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Thief (series)

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but widespread use of magic. It is a steampunk metropolis constantly being fought over by a corrupt aristocracy, an order of religious fanatics and a horde of vengeful woodland beings, all under the eye of a secret organization. The world is highly superstitious and does have a noticeable problem with the supernatural and the undead are very common. Technology is unnaturally varied in a way that they have access to electricity and use it for light and industry but nothing else. The method of how electricity is generated is unknown as well, electricity was common 50 years before Garret was born but the steam boiler was only invented shortly before the events of Thief 2.
1260:. Initially there is little trust on Garrett's part, but over time she is able to gain Garrett's respect, loyalty and, uncharacteristically of the cynical thief, care. The two gradually grow closer over the course of working together, even to the point of Garrett being willing to defend her directly by rushing to her aid upon her ill-fated assault on Soulforge, and being noticeably upset when he is unable to save her. It seems that this degree of respect and general sentiment on Garrett's part is only seen in his relationships with Viktoria and the Keeper Artemus. 946:). The game also introduced an ability to switch between first- and third-person views, and to flatten against walls. In addition, the lighting engine was updated to accommodate moving shadows and light sources, which dynamically affected where the player could hide, an innovation originally precluded by the more technically limited Dark Engine. Smaller improvements were made to AI behavior, allowing for guards who noted when items went missing from their field of view or when doors were left open, along with an overhauled sound-propagation mechanic. 1313:. Artemus is the main point of contact between Garrett and the Keepers throughout the series and attempts to enlist his help with the various Keeper prophecies, much to Garrett's reluctance. He holds genuine affection for Garrett, in spite of Garrett's rejection of the Keeper ways, and carries a strong independent and rebellious streak of his own. Artemus also appears to be the only Keeper whose stealth skills rival Garrett's and occasionally manages to sneak up on him. Artemus is believed to have been killed towards the end of 572:
quietly incapacitate enemies without killing them, a sword, used in direct combat which can kill enemies, or broadhead arrows, used to discreetly kill enemies from a long distance. Other special arrows, such as water arrows, rope arrows and moss arrows are also available to use. The player may also choose to avoid any confrontation with the AI altogether. "Ghosting" is a play style by which one attempts to complete all objectives in each mission without leaving a trace and without being seen or heard.
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character less likely to be noticed. Walking about increases the risk of being spotted, and having a sword or bow drawn makes him very conspicuous in the game. The astute player is constantly keeping an eye on areas of light or shadow, guard patrol routes, and the type of terrain they are walking on, in case a hiding place is needed in a hurry. A light source, such as a torch or
181: 38: 1385:, a map editor for the first two games, an active community of fans began providing a wealth of home-grown missions for the first two games. Thousands of fan missions for these games have been created, some equally or more complex than the original game missions. These fan missions can be played by other fans using a loader. 556:, can be doused with a Water Arrow, creating an area of darkness in which the player may hide. Electrically powered lights, in all games, may simply be shut off by using a nearby switch or button; however, if no light switch is available, the electrical light will not turn off by simply shooting a Water Arrow at it. In 1351:"Benny" – A recurring drunkard guard whose mood swings and amusing ramblings endeared him to many fans of the series. The name is informal, but comes from a specific drunken guard in the Sheriff's mansion during the Metal Age. The character's voice is used for a number of different guards throughout the series. In 1267:'s list of the ten best female characters according to readers' choice, with the staff commenting: "Viktoria didn't make our TenSpot, which was a shame. We editors apologize to those of you who lamented our oversight". It was also accompanied by a poll asking who should play Viktoria in the movie adaptation of the 1135:"I was like, ‘Why don’t you guys just make your own character? If you really want to expand this franchise, show us a different person who’s similar to Garrett in this world, but has their own characteristics. Just give him a different name.’ That would have been interesting to me, to explore more of the world." 1291:
included this "bad girl with charisma and style" on the list of the 50 greatest female characters in video game history, noting how she "evolves from a deceptive villain in the first game to a more benevolent companion to Garrett in the sequel, which ends her heroic, sacrificial death" and applauding
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setting and is centered mostly on a dense, sprawling metropolitan complex known only as "The City", which has some resemblance to 18th/19th century London, but with an altogether more Medieval culture, reflected in the architecture, style of dress, semi-feudal social structure, and a lack of firearms
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is the careful use of sound effects as an integral part of gameplay. Sound cues not only tell the player of other characters in the vicinity, but also indicate how much noise Garrett makes when moving about an area. Too much noise can alert nearby guards, who will grow suspicious and come looking for
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Basso the Boxman – An acquaintance of Garrett's whom he rescued from a Hammerite prison, although this uncharacteristic act of kindness was merely performed because Garrett had his eye on Basso's sister, who he hoped would be "grateful". Garrett also helps to rescue Basso's betrothed Jeneviere from
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takes place hundreds of years after the original games, possibly with a heavier emphasis on the identity of "The City". Garrett works with the underground economy of the City, making a lucrative living for himself. Occasionally Garrett would leave the confines of the City and rob mansions, prisons,
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Interpreter Caduca – An old woman in the Keeper organization in charge of reading and interpreting the Glyph Prophecies. Prophecies are central to the Keepers' work, so Caduca plays a very important role in the organization, and even the Keeper leader listens to her advice. In reality, Caduca is
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games, players can freely explore the game environment without much hindrance. Players are also free to experiment with their approach towards the AI. They may choose to neutralize all the AI-controlled guards using a variety of methods. These methods include using a player-equipped blackjack to
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arrows to create a carpet that muffles the sound of footsteps. In a similar vein, using light and dark became one of the most important strategies. A gauge at the bottom of the screen (called the 'Light Gem') indicates how visible the protagonist is. Entering deeper shadows or ducking makes the
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fixed various bugs and added three new levels (mostly derived from, but not identical to, content that was planned for the original game but cut for budget or time constraints) which contributed significantly to the existing plot. The package also contains bonus content such as the DromEd
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had an almost identical look and feel, with at some points differences in architecture and technology caused by the events of the first game, and only minor graphic and programming improvements, such as colored lighting. The basic gameplay was also fundamentally similar to the original
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Translator Gamall – Caduca's assistant, an eerie pale and emotionless girl who translates Caduca's interpretations into English. As the Translator, Gamall will succeed Caduca as interpreter when Caduca is no longer able to fulfill her duties. Gamall turns out to be a guise of The
1118:. However, this was toned down after objections from other developers, which frustrated Levine, though he later admitted he felt it was the right direction to take the character. Garrett's character design itself was carried over from a previous Looking Glass Studios project, 1152:
facade as a character with a noble heart, whose immoral ways are reluctantly justified by an immoral talent that's well suited to his immoral world". GameSpot also chose him as one of the 64 contenders in the 2009 user poll "All Time Greatest Video Game Hero". In 2010,
1393:, was released in February 2005 after a letter-writing campaign by fans. This allows fans to design their level with all the interactive objects seen in original missions, as well as place stealable loot and lighting, factors which drastically affect gameplay. Human 1410:
with plans to develop a movie, Adam Mason and Simon Boyes to write the screenplay, Straight Up Films’ President of Production Sandra Condito serving as executive producer along with Khalid Jones of Source Rock and Square Enix while Straight Up principals
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was different (and vastly updated) from the first two games in the series in both appearance and gameplay. One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission,
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listed him among the greatest ever game characters, commenting that "few main characters are as cynical and mysterious as Garrett" and adding that "it's Garrett's unique skills and upbringing that make him such a fascinating character". In 2011,
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were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original
1114:, keeping the protagonist a character with a failed past "living on the outs of society". As the character evolved into Garrett, he wanted to see how "dark" the character could be, taking whatever job was offered to him, including 1397:
and creatures from all the various factions can be added into missions, and their behaviors (such as patrol routes) configured. Missions may be packaged and distributed to other players, who need a loader to play them.
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allows him to walk the City streets between missions, where he can steal from passersby, spy on the townspeople's daily lives, and search for sidequests in addition to major story missions. Unlike sandbox games such as
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that confirmation of the company's second "AAA title", which its website states "begins with the letter 'T'", would occur "over the next year" or so. The game was unveiled on May 11, 2009, originally titled as
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series is to avoid fights, stealthily traverse the environment to complete specific objectives and instead sneak around the enemies or discreetly subdue them, without raising too much noise or suspicion. The
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except for burrick (dinosaur-like creatures) heads mounted as trophies in some of the mansions, and a few zombies, undead and ghostly apparitions. The designers stated that, unlike the original
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relatively young. Prolonged exposure to the Glyphs causes accelerated aging, an effect which limits the amount of knowledge and power any single Keeper can obtain from studying the Glyphs.
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hired to do a job by a beautiful woman. Feeling that there was a lack of anti-heroes in gaming at the time, Levine took inspiration from films from the 1970's such as
526:", "sneak-em-up" or a "first-person looter" to emphasize this difference. Classification of the game has been slow coming, as three-dimensional stealth games, such as 2470: 2179: 1771: 1951: 3484: 1970: 1862: 822:, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of 2512: 2488: 1514: 1215: 3000: 2023: 1068:
introduced an reimagining of Garrett, with motivations and a personality that differ from those of the original. Garrett is played by voice actor
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Keeper Orland – A member of the Keeper organization with a strong dislike of Garrett. Orland eventually becomes the leader of the Keepers in
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intruders. There are a variety of tactics to avoid being heard, however, such as walking gently, steering clear of noisy pavement, or using
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he is at one point called "Sinclair". Several "episodes" of a series of conversations called "Benny's Ailment" can also be listened to in
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included him on the list of top ten heroes in gaming, stating how "over the course of his adventures, Garrett emerges from under the
3454: 2632: 242: 224: 162: 65: 191: 1126:-looking", but as development progressed they changed his look to fit the fantasy setting and "into something meaner and leaner". 2054: 1256:, being the one to remove Garrett's eye. However, she and her followers become allies for Garrett's war on the Mechanists during 1340:
is the Spanish feminine word for "decrepit, obsolete" or the Portuguese word for "old, obsolete". She is murdered by The Hag in
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game, which was allegedly under development. Eidos-Montréal's General Manager Stéphane D'Astous commented in an interview for
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amorality that shines through most of all, ensuring Garrett a place as one of gaming's most appealing anti-heroes". In 2008,
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her "hypnotic voice" provided by Brosius. Tom's Games stated she should be played in the live-action adaptation by "
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ranked him as PC gaming's ninth best character for his "wonderful" situational sarcasm, calling him a "medieval
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levels were designed first and making the plot work with them was somewhat of a retrofit. A re-release of
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along with a comment that Garrett "was highly unfortunate not to make the final 50" in the user poll.
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that more time was spent on combat than actually living up to the title of the game, the missions in
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suggested that the shared universe was unlikely, pointing out that no progress had been made on any
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Set mainly in a first-person perspective within a 3D environment, the main gameplay tactic of the
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The following are recurring characters. Information on non-recurring characters may be found in
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featured him among gaming's most notorious anti-heroes, calling him "a true badass and
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s story, wanted the game's world to feel familiar to fantasy fans, but also to have a
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before the company closed down in 2000. It is believed to have been an expansion to
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Keeper Artemus – The Keeper and mentor who took Young Garrett in and taught him in
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aesthetic. In keeping with this, Levine came up with a character named "Palmer": a
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ranked him as the 29th greatest video-game character, calling him to "a medieval
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Dyer, James; McComb, David; Plumb, Alastair; Scarborough, David (May 26, 2010).
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editor, a behind-the-scenes "making of" video, and a desktop theme designed for
770: 757: 327: 267: 78: 1122:. Developed by Marc Lizotte and Rob Waters, it was originally more "armory and 17: 3191: 3079: 3056: 2906: 2727: 1747: 1718: 1689: 1660: 1631: 1602: 1573: 1227: 1223: 774: 673: 408: 3369: 3321: 2885: 2863: 2325: 1206: 1123: 1095: 889: 486: 419: 304: 978:. Since early 2008, several rumors had been circulating regarding a fourth 3316: 3124: 3117: 2942: 2767: 2569: 2385: 1467: 1264: 1232: 1167: 1145: 1031: 942: 441: 363: 359: 2448: 1296:, who's got the sexy voice, beauty and charisma for the part". In 2013, 1236:
staff, Garrett is ranked among the most iconic characters in PC gaming.
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in early 2000. Utilizing the same Dark Engine that powered the original
3331: 3209: 2149:"The 50 Greatest Female Characters in Video Game History - Tom's Games" 2073: 1855:"Looking Glass Studios Interview Series - Audio Podcast 5 - Ken Levine" 1454: 1416: 1210: 1176: 1155: 416: 3094: 2821: 1381: 1209:, combining a ruthless exterior with an unshakeable sense of honor". 209:. Statements consisting only of original research should be removed. 2151:. October 14, 2008. Archived from the original on October 14, 2008. 2070:"Guinness Ranks Your 50 Favorite Video Game Characters of All Time" 1263:
The character was well received. In 2000, Viktoria was included in
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in the series. She was a primary antagonist during the events of
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ranked her as the third-sexiest female game villain in history.
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Mike Sharkey called Garrett a noticeable omission from the 2011
1189: 548: 2982: 2836: 2452: 2334: 2218: 2261: 2197:"Diccionario de la lengua española - Vigésima segunda edición" 1202: 174: 72: 31: 2257:"Hitman producer dreams of shared Square Enix movie universe" 2832: 2131:"GameSpot's Readers' Choice TenSpot: Best Female Characters" 1919:
Electronic Enlightenment Scholarly Edition of Correspondence
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A reimagining of the character appears in the 2014 reboot.
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A major departure from the first two games in the series,
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in late 1998 and powered by their own in-house developed
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In 2016, Straight Up Films acquired the film rights to
777:. Looking Glass was working on a similar re-release of 198: 1986:"The 50 Greatest Video Game Characters | 29. Garrett" 1144:
The character was well received by critics. In 1999,
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In May 2017, the Game Central reporters at 542:. Another innovation employed extensively by 8: 2101:"The 50 most iconic characters in PC gaming" 2177:Top 11 Hottest Female Villains: #3 Viktoria 1948:"All Time Greatest Video Game Hero contest" 1540:"City Timeline – A Revisionist Perspective" 1324:. His leadership quickly proves officious, 563:Another large component of the gameplay in 522:games are sometimes described as either a " 66:Learn how and when to remove these messages 3052: 3001: 2987: 2979: 2855: 2841: 2833: 2617: 2471: 2457: 2449: 2353: 2339: 2331: 2219:"Dicionário Priberam da LÃngua Portuguesa" 1422:In 2015, Adrian Askarieh, producer of the 663: 579: 505:series has been well-received by critics. 266: 257: 2513:Ultima Underworld II: Labyrinth of Worlds 2005:"PC Gaming's Best, And Worst, Characters" 1515:List of Square Enix video game franchises 1428:films, stated that he hoped to oversee a 243:Learn how and when to remove this message 225:Learn how and when to remove this message 163:Learn how and when to remove this message 3480:Video game franchises introduced in 1998 1797:Thief 4 stepping out of shadows May 11? 1531: 1491: 936:, the city is not one large continuous 2154: 2111:from the original on November 26, 2021 1973:from the original on February 5, 2013. 1522: – Open source stealth video game 1216:Guinness World Records Gamer's Edition 1072:in the first 3 games and is played by 411:in which the player takes the role of 2051:"Gaming's Most Notorious Anti-Heroes" 2011:from the original on August 13, 2012. 1954:from the original on January 5, 2010. 1895:from the original on December 3, 2009 1332:, albeit voiced by a different actor. 497:was subsequently given the reins for 422:world resembling a cross between the 7: 2506:Ultima Underworld: The Stygian Abyss 1415:and Kate Cohen to produce alongside 101:adding citations to reliable sources 3485:Fiction set in the Late Middle Ages 2288:Game Central staff (May 12, 2017). 2255:Krupa, Daniel (September 9, 2015). 2068:Sharkey, Mike (February 16, 2011). 2057:from the original on March 7, 2012. 2003:PC Zone Staff (February 23, 2008). 1967:"The Greatest Ever Game Characters" 1184:of sorts" and contrasting him with 2269:from the original on July 20, 2017 1927:10.13051/ee:doc/bentjeou0110025a1c 1865:from the original on April 1, 2013 1389:, a map editor for the third game 272:Logo used in the first three games 25: 2633:Terra Nova: Strike Force Centauri 2133:. August 18, 2000. Archived from 2024:"360 Heroes – Honorable Mentions" 2022:Gordon, Jonathan (October 2009). 1170:type" and adding that it is "his 912:was developed simultaneously for 47:This article has multiple issues. 3040:List of mergers and acquisitions 1965:Cohen, Sander (March 17, 2010). 1853:Weise, Matthew (June 29, 2011). 1542:. Btinternet.com. Archived from 920:. Because of all these factors, 179: 77: 36: 2186:, Gameranx, September 13, 2013. 2099:Rick Lane (November 12, 2021). 457:(2014). An expanded version of 88:needs additional citations for 55:or discuss these issues on the 2647:British Open Championship Golf 2240:McNary, Dave (March 4, 2016). 2026:. 360 Magazine. Archived from 1816:. May 11, 2009. Archived from 1: 1859:Singapore-MIT Gambit Game Lab 1053:of the series. Introduced in 855:was a game in development by 2879:Dominion: Storm Over Gift 3 2049:IGN Staff (March 5, 2012). 1803: (archived May 7, 2009) 205:the claims made and adding 3501: 3395:Nimble Giant Entertainment 2182:December 17, 2013, at the 966:is the fourth game in the 956: 877: 795: 742: 529:Tom Clancy's Splinter Cell 3460:Embracer Group franchises 3051: 3016: 2620: 2486: 1889:Through the Looking Glass 1226:ranked this "not exactly 985:Deus Ex: Human Revolution 781:, provisionally entitled 717: 703: 691: 679: 672: 669: 648: 643: 629: 624: 610: 605: 591: 265: 3455:Dark fantasy video games 3280:Middle-earth Enterprises 3259:Dark Horse Entertainment 2626:John Madden Football '93 1988:. Empire. Archived from 1814:"Eidos Confirms Thief 4" 1366:in the first mission of 665:Aggregate review scores 2817:OtherSide Entertainment 2563:Thief: The Dark Project 2386:Thief II: The Metal Age 1597:Thief II: The Metal Age 1568:Thief: The Dark Project 1368:Thief II: The Metal Age 1330:Thief II: The Metal Age 1311:Thief: The Dark Project 1056:Thief: The Dark Project 1026:Thief: The Dark Project 959:Thief (2014 video game) 849:Thief II: The Metal Age 805:released the sequel to 798:Thief II: The Metal Age 790:Thief II: The Metal Age 779:Thief II: The Metal Age 762:Thief: The Dark Project 750:Thief: The Dark Project 745:Thief: The Dark Project 737:Thief: The Dark Project 694:Thief II: The Metal Age 682:Thief: The Dark Project 617:Thief II: The Metal Age 598:Thief: The Dark Project 459:Thief: The Dark Project 442:Thief II: The Metal Age 436:Thief: The Dark Project 433:The series consists of 375:Thief: The Dark Project 2914:Deus Ex: Invisible War 2662:Jane's Attack Squadron 905:Deus Ex: Invisible War 415:, a master thief in a 3470:Steampunk video games 3390:New World Interactive 3385:Gearbox Entertainment 3175:Amplifier Game Invest 3070:Bugbear Entertainment 3018:List of video games ( 2921:Thief: Deadly Shadows 2680:Command & Conquer 2480:Looking Glass Studios 1992:on November 14, 2012. 1891:. November 25, 2009. 1774:. TNL. Archived from 1655:Thief: Deadly Shadows 1626:Thief: Deadly Shadows 1419:and Adrian Askarieh. 1353:Thief: Deadly Shadows 1342:Thief: Deadly Shadows 1322:Thief: Deadly Shadows 1315:Thief: Deadly Shadows 1038:Thief: Deadly Shadows 970:series, developed by 927:Thief: Deadly Shadows 922:Thief: Deadly Shadows 894:Looking Glass Studios 886:Thief: Deadly Shadows 880:Thief: Deadly Shadows 872:Thief: Deadly Shadows 857:Looking Glass Studios 803:Looking Glass Studios 754:Looking Glass Studios 706:Thief: Deadly Shadows 636:Thief: Deadly Shadows 558:Thief: Deadly Shadows 475:Looking Glass Studios 448:Thief: Deadly Shadows 300:Looking Glass Studios 3420:Square Enix Montreal 3349:Tripwire Interactive 3223:Fantasy Flight Games 3156:Coffee Stain Studios 2687:Destruction Derby 64 2604:Flight Unlimited III 2080:on February 21, 2011 2030:on November 30, 2010 1820:on January 15, 2013. 1778:on December 10, 2014 1379:With the release of 1364:indentured servitude 1273:Catherine Zeta-Jones 1244:Viktoria (voiced by 1076:in the 2014 reboot. 933:Grand Theft Auto III 524:first-person sneaker 97:improve this article 3475:Fiction about theft 3465:Stealth video games 3380:Free Radical Design 2597:Flight Unlimited II 2137:on August 18, 2000. 666: 588: 112:"Thief" series 3415:Slipgate Ironworks 3065:Black Forest Games 2807:Night Dive Studios 2400:Robbing the Cradle 1087:, when working on 760:. A re-release of 664: 580: 190:possibly contains 3437: 3436: 3433: 3432: 3410:Saber Interactive 3289:CDE Entertainment 3275:Limited Run Games 3254:Dark Horse Comics 3113:Dambuster Studios 3032:Saber Interactive 2976: 2975: 2830: 2829: 2696: 2695: 2672:Nintendo 64 ports 2497:Ultima Underworld 2446: 2445: 1921:. November 2023. 1195:360 Magazine 1100:private detective 974:and published by 888:was developed by 733: 732: 662: 661: 397: 396: 393:February 25, 2014 344:Microsoft Windows 333:CDE Entertainment 323:Eidos Interactive 255:Video game series 253: 252: 245: 235: 234: 227: 192:original research 173: 172: 165: 147: 70: 16:(Redirected from 3492: 3339:Demiurge Studios 3296:Crystal Dynamics 3247:Dark Horse Media 3166:Ghost Ship Games 3140:Warhorse Studios 3053: 3003: 2996: 2989: 2980: 2857: 2850: 2843: 2834: 2802:Irrational Games 2777:Related articles 2618: 2590:Flight Unlimited 2581:Flight Unlimited 2473: 2466: 2459: 2450: 2379:The Dark Project 2355: 2348: 2341: 2332: 2307: 2306: 2304: 2302: 2285: 2279: 2278: 2276: 2274: 2252: 2246: 2245: 2237: 2231: 2230: 2228: 2226: 2215: 2209: 2208: 2206: 2204: 2193: 2187: 2175:Gameranx Staff, 2173: 2167: 2166: 2160: 2152: 2145: 2139: 2138: 2127: 2121: 2120: 2118: 2116: 2096: 2090: 2089: 2087: 2085: 2076:. 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In 2007, 1268: 1262: 1257: 1253: 1243: 1231: 1214: 1200: 1193: 1186:Marcus Fenix 1175: 1161: 1154: 1150:misanthropic 1143: 1134: 1128: 1120:Dark Camelot 1119: 1109: 1105:Blade Runner 1103: 1088: 1083: 1063: 1054: 1048: 1036: 1030: 1024: 1022: 1011: 1007:dark fantasy 1002: 1000: 990: 983: 979: 967: 963: 962: 950: 941: 931: 926: 921: 909: 903: 897: 892:rather than 885: 883: 871: 864: 860: 852: 848: 844: 840: 836: 831: 827: 819: 814: 810: 806: 801: 789: 782: 778: 765: 761: 749: 748: 736: 727:(PS4) 67/100 718: 704: 699:(PC) 87/100 692: 687:(PC) 92/100 680: 653: 652: 634: 633: 615: 614: 596: 595: 584: 568: 564: 562: 557: 543: 539: 533: 527: 519: 514: 512: 502: 498: 490: 482: 478: 462: 458: 452: 446: 440: 434: 432: 400: 399: 398: 387: 373: 318:Publisher(s) 295:Developer(s) 239: 221: 212: 189: 159: 153:January 2009 150: 140: 133: 126: 119: 107: 95:Please help 90:verification 87: 63: 56: 50: 49:Please help 46: 29: 3354:Zen Studios 3238:Z-Man Games 3108:Deep Silver 3085:Purple Lamp 3028:Ravenscourt 3020:Deep Silver 2963:Corrinne Yu 2958:Stevie Case 2948:Mike Wilson 2938:John Romero 2871:Video games 2792:Dark Engine 2748:Randy Smith 2713:Doug Church 2657:(cancelled) 2654:Mini Racers 2614:Other games 2431:Dark Engine 2301:December 9, 1932:December 4, 1899:January 14, 1869:January 14, 1782:February 1, 1464:Tomb Raider 1449:Tomb Raider 1436:films with 1434:Square Enix 1294:Naomi Watts 1289:Tom's Games 1281:Salma Hayek 1131:Randy Smith 1080:Development 1051:protagonist 976:Square Enix 863:similar to 771:Dark Engine 758:Dark Engine 725:(PC) 70/100 711:(PC) 85/100 451:(2004) and 409:video games 340:Platform(s) 330:(2014–2022) 328:Square Enix 325:(1998–2004) 302:(1998–2000) 3444:Categories 3192:Deca Games 3080:HandyGames 3057:THQ Nordic 3044:THQ Nordic 3036:THQ Nordic 2907:Anachronox 2733:Ken Levine 2728:Ned Lerner 2244:. 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IGN. 2007:. CVG. 1799:at the 1482:films. 1476:Deus Ex 1455:Deus Ex 1417:Roy Lee 1271:games ( 1248:) is a 1177:PC Zone 1156:GamesTM 1045:Garrett 997:Setting 991:Thief 4 914:Windows 902:-based 473:fixes. 417:fantasy 413:Garrett 406:stealth 335:(2022–) 284:Stealth 197:Please 137:scholar 3095:Plaion 2931:People 2822:SHODAN 2787:series 2701:People 2322:series 1458:, and 1444:Hitman 1425:Hitman 1382:DromEd 1338:caduca 1163:Empire 1061:reboot 953:(2014) 899:Unreal 874:(2004) 792:(2000) 739:(1998) 501:. 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Index

Garrett (Thief)
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"Thief" series
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Genre(s)
Stealth
Immersive sim
Developer(s)
Looking Glass Studios
Ion Storm
Eidos-Montréal
Publisher(s)

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