453:
40:
821:). If you are caught with an unmelded ace, it counts as 15 points against you. Hollywood scoring of three games to 200 when playing head-to-head or with two-person teams. Three-person teams play to 300, 25 points extra if all three teammates win. 50 points for four-person team, etc. This is a more complex gin game for all levels of player.
861:, widely regarded as the greatest gin rummy player of all time, was described by many as having a near clairvoyant ability to see his opponents' hands. Ungar's almost total dominance of the game during the 1970s and 1980s is thought to have been a factor in the decline of gin rummy as a tournament game in
784:
games. Every game after that is scored in all three columns after that Game 1, Game 2 & Game 3. Once a game (column) is finished bonus are added to that game and hands are played until all three games are finished. Once all three games are finished the totals are added together for a total score.
837:
In multi-match games, match scores are reset to zero with the start of each match, while game scores accumulate until a predetermined winning score is reached, perhaps 500 or higher. Each individual match ends when one player scores 100 match points. At the end of the match, players' match scores are
770:
Another version in this variation (mostly in match play) and in
Hollywood gin (see below), a second deck of cards will be used to determine the knock value of a hand. The knock value card will be dealt from the bottom and turned over on top. Above rules apply but both players are dealt ten cards with
746:
is the lowest position card and must be used in a hand; continue with one discard. Cards are shown to the table, with opponents being able to add on to straights of the same suit or finish a three of a kind with the fourth card for points. After a player has gin, points are added, with cards on the
654:
Occurs when the defending player has a deadwood count lower than or equal to that of the knocking player (this can occur either naturally or by laying off after a knock). In this case, the defender scores an undercut bonus of 25 points plus the difference in deadwood in the knocking player's hand. In
640:
After a player knocks, and the layoffs are made, the knocking player receives a score equal to the difference between the two hands. For example, if a player knocks with 8, and the defender has 10 deadwood points in their hand after laying off, the knocking player receives 2 points for the hand. If
417:
On each subsequent turn, a player must draw either the (face-up) top card of the discard pile, or the (face-down) top card from the stock pile, and discard one card from their hand onto the discard pile. If a player chooses to draw face-up card (from the discard pile) he cannot discard the same card
413:
On the first turn of the round, the non-dealer has first option of taking the upcard on the discard pile or passing. If the non-dealer takes the upcard, they must then discard a different card to the discard pile. The player acting second can take the top card from the pile of their choice. However,
755:
In this version of gin rummy, the value of the first upcard is used to determine the maximum count at which players can knock. If the upcard is a spade, the hand will count double. So if the first upcard was a 4, you can knock and go out with only 4 or fewer points in your hand; and if the card was
673:
Prior to knocking, if all 11 cards in a player's hand form a legal gin, the player can retain the extra card as part of their hand, and is awarded 31 points plus entire count of deadwood in their opponent's hand. (In some rule sets players may be awarded 50 points or another established amount plus
460:
When discarding to end a turn, a player who wishes to knock must clearly indicate their intent; this is generally shown by laying the discard face down, but can also be done through a verbal declaration or by tapping the playing surface. The player then lays out their hand, organized into melds and
783:
In
Hollywood gin, scoring is kept for three different games at the same time. A player's first win will be recorded in their column in Game One. A player's second win will be recorded in their columns for both Game One and Game Two. Their third win will be recorded in their column for all three
779:
In the 1942 laws of gin rummy published in New York by Ely
Culbertson's Bridge World and prepared by a rules committee of bridge players, the scoring format for Hollywood gin was published as a way to play "simultaneous games". This is a scoring style, not a rules change to the game of gin.
425:), or until only two cards remain in the stock pile, in which case the round ends in a draw and no points are awarded. The game ends when a player reaches 100 or more points (or another established amount). In tournament rules the game is played in best of five with 250 points per game.
623:
If a player draws or takes a card that can be used to form melds with the 10 cards already held, the player declares Big Gin and the hand ends. That player scores a Big Gin bonus (typically 31 points) plus the defending player's deadwood count; that player may not lay off any cards.
414:
if the non-dealer passes the upcard, the dealer is given the opportunity to take the upcard or pass. If the dealer also passes, the non-dealer must draw from the stock pile, then the next turn and after, players can draw from the pile of their choice.
396:
Dealership alternates from round to round, with the first dealer chosen by any agreed upon method. The dealer deals ten cards to each player one at a time starting with their opponent, and then places the next card in the deck face up. This begins the
705:
Similar to straight gin, knocking is not allowed. However, more than one card may be taken, in order, from the top of the discard pile. If more than one card is taken, the lowest position card taken must be used in a hand: e.g. <bottom>
600:
the knocking player by having a lower or equal count. In this case, the defending player scores the difference plus a bonus (usually 15 points). An undercut may occur either before or after the defending player has laid off any
585:
For example, suppose that the knocking player has a meld of three Kings. If the defending player is holding the fourth King as deadwood, they may lay it off by adding it to the meld and thus reduce their deadwood count by 10.
472:
is the sum of the point values of the deadwood cards. Aces are scored at one point, face cards at 10, and others according to their numerical values. Intersecting melds are not allowed; if a player has a three-card set
647:
After going gin, a player receives a bonus of 25 points plus the entire count of deadwood in the opponent's hand. There is no chance to lay off when a player goes gin. In early official rules, the gin bonus was 20
632:
Aces are scored at 1 point, face cards at 10, and all other cards are scored at their numerical values. The number of points awarded for bonuses may vary from region to region. No matter what the bonus amounts are.
184:. It has enjoyed widespread popularity as both a social and a gambling game, especially during the mid twentieth century, and remains today one of the most widely played two-player card games.
1340:
747:
table being added up and cards in hand being subtracted. The player who gins receives 25 additional points, 2 through 9 = 5 points, 10 through K = 10 points, A = 15 points.
767:, you would get double points that hand. In this variation it is possible to knock any of cards from the discard pile so as long as you put down a suit or pair.
697:
In straight gin, players are required to play until one of them can go gin. Knocking is not allowed. Scoring and rules remain the same as standard gin rummy.
913:(1964), with the help of an accomplice looking at the opponent's cards through binoculars. The film script changed the game to gin rummy from two-handed
661:
Once a player has acquired 100 points (200, 500 or some other agreed-upon number) the game is over, and that player receives a game bonus of 100 points.
1333:
477:
a three-card run sharing a common card, only one of the melds counts, and the other two cards count as deadwood. For example; within the five cards
957:
in Lady
Grantham through which Mrs. Crawley nursed her. Lady Grantham seems to enjoy the game, and Mrs. Crawley remarks that it can go on for ages.
829:
When a single match is to be played, the players will continue to play rounds until one player has 100 points or more. This player wins the match.
2192:
1121:
330:
or more. Deadwood cards are those not in any meld. Aces are considered low—they can form a set with other aces but only the low end of runs (
204:
fad. In 1947, a survey by an association of U.S. playing card manufacturers concluded that the number of people who learned gin rummy during
2168:
1326:
239:
Gin rummy is played using a standard deck of 52 cards. The ranking from high to low is King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.
667:
In some variations, this is added at the end of the game. For every hand a player won during the game, 25 points is added to their score.
1111:
2159:
1437:
1414:
1399:
680:
If a game is completed with the winner having won every hand, the points for each hand are doubled before adding the line bonus.
2202:
1651:
655:
other rule sets, the bonus is 20. In early official rules, the bonus was only 10 points, and was not awarded in case of a tie.
2217:
2212:
2141:
938:, spend the entire night playing gin rummy, with Dorothy trying to beat her mother's endless winning streak, but to no avail.
616:
A player holding a gin hand may also choose to continue the round instead of revealing it, in hopes of attaining an 11-card
1515:
2197:
684:
In some variations, if a match ends with one player in the lead by exactly 50 points, that player automatically loses.
388:
is not). A player can form any combination of melds within their hand; all sets, all runs, or some sets and some runs.
200:. The game remained local to New York until 1941, when it was publicized throughout the United States after becoming a
1947:
1806:
1371:
219:, with players forming poker combinations) and to have been created with the intention of being faster than standard
1012:
792:
Similar to
Oklahoma gin, except aces can be used high or low, and runs can be formed "around the corner" (such as
437:, immediately ending the hand without giving the opponent a chance to play. Knocking with no deadwood is known as
1573:
465:
any deadwood cards that fit into the knocking player's melds, provided that the knocking player does not go gin.
461:
with any deadwood separated from them. The opponent, or "defending" player, shows their melds and is entitled to
942:
1965:
1889:
1681:
1467:
1149:
1766:
1485:
1058:
201:
2070:
1912:
1631:
1381:
2100:
2055:
1480:
1447:
216:
2050:
2035:
1824:
1676:
1422:
977:
2115:
1955:
1280:
589:
The difference in the two players' deadwood counts determines the score for the hand as follows.
247:
The objective in gin rummy is to be the first to reach an agreed-upon score, usually 100 points.
2150:
2105:
1980:
1975:
1849:
1791:
1746:
1696:
1621:
1581:
1553:
1490:
1427:
1404:
1117:
909:
208:
was equal to the number that learned to play pinochle, cribbage, poker, and bridge combined.
2110:
2025:
1937:
1902:
1776:
1716:
1641:
1616:
1475:
992:
926:
904:
2120:
421:
Players alternate taking turns until one player ends the round by declaring the hand over (
2045:
1731:
1558:
1523:
1495:
1457:
1442:
1251:
935:
931:
876:
197:
193:
1781:
605:
The knocking player can never lay off their deadwood into the defending player's melds.
2207:
2030:
1786:
1771:
1701:
1452:
1394:
1078:
1040:
1017:
950:
161:
593:
If the knocking player has the lower count, they score points equal to the difference.
215:
believed gin rummy to have evolved from 19th-century whiskey poker (a game similar to
2186:
1636:
1543:
1432:
1247:
1195:
946:
872:
224:
1171:
1138:
641:
a player is able to knock before any cards are accepted, it is considered a misdeal.
2010:
1995:
1990:
1741:
1721:
1711:
1586:
1505:
1096:
886:
452:
252:
205:
608:
A player who goes gin (i.e. has no deadwood) gets a bonus (typically 25 points).
2095:
1970:
1706:
1596:
1366:
918:
883:
champion, also played high-stakes gin rummy and wrote several books on the game.
296:
261:
212:
105:
2125:
2065:
2020:
2000:
1907:
1874:
1819:
1661:
1611:
1563:
1318:
1276:
954:
880:
39:
2090:
2075:
2040:
2005:
1736:
1500:
1361:
1350:
1313:
1199:
1043:; Morehead, Albert H.; Mott-Smith, Geoffrey (1957). Phillips, Hubert (ed.).
862:
858:
227:
finds Scarne's theory to be "highly implausible", and considers the game of
177:
1309:
2080:
2060:
1932:
1879:
1834:
1691:
1686:
1533:
1389:
972:
907:
cheats at gin rummy in the key introduction scene of the James Bond film
228:
153:
149:
17:
456:
A Gin hand, with one set of four cards and two runs of three cards each.
2085:
1960:
1927:
1897:
1854:
1796:
1726:
1671:
1606:
1292:
1076:
Jacoby, Oswald (November 23, 1947). "Anybody Can (and Does) Play Gin".
967:
914:
889:, the comedian and television pioneer, published a book in 1962 called
1985:
1869:
1844:
1839:
1829:
1814:
1761:
1666:
1591:
1528:
982:
848:
100 bonus game points to the match winner if the loser won no rounds.
2015:
1922:
1864:
1859:
1751:
1601:
987:
866:
451:
433:
In standard gin, a player with 10 or fewer points of deadwood may
220:
181:
157:
1917:
1626:
1548:
1538:
1322:
301:
or sequences of three or more cards in the same suit, such as
223:
but less spontaneous than knock rummy. Card game historian
1097:"Parlett's Historic Card Games: Gin Rummy - David Parlett"
865:
and other gambling venues. (Ungar eventually switched to
953:
and Isobel
Crawley play this game, following a bout of
1204:
Gin-Rummy How to Play it and
Authorized Official Laws
250:
The basic game strategy is to improve one's hand by
1045:
Culbertson's card games complete with official rules
674:
the entire count of deadwood in the opponent's hand)
524:, the seven of diamonds can be included in the set (
1946:
1888:
1805:
1650:
1572:
1514:
1466:
1413:
1380:
266:of three or four cards sharing the same rank, e.g.
143:
135:
127:
119:
111:
101:
93:
85:
77:
69:
61:
53:
771:the last hand winner picking first from the deck.
445:, while knocking with deadwood points is known as
1065:. Garden City, New York: Doubleday. p. 64.
845:100 game points to the winner of the match, and
838:credited toward their game scores, as well as:
1334:
1234:One of a Kind: The Rise and Fall of Stu Ungar
842:25 game points for each individual round won,
8:
1277:"Goldfinger (1964) - Miami hotel pool scene"
32:
1137:Hainline, John; Hainline, Lily Ann (2018).
1341:
1327:
1319:
1116:. Courier Dover Publications. p. 37.
1091:
1089:
1004:
1283:from the original on December 11, 2021
793:
757:
736:
707:
582:), but it cannot be included in both.
554:
525:
478:
360:
331:
302:
267:
65:gin, knock poker, poker gin, gin poker
31:
1139:"Gin Rummy Rules for Tournament Play"
1013:"C.G. Baker, Helped Devise Gin Rummy"
401:. The face down pile is known as the
7:
1189:
1187:
1185:
1236:(documentary). USA: Szymanski, Al.
25:
1221:. Las Vegas: Gambler's Book Club.
192:Gin rummy was created in 1909 by
38:
231:to be gin rummy's forerunner.
1:
2193:Card games introduced in 1909
1172:"Glossary of gin rummy terms"
260:. Gin has two types of meld:
1232:Ungar, Stu (June 29, 2006).
2169:Tarot and Tarock card games
1372:Glossary of card game terms
1047:. London: Arco. p. 31.
651:Undercut (or underknocking)
2234:
553:) or included in the run (
115:K Q J 10 9 8 7 6 5 4 3 2 A
2134:
1357:
1217:Monkland, George (1969).
1206:. New York: Bridge World.
596:The defending player can
148:
89:Memory, tactics, strategy
37:
735:<top of discard>
2160:Trick-taking card games
1152:: Gin Rummy Association
1146:ginrummytournaments.com
917:in the source novel by
664:Line bonus or box bonus
2203:French deck card games
1063:The New Complete Hoyle
457:
2218:Games of mental skill
2213:Two-player card games
2142:Historical card games
1110:Scarne, John (2008).
951:Dowager Lady Grantham
455:
1194:Richard, Walter L.;
1113:Scarne on Card Games
898:Fictional characters
211:Magician and writer
2198:American card games
2036:Kings in the Corner
1423:Beggar-my-neighbour
1059:Morehead, Albert H.
978:Carioca (card game)
359:is a legal run but
152: •
34:
1310:Rules of gin rummy
934:and her daughter,
891:How to Talk at Gin
875:, best known as a
458:
176:, is a two-player
160: •
156: •
2180:
2179:
1697:Continental Rummy
1428:Egyptian Ratscrew
1349:Non trick-taking
1250:(April 1, 1999).
1123:978-0-486-43603-6
620:hand as follows.
167:
166:
62:Alternative names
16:(Redirected from
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1938:Snip-Snap-Snorum
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1256:Cigar Aficionado
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941:In Episode 7 of
927:The Golden Girls
905:Auric Goldfinger
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256:and eliminating
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2223:
2222:
2183:
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2165:
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2156:
2153:
2147:
2144:
2138:
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1942:
1884:
1801:
1732:Liverpool rummy
1653:
1646:
1568:
1559:Ranter-Go-Round
1510:
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1409:
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1286:
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1041:Culbertson, Ely
1039:
1038:
1034:
1024:
1022:
1011:
1010:
1006:
1001:
964:
936:Dorothy Zbornak
932:Sophia Petrillo
877:contract bridge
855:
853:Notable players
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827:
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198:C. Graham Baker
194:Elwood T. Baker
190:
112:Rank (high→low)
49:
28:
23:
22:
15:
12:
11:
5:
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2031:Jack Change It
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2018:
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1787:Viennese Rummy
1784:
1779:
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1772:Three thirteen
1769:
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1747:Robbers' rummy
1744:
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1702:Contract rummy
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1395:Costly colours
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1304:External links
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1252:"The Gin Mill"
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1196:Jacoby, Oswald
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1021:. May 17, 1950
1018:New York Times
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1082:. p. 20.
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947:Downton Abbey
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144:Related games
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57:United States
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48:of four cards
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2172:}}
2166:{{
2163:}}
2157:{{
2154:}}
2148:{{
2145:}}
2139:{{
2011:Dupa biskupa
1991:Crazy Eights
1782:Treppenrommé
1756:
1742:Penang rummy
1722:Indian rummy
1712:German Rummy
1587:Bauernfangen
1506:Stop the Bus
1291:– via
1285:. Retrieved
1271:
1259:. Retrieved
1255:
1242:
1233:
1227:
1218:
1212:
1203:
1175:
1166:
1154:. Retrieved
1145:
1132:
1112:
1105:
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1071:
1062:
1053:
1044:
1035:
1023:. Retrieved
1016:
1007:
925:
908:
903:The villain
890:
887:Ernie Kovacs
836:
828:
825:Single match
791:
782:
778:
769:
754:
751:Oklahoma gin
704:
696:
693:Straight gin
683:
637:Knock points
631:
622:
617:
615:
607:
604:
597:
588:
584:
474:
469:
467:
462:
459:
446:
442:
441:or having a
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416:
412:
402:
399:discard pile
398:
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297:
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257:
251:
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246:
238:
210:
206:World War II
196:and his son
191:
173:
172:, or simply
169:
168:
128:Playing time
45:
29:
2096:Ristiseiska
1971:Brede Mette
1966:Black Peter
1707:Dummy rummy
1597:Davoserjazz
1453:SchlafmĂĽtze
1438:Ninety-nine
1400:Ninety-nine
1150:Palm Desert
919:Ian Fleming
833:Multi-match
788:Tedesco gin
701:Mahjong gin
213:John Scarne
180:variant of
2187:Categories
2066:Paskahousu
2021:Hahndreier
1908:Nain Jaune
1875:Tablanette
1820:Byggkasino
1767:Thirty-one
1662:Bing rummy
1612:Kein Stich
1574:Compendium
1564:Vogelspiel
1544:Höllfahren
1486:James Bond
1415:Collecting
1351:card games
1200:Hazen, Lee
999:References
955:bronchitis
910:Goldfinger
881:backgammon
688:Variations
658:Game bonus
447:going down
403:stock pile
2091:Red nines
2076:Pusoy dos
2071:President
2041:Last Card
2006:Dou dizhu
1913:Newmarket
1757:Gin rummy
1737:Militaire
1632:Quodlibet
1516:Comparing
1501:Schwimmen
1362:Shuffling
1314:Pagat.com
1219:Gin Rummy
1156:April 11,
863:Las Vegas
859:Stu Ungar
644:Gin bonus
601:deadwood.
439:going Gin
243:Objective
202:Hollywood
178:card game
170:Gin rummy
123:Clockwise
33:Gin rummy
27:Card game
18:Gin Rummy
2151:Patience
2121:Tiáşżn lĂŞn
2101:Shithead
2081:Quatorze
2061:One-card
2056:Old maid
1948:Shedding
1933:Slapjack
1890:Matching
1835:Cuarenta
1692:Conquian
1682:ChinchĂłn
1652:Draw and
1481:Commerce
1468:Commerce
1448:Quartets
1390:Cribbage
1287:July 18,
1281:Archived
1261:July 18,
1202:(1942).
1061:(1964).
973:Conquian
962:See also
943:Season 4
598:undercut
443:Gin hand
429:Knocking
423:knocking
258:deadwood
229:Conquian
217:Commerce
154:Desmoche
150:Conquian
73:Matching
2126:Vändtia
2086:Rabouge
2051:Mau-Mau
2001:DaifugĹŤ
1961:Big two
1928:Sedmice
1898:Go Fish
1880:Zwicker
1855:Go-Stop
1825:Cassino
1807:Fishing
1797:500 rum
1727:Kalooki
1687:Colonel
1677:Carioca
1672:Canasta
1654:discard
1607:Herzeln
1367:Cutting
1293:YouTube
1025:May 22,
968:Canasta
915:Canasta
670:Big gin
648:points.
628:Scoring
618:Big Gin
612:Big Gin
463:lay off
188:History
131:15 min.
78:Players
2116:Switch
1986:Craits
1956:Bartok
1870:Skwitz
1845:Escopa
1840:Escoba
1830:Cicera
1815:Bastra
1762:Rumino
1667:Buraco
1592:Bonken
1529:Coucou
1382:Adding
1120:
983:Rumino
949:, the
811:
802:
725:
716:
572:
563:
543:
534:
514:
505:
496:
487:
378:
369:
349:
340:
320:
311:
295:; and
285:
276:
136:Chance
106:French
86:Skills
54:Origin
2208:Rummy
2106:Speed
2016:Durak
1996:Cheat
1981:Comet
1976:Burro
1923:Sedma
1865:Scopa
1860:Mulle
1850:Pasur
1792:Yaniv
1752:Rummy
1622:Lorum
1602:Dreeg
1582:Barbu
1554:Kille
1534:CuccĂą
1491:Kemps
1405:Noddy
1142:(PDF)
988:Rummy
867:poker
435:knock
253:melds
221:rummy
182:rummy
158:Rummy
94:Cards
2111:Spit
2026:Hund
1918:Poch
1777:Tonk
1717:Golf
1642:Trex
1627:Poch
1617:King
1549:Hypp
1539:Gnav
1476:Brag
1289:2019
1263:2012
1158:2018
1118:ISBN
1027:2008
993:Tonk
879:and
468:The
409:Play
392:Deal
298:runs
263:Sets
235:Deck
120:Play
102:Deck
70:Type
46:meld
2046:Mao
1496:Mus
1458:War
1443:Pig
1312:at
945:of
924:In
475:and
174:gin
139:Low
2189::
1279:.
1254:.
1198:;
1184:^
1174:.
1148:.
1144:.
1088:^
1015:.
930:,
869:.)
449:.
405:.
97:52
44:A
1342:e
1335:t
1328:v
1295:.
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1178:.
1160:.
1126:.
1099:.
1029:.
921:.
893:.
817:â™
814:2
808:â™
805:A
799:â™
796:K
763:â™
760:4
742:â™
739:8
731:♥
728:5
722:♥
719:3
713:â™
710:8
578:♦
575:9
569:♦
566:8
560:♦
557:7
549:♦
546:7
540:â™
537:7
531:♣
528:7
520:♦
517:9
511:♦
508:8
502:♦
499:7
493:â™
490:7
484:♣
481:7
384:â™
381:A
375:â™
372:K
366:â™
363:Q
355:â™
352:3
346:â™
343:2
337:â™
334:A
326:♥
323:5
317:♥
314:4
308:♥
305:3
291:â™
288:8
282:♦
279:8
273:♥
270:8
81:2
20:)
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