558:(BBS), where the boards' users made voluntary donations. Since shareware was not very profitable at the time, Miller developed a variation of the shareware model, dubbed the "Apogee model", in which only a fraction of the game would be made available to play for free on BBS. The game, upon completion, would display Miller's mailing address to the player and ask them to contact him to pay for that game, which would allow them to buy the rest of the game's "episodes". He applied this model to the
203:
rather chaotic, and essentially consist of a mad dash through waves of attacking enemies to pick up valuable objects and/or escape to the stairway. A major part of the game is careful conservation of gems and whips; sometimes it is better to allow an enemy to take a gem rather than use valuable whips that will be needed to break down walls blocking the exit.
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collects gems as they go; each time a monster touches them, they lose a gem and the monster dies. The character's main defense consists of whips which can be used to kill monsters and destroy certain walls, but each whip can only be used once. Some levels are generated randomly; these tend to be
38:
635:
stopped being distributed as shareware, but was still available commercially, and was then marketed as the third episode in the series, with episodes two and three moving up one place. For a time, the series consisted of seven commercial episodes (including the original
284:
The game was originally distributed as shareware. It was later expanded to consist of seven episodes, with only the first episode distributed as shareware, and the rest available commercially. The episodes are:
1929:
232:, but with less randomness and more reliance on the abilities of the player than on luck. Miller, fond of including backwards words in his games, came up with the name by spelling
160:
introduced the scheme of the first episode being free and charging money for additional episodes, a technique which defined the business model for Apogee and was adopted by other
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1974:
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was different from the original version, and incorporated 21 different levels, many of them from later games in the series, especially from
644:) distributed as shareware. During this time, to be able to buy the commercial episodes, the shareware episode had to be registered first.
198:
The object of the game is to survive numerous levels of attacking monsters and ultimately find the priceless
Magical Amulet of Kroz. The
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as a submission for a contest they were having, where it was published in 1988. The other two games were also published later on
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3.0. Later games in the series were written in Turbo Pascal 5.0. The game was implemented entirely in the 80×25 16 color
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In 1991, the other two episodes of the first trilogy were enhanced to their "II" versions, and the original
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concept, including the text mode implementation, was cloned by
Potomac Computer Systems for the
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At the same time, Miller, looking for other avenues to distribute his games, turned to the
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games, which also used the same shareware business model. The company later became
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s CodeQuest '87 programming contest in 1988, and came out number two overall.
574:. The game proved successful, with checks sent to Miller amounting to roughly
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over BBS while retaining the other two for sale. This shareware version of
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in 1990, before becoming the shareware episode of the second trilogy of
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87:
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1009:
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1103:"20 Years Of Evolution: Scott Miller And 3D Realms, Page 4 of 10"
1070:"20 Years Of Evolution: Scott Miller And 3D Realms, Page 2 of 10"
651:
stopped being available, being replaced by its enhanced version.
570:
was the first game to bear the name of Miller's one-man company,
234:
17:
1643:
1182:
623:, which became the shareware episode of the series as a whole.
37:
809:
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The games were discontinued in 1999. In March 2009, the whole
1639:
683:
for $ 500. By 2009, the source code was released under the
1930:
Commercial video games with freely available source code
839:"Gimme Your Money: A Half-Baked History of Shareware"
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93:
81:
71:
59:
47:
30:
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864:
554:model. Shareware was distributed freely through
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894:
892:
225:. Scott Miller tried to create a game that had
1837:ScubaVenture: The Search for Pirate's Treasure
1655:
1194:
699:game took top honors in the game category in
256:, using various characters in the computer's
8:
925:
923:
765:
730:
640:), plus an enhanced version of one of them (
1272:Commander Keen in Invasion of the Vorticons
1970:Video games developed in the United States
1722:
1662:
1648:
1640:
1201:
1187:
1179:
764:
712:
27:
1042:"Apogee: Where Wolfenstein got its start"
1035:
1033:
1031:
872:"Several old games released as Freeware"
537:, was sent in 1987 to the disk magazine
287:
150:'s first game. It was also published on
826:
1950:Pascal (programming language) software
512:Planned to be released in March 1991.
1777:Dangerous Dave in the Haunted Mansion
7:
832:
830:
717:
671:for $ 950. Later the source code of
708:
526:, were originally published in the
518:The first two games in the series,
142:. The first episode in the series,
931:"The Apogee FAQ - The Kroz Series"
215:games were inspired by an earlier
14:
1975:Video games with textual graphics
1265:Commander Keen in Goodbye, Galaxy
1040:Plante, Chris (26 October 2017).
906:"Shareware Game: Kingdom of Kroz"
732:
659:At one point the source code for
1101:Edwards, Benj (21 August 2009).
1068:Edwards, Benj (21 August 2009).
837:Hague, James (8 February 1999).
751:
746:
741:
736:
731:
615:In 1990, an enhanced version of
36:
933:. RinkWorks. 30 September 2005
663:could be purchased for $ 190,
502:The Underground Empire of Kroz
268:graphical characters from the
1:
1823:Commander Keen in Keen Dreams
1492:Duke Nukem: Manhattan Project
600:, was initially published in
276:, walls, monsters and items.
270:original IBM PC character set
264:characters, as well as some
1434:Xenophage: Alien Bloodsport
1371:Raptor: Call of the Shadows
1244:Blake Stone: Aliens of Gold
1159:3D Realms downloads, where
681:The Lost Adventures of Kroz
669:The Lost Adventures of Kroz
629:The Lost Adventures of Kroz
572:Apogee Software Productions
483:The Lost Adventures of Kroz
1991:
1830:Slordax: The Unknown Enemy
1251:Blake Stone: Planet Strike
582:and him receiving between
146:, was released in 1987 as
15:
1440:List of minor video games
784:2nd Place CodeQuest '87,
773:
770:
721:
718:
533:in 1987. The third game,
456:The Final Crusade of Kroz
400:
307:
35:
1279:Cosmo's Cosmic Adventure
675:was for sale for $ 400,
562:trilogy by sharing only
470:The Last Crusade of Kroz
227:some of the elements of
16:Not to be confused with
174:series was released as
134:video games created by
556:bulletin board systems
308:Original Kroz trilogy
1955:Roguelike video games
1619:Apogee Entertainment
596:, originally called
1809:Tiles of the Dragon
1527:Wrath: Aeon of Ruin
1130:"Big Blue Disk #47"
1010:"Big Blue Disk #35"
984:"Big Blue Disk #29"
958:"Big Blue Disk #20"
849:on 23 February 2020
767:
715:
401:Super Kroz Trilogy
393:Dungeons of Kroz II
272:, to represent the
178:by Apogee, and the
1506:Duke Nukem Forever
1222:As Apogee Software
908:. 15 November 1993
727:Shareware Magazine
713:
673:Kingdom of Kroz II
642:Kingdom of Kroz II
625:Kingdom of Kroz II
621:Kingdom of Kroz II
610:Super Kroz Trilogy
590:every single day.
363:Caverns of Kroz II
333:Kingdom of Kroz II
254:IBM PC compatibles
140:IBM PC compatibles
1907:
1906:
1846:
1845:
1637:
1636:
1629:Saber Interactive
1534:Kingpin: Reloaded
1457:Terminal Velocity
1385:Rise of the Triad
1343:Monuments of Mars
795:
794:
791:
790:(Kingdom of Kroz)
786:IBM PC compatible
763:
762:
759:
649:Kingdom of Kroz I
638:Kingdom of Kroz I
633:Kingdom of Kroz I
516:
515:
327:Kingdom of Kroz I
123:
122:
1982:
1920:1987 video games
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1664:
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1641:
1582:George Broussard
1230:Arctic Adventure
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1016:. September 1988
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845:. Archived from
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750:
749:
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685:GPL-2.0-or-later
619:was released as
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524:Dungeons of Kroz
373:Dungeons of Kroz
288:
274:player character
217:dungeon crawling
200:player character
188:GPL-2.0-or-later
182:was released as
40:
28:
1990:
1989:
1985:
1984:
1983:
1981:
1980:
1979:
1960:Shareware games
1910:
1909:
1908:
1903:
1872:
1868:JAM Productions
1863:Apogee Software
1842:
1782:
1755:
1712:
1673:
1668:
1638:
1633:
1607:
1591:
1565:
1444:
1378:Realms of Chaos
1217:
1207:
1163:can be obtained
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697:Kingdom of Kroz
693:
661:Kingdom of Kroz
657:
631:. The original
617:Kingdom of Kroz
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583:
579:
575:
568:Kingdom of Kroz
564:Kingdom of Kroz
535:Kingdom of Kroz
520:Caverns of Kroz
343:Caverns of Kroz
313:Kingdom of Kroz
282:
244:was written in
242:Kingdom of Kroz
209:
196:
148:Apogee Software
144:Kingdom of Kroz
130:is a series of
66:Apogee Software
43:
26:
25:1987 video game
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11:
5:
1988:
1986:
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1945:Freeware games
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1940:DOS-only games
1937:
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1912:
1911:
1905:
1904:
1902:
1901:
1896:
1894:Adrian Carmack
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1812:
1805:
1798:
1795:Shadow Knights
1790:
1788:
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1780:
1773:
1770:Dangerous Dave
1765:
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1761:Dangerous Dave
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1750:Catacomb Abyss
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1624:Embracer Group
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1560:Tempest Rising
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1523:
1516:
1509:
1502:
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1481:
1478:Balls of Steel
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1471:Shadow Warrior
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1423:
1420:Wolfenstein 3D
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1364:Pharaoh's Tomb
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1153:External links
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679:for $ 300 and
677:Return to Kroz
667:for $ 350 and
665:Return to Kroz
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598:Castle of Kroz
594:Return to Kroz
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420:Shrine of Kroz
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1587:Todd Replogle
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1464:Duke Nukem 3D
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1350:Mystic Towers
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1333:
1331:
1330:
1326:
1324:
1323:
1322:Major Stryker
1319:
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1309:
1308:
1307:Duke Nukem II
1304:
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1287:
1286:Crystal Caves
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1239:
1238:
1234:
1232:
1231:
1227:
1226:
1224:
1220:
1215:
1214:list of games
1211:
1204:
1199:
1197:
1192:
1190:
1185:
1184:
1181:
1175:
1171:
1170:
1166:
1164:
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1157:
1156:
1152:
1136:. August 1990
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787:
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780:Big Blue Disk
778:
777:
769:
729:
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1925:Apogee games
1889:John Carmack
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1816:Rescue Rover
1814:
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1802:Hovertank 3D
1800:
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1743:Catacomb 3-D
1741:
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1718:Gamer's Edge
1717:
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1678:Publications
1603:Build engine
1577:Scott Miller
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1554:Phantom Fury
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1449:As 3D Realms
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1413:Wacky Wheels
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1399:Secret Agent
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1392:ScubaVenture
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1336:Monster Bash
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1138:. Retrieved
1124:
1112:. Retrieved
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1079:. Retrieved
1073:
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1045:
1018:. Retrieved
1004:
992:. Retrieved
990:. March 1988
978:
966:. Retrieved
935:. Retrieved
910:. Retrieved
879:. Retrieved
851:. Retrieved
847:the original
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136:Scott Miller
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77:Scott Miller
61:Publisher(s)
54:Scott Miller
49:Developer(s)
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1884:John Romero
1858:id Software
1427:Word Rescue
1329:Math Rescue
964:. June 1988
771:Publication
719:Publication
655:Source code
608:games, the
580:US$ 100,000
238:backwards.
207:Development
180:source code
83:Platform(s)
73:Designer(s)
1914:Categories
1596:Technology
1548:Core Decay
1406:Stargunner
1300:Duke Nukem
1237:Bio Menace
912:4 November
843:Loonygames
821:References
815:Epic Games
576:US$ 80,000
506:Cancelled
291:Collection
186:under the
42:Screenshot
1935:DOS games
1851:Companies
1707:Diskworld
1513:Bombshell
1485:Max Payne
1357:Paganitzu
1293:Dark Ages
1210:3D Realms
1174:MobyGames
1108:Gamasutra
1075:Gamasutra
876:3D Realms
788:division
710:Reception
691:Reception
687:license.
552:shareware
190:license.
165:shareware
132:Roguelike
108:Roguelike
1965:Softdisk
1899:Tom Hall
1736:Catacomb
1727:Catacomb
1700:Loadstar
1693:Softdisk
1671:Softdisk
1520:Ion Fury
1140:14 March
1134:Softdisk
1114:11 March
1081:11 March
1020:11 March
1014:Softdisk
994:11 March
988:Softdisk
968:11 March
962:Softdisk
937:11 March
881:26 March
853:10 March
758:(Kroz 1)
280:Releases
194:Gameplay
176:freeware
103:Genre(s)
1686:Softalk
1612:Related
1258:Boppin'
1053:1 March
1047:Polygon
588:US$ 500
584:US$ 100
468:a.k.a.
446:a.k.a.
424:a.k.a.
418:a.k.a.
391:a.k.a.
387:Kroz II
385:a.k.a.
361:a.k.a.
355:a.k.a.
331:a.k.a.
325:a.k.a.
297:Release
294:Episode
114:Mode(s)
94:Release
1877:People
1570:People
1541:Graven
1316:series
799:Legacy
303:Notes
300:Levels
219:game,
162:MS-DOS
88:MS-DOS
1787:Other
774:Award
766:Award
722:Score
487:1990
460:1990
440:1990
410:1990
377:1989
347:1988
317:1987
262:ASCII
229:Rogue
222:Rogue
156:#20.
1499:Prey
1314:Kroz
1169:Kroz
1161:Kroz
1142:2020
1116:2020
1083:2020
1055:2020
1022:2020
996:2020
970:2020
939:2020
914:2017
883:2009
855:2020
805:Kroz
803:The
606:Kroz
586:and
560:Kroz
522:and
509:N/A
497:N/A
478:N/A
357:Kroz
235:Zork
213:Kroz
211:The
172:Kroz
158:Kroz
138:for
127:Kroz
97:1987
31:Kroz
18:Zork
1172:at
810:ZZT
500:#8
490:75
481:#7
463:25
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341:#2
320:25
311:#1
250:CGA
1916::
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20:.
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