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Gradius

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1178:/SFC port includes alterations to levels, enemies, and weapons. For example, two stages were cut out in the SNES version: a 3D stage which involved avoiding hitting cave walls from a unique first-person perspective behind the Vic Viper, and a crystal stage in which the Vic Viper was challenged by crystal blocks blocking off areas like a maze. In addition, the order of stages was changed. The final stage in the SNES version was based on an early stage in the arcade version. The original arcade version's ending had the main boss in a mechanical setting, then going through a speed-up zone to escape the enemy base, whereas the SNES version had the player simply avoiding the final enemy's simple and slow-moving attack patterns with no challenge afterward. However, the SNES version introduced the Rotate and Formation Option types, both of which were reused in 1873:. Cores are usually blue, glowing masses of energy hidden within large warships and protected by a series of barriers. All cores must be targeted in order to defeat a warship, which normally comprises several phases and often uses the terrain to its advantage. In some cases, a core is closed or not vulnerable at the beginning of a battle, only opening or becoming susceptible to attack some moments later by turning blue. Additionally, the announcer will normally urge the player to "Destroy the core!" or "Shoot the core!" prior to an encounter. For other types of bosses, like large beasts, the announcer may command the player to "Destroy the eye!" or "Destroy the mouth!", depending on the boss. 2605: 51: 1024:-style power meter is used instead of conventional power-up items, and the stages were recolored slightly as well as given some voiceovers to make the mission about traveling inside someone's body, rather than through space. Stages took on names such as "Kidney Zone" and "Stomach". An American release was also made, but it retained the original power-up system of 1293:. It had several unique features, such as the Option Shot, the ability to launch the Options as homing projectiles. After firing, an Option would revert to a smaller, less powerful unit called an Option Seed, which revolves around the ship firing the default shot. Weaponry includes the Twin Laser, the Ripple Laser, and the standard Laser. Like its predecessor, 160: 868:' are towards the right-hand side of the bar, so the player may decide to stock up on pick-ups until the better item is available. This innovation allowed for deeper tactics on the part of the player and for greater freedom of weapon choice rather than relying on the pre-determined power-ups common in other games in the genre. Originally released as an 1935:. The development lasted for a year after refining and experimenting with the gameplay. The team originally tried twenty different movement patterns for the Options and used a process of elimination when something did not work. For the story, Hiroyasu's team was inspired by science fiction movies, with the popular sci-fi films at the time being 1170:
This title introduced the "Weapon Edit" method of selecting weapons, which allowed players to create their own weapon array by choosing power-ups from a limited pool of available weapon types (some weapons in the preset weapon types are not selectable in Weapon Edit mode, although it includes weapons
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games. They are mounted on either side of flat, free-floating platforms and fire a series of colorful rings at the Vic Viper. Upon completing the game, the player restarts on the first level while retaining their upgrades from the previous games. Each cycle through the game grows progressively more
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The first true Gradius game to introduce the concept of the 'weapon bar'. During the game, many enemy craft leave behind items or 'pick-ups' when destroyed that can be used to power up or modify the player's vessel. Collecting one of these will shift the selection cursor along the weapon bar at the
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for arcade. Like the other MSX titles in the series, Nemesis 3 has an over-arcing plot depicted through the use of narrative cutscenes. Nemesis 3 retains Gradius 2's weapon capture system, although weapons are obtained by navigating the player's ship into secret alcoves scattered throughout stages
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s development. In the Japanese first-press limited edition, the game included a book detailing internal design, background, and a road map of the Vic Viper series (i.e., "Vic Viper" is the name of a ship series, rather than a single ship), and pre-ordered North American copies included a DVD
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games. Weapons exclusive to this game included the Vertical Mine missile (which detonates in a vertical line shortly after deployment) and the Armor Piercing laser (a shorter-ranged, more powerful laser). It was released on the PS2 in a compilation pack together with the arcade version of
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was kept for the game's worldwide release, as the game retains some of the elements that were otherwise exclusive to the MSX titles, such as hidden bonus stages. It was later ported with full color support as one of the four games in the
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are defeated, the Metalion can fly inside them before they explode, and a smaller level will start that awards weapon upgrades when finished without dying, depending on the speed at which the boss was defeated. In the same year,
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items. The items upgrade the selected ability in the power meter. The meter resets when the player chooses to activate the selected ability. Weapon edit lets players create their own power meter sequence.
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in Japan. The Japanese version, being the last to be released, has a number of exclusive challenge modes added. It also includes an additional, invisible 5000 point bonus in one of the levels.
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series was created when Hiroyasu Machiguchi, the series creator was given a team to work with and asked everyone what kind of game they wanted to develop, to which they responded being a
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power meter. Upon acquiring a second power-up of the same type, the player's weapons are twice as powerful for a short duration (10 seconds). The game features variations of previous
1736:. The games offer a large number of different characters to use, each with different weapons. The characters consist of ones created for the series, such as Takosuke, and popular 3026: 1064:. The gameplay is mostly unchanged from the rest of the series, though there are some power-ups that temporarily give the ship some enhancements. In addition, when the 1056:
game (which used the Roman numeral "II"). Instead of controlling Vic Viper, the available ship is called "Metalion" (code name N322). Like the MSX version of
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An early horizontal-scrolling shooter from which gameplay elements of the Gradius series were inspired. Although there is no canonical relationship between
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games used music, enemies, bosses, and even levels from previous games in the series, but this one did not, except for the boss music from the first
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s settings. Along with Vic Viper, two other ship choices are available: Lord British and Alpina. Due to never being ported to any console systems,
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game released in Japan in July 2011. It was developed by the KPE division of Konami. A soundtrack for the game was released in September 2011.
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bottom of the screen. The player can then select the weapon highlighted if they want it. The cursor then resets. In general, the more useful '
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s own Vic Viper ship, while the second ship is the Lord British space destroyer (sometimes called the "RoadBritish") which is based on the
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for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
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rather than entering enemy core ships. The game additionally allows the player to select a preset weapon configuration before starting.
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is implied to be a spiritual predecessor to the series, evident by its appearance in flashbacks during Gradius introduction sequences (
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Several of Gradius' starfighters, Core bosses, and various game elements have been adapted into trading cards as part of Konami's
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series to give players the ability to control their "Multiples" in formations, with formations variable depending on buttons.
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The fourth game of the series to be released for the MSX platform. "Gofer no Yabō" (GOFERの野望) is also the subtitle of
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features a new storyline, taking place roughly 2000 years after the last Nemesis. It is also the first game in the
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games, whose soundtracks are either unique to each game or refer to earlier games in the series, the music in the
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featured a Laser weapon. The Moai were included because they wanted to add a mysterious element to the game like
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game with the addition of a small original section to the piece. A little bit of the "between levels" music from
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together and it influenced the game's story. Its plasma laser also left a big impression on them and was why
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lacked the Weapon Edit function of its predecessor, but it had a bigger array of weaponry than the original
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games parodies a diverse pool of public domain sources, including a large contingent of classical music.
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uses a more conventional weapons system, with enemies leaving a wide variety of distinct power-ups. The
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game exclusively for the Game Boy. It was one of the larger Game Boy carts in existence at the time (2-
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was originally announced in the 2005 Tokyo Game Show. This was one of the developing titles for the
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and two (relative) newcomers: the Jade Knight and the Falchion β (a variation of the ship from the
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In March 2010, a Japanese trademark database update revealed a filing for this name, submitted by
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Only released in Japan, this spin-off game is a token gambling game with a Gradius theme.
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This article is about the video game series. For the first game in the series, see
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games, but more recent games have poked fun at other Konami franchises, including
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to be created by a development team other than Konami's own internal teams (by
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I-IV with a few bonus features, as well as the first international release of
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There are several gameplay elements that are common to almost all of the
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can also be found at the very first part of the game. It was released as
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staples. The game's plot sets the stage for the events depicted in
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draws most of its elements from the MSX games rather than mainstay
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spoof, this game features anime girl representations, designed by
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released on the Famicom starring an anthropomorphic moai statue.
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on the MSX) where players can select which ship they wish to use.
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as part of Hamster's Arcade Archives series. It was released as
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is one of the top three key inspirational games from his past.
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produced exclusively for a home console. This is also the only
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released in Japanese arcades the same year, except that a
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series, including neon-colored core warships, effeminate
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is one of the video games featured in the manga titled
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is one of the video games featured in the manga titled
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series' defining characteristics, which is enabled by
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in North America (and marketed in that region as the "
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difficult. The Nintendo Entertainment System port of
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uses a conventional power-up system, rather than the
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Gradius is a card in the trading card game Yu-Gi-Oh!
2003:, was one of the videogames providing the basis for 1589:. This compilation contains the classic versions of 920:). In addition, the NES version was re-released for 424: 418: 2918: 2662: 2495: 2470: 2424: 2388: 2342: 2303: 2296: 1712:series parodies many of the common elements of the 412: 360: 348: 334: 200: 190: 178: 166: 152: 75:. Unsourced material may be challenged and removed. 31:. For the Game Boy game also known as Gradius, see 1857:games. These include the power meter, one of the 1700:, but with more cartoony settings. The name is a 1869:The concept of the "Core" is a central part of 1808:-style approach. The name is a portmanteau of " 1543:detailing the history of the series (including 1538:, among others) were primarily responsible for 1334:includes the Lord British Space Destroyer from 1131:. On November 12, 2020, it was released on the 1012:series. There also exists an arcade game named 401: 1812:" (乙女, a Japanese word meaning "maiden") and " 1218:for a portable system, released on Nintendo's 842:as well as later Konami game compilations for 822:has been ported to other platforms, including 609:Gradius: The Interstellar Assault / Nemesis II 395: 2637: 2259: 1750:). Vic Viper also appears in all titles. The 8: 2203: 2201: 2199: 2197: 1754:games also distinguish themselves from the 1649:. This was only a coincidence, however, as 1102:Bearing no relation to the MSX game titled 433: 427: 2644: 2630: 2622: 2300: 2266: 2252: 2244: 2019:(1986-1987), published by Comic Coro Coro. 1176:Super Nintendo Entertainment System (SNES) 872:, its popularity resulted in ports to the 840:Konami Collector's Series: Arcade Advanced 480: 158: 149: 1655:Gradius Arc —Legend of the Silvery Wings— 135:Learn how and when to remove this message 3027:Video game franchises introduced in 1985 1917:, with the intent of surpassing Namco's 2120:"Gradius Arc? Color Us Curious, Konami" 2065: 1696:series, started in 1988, is similar to 1502:was released in September 2004 for the 1804:, of Vic Viper and Lord British, in a 1305:bosses, such as the Golem and Tetran. 1008:version used the power meter from the 2818:Pro Evolution Soccer / Winning Eleven 1897:represents the first ever use of the 714: 647: 552: 7: 2181:"Cracking the Code: The Konami Code" 2140:Ishida, Katsuo (30 September 2010). 1758:series with their music. Unlike the 1400:is a relatively obscure part of the 73:adding citations to reliable sources 1425:game in 10 years, following 1989's 928:, and the PC Engine version on the 1073:released a version for the Korean 1052:is unrelated to the second arcade 25: 2404:Gradius: The Interstellar Assault 2358:Nemesis 3: The Eve of Destruction 2217:Mielke, James (August 18, 2006). 1651:Gradius Arc —Ginyoku no Densetsu— 1241:Gradius: The Interstellar Assault 1145:Nemesis 3: The Eve of Destruction 1077:. This version was ported to the 838:as one of the titles featured in 569:Nemesis 3: The Eve of Destruction 2604: 2603: 1796:A newer take from Konami on the 1562:Released only to mobile phones, 1417:Released in Japanese arcades as 408: 49: 3012:Horizontally scrolling shooters 2142:"KONAMI、モバイル「グラディウス・アーク」サービス開始" 1888:) appear as enemies in several 60:needs additional citations for 3032:Video games developed in Japan 2769:International Superstar Soccer 1274:Nemesis II: Return of the Hero 1139:in territories outside Japan. 954:Set in the same continuity as 936:were released under the title 904:. More recently, ports to the 1: 2825:Professional Baseball Spirits 2118:Yip, Spencer (2 March 2010). 1941:and the anime adaptations of 469:, developed and published by 465:) video games, introduced in 253:Nintendo Entertainment System 2016:Nekketsu! Famicom Shounendan 1970:stated in an interview that 1482:in the United States and as 1996:Gradius: Michi Tono Tatakai 1979:Yu-Gi-Oh! Trading Card Game 1028:, though it was renamed as 402: 3048: 2950:GuitarFreaks and DrumMania 2576:DreamMix TV World Fighters 37: 26: 2599: 2283: 2100:In the X68000 version of 1927:as much as possible, and 965:The first player ship is 782: 772: 767: 755: 750: 740: 735: 709: 704: 692: 687: 673: 668: 635: 630: 625: 620: 615: 603: 590: 576: 539: 527: 513: 508: 503: 498: 486: 396: 157: 1328:Gofer no Yabō Episode II 1081:computer under the name 808:and the Gradius series, 1747:Bio Miracle Bokutte Upa 533:Salamander / Life Force 2943:Dance Dance Revolution 2706:Bonk / PC Kid / BC Kid 2583:Konami Wai Wai Sokoban 1171:not in any presets). 40:Vic Viper (video game) 3022:Video game franchises 2656:video game franchises 1959:and its Nazca Lines. 1931:was originally named 1016:that is identical to 2532:Konami Wai Wai World 1963:Reception and legacy 1587:PlayStation Portable 1354:PlayStation Portable 1235:entitled "Gradius". 1229:Konami GB Collection 1123:PlayStation Portable 974:F-16 Fighting Falcon 960:cooperative gameplay 281:PlayStation Portable 69:improve this article 33:Nemesis (video game) 29:Gradius (video game) 2553:Konami Krazy Racers 2479:Gradius Deluxe Pack 2229:on October 12, 2012 1419:Gradius IV Fukkatsu 1358:PlayStation Classic 1340:Famicom Disk System 1087:Salamander Portable 930:PlayStation Network 926:NES Classic Edition 918:Gradius Deluxe Pack 483: 277:PlayStation Network 2957:Karaoke Revolution 2909:Zone of the Enders 2874:Taisen Puzzle-Dama 2486:Gradius III and IV 1688:series (1988–2010) 1575:Gradius Collection 1484:Gradius Generation 1470:, to be exact). A 1444:Gradius III and IV 1350:Gradius Collection 1188:Gradius III and IV 1128:Gradius Collection 745:Gradius Collection 481: 18:Gradius Collection 3017:Konami franchises 2994: 2993: 2888:Tokimeki Memorial 2790:Momotaro Dentetsu 2783:Momotarō Densetsu 2619: 2618: 2590:Super Bomberman R 2420: 2419: 1704:of "parody" and " 1547:) and replays of 1529:Radiant Silvergun 1326:game (other than 1289:The follow-up to 1195:Picadilly Gradius 792: 791: 520:Gradius / Nemesis 386: 385: 229:Microsoft Windows 173:Scrolling shooter 147:Video game series 145: 144: 137: 119: 16:(Redirected from 3039: 2646: 2639: 2632: 2623: 2607: 2606: 2301: 2268: 2261: 2254: 2245: 2238: 2237: 2235: 2234: 2225:. Archived from 2214: 2208: 2205: 2192: 2191: 2189: 2188: 2177: 2171: 2159: 2153: 2152: 2150: 2149: 2137: 2131: 2130: 2128: 2127: 2122:. Siliconera.com 2115: 2109: 2098: 2092: 2091: 2084: 2078: 2077: 2070: 2013:(1985-1987) and 1740:characters like 1662:Gradius the Slot 1647:PlayStation Move 1585:compilation for 1480:Gradius Galaxies 1472:Game Boy Advance 1380:in the lines of 1376:is an arcade 3D 1272:in Japan and as 971: 787:Gradius the Slot 484: 482:Release timeline 456: 451: 446: 445: 442: 441: 438: 435: 432: 429: 426: 423: 420: 417: 414: 405: 399: 398: 353:Gradius the Slot 344:February 2, 1985 285:PlayStation Vita 225:Game Boy Advance 162: 150: 140: 133: 129: 126: 120: 118: 77: 53: 45: 21: 3047: 3046: 3042: 3041: 3040: 3038: 3037: 3036: 2997: 2996: 2995: 2990: 2914: 2658: 2650: 2620: 2615: 2595: 2546:Wai Wai World 2 2491: 2466: 2416: 2411:Gradius Advance 2384: 2379:Gradius ReBirth 2338: 2312:Gradius/Nemesis 2292: 2279: 2272: 2242: 2241: 2232: 2230: 2216: 2215: 2211: 2207:Game Hiyou 9/99 2206: 2195: 2186: 2184: 2179: 2178: 2174: 2160: 2156: 2147: 2145: 2139: 2138: 2134: 2125: 2123: 2117: 2116: 2112: 2099: 2095: 2086: 2085: 2081: 2072: 2071: 2067: 2062: 2050: 2028:Rock'n Game Boy 1992: 1987: 1965: 1947:. The team saw 1907: 1851: 1849:Common elements 1822: 1820:Cancelled games 1680: 1620:Gradius Rebirth 1603:Gradius ReBirth 1523:Guardian Heroes 1514:(developers of 1476:Gradius Advance 1460:Gradius Advance 1452:Gradius Advance 1133:Nintendo Switch 1083:Nemesis '90 Kai 1000:" to the first 969: 922:Virtual Console 815:Gradius Advance 761:Gradius ReBirth 698:Gradius Advance 479: 457:is a series of 449: 411: 407: 393: 377: 371: 355: 343: 309:Virtual Console 257:Nintendo Switch 148: 141: 130: 124: 121: 78: 76: 66: 54: 43: 36: 23: 22: 15: 12: 11: 5: 3045: 3043: 3035: 3034: 3029: 3024: 3019: 3014: 3009: 2999: 2998: 2992: 2991: 2989: 2988: 2981: 2974: 2967: 2960: 2953: 2946: 2939: 2924: 2922: 2916: 2915: 2913: 2912: 2905: 2898: 2891: 2884: 2877: 2870: 2863: 2856: 2849: 2842: 2835: 2828: 2821: 2814: 2807: 2800: 2793: 2786: 2779: 2772: 2765: 2758: 2751: 2748:Ganbare Goemon 2744: 2737: 2730: 2723: 2716: 2709: 2702: 2695: 2688: 2681: 2674: 2671:Airforce Delta 2666: 2664: 2660: 2659: 2651: 2649: 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1091: 1090: 1088: 1084: 1080: 1076: 1075:Master System 1072: 1067: 1063: 1059: 1055: 1051: 1048: 1040: 1039: 1035: 1034: 1033: 1031: 1027: 1023: 1019: 1015: 1011: 1007: 1003: 999: 995: 991: 987: 983: 979: 975: 968: 963: 961: 957: 949: 947: 943: 942: 941: 939: 935: 931: 927: 923: 919: 915: 911: 907: 903: 899: 895: 891: 890:Master System 887: 883: 879: 875: 871: 867: 858: 857: 853: 852: 851: 849: 845: 841: 837: 833: 829: 825: 821: 817: 816: 811: 807: 799: 798: 794: 793: 788: 785: 781: 778: 775: 771: 766: 763: 762: 758: 754: 749: 746: 743: 739: 734: 731: 728: 727: 724: 723: 722: 717: 713: 708: 703: 700: 699: 695: 691: 686: 683: 682: 681: 676: 672: 667: 664: 663: 662:Solar Assault 659: 658: 655: 654: 650: 646: 643: 642: 638: 634: 629: 624: 619: 614: 611: 610: 606: 602: 598: 597: 593: 589: 586: 585: 584: 579: 575: 571: 570: 566: 565: 562: 561: 560: 555: 551: 547: 546: 542: 538: 535: 534: 530: 526: 523: 522: 521: 516: 512: 507: 502: 497: 494: 493: 489: 485: 476: 474: 472: 468: 464: 460: 454: 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2452: 2445: 2440:Salamander 2 2438: 2431: 2409: 2402: 2395: 2377: 2370: 2363: 2356: 2349: 2331: 2324: 2317: 2310: 2275: 2274: 2231:. 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Index

Gradius Collection
Gradius (video game)
Nemesis (video game)
Vic Viper (video game)

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Genre(s)
Scrolling shooter
Developer(s)
Konami
Publisher(s)
Amiga
Amstrad CPC
arcade
Commodore 64
Game Boy
Game Boy Advance
Microsoft Windows
mobile phone
MSX

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