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jMonkeyEngine

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Version 0.1 to 2.0 of jMonkeyEngine marks the time from when the project was first established in 2003, until the last 2.0 version was released in 2008. When the original core developers gradually discontinued work on the project throughout the end of 2007 and the beginning of 2008, Version 2.0 had
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The first preview release of jME3 in early 2009 drew positive attention from many members in the community, and the majority agreed that this new branch would be the official successor to jME 2.0. From there on, all the formalities were sorted out between the previous core developers and the new.
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from jMonkeyEngine by Joshua Slack and Rikard Herlitz due to what they perceived as irreconcilable issues with naming, provenance, licensing, and community structure in that engine, as well as a desire to back a powerful open-source Java engine with organized corporate support.
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Since the departure of jME's core developers in late 2008, the codebase remained practically stagnant for several months. The community continued to commit patches, but the project was not moving in any clear direction. Development on Version 3.0 started as an experiment.
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The first Alpha of jMonkeyEngine 3 is released. The same date marked the first Alpha release of the jMonkeyEngine SDK, only a few months after the first planning stages. The "jMonkeyEngine SDK" has since become the default product download recommended to all jME3
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The project sees a new beginning in the official jMonkeyEngine 3.0 branch, initially designed and developed solely by Kirill Vainer. Management responsibilities are picked up by Erlend Sogge Heggen, shortly later accompanied by Skye
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Initial work on jMonkeyEngine was begun by Mark Powell (aka MojoMonkey) as a side project to see if a fully featured graphics API could be written in Java. Much of the early work on the API was inspired by David Eberly's C++ book
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Since March 5th, 2016, the SDK is no longer officially supported by the core team. It is still being actively maintained by the community. The term "jMonkeyPlatform" is also used interchangeably with "jMonkeyEngine 3 SDK."
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Kirill Vainer "shadowislord" starts a new branch in the official jMonkeyEngine repository and commits the first publicly available code for jMonkeyEngine 3.0. Soon after, the branch was renamed to reflect its "test"
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The jMonkeyEngine website was completely re-designed. A new domain, jmonkeyengine.org, is dedicated to all project and community activities. The old jmonkeyengine.com is re-purposed as a product promotion
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Mark was joined by Joshua Slack (aka Renanse) and together over the following two years, with the help of other community contributors, a commercially viable API was developed.
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and continue to be freely available. However, a subset of Ardor3D called "JogAmp's Ardor3D Continuation" was still actively maintained by Julien Gouesse as of 2014.
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jMonkeyEngine 3 SDK Stable is released. In spite of being technically stable for a long time, the official 3.0 SDK release was delayed until February 2014.
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not yet been made officially stable. The code-base became adopted for commercial use and was most popular with the engine's community at the time.
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The first public release came January 2, 2009, with new releases following every few months thereafter. In 2011, Ardor3D was used in the
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jMonkeyEngine 3 SDK Beta is released. Stable update track is introduced as an alternative to downloading bleeding edge nightly builds.
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like the official jMonkeyEngine 3 SDK, it becomes a higher-level game development environment with multiple graphical components.
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capabilities. Alongside the default NetBeans update centers, the SDK has its own plugin repository and a selection between stable
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Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed.
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On March 11, 2014, Joshua Slack announced that the project would be abandoned, although the software itself would remain under
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jMonkeyEngine helps to improve the lack of full featured graphics engines written in Java. The project has evolved over time.
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NASA, Jet Propulsion Laboratory and California Institute of Technology (September 17, 2009).
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Joshua Slack announces to step back from active development of the jMonkeyEngine.
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as its default renderer, and also supports another renderer based on
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Finalist in PacktPub Open Source Graphics Software Award 2010
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Free software programmed in Java (programming language)
1447:"Interview: 4realms - Dossiers / Chroniques RPG France" 1309:. EngageDigital / Authored by Alicia Ashby. 2010-09-16. 995:"Southern Illinois University Game Development Class" 2863: 2787: 2636: 2571: 2555: 2544: 2519: 2388: 2204: 2098: 2067: 2058: 1396:"Indie Game Pick: Grappling Hook (Speed Run Games)" 1362:. Christian Teister via IndieDB. 18 September 2009. 376: 364: 352: 340: 328: 318: 287: 261: 247: 1335:"Swedish SLX Games Takes First 3D MMO To Facebook" 1113:. jMonkeyEngine forum. 2009-04-01. Archived from 1023:"Press Coverage of Georgia Tech Student Projects" 953:"Nord, a jME-powered MMOG developed by SLX Games" 1706:. jMonkeyEngine Blog. 2010-09-07. Archived from 1621:"Making an indie hit: New Star Soccer uncovered" 866:Ardor3D began life on September 23, 2008, as a 1974: 886:for visualizing terrain and rover movement. 8: 470:By itself, jMonkeyEngine is a collection of 233: 1337:. ArcticStartup. 2010-09-22. Archived from 53:Learn how and when to remove these messages 2552: 2064: 1981: 1967: 1959: 1948: 1898:"Official homepage and Github for Ardor3D" 1731:. PacktPub. September 2010. Archived from 1600:www.github.com/assofohdz/Subspace-Infinity 1398:. Indie Games – The Weblog. Archived from 307: 232: 1375:"What It Says On The Tin: Grappling Hook" 221:Learn how and when to remove this message 203:Learn how and when to remove this message 101:Learn how and when to remove this message 1883:"JogAmp's Ardor3D Continuation overview" 902: 698:, showing jMonkeyEngine's capabilities 680: 665: 649: 633: 617: 601: 571: 556: 536: 450:jMonkeyEngine is community-centric and 403:) is an open-source and cross-platform 1654: 1644: 1282:"jMonkeyEngine 3 SDK Stable released!" 439:(currently in alpha testing). It uses 139:Please improve this article by adding 2921:Java (programming language) libraries 1307:"SLX Games Launches Nord on Facebook" 1206:. jMonkeyEngine Forum. Archived from 1062:. jMonkeyEngine forum. Archived from 738:, created by an independent developer 7: 1896:Julien Gouesse (November 22, 2014). 1866:Julien Gouesse (November 22, 2014). 1321:"Nord: 3D Virtual World on Facebook" 1284:. jMonkeyEngine Blog. Archived from 1258:. jMonkeyEngine Blog. Archived from 1232:. jMonkeyEngine Blog. Archived from 1180:. jMonkeyEngine Blog. Archived from 1154:. jMonkeyEngine Blog. Archived from 1010:Software Aspects of Game Development 415:. It can be used to write games for 1789:"Interactive 3D Mars Visualization" 1753:Joshua Slack (September 23, 2008). 1421:"Drohtin – The indie strategy Game" 1256:"jMonkeyEngine3 SDK Beta released!" 1139:. jMonkeyEngine GoogleCode Project. 1280:Erlend Sogge Heggen (2014-02-15). 1228:Erlend Sogge Heggen (2010-09-07). 1176:Erlend Sogge Heggen (2010-05-17). 1150:Erlend Sogge Heggen (2009-06-24). 778:game, created by Black Torch Games 483:integrated development environment 14: 1911:Julien Gouesse (March 17, 2014). 1881:Julien Gouesse (August 2, 2014). 957:See website footer for reference. 710:massively multiplayer online game 686:Projects powered by jMonkeyEngine 668: 653: 637: 621: 605: 589: 559: 544: 524: 492:, enabling graphical editors and 34:This article has multiple issues. 1801:from the original on 2021-12-12. 1729:"PacktPub nominees announcement" 1572:"Lightspeed Frontier | IGDB.com" 1552:lightspeedfrontier.gamepedia.com 268:3.6.1 / June 23, 2023 239: 117: 64: 23: 1839:Joshua Slack (March 11, 2014). 1812:Joshua Slack (March 11, 2014). 42:or discuss these issues on the 2931:Software using the BSD license 1704:"JavaOne blogpost with videos" 1673:"JavaOne presentation keynote" 1360:"Grappling Hook IndieDB entry" 460:software development kit (SDK) 1: 2699:Lightweight Java Game Library 441:Lightweight Java Game Library 141:secondary or tertiary sources 2045:List of visual novel engines 1423:. 2014-01-22. Archived from 1254:Normen Hansen (2011-10-22). 1202:Normen Hansen (2010-02-01). 1135:Kirill Vainer (2009-04-01). 911:"jMonkeyEngine 3.6.1-stable" 16:Open source Java game engine 2011:First-person shooter engine 1453:(in French). Archived from 1394:Michael Rose (2009-10-03). 1230:"Complete website redesign" 1178:"First jME3 Alpha released" 1152:"New Branch and Management" 1137:"New Branch and Management" 1086:"At the end of the tour..." 1084:Joshua Slack (2008-08-14). 1058:Joshua Slack (2008-08-15). 1041:"Betaville Project at BxmC" 670:February 15, 2014 639:September 7, 2010 454:. It is released under the 2947: 1619:MCV Editors (2019-05-15). 1373:John Walker (2009-09-24). 655:October 22, 2011 2906:Free 3D graphics software 2001: 1323:. Beta Games. 2010-09-19. 854:JavaOne 2008 Presentation 828:RPGs by Phr00t's Software 561:August 15, 2008 283: 257: 238: 794:, created by Epaga Games 488:The SDK is based on the 1772:NASA (March 19, 2014). 1500:"Skullstone | IGDB.com" 746:real-time strategy game 607:June 24, 2009 591:April 1, 2009 516:jMonkeyEngine 0.1 – 2.0 270:; 14 months ago 73:Some of this article's 2023:Game engine recreation 1755:"A new focus: Ardor3D" 699: 623:May 17, 2010 128:relies excessively on 2734:Platinum Arts Sandbox 2579:Adventure Game Studio 1687:"Presentation slides" 693: 540:3D Game Engine Design 500:or nightly updates. 479:game development tool 2380:Visual3D Game Engine 2035:Game creation system 2649:Blender Game Engine 2481:Pixel Game Maker MV 1919:on December 2, 2014 1820:on December 2, 2014 1524:"Spoxel | IGDB.com" 838:football video game 798:Lightspeed Frontier 472:computing libraries 466:jMonkeyEngine 3 SDK 235: 2926:Video game engines 2901:3D scenegraph APIs 2654:Bork3D Game Engine 1761:on April 10, 2016. 1657:has generic name ( 1380:Rock Paper Shotgun 822:randomly generated 792:sandbox video game 708:, a browser-based 700: 481:. Coupled with an 2911:Free game engines 2883: 2882: 2879: 2878: 2779:Wintermute Engine 2540: 2539: 2401:Amazon Lumberyard 2196:Zillions of Games 1913:"Ardor3D, JOGL 2" 1847:on April 10, 2016 1451:www.rpgfrance.com 810:space fighter MMO 804:Subspace Infinity 759:role-playing game 577:jMonkeyEngine 3.0 546:January 2004 490:NetBeans Platform 411:games written in 390: 389: 253:The jME core team 231: 230: 223: 213: 212: 205: 187: 111: 110: 103: 57: 2938: 2553: 2506:UbiArt Framework 2471:Nvidia GameWorks 2065: 1983: 1976: 1969: 1960: 1952: 1947: 1946: 1944:Official website 1929: 1928: 1926: 1924: 1915:. Archived from 1908: 1902: 1901: 1893: 1887: 1886: 1878: 1872: 1871: 1863: 1857: 1856: 1854: 1852: 1843:. Archived from 1836: 1830: 1829: 1827: 1825: 1816:. Archived from 1809: 1803: 1802: 1784: 1778: 1777: 1769: 1763: 1762: 1757:. 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935:"JMONKEYENGINE" 933: 932: 928: 919: 917: 909: 908: 904: 899: 864: 851: 833:New Star Soccer 776:dungeon crawler 754:, a 3D fantasy 688: 673: 671: 669: 658: 656: 654: 642: 640: 638: 626: 624: 622: 610: 608: 606: 594: 592: 590: 579: 564: 562: 560: 549: 547: 545: 529: 527: 525: 518: 510: 468: 456:New BSD license 407:for developing 380: 371:New BSD license 314: 296: 279: 274: 272: 269: 227: 216: 215: 214: 209: 198: 192: 189: 152:"JMonkeyEngine" 146: 144: 138: 134:primary sources 122: 107: 96: 90: 87: 84: 69: 28: 24: 17: 12: 11: 5: 2944: 2942: 2934: 2933: 2928: 2923: 2918: 2913: 2908: 2903: 2898: 2888: 2887: 2881: 2880: 2877: 2876: 2874: 2873: 2871:Open 3D Engine 2867: 2865: 2861: 2860: 2858: 2857: 2852: 2847: 2842: 2837: 2832: 2827: 2822: 2817: 2812: 2807: 2802: 2797: 2791: 2789: 2785: 2784: 2782: 2781: 2776: 2771: 2766: 2761: 2756: 2751: 2746: 2741: 2736: 2731: 2726: 2721: 2716: 2711: 2706: 2701: 2696: 2691: 2686: 2681: 2676: 2671: 2666: 2661: 2656: 2651: 2646: 2640: 2638: 2634: 2633: 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github.com/jMonkeyEngine/jmonkeyengine
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