Knowledge

Games as a service

Source 📝

981:
there are critical bugs found post-release, this can also be costly to develop, test and distribute software updates to rectify. In developing games as a service, where consumer expectation is already set to expect continual updates to the game, the rigor on software testing in the early stages of release may be forgone as to get the title out to players faster, accepting that software bugs may be present but will be fixed when the next update is released. Further, games developed as a service are more commonly driven by player feedback, so initial iterations of a game's release may be lightweight to be used as a foundation to build upon based on the game's community. This can further shorten the initial development cycle of a game. However, games as a service also increased overall development effort as there are usually two or more concurrent tracks to support a game; one working to support the current available release, and others that are working on the future content that will be added to the game.
42: 996:(EULAs) to try to limit post-sale activities, but these have generally not been enforceable since they affect consumers' rights, leading to confusion in the area. Instead, by transitioning to games as a service, where there is a clear service being offered, publishers and developers can clearly establish their works as services rather than goods. This further gives publishers more control over the use of the software and what actions users can do through an enforceable EULA, such as preventing 965:(ARPU), that only 5% of the game's population paid 20 times more than the baseline ARPU, sufficient to continue ongoing development of the game. GaaS further represents a means by which games can improve their reputation to critics and players by continued improvements over time, using revenues earned from GaaS monetization to support the continued development and to draw in new sales for the product. Titles like 1060:
service games ultimately are shuttered by their developers and publishers for various reasons, such as waning player interest, shifting costs on the business, or moving away from aging technology. However, in the 2020s, the question of the sustainability of live service games was raised as many live-service games were terminated well ahead of anticipated lifecycles. An early example of such a game was
909:(NFTs). In contrast to microtransactions in which players can buy but not usually capable of trading items with other players, blockchain games encourage players to create value with blockchain items and trade and sell these, with the developer or publisher taking a small fee on each transaction. As blockchain items assure a singular owner, this can lead to high-selling items due to 723:(MMOs) use monthly subscription models. Revenue from these subscriptions pay for the computer servers used to run the game, the people that manage and oversee the game on a daily basis, and the introduction of new content into the game. Several MMOs offer an initial trial period that allow players to try the game for a limited amount of time, or until their character reaches an 1066:, released in 2019, which failed to meet sales expectations, and while long-term plans were made to improve the game, its development was ultimately cancelled by 2021. As more games switched towards live services, competition for players grew, making the prospect of live service games a risky one. A notable example was 980:
Games as a service also impacts the development process for games. When developing a game as a product, there is generally a linear flow of tasks to assure that the product shipped is free of software bugs and other problems that may exist, which can be both time-consuming and costly to test for. If
956:
The principal reason that many developers and publishers have adopted GaaS is financial, giving them the ability to capture more revenue from the market than with a single release title (otherwise known as "games as a product"). While not all players will be willing to spend additional money to gain
929:
Games may combine one or more of these forms. A common example are lifestyle games, which provide rotating daily content, which frequently reward the player with in-game currency to buy new equipment (otherwise purchasable with real-world funds), and extended by updates to the overall game. Examples
666:
released the first of several free updates in 2008, the "Gold Rush Update" which featured new weapons and cosmetic skins that could be unlocked through in-game achievements. Further updates added similar weapons which began to include monetization options, such as buying virtual keys to open in-game
749:
that requires an active account to play. New games are typically added to the service, and in some cases, games may leave the service, after which subscribers will be unable to play that title. Such services may offer the ability to purchase these titles to own and allow them to play outside of the
771:
on local devices, eliminating the need for specialized console hardware or powerful personal computers, outside of the necessary bandwidth for Internet connectivity. These otherwise operate similar to game services, in that the library of available titles may be added to or removed from over time,
1059:
Developing for live service games can change the culture of video game development, since rather than developing towards a single release and moving on to the next game, developers have to plan for continued content beyond release as well as ongoing support for the game. Due to this cost, live
800:
that provide a random assortment of items and rewards. Players do not necessarily need to purchase these items with real-world funds to acquire them. However, a game that aims to provide ongoing service will gear its design and financial approach to assure that a small fraction of players will
1085:
as an example, criticized the lack of access when live service games go offline, especially for those who invest money in it. She also pointed out the oversaturation of the market with free-to-play live service games, and that many live service games struggle, leading to them shutting down.
843:
Games with season passes provide one or more large content updates over the course of about a year, or a "season" in these terms. Players must buy into a season pass to access this new content; the game remains playable if players do not purchase the season pass and do gain benefit of core
1055:
to $ 33 billion since 2012, while Activision Blizzard saw its value rise from $ 20 billion to $ 60 billion in the same period, with both increases attributed in part to the use of the GaaS model in their games catalog. Electronic Arts had earned $ 2 billion from GaaS transactions in 2018.
864:
which provides new customization options that a player can earn by completing challenges in a game, but only if they have bought into the battle pass; content on a battle pass is typically only obtainable during a limited time. Battle passes can be seen in games such as
988:, specifically the concept of software ownership versus license. Case law for video games remains unclear whether retail and physical game products qualify as goods or services. If treated as goods, the purchaser gains several rights, in particular those related to the 744:
grant subscribers complete access to a large library of games offered digitally with no limitations. Users need to download these games to their local computer or console to play. However, users must remain subscribed to play these games; the games are protected by
697:, which had already had a microtransaction model in place, established a constant push of new content on a more frequent basis (in this case, the release of a new hero each week for several years straight) to compete, creating the concept of lifestyle games such as 640:, where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. Over time, new forms of offering continued GaaS revenues have come about. A significant impact on the use of GaaS was the expansion of 607:
model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called
1019:
estimated that by 2016, 25% of the revenue of games on personal computers resulted from one form or another of GaaS. The firm argued that this reflected on consumers that wanted more out of games that were otherwise offered at full price
992:, which allows them to resell or trade these games, and which can subsequently affect sales revenue to publishers. The industry has generally considered that physical games are a service, enforced through 651:
was one of the first companies to jump onto this around 2007 and 2008, establishing several different ways to monetize their products as a service to Chinese players, who typically play on a phone or at
656:
rather than on consoles or computers, and since has become the world's largest video game publisher in terms of revenue. Another influential game establishing games as a service was
1744: 805:
to obtain it. These select "whales" providing sufficient revenue to support further development of new content. This approach is generally how free-to-play games like
1914: 321: 1266: 644:, which often includes a social element, such as playing or competing with friends, and with players wanting to buy into GaaS to continue to play with friends. 566: 844:
improvements to the game, but they are unable to access new maps, weapons, quests, game modes, or other gameplay elements without this content. Games like
913:. As of 2021, blockchain games have yet to catch on due to the stigmas associated with cryptocurrency and NFTs. Some notable blockchain games include 1024:
at the time of the report) or looking for discounts, thus making the market ripe for post-release monetization. Several major publishers, including
1072:, a multiplayer game released by Sony Interactive in August 2024 but shuttered for an indeterminate period due to low sales in a flooded market. 1048:, which frequently have a wider potential install base (across computer, consoles, and mobile devices) that they can draw service revenues from. 977:
are examples of games offering GaaS which initially launched with lukewarm reception but have been improved with continued service improvements.
1210: 261: 123: 1737: 1044:
recognized the importance of post-release support of a game to their financial bottom lines. GaaS is also seen as a developing avenue for
1618: 1523: 1467: 347: 1193: 1045: 528: 720: 625: 559: 973: 879: 1730: 673: 301: 271: 1007:. Certain games can also be hosted in a cloud server, eliminating the need for installation in players' computers and consoles. 1940: 788:; new maps and levels for multiplayer games; new items, weapons, vehicles, clothing, or other gear for the player's character; 957:
new content, there can be enough demand from a smaller population of players to support the service model. For example, for
1592:
Dubois, Louis-Etienne; Chalk, Alex (May 2024). "Service withdrawal: The uncertain future of the games-as-a-service model".
984:
While the games as a service model is aimed to extend revenues, the model also aimed to eliminate legal issues related to
523: 516: 511: 177: 705: 552: 538: 1302: 1276: 1838: 733: 533: 385: 41: 1495: 1904: 1154: 993: 838: 457: 281: 1909: 1876: 746: 442: 363: 326: 1623: 962: 784:, that provide some form of additional content to the purchaser. The type of content can vary from additional 1753: 825: 600: 351: 291: 1116: 1556: 1340: 885: 207: 113: 63: 1674: 1945: 1594: 596: 493: 296: 254: 192: 91: 1772: 1767: 1068: 1041: 1004: 997: 932: 846: 785: 699: 390: 276: 266: 239: 128: 75: 1147: 1919: 1062: 1037: 989: 807: 580: 463: 373: 135: 106: 70: 54: 1702: 1448: 1425: 1375: 906: 234: 1238: 780:
Microtransactions represent low-cost purchases, compared to the cost of a full game or a large
1528: 1367: 1243: 1189: 944: 819: 802: 685: 663: 636: 418: 311: 229: 187: 101: 81: 1397: 595:) represents providing video games or game content on a continuing revenue model, similar to 1782: 1679: 1599: 1569: 1561: 1440: 1357: 1349: 985: 813: 775: 760: 724: 653: 423: 316: 140: 31: 1552:"Games-as-a-service: Conflicted identities on the new front-line of video game development" 1336:"Games-as-a-service: Conflicted identities on the new front-line of video game development" 1803: 1033: 892: 768: 658: 331: 86: 1036:
identified GaaS as a significant focus of their product lines in 2017, while others like
1574: 1551: 1500: 1362: 1335: 902: 781: 741: 368: 1934: 1888: 1379: 1211:"The pressure to constantly update games is pushing the industry to a breaking point" 1016: 921: 915: 873: 823:
support their ongoing development, as well as being used atop full-priced games like
793: 641: 1828: 1813: 1646: 1452: 1095: 753: 604: 488: 413: 403: 380: 197: 145: 17: 1881: 1843: 1808: 1081: 1025: 910: 861: 447: 358: 172: 118: 1866: 967: 898: 690: 435: 212: 182: 163: 1565: 1353: 1833: 1603: 1185: 938: 856: 851: 630: 468: 1371: 1051:
A study by DFC Intelligence in 2018 found Electronic Arts' value rose from
1722: 1468:"The games as a service trend has "tripled" the industry's value – report" 1861: 1823: 1818: 1651: 1271: 1215: 1121: 797: 789: 667:
loot boxes. Valve began earning enough from these revenues to transition
430: 219: 202: 1444: 1303:"Top Video Game Companies Won't Stop Talking About 'Games As A Service'" 1029: 764: 737: 648: 1798: 1307: 1180:(2007; PC and Multiple Platforms): The Birth of Games as a Service". 867: 831: 679: 27:
Providing video games or game content on a continuing revenue model
1472: 1619:"70 percent of devs unsure of live-service games sustainability" 1726: 1402: 727:
cap, after which they are required to pay to continue to play.
671:
to a free-to-play title. Valve carried this principle over to
624:
The idea of games as a service began with the introduction of
1239:"Blockchain Games Twist The Fundamentals Of Online Gaming" 1647:"Sony takes Concord game offline two weeks after release" 1550:
Dubois, Louis-Etienne; Weststar, Johanna (October 2022).
1675:"Concord's Death Offers a Bleak Look at Gaming's Future" 860:
use this season pass approach. A related concept is the
1424:
Cai, Wei; Chen, Min; Leung, Victor CM (May–June 2014).
1267:"Rise of the Lifestyle Game: Gaming as Your Second Job" 1524:"EA and Activision's $ 79bn games-as-a-service growth" 1117:"How games as a service are changing the way we play" 616:" since they continually change with these updates. 1897: 1854: 1791: 1760: 1496:"Games as a Service: What does it mean for indies?" 30:"GaaS" redirects here. For the GaAs compound, see 1334:Dubois, Louis-Etienne; Weststar, Johanna (2021). 603:either after their initial sale, or to support a 1329: 1327: 1325: 1587: 1585: 801:purchase this content immediately rather than 1738: 1296: 1294: 560: 8: 767:allow players to play games that are run on 662:. To fight against a shrinking player-base, 169:Specialized / alternative-paradigmatic types 683:, the latter which was in competition with 1745: 1731: 1723: 1141: 1139: 567: 553: 36: 1573: 1391: 1389: 1361: 803:grinding through the game for a long time 1107: 53: 796:; in-game currency, and elements like 1645:Richardson, Tom (September 3, 2024). 1522:Batchelor, James (October 19, 2018). 1149:Emerging Trends In Games-as-a-Service 7: 897:Games which use technology based on 1703:"Live Service Games Are Exhausting" 1176:Bycer, Joshua (2018). "Chapter 12: 1146:Bagga, Atul (October 10–13, 2011). 961:, it was estimated on the basis of 1673:Morgan, Adam (September 6, 2024). 1494:Batchelor, James (March 3, 2014). 721:massively multiplayer online games 626:massively multiplayer online games 529:List of video game industry people 25: 1617:Carter, Justin (April 16, 2024). 1466:Saed, Sherif (October 11, 2017). 1265:Williams, Mike (August 1, 2014). 599:. Games as a service are ways to 1301:Schreier, Jason (May 30, 2017). 1209:Macgregor, Jody (July 9, 2019). 1015:In 2017, industry analysis firm 930:of such lifestyle games include 674:Counter-Strike: Global Offensive 322:Intellectual property protection 40: 1115:Cook, Adam (January 15, 2018). 974:Tom Clancy's Rainbow Six Siege 901:strategies, which can include 880:Tom Clancy's Rainbow Six Siege 1: 1237:Mozuch, Mo (April 29, 2021). 524:List of video game publishers 512:List of video game developers 1915:IP protection of video games 1701:Chung, Stella (2023-03-30). 1426:"Toward Gaming as a Service" 1396:Lane, Rick (March 2, 2012). 539:List of video game magazines 1182:20 Essential Games to Study 994:end-user license agreements 534:List of video game websites 1962: 1905:Advertising in video games 1155:Game Developers Conference 1075:Stella Chung, writing for 730:Game subscription services 458:Advertising in video games 29: 1910:Digital rights management 772:depending on the service. 747:digital rights management 706:Tom Clancy's The Division 591:) (also referred to as a 327:Digital rights management 1566:10.1177/1461444821995815 1354:10.1177/1461444821995815 963:average revenue per user 1754:Video game monetization 1604:10.1177/135485652412568 1557:New Media & Society 1433:IEEE Internet Computing 1341:New Media & Society 826:Grand Theft Auto Online 712:Some examples include: 49:Part of a series on the 1941:Video game terminology 942:and many MMORPGs like 886:Fortnite Battle Royale 1398:"To Protect or Serve" 998:class action lawsuits 750:subscription service. 734:Subscription services 597:software as a service 1773:Downloadable content 1768:Digital distribution 1042:Take-Two Interactive 1005:unauthorized copying 808:Puzzle & Dragons 786:downloadable content 601:monetize video games 391:Downloadable content 1920:Video game industry 1445:10.1109/MIC.2014.22 1279:on December 1, 2022 1038:Activision Blizzard 990:first-sale doctrine 907:non-fungible tokens 581:video game industry 374:Episodic video game 55:Video game industry 1839:Subscription-based 1778:Games as a service 911:speculative buyers 756:/ gaming on demand 716:Game subscriptions 647:Chinese publisher 585:games as a service 399:Games as a service 1928: 1927: 1799:Advertising-based 1783:Microtransactions 1529:GamesIndustry.biz 1348:(10): 2332–2353. 1046:indie video games 986:software licenses 959:World of Warcraft 945:World of Warcraft 820:League of Legends 776:Microtransactions 695:League of Legends 686:League of Legends 637:World of Warcraft 620:History and forms 593:live service game 577: 576: 419:Microtransactions 188:Interactive movie 18:Game as a service 16:(Redirected from 1953: 1761:General concepts 1747: 1740: 1733: 1724: 1717: 1716: 1714: 1713: 1698: 1692: 1691: 1689: 1687: 1670: 1664: 1663: 1661: 1659: 1642: 1636: 1635: 1633: 1631: 1614: 1608: 1607: 1589: 1580: 1579: 1577: 1547: 1541: 1540: 1538: 1536: 1519: 1513: 1512: 1510: 1508: 1491: 1485: 1484: 1482: 1480: 1463: 1457: 1456: 1430: 1421: 1415: 1414: 1412: 1410: 1393: 1384: 1383: 1365: 1331: 1320: 1319: 1317: 1315: 1298: 1289: 1288: 1286: 1284: 1275:. Archived from 1262: 1256: 1255: 1253: 1251: 1234: 1228: 1227: 1225: 1223: 1206: 1200: 1199: 1173: 1167: 1166: 1164: 1162: 1143: 1134: 1133: 1131: 1129: 1112: 1054: 1023: 1003:GaaS can reduce 814:Candy Crush Saga 761:PlayStation Plus 725:experience level 569: 562: 555: 424:In-game currency 44: 37: 32:Gallium arsenide 21: 1961: 1960: 1956: 1955: 1954: 1952: 1951: 1950: 1931: 1930: 1929: 1924: 1893: 1850: 1804:Blockchain game 1787: 1756: 1751: 1721: 1720: 1711: 1709: 1700: 1699: 1695: 1685: 1683: 1672: 1671: 1667: 1657: 1655: 1644: 1643: 1639: 1629: 1627: 1616: 1615: 1611: 1591: 1590: 1583: 1549: 1548: 1544: 1534: 1532: 1521: 1520: 1516: 1506: 1504: 1493: 1492: 1488: 1478: 1476: 1465: 1464: 1460: 1428: 1423: 1422: 1418: 1408: 1406: 1395: 1394: 1387: 1333: 1332: 1323: 1313: 1311: 1300: 1299: 1292: 1282: 1280: 1264: 1263: 1259: 1249: 1247: 1236: 1235: 1231: 1221: 1219: 1208: 1207: 1203: 1196: 1178:Team Fortress 2 1175: 1174: 1170: 1160: 1158: 1145: 1144: 1137: 1127: 1125: 1114: 1113: 1109: 1104: 1092: 1052: 1034:Electronic Arts 1021: 1013: 954: 893:Blockchain game 669:Team Fortress 2 659:Team Fortress 2 622: 573: 544: 543: 507: 499: 498: 494:Game journalism 484: 476: 475: 460: 454: 410: 395: 354: 340: 339: 338: 332:Copy protection 308: 288: 257: 247: 246: 226: 159: 151: 150: 129:Creation system 98: 78: 66: 35: 28: 23: 22: 15: 12: 11: 5: 1959: 1957: 1949: 1948: 1943: 1933: 1932: 1926: 1925: 1923: 1922: 1917: 1912: 1907: 1901: 1899: 1898:Related topics 1895: 1894: 1892: 1891: 1889:Skin gambling‎ 1886: 1885: 1884: 1874: 1873: 1872: 1858: 1856: 1852: 1851: 1849: 1848: 1847: 1846: 1836: 1831: 1826: 1821: 1816: 1811: 1806: 1801: 1795: 1793: 1789: 1788: 1786: 1785: 1780: 1775: 1770: 1764: 1762: 1758: 1757: 1752: 1750: 1749: 1742: 1735: 1727: 1719: 1718: 1693: 1665: 1637: 1624:Game Developer 1609: 1581: 1542: 1514: 1486: 1458: 1416: 1385: 1321: 1290: 1257: 1229: 1201: 1195:978-0429802072 1194: 1168: 1135: 1106: 1105: 1103: 1100: 1099: 1098: 1091: 1088: 1012: 1009: 953: 950: 927: 926: 903:cryptocurrency 895: 890: 841: 836: 792:and temporary 782:expansion pack 778: 773: 769:remote servers 759:Services like 757: 751: 742:Xbox Game Pass 731: 728: 717: 654:internet cafés 621: 618: 575: 574: 572: 571: 564: 557: 549: 546: 545: 542: 541: 536: 531: 526: 521: 520: 519: 508: 505: 504: 501: 500: 497: 496: 491: 485: 482: 481: 478: 477: 474: 473: 472: 471: 466: 453: 452: 451: 450: 440: 439: 438: 428: 427: 426: 416: 409: 408: 407: 406: 394: 393: 388: 383: 378: 377: 376: 371: 369:Expansion pack 366: 355: 346: 345: 342: 341: 337: 336: 335: 334: 329: 319: 314: 307: 306: 305: 304: 302:Content rating 294: 287: 286: 285: 284: 279: 274: 269: 258: 253: 252: 249: 248: 245: 244: 243: 242: 232: 230:Arcade cabinet 225: 224: 223: 222: 217: 216: 215: 210: 205: 195: 190: 185: 180: 175: 160: 157: 156: 153: 152: 149: 148: 143: 138: 133: 132: 131: 126: 121: 111: 110: 109: 97: 96: 95: 94: 89: 84: 73: 67: 62: 61: 58: 57: 51: 50: 46: 45: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1958: 1947: 1944: 1942: 1939: 1938: 1936: 1921: 1918: 1916: 1913: 1911: 1908: 1906: 1903: 1902: 1900: 1896: 1890: 1887: 1883: 1880: 1879: 1878: 1875: 1871: 1869: 1865: 1864: 1863: 1860: 1859: 1857: 1853: 1845: 1842: 1841: 1840: 1837: 1835: 1832: 1830: 1827: 1825: 1822: 1820: 1817: 1815: 1812: 1810: 1807: 1805: 1802: 1800: 1797: 1796: 1794: 1790: 1784: 1781: 1779: 1776: 1774: 1771: 1769: 1766: 1765: 1763: 1759: 1755: 1748: 1743: 1741: 1736: 1734: 1729: 1728: 1725: 1708: 1704: 1697: 1694: 1682: 1681: 1676: 1669: 1666: 1654: 1653: 1648: 1641: 1638: 1626: 1625: 1620: 1613: 1610: 1605: 1601: 1597: 1596: 1588: 1586: 1582: 1576: 1571: 1567: 1563: 1559: 1558: 1553: 1546: 1543: 1531: 1530: 1525: 1518: 1515: 1507:September 17, 1503: 1502: 1497: 1490: 1487: 1479:September 17, 1475: 1474: 1469: 1462: 1459: 1454: 1450: 1446: 1442: 1438: 1434: 1427: 1420: 1417: 1405: 1404: 1399: 1392: 1390: 1386: 1381: 1377: 1373: 1369: 1364: 1359: 1355: 1351: 1347: 1343: 1342: 1337: 1330: 1328: 1326: 1322: 1314:September 17, 1310: 1309: 1304: 1297: 1295: 1291: 1278: 1274: 1273: 1268: 1261: 1258: 1246: 1245: 1240: 1233: 1230: 1218: 1217: 1212: 1205: 1202: 1197: 1191: 1187: 1183: 1179: 1172: 1169: 1161:September 17, 1157: 1156: 1151: 1150: 1142: 1140: 1136: 1128:September 17, 1124: 1123: 1118: 1111: 1108: 1101: 1097: 1094: 1093: 1089: 1087: 1084: 1083: 1078: 1073: 1071: 1070: 1065: 1064: 1057: 1053:US$ 4 billion 1049: 1047: 1043: 1039: 1035: 1031: 1027: 1018: 1017:Digital River 1010: 1008: 1006: 1001: 999: 995: 991: 987: 982: 978: 976: 975: 970: 969: 964: 960: 951: 949: 947: 946: 941: 940: 935: 934: 924: 923: 922:Axie Infinity 918: 917: 916:CryptoKitties 912: 908: 904: 900: 896: 894: 891: 888: 887: 882: 881: 876: 875: 874:Rocket League 870: 869: 863: 859: 858: 853: 849: 848: 842: 840: 839:Season passes 837: 834: 833: 828: 827: 822: 821: 816: 815: 810: 809: 804: 799: 795: 791: 787: 783: 779: 777: 774: 770: 766: 762: 758: 755: 752: 748: 743: 739: 735: 732: 729: 726: 722: 718: 715: 714: 713: 710: 708: 707: 702: 701: 696: 692: 688: 687: 682: 681: 676: 675: 670: 665: 661: 660: 655: 650: 645: 643: 642:mobile gaming 639: 638: 633: 632: 627: 619: 617: 615: 611: 606: 602: 598: 594: 590: 586: 582: 570: 565: 563: 558: 556: 551: 550: 548: 547: 540: 537: 535: 532: 530: 527: 525: 522: 518: 515: 514: 513: 510: 509: 503: 502: 495: 492: 490: 487: 486: 480: 479: 470: 467: 465: 462: 461: 459: 456: 455: 449: 446: 445: 444: 441: 437: 434: 433: 432: 429: 425: 422: 421: 420: 417: 415: 412: 411: 405: 402: 401: 400: 397: 396: 392: 389: 387: 384: 382: 379: 375: 372: 370: 367: 365: 362: 361: 360: 357: 356: 353: 349: 344: 343: 333: 330: 328: 325: 324: 323: 320: 318: 315: 313: 310: 309: 303: 300: 299: 298: 295: 293: 290: 289: 283: 280: 278: 275: 273: 270: 268: 265: 264: 263: 260: 259: 256: 251: 250: 241: 238: 237: 236: 233: 231: 228: 227: 221: 218: 214: 211: 209: 206: 204: 201: 200: 199: 196: 194: 191: 189: 186: 184: 181: 179: 176: 174: 170: 167: 166: 165: 162: 161: 155: 154: 147: 144: 142: 139: 137: 134: 130: 127: 125: 122: 120: 117: 116: 115: 112: 108: 105: 104: 103: 100: 99: 93: 90: 88: 85: 83: 80: 79: 77: 74: 72: 69: 68: 65: 60: 59: 56: 52: 48: 47: 43: 39: 38: 33: 19: 1946:As a service 1867: 1814:Free-to-play 1777: 1710:. Retrieved 1706: 1696: 1686:September 7, 1684:. Retrieved 1678: 1668: 1658:September 7, 1656:. Retrieved 1650: 1640: 1630:September 7, 1628:. Retrieved 1622: 1612: 1593: 1555: 1545: 1533:. Retrieved 1527: 1517: 1505:. Retrieved 1499: 1489: 1477:. Retrieved 1471: 1461: 1439:(3): 12–18. 1436: 1432: 1419: 1407:. Retrieved 1401: 1345: 1339: 1312:. Retrieved 1306: 1281:. Retrieved 1277:the original 1270: 1260: 1248:. Retrieved 1242: 1232: 1220:. Retrieved 1214: 1204: 1181: 1177: 1171: 1159:. Retrieved 1153: 1148: 1126:. Retrieved 1120: 1110: 1096:as a service 1080: 1076: 1074: 1067: 1061: 1058: 1050: 1014: 1002: 983: 979: 972: 966: 958: 955: 943: 937: 931: 928: 920: 914: 884: 878: 872: 866: 855: 845: 830: 824: 818: 812: 806: 754:Cloud gaming 711: 704: 698: 694: 684: 678: 672: 668: 657: 646: 635: 629: 628:(MMOs) like 623: 613: 610:living games 609: 605:free-to-play 592: 588: 584: 578: 489:Game studies 414:Free-to-play 404:Cloud gaming 398: 386:Crowdfunding 381:Early access 352:monetization 348:Distribution 292:Localization 168: 107:Level design 1882:Battle pass 1877:Season pass 1844:Pay-to-play 1809:Buy-to-play 1595:Convergence 1535:October 19, 1409:December 3, 1283:February 1, 1250:November 4, 1222:February 6, 1082:MultiVersus 1026:Square Enix 862:battle pass 448:Battle pass 443:Season pass 359:Buy-to-play 282:South Korea 114:Programming 64:Development 1935:Categories 1855:Approaches 1712:2023-07-24 1102:References 1079:and using 968:Diablo III 899:blockchain 852:its sequel 798:loot boxes 691:Riot Games 614:live games 297:Censorship 255:Publishing 193:Nonviolent 164:Video game 92:Programmer 1834:Shareware 1380:233842311 1186:CRC Press 952:Rationale 939:Destiny 2 857:Anno 1800 790:power-ups 631:RuneScape 469:Advergame 240:Accessory 76:Developer 1862:Loot box 1824:Freeware 1819:Freemium 1652:BBC News 1372:36052017 1272:US Gamer 1216:PC Gamer 1122:Red Bull 1090:See also 431:Loot box 364:AAA game 220:Non-game 213:Exergame 203:Art game 158:Products 136:Graphics 82:Designer 71:Producer 1829:Premium 1575:9420891 1453:8946530 1363:9420891 1244:Inverse 1069:Concord 1030:Ubisoft 933:Destiny 847:Destiny 765:GameFly 738:EA Play 700:Destiny 677:and to 649:Tencent 579:In the 483:Related 464:in-game 262:Markets 235:Console 208:Edugame 198:Serious 146:Testing 1572:  1451:  1378:  1370:  1360:  1308:Kotaku 1192:  1063:Anthem 1022:US$ 60 1011:Impact 868:Dota 2 832:NBA 2K 817:, and 680:Dota 2 612:" or " 312:Piracy 178:Erotic 173:Casual 119:Engine 102:Design 87:Artist 1870:games 1868:Gacha 1792:Types 1680:Wired 1473:VG247 1449:S2CID 1429:(PDF) 1376:S2CID 794:buffs 763:, or 736:like 719:Many 664:Valve 517:Indie 506:Lists 436:gacha 317:Clone 277:Japan 267:China 183:Indie 141:Music 1688:2024 1660:2024 1632:2024 1537:2018 1509:2018 1481:2018 1411:2017 1368:PMID 1316:2018 1285:2018 1252:2021 1224:2020 1190:ISBN 1163:2018 1130:2018 1040:and 1032:and 971:and 919:and 905:and 883:and 854:and 829:and 740:and 703:and 634:and 589:GaaS 350:and 272:U.S. 1707:IGN 1600:doi 1570:PMC 1562:doi 1501:MCV 1441:doi 1403:IGN 1358:PMC 1350:doi 1077:IGN 689:by 1937:: 1705:. 1677:. 1649:. 1621:. 1598:. 1584:^ 1568:. 1560:. 1554:. 1526:. 1498:. 1470:. 1447:. 1437:18 1435:. 1431:. 1400:. 1388:^ 1374:. 1366:. 1356:. 1346:24 1344:. 1338:. 1324:^ 1305:. 1293:^ 1269:. 1241:. 1213:. 1188:. 1184:. 1152:. 1138:^ 1119:. 1028:, 1000:. 948:. 936:, 877:, 871:, 850:, 811:, 709:. 693:. 583:, 171:: 124:AI 1746:e 1739:t 1732:v 1715:. 1690:. 1662:. 1634:. 1606:. 1602:: 1578:. 1564:: 1539:. 1511:. 1483:. 1455:. 1443:: 1413:. 1382:. 1352:: 1318:. 1287:. 1254:. 1226:. 1198:. 1165:. 1132:. 1020:( 925:. 889:. 835:. 608:" 587:( 568:e 561:t 554:v 34:. 20:)

Index

Game as a service
Gallium arsenide

Video game industry
Development
Producer
Developer
Designer
Artist
Programmer
Design
Level design
Programming
Engine
AI
Creation system
Graphics
Music
Testing
Video game
Casual
Erotic
Indie
Interactive movie
Nonviolent
Serious
Art game
Edugame
Exergame
Non-game

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.