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HoverRace

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22: 324: 302:, where he was able to acquire the source code for the IMR. After the GrokkSoft server went down, the community quickly eroded, and eventually the MBNet IMR went down as well. However, the game was able to live on with Evan Byl hosting the IMR, and a group of others hex editing and resource hacking the game executables. The game was also reviewed by 392:
and resource hacked to enable free use for all users, allowing racing of up to 10 players (instead of 8 as before), to use the illegally acquired IMR, and was modified to allow racing with the E-On craft again. Popular management of the game switched hands many times. Former websites that managed the
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was created in 1996 though there are some pieces of information cached on the internet that suggests it may have origins in 1995. It was designed by GrokkSoft with Richard Langlois as its principal programmer and John Ferber who was responsible for the company's marketing and advertising of the game.
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source code. A number of improvements were made, including higher supported resolutions (up to 1600x1200), more gameplay options (weapons, mines, and speed cans can be disabled), misspellings were fixed, a revamp of network code for better working with NATs, and several other changes that help make
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To compensate for the game's aging graphics and interface, attempts were made to entice new players. Various improvements were made to the stolen IMR source code, while others modernized websites, implemented forums, designed replacement scoreservers, interactive room bots, and controlled versions
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for races. Up to 10 players can connect directly, but users can go to the in-game chat server called the Internet Meeting Room (IMR) where they can race and chat with others. While racing, players are able to send messages, shoot missiles, drop landmines, and use speed boosters placed in the race
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on newsgroups and had a HoverRewards program to pay people who referred new players. GrokkSoft also gained affiliations with MBnet and E-On. The affiliation with E-On was short-lived and as a result the company had to release a new version which removed the E-On (fourth) hovercraft.
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from Richard Langlois, and published it, allowing full public access. The original license, written in 2006, was temporary, expiring in 2009, but in November 2008, Langlois removed the expiration date. The full original source code is still available to the public.
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allows players around the world to race against each other in a 3D environment. The player can choose one of four hovercraft before the race begins and competes against others on a track created either by GrokkSoft or by other users. The game supports
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In the shareware version of the game users could only race with the basic hovercraft and race three of the company's tracks. Users who bought a registration key for $ 16 could race with all hovercraft, play any track, and/or even create their own.
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website, and without motivated coders, nothing happened. Then, in summer 2008, a subversion repository was set up and development began. In addition to this version, managed by HoverRace.com, another member of the HoverRace community started
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In addition, sports tracks have been made. In some of these tracks a stationary player is used as a ball or puck and other players must hit it where they need it to go. Missiles and other items are rarely allowed in these games.
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without requiring the use of 8-bit color and VPN tools to play online. The current version, 1.23.3, still requires the user to modify router settings to enable port forwarding.
919: 456:. Although fully functional it saw little support from the remaining community and became little more than a demo for its unique low latency engine which is now open source. 904: 492:, including the re-introduction of the E-On craft, more detailed craft meshes, rewritten network code, and several gameplay bug fixes, as well as porting the game to 51: 802: 712: 673: 924: 889: 519:. It offered and extra Internet Meeting room for when the official version of the game was offline, bots, alerts a track downloader and news. 526:
decided to fork an early version of the HoverRace.com fork of the game as a personal hobby project. This project was originally called
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In 1998 GrokkSoft stopped selling registration keys. Many players had their own websites with tracks and information about
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game include hoverrace.com (whose ownership has switched hands several times as well), hoverrace.ds98.com, and mydan.com.
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was released to the public in 2006 and HoverRace.com maintains a version which is still under active development.
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with cheats, which were all attempts to maintain the number of current players as well as bringing in new ones.
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community has been somewhat sinusoidal; there are periods of long activity followed by relatively quiet times.
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From 2006 to summer 2008, little development was done on the source code. Without an active
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has similar goals, and made an alpha release in December 2008.
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https://raw.github.com/HoverRace/HoverRace/master/license.txt
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After the original source code was released the developer of
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and tools are available to assist in formatting, such as
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Commercial video games with freely available source code
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1.23, with some changes such as chat sounds, various
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Since 2001, the activity of the 92:Learn how and when to remove this message 515:was originally a third party add-on for 556: 801:: CS1 maint: archived copy as title ( 794: 711:: CS1 maint: archived copy as title ( 704: 672:: CS1 maint: archived copy as title ( 665: 504:for graphics and audio respectively. 429:is now defunct, as a new fork called 7: 350:adding citations to reliable sources 853:HoverRace.com's development website 254:connections and does not require a 42:Please consider converting them to 14: 728:source code from the version 1.01 421:, intending to fork the original 322: 218:created by GrokkSoft in 1996 as 20: 46:to ensure the article remains 1: 925:Watercraft racing video games 890:Formerly proprietary software 437:is a fork of HoverRace.com's 753:"Roadmap – HoverRace – Trac" 619:"GamePro Online: Exclusives" 567:. 1997-02-27. Archived from 488:HoverRace.com had plans for 468:1.23, based on the original 946: 530:but later became known as 452:, a clone of the original 114: 448:2009 saw the release of 238:forbids commercial use. 224:online multiplayer game 565:"Online Gaming Review" 410:source code repository 346:improve this section 910:Racing video games 863:2015-12-22 at the 300:social engineering 629:on 6 October 1999 382: 381: 374: 216:racing video game 207: 206: 188:Racing video game 177: 172: 102: 101: 94: 52:Several templates 937: 880:1996 video games 836: 835: 833: 832: 823:. Archived from 813: 807: 806: 800: 792: 790: 789: 780:. Archived from 774: 768: 767: 765: 764: 755:. Archived from 749: 743: 742: 735: 729: 723: 717: 716: 710: 702: 700: 699: 690:. Archived from 684: 678: 677: 671: 663: 661: 660: 651:. Archived from 645: 639: 638: 636: 634: 625:. Archived from 615: 609: 608: 603:. Archived from 597: 591: 586: 580: 579: 577: 576: 561: 377: 370: 366: 363: 357: 326: 318: 314:As orphaned work 175: 174:February 7, 1997 170: 119: 107: 97: 90: 86: 83: 77: 75: 64: 24: 23: 16: 945: 944: 940: 939: 938: 936: 935: 934: 915:Shareware games 870: 869: 865:Wayback Machine 844: 839: 830: 828: 821:hoverrace.co.uk 815: 814: 810: 793: 787: 785: 778:"Archived copy" 776: 775: 771: 762: 760: 751: 750: 746: 739:"Hoverx Devlog" 737: 736: 732: 726:source-1.01.zip 724: 720: 703: 697: 695: 688:"Archived copy" 686: 685: 681: 664: 658: 656: 649:"Archived copy" 647: 646: 642: 632: 630: 623:www.gamepro.com 617: 616: 612: 599: 598: 594: 587: 583: 574: 572: 563: 562: 558: 554: 540: 510: 477:playable under 462: 378: 367: 361: 358: 343: 327: 316: 277: 269: 244: 173: 105: 104:1996 video game 98: 87: 81: 78: 66: 55: 41: 25: 21: 12: 11: 5: 943: 941: 933: 932: 927: 922: 917: 912: 907: 902: 897: 895:Freeware games 892: 887: 882: 872: 871: 868: 867: 855: 850: 843: 842:External links 840: 838: 837: 808: 769: 744: 730: 718: 679: 640: 610: 607:on 2003-08-26. 592: 581: 555: 553: 550: 549: 548: 539: 536: 509: 506: 461: 458: 427:HoverRace Plus 419:HoverRace Plus 380: 379: 330: 328: 321: 315: 312: 276: 270: 268: 265: 243: 240: 205: 204: 195: 191: 190: 185: 179: 178: 167: 163: 162: 157: 151: 150: 147: 141: 140: 137: 131: 130: 127: 121: 120: 112: 111: 103: 100: 99: 44:full citations 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 942: 931: 930:Windows games 928: 926: 923: 921: 918: 916: 913: 911: 908: 906: 903: 901: 898: 896: 893: 891: 888: 886: 883: 881: 878: 877: 875: 866: 862: 859: 856: 854: 851: 849: 848:HoverRace.com 846: 845: 841: 827:on 2020-08-05 826: 822: 818: 812: 809: 804: 798: 784:on 2015-12-22 783: 779: 773: 770: 759:on 2008-11-21 758: 754: 748: 745: 740: 734: 731: 727: 722: 719: 714: 708: 694:on 2011-07-12 693: 689: 683: 680: 675: 669: 655:on 2006-10-30 654: 650: 644: 641: 628: 624: 620: 614: 611: 606: 602: 601:"Start Me up" 596: 593: 590: 585: 582: 571:on 1997-02-27 570: 566: 560: 557: 551: 547: 546: 542: 541: 537: 535: 533: 529: 525: 520: 518: 514: 507: 505: 503: 499: 495: 491: 486: 484: 480: 479:Windows Vista 476: 471: 467: 460:HoverRace.com 459: 457: 455: 451: 446: 444: 440: 436: 432: 428: 425:source code. 424: 420: 415: 411: 406: 403: 398: 394: 391: 387: 384:As there was 376: 373: 365: 355: 351: 347: 341: 340: 336: 331:This section 329: 325: 320: 319: 313: 311: 309: 305: 301: 297: 292: 289: 284: 281: 274: 271: 266: 264: 260: 257: 253: 248: 241: 239: 237: 233: 229: 225: 221: 217: 213: 212: 203: 199: 198:Single-player 196: 192: 189: 186: 184: 180: 168: 164: 161: 158: 156: 152: 148: 146: 142: 138: 136: 132: 128: 126: 122: 118: 113: 108: 96: 93: 85: 73: 72:documentation 69: 62: 61:documentation 58: 53: 49: 45: 40: 38: 34: 29:This article 27: 18: 17: 829:. 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Index

bare URLs
link rot
full citations
verifiable
Several templates
reFill
documentation
Citation bot
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Developer(s)
Publisher(s)
Designer(s)
Platform(s)
Windows
Genre(s)
Racing video game
Single-player
multiplayer
racing video game
shareware
online multiplayer game
source code
License
source code
dial-up
server
social engineering
GamePro

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