765:
the player resolve the game challenges in a collaborative, competitive or cooperative way. The game socialization allows players to have a totally different game experience when they play with other persons and promote new social relationships thanks to their interaction. In addition to this, socialization also is present in how the social connections that players have are projected with the group in the characters of the video game and the context in which the game is realized. For example, choosing the player to be connected or to share something, interacting, obtaining information, asking for help, or negotiating for some items, and how our influence with the other character is positive or negative to achieve the game objectives. To promote the social factor, it is advisable to develop new shared challenges that help players to integrate and being satisfied with the new game rules and objectives, creating a set of collective emotions where players (or characters) encourage and motivate themselves to overcome the collective challenges.
929:.. gameplay gestalt, understood as a pattern of interaction with the game system." ("A gestalt may be understood as a configuration or pattern of elements so unified as a whole that it cannot be described merely as a sum of its parts."); ".. In general, it is a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations. A particular gameplay gestalt could be unique to a person, a game, or even a playing occasion. Unique game play gestalts can also be identified across games, game genres, and players.
508:
631:
42:
751:
different factors to ensure positive reception in the interpretation of the game process, keeping the player focused on the proposed challenges, showing the relevance of the objectives to reach, and rewards for challenges to keep the player confident and motivated. The player should feel satisfied after receiving the reward or after completing the challenge.
455:
750:
the characteristics that provoke the player to realize concrete actions and persist in them until their culmination. To obtain a high degree of motivation, the game should have resources to ensure the player's perseverance in the performed actions to overcome the game challenges. This means providing
718:
the degree of gratification or pleasure of the player for completing a video game or some aspect like mechanism, graphics, user interface, story, etc. Satisfaction is a highly subjective attribute that provokes a difficult measuring due to player preferences and pleasures influencing the satisfaction
687:
Playability is the ease by which the game can be played or the quantity or duration that a game can be played and is a common measure of the quality of gameplay. Playability evaluative methods target games to improve design while player experience evaluative methods target players to improve gaming."
743:
the capacity to believe in the video game contents and integrate the player in the virtual game world. The immersion provokes that the player looks involved in the virtual world, becoming part of this and interacting with it because the user perceives the virtual world represented by the video game,
729:
can use the learning curve in video games according to the game's nature. For example, on the one hand, gamers can demand great initial abilities before playing, or training them harshly in the first phases of the game, to help players understand and dominate all the game rules and resources and use
1187:
One or more casually linked series of challenges in a simulated environment"; "Gameplay is the result of a large number of contributing elements. .. gameplay is not a singular entity. It is a combination of many elements, a synergy that emerges from the inclusion of certain factors. .. The gameplay
764:
the degree of the game attributes, elements and resources that promote the social factor of the game experience in a group. This kind of experience provokes appreciating the video game differently, thanks to the relations established with other players or with other characters of the game that help
1675:
González Sánchez, J. L., Montero, F., Padilla Zea, N., Gutiérrez, F. L. "Playability as
Extension of Quality in Use in Video Games". Proceedings of 2nd International Workshop on the Interplay between Usability Evaluation and Software Development (I-USED), paper number 6.Uppsala, Sweden, 24 August
774:
The playability analysis is a very complex process due to the different point of view to analyze the different part of video game architecture. Each facet allows us to identify the different playability's attributes and properties affected by the different elements of video game architecture. The
736:
the necessary time and resources to offer fun and entertainment to players while achieving the different game objectives and reaching the final goal. An efficient video game can catch the player's attention immediately and provoke him to continue playing to the end of the game. Efficiency can be
757:
the involuntary impulse, originated in response to the stimulus of the video game and induces feelings or unleashes automatic reactions and conducts. The use of emotions in video games help to cultivate the best player experience and leads players to different emotional states: happiness, fear,
703:
Playability is defined as a set of properties that describe the Player
Experience using a specific game system whose main objective is to provide enjoyment and entertainment by being credible and satisfying when the player plays alone or in the company of others. Playability is characterized by
789:
the video game quality as a software system. It is related to the Game Engine, with special emphasis, for example, in the fluency of the movie scenes, correct lights, shadows and rendering, sound and music, graphics motions, character personality implementation and communication systems in a
538:
There are three components to gameplay: "Manipulation rules", defining what the player can do in the game, "Goal Rules", defining the goal of the game, and "Metarules", defining how a game can be tuned or modified. In video games gameplay can be divided into several types. For example,
1622:
Korhonen, H., & Koivisto, E. M. I. (2006). Playability heuristics for mobile games. In
Proceedings of the 8th Conference on Human-Computer interaction with Mobile Devices and Services (Helsinki, Finland, September 12–15, 2006). MobileHCI '06, vol. 159. ACM, New York, NY, 9-16.
1230:.. defined gameplay as consisting of the challenges and actions that a game offers: challenges for the player to overcome and actions that let her overcome them. .. he essence of gameplay remains the relationship between the challenges and the actions available to surmount them.
782:
the playability based on the video game's nature and how the player shows it. It is strongly related to the gameplay and game mechanics. We can analyze the video game design implementation in this facet, especially video game rules, goals, objectives, rhythm, and other design
1661:
González Sánchez, J. L., Zea, N. P., & Gutiérrez, F. L. (2009). From
Usability to Playability: Introduction to Player-Centred Video Game Development Process. Proceedings of First International Conference, HCD 2009 (Held as Part of HCI International), San Diego, CA, US.
826:
Finally, a video game's "global" playability will be deduced through each attribute value in the different playability's facets. It is crucial to improve the playability in the different facets to guarantee the best player experience when the player plays the video game.
1629:
Korhonen H., Koivisto E.M.I. (2007). Playability
Heuristics for Mobile Multi-player Games. In proceedings of the 2nd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, ACM Press (2007), pp. 28–35. Perth, Australia.
1288:.. gameplay is the components that make up a rewarding, absorbing, challenging experience that compels player to return for more .. does not come from a great visual character, not does it come from state-of-art technology and beautifully rendered art.
1668:
González Sánchez, J. L., Zea, N. P., & Gutiérrez, F. L. (2009). Playability: How to
Identify the Player Experience in a Video Game. Proceedings of INTERACT 2009: 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24–28, 2009.
1636:
Nacke, L. (2009). From
Playability to a Hierarchical Game Usability Model. In Proceedings of the 2009 Conference on Future Play on @ GDC Canada (Vancouver, British Columbia, Canada, May 12–13, 2009). FuturePlay '09. ACM, New York, NY, 11–12.
441:
defined through the game rules, connection between player and the game, challenges and overcoming them, and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is
613:"The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion."
479:, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound.
1012:
The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and
802:
the quality of the video game arts and aesthetics in the game elements: visual graphics, sound effects, music and melodies, storyline and storytelling and how these elements are shown in the video game.
725:
the facility to understand and dominate the game system and mechanics (objectives, rules, how to interact with the video game, etc.). The
Desktop Systems try to minimize the learning effort, but
744:
with its laws and rules that characterize it. A video game has a good immersion level when it has equilibrium between the proposed challenges and the necessary player abilities to overcome them.
984:
1599:
Desurvire, H., Caplan, M., & Toth, J. A. (2004). Using heuristics to evaluate the playability of games. CHI '04 extended abstracts on Human factors in computing systems, Vienna, Austria.
1476:
Nacke, Lennart E.; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu; van den Hoogen, Wouter; Poels, Karolien; IJsselsteijn, Wijnand; et al. (September 1, 2009).
1104:
1619:
Jegers, K. (2008). Investigating the
Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. Internet and Web Applications and Services, 2008. ICIW '08.
1488:
1511:
is directed toward players. More precisely, playability methods evaluate games to improve design, whereas player experience methods evaluate players to improve gaming.(p.1)
796:
player interaction and video game user interface development, for example, interaction dialogue and game controls. This playability is easily visible in the Game
Interface.
293:
286:
737:
analyzed as the correct use of the challenge through the game, the correct structuring of the objectives or the best adaptation of the control to the actions in the game.
271:
266:
1217:
1541:
González Sánchez, J. L.; Gutiérrez Vela, F.L.; Montero Simarro, F.; Padilla-Zea, N. (31 Aug 2012). "Playability: analysing user experience in video games".
758:
intrigue, curiosity, sadness... using the game challenges, story, aesthetic, appearance, or the music compositions that are capable of affecting the player.
1609:
Fabricatore, C., Nussbaum, M., & Rosas, R. (2002). Playability in video games: a qualitative design model. Human-Computer Interaction, 17(4), 311–368.
1149:
259:
1062:
812:: the individual vision, perception, and feelings that the video game produces in each player when they play the game. It has a highly subjective value.
1000:
1117:
In line with the common use of the term, we will define gameplay as: the game dynamics emerging from the interplay between rules and game geography.
483:, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor
822:
the group consciousness and different user perceptions when the player plays with other players in a competitive, cooperative or collaborative way.
276:
1088:
368:
1457:
1428:
1403:
1378:
1281:
1253:
1211:
1180:
1143:
1098:
1056:
994:
961:
922:
905:
Lindley, Craig (June 24–26, 2004). "Narrative, Game Play, and Alternative Time Structures for Virtual Environments". In Göbel, Stefan (ed.).
413:
730:
them from the beginning. On the other hand, players can learn step by step in a guided way when they need some ability in the video game.
495:" and refers to the way the cards are played out in accordance with the rules (as opposed to other aspects such as dealing or bidding).
674:
41:
968:
Game play is the formalized interaction that occurs when players follow the rules of a game and experience its system through play.
1525:
254:
1706:
1075:
he interactive involvement typically associated with videogames, that is, the activities that occur when one plays a videogame.
281:
641:
298:
1579:
860:
1655:
1644:
1477:
1260:
gameplay (in a computer game) the plot and the way the game is played, as distinct from the graphics and sound effects
1586:: A video game's elements ontology by González Sánchez, J. L. and Gutiérrez Vela, F. L. University of Granada, Spain.
1701:
242:
1643:
Nacke, L. E., Drachen, A., Kuikkaniemi, K., Niesenhaus, J., Korhonen, H. J., Hoogen, W. M. v. d., et al. (2009).
491:
since the latter is too vague. The word is sometimes misapplied to card games where, however, the usual term is "
406:
31:
1647:. Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, London, UK. (
1133:
656:
102:
688:
This is not to be confused with the ability to control (or play) characters in multi-character games such as
1648:
1046:
652:
200:
80:
454:
566:
541:
358:
311:
986:
Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay
561:
554:
492:
339:
205:
180:
85:
708:
1654:
Järvinen, A., Heliö, S. and Mäyrä, F. Communication and Community in Digital Entertainment Services.
909:. Lecture Notes in Computer Science. Vol. 3105. Darmstadt, Germany: Springer. pp. 183–194.
399:
323:
235:
148:
1670:
375:
351:
318:
222:
119:
1663:
1558:
1019:
850:
697:
576:
75:
1370:
1364:
604:"The structures of player interaction with the game system and with other players in the game."
1485:
Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory
1453:
1424:
1399:
1374:
1277:
1249:
1207:
1201:
1176:
1139:
1094:
1052:
990:
957:
953:
918:
907:
Technologies for Interactive Digital Storytelling and Entertainment: Proceedings of TIDSE 2004
865:
689:
591:
can be quite ambiguous to define; thus, it has been differently defined by different authors.
571:
460:
346:
329:
247:
210:
195:
65:
1610:
1600:
1550:
1446:
945:
910:
836:
468:
380:
161:
1680:
1583:
1529:
1031:
855:
334:
92:
1638:
1631:
1624:
1087:
Egenfeldt-Nielson, Simon; Smith, Jonas Heide; Tosca, Susana Pajares (February 19, 2008).
845:
480:
185:
1522:
616:"Gameplay here is seen as the interactive gaming process of the player with the game."
507:
1695:
946:
693:
126:
1562:
550:
385:
173:
136:
114:
70:
1554:
914:
610:"A good game is one that you can win by doing the unexpected and making it work."
840:
549:
which is based around testing a player's reaction times and precision, maybe in
363:
215:
190:
168:
109:
1614:
1576:
705:
607:"One or more causally linked series of challenges in a simulated environment."
476:
434:
141:
97:
58:
49:
719:
for specific game elements: characters, virtual world, challenges, and so on.
1318:
983:
Lindley, Craig; Nacke, Lennart; Sennersten, Charlotte (November 3–5, 2008).
599:
1348:
Frasca, G (2003). "Simulation versus narrative: introduction to ludology".
17:
1604:
438:
131:
1248:(11, Revised ed.). Oxford University Press, US. August 11, 2008.
659:. Statements consisting only of original research should be removed.
545:
involves two or more players playing on a team. Another example is
726:
453:
430:
1313:
1658:, Hypermedia Laboratory, University of Tampere, Tampere, 2002.
624:
502:
1507:
is the evaluative process directed toward games, whereas
648:
519:
1188:
emerges from the interaction among these elements, ..
1090:
Understanding Video Games: The Essential Introduction
429:
is the specific way in which players interact with a
952:. Cambridge, Massachusetts: The MIT Press. p.
884:
For examples, see Phillips (1957) or McLeod (2022).
704:different attributes and properties to measure the
1445:
989:. Wolverhampton, UK: University of Wolverhampton.
458:A gameplay of an early version of the puzzle game
27:Specific way in which players interact with a game
1523:Usability First: Usability Glossary: playability
1421:Andrew Rollings and Ernest Adams on game design
1173:Andrew Rollings and Ernest Adams on game design
1471:
1469:
407:
8:
1478:"Playability and Player Experience Research"
1132:Laramée, François Dominic (June 15, 2002).
557:. Various gameplay types are listed below.
1645:Playability and Player Experience Research
1394:Björk, Staffan; Holopainen, Jussi (2005).
414:
400:
36:
675:Learn how and when to remove this message
1419:Adams, Ernest; Rollings, Andrew (2003).
1299:
1171:Adams, Ernest; Rollings, Andrew (2003).
1444:Rollings, Andrew; Morris, Dave (2000).
1363:Rollings, Andrew; Morris, Dave (1999).
948:Rules of Play: Game Design Fundamentals
897:
877:
48:
1543:Behaviour & Information Technology
1494:from the original on November 12, 2011
1220:from the original on February 23, 2017
1152:from the original on February 23, 2017
1107:from the original on February 23, 2017
1065:from the original on February 23, 2017
1027:
1017:
944:Salen, Katie; Zimmerman, Eric (2004).
475:was used solely within the context of
7:
1200:Adams, Ernest (September 23, 2006).
598:"A series of interesting choices." -
1240:
1238:
1127:
1125:
978:
976:
939:
937:
1045:Tavinor, Grant (October 5, 2009).
25:
1246:Concise Oxford English Dictionary
1685:Culbertson's Card Games Complete
1671:doi:10.1007/978-3-642-03655-2_39
1369:. Coriolis Group Books. p.
1314:"Classified Index of Card Games"
629:
506:
40:
1664:doi:10.1007/978-3-642-02806-9_9
1594:Further reading on playability
1577:Video game's Elements Ontology
1:
1312:McLeod, John (9 April 2022).
861:Time-keeping systems in games
1555:10.1080/0144929X.2012.710648
1448:Game Architecture and Design
1366:Game Architecture and Design
915:10.1007/978-3-540-27797-2_25
1639:doi:10.1145/1639601.1639609
1632:doi:10.1145/1306813.1306828
1625:doi:10.1145/1152215.1152218
1350:The Videogame Theory Reader
1335:Videogame Culture: Volume 1
1203:Fundamentals of Game Design
655:the claims made and adding
1723:
1615:10.1207/S15327051HCI1704_1
1575:Stanford Ontology Library
1333:Kierkegaard, Alex (2012).
775:playability's facets are:
267:Longest-running franchises
29:
1423:. New Riders Publishing.
1175:. New Riders Publishing.
816:Interpersonal Playability
806:Intrapersonal Playability
433:, and in particular with
277:Games considered the best
32:Gameplay (disambiguation)
1656:Prestudy Research Report
1135:Game Design Perspectives
794:Interactive Playability:
272:Most-played mobile games
1398:. Charles River Media.
1396:Patterns in Game Design
1138:. Charles River Media.
790:multiplayer video game.
787:Mechanical Playability:
583:Ambiguity in definition
471:in the 1980s, the term
1707:Video game terminology
1272:Oxland, Kevin (2004).
780:Intrinsic Playability:
769:
567:Cooperative video game
487:specifically to avoid
469:video game development
464:
1605:10.1145/985921.986102
1048:The Art of Videogames
800:Artistic Playability:
562:Asymmetric video game
555:first-person shooters
457:
1452:. New Riders Games.
810:Personal Playability
770:Playability's facets
542:cooperative gameplay
149:Virtual reality game
30:For other uses, see
1274:Gameplay and design
1051:. Wiley-Blackwell.
820:Social Playability:
120:Social-network game
103:Electronic handheld
1582:2010-06-03 at the
1528:2009-10-18 at the
1276:. Addison Wesley.
851:Interaction design
698:real-time strategy
690:role playing games
640:possibly contains
577:Nonlinear gameplay
518:. You can help by
467:Arising alongside
465:
437:. Gameplay is the
294:Negative reception
255:Best-selling games
1702:Video game design
1549:(10): 1033–1054.
1509:player experience
1459:978-0-7357-1363-5
1430:978-1-59273-001-8
1405:978-1-58450-354-5
1380:978-1-57610-425-5
1283:978-0-321-20467-7
1255:978-0-19-954841-5
1213:978-0-13-168747-9
1206:. Prentice Hall.
1182:978-1-59273-001-8
1145:978-1-58450-090-2
1100:978-0-415-97721-0
1058:978-1-4051-8788-6
996:978-0-9549016-6-0
963:978-0-262-24045-1
924:978-3-540-22283-5
866:Video game genres
709:player experience
696:, or factions in
685:
684:
677:
642:original research
572:Emergent gameplay
536:
535:
424:
423:
66:Arcade video game
16:(Redirected from
1714:
1688:
1687:. Watford: Arco.
1681:Phillips, Hubert
1587:
1573:
1567:
1566:
1538:
1532:
1520:
1514:
1513:
1501:
1499:
1493:
1482:
1473:
1464:
1463:
1451:
1441:
1435:
1434:
1416:
1410:
1409:
1391:
1385:
1384:
1360:
1354:
1353:
1345:
1339:
1338:
1330:
1324:
1323:
1309:
1303:
1297:
1291:
1290:
1269:
1263:
1262:
1242:
1233:
1232:
1227:
1225:
1197:
1191:
1190:
1168:
1162:
1161:
1159:
1157:
1129:
1120:
1119:
1114:
1112:
1084:
1078:
1077:
1072:
1070:
1042:
1036:
1035:
1029:
1025:
1023:
1015:
1009:
1008:
999:. Archived from
980:
971:
970:
951:
941:
932:
931:
902:
885:
882:
837:Game development
680:
673:
669:
666:
660:
657:inline citations
633:
632:
625:
531:
528:
510:
503:
416:
409:
402:
282:Game of the Year
248:highest-grossing
181:Action-adventure
86:Handheld console
44:
37:
21:
1722:
1721:
1717:
1716:
1715:
1713:
1712:
1711:
1692:
1691:
1679:
1596:
1591:
1590:
1584:Wayback Machine
1574:
1570:
1540:
1539:
1535:
1530:Wayback Machine
1521:
1517:
1497:
1495:
1491:
1480:
1475:
1474:
1467:
1460:
1443:
1442:
1438:
1431:
1418:
1417:
1413:
1406:
1393:
1392:
1388:
1381:
1362:
1361:
1357:
1347:
1346:
1342:
1332:
1331:
1327:
1311:
1310:
1306:
1298:
1294:
1284:
1271:
1270:
1266:
1256:
1244:
1243:
1236:
1223:
1221:
1214:
1199:
1198:
1194:
1183:
1170:
1169:
1165:
1155:
1153:
1146:
1131:
1130:
1123:
1110:
1108:
1101:
1086:
1085:
1081:
1068:
1066:
1059:
1044:
1043:
1039:
1026:
1016:
1006:
1004:
997:
982:
981:
974:
964:
943:
942:
935:
925:
904:
903:
899:
894:
889:
888:
883:
879:
874:
856:Play (activity)
833:
772:
681:
670:
664:
661:
646:
634:
630:
623:
585:
547:twitch gameplay
532:
526:
523:
516:needs expansion
501:
452:
420:
391:
390:
326:
314:
304:
303:
299:Cancelled games
238:
228:
227:
164:
154:
153:
93:Electronic game
61:
35:
28:
23:
22:
15:
12:
11:
5:
1720:
1718:
1710:
1709:
1704:
1694:
1693:
1690:
1689:
1683:, ed. (1957).
1677:
1673:
1666:
1659:
1652:
1641:
1634:
1627:
1620:
1617:
1607:
1595:
1592:
1589:
1588:
1568:
1533:
1515:
1465:
1458:
1436:
1429:
1411:
1404:
1386:
1379:
1355:
1340:
1325:
1304:
1302:, p. 406.
1292:
1282:
1264:
1254:
1234:
1212:
1192:
1181:
1163:
1144:
1121:
1099:
1079:
1057:
1037:
1028:|journal=
995:
972:
962:
933:
923:
896:
895:
893:
890:
887:
886:
876:
875:
873:
870:
869:
868:
863:
858:
853:
848:
846:Game mechanics
843:
832:
829:
824:
823:
813:
803:
797:
791:
784:
771:
768:
767:
766:
762:Socialization:
759:
752:
745:
738:
731:
720:
694:fighting games
683:
682:
637:
635:
628:
622:
619:
618:
617:
614:
611:
608:
605:
602:
594:For instance:
584:
581:
580:
579:
574:
569:
564:
534:
533:
513:
511:
500:
497:
485:game mechanics
481:Game mechanics
451:
448:
422:
421:
419:
418:
411:
404:
396:
393:
392:
389:
388:
383:
378:
373:
372:
371:
366:
356:
355:
354:
344:
343:
342:
337:
332:
321:
315:
310:
309:
306:
305:
302:
301:
296:
291:
290:
289:
284:
274:
269:
264:
263:
262:
252:
251:
250:
239:
234:
233:
230:
229:
226:
225:
220:
219:
218:
213:
203:
198:
193:
188:
183:
178:
177:
176:
165:
160:
159:
156:
155:
152:
151:
146:
145:
144:
139:
129:
124:
123:
122:
117:
107:
106:
105:
100:
90:
89:
88:
83:
78:
68:
62:
57:
56:
53:
52:
46:
45:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
1719:
1708:
1705:
1703:
1700:
1699:
1697:
1686:
1682:
1678:
1674:
1672:
1667:
1665:
1660:
1657:
1653:
1650:
1649:online slides
1646:
1642:
1640:
1635:
1633:
1628:
1626:
1621:
1618:
1616:
1612:
1608:
1606:
1602:
1598:
1597:
1593:
1585:
1581:
1578:
1572:
1569:
1564:
1560:
1556:
1552:
1548:
1544:
1537:
1534:
1531:
1527:
1524:
1519:
1516:
1512:
1510:
1506:
1490:
1486:
1479:
1472:
1470:
1466:
1461:
1455:
1450:
1449:
1440:
1437:
1432:
1426:
1422:
1415:
1412:
1407:
1401:
1397:
1390:
1387:
1382:
1376:
1372:
1368:
1367:
1359:
1356:
1351:
1344:
1341:
1336:
1329:
1326:
1321:
1320:
1315:
1308:
1305:
1301:
1300:Phillips 1957
1296:
1293:
1289:
1285:
1279:
1275:
1268:
1265:
1261:
1257:
1251:
1247:
1241:
1239:
1235:
1231:
1224:September 23,
1219:
1215:
1209:
1205:
1204:
1196:
1193:
1189:
1184:
1178:
1174:
1167:
1164:
1156:September 23,
1151:
1147:
1141:
1137:
1136:
1128:
1126:
1122:
1118:
1111:September 23,
1106:
1102:
1096:
1093:. Routledge.
1092:
1091:
1083:
1080:
1076:
1069:September 23,
1064:
1060:
1054:
1050:
1049:
1041:
1038:
1033:
1021:
1014:
1003:on 2015-09-23
1002:
998:
992:
988:
987:
979:
977:
973:
969:
965:
959:
955:
950:
949:
940:
938:
934:
930:
926:
920:
916:
912:
908:
901:
898:
891:
881:
878:
871:
867:
864:
862:
859:
857:
854:
852:
849:
847:
844:
842:
838:
835:
834:
830:
828:
821:
817:
814:
811:
807:
804:
801:
798:
795:
792:
788:
785:
781:
778:
777:
776:
763:
760:
756:
753:
749:
746:
742:
739:
735:
732:
728:
724:
721:
717:
716:Satisfaction:
714:
713:
712:
710:
707:
701:
699:
695:
691:
679:
676:
668:
658:
654:
650:
644:
643:
638:This section
636:
627:
626:
620:
615:
612:
609:
606:
603:
601:
597:
596:
595:
592:
590:
582:
578:
575:
573:
570:
568:
565:
563:
560:
559:
558:
556:
552:
548:
544:
543:
530:
521:
517:
514:This section
512:
509:
505:
504:
498:
496:
494:
490:
486:
482:
478:
474:
470:
463:
462:
456:
449:
447:
445:
440:
436:
432:
428:
417:
412:
410:
405:
403:
398:
397:
395:
394:
387:
384:
382:
379:
377:
374:
370:
367:
365:
362:
361:
360:
357:
353:
350:
349:
348:
345:
341:
338:
336:
333:
331:
328:
327:
325:
322:
320:
317:
316:
313:
308:
307:
300:
297:
295:
292:
288:
285:
283:
280:
279:
278:
275:
273:
270:
268:
265:
261:
258:
257:
256:
253:
249:
246:
245:
244:
241:
240:
237:
232:
231:
224:
221:
217:
214:
212:
209:
208:
207:
204:
202:
199:
197:
194:
192:
189:
187:
184:
182:
179:
175:
172:
171:
170:
167:
166:
163:
158:
157:
150:
147:
143:
140:
138:
135:
134:
133:
130:
128:
125:
121:
118:
116:
113:
112:
111:
108:
104:
101:
99:
96:
95:
94:
91:
87:
84:
82:
79:
77:
74:
73:
72:
69:
67:
64:
63:
60:
55:
54:
51:
47:
43:
39:
38:
33:
19:
1684:
1571:
1546:
1542:
1536:
1518:
1508:
1504:
1503:
1496:. Retrieved
1484:
1447:
1439:
1420:
1414:
1395:
1389:
1365:
1358:
1349:
1343:
1334:
1328:
1317:
1307:
1295:
1287:
1273:
1267:
1259:
1245:
1229:
1222:. Retrieved
1202:
1195:
1186:
1172:
1166:
1154:. Retrieved
1134:
1116:
1109:. Retrieved
1089:
1082:
1074:
1067:. Retrieved
1047:
1040:
1011:
1005:. Retrieved
1001:the original
985:
967:
947:
928:
906:
900:
880:
825:
819:
815:
809:
805:
799:
793:
786:
779:
773:
761:
754:
747:
740:
733:
722:
715:
702:
686:
671:
665:October 2013
662:
639:
593:
588:
586:
551:rhythm games
546:
540:
537:
524:
520:adding to it
515:
488:
484:
472:
466:
459:
443:
426:
425:
352:Level design
243:Arcade games
201:Role-playing
115:Browser game
81:Home console
76:Game console
71:Console game
1505:playability
841:Game design
748:Motivation:
734:Efficiency:
621:Playability
477:video games
435:video games
359:Programming
312:Development
287:soundtracks
127:Mobile game
110:Online game
50:Video games
18:Game player
1696:Categories
1013:completion
1007:2010-10-04
892:References
783:mechanics.
741:Immersion:
706:video game
649:improve it
527:April 2010
340:Programmer
260:franchises
206:Simulation
98:Audio game
1319:pagat.com
1030:ignored (
1020:cite book
872:Footnotes
723:Learning:
653:verifying
600:Sid Meier
587:The term
324:Developer
186:Adventure
59:Platforms
1580:Archived
1526:Archived
1489:Archived
1218:Archived
1150:Archived
1105:Archived
1063:Archived
831:See also
755:Emotion:
589:gameplay
489:gameplay
473:gameplay
450:Overview
427:Gameplay
376:Graphics
330:Designer
319:Producer
223:Strategy
1563:7073571
1498:May 15,
700:games.
647:Please
439:pattern
386:Testing
174:Shooter
132:PC game
1676:(2009)
1561:
1456:
1427:
1402:
1377:
1352:: 221.
1280:
1252:
1210:
1179:
1142:
1097:
1055:
993:
960:
921:
727:gamers
364:Engine
347:Design
335:Artist
216:Racing
211:Sports
196:Puzzle
191:Casual
169:Action
162:Genres
1559:S2CID
1492:(PDF)
1481:(PDF)
499:Types
381:Music
236:Lists
137:Linux
1500:2019
1454:ISBN
1425:ISBN
1400:ISBN
1375:ISBN
1278:ISBN
1250:ISBN
1226:2016
1208:ISBN
1177:ISBN
1158:2016
1140:ISBN
1113:2016
1095:ISBN
1071:2016
1053:ISBN
1032:help
991:ISBN
958:ISBN
919:ISBN
839:and
493:play
461:Edge
444:play
431:game
1611:doi
1601:doi
1551:doi
911:doi
818:or
808:or
711:.
692:or
651:by
553:or
522:.
142:Mac
1698::
1557:.
1547:31
1545:.
1502:.
1487:.
1483:.
1468:^
1373:.
1371:38
1316:.
1286:.
1258:.
1237:^
1228:.
1216:.
1185:.
1148:.
1124:^
1115:.
1103:.
1073:.
1061:.
1024::
1022:}}
1018:{{
1010:.
975:^
966:.
956:.
936:^
927:.
917:.
446:.
369:AI
1651:)
1613::
1603::
1565:.
1553::
1462:.
1433:.
1408:.
1383:.
1337:.
1322:.
1160:.
1034:)
954:3
913::
678:)
672:(
667:)
663:(
645:.
529:)
525:(
415:e
408:t
401:v
34:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.