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High-motion

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240 fps, achieving basically an authentic high motion look. The human eye can perceive anywhere from 480 fps to 4000 fps, and see it as looking completely realistic or immersive naturally. While 120 fps looks 'realistic', the stroboscopic look can still be seen, which also happens on 60 Hz monitors playing 60 fps video and sometimes excessive motion blur, depending on the camera and shutter speed that was used when the video was recorded. Otherwise, videos over 200 fps are more preferred, since they look more fluid and realistic naturally or by simply changing the shutter speed with an ND filter at frame rates between 50 fps and 120 fps.
219:, and making it difficult to forget that the viewer is watching actors performing a scene. Some feel that this is an inherent advantage to lower frame rates, while others suggest that it is due to the historical availability of high motion only in programs that are least able to use the medium artistically, and the evolution of acting techniques based on lack of high motion. In areas where high-motion drama is more common, such as Britain, viewers tend to tolerate the look better. 22: 272:
and other action camera competitors record video at 1080p and 2.7k at 120 fps, 720p and 1080p at 240 fps, and 4k at 60 fps. Although the video formats were designed for slowing down in post-production, the cameras generally record very high frame rates in high definition with generally
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There are no commonly used imaging systems that run at rates higher than 30 frame/s but lower than 48 Hz, so 48 Hz or higher is the de facto standard for high motion. The effects of high motion can be reduced or negated by converter lag when NTSC video is converted to PAL, or vice versa (a
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Alongside action cameras, gaming monitors often display very high refresh rates as high as 240 Hz as of 2017, while generally the standard is 144 Hz. This means gaming displays can display videos shot at high motion and play them back at their proper frame rates in real time at up to
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Until the late 1990s, programs shot on video always possessed high motion, while programming shot on film never did. (The exceptions: Certain motion simulators and amusement park rides included film projected at 48–60 frames per second, and video recorded on
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was developed, producers found that 18–24 frames per second was adequate for portraying motion in a movie theater environment. Flicker was still a problem at these rates, but projectors solved this by projecting each frame twice, thus creating a
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technology had started to make it possible to shoot video at the "film look" rate of 24 frame/s at little or no additional cost. This had resulted in less high motion on television and on the internet on Video sharing applications such as
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Television producers found that these higher image rates made certain shots possible that were unacceptable on film. Camera pans and text scrolls could be faster. Handheld camera work seemed less objectionable, and most importantly,
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The future presence of digital projectors in theaters opens up the possibility that Hollywood movies could someday include high motion—perhaps in action films intercut with 24 frame/s for non-action scenes. The
183:'s research indicates that an average of 66.7 frames per second is the upper limit of what the human visual system can perceive, and higher frame rates have no further effect, except in reducing flicker. (See 150:
of 36–48 Hz without using excessive amounts of film. However, when television was developed, there was no corresponding way to capture a video frame and project it twice. The solution to this was
299:, "high motion" is sometimes used to describe footage in which frames change too rapidly for motion prediction techniques to be effective. This article describes only the high frame rate definition. 244:
3-perf film format promotes this use with its ability to switch from 24 frame/s to 48 frame/s on the fly during projection. However, 3-perf has not seen much adaptation as a projection format.
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video (i.e., "normal television") at their native display rates. Movie film (at the standard 24 frame/s) does not portray high motion even when shown on television monitors.
208:. Higher-budget programming on television was usually shot on film. In the 1950s, when Hollywood experimented with higher frame rates for films (such as with the 212:
process) some objected to the more video-like look (although the inability to convert such films for projection in regular theaters was a more serious problem).
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film recorders lost its high motion characteristic.) This had the result of high motion being associated with news coverage and low-budget programming such as
454: 367: 125:(or field rate) that moving images do not blur or strobe even when tracked closely by the eye. The most common forms of high motion are 470: 258: 105: 448: 43: 86: 58: 39: 442: 65: 32: 385: 317: 253: 72: 403: 216: 54: 349: 296: 151: 284: 142: 122: 79: 404:"What Is Motion Smoothing? And How Can You Turn It Off on Your TV? (Because You Should)" 287:
content, as well as videos before 2014 uploaded at over 30 fps, up to 60 fps.
154:, which had a side effect that 50 to 60 images per second were presented to the viewer. 176: 464: 335: 248: 228: 172: 421: 184: 179:, for example); however, more recent motion adaptive converters can minimize this. 147: 121:
is the characteristic of video or film footage displayed possessing a sufficiently
318:"High Frame Rate (HFR TV): What is it? Why does it matter? And how do you get it?" 21: 241: 201: 283:
in October 2014 started to allow for the beginning of High-Motion content or
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particular problem for coverage of international sporting events such as the
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action was much clearer — particularly when following a ball was critical.
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Many action cameras of the 2010s take video at High-Motion frame rates.
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film series was shot at 48 fps, using the Red Digital Cinema
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High motion is often criticized as interfering with the
350:"High Frame Rate Video – Visual Information Laboratory" 46:. Unsourced material may be challenged and removed. 8: 386:"Our TV Motion Tests: Motion Interpolation" 106:Learn how and when to remove this message 308: 422:"High Frame Rate explained - Sony Pro" 7: 44:adding citations to reliable sources 316:Ketan Bharadia (January 13, 2022). 14: 191:High motion and the "video look" 20: 443:Showscan 60 Hz film format 141:In the early 20th century when 31:needs additional citations for 1: 455:High motion in Windows Media 236:in the early to mid 2010s. 227:In the mid and late 2000s, 487: 295:In the context of digital 471:Film and video technology 354:vilab.blogs.bristol.ac.uk 291:Alternate use of the term 223:Effects of new technology 166:Definition of high motion 449:Perception of frame rate 259:Epic video camera system 217:suspension of disbelief 374:. December 11, 2021. 40:improve this article 410:. April 14, 2022. 297:video compression 116: 115: 108: 90: 478: 430: 429: 418: 412: 411: 400: 394: 393: 382: 376: 375: 364: 358: 357: 346: 340: 339: 332: 326: 325: 313: 111: 104: 100: 97: 91: 89: 48: 24: 16: 486: 485: 481: 480: 479: 477: 476: 475: 461: 460: 439: 434: 433: 420: 419: 415: 402: 401: 397: 384: 383: 379: 366: 365: 361: 348: 347: 343: 334: 333: 329: 315: 314: 310: 305: 293: 285:High Frame Rate 225: 193: 168: 143:35mm movie film 139: 123:high frame rate 112: 101: 95: 92: 49: 47: 37: 25: 12: 11: 5: 484: 482: 474: 473: 463: 462: 459: 458: 457:at Web Archive 452: 451:at Web Archive 446: 445:at Web Archive 438: 437:External links 435: 432: 431: 413: 408:No Film School 395: 377: 372:Digital Trends 359: 341: 327: 307: 306: 304: 301: 292: 289: 251:'s three-part 224: 221: 192: 189: 177:FIFA World Cup 167: 164: 138: 135: 114: 113: 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 483: 472: 469: 468: 466: 456: 453: 450: 447: 444: 441: 440: 436: 427: 423: 417: 414: 409: 405: 399: 396: 391: 387: 381: 378: 373: 369: 363: 360: 355: 351: 345: 342: 337: 331: 328: 323: 319: 312: 309: 302: 300: 298: 290: 288: 286: 282: 278: 274: 273:clear audio. 271: 267: 262: 260: 256: 255: 250: 249:Peter Jackson 245: 243: 237: 235: 230: 229:digital video 222: 220: 218: 213: 211: 207: 203: 199: 190: 188: 186: 182: 178: 174: 173:Olympic Games 165: 163: 161: 155: 153: 149: 144: 136: 134: 132: 128: 124: 120: 110: 107: 99: 88: 85: 81: 78: 74: 71: 67: 64: 60: 57: –  56: 55:"High-motion" 52: 51:Find sources: 45: 41: 35: 34: 29:This article 27: 23: 18: 17: 425: 416: 407: 398: 389: 380: 371: 362: 353: 344: 330: 321: 311: 294: 279: 275: 263: 252: 246: 242:MaxiVision48 238: 226: 214: 194: 185:refresh rate 169: 156: 148:refresh rate 140: 118: 117: 102: 93: 83: 76: 69: 62: 50: 38:Please help 33:verification 30: 202:soap operas 119:High-motion 390:RTINGS.com 303:References 66:newspapers 247:Director 204:and some 198:kinescope 152:interlace 96:July 2022 465:Category 426:pro.sony 322:whathifi 181:Showscan 281:YouTube 234:YouTube 210:Todd AO 206:sitcoms 175:or the 137:History 80:scholar 254:Hobbit 160:sports 82:  75:  68:  61:  53:  266:GoPro 87:JSTOR 73:books 270:Sony 129:and 127:NTSC 59:news 187:.) 131:PAL 42:by 467:: 424:. 406:. 388:. 370:. 352:. 320:. 268:, 261:. 428:. 392:. 356:. 338:. 324:. 109:) 103:( 98:) 94:( 84:· 77:· 70:· 63:· 36:.

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verification
improve this article
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"High-motion"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
high frame rate
NTSC
PAL
35mm movie film
refresh rate
interlace
sports
Olympic Games
FIFA World Cup
Showscan
refresh rate
kinescope
soap operas
sitcoms
Todd AO
suspension of disbelief
digital video
YouTube
MaxiVision48

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