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Version 0.1 to 2.0 of jMonkeyEngine marks the time from when the project was first established in 2003, until the last 2.0 version was released in 2008. When the original core developers gradually discontinued work on the project throughout the end of 2007 and the beginning of 2008, Version 2.0 had
585:
The first preview release of jME3 in early 2009 drew positive attention from many members in the community, and the majority agreed that this new branch would be the official successor to jME 2.0. From there on, all the formalities were sorted out between the previous core developers and the new.
870:
from jMonkeyEngine by Joshua Slack and Rikard
Herlitz due to what they perceived as irreconcilable issues with naming, provenance, licensing, and community structure in that engine, as well as a desire to back a powerful open-source Java engine with organized corporate support.
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Since the departure of jME's core developers in late 2008, the codebase remained practically stagnant for several months. The community continued to commit patches, but the project was not moving in any clear direction. Development on
Version 3.0 started as an experiment.
634:
The first Alpha of jMonkeyEngine 3 is released. The same date marked the first Alpha release of the jMonkeyEngine SDK, only a few months after the first planning stages. The "jMonkeyEngine SDK" has since become the default product download recommended to all jME3
618:
The project sees a new beginning in the official jMonkeyEngine 3.0 branch, initially designed and developed solely by Kirill Vainer. Management responsibilities are picked up by Erlend Sogge Heggen, shortly later accompanied by Skye
537:
Initial work on jMonkeyEngine was begun by Mark Powell (aka MojoMonkey) as a side project to see if a fully featured graphics API could be written in Java. Much of the early work on the API was inspired by David Eberly's C++ book
503:
Since March 5th, 2016, the SDK is no longer officially supported by the core team. It is still being actively maintained by the community. The term "jMonkeyPlatform" is also used interchangeably with "jMonkeyEngine 3 SDK."
602:
Kirill Vainer "shadowislord" starts a new branch in the official jMonkeyEngine repository and commits the first publicly available code for jMonkeyEngine 3.0. Soon after, the branch was renamed to reflect its "test"
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The jMonkeyEngine website was completely re-designed. A new domain, jmonkeyengine.org, is dedicated to all project and community activities. The old jmonkeyengine.com is re-purposed as a product promotion
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Mark was joined by Joshua Slack (aka
Renanse) and together over the following two years, with the help of other community contributors, a commercially viable API was developed.
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and continue to be freely available. However, a subset of Ardor3D called "JogAmp's Ardor3D Continuation" was still actively maintained by Julien
Gouesse as of 2014.
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jMonkeyEngine 3 SDK Stable is released. In spite of being technically stable for a long time, the official 3.0 SDK release was delayed until
February 2014.
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not yet been made officially stable. The code-base became adopted for commercial use and was most popular with the engine's community at the time.
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The first public release came
January 2, 2009, with new releases following every few months thereafter. In 2011, Ardor3D was used in the
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jMonkeyEngine 3 SDK Beta is released. Stable update track is introduced as an alternative to downloading bleeding edge nightly builds.
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like the official jMonkeyEngine 3 SDK, it becomes a higher-level game development environment with multiple graphical components.
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capabilities. Alongside the default NetBeans update centers, the SDK has its own plugin repository and a selection between stable
458:. It is used by several commercial game studios and educational institutions. The default jMonkeyEngine 3 comes integrated with a
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Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed.
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On March 11, 2014, Joshua Slack announced that the project would be abandoned, although the software itself would remain under
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jMonkeyEngine helps to improve the lack of full featured graphics engines written in Java. The project has evolved over time.
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NASA, Jet
Propulsion Laboratory and California Institute of Technology (September 17, 2009).
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Joshua Slack announces to step back from active development of the jMonkeyEngine.
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970:"bbgsite.com's review of Poisonville, a browser-based MMOFPS powered by jME"
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1548:"About Lightspeed Frontier | Lightspeed Frontier Official Wiki @ Gamepedia"
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as its default renderer, and also supports another renderer based on
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1476:"Skullstone - Dungeon Crawler in Development | News @ RPGWatch"
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Finalist in PacktPub Open Source
Graphics Software Award 2010
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1204:"First jME3 SDK Alpha released, aka jMonkeyPlatform Alpha-1"
1424:
952:
1868:"JogAmp's Ardor3D Continuation user's guide is available"
1774:"NASA VERVE: Interactive 3D Visualization within Eclipse"
1596:"Subspace Infinity Source Repository | Github Repository"
2916:
Free software programmed in Java (programming language)
1447:"Interview: 4realms - Dossiers / Chroniques RPG France"
1309:. EngageDigital / Authored by Alicia Ashby. 2010-09-16.
995:"Southern Illinois University Game Development Class"
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1396:"Indie Game Pick: Grappling Hook (Speed Run Games)"
1362:. Christian Teister via IndieDB. 18 September 2009.
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1335:"Swedish SLX Games Takes First 3D MMO To Facebook"
1113:. jMonkeyEngine forum. 2009-04-01. Archived from
1023:"Press Coverage of Georgia Tech Student Projects"
953:"Nord, a jME-powered MMOG developed by SLX Games"
1706:. jMonkeyEngine Blog. 2010-09-07. Archived from
1621:"Making an indie hit: New Star Soccer uncovered"
866:Ardor3D began life on September 23, 2008, as a
1974:
886:for visualizing terrain and rover movement.
8:
470:By itself, jMonkeyEngine is a collection of
233:
1337:. ArcticStartup. 2010-09-22. Archived from
53:Learn how and when to remove these messages
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1981:
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1959:
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1898:"Official homepage and Github for Ardor3D"
1731:. PacktPub. September 2010. Archived from
1600:www.github.com/assofohdz/Subspace-Infinity
1398:. Indie Games – The Weblog. Archived from
307:
232:
1375:"What It Says On The Tin: Grappling Hook"
221:Learn how and when to remove this message
203:Learn how and when to remove this message
101:Learn how and when to remove this message
1883:"JogAmp's Ardor3D Continuation overview"
902:
698:, showing jMonkeyEngine's capabilities
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450:jMonkeyEngine is community-centric and
403:) is an open-source and cross-platform
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1282:"jMonkeyEngine 3 SDK Stable released!"
439:(currently in alpha testing). It uses
139:Please improve this article by adding
2921:Java (programming language) libraries
1307:"SLX Games Launches Nord on Facebook"
1206:. jMonkeyEngine Forum. Archived from
1062:. jMonkeyEngine forum. Archived from
738:, created by an independent developer
7:
1896:Julien Gouesse (November 22, 2014).
1866:Julien Gouesse (November 22, 2014).
1321:"Nord: 3D Virtual World on Facebook"
1284:. jMonkeyEngine Blog. Archived from
1258:. jMonkeyEngine Blog. Archived from
1232:. jMonkeyEngine Blog. Archived from
1180:. jMonkeyEngine Blog. Archived from
1154:. jMonkeyEngine Blog. Archived from
1010:Software Aspects of Game Development
415:. It can be used to write games for
1789:"Interactive 3D Mars Visualization"
1753:Joshua Slack (September 23, 2008).
1421:"Drohtin – The indie strategy Game"
1256:"jMonkeyEngine3 SDK Beta released!"
1139:. jMonkeyEngine GoogleCode Project.
1280:Erlend Sogge Heggen (2014-02-15).
1228:Erlend Sogge Heggen (2010-09-07).
1176:Erlend Sogge Heggen (2010-05-17).
1150:Erlend Sogge Heggen (2009-06-24).
778:game, created by Black Torch Games
483:integrated development environment
14:
1911:Julien Gouesse (March 17, 2014).
1881:Julien Gouesse (August 2, 2014).
957:See website footer for reference.
710:massively multiplayer online game
686:Projects powered by jMonkeyEngine
668:
653:
637:
621:
605:
589:
559:
544:
524:
492:, enabling graphical editors and
34:This article has multiple issues.
1801:from the original on 2021-12-12.
1729:"PacktPub nominees announcement"
1572:"Lightspeed Frontier | IGDB.com"
1552:lightspeedfrontier.gamepedia.com
268:3.6.1 / June 23, 2023
239:
117:
64:
23:
1839:Joshua Slack (March 11, 2014).
1812:Joshua Slack (March 11, 2014).
42:or discuss these issues on the
2931:Software using the BSD license
1704:"JavaOne blogpost with videos"
1673:"JavaOne presentation keynote"
1360:"Grappling Hook IndieDB entry"
460:software development kit (SDK)
1:
2699:Lightweight Java Game Library
441:Lightweight Java Game Library
141:secondary or tertiary sources
2045:List of visual novel engines
1423:. 2014-01-22. Archived from
1254:Normen Hansen (2011-10-22).
1202:Normen Hansen (2010-02-01).
1135:Kirill Vainer (2009-04-01).
911:"jMonkeyEngine 3.6.1-stable"
16:Open source Java game engine
2011:First-person shooter engine
1453:(in French). Archived from
1394:Michael Rose (2009-10-03).
1230:"Complete website redesign"
1178:"First jME3 Alpha released"
1152:"New Branch and Management"
1137:"New Branch and Management"
1086:"At the end of the tour..."
1084:Joshua Slack (2008-08-14).
1058:Joshua Slack (2008-08-15).
1041:"Betaville Project at BxmC"
670:February 15, 2014
639:September 7, 2010
454:. It is released under the
2947:
1619:MCV Editors (2019-05-15).
1373:John Walker (2009-09-24).
655:October 22, 2011
2906:Free 3D graphics software
2001:
1323:. Beta Games. 2010-09-19.
854:JavaOne 2008 Presentation
828:RPGs by Phr00t's Software
561:August 15, 2008
283:
257:
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794:, created by Epaga Games
488:The SDK is based on the
1772:NASA (March 19, 2014).
1500:"Skullstone | IGDB.com"
746:real-time strategy game
607:June 24, 2009
591:April 1, 2009
516:jMonkeyEngine 0.1 – 2.0
270:; 14 months ago
73:Some of this article's
2023:Game engine recreation
1755:"A new focus: Ardor3D"
699:
623:May 17, 2010
128:relies excessively on
2734:Platinum Arts Sandbox
2579:Adventure Game Studio
1687:"Presentation slides"
693:
540:3D Game Engine Design
500:or nightly updates.
479:game development tool
2380:Visual3D Game Engine
2035:Game creation system
2649:Blender Game Engine
2481:Pixel Game Maker MV
1919:on December 2, 2014
1820:on December 2, 2014
1524:"Spoxel | IGDB.com"
838:football video game
798:Lightspeed Frontier
472:computing libraries
466:jMonkeyEngine 3 SDK
235:
2926:Video game engines
2901:3D scenegraph APIs
2654:Bork3D Game Engine
1761:on April 10, 2016.
1657:has generic name (
1380:Rock Paper Shotgun
822:randomly generated
792:sandbox video game
708:, a browser-based
700:
481:. Coupled with an
2911:Free game engines
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2882:
2879:
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2779:Wintermute Engine
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2401:Amazon Lumberyard
2196:Zillions of Games
1913:"Ardor3D, JOGL 2"
1847:on April 10, 2016
1451:www.rpgfrance.com
810:space fighter MMO
804:Subspace Infinity
759:role-playing game
577:jMonkeyEngine 3.0
546:January 2004
490:NetBeans Platform
411:games written in
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1032:
1029:on 2008-01-14.
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1710:on 2011-07-26
1709:
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1692:. Oracle/Sun.
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1427:on 2014-01-13
1426:
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1402:on 2010-01-31
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1210:on 2010-09-30
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976:on 2012-03-10
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840:, created by
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395:(abbreviated
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393:jMonkeyEngine
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154: –
153:
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148:Find sources:
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126:This article
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2333:Silent Storm
2332:
2317:Retro Engine
2297:MT Framework
2126:Genie Engine
1990:Game engines
1955:
1921:. Retrieved
1917:the original
1906:
1891:
1876:
1861:
1849:. Retrieved
1845:the original
1834:
1822:. Retrieved
1818:the original
1807:
1792:
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1748:
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1723:
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1624:
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1599:
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1575:
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1555:. Retrieved
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1531:. Retrieved
1527:
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1503:
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1479:
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1455:the original
1450:
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1425:the original
1415:
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1400:the original
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1339:the original
1329:
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1234:the original
1223:
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1197:
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1171:
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1156:the original
1145:
1130:
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1105:
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1064:the original
1053:
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1035:
1027:the original
1017:
1009:
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999:the original
989:
978:. Retrieved
974:the original
964:
956:
947:
938:
929:
918:. Retrieved
914:
905:
891:zlib license
888:
873:
865:
862:Ardor3D fork
831:
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813:
803:
797:
781:
764:
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729:first-person
722:
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584:
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429:Raspberry Pi
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249:Developer(s)
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199:
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180:
173:
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159:
147:
127:
97:
88:
77:
50:
43:
37:
36:Please help
33:
2669:Game Editor
2548:open-source
2302:PhyreEngine
2186:Voxel Space
2156:Reality Lab
2116:Dark Engine
2060:Proprietary
2006:Source port
1655:|last=
836:, a mobile
756:cooperative
736:puzzle game
635:developers.
452:open-source
445:Java OpenGL
405:game engine
359:Game engine
78:may not be
2890:Categories
2835:PlayCanvas
2602:Game-Maker
2476:Panta Rhei
2441:Fox Engine
2277:HeroEngine
2161:RenderWare
1739:2010-11-04
1714:2010-11-04
1638:2023-04-27
1605:2018-05-09
1581:2018-03-11
1557:2018-03-11
1533:2018-03-11
1509:2017-07-27
1485:2017-07-27
1461:2017-07-27
1431:2014-01-14
1406:2010-11-06
1345:2010-11-05
1292:2015-09-20
1266:2012-02-10
1240:2010-11-04
1214:2011-01-16
1188:2010-11-04
1162:2009-12-07
1121:2013-04-23
1096:2009-08-12
1070:2009-08-12
1005:2013-12-14
980:2010-11-04
920:2023-06-30
915:github.com
897:References
826:open-world
765:Skullstone
696:Skullstone
674:2014-02-15
659:2011-10-22
643:2010-09-07
627:2010-05-17
611:2009-06-24
595:2009-04-01
565:2008-08-15
347:Java (JVM)
319:Written in
289:Repository
275:2023-06-23
193:April 2016
163:newspapers
130:references
91:April 2016
39:improve it
2684:id Tech 4
2679:id Tech 3
2628:Stratagus
2563:Z-machine
2527:id Tech 7
2486:RE Engine
2451:id Tech 6
2446:id Tech 5
2416:Construct
2396:4A Engine
2292:Marmalade
2287:Leadwerks
2272:GameSalad
2262:Frostbite
2227:CryEngine
2217:C4 Engine
2166:RPG Maker
2121:GameMaker
2111:Clickteam
2080:Freescape
2075:Filmation
1923:March 26,
1851:March 26,
1824:March 26,
1647:cite news
1633:1469-4832
1060:"a break"
880:NASA Ames
849:Reception
718:Skygoblin
712:(MMO) on
476:low-level
45:talk page
2674:GDevelop
2621:Quake II
2607:OHRRPGCE
2546:Free and
2501:Source 2
2491:Snowdrop
2411:Buildbox
2406:Bitsquid
2327:Shark 3D
2267:Gamebryo
2252:Euphoria
2141:LithTech
2085:Gold Box
2040:Game IDE
1799:Archived
1576:IGDB.com
1528:IGDB.com
1504:IGDB.com
884:NASA JPL
808:top-down
771:-styled
714:Facebook
342:Platform
80:reliable
2850:Stencyl
2810:Horde3D
2805:GPUOpen
2795:Delta3D
2754:Solar2D
2749:Scratch
2719:Panda3D
2659:Cocos2d
2496:Stencyl
2461:Kynapse
2350:Unigine
2257:Flare3D
2131:GoldSrc
2050:id Tech
1794:YouTube
806:, a 2D
767:, a 3D
742:Drohtin
672: (
657: (
641: (
625: (
609: (
603:status.
593: (
563: (
550:2004-01
548: (
528: (
508:History
433:Android
417:Windows
377:Website
366:License
273: (
177:scholar
2855:Stride
2840:Raylib
2825:OpenFL
2815:libGDX
2769:Torque
2744:Ren'Py
2739:Pygame
2729:Plasma
2644:Away3D
2623:engine
2615:engine
2597:engine
2456:Ignite
2431:Defold
2426:Decima
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