Knowledge (XXG)

Jesper Juul (game researcher)

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is about his personal experiences of being an obsessive completionist and the frustration that results of it. It discusses the paradox that players seek out video games even though video games often make players unhappy.
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thesis concerned the rejection of narrative as a useful tool for understanding video games, and though Jesper Juul is often considered a
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Juul has also worked as a designer and programmer in video game and chat development, and participated in the
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and Computer games and Digital Textualities, one of the first academic conferences on video games.
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was published by MIT Press in 2005, and named by designer Ernest Adams as one of the "
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Website for Half-Real with sample chapters and a dictionary of video game theory.
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and the expansion of the video game audience in terms of both age and gender.
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degree in Nordic literature. He earned a PhD. in video game theory from the
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Ayoub, Nina C. "Screen Spleen". The Chronicle Review March 18, 2013.
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Juul is co-editor, with William Uricchio and Geoffrey Long, of the
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is a Danish game designer, educator, and theorist in the field of
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The Art of Failure: An Essay on the Pain of Playing Video Games
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A Casual Revolution: Reinventing Video Games and their Players
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Half-Real: Video Games between Real Rules and Fictional Worlds
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Half-Real: Video Games Between Real Rules and Fictional Worlds
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MIT School of Humanities, Arts, and Social Sciences faculty
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Simon Carless on Juul's 2006 Serious Games Summit keynote
185:"Video Games between Real Rules and Fictional Worlds" 235:"2010 IGF Nuovo Jury Releases Finalists Statement" 439:Academic staff of the IT University of Copenhagen 384:Wall Street Journal review of A Casual Revolution 62:Born in Denmark, in 1970, he graduated from the 364:Wall Street Journal Interview with Jesper Juul. 308:. Cambridge, Massachusetts: MIT Press. 2013. 288:. Cambridge, Massachusetts: MIT Press. 2009. 268:. Cambridge, Massachusetts: MIT Press. 2005. 8: 96:50 Books for Everyone in the Game Industry 47:Game Center, Comparative Media Studies at 389:Pop Matters review of A Casual revolution 374:The Guardian review of The Art of Failure 369:Excerpt from The Art of Failure on Salon. 333:." The Chronicle Review, March 18, 2013 156: 143:Juul runs a blog on video game theory, 409:Academic staff of Danmarks Designskole 26:. He is an associate professor at the 49:Massachusetts Institute of Technology 7: 379:Clive Thompson on The Art of Failure 53:Center for Computer Games Research 14: 43:He has previously worked at the 444:University of Copenhagen alumni 112:Juul says that his third book, 1: 129:. He co-organized the first 429:New York University faculty 419:Danish video game designers 72:IT University of Copenhagen 57:IT University of Copenhagen 460: 138:Independent Games Festival 64:University of Copenhagen 136:Juul is a judge at the 424:Video game researchers 344:Jesper Juul's website. 105:concerns the rise of 354:The Ludologist Blog. 28:Danish Design School 103:A Casual Revolution 45:New York University 215:"Game Studies 1/1" 114:The Art of Failure 66:where he earned a 24:video game studies 349:Jesper Juul's CV. 165:"NYU Game Center" 101:His second book, 451: 329:Nina C. Ayoub. " 319: 299: 279: 250: 249: 247: 246: 237:. Archived from 231: 225: 224: 222: 221: 211: 205: 202: 196: 195: 193: 192: 181: 175: 174: 172: 171: 161: 82:Though his 1999 78:Theoretical work 38:Playful Thinking 459: 458: 454: 453: 452: 450: 449: 448: 399: 398: 340: 326: 316: 302: 296: 282: 276: 262: 259: 254: 253: 244: 242: 233: 232: 228: 219: 217: 213: 212: 208: 203: 199: 190: 188: 183: 182: 178: 169: 167: 163: 162: 158: 153: 131:Nordic Game Jam 123: 80: 17: 16:Danish academic 12: 11: 5: 457: 455: 447: 446: 441: 436: 431: 426: 421: 416: 411: 401: 400: 397: 396: 391: 386: 381: 376: 371: 366: 361: 356: 351: 346: 339: 338:External links 336: 335: 334: 325: 322: 321: 320: 315:978-0262019057 314: 300: 295:978-0262013376 294: 280: 275:978-0262101103 274: 258: 255: 252: 251: 226: 206: 197: 176: 155: 154: 152: 149: 145:The Ludologist 140:Nuovo awards. 127:Indie Game Jam 122: 119: 79: 76: 15: 13: 10: 9: 6: 4: 3: 2: 456: 445: 442: 440: 437: 435: 432: 430: 427: 425: 422: 420: 417: 415: 414:Living people 412: 410: 407: 406: 404: 395: 392: 390: 387: 385: 382: 380: 377: 375: 372: 370: 367: 365: 362: 360: 357: 355: 352: 350: 347: 345: 342: 341: 337: 332: 331:Screen Spleen 328: 327: 323: 317: 311: 307: 306: 301: 297: 291: 287: 286: 281: 277: 271: 267: 266: 261: 260: 257:Books by Juul 256: 241:on 2014-02-22 240: 236: 230: 227: 216: 210: 207: 201: 198: 186: 180: 177: 166: 160: 157: 150: 148: 146: 141: 139: 134: 132: 128: 120: 118: 115: 110: 108: 104: 99: 97: 93: 89: 85: 77: 75: 73: 69: 65: 60: 58: 54: 50: 46: 41: 39: 36: 31: 29: 25: 21: 304: 284: 264: 243:. Retrieved 239:the original 229: 218:. Retrieved 209: 200: 189:. Retrieved 179: 168:. Retrieved 159: 142: 135: 124: 111: 107:casual games 100: 91: 81: 61: 42: 32: 19: 18: 187:. Half-Real 20:Jesper Juul 403:Categories 324:About Juul 245:2014-02-18 220:2014-02-18 191:2011-10-03 170:2014-02-18 151:References 121:Other work 88:ludologist 51:, and the 35:MIT Press 40:series. 55:at the 312:  292:  272:  310:ISBN 290:ISBN 270:ISBN 84:M.A. 68:M.A. 98:". 405:: 147:. 74:. 59:. 30:. 318:. 298:. 278:. 248:. 223:. 194:. 173:.

Index

video game studies
Danish Design School
MIT Press
Playful Thinking
New York University
Massachusetts Institute of Technology
Center for Computer Games Research
IT University of Copenhagen
University of Copenhagen
M.A.
IT University of Copenhagen
M.A.
ludologist
50 Books for Everyone in the Game Industry
A Casual Revolution
casual games
The Art of Failure
Indie Game Jam
Nordic Game Jam
Independent Games Festival
The Ludologist
"NYU Game Center"
"Video Games between Real Rules and Fictional Worlds"
"Game Studies 1/1"
"2010 IGF Nuovo Jury Releases Finalists Statement"
the original
Half-Real: Video Games between Real Rules and Fictional Worlds
ISBN
978-0262101103
A Casual Revolution: Reinventing Video Games and their Players

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