209:
289:, was released exclusively for Japanese arcades in August 1992. Its gameplay is similar to its predecessor, instead being themed around sunken treasure. Players use the light guns to shoot at fish, crabs, seahorses, and other aquatic creatures at the bottom of the ocean. The four ghosts from the first game return as bonus enemies that can be shot for additional points.
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contains a bonus ghost that awards extra points when shot. These take the form of everyday objects, such as jackets, hamburgers, and footballs. There are a total of four scenes, which conclude in a boss fight; defeating the boss causes them to burst into other smaller ghosts that can be shot for additional points. The game is also a
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shared his appreciation towards the game for keeping in line with Namco's line of high-quality light gun shooters. They were impressed with the game's mechanical diorama, commenting that "real targets pop up at you, which you must try to hit with your super responsive electro-gun... this looks like a
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uses an electro-mechanical diorama of a house for its background, with movable parts powered by solenoids. These parts, which include a closet door, a chest, and a toilet seat, open and close based on the movements of the ghosts in the game. A mirror inside the machine reflects the game's graphics
223:
mansion in the
Northeastern United States. Players use the attached light guns, nicknamed "Zip" and "Zap", to shoot these ghosts in each of the game's levels, referred to in-game as "scenes". In these scenes, players are to score a specified number of points before the timer runs out. Each scene
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was "held back" due to it being a ticket redemption game and not a dedicated light gun shooter. He was critical of the game's high difficulty for forcing players to shoot every ghost in some levels, and for its short length, but Vark commended the graphics and synthesizer music, and found its
335:. Its plot involved the blue ghost moving into the mansion and trying to win the respect of the other ghosts through outlandish challenges and pranks. Alongside the other ShiftyLook comics, it was taken down in September 2014 after the company ceased operations.
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was released in Japan in July 1991, running on the Namco System 2 arcade system board. In North
America, it was demonstrated at that year's Amusement Machine Operator's Union (AMOU) tradeshow held in Las Vegas, presented alongside the 3D rail shooter
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makes usage of sprite-scaling effects to make enemies fly towards the player. Aaron Vark appreciated the game's wackier tone and more forgiving difficulty, feeling it was a well-suited follow-up. A puzzle game spin-off titled
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is a light gun shooter video game. Its plot involves a group of scientists inventing an energy weapon named the "Zapper" to defeat a band of comical ghosts, who have taken over an abandoned
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commented on its creepy atmosphere and unique concept, believing that its electro-mechanical backdrop would make it stand out from other light gun shooters in arcades. A writer for
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was a commercial success in Japan, being a major contributor towards a 93.9% increase in revenue in Namco's arcade game division during the year.
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that focused on reviving older Namco franchises. The comic was illustrated by Chris
Eliopoulos, who also worked on
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onto the background, creating the illusion that the characters are interacting directly with the diorama.
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618:(in Japanese). No. 417. Amusement Press. Game Machine. December 15, 1991. p. 26. Archived from
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650:. No. 408. Amusement Press. Game Machine. August 1, 1991. p. 20. Archived from
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506:. No. 18. Elwood, Vic., MegaZone Publications. MegaZone. October 1991. p. 9
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English, Doc (October 5, 1991). "Coin
Machine - AMOA EXPO: Tales Of The Expected".
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electro-mechanical background technologically impressive.
678:"ShiftyLook Announces New Webcomics and Web Cartoons"
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253:. The game was released in Australia in October.
534:(First ed.). Japan: Amusement News Agency.
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212:The player shooting ghosts with the crosshair.
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273:game to try now!". In a 2016 retrospective,
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613:"Home Vid. Big Effect On Mid-Term Results"
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587:"Coin Machine - Around The Route".
686:. Townsquare Media. Archived from
676:McMillan, Graeme (July 19, 2012).
528:Akagi, Masumi (October 13, 2006).
390:Baburu Toraburu: Gorī! Gōsuto! Tsu
332:Franklin Richards: Son of a Genius
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725:Bubble Trouble: Golly! Ghost! 2
467:Vark, Aaron (August 16, 2016).
421:"Arcade New Game - ゴーリー! ゴースト!"
317:was adapted into a webcomic by
298:was released in March 1996 for
287:Bubble Trouble: Golly! Ghost! 2
1033:Video games developed in Japan
531:アーケードTVゲームリスト国内•海外編(1971-2005)
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302:, being a reskin of the game
423:(in Japanese). No. 41.
277:writer Aaron Vark felt that
593:: 28–29. October 12, 1991.
429:Namco Community Magazine NG
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196:developed and published by
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839:Time Crisis: Project Titan
766:Bandai Namco Entertainment
871:Time Crisis: Razing Storm
730:Killer List of Videogames
719:Killer List of Videogames
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355:
29:
1028:Video games about ghosts
998:Arcade-only video games
232:Development and release
853:Time Crisis 2nd Strike
645:"コミカルタ ッチ の T Vガンゲーム機"
431:. June 1991. p. 6
381:バブルトラブル: ゴーリー! ゴースト! 2
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1008:First-person shooters
211:
690:on February 20, 2019
479:on December 27, 2019
257:Reception and legacy
657:on January 31, 2020
473:Hardcore Gaming 101
296:Golly! Ghosts! Goal
275:Hardcore Gaming 101
1018:Namco arcade games
993:Arcade video games
323:Namco Bandai Games
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692:. Retrieved
688:the original
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661:February 28,
659:. Retrieved
652:the original
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627:. Retrieved
620:the original
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147:October 1991
98:
52:Publisher(s)
40:Developer(s)
938:Rescue Shot
921:Point Blank
893:Ghoul Panic
832:Crisis Zone
793:Time Crisis
785:Main series
776:Time Crisis
356:ゴーリー! ゴースト!
304:Color Lines
194:arcade game
175:multiplayer
106:Platform(s)
90:Etsuo Ishii
86:Composer(s)
80:Hiroshi Ono
69:Hiroshi Ono
62:Designer(s)
982:Categories
945:Shoot Away
694:October 9,
629:October 9,
510:October 9,
483:August 29,
435:October 9,
400:References
319:ShiftyLook
300:Windows 95
285:A sequel,
189:is a 1991
824:Spin-offs
599:0008-7289
574:0008-7289
547:16 August
313:In 2012,
250:Starblade
129:July 1991
76:Artist(s)
377:Japanese
352:Japanese
270:MegaZone
204:Gameplay
156:Genre(s)
728:at the
717:at the
590:Cashbox
565:Cashbox
385:Hepburn
360:Hepburn
167:Mode(s)
117:Release
923:series
885:Others
597:
572:
568:: 35.
538:
327:Marvel
111:Arcade
95:Series
655:(PDF)
648:(PDF)
623:(PDF)
616:(PDF)
425:Namco
339:Notes
306:with
198:Namco
56:Namco
45:Namco
696:2020
663:2020
631:2020
595:ISSN
570:ISSN
549:2019
536:ISBN
512:2020
485:2020
437:2020
138:1991
329:'s
984::
680:.
520:^
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408:^
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173:,
143:AU
134:NA
125:JP
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751:t
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.