Knowledge (XXG)

Gamearth Trilogy

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At the beginning of the trilogy, Scott, Tyrone, David and Melanie have been playing Gamearth for approximately 2 years. David has grown bored of the game and tries to convince the others that it is time to quit. When Melanie thwarts him, David decides that his characters will begin a war of conquest
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What none of them know is that their characters have achieved sentience and want to control their own affairs. They look on the four players as gods, calling them the "Ruleslords" and "Ruleslady". When they come to understand that their players are conspiring to end the world, they begin to take
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The Four Elemental Stones: the crystallized powers in the shape of die left behind after the (Sorcerers) Departed. If held by a magic-user, each stone can increase the spells per day of the holder by one, and increase the abilities geared toward the stone's element. When all four are gathered
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together by a sorcerer character and rolled with the highest possible point values, unforeseeable power is granted. They are the Air Stone (a 4 sided diamond), the Water Stone (a 6 sided sapphire), the Fire Stone (an 8 sided ruby) and the Earth Stone (a 10 sided emerald).
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The Weapon: a device reminiscent of an atomic bomb, an experiment deemed failed by Professors Verne and Frankenstein, captured by the manticore's army at the same time as Professor Verne.
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The Cannon: a giant cannon developed by Professor Verne and requisitioned by the manticore's army as a method of fighting the Ruleslords/Lady.
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with the ultimate aim of destroying the world. Melanie then sends her characters on a quest to stop this.
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Scartaris: possibly a character, the sentient plant was created by David to leach the life from the Game.
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Many of the main characters are based on role-playing game stereotypes. They include:
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their own steps to hurt the players in the real world.
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Captain Nemo: The Fantastic History of a Dark Genius
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Retrieved 159: 152: 116: 110: 104: 98: 93: 84: 80: 77:Plot summary 70: 66: 62: 58: 54: 52: 40: 39:(1989), and 36: 32: 18: 16: 15: 646:Doug Beason 604:(1989–1990) 545:(2001–2011) 312:(1995–1998) 262:Jedi Search 784:Categories 176:2013-08-07 144:References 90:Characters 41:Game's End 745:talk page 693:Anthology 363:franchise 297:Darksaber 600:Gamearth 581:Hellhole 377:Prequels 55:Hexworld 37:Gameplay 35:(1989), 33:Gamearth 19:Gamearth 602:trilogy 501:Sequels 253:trilogy 105:Vailret 99:Delreal 21:Trilogy 704:(1996) 685:(2005) 666:(1993) 658:(1991) 636:(2009) 612:(2002) 539:(2005) 520:(2007) 512:(2006) 493:(2022) 485:(2021) 477:(2020) 469:(2016) 461:(2014) 453:(2012) 445:(2009) 437:(2008) 429:(2004) 421:(2003) 413:(2002) 405:(2001) 397:(2000) 389:(1999) 347:(1996) 339:(1995) 331:(1995) 300:(1995) 281:(1994) 273:(1994) 265:(1994) 167:  117:Sardun 644:With 528:Other 366:with 731:stub 361:Dune 165:ISBN 111:Bryl 71:Roll 65:and 63:Play 59:Roll 17:The 67:End 786:: 73:. 61:, 772:e 765:t 758:v 747:. 737:. 210:e 203:t 196:v 179:.

Index

sword and sorcery
Kevin J. Anderson
role-playing game
campaign setting
Presenting young adult fantasy fiction
ISBN
978-0-8057-8220-2
v
t
e
Kevin J. Anderson
Bibliography
Star Wars Legends
Jedi Academy trilogy
Jedi Search
Dark Apprentice
Champions of the Force
Darksaber
Young Jedi Knights
Rebecca Moesta
Tales from the Mos Eisley Cantina
Tales from Jabba's Palace
Tales of the Bounty Hunters
Dune franchise
Brian Herbert
Prequels
Dune: House Atreides
Dune: House Harkonnen
Dune: House Corrino
Dune: The Butlerian Jihad

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