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currently being held. Smaller classes can move quicker and regenerate stamina faster, but they cannot run with heavy weapons or they will tire quickly. Larger classes, although much slower and bigger targets, can move with heavier weapons with more endurance. Players show signs of fatigue by decreased movement speed and heavy breathing, which clearly indicates to enemies nearby where that player is and his lack of stamina. If a player's stamina goes below zero, he will black out completely and fall to the ground unconscious for a short period of time. Certain weapons such as gas grenades are designed to do only stamina damage, as opposed to health. Stamina can only be regained by resting, obtaining a stamina powerup, or by being healed by the Light
Infantry class's health grenades.
586:– one team starts with a target in their base which they must prevent from being destroyed. The opposing team spawns with a bomb satchel which, when planted and detonated, is capable of destroying the target in one large blast. However, the bomb satchel has a 30-second timer, which all players in the map are capable of hearing when armed, and the player with the detonator, which emits a loud ringing noise that easily draws attention, cannot switch to a regular weapon or the timer will stop. The target can also be destroyed by normal weapons, but this is mostly an impractical method as it is strong enough to withstand a great amount of damage.
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574:– each team spawns with a set amount of weapons and ammo in their own base and must eliminate all other players on the other team. If a player dies, he must wait until the beginning of the next round before he can respawn. The round ends when all the players on one team have been killed or an objective in the current mode of Tactical has been completed. There are four modes of Tactical.
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596:– one team starts with a VIP who must be escorted to a designated location within the map. If the VIP is killed, his team loses. The VIP class is very weak, spawning with no armor and incapable of using any weapons aside from the pistol. He also cannot be healed above 100 health points like all other classes.
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places the camera from which the player views directly on the character model, thus giving true perspective from the player's point of view such as emulating the arch of the back when looking up and down. This perspective creates many new tactics for battle, for example allowing players to accurately
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Instead of protecting the entire player universally, Gore's armor only protects specific areas of the body and must be destroyed before damage can be done again to the person in that area. The individual armor pickups consist of head armor, body armor, and right and left thigh leg armor which come
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There are five classes on each team: Light
Infantry, Medium Infantry, Heavy Infantry, Snipers, and Mechanized Infantry, as well as the VIP class used only in Tactical modes. However, instead of each team having mirrored skills and appearances, each class has their own distinctive characteristics,
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The player's ability to move quickly and jump high is affected by the stamina system. Stamina is usually lost when running or jumping, but being injured by weapons also does a toll on it. How much stamina is lost is affected by several factors, such as the player class being used or the weapon
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568:– each team must defend their flag while trying to steal and capture the enemy flag. If a team steals the enemy flag but has also had their flag stolen, they cannot score until their flag has been recovered.
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All health, stamina, weapon, and ammo pickups, either as part of the map's item layout or weapons dropped by slain players, can be shot and destroyed. The resulting explosion will damage anyone nearby.
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highlighted the exploding power-ups and their anti-camping effect on gameplay, but otherwise rated it as an average old-school shooter. The game was also praised by Greek magazine
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together. There is also a gas mask which provides more protection than the regular head armor and also prevents the player from taking stamina damage from gas grenades.
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604:– players join together as a team to play through an entire single-player campaign against the enemy AI. This mode was added in the 1.48 patch.
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was released to the public for free. The special edition includes graphical and gameplay tweaks.
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judge which parts of their body are exposed. This also lets players to see their own feet.
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Please expand the article to include this information. Further details may exist on the
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including different abilities and weapons completely different from those of the team.
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in 2003 which called it a "great old school shooter".
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sold 60,000 copies according to 4D Rulers' website.
875:The game received "mixed" reviews according to the
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291:. Unsourced material may be challenged and removed.
502:, released on June 5, 2002. It was published by
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50:Learn how and when to remove these messages
1327:Video games developed in the United States
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369:Learn how and when to remove this message
351:Learn how and when to remove this message
249:Learn how and when to remove this message
147:Learn how and when to remove this message
1140:Giacobbi, Kevin "BIFF" (June 24, 2002).
110:This article includes a list of general
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948:"Gore: Ultimate Soldier for PC Reviews"
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1239:"'Gore: Ultimate Soldier' (PC) Review"
185:Please improve this article by adding
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1023:from the original on January 3, 2018
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289:adding citations to reliable sources
1200:Williams, Jeremy (September 2002).
1044:"PC Review: Gore: Ultimate Soldier"
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560:– team-based variant of deathmatch.
116:it lacks sufficient corresponding
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1042:Sutton, Maura (August 23, 2002).
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31:This article has multiple issues.
999:Babler, Jason (September 2002).
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1084:"Gore: Ultimate Soldier Review"
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39:or discuss these issues on the
1342:DreamCatcher Interactive games
1237:Bemis, Greg (August 2, 2002).
1082:Wolpaw, Erik (June 13, 2002).
74:about plot, singleplayer mode.
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1171:Sulic, Ivan (June 12, 2002).
988:. September 2002. p. 81.
187:secondary or tertiary sources
1214:. p. 80. Archived from
1111:Chick, Tom (June 30, 2002).
1210:. Vol. 9, no. 9.
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978:"Gore: Ultimate Soldier".
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1287:Dreamcatcher's official
1049:Computer and Video Games
1001:"Gore: Ultimate Soldier"
740:Computer and Video Games
504:DreamCatcher Interactive
417:DreamCatcher Interactive
300:"Gore: Ultimate Soldier"
198:"Gore: Ultimate Soldier"
981:Computer Games Magazine
664:Computer Games Magazine
485:, also known as simply
131:more precise citations.
1297:Gore: Ultimate Soldier
921:Gore: Ultimate Soldier
542:Multiplayer game types
482:Gore: Ultimate Soldier
387:Gore: Ultimate Soldier
174:relies excessively on
72:is missing information
1322:First-person shooters
1152:on September 30, 2008
1009:Computer Gaming World
909:Gore: Special Edition
702:Computer Gaming World
1278:4D Ruler's official
493:first-person shooter
459:First-person shooter
285:improve this article
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1337:Windows-only games
1255:on October 2, 2002
926:. 4D Rulers, 2002.
877:review aggregation
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1218:on March 15, 2006
1092:. CBS Interactive
1060:on March 13, 2007
907:On July 4, 2008,
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1257:. Retrieved
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1220:. Retrieved
1216:the original
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1183:. Retrieved
1181:. Ziff Davis
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1154:. Retrieved
1150:the original
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1123:. Retrieved
1121:. Ziff Davis
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1094:. Retrieved
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1062:. Retrieved
1058:the original
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1025:. Retrieved
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986:theGlobe.com
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448:June 5, 2002
412:Publisher(s)
402:Developer(s)
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283:Please help
278:verification
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33:Please help
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654:Publication
473:multiplayer
434:Platform(s)
129:introducing
1311:Categories
1054:Future plc
1014:Ziff Davis
953:Metacritic
931:References
881:Metacritic
638:Metacritic
629:Aggregator
549:Deathmatch
496:video game
341:April 2015
311:newspapers
239:April 2015
209:newspapers
176:references
137:April 2009
112:references
86:March 2008
36:improve it
1302:MobyGames
1212:Future US
890:PC Master
620:Reception
615:Reception
508:4D Rulers
406:4D Rulers
78:talk page
42:talk page
1259:June 15,
1222:June 15,
1207:PC Gamer
1185:June 15,
1156:June 15,
1146:GameZone
1125:June 15,
1096:June 15,
1089:GameSpot
1064:June 15,
1027:June 15,
1018:Archived
963:June 15,
885:GameSpot
879:website
824:PC Gamer
801:GameZone
752:GameSpot
572:Tactical
514:Gameplay
454:Genre(s)
1291:website
1282:website
1118:GameSpy
764:GameSpy
584:Assault
491:, is a
465:Mode(s)
445:Release
325:scholar
223:scholar
125:improve
1249:TechTV
1244:X-Play
1202:"Gore"
1173:"Gore"
924:manual
837:X-Play
757:6.3/10
642:58/100
590:Escape
424:Engine
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114:, but
1021:(PDF)
1004:(PDF)
915:Notes
657:Score
632:Score
332:JSTOR
318:books
230:JSTOR
216:books
1289:Gore
1280:Gore
1261:2018
1224:2018
1187:2018
1158:2018
1127:2018
1098:2018
1066:2018
1029:2018
965:2018
897:Gore
826:(US)
817:8/10
805:8/10
745:7/10
608:Duel
592:and
535:Gore
498:for
488:Gore
304:news
202:news
1300:at
1178:IGN
830:46%
812:IGN
287:by
178:to
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