such as blood impacts, smoke, or bullet sparks are not present, and floors and ceilings are not textured. The chaingun is capable of firing a single bullet (although firing once still plays two firing sounds). Moreover, the shotgun does not fire seven individual shots as it does in the PC version, but rather functions like a hunting rifle. This allows the player to shoot (and be shot) from a distance using the shotgun with no decrease in power. This version of 1893:, and "helpers" that follow and help the player (specifically dogs, to which the name of the engine refers). It was developed by Lee Killough and is no longer updated. Its code was later used as the base of the source port Smack My Marine Up, which in turn was used to construct the Eternity Engine. Some of its code was also adopted in PrBoom. In August 2004, James Haley and Steven McGranahan ported Marine's Best Friend to Windows as WinMBF. WinMBF was last updated in January 2005. 672:
PAL versions, episode two cannot be played on the "I'm Too Young to Die" and "Hey, Not Too Rough" difficulties, and episode three can only be played on "Ultra-Violence" and "Nightmare" difficulties if one is selected from the game's episode select menu, though it is possible to play episode three on the "Hurt Me Plenty" difficulty if the player beats episode two on that difficulty setting. In the Japanese version, however, all three episodes can be played on any difficulty level.
1760: 516: 1370: 6450: 1569: 1528: 1627: 2051:. It has been in development since September 1999, and was first released on June 14, 2000. Among its features are a true 3D polygonal engine with colored lighting and software, Direct3D and OpenGL renderers, freelook support, 3D floors, and support for Boom's extended attributes. The source port is packaged in the 2316:
that preserves core Vanilla gameplay as much as possible. It is popular among players who want a fundamentally traditional "Vanilla-like" Doom experience but who may want a few modern niceties like a higher screen resolution and/or some major bug fixes, while also appealing to players who, for example, engage in
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later merged as PrBoom and also took on many of the MBF features, so PrBoom's own successor, PrBoom+, is effectively the modern equivalent of Boom. Modifications of Doom that use Boom are referred to as "Boom-compatible", however that usually means "PrBoom+" due to further limits being removed in PrBoom+.
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The WebTV and DishPlayer ports were likely developed by Prolific Publishing, Inc. Ports for both devices were stripped-down versions of the full game, only containing 4 episodes, most likely due to the fact they were made solely as demos. The ports also made use of the WebTV keyboard for control input.
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Modder's Best Friend (MBF21) is a specification based on Boom and MBF made in 2021, created to address bugs introduced in MBF and expand the engines capabilities while retaining the conservative vanilla feel of Boom/MBF. The name is not only a reference to the year in which it was developed, but also
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of Chocolate Doom, which features limit removal and numerous quality-of-life enhancements, such as increased display resolution and an unlocked framerate. It uses the same game engine as Chocolate Doom, but allows enhancements to be easily toggled on or off in a separate options sub-menu in a manner
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designers, as Chocolate Doom crashes where Vanilla would crash and presents bugs in the same way as would Vanilla, allowing mapmakers and modders to test their designs for strict backward compatibility; for both gameplay and testing purposes Chocolate Doom obviates the need to run Vanilla Doom under
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to match the 35fps of Vanilla Doom. However, some peripheral features are introduced to help recreate aspects of the original gameplay experience which are not directly part of the Vanilla Doom executables themselves, or simply to make antiquated original features more usable today. For instance, it
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source ports (such as PrBoom+, ZDoom and Doom Legacy). The last update of Boom was released on October 22, 1998. In October 1999, Boom's source code was released. Further development of Boom as a source port was continued for DOS as MBF, for Windows as PrBoom, and for Linux as LxDoom. The latter two
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and Solitaire, all made to demo the technological capabilities of the WebTV hardware, a port made for original WebTV Plus units that wasn't publicly released was discovered by its dedicated hacking scene around August 1998, which could only be downloaded from connecting to an internal WebTV service.
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optimization, large borders, choppy frame rate even on the smallest possible screen size, bland color palette, music which is lacking in atmosphere, and load times. They added that the frame rate and slowdown make the game too easy: "When large amounts of monsters arrive to beat the crap out of you,
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versions. id Software had to strip down the port to allow the game to fit on a 2 Megabyte cartridge. It features 22 of the PC version's 27 levels, though many of them are simplified, plus two new levels (the levels titled "Tower of Babel" and "Hell Keep" are not the same as the PC levels of the same
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for its graphic-engine development. This version is sluggish on anything below an 040 NeXTstation/cube (though it runs smoother with a higher amount of memory), and is missing sound, which was added on the PC side. With NeXT-Step based on i486 architecture, it ran smoothly under all conditions up to
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channel through their own client called "ZRC" (ZDaemon Relay Chat). To cut down on impersonation and spoofing, version 1.09 introduced in-game nick authentication, which allows players to use aliases (such as for clan tags), but only when they actually own the nick. ZDaemon also collects statistics
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was contracted to create a basic port in ten weeks. According to Heineman, the CEO of Art Data Interactive had no idea of how game development worked and assured her that the project was already well underway and just needed some fine tuning. Heineman then found that the CEO of Art Data had grossly
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is not present; according to one of the game's designers, Harry Teasley, this was because he had twice as many frames as any other monster, and the team felt that they "just couldn't do him justice" on the PlayStation. There is, however, one new monster, the Nightmare Spectre. According to Teasley,
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Changes from the PC original include the removal of the "Nightmare" difficulty level, and the fact that progress is saved via passwords (given at the end of each level). The passwords also save ammo and health stats, but the numbers for them are rounded. This version features 59 levels in total; 23
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features all five of the PC version levels that were missing from the Atari Jaguar version, but is missing a different set of five levels instead. Like the Sega 32X version, this version does not include exclusive levels. The levels included resemble the PC levels more so than other ports. This was
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source code was released in 1997, so these bugs were recreated for Chocolate Doom. Other bugs present in Vanilla Doom were dependant on, for example, details of how DOS handles memory, or hardware drivers, which modern operating systems handle much more gracefully; bugs of this sort were carefully
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3 renderer. It was released on August 30, 2005. GZDoom also boasts 3D floor support compatible with Doom Legacy and Vavoom, 3D model support, 360 degree skyboxes, and other features. Version 2.4.0 was the first version to be officially released on ZDoom.org alongside the release of QZDoom 1.3.0 on
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engine, developed by Bruce Lewis. The project was canceled in 1999 after an accident in Lewis's home, in which the hard drives storing the project's source code crashed, destroying it. Concurrently, backup tapes storing the code were also destroyed. This has been cited by id Software as one of the
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The automap display takes advantage of the rotating and scaling abilities of the Super FX 2 chip, with the entire map spinning around the player's position rather than the player being portrayed with an arrow. In the Japanese version, the player is able to see enemies on the automap, a feature not
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modem was used, which included support for two player deathmatch. This version lacks the Spectre enemy (replaced with regular Demon monsters), though it does feature the Cyberdemon and Spider Mastermind boss monsters that the Atari Jaguar, Sega 32X, and 3DO versions lack. In the North American and
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sound chip, this version's soundtrack is considered inferior to that of other versions, and many of the sound effects are missing. As with most mid-90s console ports, the levels come from the Atari Jaguar version. This version does not feature the Cyberdemon, the Spider Mastermind, or the Spectre.
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awarded the port a score of 56%, with the reviewer describing it as a "breath-takingly bad conversion of a classic game", judging the game's poor performance to be inexcusable considering the Saturn's 2D rendering capabilities, and feeling that even the earlier 32X and Jaguar versions played much
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in 1997. Though containing the same levels, enemies, structures, and most of the sounds effects and music from the PlayStation version, this port suffers a number of differences and setbacks; the frame rate is significantly lower, the animation is slower, the echoed sound effects and sector-based
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and was released on November 21, 1994. It features 17 of the 18 levels from the first two episodes, but none from episode three. This version lacks multiplayer support, does not play in a full screen, and only has the front sprites for the monsters. 10 levels are missing from the original version
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Because there was no concern to know how the boxes stored information on the hard disks when either port was made known, and in the case of the WebTV Plus port, copies were supposedly subject to being wiped from the hard disks on command from the WebTV service, both the WebTV Plus and DishPlayer
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Many textures were reduced in size due to technical limitations. As a result, the mug shot appears to be different from the one in the PC version; in fact, it is the same animated sprite, but squashed in from the sides. A small selection of new graphics and visual effects were introduced. These
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similarly complained that enemies are so pixelated at mid-distance or farther that they blend in with the backgrounds. They also criticized the graphics in general as requiring "constant squinting" to discern what is going on and called the controls "poor and sluggish." While acknowledging that
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s city skyline. The lead programmer on this port, Jim Bagley, later said that he originally programmed a hardware-accelerated engine that would have performed on par with high-end PCs of the time, but id Software disallowed usage of the engine due to texture distortion caused by the rendering
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The Saturn port was met with a generally negative reception, with most reviewers considering it far below the quality of the PlayStation version. The most common criticisms were the low frame rate and lack of certain graphical elements seen in the PlayStation version. Reviewer fatigue with
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impossible, although it is possible for monsters of the same type to damage each other with projectiles. This version of the game lacks both battery back-up saves and a password system, meaning that each episode must be finished from the beginning. Multiplayer was only available if an
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reasons why it republished the source code under a free license, as it believed that incidents like that could be prevented by requiring developers to share their changes. In April 2010, however, Lewis rediscovered the glDoom sources in one of his deceased friend's hard drives.
1208:. Like the Xbox version, it does not include any of the console-only levels which appeared in earlier ports. Supports 11 screen sizes, and has higher graphics resolution than any earlier console port. Due to a bug, the music plays at a slower speed. This port, programmed by 2141:
Skulltag 98e was succeeded by Zandronum, which is made by the same developers after the original creator moved to another project. Zandronum was first released as version 1.0 on August 24, 2012. Zandronum improved support up to 64 players online per server and introduced
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instead stated that distant objects appear sharp and clear, and that it is objects which are close up which appear extremely pixelated. They gave the SNES version a generally negative assessment, saying that the game is almost unplayable due to the unresponsive controls.
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shows up after the credits roll if the player finishes the game either using cheats or starting from any level other than the first level, locking up the game. Similarly, the secret level cannot be accessed in these scenarios. Due to the lack of the third episode, the
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and circle strafing as well as other additions. The cartridge will feature a new custom chip that replicates the performance of the Super FX chip and the game will support rumble with a new compatible controller that will also be released alongside the game in 2025.
112:, and other devices. Some of the ports are replications of the DOS version, while others differ considerably, including modifications to the level designs, monsters and game engine, with some ports offering content not included in the original DOS version. Since the 914:
gave it a perfect score in all four categories (graphics, sound, control, and FunFactor), noting that it was not just a straight conversion but a drastically reworked and comprehensive edition with "enough new twists and turns to surprise even the most battle-weary
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powered GSU-2 chip (often referred to as the Super FX 2 chip), and was one of the few SNES games to feature a colored cartridge; the game was a red cartridge in the United States. The game was released as a standard gray cartridge in Europe, Australia, and Japan.
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in this version, as the initial releases required that users sign into a Bethesda.net account in order to play. Bethesda later stated that this was not intended to be mandatory, but an optional link to receive rewards on the service's "Slayers' Club" program for
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replicated where it was safe and useful to do so. In general, saved game files, configuration files, and demo files created by Chocolate should work identically with Vanilla, and vice versa. The first version of Chocolate Doom was released on September 7, 2005.
2019:. Its hardware-accelerated engine supports 3D models, dynamic lighting, object and movement smoothing, shadows, and other features. It also includes XG line and sector types for editing extensions, as well as a built-in master server games browser (launcher). 1443:
Doom has been ported to the Raspberry Pi Pico by Graham Sanderson. The gameplay has every single detail found in the original game, and the video output is the authentic 320x200 pixels. The PIO (Programmable Input/Output) of the Pico was used to emulate
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lighting are missing, the Spectre and Nightmare Spectre monsters do not have the translucent textures and instead are drawn in see-through sprites of regular Demon enemies, and the animated fiery skyline in certain levels is gone, usually replaced with
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was less outraged, judging that while the Saturn port is clearly inferior to the PC and PlayStation versions, it is enjoyable in absolute terms and "successfully mimics the PlayStation version in most categories - with the crucial exception of speed."
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total conversion, but after that project went on hiatus (eventually being cancelled in 2006), the engine became the prime focus. The engine is based on Smack My Marine Up (SMMU). It includes such features as scripting, portals, polyobjects, and
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Another port from original CDoom made for DOS machines and c2Doom exclusively ported for Nokia Series 60 version 2 and 3 editions smartphones. Possibly this mod originated from Korea based upon the trailer that had been released on YouTube.
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said the PlayStation version succeeded in "putting previous efforts for 32X, Jaguar, and especially Super Nintendo, to shame" with its high frame rate, impressive lighting effects, responsive control, deathmatch capability, and inclusion of
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A port of PrBoom was written for the Nintendo DS. PWADs and DEH patches are supported, but only by creating a separate file with arguments to load them on startup. Wi-Fi network play is supported when using a PrBoom server set up on a PC.
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1.8. In the readme, the port is credited to "Dave Taylor and the rest of the folks at id Software". It runs on Solaris 2.4 and later. The distribution contained two versions: one for regular X11, and another for Sun DGA.
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process, resulting in the final version using an entirely software-based renderer. John Carmack of id Software explained that they disallowed the engine because "I hated affine texture swim and integral quad verts."
842:. The sound effects and voice-overs were also completely redone by Hodges, and, in parts of certain levels, echo effects were added. All of the story text is cut, save for the ending and second intermission from 4069: 1930:
version 1.9, Boom, and MBF) in essential ways. A variation named PrBoom+ provides enhanced demo recording and viewing capabilities. PrBoom was used as the engine for id Software's official port for the iPhone,
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the game slows down to such an extent that you have ages to line up your shots and fire." With their only praise being for the intuitive and effective control configuration, they gave it one out of five stars.
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and released on November 16, 1995. This version spent six months in development. It is one of the best selling versions of the game after the original PC version. It was re-released several times, first on the
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games are available to play in the Doom Slayer's PC in the Fortress of Doom. Both need to be unlocked, the first by collecting all of the in-game cheat codes, and the second one via the password FLYNNTAGGART.
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As Chocolate Doom is designed to behave as closely as possible to the DOS executables, it has no new core features, is not limit removing, does not support any higher screen resolutions, and caps its
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found the port's most worthwhile aspects to be the huge number of levels, the use of the shoulder buttons for strafing, and the "vastly improved" audio. He scored it 5 out of 5 stars. A reviewer for
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The source code was originally released under a proprietary license that prohibited commercial use and did not require programmers to provide the source code for the modifications they released in
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and "No rest for the Living"). On March 6, additional updates and patches came out for Doom and 1 and 2 featuring audio improvements, quality of life features and minor performance optimization.
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versions of the game were not released, due to copyright issues concerning the sound library used by original DOS version and id Software having no access to the source code of the Windows port.
1845:. Boom fixed numerous software glitches and added numerous other software enhancements into the engine to such a degree that its additions have been incorporated into most modern versions of 4128: 2984: 1250:
is inserted into the console in lieu of the pack-in versions of the games included with that title, though the disc is required to play. They were also offered as a preorder incentive for
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support. However, some of the bug fixes and behavior changes of other ports may unbalance how levels made for the original games play, giving players certain advantages or disadvantages.
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creating a port of Doom for a last generation console at all was an impressive technical accomplishment, they concluded the port to be not worthwhile and gave it two out of five stars.
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version, due to the use of a proprietary sound library in the DOS version. The original purpose of source ports was cross-platform compatibility, but shortly after the release of the
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Doom Legacy is a source port originally written as a fork of DOSDoom, introducing mouse-look, jumping, a console, 32-player deathmatch, skins, and, later, native Windows, Linux, and
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was developed by David A. Palmer Productions and was released on November 5, 2001, and featured a level set identical to the Jaguar version, as the engine is actually a port of it.
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source port in Java such as DoomCott or the Stark Engine, which were either abandoned or never gained enough functionality to be properly called source ports. The only active Java
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and co-operative multiplayer modes are available on the PlayStation if two consoles are linked using the original Serial I/O port, and each console has its own controller and
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source port for DOS, launched within a day after the release of the Linux game's source code in 1997. It was created by Chi Hoang, who took the original Linux release of the
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from servers that have it enabled, as well as experience points, allowing players to level up as they play, though leveling up does not provide any in-game benefits.
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source code and ported it back to DOS. It evolved to include several new features, which were previously unseen at the time shortly after the release of the original
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Marine's Best Friend (MBF) is a DOS-based source port. It is based on Boom, and adds several new features including high resolution graphics, enhanced monster
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was originally based on the unreleased MS-DOS version 1.5, though later updates were based on versions 1.6 and 1.8. No effort was made to take advantage of
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The PlayStation version was met with critical acclaim, with critics concurring it to be by far the best console version of the game to date. Major Mike of
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There is a level select option that allows the player to start on any of the first fifteen levels, although there is no way to save the game or settings.
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and up, and was able to use WADs from the DOS versions. It also allowed users to set up multiplayer games much easier than in DOS. It was included with
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released in the 1990s to feature all three of the original secret levels and boss levels from the PC version. Like the Sega 32X version, the player's
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were ported by Lion Entertainment and released by GT Interactive using a Mac OS launcher application to run original PC WADs. The Mac version runs on
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content. However, they criticized that the game was becoming old (the review was published a full year after the PlayStation version was released).
4120: 4599: 2994: 1227:, the game's publisher, no longer had the rights to maintain the game on the Marketplace, but as of January 20, 2012, it has been republished by 4002: 4241: 2809: 1742:
bugs and deficiencies in their own source ports, and later on introducing their own modifications to enhance game features and alter gameplay.
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was released) if it detects their respective IWADs, and can also be made to simulate the behaviour of the executables under both DOS 6.22 and
2215:. This involves more than just leaving existing bugs in the source code. Several bugs present in the DOS version (for example, the sky bug in 5859: 4813: 3748: 3223: 1079:, commented that "If I see one more Doom game released on any platform, I'm going to hunt down the people responsible and kill them slowly." 4751: 662:
does not utilize the whole screen, and enemies are only animated from the front, which means that they always face the player. This renders
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Automower NERA in April 2024, playable with the control wheel thanks to the LCD screen. This port was originally developed during the 2023
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green instead of red, and many more disturbing sprites such as corpses impaled on spikes are removed), resulting in a Teen rating from the
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The packaging for the U.S. release contains a few errors, such as the game screen shots on the back actually being from the PC version of
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gave this version a score of 5.375 out of 10. Two of their reviewers said that it was "decent" but clearly inferior to other versions of
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using an in-game terminal. The mod, called "Terminal Doom", is based on the 1997 source code release, and constitutes an experiment on
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include sector-based coloured lighting, an animated, flame-filled sky, and a new animation for the player's mug shot, which shows the
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cause graphic artifacts due to the later version of Classic having a double-buffered screen. It can also be played under emulation on
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engine's source code. Due to the nature of the latter, some of these ports have opted for using automatic parsing of C code (such as
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developed with the involvement of Linden which boasts performance improvements, the inclusion of the Thy Flesh Consumed episode from
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gave it a 7 out of 10, citing the high frame rate, impressive lighting effects, use of the PlayStation Link Cable, and inclusion of
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screen sizes of 400% with newer hardware. The version running on NeXT is programmed by John Carmack, John Romero, and Dave Taylor.
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Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed.
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or otherwise want to compete fairly against those playing Vanilla by making it trivial to disable any salient differences.
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Chocolate Doom is popular among players who prefer a strictly traditional Doom experience, but also as a test engine for
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The Doomsday Engine is a GPLv2-licensed source port (incorporating the former jDoom, jHexen, and jHeretic) that runs on
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source ports, they are often preferred as staying relatively close to the behavior of the original games, and have good
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not being updated with support for versions of iOS past iOS 11, due to Apple dropping support for 32 bit apps in iOS 10
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The 3DO version was originally a more ambitious project, intended to surpass the PC version, but after it was mired in
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DOS, or a DOS emulator. By default, it simulates the behavior of DOOM.EXE and DOOM2.EXE version 1.9 running under
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engine, and as a result supports all IWADs and PWADs that were designed for the original executable. Support for
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Doom"), going so far as to duplicate bugs found in the DOS executables, including bugs that cause the game to
5705: 4346: 3920: 1448:. The sound effects are in stereo. Multiplayer mode is also supported. (Up to 4 players over an i2c network) 4725: 1882: 1547: 5325: 3057: 1756:
The following diagram depicts a simplified family tree of Doom source ports (Information may be outdated).
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Both GBA ports feature the same multiplayer functionality as the PC version. These were the first ports of
6244: 6039: 5952: 5886: 2925: 2217: 1974: 1936: 1251: 1233: 855: 634: 402: 392: 92: 84: 34: 4394: 4292:"ECHOSTAR COMMUNICATIONS CORP., WEBTV NETWORKS INTRODUCE FIRST INTERNET TV SATELLITE PRODUCT AND SERVICE" 3897: 3020: 2985:"Atari unleashes an array of Jaguar game titles; the 64-bit Jaguar boasts the release of four new titles" 2130:
ports based on (G)ZDoom. It added 32-player multiplayer and different game modes: standard types such as
6427: 2446:
that runs an embedded version of ArchOpen. It supports all WADs and PWADs, including Doom 1 and Doom 2.
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source code (used predominantly for networking and rendering), and was the first source port to support
2037: 2009: 1220: 1129: 1117: 762: 123:
was released to the public in 1997, hundreds of fan-made ports to various hardware have been developed.
109: 1862:. It was first released on January 8, 2001, as version 3.29 beta 1. It was originally meant to power a 4590: 818:
this was included to add variety, and to take advantage of the PlayStation's capabilities. Two player
6420: 6327: 5845: 3656: 3635: 3584: 2472: 2003: 1869: 1648: 1445: 1081: 974: 174: 4233: 1637: 942:. He complained that the walls are "sticky" and that he was feeling burnt out on reviewing ports of 778:" range in the U.S., which requires that games have sold at least 150,000 copies there, and on the " 6097: 6030: 5967: 5943: 5893: 5498: 3006: 2443: 2055: 1943: 1278: 1246: 819: 630: 617:
gave it four out of five stars and called it "Definitely the best Jaguar title we've seen so far."
424: 268: 5029: 3220: 6251: 6072: 4873: 4747: 3455: 3401: 2926:"Sega unleashes arcade power for the home; the 32X delivers 40 times the power of 16-bit systems" 2370:
IWADs are supported. Custom WADs are supported, but no selection interface has been implemented.
2099: 1926:
renderer, as well as options allowing it to restore the behavior of earlier executables (such as
1457: 1228: 835: 720: 663: 205: 105: 5219: 2253:, if one is present, and can emulate the sound of one if not. It provides an emulation mode for 572: 5652: 5299: 3064:, ClassicDOOM.com. Refer to "PC Doom/Ultimate Doom and Atari Jaguar Doom map level comparison". 1788:
source code, including translucency, high resolution and color rendering, and vertical aiming.
1216:
and likely shares code with the Xbox version. There are no cheats in this version of the game.
6302: 6046: 5992: 4809: 4689: 4299: 3823: 3604: 2789: 2212: 2075: 1998: 1919: 1213: 1149: 1047: 898: 741: 641:, created a new game engine called the Reality engine for the port. The game makes use of the 384: 350: 3682: 330:
binaries were provided by id Software on October 13, 1996, through the company's FTP server.
6349: 5868: 5330: 4801: 3501: 2895: 2419: 2208: 2135: 2086:. It supports Boom editing extensions plus all of the extensions made in the version of the 1193: 1133: 1102: 985: 981: 725: 659: 605: 280: 201: 101: 5680: 5191: 4557: 204:'s advanced graphics hardware, and like many other ports the game was rendered entirely in 6385: 6378: 6332: 6090: 5390: 5361: 4877: 4778: 4771: 3904: 3775: 3381: 3227: 2468: 2269:
image file format, Chocolate Doom optionally allows screenshots to be saved in the modern
1481: 1317: 527: 456: 276: 2974:おオススメ!! ソフト カタログ!!: DOOM ~ドゥーム~. Weekly Famicom Tsūshin. No.335. Pg.116. 12–19 May 1995. 6307: 5817: 5412: 4652: 4368: 3678: 3374: 2618: 2496: 2262: 1209: 1070: 1031: 779: 284: 260: 193: 4624: 4442: 2362:
for digital cameras. The port is based directly on the 1997 source code release. Both
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by R-Comp Interactive on February 7, 1998. It was made available in a bundle of three
6468: 5784: 3308: 3287: 3143: 3061: 2989: 2929: 2484: 2243: 2239: 2094:, as well as several other new features. It also supports other games that share the 2059: 1431:
has since been replaced by the 25th Anniversary version on the iOS App Store, due to
1313: 1027: 839: 475: 292: 2713: 2295:, as well as versions as early as version 1.666 (the engine version number at which 1164:, including a two- to four-player split-screen multiplayer mode. The expansion pack 6322: 6297: 6271: 6186: 6118: 5960: 5726: 5163: 4629: 4503: 3768: 2317: 1801: 1730:
was originally created for DOS, the original source release was for the subsequent
1501: 1417: 1244:
and can be purchased from the Xbox Store. They are also downloaded if the disc for
770: 638: 585: 559: 5560: 4805: 2113:
GZDoom is a source port based on ZDoom that extends its feature set to include an
5459: 5277: 3943:"Doom, Doom II and Doom 3 out for Nintendo Switch, PS4, Xbox One and smartphones" 2874: 2846: 2739:"[hobbes.nmsu.edu] Viewing file: /Pub/Os2/Games/Action/Doom/Dmos219s.zip" 2249:
available when Doom was released. It also supports sound effect playback via the
6372: 6356: 6292: 6237: 6230: 6223: 6209: 6202: 6144: 6064: 6006: 5999: 4996: 4721: 4515: 3744: 3396: 3322: 2657: 2520: 2476: 1834: 1759: 1723: 1716: 1709: 1702: 1568: 1413: 990: 554: 380: 338: 323: 296: 142: 120: 113: 4842:"Doom's ray tracing upgrade launched on April Fool's Day - but this is no joke" 2762:
John Carmack. Doom source code release notes (DOOMSRC.TXT). December 23, 1997;
2303:, for cases where execution on those platforms yields different bug behaviour. 953:
s 1996 overview of PlayStation games raised the score to a perfect five stars.
141:
This was the version that the MS-DOS product emerged from, since, at the time,
5913: 4549: 3447: 3416: 3122: 3030: 2879: 2851: 2645: 2500: 2291: 2282: 2250: 2246: 2230: 2171: 2098:
engine. Unlike many other source ports, ZDoom cannot play demos recorded with
2041:
source trees to create a unified executable. It also features portions of the
1902:
its compatibility level (complevel) for certain source ports that support it.
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and was released on November 28, 1994. This version has more levels than the
6406: 6362: 6162: 6157: 6152: 5832: 5529: 5087: 4933: 4901: 4896: 4845: 4562: 4262: 3101: 3025: 2686: 2641: 2415: 2200: 2063: 1297:, the last two appearing for the first time in their entirety on a console. 1205: 1046:
This version is compatible with the Saturn analog controller and the Saturn
422:
included the Collector's Edition and a small demon figurine as a bonus. The
304: 5751: 5473: 4003:"The first three Doom games are now on the Nintendo Switch, with added DRM" 2406:. One for the Zune HD, and the other for third generation Zunes and lower. 2242:
emulation, which recreates how the MIDI tracks sounded on the most popular
732:. On July 14, 2020, Linden released the source code for the port under the 3788: 3394:
Matthews, Will (December 2013). "Ahead of its Time: A 3DO Retrospective".
570:
In 1995, the 32X version of the game was given a score of 30 out of 40 by
6413: 6367: 6216: 5985: 5168: 4969: 3871: 3687: 3179:"DOOM Is Getting A New And Improved Definitive Release On Super Nintendo" 2614: 2359: 2277: 2166:, the first stable source port to allow playing on the Internet by using 1994: 1958: 1947: 1886: 1333: 1321: 1241: 1197: 1075: 786:, which indicates that it sold over 600,000 copies in those territories. 737: 642: 256: 252: 146: 5621: 3505: 2531:
In the past, there have been several unsuccessful attempts to produce a
1339:
Bethesda received criticism for allegations that it included additional
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The Stabilization, Exploration, and Expression of Computer Game History
4446: 4033:"Everything that's right - and wrong - with the new Doom console ports" 3721: 3556: 3356: 3242: 3159: 2956: 2682:"Knee-Deep in the Ports: Ranking the Best (and Worst) Versions of Doom" 2610: 2606: 2403: 2387: 2204: 2188: 2015: 1842: 1808:
engine games. It has its own scripting language, called Fragglescript.
1593: in this section. Unsourced material may be challenged and removed. 1088: 1006: 910: 831: 710: 562:
can only be obtained through the use of cheats. Due to poor use of the
412:. It was re-released on January 1, 2004 with added preview content for 264: 5828: 5823: 4685:"Diapo : 30 jeux désormais open source, pour la postérité !" 4121:"Doom's classic re-releases now run at 60fps and support free add-ons" 3917:"Doom Removed From Xbox Live Arcade, Back Up Soon - Joystick Division" 3054: 1456:
Official plans to port Doom to the WebTV Plus and EchoStar DishPlayer
637:, and released on September 1, 1995. The head programmer of the port, 17: 5929: 5756: 5626: 5534: 5503: 5441: 4598:(PhD thesis). University of California Santa Cruz. pp. 290–291. 4419:"'One hell of an update' makes DOOM playable on Husqvarna Automower®" 4313: 3509: 2571: 2504: 2300: 2114: 1923: 1817: 729: 563: 460: 414: 97: 5116:"The Doom Multiplayer Fans Still Ripping and Tearing 25 Years Later" 5824:
An in-depth comparison of console, handheld and computer Doom games
3819:"id Software Confirms Next DOOM 3 Invasion Set for Week of April 4" 2629:
WiiDoom is a Wii port of Doom using the open source PrBoom engine.
2547:
source ports and direct compatibility with the original game data.
553:(twice as many missing levels as any other version of the game). A 5701: 4338: 4062:"Add-ons, Quick Saves, 60 FPS and more coming to DOOM and DOOM II" 2602: 2333: 2285:(DOS version 7.1), although it will simulate the executables from 2196: 2192: 2083: 2079: 1990: 1915: 1797: 1731: 1231:, the same company that published the Xbox Live Arcade version of 668: 589: 319: 5837: 4965:"ZDoom creator ceases development of the 19-year-old source port" 4717: 2422:) was created, titled nDoom. It is a direct port of the original 1749:
form, but it was later re-released on October 3, 1999, under the
96:
is one of the most widely ported video games. Since the original
3589: 2539:
project as of 2010 is Mocha Doom, a pure Java implementation of
2399: 2235: 1978: 1858:
The Eternity Engine is a Windows source port licensed under the
593: 549: 459:. This release runs the original DOS versions of the game using 345:; it was re-released on October 3, 1999, under the terms of the 300: 272: 189: 162: 5841: 5147:
Iliakis, Antonis; Schmidt, Bernd (May 2012). "Chocolate Doom".
3221:
http://5years.doomworld.com/interviews/harryteasley/page3.shtml
3202:"Doom: The Ultimate Version of the Greatest Gore Blast Ever!". 4657: 4395:"Doom Is Now Playable On A $ 2,000+ Lawnmower Because Why Not" 3327: 3247: 2270: 2266: 2175: 1816:
One of the first source ports, glDoom was an attempt to bring
1715:
There are hundreds of source ports known to have existed. The
1620: 1562: 1521: 1364: 1329: 1000: 954: 597: 541: 166: 28: 4997:"ZDoom • View topic - GZDoom 2.4.0 and QZDoom 1.3.0 released" 3083:. No. 65. Sendai Publishing. December 1994. p. 348. 2586:
s interactive surfaces. All retail and shareware releases of
1800:
ports. It has also evolved to support many Boom features and
173:. A successful version was demoed in 1994 running in an OS/2 4474:"How to Play Classic "Doom" in Widescreen on Your PC or Mac" 3741:"id Software's DOOM for Game Boy(R) Advance Ships to Retail" 1758: 5245:"Dedicated Doom handheld hacked from an old digital camera" 5021: 4880:
Doomsday Engine website: about, news, builds, wiki, forums.
4687:[Slide: 30 games now open-source, for posterity!]. 2558:
has been re-implemented in C# by the Managed Doom project.
744:
announced a "new and improved" version of the SNES port of
223:
in late 1994, and was designed to run with game files from
165:
by an independent contractor, Jim Thomas, who was hired by
1738:
source code, programmers were correcting old, unaddressed
1726:
was released to the public on December 23, 1997. Although
82:
The present article is a list of known platforms to which
4748:"BOOM 2.02 source - Doomworld /Idgames database frontend" 1086:
better, despite being released on less powerful systems.
100:
version, it has been released officially for a number of
5653:"managed-doom/README.md at master · sinshu/managed-doom" 2238:
interface of the host operating system, but also offers
2066:
levels for all the games used by the engine by default.
1953:
Although PrBoom and PrBoom+ are simpler than some other
4443:"Here's the password for the Fortress of Doom computer" 1412:
iOS is one of the few official ports handled by former
1381: 5200:(in Italian). No. 105. February 1998. p. 151 4870: 3301:"Every PlayStation Game Played, Reviewed, and Rated". 2358:
DOOMD was a port released for FlashPoint Technology's
2261:
that was commonly used with shooters such as Doom and
973:
The 3DO version was published by 3DO and developed by
5223: 2675: 2673: 2609:
platform, and included as an easter egg on HP (later
2378:
A hack allowed 5th generation iPods to run a port of
2336:
computers, one well-known example of which is ADoom.
1204:
plus online cooperative and deathmatch modes through
4958: 4956: 3605:"John Carmack's tweet regarding Doom on Sega Saturn" 498:
add-on pack, which contains over 3,000 user levels.
6341: 6285: 6261: 6185: 6178: 6132: 6111: 6082: 6056: 6023: 6016: 5977: 5878: 5194:[id Software, the Amiga people love you!]. 3847:"DOOM 3: Resurrection of Evil Xbox Ships to Retail" 3157:The Axe Grinder (October 1995). "ProReview: Doom". 2467:source ports have the characteristic of running on 691:Reviews for the SNES version were mostly negative. 508: 5151:(in German). No. 96. APC&TCP. p. 13. 3582:Leadbetter, Rich (February 1997). "Review: Doom". 893:uses passwords. Unlike the PlayStation version of 853:On October 1, 1996, a port containing levels from 813:are included. However, the Arch-vile monster from 5530:"WebAssembly from Scratch: From FizzBuzz to DooM" 2154:ZDaemon is an online multiplayer source port for 809:ports, all of the enemies from the PC version of 349:license. However, the source code to the DOS and 5677:"Terminal DOOM (Demo) Mod Download, Doom 3 Mods" 4179:"If you liked Doom, you'll love these iOS games" 3240:"ProReview: Doom: Special PlayStation Edition". 1922:ports of Boom and MBF that includes an optional 1336:, in honor of the franchise's 25th anniversary. 865:was released for the PlayStation under the name 5022:"Multiplayer Doom Over the Internet - Skulltag" 3973:"Doom's Bethesda.net login will be patched out" 2027:Vavoom is a source port created by merging the 1950:. PrBoom was last updated on November 9, 2008. 1014:so far", chiefly due to the choppy frame rate. 999:thoroughly panned this version for its lack of 718:Linden would later develop a cancelled port of 326:programmer Dave Taylor in 1994. The last Linux 5597:"Mocha Doom official Sourceforge project page" 2487:), while others have adopted a major rewrite. 5853: 1240:Both games are backwards-compatible with the 834:'s head exploding if the player character is 369:, on August 20, 1996. It was compatible with 8: 5326:"Rockbox: Open-Source Media Player Firmware" 4963:Livingston, Christopher (January 15, 2017). 4892:"How fans are keeping great old games alive" 2594:Hewlett-Packard 16700 series Logic Analyzers 2126:Skulltag was one of the multiplayer-centric 846:, the latter of which appears at the end of 5083:"Doom turns 21: a celebration of Doom mods" 3506:"The complete archive for DOOM for the 3DO" 2575:that allows the player to run the original 2234:supports music playback using the standard 1753:license after requests from the community. 1556:Learn how and when to remove these messages 6182: 6020: 5860: 5846: 5838: 5192:"id Software, il popolo Amighista ti ama!" 3714: 3712: 3710: 2855:. No. 192. March 1998. pp. 8, 57 2442:aoDOOM was a source port made for some of 1701:This is a list of unofficial ports of the 965:awarded it Best PlayStation Game of 1995. 676:present in the PC and many other ports of 239:for Mac was released on November 4, 1994. 1689:Learn how and when to remove this message 1671:Learn how and when to remove this message 1609:Learn how and when to remove this message 432:, released on October 15, 2012, includes 341:on December 23, 1997, under a non-profit 70:Learn how and when to remove this message 5383:"Doom for the Zune SD 1.1 - Zune Boards" 5358:"Doom for the Zune HD 1.4 - Zune Boards" 3673: 3671: 3577: 3575: 3573: 3571: 3072: 3070: 1010:called it "the worst console version of 365:for Windows was released under the name 333:The source code to the Linux version of 3197: 3195: 2669: 2418:graphing calculators (specifically the 2398:Two ports have been released to run on 2158:. It is a fork of another source port, 919:player". He applauded the inclusion of 5764:from the original on 10 September 2022 4556:Goldstein, Maarten (October 4, 1999). 3789:"Rating for Doom for Game Boy Advance" 3335:from the original on 24 September 2015 2906:from the original on February 18, 2022 2794:: CS1 maint: archived copy as title ( 2787: 2714:"OS/2 Game Developers' Report on DIVE" 1935:. The source port was packaged in the 1408:was released in 2009 for iOS devices. 1219:In 2010, the game was pulled from the 946:, and gave it four out of five stars. 505: 5727:"HP 16700 Series Logic Analyser Page" 5338:from the original on October 27, 2020 5128:from the original on January 27, 2021 5095:from the original on October 31, 2020 4941:from the original on October 27, 2020 4908:from the original on October 17, 2020 4728:from the original on October 28, 2020 4697:from the original on October 31, 2020 4570:from the original on October 17, 2020 4484:from the original on October 18, 2020 4205:"iPhone Doom Classic Progress Report" 3879:from the original on November 2, 2020 3867:"Doom 3: Resurrection of Evil Review" 3853:from the original on October 30, 2020 3799:from the original on October 29, 2020 3516:from the original on 12 December 2014 3482:from the original on 12 November 2022 2883:. No. 194. May 1998. p. 26. 2694:from the original on October 17, 2020 2428:Heretic: Shadow of the Serpent Riders 2146:and other, more original game modes. 1069:ports also continued to play a role; 801:s fourth episode, and 23 levels from 7: 5300:"Doom ported to the iPod - Engadget" 5114:Wright, Steven T. (March 20, 2020). 4929:"The many faces of DOOM's afterlife" 4927:Wiltshire, Alex (February 1, 2017). 3427:from the original on 5 November 2022 2187:Chocolate Doom is a source port for 2074:ZDoom is a source port launched for 1889:of the pre-release beta versions of 1820:accelerated graphics support to the 1591:adding citations to reliable sources 728:as well as the PlayStation emulator 600:versions, and as many levels as the 5818:Interview with Harry Teasley (1998) 5561:"Doomcott, with broken Java Applet" 5050:Gillon, Keiron (October 27, 2009). 4977:from the original on March 21, 2019 4772:iPhone Doom Classic Progress Report 4683:Civera, David (November 10, 2017). 3865:Gerstmann, Jeff (October 6, 2005). 3793:Entertainment Software Rating Board 2993:. November 28, 1994. Archived from 2898:[Doom, story of a legend]. 2894:Olivato, Luca (February 17, 2020). 2617:)'s' 16700 family of PA-RISC based 1200:. The game has all 4 episodes from 1152:and launched on April 4, 2005, the 654:also the only home console port of 5081:Mejia, Ozzie (December 11, 2014). 5052:"Doom With A Thirty-Two: Skulltag" 4453:from the original on 14 April 2020 3849:(Press release). October 6, 2005. 3747:. November 5, 2001. Archived from 3415:Heineman, Rebecca (12 July 2015). 2816:from the original on March 4, 2016 2680:Craddock, David (March 17, 2020). 1154:Doom 3 Limited Collector's Edition 1022:Based on the PlayStation version, 885:. Like the PlayStation version of 267:processor. Although it can run in 25: 6480:Lists of video games by franchise 5795:from the original on 7 March 2023 5783:Singh, Inderpreet (23 May 2017). 5413:"NDoom 2 (Programme Jeux Nspire)" 5062:from the original on July 7, 2020 4852:from the original on July 9, 2023 4840:Battaglia, Alex (April 8, 2022). 4234:"Doom comes to Raspberry Pi Pico" 3827:(Press release). February 9, 2005 3695:from the original on 29 July 2018 3603:Carmack, John (October 8, 2014). 3472:"Set photos from FMV photo shoot" 3446:Heineman, Rebecca (13 Jul 2015). 1973:was released; a PrBoom+ mod with 1537:This section has multiple issues. 1192:was released for download on the 1128:received a much larger amount of 1026:was ported to the Sega Saturn by 88:has been confirmed to be ported. 6449: 6448: 4589:Kaltman, Eric (September 2017). 4472:Edwards, Benj (April 15, 2020). 4185:from the original on 8 July 2019 4150:"DOOM & DOOM II Patch Notes" 4091:"DOOM & DOOM II Patch Notes" 3537:Maximum: The Video Game Magazine 3458:from the original on 2021-12-12. 3448:"Burgertime 7/12/2015: DOOM 3DO" 3417:"Burgertime 7/12/2015: DOOM 3DO" 3269:. November 1995. pp. 148–9. 3263:Maximum: The Video Game Magazine 3250:. December 1995. pp. 58–59. 3204:Maximum: The Video Game Magazine 2543:with features similar to modern 2495:Freedoom has been ported to the 2001:. The source port also supports 1651:has been specified. Please help 1625: 1567: 1526: 1368: 1148:Co-developed by id Software and 514: 33: 5733:from the original on 2020-10-30 5708:from the original on 2011-10-24 5634:from the original on 2024-01-07 5603:from the original on 2024-01-10 5567:from the original on 2011-07-10 5542:from the original on 2021-12-28 5511:from the original on 2017-11-30 5480:from the original on 2015-04-03 5419:from the original on 2020-10-20 5324:Wood, Roy (February 29, 2012). 5306:from the original on 2018-12-08 5032:from the original on 2010-01-26 5003:from the original on 2020-06-18 4890:Meer, Alec (October 30, 2009). 4822:from the original on 2024-01-10 4754:from the original on 2020-10-27 4665:from the original on 2012-10-26 4605:from the original on 2023-11-21 4375:from the original on 2021-05-22 4349:from the original on 2021-08-13 4273:from the original on 2022-03-15 4244:from the original on 2022-03-15 4215:from the original on 2019-10-30 4181:. TechRadar. 17 December 2011. 4160:from the original on 2021-03-09 4131:from the original on 2020-11-28 4101:from the original on 2022-12-06 4072:from the original on 2021-08-17 4043:from the original on 2019-08-06 4013:from the original on 2019-07-26 4001:Alexander, Julia (2019-07-26). 3983:from the original on 2019-07-27 3953:from the original on 2019-07-29 3643:. January 1997. pp. 28–29. 3615:from the original on 2020-09-21 3354:"Editor's Choice Awards 1995". 3037:from the original on 2021-02-26 2936:from the original on 2012-02-19 2835:IGN: Doom (Collector's Edition) 2720:from the original on 2015-04-05 2479:while still being based on the 1985:Doomsday Engine and derivatives 1578:needs additional citations for 1545:or discuss these issues on the 1073:, rating it a 3.1 out of 10 in 769:was published and developed by 548:was developed and published by 232:Classic Mac OS/Mac OS X Classic 5622:"post-2013 fork of Mocha Doom" 4718:"The Official glDoom Homepage" 4716:Lewis, Bruce (April 4, 2010). 4512:Doom source code release notes 2896:"Doom, storia di una leggenda" 2058:software repository alongside 1946:software repository alongside 790:levels from the PC version of 379:. The port was project-led by 1: 5162:Compton, Jason (March 1998). 4806:10.3998/lvg.11878639.0001.001 4154:Bethesda.net Community Forums 4095:Bethesda.net Community Forums 4031:Linneman, John (2019-07-31). 3543:. March 1996. pp. 160–1. 3125:. September 1995. p. 34. 2382:. It is also possible to run 2221:) were fixed by the time the 1480:was officially ported to the 1420:himself, and is based on the 869:. The PlayStation version of 192:during the summer of 1994 by 6318:Bethesda Game Studios Dallas 5702:"Fully Interactive Surfaces" 5585:Stark engine, archived page. 4798:University of Michigan Press 4623:Argy, George (August 1998). 4540:Linguica (October 3, 1999). 4393:Zwiezen, Zack (2024-02-26). 3971:Good, Owen S. (2019-07-27). 3460:Event occurs at 13:35-17:44. 3364:. February 1996. p. 26. 2590:are supported by this port. 2519:sources have been ported to 2078:on March 6, 1998, and later 901:peripheral is available for 383:and other later founders of 3311:. January 1997. p. 57. 3104:. January 1995. p. 92. 2048:Strife: Quest for the Sigil 1876: 1473:Husqvarna Robotic Lawnmower 1132:than other ports (monsters 969:3DO Interactive Multiplayer 6496: 6400:Super Smash Bros. Ultimate 5164:"Cover Disks - Amiga Doom" 4119:Porter, Jon (2020-01-10). 3719:"Saturn ProReview: Doom". 3662:Emap International Limited 3641:Emap International Limited 3541:Emap International Limited 3267:Emap International Limited 3208:Emap International Limited 3021:"Presenting...ID Software" 2847:"The Doom is here at last" 1860:GNU General Public License 1641:to meet Knowledge (XXG)'s 1439:Raspberry Pi Pico (RP2040) 984:for two years, programmer 343:End user license agreement 6444: 6170:Binary space partitioning 5172:. No. 97. p. 19 5121:Electronic Gaming Monthly 3729:. April 1997. p. 87. 3664:. April 1997. p. 32. 3535:"Maximum Reviews: Doom". 3290:. March 1996. p. 78. 3261:"Maximum Reviews: Doom". 3146:: 126, 128. October 1995. 3118:Electronic Gaming Monthly 3080:Electronic Gaming Monthly 3033:. June 1994. p. 79. 2964:. July 1995. p. 112. 2438:Gmini 400/402/402cc/AV400 2420:NDless jailbreak software 2062:installers that grab the 1914:source port derived from 1341:digital rights management 1332:on July 26, 2019, during 1291:Master Levels for Doom II 1178:Master Levels for Doom II 875:Master Levels for Doom II 873:has thirteen levels from 856:Master Levels for Doom II 805:. Unlike the other 1990s 694:Electronic Gaming Monthly 684:features support for the 588:version was published by 513: 492:Master Levels for Doom II 418:. Some early versions of 396:was released, containing 6393:Tony Hawk's Pro Skater 3 3375:3DO version release data 1518:Third-party source ports 1301:25th anniversary release 393:Doom Collector's Edition 4790:Pinchbeck, Dan (2013). 3564:. May 1996. p. 72. 3230:Harry Teasley interview 3210:: 56–60. November 1995. 2507:under the name "boon". 1772:DOSDoom and derivatives 1188:On September 27, 2006, 883:The Plutonia Experiment 390:On September 26, 2001, 42:Some of this article's 2122:Skulltag and Zandronum 1937:Ubuntu Software Center 1763: 1287:Doom II: Hell on Earth 1271:Doom II: Hell on Earth 1234:Doom II: Hell on Earth 881:, and six levels from 771:Williams Entertainment 635:Williams Entertainment 110:handheld game consoles 6428:Hexen: Beyond Heretic 5462:on 30 September 2007. 5444:on 30 September 2007. 4542:"Doom Source Now GPL" 4369:"WTV-ARCHIVES: GAMES" 3898:Doom Relisted on XBLA 3502:Heineman, Rebecca Ann 3331:. November 21, 1996. 3115:"Review Crew: Doom". 3055:Doom Comparison Guide 2932:. November 21, 1994. 2414:A source port to the 2092:Hexen: Beyond Heretic 2070:ZDoom and derivatives 2038:Hexen: Beyond Heretic 2010:Hexen: Beyond Heretic 1776:DOSDoom is the first 1762: 1275:Doom Classic Complete 1221:Xbox Live Marketplace 877:, eleven levels from 361:The first version of 6328:Art Data Interactive 5937:Resurrection of Evil 5056:Rock, Paper, Shotgun 4558:"Doom Source GPL'ed" 4552:on December 1, 2001. 3778:, created by Kaiser. 3657:Sega Saturn Magazine 3636:Sega Saturn Magazine 3585:Sega Saturn Magazine 3554:"Quick Hits: Doom". 2633:Honeywell thermostat 2473:Java Virtual Machine 2444:Archos Gmini devices 2390:'s Rockdoom plugin. 2328:Various versions of 1877:Marine's Best Friend 1829:Boom and derivatives 1653:improve this section 1587:improve this article 1400:An official port of 1277:was released on the 1166:Resurrection of Evil 1082:Sega Saturn Magazine 975:Art Data Interactive 649:The SNES version of 625:The SNES version of 520:Video comparison of 6245:Thatcher's Techbase 5785:"Doomed Thermostat" 5270:"Welcome to nginx!" 4793:Doom: Scarydarkfast 3470:Heineman, Rebecca. 3007:The Free Dictionary 2997:on December 4, 2017 2569:A mod was made for 2170:network code (from 1703:engine used to run 1462:You Don't Know Jack 1458:internet appliances 1279:PlayStation Network 1247:Doom 3: BFG Edition 631:Sculptured Software 443:On August 3, 2007, 106:video game consoles 6252:Sonic Robo Blast 2 5499:"Emscripten Demos" 5387:www.zuneboards.com 4876:2020-10-25 at the 4777:2009-10-15 at the 4209:fabiensanglard.net 3903:2012-01-20 at the 3774:2007-06-28 at the 3681:(April 22, 1997). 3402:Imagine Publishing 3380:2010-04-07 at the 3226:2011-06-06 at the 2640:was ported to the 2160:Client/Server Doom 1969:On April 1, 2022, 1767:Personal computers 1764: 1404:, under the title 1380:. You can help by 1312:were released for 1263:Doom 3 BFG Edition 1229:Bethesda Softworks 1156:features ports of 897:, support for the 664:monster infighting 463:, a DOS emulator. 206:software rendering 132:Personal computers 6462: 6461: 6303:Nightdive Studios 6281: 6280: 6107: 6106: 6040:3: Worlds on Fire 5393:on 2 October 2011 5302:. 7 August 2005. 5197:The Games Machine 4815:978-0-472-07191-3 4449:. 20 March 2020. 3941:Gonzalez, Oscar. 3824:GamesIndustry.biz 3633:"Preview: Doom". 3592:. pp. 72–73. 3504:(December 2014). 3404:. pp. 26–29. 2954:"Buyers Beware". 2386:on iPods running 2311:Crispy Doom is a 2287:The Ultimate Doom 2144:Last Man Standing 1708:, referred to as 1699: 1698: 1691: 1681: 1680: 1673: 1643:quality standards 1634:This section may 1619: 1618: 1611: 1560: 1398: 1397: 1283:The Ultimate Doom 1267:The Ultimate Doom 1214:Vicarious Visions 1202:The Ultimate Doom 1170:The Ultimate Doom 1158:The Ultimate Doom 1150:Vicarious Visions 1030:and published by 899:PlayStation Mouse 796:The Ultimate Doom 750:The Ultimate Doom 742:Limited Run Games 629:was developed by 533: 532: 494:, as well as the 484:The Ultimate Doom 474:was released for 455:were released on 445:The Ultimate Doom 434:The Ultimate Doom 398:The Ultimate Doom 357:Microsoft Windows 241:The Ultimate Doom 102:operating systems 80: 79: 72: 16:(Redirected from 6487: 6475:Doom (franchise) 6452: 6451: 6183: 6021: 5862: 5855: 5848: 5839: 5805: 5804: 5802: 5800: 5780: 5774: 5773: 5771: 5769: 5760:. 12 July 2022. 5748: 5742: 5741: 5739: 5738: 5723: 5717: 5716: 5714: 5713: 5698: 5692: 5691: 5689: 5688: 5679:. Archived from 5673: 5667: 5666: 5664: 5663: 5649: 5643: 5642: 5640: 5639: 5618: 5612: 5611: 5609: 5608: 5593: 5587: 5582: 5576: 5575: 5573: 5572: 5557: 5551: 5550: 5548: 5547: 5526: 5520: 5519: 5517: 5516: 5495: 5489: 5488: 5486: 5485: 5470: 5464: 5463: 5458:. Archived from 5452: 5446: 5445: 5440:. Archived from 5434: 5428: 5427: 5425: 5424: 5409: 5403: 5402: 5400: 5398: 5389:. Archived from 5379: 5373: 5372: 5370: 5369: 5360:. Archived from 5354: 5348: 5347: 5345: 5343: 5321: 5315: 5314: 5312: 5311: 5296: 5290: 5289: 5287: 5285: 5280:on 5 August 2012 5276:. Archived from 5266: 5260: 5259: 5257: 5256: 5247:. Archived from 5241: 5235: 5234: 5232: 5231: 5222:. Archived from 5216: 5210: 5209: 5207: 5205: 5188: 5182: 5181: 5179: 5177: 5159: 5153: 5152: 5144: 5138: 5137: 5135: 5133: 5111: 5105: 5104: 5102: 5100: 5078: 5072: 5071: 5069: 5067: 5047: 5041: 5040: 5038: 5037: 5018: 5012: 5011: 5009: 5008: 4993: 4987: 4986: 4984: 4982: 4960: 4951: 4950: 4948: 4946: 4924: 4918: 4917: 4915: 4913: 4900:. No. 231. 4887: 4881: 4868: 4862: 4861: 4859: 4857: 4837: 4831: 4830: 4828: 4827: 4787: 4781: 4769: 4763: 4762: 4760: 4759: 4744: 4738: 4737: 4735: 4733: 4713: 4707: 4706: 4704: 4702: 4680: 4674: 4673: 4671: 4670: 4649: 4643: 4642: 4640: 4638: 4620: 4614: 4613: 4611: 4610: 4604: 4597: 4586: 4580: 4579: 4577: 4575: 4553: 4548:. Archived from 4537: 4531: 4530: 4528: 4527: 4518:. Archived from 4504:Carmack, John D. 4500: 4494: 4493: 4491: 4489: 4469: 4463: 4462: 4460: 4458: 4439: 4433: 4432: 4430: 4429: 4415: 4409: 4408: 4406: 4405: 4390: 4384: 4383: 4381: 4380: 4364: 4358: 4357: 4355: 4354: 4339:"Doom for WebTV" 4335: 4329: 4328: 4326: 4324: 4310: 4304: 4303: 4298:. Archived from 4288: 4282: 4281: 4279: 4278: 4259: 4253: 4252: 4250: 4249: 4230: 4224: 4223: 4221: 4220: 4201: 4195: 4194: 4192: 4190: 4175: 4169: 4168: 4166: 4165: 4146: 4140: 4139: 4137: 4136: 4116: 4110: 4109: 4107: 4106: 4087: 4081: 4080: 4078: 4077: 4058: 4052: 4051: 4049: 4048: 4028: 4022: 4021: 4019: 4018: 3998: 3992: 3991: 3989: 3988: 3968: 3962: 3961: 3959: 3958: 3938: 3932: 3931: 3929: 3928: 3919:. Archived from 3913: 3907: 3895: 3889: 3888: 3886: 3884: 3862: 3860: 3858: 3843: 3837: 3836: 3834: 3832: 3815: 3809: 3808: 3806: 3804: 3785: 3779: 3769:Hacking GBA Doom 3766: 3760: 3759: 3757: 3756: 3737: 3731: 3730: 3725:. No. 103. 3716: 3705: 3704: 3702: 3700: 3675: 3666: 3665: 3651: 3645: 3644: 3630: 3624: 3623: 3621: 3620: 3600: 3594: 3593: 3579: 3566: 3565: 3551: 3545: 3544: 3532: 3526: 3525: 3523: 3521: 3498: 3492: 3491: 3489: 3487: 3467: 3461: 3459: 3443: 3437: 3436: 3434: 3432: 3412: 3406: 3405: 3400:. No. 122. 3391: 3385: 3372: 3366: 3365: 3351: 3345: 3344: 3342: 3340: 3319: 3313: 3312: 3298: 3292: 3291: 3277: 3271: 3270: 3258: 3252: 3251: 3237: 3231: 3218: 3212: 3211: 3199: 3190: 3189: 3187: 3186: 3181:. August 9, 2024 3175: 3169: 3168: 3154: 3148: 3147: 3133: 3127: 3126: 3112: 3106: 3105: 3091: 3085: 3084: 3074: 3065: 3052: 3046: 3045: 3043: 3042: 3017: 3011: 3010: 3004: 3002: 2981: 2975: 2972: 2966: 2965: 2951: 2945: 2944: 2942: 2941: 2922: 2916: 2915: 2913: 2911: 2891: 2885: 2884: 2871: 2865: 2864: 2862: 2860: 2843: 2837: 2832: 2826: 2825: 2823: 2821: 2806: 2800: 2799: 2793: 2785: 2783: 2782: 2776: 2770:. Archived from 2769: 2760: 2754: 2753: 2751: 2750: 2741:. Archived from 2735: 2729: 2728: 2726: 2725: 2710: 2704: 2703: 2701: 2699: 2677: 2585: 2469:virtual machines 2410:TI-Nspire Series 2394:Zune and Zune HD 2340:Portable devices 2273:format instead. 2256: 2136:capture the flag 2118:March 19, 2017. 1751:GPL-2.0-or-later 1694: 1687: 1676: 1669: 1665: 1662: 1656: 1629: 1628: 1621: 1614: 1607: 1603: 1600: 1594: 1571: 1563: 1552: 1530: 1529: 1522: 1486:Winter Dreamhack 1427:This version of 1393: 1390: 1372: 1365: 1194:Xbox Live Arcade 1103:Game Boy Advance 1097:Game Boy Advance 1041: 986:Rebecca Heineman 982:development hell 952: 938:and levels from 800: 726:Game Boy Advance 660:heads-up display 518: 517: 506: 347:GPL-2.0-or-later 337:was released by 307:as well as IPX. 75: 68: 64: 61: 55: 37: 29: 21: 6495: 6494: 6490: 6489: 6488: 6486: 6485: 6484: 6465: 6464: 6463: 6458: 6440: 6386:Quake Champions 6379:Quake III Arena 6337: 6333:Alpha Dog Games 6277: 6257: 6191: 6174: 6128: 6103: 6091:Masters of Doom 6078: 6052: 6012: 5973: 5874: 5866: 5814: 5809: 5808: 5798: 5796: 5782: 5781: 5777: 5767: 5765: 5750: 5749: 5745: 5736: 5734: 5725: 5724: 5720: 5711: 5709: 5700: 5699: 5695: 5686: 5684: 5675: 5674: 5670: 5661: 5659: 5651: 5650: 5646: 5637: 5635: 5620: 5619: 5615: 5606: 5604: 5595: 5594: 5590: 5583: 5579: 5570: 5568: 5559: 5558: 5554: 5545: 5543: 5528: 5527: 5523: 5514: 5512: 5497: 5496: 5492: 5483: 5481: 5474:"Play Freedoom" 5472: 5471: 5467: 5454: 5453: 5449: 5436: 5435: 5431: 5422: 5420: 5411: 5410: 5406: 5396: 5394: 5381: 5380: 5376: 5367: 5365: 5356: 5355: 5351: 5341: 5339: 5323: 5322: 5318: 5309: 5307: 5298: 5297: 5293: 5283: 5281: 5268: 5267: 5263: 5254: 5252: 5243: 5242: 5238: 5229: 5227: 5218: 5217: 5213: 5203: 5201: 5190: 5189: 5185: 5175: 5173: 5161: 5160: 5156: 5146: 5145: 5141: 5131: 5129: 5113: 5112: 5108: 5098: 5096: 5080: 5079: 5075: 5065: 5063: 5049: 5048: 5044: 5035: 5033: 5020: 5019: 5015: 5006: 5004: 4995: 4994: 4990: 4980: 4978: 4962: 4961: 4954: 4944: 4942: 4926: 4925: 4921: 4911: 4909: 4889: 4888: 4884: 4878:Wayback Machine 4869: 4865: 4855: 4853: 4839: 4838: 4834: 4825: 4823: 4816: 4800:. p. 141. 4789: 4788: 4784: 4779:Wayback Machine 4770: 4766: 4757: 4755: 4746: 4745: 4741: 4731: 4729: 4715: 4714: 4710: 4700: 4698: 4682: 4681: 4677: 4668: 4666: 4651: 4650: 4646: 4636: 4634: 4622: 4621: 4617: 4608: 4606: 4602: 4595: 4588: 4587: 4583: 4573: 4571: 4555: 4554: 4539: 4538: 4534: 4525: 4523: 4502: 4501: 4497: 4487: 4485: 4471: 4470: 4466: 4456: 4454: 4441: 4440: 4436: 4427: 4425: 4417: 4416: 4412: 4403: 4401: 4392: 4391: 4387: 4378: 4376: 4366: 4365: 4361: 4352: 4350: 4337: 4336: 4332: 4322: 4320: 4312: 4311: 4307: 4290: 4289: 4285: 4276: 4274: 4261: 4260: 4256: 4247: 4245: 4232: 4231: 4227: 4218: 4216: 4203: 4202: 4198: 4188: 4186: 4177: 4176: 4172: 4163: 4161: 4148: 4147: 4143: 4134: 4132: 4118: 4117: 4113: 4104: 4102: 4089: 4088: 4084: 4075: 4073: 4060: 4059: 4055: 4046: 4044: 4030: 4029: 4025: 4016: 4014: 4000: 3999: 3995: 3986: 3984: 3970: 3969: 3965: 3956: 3954: 3940: 3939: 3935: 3926: 3924: 3915: 3914: 3910: 3905:Wayback Machine 3896: 3892: 3882: 3880: 3864: 3863: 3856: 3854: 3845: 3844: 3840: 3830: 3828: 3817: 3816: 3812: 3802: 3800: 3787: 3786: 3782: 3776:Wayback Machine 3767: 3763: 3754: 3752: 3739: 3738: 3734: 3718: 3717: 3708: 3698: 3696: 3679:Gerstmann, Jeff 3677: 3676: 3669: 3660:. No. 18. 3653: 3652: 3648: 3639:. No. 15. 3632: 3631: 3627: 3618: 3616: 3602: 3601: 3597: 3588:. No. 16. 3581: 3580: 3569: 3560:. No. 92. 3553: 3552: 3548: 3534: 3533: 3529: 3519: 3517: 3500: 3499: 3495: 3485: 3483: 3469: 3468: 3464: 3445: 3444: 3440: 3430: 3428: 3414: 3413: 3409: 3393: 3392: 3388: 3384:, GameFAQs.com. 3382:Wayback Machine 3373: 3369: 3360:. No. 89. 3353: 3352: 3348: 3338: 3336: 3321: 3320: 3316: 3307:. No. 25. 3304:Next Generation 3300: 3299: 3295: 3286:. No. 15. 3283:Next Generation 3279: 3278: 3274: 3260: 3259: 3255: 3246:. No. 87. 3239: 3238: 3234: 3228:Wayback Machine 3219: 3215: 3201: 3200: 3193: 3184: 3182: 3177: 3176: 3172: 3163:. No. 85. 3156: 3155: 3151: 3139:Next Generation 3135: 3134: 3130: 3121:. No. 74. 3114: 3113: 3109: 3097:Next Generation 3093: 3092: 3088: 3076: 3075: 3068: 3053: 3049: 3040: 3038: 3029:. No. 59. 3019: 3018: 3014: 3000: 2998: 2983: 2982: 2978: 2973: 2969: 2960:. No. 82. 2953: 2952: 2948: 2939: 2937: 2924: 2923: 2919: 2909: 2907: 2893: 2892: 2888: 2873: 2872: 2868: 2858: 2856: 2845: 2844: 2840: 2833: 2829: 2819: 2817: 2808: 2807: 2803: 2786: 2780: 2778: 2774: 2767: 2765:"Archived copy" 2763: 2761: 2757: 2748: 2746: 2737: 2736: 2732: 2723: 2721: 2712: 2711: 2707: 2697: 2695: 2679: 2678: 2671: 2666: 2654: 2635: 2627: 2619:logic analyzers 2596: 2583: 2567: 2553: 2529: 2513: 2493: 2461: 2452: 2440: 2412: 2396: 2376: 2356: 2347: 2342: 2326: 2309: 2254: 2185: 2152: 2124: 2111: 2090:engine used in 2072: 2025: 1987: 1981:functionality. 1971:Doom Ray Traced 1967: 1965:Doom Ray Traced 1908: 1899: 1879: 1856: 1854:Eternity Engine 1841:source code by 1837:for DOS of the 1831: 1814: 1802:3D acceleration 1794: 1774: 1769: 1695: 1684: 1683: 1682: 1677: 1666: 1660: 1657: 1646: 1630: 1626: 1615: 1604: 1598: 1595: 1584: 1572: 1531: 1527: 1520: 1505:, the original 1497: 1475: 1454: 1441: 1394: 1388: 1385: 1378:needs expansion 1363: 1358: 1318:Nintendo Switch 1303: 1281:which includes 1260: 1252:the 2016 reboot 1212:, also credits 1186: 1146: 1118:handheld device 1099: 1039: 1020: 971: 950: 948:Next Generation 930:Next Generation 826:disc inserted. 798: 759: 704:Next Generation 633:, published by 623: 614:Next Generation 582: 573:Famicom Tsūshin 538: 528:Digital Foundry 515: 509:External videos 504: 469: 359: 313: 259:and requires a 234: 214: 183: 169:to port it and 156: 139: 134: 129: 76: 65: 59: 56: 53: 38: 23: 22: 15: 12: 11: 5: 6493: 6491: 6483: 6482: 6477: 6467: 6466: 6460: 6459: 6457: 6456: 6445: 6442: 6441: 6439: 6438: 6431: 6424: 6417: 6410: 6403: 6396: 6389: 6382: 6375: 6370: 6365: 6360: 6353: 6345: 6343: 6339: 6338: 6336: 6335: 6330: 6325: 6320: 6315: 6310: 6308:Nerve Software 6305: 6300: 6295: 6289: 6287: 6283: 6282: 6279: 6278: 6276: 6275: 6267: 6265: 6259: 6258: 6256: 6255: 6248: 6241: 6234: 6227: 6220: 6213: 6206: 6198: 6196: 6180: 6176: 6175: 6173: 6172: 6167: 6166: 6165: 6160: 6155: 6150: 6136: 6134: 6130: 6129: 6127: 6126: 6121: 6115: 6113: 6109: 6108: 6105: 6104: 6102: 6101: 6094: 6086: 6084: 6080: 6079: 6077: 6076: 6069: 6060: 6058: 6054: 6053: 6051: 6050: 6043: 6036: 6027: 6025: 6018: 6014: 6013: 6011: 6010: 6003: 5996: 5989: 5981: 5979: 5975: 5974: 5972: 5971: 5964: 5957: 5949: 5948: 5947: 5940: 5926: 5919: 5918: 5917: 5903: 5902: 5901: 5896: 5882: 5880: 5876: 5875: 5867: 5865: 5864: 5857: 5850: 5842: 5836: 5835: 5826: 5821: 5813: 5812:External links 5810: 5807: 5806: 5775: 5752:"WiiDoom-Fork" 5743: 5718: 5693: 5668: 5644: 5613: 5588: 5577: 5552: 5521: 5490: 5465: 5447: 5429: 5404: 5374: 5349: 5316: 5291: 5261: 5236: 5220:"DS Doom News" 5211: 5183: 5154: 5139: 5106: 5073: 5042: 5028:. 2010-01-28. 5013: 4988: 4952: 4919: 4882: 4863: 4832: 4814: 4782: 4764: 4739: 4708: 4690:Tom's Hardware 4675: 4661:. 1999-04-20. 4653:"Doom is Dead" 4644: 4615: 4581: 4532: 4506:(1997-12-23). 4495: 4464: 4434: 4410: 4385: 4359: 4330: 4305: 4302:on 2000-03-01. 4283: 4254: 4240:. 2022-03-15. 4225: 4196: 4170: 4156:. 2020-03-07. 4141: 4111: 4097:. 2019-10-23. 4082: 4053: 4023: 3993: 3963: 3933: 3908: 3890: 3838: 3810: 3780: 3761: 3732: 3706: 3667: 3646: 3625: 3595: 3567: 3546: 3539:. No. 4. 3527: 3493: 3462: 3438: 3407: 3386: 3367: 3346: 3314: 3293: 3272: 3265:. No. 2. 3253: 3232: 3213: 3191: 3170: 3149: 3128: 3107: 3100:. No. 1. 3086: 3066: 3060:2012-06-04 at 3047: 3012: 2976: 2967: 2946: 2917: 2902:(in Italian). 2900:Multiplayer.it 2886: 2875:"Doom special" 2866: 2838: 2827: 2801: 2755: 2730: 2705: 2668: 2667: 2665: 2662: 2661: 2660: 2653: 2650: 2634: 2631: 2626: 2623: 2601:was ported to 2595: 2592: 2566: 2560: 2552: 2549: 2528: 2525: 2512: 2509: 2497:World Wide Web 2492: 2489: 2460: 2457: 2451: 2448: 2439: 2436: 2411: 2408: 2402:devices using 2395: 2392: 2375: 2372: 2355: 2352: 2346: 2343: 2341: 2338: 2332:exist for the 2325: 2322: 2308: 2305: 2263:Wolfenstein 3D 2257:, a DOS mouse 2184: 2183:Chocolate Doom 2181: 2151: 2148: 2123: 2120: 2110: 2107: 2071: 2068: 2024: 2021: 1986: 1983: 1966: 1963: 1907: 1904: 1898: 1895: 1878: 1875: 1855: 1852: 1830: 1827: 1813: 1810: 1793: 1790: 1773: 1770: 1768: 1765: 1697: 1696: 1679: 1678: 1649:cleanup reason 1633: 1631: 1624: 1617: 1616: 1575: 1573: 1566: 1561: 1535: 1534: 1532: 1525: 1519: 1516: 1496: 1490: 1474: 1471: 1453: 1450: 1440: 1437: 1396: 1395: 1375: 1373: 1362: 1359: 1357: 1354: 1302: 1299: 1259: 1256: 1210:Nerve Software 1185: 1182: 1168:also contains 1145: 1142: 1098: 1095: 1071:Jeff Gerstmann 1032:GT Interactive 1019: 1016: 970: 967: 879:TNT: Evilution 780:Platinum Range 758: 755: 622: 621:Super Nintendo 619: 581: 578: 537: 534: 531: 530: 511: 510: 503: 500: 468: 465: 358: 355: 318:was ported to 312: 309: 233: 230: 219:was ported to 213: 210: 194:Dave D. Taylor 188:was ported to 182: 179: 161:was ported to 155: 152: 138: 135: 133: 130: 128: 127:Official ports 125: 78: 77: 44:listed sources 41: 39: 32: 24: 14: 13: 10: 9: 6: 4: 3: 2: 6492: 6481: 6478: 6476: 6473: 6472: 6470: 6455: 6447: 6446: 6443: 6437: 6436: 6432: 6430: 6429: 6425: 6423: 6422: 6418: 6416: 6415: 6411: 6409: 6408: 6404: 6402: 6401: 6397: 6395: 6394: 6390: 6388: 6387: 6383: 6381: 6380: 6376: 6374: 6371: 6369: 6366: 6364: 6361: 6359: 6358: 6354: 6352: 6351: 6347: 6346: 6344: 6340: 6334: 6331: 6329: 6326: 6324: 6321: 6319: 6316: 6314: 6311: 6309: 6306: 6304: 6301: 6299: 6296: 6294: 6291: 6290: 6288: 6284: 6274: 6273: 6269: 6268: 6266: 6264: 6260: 6254: 6253: 6249: 6247: 6246: 6242: 6240: 6239: 6235: 6233: 6232: 6228: 6226: 6225: 6221: 6219: 6218: 6214: 6212: 6211: 6207: 6205: 6204: 6200: 6199: 6197: 6195: 6194: 6189: 6184: 6181: 6177: 6171: 6168: 6164: 6161: 6159: 6156: 6154: 6151: 6149: 6147: 6143: 6142: 6141: 6138: 6137: 6135: 6131: 6125: 6122: 6120: 6117: 6116: 6114: 6110: 6100: 6099: 6098:The Boardgame 6095: 6093: 6092: 6088: 6087: 6085: 6081: 6075: 6074: 6070: 6067: 6066: 6062: 6061: 6059: 6055: 6049: 6048: 6044: 6042: 6041: 6037: 6035: 6033: 6029: 6028: 6026: 6022: 6019: 6015: 6009: 6008: 6004: 6002: 6001: 5997: 5995: 5994: 5990: 5988: 5987: 5983: 5982: 5980: 5976: 5970: 5969: 5968:The Dark Ages 5965: 5963: 5962: 5958: 5955: 5954: 5950: 5946: 5945: 5941: 5939: 5938: 5934: 5933: 5932: 5931: 5927: 5925: 5924: 5920: 5916: 5915: 5911: 5910: 5909: 5908: 5904: 5900: 5897: 5895: 5892: 5891: 5889: 5888: 5884: 5883: 5881: 5877: 5873: 5871: 5863: 5858: 5856: 5851: 5849: 5844: 5843: 5840: 5834: 5830: 5827: 5825: 5822: 5819: 5816: 5815: 5811: 5794: 5790: 5786: 5779: 5776: 5763: 5759: 5758: 5753: 5747: 5744: 5732: 5728: 5722: 5719: 5707: 5703: 5697: 5694: 5683:on 2013-05-13 5682: 5678: 5672: 5669: 5658: 5654: 5648: 5645: 5633: 5629: 5628: 5623: 5617: 5614: 5602: 5598: 5592: 5589: 5586: 5581: 5578: 5566: 5562: 5556: 5553: 5541: 5537: 5536: 5531: 5525: 5522: 5510: 5506: 5505: 5500: 5494: 5491: 5479: 5475: 5469: 5466: 5461: 5457: 5451: 5448: 5443: 5439: 5433: 5430: 5418: 5414: 5408: 5405: 5392: 5388: 5384: 5378: 5375: 5364:on 2018-05-17 5363: 5359: 5353: 5350: 5337: 5333: 5332: 5327: 5320: 5317: 5305: 5301: 5295: 5292: 5279: 5275: 5271: 5265: 5262: 5251:on 2010-07-21 5250: 5246: 5240: 5237: 5226:on 2012-02-06 5225: 5221: 5215: 5212: 5199: 5198: 5193: 5187: 5184: 5171: 5170: 5165: 5158: 5155: 5150: 5143: 5140: 5127: 5123: 5122: 5117: 5110: 5107: 5094: 5090: 5089: 5084: 5077: 5074: 5061: 5057: 5053: 5046: 5043: 5031: 5027: 5023: 5017: 5014: 5002: 4998: 4992: 4989: 4976: 4972: 4971: 4966: 4959: 4957: 4953: 4940: 4936: 4935: 4930: 4923: 4920: 4907: 4903: 4899: 4898: 4893: 4886: 4883: 4879: 4875: 4872: 4867: 4864: 4851: 4847: 4843: 4836: 4833: 4821: 4817: 4811: 4807: 4803: 4799: 4795: 4794: 4786: 4783: 4780: 4776: 4773: 4768: 4765: 4753: 4749: 4743: 4740: 4727: 4723: 4719: 4712: 4709: 4696: 4693:(in French). 4692: 4691: 4686: 4679: 4676: 4664: 4660: 4659: 4654: 4648: 4645: 4632: 4631: 4626: 4625:"Doom Lives!" 4619: 4616: 4601: 4594: 4593: 4585: 4582: 4569: 4565: 4564: 4559: 4551: 4547: 4543: 4536: 4533: 4522:on 2015-12-02 4521: 4517: 4513: 4509: 4508:"doomsrc.txt" 4505: 4499: 4496: 4483: 4479: 4475: 4468: 4465: 4452: 4448: 4444: 4438: 4435: 4424: 4420: 4414: 4411: 4400: 4396: 4389: 4386: 4374: 4370: 4363: 4360: 4348: 4344: 4340: 4334: 4331: 4319: 4315: 4309: 4306: 4301: 4297: 4293: 4287: 4284: 4272: 4268: 4264: 4263:"RP2040 Doom" 4258: 4255: 4243: 4239: 4235: 4229: 4226: 4214: 4210: 4206: 4200: 4197: 4184: 4180: 4174: 4171: 4159: 4155: 4151: 4145: 4142: 4130: 4126: 4122: 4115: 4112: 4100: 4096: 4092: 4086: 4083: 4071: 4067: 4063: 4057: 4054: 4042: 4038: 4034: 4027: 4024: 4012: 4008: 4004: 3997: 3994: 3982: 3978: 3974: 3967: 3964: 3952: 3948: 3944: 3937: 3934: 3923:on 2011-07-24 3922: 3918: 3912: 3909: 3906: 3902: 3899: 3894: 3891: 3878: 3874: 3873: 3868: 3852: 3848: 3842: 3839: 3826: 3825: 3820: 3814: 3811: 3798: 3794: 3790: 3784: 3781: 3777: 3773: 3770: 3765: 3762: 3751:on 2015-06-13 3750: 3746: 3742: 3736: 3733: 3728: 3724: 3723: 3715: 3713: 3711: 3707: 3694: 3690: 3689: 3684: 3683:"Doom Review" 3680: 3674: 3672: 3668: 3663: 3659: 3658: 3650: 3647: 3642: 3638: 3637: 3629: 3626: 3614: 3610: 3606: 3599: 3596: 3591: 3587: 3586: 3578: 3576: 3574: 3572: 3568: 3563: 3559: 3558: 3550: 3547: 3542: 3538: 3531: 3528: 3515: 3511: 3507: 3503: 3497: 3494: 3481: 3477: 3473: 3466: 3463: 3457: 3453: 3449: 3442: 3439: 3426: 3422: 3418: 3411: 3408: 3403: 3399: 3398: 3390: 3387: 3383: 3379: 3376: 3371: 3368: 3363: 3359: 3358: 3350: 3347: 3334: 3330: 3329: 3324: 3318: 3315: 3310: 3309:Imagine Media 3306: 3305: 3297: 3294: 3289: 3288:Imagine Media 3285: 3284: 3276: 3273: 3268: 3264: 3257: 3254: 3249: 3245: 3244: 3236: 3233: 3229: 3225: 3222: 3217: 3214: 3209: 3205: 3198: 3196: 3192: 3180: 3174: 3171: 3167:. p. 66. 3166: 3162: 3161: 3153: 3150: 3145: 3144:Imagine Media 3141: 3140: 3132: 3129: 3124: 3120: 3119: 3111: 3108: 3103: 3102:Imagine Media 3099: 3098: 3090: 3087: 3082: 3081: 3073: 3071: 3067: 3063: 3062:archive.today 3059: 3056: 3051: 3048: 3036: 3032: 3028: 3027: 3022: 3016: 3013: 3008: 2996: 2992: 2991: 2990:Business Wire 2986: 2980: 2977: 2971: 2968: 2963: 2959: 2958: 2950: 2947: 2935: 2931: 2930:Business Wire 2927: 2921: 2918: 2905: 2901: 2897: 2890: 2887: 2882: 2881: 2876: 2870: 2867: 2854: 2853: 2848: 2842: 2839: 2836: 2831: 2828: 2815: 2811: 2805: 2802: 2797: 2791: 2777:on 2015-12-02 2773: 2766: 2759: 2756: 2745:on 2016-03-04 2744: 2740: 2734: 2731: 2719: 2715: 2709: 2706: 2693: 2689: 2688: 2683: 2676: 2674: 2670: 2663: 2659: 2656: 2655: 2651: 2649: 2647: 2643: 2639: 2632: 2630: 2624: 2622: 2620: 2616: 2612: 2608: 2605:10.20 on the 2604: 2600: 2593: 2591: 2589: 2582: 2578: 2574: 2573: 2564: 2561: 2559: 2557: 2550: 2548: 2546: 2542: 2538: 2534: 2526: 2524: 2522: 2518: 2515:The original 2510: 2508: 2506: 2502: 2498: 2490: 2488: 2486: 2485:Adobe Alchemy 2482: 2478: 2474: 2470: 2466: 2458: 2456: 2449: 2447: 2445: 2437: 2435: 2433: 2429: 2425: 2421: 2417: 2409: 2407: 2405: 2401: 2393: 2391: 2389: 2385: 2381: 2373: 2371: 2369: 2365: 2361: 2353: 2351: 2344: 2339: 2337: 2335: 2331: 2323: 2321: 2319: 2314: 2306: 2304: 2302: 2298: 2294: 2293: 2288: 2284: 2279: 2274: 2272: 2268: 2264: 2260: 2252: 2248: 2245: 2244:Sound Blaster 2241: 2240:OPL2 and OPL3 2237: 2232: 2227: 2224: 2220: 2219: 2214: 2210: 2206: 2202: 2198: 2194: 2190: 2182: 2180: 2177: 2173: 2169: 2168:client/server 2165: 2161: 2157: 2149: 2147: 2145: 2139: 2137: 2133: 2129: 2121: 2119: 2116: 2108: 2106: 2104: 2101: 2097: 2093: 2089: 2085: 2081: 2077: 2069: 2067: 2065: 2061: 2057: 2054: 2050: 2049: 2044: 2040: 2039: 2034: 2030: 2022: 2020: 2018: 2017: 2012: 2011: 2006: 2005: 2000: 1996: 1992: 1984: 1982: 1980: 1976: 1972: 1964: 1962: 1960: 1956: 1951: 1949: 1945: 1942: 1938: 1934: 1929: 1925: 1921: 1917: 1913: 1905: 1903: 1896: 1894: 1892: 1888: 1884: 1874: 1872: 1871: 1865: 1861: 1853: 1851: 1848: 1844: 1840: 1836: 1828: 1826: 1823: 1819: 1811: 1809: 1807: 1803: 1799: 1791: 1789: 1787: 1783: 1779: 1771: 1766: 1761: 1757: 1754: 1752: 1748: 1743: 1741: 1737: 1733: 1729: 1725: 1721: 1719: 1713: 1711: 1707: 1706: 1693: 1690: 1675: 1672: 1664: 1654: 1650: 1644: 1640: 1639: 1632: 1623: 1622: 1613: 1610: 1602: 1599:November 2007 1592: 1588: 1582: 1581: 1576:This section 1574: 1570: 1565: 1564: 1559: 1557: 1550: 1549: 1544: 1543: 1538: 1533: 1524: 1523: 1517: 1515: 1512: 1508: 1504: 1503: 1495: 1491: 1489: 1487: 1483: 1479: 1472: 1470: 1466: 1463: 1459: 1451: 1449: 1447: 1438: 1436: 1434: 1430: 1425: 1424:source port. 1423: 1419: 1415: 1411: 1407: 1403: 1392: 1383: 1379: 1376:This section 1374: 1371: 1367: 1366: 1360: 1356:Other devices 1355: 1353: 1351: 1347: 1342: 1337: 1335: 1331: 1327: 1323: 1319: 1315: 1314:PlayStation 4 1311: 1307: 1300: 1298: 1296: 1292: 1288: 1284: 1280: 1276: 1272: 1268: 1264: 1258:PlayStation 3 1257: 1255: 1253: 1249: 1248: 1243: 1238: 1236: 1235: 1230: 1226: 1222: 1217: 1215: 1211: 1207: 1203: 1199: 1195: 1191: 1183: 1181: 1179: 1176:, as well as 1175: 1171: 1167: 1163: 1159: 1155: 1151: 1143: 1141: 1139: 1135: 1131: 1127: 1123: 1119: 1115: 1110: 1108: 1104: 1096: 1094: 1091: 1090: 1084: 1083: 1078: 1077: 1072: 1068: 1062: 1060: 1055: 1053: 1049: 1044: 1038: 1033: 1029: 1028:Rage Software 1025: 1017: 1015: 1013: 1009: 1008: 1002: 998: 994: 992: 987: 983: 978: 976: 968: 966: 964: 960: 956: 949: 945: 941: 940:Ultimate Doom 937: 932: 931: 926: 922: 918: 913: 912: 906: 904: 900: 896: 892: 888: 884: 880: 876: 872: 868: 864: 863: 858: 857: 851: 849: 848:Ultimate Doom 845: 841: 840:Aubrey Hodges 837: 833: 827: 825: 821: 816: 812: 808: 804: 797: 793: 787: 785: 781: 777: 776:Greatest Hits 772: 768: 764: 756: 754: 751: 747: 743: 739: 735: 731: 727: 723: 722: 716: 713: 712: 706: 705: 700: 696: 695: 689: 687: 683: 679: 673: 670: 665: 661: 657: 652: 647: 644: 640: 636: 632: 628: 620: 618: 616: 615: 610: 607: 603: 599: 595: 591: 587: 579: 577: 575: 574: 568: 565: 561: 556: 551: 547: 543: 535: 529: 525: 524:console ports 523: 512: 507: 501: 499: 497: 493: 489: 485: 481: 477: 476:Acorn RISC OS 473: 467:Acorn RISC OS 466: 464: 462: 458: 454: 450: 446: 441: 439: 435: 431: 427: 426: 421: 417: 416: 411: 410: 405: 404: 399: 395: 394: 388: 386: 382: 378: 377: 372: 368: 364: 356: 354: 352: 348: 344: 340: 336: 331: 329: 325: 321: 317: 310: 308: 306: 302: 298: 294: 293:Apple silicon 290: 286: 282: 278: 274: 270: 266: 262: 258: 254: 250: 246: 242: 238: 231: 229: 226: 222: 218: 211: 209: 207: 203: 199: 195: 191: 187: 180: 178: 176: 172: 168: 164: 160: 153: 151: 148: 144: 136: 131: 126: 124: 122: 118: 116: 111: 107: 103: 99: 95: 94: 89: 87: 86: 74: 71: 63: 60:December 2023 51: 50: 45: 40: 36: 31: 30: 27: 19: 6433: 6426: 6419: 6412: 6405: 6398: 6391: 6384: 6377: 6355: 6348: 6323:Romero Games 6298:Midway Games 6272:The Dark Mod 6270: 6262: 6250: 6243: 6236: 6229: 6222: 6215: 6208: 6201: 6192: 6187: 6145: 6096: 6089: 6073:Annihilation 6071: 6063: 6047:3: Maelstrom 6045: 6038: 6031: 6005: 5998: 5993:Resurrection 5991: 5984: 5966: 5959: 5951: 5942: 5935: 5928: 5921: 5912: 5905: 5898: 5885: 5869: 5820:by Doomworld 5797:. Retrieved 5788: 5778: 5768:10 September 5766:. Retrieved 5755: 5746: 5735:. Retrieved 5721: 5710:. Retrieved 5696: 5685:. Retrieved 5681:the original 5671: 5660:. Retrieved 5656: 5647: 5636:. Retrieved 5625: 5616: 5605:. Retrieved 5591: 5580: 5569:. Retrieved 5555: 5544:. Retrieved 5533: 5524: 5513:. Retrieved 5502: 5493: 5482:. Retrieved 5468: 5460:the original 5450: 5442:the original 5432: 5421:. Retrieved 5407: 5395:. Retrieved 5391:the original 5386: 5377: 5366:. Retrieved 5362:the original 5352: 5340:. Retrieved 5329: 5319: 5308:. Retrieved 5294: 5282:. Retrieved 5278:the original 5274:www.visi.com 5273: 5264: 5253:. Retrieved 5249:the original 5239: 5228:. Retrieved 5224:the original 5214: 5202:. Retrieved 5195: 5186: 5174:. Retrieved 5167: 5157: 5149:Amiga Future 5148: 5142: 5130:. Retrieved 5119: 5109: 5097:. Retrieved 5086: 5076: 5064:. Retrieved 5055: 5045: 5034:. Retrieved 5026:Skulltag.net 5025: 5016: 5005:. Retrieved 4991: 4979:. Retrieved 4968: 4943:. Retrieved 4932: 4922: 4910:. Retrieved 4895: 4885: 4866: 4854:. Retrieved 4835: 4824:. Retrieved 4792: 4785: 4767: 4756:. Retrieved 4742: 4730:. Retrieved 4711: 4699:. Retrieved 4688: 4678: 4667:. Retrieved 4656: 4647: 4635:. Retrieved 4633:. p. 37 4630:PC Powerplay 4628: 4618: 4607:. Retrieved 4591: 4584: 4572:. Retrieved 4561: 4550:the original 4545: 4535: 4524:. Retrieved 4520:the original 4511: 4498: 4486:. Retrieved 4477: 4467: 4455:. Retrieved 4437: 4426:. Retrieved 4422: 4413: 4402:. Retrieved 4398: 4388: 4377:. Retrieved 4362: 4351:. Retrieved 4342: 4333: 4321:. Retrieved 4317: 4314:"Mark Holtz" 4308: 4300:the original 4296:DISH Network 4295: 4286: 4275:. Retrieved 4266: 4257: 4246:. Retrieved 4238:Raspberry Pi 4237: 4228: 4217:. Retrieved 4208: 4199: 4187:. Retrieved 4173: 4162:. Retrieved 4153: 4144: 4133:. Retrieved 4124: 4114: 4103:. Retrieved 4094: 4085: 4074:. Retrieved 4066:Bethesda.net 4065: 4056: 4045:. Retrieved 4036: 4026: 4015:. Retrieved 4006: 3996: 3985:. 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Retrieved 2685: 2637: 2636: 2628: 2625:Nintendo Wii 2598: 2597: 2587: 2580: 2576: 2570: 2568: 2562: 2555: 2554: 2544: 2540: 2536: 2532: 2530: 2516: 2514: 2494: 2480: 2471:such as the 2464: 2462: 2453: 2441: 2431: 2427: 2423: 2413: 2397: 2383: 2379: 2377: 2367: 2363: 2357: 2348: 2329: 2327: 2318:speedrunning 2310: 2296: 2290: 2286: 2275: 2228: 2222: 2216: 2186: 2163: 2159: 2155: 2153: 2140: 2127: 2125: 2112: 2102: 2095: 2091: 2087: 2073: 2046: 2042: 2036: 2032: 2028: 2026: 2014: 2008: 2002: 1988: 1970: 1968: 1954: 1952: 1933:Doom Classic 1932: 1927: 1911: 1910:PrBoom is a 1909: 1900: 1890: 1880: 1868: 1863: 1857: 1846: 1838: 1832: 1821: 1815: 1805: 1795: 1785: 1781: 1777: 1775: 1755: 1744: 1739: 1735: 1727: 1717: 1714: 1710:source ports 1704: 1700: 1685: 1667: 1661:January 2012 1658: 1635: 1605: 1596: 1585:Please help 1580:verification 1577: 1553: 1546: 1540: 1539:Please help 1536: 1510: 1506: 1502:Doom Eternal 1500: 1498: 1494:Doom Eternal 1493: 1477: 1476: 1467: 1455: 1452:WebTV/MSN TV 1442: 1433:Doom Classic 1432: 1428: 1426: 1418:John Carmack 1410:Doom Classic 1409: 1406:Doom Classic 1405: 1401: 1399: 1386: 1382:adding to it 1377: 1349: 1345: 1338: 1309: 1305: 1304: 1294: 1290: 1286: 1282: 1274: 1270: 1266: 1262: 1261: 1245: 1239: 1232: 1218: 1201: 1189: 1187: 1177: 1173: 1169: 1165: 1161: 1157: 1153: 1147: 1125: 1121: 1113: 1111: 1106: 1100: 1087: 1080: 1074: 1066: 1063: 1058: 1056: 1051: 1045: 1036: 1023: 1021: 1011: 1005: 996: 995: 979: 972: 962: 958: 947: 943: 939: 935: 928: 924: 920: 916: 909: 907: 902: 894: 890: 886: 882: 878: 874: 870: 866: 860: 854: 852: 847: 843: 828: 823: 814: 810: 806: 802: 795: 791: 788: 766: 760: 749: 745: 736:license. 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