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larger
Kindred community. Branded "Devil Kindred", the Giovanni made peace with the rest of the clans by swearing to remain neutral in the Jyhad. The Giovanni are tight-knit and highly organized, and they embrace only within certain mortal families. The Giovanni are primarily interested in wealth and necromancy, but these are simply a means to an end. The clan's founder wishes to remove the barrier between the living world and the dead in order to reign supreme. The clan's weakness is that their bite (which in other vampires is normally pleasurable to the victim) causes excruciating pain. The Giovanni are independent. After the siege of the Second Inquisition and other factors, the clan is considered near extinct with exception of ancient strongholds. Faced with the growing pressures of Second Inquisition, the disappearance of Augustus Giovanni, along with the release of the wraiths under his control, and the fear of the Promise of 1528 expiring soon, the Giovanni clan along with the remnants of the Cappadocian clan and various other necromantic bloodlines such as the Nagaraja and the Samedi, merged in an event formally known as
1218:. The Tremere gained their immortal status by experimenting with Tzimisce Vitae. Their ambitious founder Diablerized the Antediluvian of the former clan Salubri, solidifying the Tremere's status as a clan. Their Discipline of Thaumaturgy allows them to use the power of their blood to cast spells, but their dependency on Vitae makes them more easily susceptible to Blood Bonds. The clan is highly organized, and its members are all partially Blood Bound to the ruling seven Elders of the clan. They are one of the founding seven clans of the Camarilla. After the Chantry in Vienna was destroyed in 2008, cutting off the 'head' of the Pyramid the clan fractured into Four houses: One still calling itself House Tremere, under the Camarilla with leadership of Karl Schrekt upholding tradition, House Goratrix resurged sticking to stringent recruitment but not much else is known, House Carna who takes on all seeking membership, also seeking to modernizing and the newly formed House Ipsissimus, which is fully Anarch aligned focusing on the spirituality of their condition over the structure.
1044:: Nicknamed the "Sword of Cain", the Sabbat was formed during the Anarch Revolt in response to the oppressive rule of the Elder vampires. The Sabbat do not openly follow the Traditions but instead adhere to a system of self-rule, freedom, and interdependence as outlined in the Code of Milan. The Sabbat actively believe that Gehenna is real and it is their duty to protect Cainites from the predation of the Antediluvians. The Sabbat believe themselves superior to humans and ultimately believe that they should rule over the human world rather than hide from it. Many have a flagrant disregard for human life which is evinced in the brutal tactics they use in the Jyhad. While anyone may ostensibly claim membership in the Camarilla, the Sabbat have brutal initiation rites where characters must prove their loyalty. They also practice cult-like rituals and a form of ceremonial group Blood Bonding, called Vaulderie, to ensure loyalty. The Sabbat scorn the idea of vampires being Kindred, referring to themselves as Cainites and emphasizing their origins in the blood of
1024:: Nicknamed the "Ivory Tower", the Camarilla strictly adheres to a set of ancient laws known as the Traditions. The Camarilla was created as a reaction to the Inquisition and sees its purpose as maintaining the Masquerade as a means of ensuring the survival of all Kindred. The Traditions are enforced and order in each jurisdiction (usually one city in the mortal world) is maintained by a powerful leader known as a Prince. It is the Prince's duty to interpret the Traditions and act as judge, jury, and executioner. The Camarilla describes itself in idealistic terms suggesting it is a genteel society of undead peers but harbors a vast, complex, and rigid hierarchy that breeds ancient rivalries and vicious political machinations. The Camarilla actively denies or suppresses myths about Gehenna and the race's legendary ancient founders. Camarilla vampires refer to themselves (and all other vampires) as "Kindred" as a means of reminding themselves of their origins in humanity. Camarilla vampires often refer to humans as "
1341:: The Salubri were one of the thirteen original clans until their founder, Saulot, was diablerized by Tremere. Since then the bloodline has been nearly hunted to extinction by the hands of their usurpers. Far from the reputation of their evil diablerists the former clan practices a Discipline known as Obeah which has the power to heal bodies and minds. The bloodline intentionally keeps itself small with only seven in existence at any given time. The entire bloodline is devoted to finding Golconda. Salubri cannot feed from unwilling victims. All of this is untrue of the Sabbat branch of the Salubri, who are as "evil" as the original Salubri are "good", practicing compulsive warfare and using their "Valeren" discipline, a perversion and reversal of Obeah, to literally steal human souls. Due to a mix of Tremere propaganda and encounters with the Antitribu faction, Salubri in general are feared and reviled by nearly all vampires, which keeps them on the fringes of vampire society.
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the same vampire on three separate nights to become bonded. Once bonded, the victim feels something akin to a very twisted sort of love for the vampire and they become the most important person in their life. They also become more susceptible to mind control by that vampire and are willing to do anything, even risk their own life, to aid their regnant. Mortals, animals, and even other vampires and other supernatural creatures may be bound. The Sabbat practice a different form of group blood bonding by incorporating ancient
Tzimisce Blood Magic called the Vaulderie that inspires loyalty and sodality among the sect. It will also instantly break conventional blood bonds if performed correctly by a trained vampire, typically a Pack Priest. They can also be negated by extended amounts of time depending on how far the Bond has gone (steps one, two or three), willpower and the extended absence of the regnant in order to do so.
1224:: Otherworldly and scholarly, the Tzimisce ruled over their lands in Eastern Europe for centuries. Like the Lasombra, the Tzimisce also claim to have destroyed their founder and are pillars of the Sabbat. Alien but mystical, the Tzimisce use their unique flesh and bone shaping Discipline of Vicissitude to transform themselves into superior beings. The Tzimisce are deeply tied to the lands where they were Embraced. If they do not rest within proximity of at least two handfuls of the land where they were born or Embraced, they become increasingly debilitated. In 5th edition, they are said to be one of the only two remaining clans in the Sabbat, but are left alone when Lasombra join the Camarilla.
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ancient past, the
Tremere placed a curse on the entire clan in order to curb their rampant Diablerie. As a result, the clan could not consume Vitae without suffering terrible wounds and is unable to benefit from Diablerie. (This curse was broken in the game's third edition, and the "Antitribu" faction in the Sabbat was never affected by it; un-cursed Assamites are instead highly susceptible to "blood addiction", and may be driven to compulsively attack other vampires for their Vitae). Assamites are largely independent of sects. After joining the Camarilla they officially were recognized as Banu Haqim "Child of Haqim" as it came to light the previous name was a disparagement in their culture.
1066:: The Independent Clans operate outside of the Camarilla or the Sabbat. Many of them function like small-scale Sects, such as the Followers of Set or the Giovanni, with specific agendas in mind. Others, such as the Ravnos are more individualistic. The Assamites lie between these extremes, having a centralized hierarchy in the Middle East, but generally operating as freelance mercenaries. These are the only four proper Clans to be regarded as independent (prior to the game's third edition, in which Clan Gangrel formally left the Camarilla), but "Antitribu" splinters of other clans may become independent agencies, as may the more minor "Bloodlines" which do not hold full Clan status.
1145:: A clan of animalistic shape-shifters who shun the cities for the wilderness beyond. Independent and more interested in their own survival, the Gangrel prefer to run with wild animals rather than play politics with others of their kind. Gangrel are masters of the Discipline Protean which allows them to change their bodies into bestial shapes. When Gangrel frenzy, they resemble the Beast, taking on animal features and disfigurements. Gangrel are one of the seven founding clans of the Camarilla, although their leadership broke from it close to the end of the 1990s in universe. Now more associated with the Anarch Sect or act as Independents with a few staying loyal to the Camarilla.
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sustenance they require is blood. Despite their undead status, vampires of this world are thinking, feeling beings capable of thought, emotion, and empathy (though this capacity may diminish with age, or through a desensitization caused by immoral actions, referred to as "loss of
Humanity"). Other tropes or weaknesses are described as mere legends or superstitions, such as a vampire's victim becoming a vampire simply from a bite. Though they are typically not repulsed by garlic or holy symbols, there is a system of merits and flaws that can affect characters in this way, though they are not animated by some demonic spirit according to in-game lore.
1196:: The clan Nosferatu are doomed to wear their bestial nature on the outside. The Embrace turns its victims into hideous and deformed monsters who are marginalized by their appearance and forced to dwell in the shadows of the sewers. However, their lives on the fringes of vampiric and mortal society inspire the clan to present a unified front, and their stealthy abilities allow them to learn secrets others would rather keep hidden; as a result, they often traffic in information. All Nosferatu are ugly and obviously monsters to the point that appearing openly would break the Masquerade. They are one of the founding members of the Camarilla.
1202:: The clan Ravnos are reputed as outcasts, troublesome thieves, and charlatans. While some among them follow Indian spiritual beliefs concerning cycles of incarnation, others are simple opportunists taking advantage of whatever chaos can be had. Ravnos rarely embrace those not of Eastern European Romani backgrounds. They practice a special Discipline known as Chimestry which allows them to create illusions. All Ravnos indulge in a particular vice as their clan weakness. The Ravnos are independent. After the siege of the Second Inquisition and other factors, the clan is considered near extinct with exception of ancient strongholds.
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the
Vatican, they killed hundreds of thousands of vampires the world over. In reaction, this forced a secondary level of masquerade measures in the game world. Vampires now use everything from burner phones and disposable email, to the use of carrier pigeons and information dead drops, sometimes using hypnotized or ghouled humans to pass information. The Camarilla Sect have also become more of a closed off society, only accepting notable kindred, leaving most recently embraced to be slaughtered or adopted by the Anarch Sect, who have adopted tenets of the Camarilla's masquerade to protect themselves.
1186:. They are masters of secret and forbidden lore and foster corruption and desperation in the world as part of their worship of their god. Their signature Discipline was Serpentis which allows them to take on aspects of snakes. Setites are especially sensitive to light and take twice as much damage from sunlight as other Kindred. Followers of Set independent of the sects consider themselves a sect unto themselves. Under the rebrand of the Ministry they've allied themselves with the Anarchs, with this rebrand they've seemingly tempered their views and occultist ideals for a more
1166:: Darkly aristocratic vampires, Lasombra see power over others and self-mastery as their noblesse oblige. As one of the two founding clans of the Sabbat, they gained notoriety for allegedly destroying their Antediluvian founder. The Lasombra practice a Discipline known as Obtenebration that allows them to manipulate shadows and darkness. Perhaps as a result of their signature Discipline they do not appear in mirrors or on film that uses mirrors in its development. Leadership of Lasombra have officially joined The Camarilla in 5th Edition's version of Chicago By Night.
1139:: In ancient times, the Brujah were a clan of noble philosophers and warrior-poets. Since the loss of their city of Carthage, which was their crowning achievement, they have become a clan of malcontents, rebels, rogues, and anti-authoritarians. Brujah possess great passion, but this same passion makes it more difficult for them to resist the Beast. Brujah are one of the seven founding clans of the Camarilla. After the revolt of Theo Bell, who killed Hardestadt in Prague, they left in numbers to join the Anarch movement and are commonly leaders.
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or metaphor or outright suppressing the myths and their study. Contentions between the different societies surrounding the origins of vampires and
Gehenna are important in-game motivations for the Jyhad that color the character's understanding of their world. Regardless as to whether or not the myths are true in the context of the game the myth of Cain represents important themes presented in the metaplot such as sins of the father coming back upon his children, the threat of apocalypse, questions of faith, conspiracies, and war of ages.
1704:, a re-interpretation of The Eternal Struggle, changing and simplifying some of the rules. It is produced by Renegade Game Studios and is marketed as an 'expandable card game', rather than traditional trading card game, with the initial release being a box including decks for four players as well as one set of 'city' cards, which are used by all players equally. This moves the game closer to a traditional board game where 'the game' (in this case the city cards) is required to play, as opposed to a traditional
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rituals and restrictions surrounding the creation of new vampires. Some only embrace a certain ethnic group, such as the Romani with the Ravnos or within certain mortal families as with the
Giovanni. Others simply look for certain qualities such as the ability to survive, use intelligence, curiosity or artistic talent. Some create other vampires for power, others for companionship and some are created as fodder for the endless, ancient conflicts, known as the Jyhad, that are central to gameplay.
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the distribution of power form the basis of these divisions. The two major sects are the
Camarilla and the Sabbat, but there are other sects as well, such as the Inconnu or the Anarchs. A sect is something a character may choose in-game, though this decision is often chosen for them by their Sire. Defection to one side or the other is possible, but comes with a great risk, as much of what motivates the Jyhad are the ideological differences between the Camarilla and the Sabbat.
1347:: A loathsome necromantic bloodline arising from the Caribbean, being embraced by the Samedi literally causes the victim to appear as a walking corpse. One of the few vampires as horrendous as the Nosferatu, the Samedi practice necromancy and a special Discipline called Thanatosis which they use to weaken or cause death in others. Samedi exist in small numbers in both sects or as independents. As of fifth edition, the Samedi is now a bloodline of Clan Hecata.
811:. The Beast is a savage, carnal predatory drive within all vampires. The Beast seeks only to satisfy its base urge to survive. Anger, mortal threats, hunger, or bloodlust are some of the things that can cause the Beast to rise. The Beast is capable of taking over the vampire's conscious mind, forcing them into a frenzied state where they take violent, often deeply regrettable, actions that they perhaps otherwise would not. One of the major themes of
786:. The number of dice used correspond to the player's current skill level, often based on two different skills that together represent the player's ability. For example, to land a punch, the character's dexterity and brawl skill are combined. The resulting number is the number of dice rolled to perform the task. It is up to the story teller to set how high a dice roll must be to be considered a success (usually 6 for standard actions).
1293:: Created by the Tremere from other Kindred during their early nights to defend them from their enemies the Gargoyle bloodline is exactly what the name entails: stone-skinned, demonic-looking, winged monsters who are designed to haunt the exterior of castles. Some remain enslaved by Tremere magic but others have freed themselves and joined the Camarilla. Besides being hideous, Gargoyles easily fall prey to supernatural mind control.
511:. It would also be the first of a series of linked games sharing the same game world. Its simple cover photo of a rose on green marble set the tone for the game and differentiated it from other games on the market. Its content was also novel, as the game focused on plots, intrigue, and story as opposed to more straightforward dungeon scenarios. While the RPG industry in general had been trending towards a more narrative approach,
1208:: Toreador are sensitive, artistic, and sometimes debauched hedonists fascinated by the mortal world and its artistic creations. Enthralled by the ever-changing mortal world, they are one of the few clans who seek to keep up with it. Toreador often Embrace for beauty or to preserve artistic talent. Beauty can utterly captivate them, immobilizing them for a period of time. They are one of the founding seven clans of the Camarilla.
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for breaches have a range but are usually draconian in nature due to the seriousness of the
Masquerade. Final Death, often by means of a ritualized "Blood Hunt" by other vampires, is not uncommon. When breaches do occur, the Camarilla takes great pains to repair them. This could include anything from erasing a mortal's memories using supernatural powers to manipulating mortal pawns in order to keep events out of the media.
735:", forms an already bleak canvas against which the stories and struggles of characters are painted. The themes that the game seeks to address include retaining the character's sense of self, humanity, and sanity, as well as simply keeping from being crushed by the grim opposition of mortal and supernatural antagonists and, more poignantly, surviving the politics, treachery, and often violent ambitions of their own kind.
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decapitation, supernatural powers, or succumbing to a clan weakness can cause the vampire to reach what is referred to as Final Death—to truly die. Torpor allows the vampire release from their existential pain but it also may make them vulnerable. Vampires in this state, if not well hidden, may have difficulty defending themselves and are vulnerable to destruction by vampire hunters or
Diablerie by other vampires.
1275:: An obscure and malevolent bloodline of demon-worshiping vampires legendarily descended from Baal-the-Destroyer. Baali practice a dark Discipline called Daimoinon which allows them to summon the powers of hell, learn dark secrets, or exploit other's weaknesses. Baali are repulsed by holy symbols. If the Baali join a sect at all, they do so under false pretenses. Their true loyalties are to their infernal master.
1287:: A mysterious mix of Malkavian, Toreador, and Ventrue, who all claim parentage for the bloodline, the Daughters of Cacophony are devoted to singing of all kinds. They practice a special discipline called Melpominee which allows them to enhance their voices to increase their beauty, or even cause madness or wounds. Daughters exist in small numbers in both sects or as independents.
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1230:: The Ventrue are the aristocrats and kings of vampires, having historically played a leadership role among the clans. Ventrue seeks power and wealth to support its legacy of rulership over Kindred and Kine. Ventrue, as a clan, may only feed from a specific kind of vessel (e.g. virgins, blondes, youngest siblings) which the player selects using character creation.
1172:: Malkavian are a clan of lunatics whose madness grants them strange insights. Their Discipline of Dementation allows them to spread their insanity like a plague (prior to the third edition, knowledge of this Discipline was suppressed within the Camarilla). All members of this clan are insane in some way. They are one of the seven founding clans of the Camarilla.
896:, however, the city was destroyed and Cain disappeared, leaving his Children to fend for themselves. The third generation eventually rose up and slew their sires. Cain, upon discovering this, cursed them. Cain's curse is supposedly the reason each clan now has its own weakness. These myths are collected in an in-game document of dubious reliability known as the
43:
1335:: Members of the True Black Hand. The Tzimisce clan as they were prior to joining the Sabbat and being "infected" by the Vissicitude discipline. The legendary Dracula is likely a member of the Old Clan, and others of the Bloodline share similar characteristics - a background in Slavic aristocracy, a deep tie to the lands of Carpathia, and so forth.
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1558:. Steve Jackson Games had the original copyright to the World of Darkness setting. Initially, SJ Games decided not to release their version; however, after the massive popularity the game setting received during the White Wolf Company's release, SJ Games, which still held their official rights of release on the system, published its version.
1038:: Ostensibly a faction within the Camarilla, the Anarch Movement are decentralized groups of vampires spread out across the world who question what they see as the Camarilla's outmoded means of governing. It contains a diverse range of ideologies but they believe in a more equitable redistribution of power between Kindred.
1299:: Rumored to be an ancient bloodline freshly awakened from torpor, the Harbingers of Skulls are necromancers loyal only to the Sabbat. They resemble rotting corpses similar to the Samedi. Some believe that they are the long lost remains of the Cappadocians. As of 5th edition, they are now a bloodline of Clan Hecata.
1247:. Some rebel or twist the expectations of their clans, while others take a more radical view of their lineage's core ideas. Some are so different that they are considered different bloodlines manifesting different Disciplines, weaknesses or even a different name. The Lasombra and Tzimisce do not consider themselves
925:, the Masquerade refers to an organized conspiracy primarily orchestrated by the Camarilla to convince the general public that vampires do not exist. The Camarilla believes the Masquerade is the cornerstone survival strategy for Kindred and fear that without it the kine would rise up and exterminate all the undead.
1353:: Members of the True Black Hand. Ostensibly the original Brujah clan, whose Antediluvian was displaced by a renegade offspring of their founder. Virtually the exact opposite of "false" Brujah, the bloodline's members are coldly unemotional, but possess Temporis, the ability to manipulate the flow of time.
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dice pool and roll against the assigned difficulty rating. This system was a boon for the narrative style of play that emphasized story over mechanics, as it was easy for new players to quickly grasp, but it often provided unexpected results, such as a highly skilled character being more likely to fumble.
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did not like unprofessional production values of the gamebook, pointing to "amateurish" artwork and poor copy-editing. Varney also found the rules remarkably lacking in detail. However, he applauded the wide-ranging campaign advice. "There are whole chapters on how to plot stories, maintain suspense,
940:
The Masquerade is one of the main in-game points of contention between the two major factions of vampires in the World of Darkness. While many vampires see the pragmatism in the Masquerade some do not agree with it. For example, the Sabbat do not uphold the Tradition that justifies the enforcement of
932:
This stricture was not consistently nor as strictly enforced until the Inquisition of the 15th century required it. During this period vampires were destroyed in large numbers by vampire hunters which largely prompted the formation of a sect known as the Camarilla whose primary purpose was to promote
908:
Differing interpretations of the myths divide vampire society. The Sabbat, for example, take the myths quite literally and believe that it is their purpose to defend vampires from the depredations of the ancients. The Camarilla is more dismissive, either claiming that Cain is nothing more than a myth
839:
A vampire's vitae can inspire false feelings of love and foster dependency if drunk by others. This addiction to vampiric blood is called the Blood Bond. The vampire performing the bond is called a Regnant and the one being bound is called a Thrall. In most cases, a victim must drink three times from
730:
The game uses the cursed, vampiric condition as a backdrop to explore themes of morality, depravity, the human condition (or appreciation of the human condition in its absence), salvation, and personal horror. The gloomy and exaggerated version of the real world that the vampires inhabit, called the
1004:
Vampires organize and divide themselves politically and ideologically into sects which form a governing structure for undead societies. Laws and norms concerning the place of vampires within the mortal world, feeding, the treatment of vessels, vampiric morality, secrecy, feeding grounds, Gehenna and
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Rein-Hagen referred to the idea of Cain as the progenitor of all vampires as a "big turning point." He commented further: "I was trying to shy away from religion. After that... I went all in. The game and the world became about religion and belief. My father was a Lutheran minister, and I think that
4024:
The Vein Pursuit chronicle offers viewers a glimpse into events occurring before the plot of Bloodlines 2, narrated by World of Darkness Brand Editor and V5 developer Karim Muammar. Starring members of Paradox Interactive, the Bloodlines 2 development team and exciting guests, this group of Kindred
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range, it's not an easy game to get right, and it relies heavily on both the players and the referee putting a lot of effort and imagination into their roles. With a good group, though, it can be an immensely interesting and thought-provoking game, and one of the most effective horror RPGs around.
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Vampires in the World of Darkness have a rich, complex, and diverse secret society with a range of ideologies, goals, and backgrounds. Sects largely divide along ideological disputes surrounding the distribution of power among vampires, the role of vampires in the human world, and the ancient myths
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In-game around the early 2000s, after the intelligence agencies of the world discovered the existence of a clandestine computer network known as the SchreckNET, they formed what is known as the Second Inquisition. Utilizing the knowledge of the Society of St. Leopold, which had been canonized under
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The Masquerade is largely enforced through self-policing, but it is primarily the job of the Prince in Camarilla controlled cities to enforce it. Princes may use any means at their disposal to ensure vampire society stays hidden and that those who break the Masquerade are duly punished. Punishments
772:, the feral side of the vampiric soul that is driven entirely by rage, hunger, and hatred of God and humanity. Brutal, immoral actions risk lowering a vampire's Humanity score. If the individual's Humanity drops to zero, the Beast takes over and the vampire is in a state of constant frenzy known as
974:
An important means of social distinction among vampires in this setting is through age. Younger vampires wanting respect and power must prove themselves to their elders. While ambition can provide a degree of upward mobility among immortals, oftentimes respect comes to those who can prove they can
912:
Golconda is a fabled state of enlightenment that offers vampires a release from their struggle with the Beast. Different editions have gone into different level of detail as to what Golconda is but all agree that it is an elusive and mysterious state and there is very little information in-game or
863:
A vampire's relative power is limited by something called their Generation, which is set at the time of their embrace. Generation is the vampire's distance from the race's mythical founder, Cain, who is alleged to be the first vampire. For example, a ninth generation is nine generations from Cain.
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Vampires in the World of Darkness make use of several familiar tropes of vampires in myth and legend such as immortality and a powerful thirst for blood. They are truly undead as their hearts do not beat, they do not require food or drink, they do not age, their skin is cold and pale, and the only
518:
The vampires were given an extensive list of broad supernatural powers called disciplines, which included superior strength, speed, and toughness, as well as other powers such as mystic senses, mind control, and blood magic. The 13 clans added late in the development process provided a much-needed
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A clan is the character's vampire family. All members of a clan allegedly descend from the clan's Antediluvian founder. It is widely accepted that there are thirteen clans with thirteen founders, though not all of them are technically Antediluvian. Some clan founders, such as Giovanni or Tremere,
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Vampires may enter a deathlike sleep called torpor. Torpor may be caused by near-fatal injuries or may be entered into voluntarily. In-game, the level of the vampire's humanity determines how long they sleep for. Though they cannot die of old age, vampires in this setting can die. Fire, sunlight,
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compared the result of the dice with a fixed value to determine the degree of success or failure. Skill levels were relatively low, ranging usually from one to five, and were represented with dots rather than numbers, which was the standard of its contemporaries. Players could easily figure their
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before the 5th edition, they originated from a wealthy Venetian merchant family of necromancers whose patriarch, Augustus Giovanni, was embraced into clan Cappadocian. Giovanni exterminated the parent clan, Diablerized its founder, and founded a new clan, but in doing so gained the enmity of the
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before the 5th edition, they are a cult of undead assassins based in the Middle East. They kill for hire and are paid in Vitae for use in special rituals that bring the clan's members closer to Haqim. They possess a specialized Discipline called Quietus, which aids in stealth and killing. In the
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It is said that Cain was able to pass on his cursed state to others, thereby making them like himself only somewhat weaker. These first childer, known as the second generation, were said to have been made to keep him company, and they in turn made the third generation. The third were supposedly
871:
Motivations and more surrounding the embrace differ from clan and sect. In some sects, such as the Camarilla, the creation of new vampires is tightly controlled. Among the Sabbat or the Anarchs the norms are much looser. Individual clans, especially the Independent Clans, have different norms,
806:
Sunlight is fearsome and deadly to vampires of this canon, and at most, they can tolerate a few seconds of exposure before perishing. A wooden stake through the heart is not deadly to these creatures but will immobilize them until it is removed. Arguably their biggest weakness is what is known
597:
On March 17, 2011, White Wolf announced the 20th Anniversary Edition, which was published during the Grand Masquerade event in New Orleans on September 15–17, 2011, and released to the attendees. Customers not attending The Grand Masquerade were offered a limited time preorder option. The 20th
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currently in their body; this blood can be spent to power abilities and perform supernatural tricks. These tricks simulate many of those portrayed in film, such as turning into animals or mist, surviving and healing from grievous injuries or having unnatural charisma and powers of hypnotic
169:
928:
Prohibitions against exposing the existence of Kindred existed prior to the 15th century in a set of ancient laws known as the Traditions. The First Tradition reads: "Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood."
1415:
as #10 in the top ten role-playing games of all time, saying "I don't like vampires, be they shiny or horrific, this game has to be given its props as it propelled White Wolf into a full-fledged gaming company when gaming companies were in the process of dying in droves."
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while the Tzimisce outside the Sabbat are referred to as Old Clan. A Sabbat offshoot of the Followers of Set is known as the Serpents of the Light, and have rejected both the clan founder and his Egyptian origin, in favor of the cultural trappings of Caribbean voodoo.
815:
is characters' battles to strike a balance between their violent, predatory nature and being morally responsible before their humanity is eroded by this powerful force within themselves. This theme is summed up in the adage, "A Beast I Am, Lest a Beast I Become."
1305:: The calm and studious, fey-touched Kiasyd descend from the clan Lasombra. They are a rare bloodline ostensibly loyal to the Sabbat but more interested in their scholarship than the Jyhad. Iron inflicts terrible wounds on them and may even cause them to frenzy.
463:
until "very late" in the development process but admitted she was probably an influence on the vampire films that inspired the game. He wanted to go beyond what Anne Rice had done by creating individual vampires, with a whole secret vampire society and culture.
1016:
offers the players the opportunity to play in a politically diverse world in which sects rule over all of vampire society. While many factions and sub-sects exist in the game, the main focus is the conflict between the Camarilla, the Sabbat and the Anarchs.
1087:
usurped their position via Diablerie. Clans may have a social or political component to them, but a clan is not something a character chooses; it is something they are Embraced into. Those without a clan are known as Caitiff, and are considered outsiders.
1690:, who now own the White Wolf brand, by republishing old cards and making minor balancing adjustments to the rules or card texts, with a fifth edition scheduled for October 2020. The relaunch by Black Chantry changes the mode of distribution by scrapping
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Jiba Molei Anderson; John Burke; Matthew Dawkins; Jose Garcia; Klara Horskjær Herbøl; Kira Magrann; Crystal Mazur; Juhana Pettersson; Lauren Roy; Myranda Sarro; Malcolm Sheppard; Chris Spivey; Mike Tomasek; Allen Turner; Rachelle Udell; Eddy Webb.
1281:: Members of the Sabbat. Artificially created as shock troops, they are born in groups of seemingly identical "twins" or "triplets" et cetera, and have the power to share wounds, appendages and even disciplines with other members of the same group.
2112:, Joey Rassool, who chafe under the Camarilla's rules. Season two will focus on an unannounced cast of Camarilla Kindred maintaining their power in the city. Season three will bring these parallel storylines together as the two coteries collide.
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Fledgling: Newly Embraced vampires who have yet to formally enter vampire society. Fledglings are still too ignorant and weak to survive on their own (though some among the Sabbat manage it) and are dependent on their Sires for protection and
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457:. Rein-Hagen felt that hunting vampires, as a game premise, would get boring, so he came up with the idea of a game wherein the players played vampires instead of hunting them. Rein-Hagen stated that he purposefully did not read Anne Rice's
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is a spiritual successor to the game, introduced when the original game was ended in 2004. Although it is an entirely new game, it uses many elements of the old game, including many clan and discipline names and a modified version of the
836:. This represents the amount of vitae the player has available to expend to fuel supernatural powers, to heal wounds, or to increase their physical strength, agility, or stamina. Characters can replace lost Vitae by drinking more blood.
1054:: A mysterious sect of elders rumored to have achieved or are in pursuit of Golconda; a sort of redemptive transcendence for the Damned. The most visible sign of the sect are its Monitors who sometimes take up residence in a territory.
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and all vampires descended from them. This event is known as Gehenna, the end of all vampiric races. Others claim that Gehenna is simply the awakening of the Antediluvians who have returned to feed on the blood of their descendants.
864:
Should this ninth generation vampire embrace someone their progeny would be a tenth generation regardless of how many times they do this. Generation is largely a fixed trait but characters can lower their generation by committing
1060:: Otherwise known as the "True Black Hand", the Tal'Mahe'Ra is a strange and insular sect with its base of operations deep in the Shadowlands. Its motivations and purpose are unknown and most know very little about it.
654:
and other controversies surrounding White Wolf. In December 2018, Paradox Interactive announced that Modiphius Entertainment would continue the development of the series with final approval by Paradox Interactive.
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survive. Characters are loosely divided into several age groups. Ages are not titles or jobs but rather loose descriptions to describe a vampire's development and the social expectations that come with aging.
868:—the consumption of the soul of a vampire of lower generation. Attitudes towards diablerie range from criminalization to an act of liberation. Regardless, diablerie is a serious act not to be taken lightly.
1268:. Some Bloodlines are considered to be offshoots of existing clans. All bloodlines are treated as exceptionally rare in the game, leaving most of the interactions and story lines centered around the clans.
900:. Those who study the mythical vampire origins are called Noddists. According to Noddist mythology there are claims that Cain will return at the end of time to judge his descendants: the third-generation
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numbered thirteen and are the semi-legendary founders of the thirteen original clans. According to in-game legend, all of these vampires lived in peace under Cain's rule in the legendary city known as
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598:
Anniversary Edition contains revisions of rules and is a compendium of most information provided in supplemental material in the game's earlier life. The 20th Anniversary Edition officially revived
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Methuselah: Methuselah range between 1,000 and 2,000 years old. At this age, vampires begin to retreat from society and many do not survive the profound changes brought on by surviving this long.
2108:. Before the premiere, World of Darkness announced the planned structure of the first three seasons. The first season will focus on four Anarch members, played by Alexander Ward, Mayanna Beren,
1386:
has always proved the most popular of the World of Darkness games, a testament both to the continuing appeal of the vampire itself, and to the structure and design of the game. Like all of the
2488:"At GenCon we announced our partnership with DriveThruRPG in their Now in Print program, offering out-of-print and PDF-exclusive products as physical books through print-on-demand technology"
3236:
Dale Andrade; Jacqueline Bryk; Jacob Burgess; John Burke; Lillian Cohen-Moore; Rachel Cole; Matthew Dawkins; Steffie de Vaan; Emily Griggs; Mike F. Tomasek Jr; Eddy Webb; Rachel Wilkinson.
986:
Ancilla: Ancilla have survived a few decades or perhaps a few centuries. They have also likely accomplished something in their time for their sect or clan though what this might be varies.
989:
Elder: A relative term that could indicate a vampire is anywhere between 200 and 1,000 years old. They generally have a great deal of wealth, influence, or power to leverage in the Jyhad.
752:
is based on the Storyteller System. In addition to the general Storyteller rules, it uses a number of specific mechanics aimed towards simulating the vampiric existence. A vampire has a
884:. Cain was said to have been cursed by God with a vampiric state for murdering his brother. The vampires of this canon believe themselves to be descended from this Biblical progenitor.
495:
series. I was always fascinated by what made people believe so strongly when I didn't seem to believe at all. Talking about that theme, the power of belief, fueled the second half of
995:
Antediluvian: Antediluvians are believed to be those vampires of the Third Generation who are descended from Cain's original children. There are rumored to be only thirteen of them.
587:
books and gradually adding more as they were ready for print. DriveThruRPG and White Wolf indicated that, eventually, all World of Darkness material will be available in this way.
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2068:. "The show starts right after the protagonist coterie gets back to Seattle from Montreal, where they were involved in an incident that everyone would rather forget. The
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sourcebook in November 2018, Paradox Interactive announced it would no longer allow White Wolf to develop the series in-house due to references in the sourcebook to the
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1114:
and was cursed by God and His archangels into becoming the first vampire. Through the back story of the game, Antediluvians started a war among themselves, called the
2086:
employees who play as a group of "incompetent Anarch envoys trying to drive from L.A. to Seattle to back up a courier". The events of the show precede the video game
1550:. Both books were produced for use with the Third Edition of the GURPS rules and are no longer in print. The Steve Jackson company also produced GURPS conversions of
1479:
5383:
860:. Very little vitae is required to trigger the metamorphosis but the victim must be freshly dead. It does not work on corpses that are more than a few minutes old.
848:
Vampires may create more of themselves by draining a human to the point of death and then feeding the victim some of their blood. The creator vampire is known as a
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474:
s central themes of the power of belief developed out of Rein-Hagen's religious upbringing. Inspired by a comic book given to him by White Wolf business partner
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Bloodlines, on the other hand, either cannot trace their lineage to an Antediluvian founder or are too little in number to be considered a major player in the
1160:
and formed Clan Hecata. Like the Giovanni and the Cappadocian clans before, the Hecata are focused on necromancy and actively remain independent of the Jyhad.
5291:
1724:, a board game using miniatures which follows a story campaign, trying to emulate the experience of an RPG campaign without the need for a Storyteller (i.e.
1329:: Members of the True Black Hand. Asiatic vampires who eat flesh as well as drink blood. As of fifth edition, the Nagaraja is now a bloodline of Clan Hecata.
1074:
by Western Kindred, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa. The
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1311:: Originally presented as a single Bloodline of African vampires, which were later expanded into a multi-clan society with their own hardcover sourcebook.
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Each Clan and Bloodline has a unique set of powers called Disciplines, and their own set of weaknesses, also unique to that particular branch of vampire.
389:
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There have been multiple novels published, the most extensive one being the so-called 'Clan Novels', which came in a current time and a medieval series.
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changing only the type of dice rolled from six-sided to ten-sided. Skill values that determined the number of dice rolled had been used in games like
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338:, who are referred to as "Kindred", and deal with their night-to-night struggles against their own bestial natures, vampire hunters, and each other.
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meeting in October 2009 it was decided to re-support the Storyteller games both in the official Camarilla fan club and outside to Table Top players.
31:
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introduces the use of 13 clans (or major bloodlines) in the game. Each accepted clan can trace its origins to one of 13 elder vampires known as an
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products. The company also announced it would bring IP development back in-house under the World of Darkness team and "placed White Wolf veteran
383:
583:, offering the new and classic World of Darkness source books through the DriveThruRPG web site starting with a number of formerly out of print
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was notably new in many respects. It was conceived as a dark, moody, urban fantasy game with a unique gothic feel that harkened back to TSR's
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and other games in the series, is planned to be released in 2022, with a rules and lore compendium, character creation and management tools,
561:
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Neonates: Though still young, a neonate has proved that they can survive on their own and is seen as a full-fledged member of their society.
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in rebellion against their parent clans' values, goals, or loyalties. For example, Toreador within the Sabbat consider themselves Toreador
5258:
2667:
1317:: A particularly obscure Bloodline, thought extinct. The Lamiae are confirmed to be active in fifth edition as a bloodline of Clan Hecata.
2038:
as the storyteller, which premiered in September 2018. The cast includes regular members B. Dave Walters, Cynthia Marie, Alexander Ward,
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handle players, and so on." He concluded, "If you're up for a potent and even passionate role-playing experience, look for this game."
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1078:, while sharing some superficial similarity to the western Kindred, are actually an entirely different variety of supernatural being.
676:
reported that it was unclear how this would impact the publishing relationship with Onyx Path Publishing and Modiphius Entertainment.
717:
to Vampire: The Masquerade Nexus was launched in June 2022; this launch includes bundles of both physical and digital game products.
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and other products have been revised and updated to meet new ethical standards enforced by the team at Paradox." V5 was released on
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and later by White Wolf. It is currently produced by Black Chantry, a company founded solely for this purpose, under license by
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Close to the central theme of the game is Humanity. Vampires each have Humanity scores, measuring how closely in touch with
4038:
2082:, which premiered in January 2020. Karim Muammar acts as storyteller and the show features various Paradox Interactive and
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will take on a perilous mission, relying on their unique skills and attributes as much as the roll of the dice to survive.
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In 2020, Paradox licensed the setting to several game production companies, leading to multiple Kickstarter campaigns.
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setting line. It is set in a fictionalized "gothic-punk" version of the modern world where players assume the role of
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2293:
2695:"WHITE WOLF ANNOUNCES DISTRIBUTION PARTNERSHIP WITH MODIPHIUS ENTERTAINMENT FOR VAMPIRE: THE MASQUERADE 5TH EDITION"
1746:, a card based game in which part of the players form a hostile faction whose membership is unknown, similar to the
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1965:
tabletop allowing gamers to actually play the events of the series in their own games". It also merges lore with
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awards for the best role-playing game of 1992, and for the best French translation of a role-playing game of 1992
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2834:"Kids on Bikes studio becomes new publisher for World of Darkness RPGs as Paradox brings development in-house"
2154:"Kids on Bikes studio becomes new publisher for World of Darkness RPGs as Paradox brings development in-house"
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2104:, led by Jason Carl as the storyteller, which is scheduled to premiere in July 2022; it acts as a sequel to
2056:, led by Jason Carl as the storyteller, which premiered in November 2019. The cast includes regular members
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638:(also known as V5) was then released in early 2018. Development of the new edition was led by game designer
223:
122:
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is a video game by Draw Distance, released in 2019 for Windows PC, and 2020 for other platforms. A sequel,
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In mid-2010, White Wolf switched exclusively to a print-on-demand model via online role playing game store
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4729:
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634:, and it was announced that White Wolf would remain a subsidiary of Paradox Interactive. A 5th edition of
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A vampire who rejects all associations with any sect and clan is known as "Autarkis". The Laibon, called
5416:
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4517:
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3819:
3433:
1980:
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The original 1991 version was superseded by a second edition in 1992 and a revised edition in 1998. The
519:
character class-like system based on vampiric archetypes. This system proved very popular with players.
401:
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323:
228:
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would become the publishing partner for the entire World of Darkness brand and that they would release
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is a role-playing video game in development by Big Bad Wolf, released in 2022 for Microsoft Windows,
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218:
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3126:
2925:"World of Darkness Nexus Announced, Adds Digital Toolset to Vampire: The Masquerade and Other Games"
606:
products have been announced. All of White Wolf's tabletop roleplaying games were then published by
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was one of the top ten best selling tabletop role-playing games of the year in the United States.
57:
that states a Knowledge editor's personal feelings or presents an original argument about a topic.
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4878:
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880:
Vampires in the World of Darkness believe that their race originates from the Biblical figure of
327:
289:
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3130:
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Characters in this world refer to the supernatural blood in their bodies that sustains them as
602:
as part of White Wolf Publishing's shift to a print on demand business model, and multiple new
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2897:"Renegade Game Studios' Printings of 'Vampire: The Masquerade 5E' Books are Headed to Retail"
1182:: Originally, a clan of cultists who worship their Antediluvian progenitor, the Egyptian god
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3167:
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3599:"Another Vampire: The Masquerade videogame is on the way, and it is still not Bloodlines 2"
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generic table-top roleplaying system. They followed this book up with a supplement called
1251:
as most of their members are within the Sabbat. Lasombra outside the Sabbat are considered
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2128:
1923:
1911:
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399:), and numerous novels. In 1996, a short-lived television show loosely based on the game,
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2725:"Publishers of Vampire tabletop game ponder 'a change in leadership' after more missteps"
1961:
comic published by Vault Comics. It contains game "material for the fifth edition of the
832:. Vampires gain vitae by drinking blood. In-game, this accumulation of vitae is called a
693:
in June 2021. In July 2021, Renegade Game Studios released retail "reprinted editions of
3314:
Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
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4263:
4227:
4153:
3929:"Paradox's partnership with Renegade Game Studios sheds light on the World of Darkness"
3122:
2619:"Vampire: The Masquerade's latest edition is trying to deal with sex and power in 2018"
2109:
1993:
1938:
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2042:, Xander Jeanneret, and Josephine McAdam. The first three seasons were distributed by
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the Masquerade but behind closed doors even they take some steps to contain breaches.
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3651:"DriveThruRPG.com - Moonstone - World of Darkness - The Largest RPG Download Store!"
3486:"Vampire: The Masquerade becomes only the second RPG to win the Origins Award twice"
4899:
3962:
3770:"Vampire: The Masquerade Announces First World of Darkness Comic Event (Exclusive)"
3516:
3397:(in French). No. 74. Excelsior Publications. March–April 1993. pp. 18–19.
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3333:"Spend your holiday cash on one of the top 10 selling roleplaying games of 1991".
2806:"Renegade Game Studios Becomes a TTRPG Publishing Partner for 'World of Darkness'"
1859:
is a free-to-play battle royale game developed and published by Swedish developer
4009:"Vein Pursuit: A new TTRPG chronicle set in the world of Vampire: The Masquerade"
5432:
4892:
4245:
2958:"Vampire: The Masquerade Nexus Announced With Book and Digital Combos Available"
2838:
2158:
2096:
2039:
2027:
1725:
1715:
2986:"Vampire: The Masquerade's answer to D&D Beyond launches into early access"
2092:; the first season was distributed on the official World of Darkness' channels.
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2008:
1985:
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1214:: Tremere are a clan of blood sorcerers and mages originally belonging to the
710:
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5005:
3461:"Vampire: The Masquerade Fifth Edition Wins Best RPG at 2019 Origins Awards"
3163:
2932:
2873:"Vampire: the Masquerade's 5th edition to launch on virtual tabletop Roll20"
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1918:
beginning in 2001 which are now hard to find, but some of them made it into
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958:
631:
507:
436:
4807:
4063:"Night falls on New York City - New York By Night premiere date & cast"
2774:"Modiphius Entertainment Takes Over Development of Vampire: The Masquerade"
1718:
in which players control a clan vying over control for a span of 600 years.
4378:
3353:"Art of the Genre: The Top 10 Role-Playing Games of All-Time – Black Gate"
2046:, but the fourth season onwards was hosted on World of Darkness' channels.
3820:"Everything You Need to Know About VAMPIRE: THE MASQUERADE – LA By Night"
3603:
3569:"Vampire: The Masquerade – Coteries of New York announced for Switch, PC"
2229:"Mark Rein•Hagen's Foundational Influence on 21st Century Vampiric Media"
1884:
1378:
magazine to determine the 50 most popular roleplaying games of all time,
768:
they are; as Humanity decreases, vampires become more susceptible to the
3706:"Vault's Vampire: The Masquerade Comic Resurrects a '90s Gothic Classic"
570:
game line was discontinued in 2004, at which point it was superseded by
537:
s system of "comparative" dice pools drew on the mechanics innovated by
17:
3824:
3738:"Vault Announces "World of Darkness: Crimson Thaw" Coming In September"
335:
2668:"Development Team for 'Vampire: The Masquerade 5th Edition' Announced"
2294:"I am Mark Rein-Hagen, world creator and game designer. AskmeAnything"
1734:, a card based strategy game about controlling territories of Chicago.
953:
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1323:: Celtic vampires with powers of druidic witchcraft. Thought extinct.
1029:
697:
core rulebook and sourcebooks." The online toolset World of Darkness
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483:
4383:
2228:
1456:
In 2007, the game was inducted into the Origins Awards Hall of Fame.
1025:
670:
at the helm of that effort as the World of Darkness Creative Lead."
168:
129:. Statements consisting only of original research should be removed.
3872:"Vampire: The Masquerade - What You Need to Know About LA by Night"
3540:"Outros Sistemas - Vampiro a Máscara | Article | RPGGeek"
2644:"A Taste For Blood — We Review Vampire: The Masquerade 5th Edition"
2574:"Paradox Interactive Acquires White Wolf Publishing from CCP Games"
2463:"Tabletop Review: Vampire: The Masquerade 20th Anniversary Edition"
2378:"Why Both Vampire: The Masquerade & Vampire: The Requiem Exist"
1239:
Most Sabbat vampires consider themselves to be the "anti-Clans" or
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1265:
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515:
was one of the first games of its kind to center on these things.
3958:
Vampire: The Masquerade: Seattle By Night Episode 1 - Immortality
3904:"Every New World of Darkness Project, From Video Games to Comics"
1740:, a board game for up to 32 players which requires a Storyteller.
630:
purchased White Wolf and all of its intellectual properties from
478:, Rein-Hagen developed the idea that the cursed character of the
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through its 20th Anniversary Edition, while all of White Wolf's
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3369:. Academy of Adventure Gaming Arts & Design. Archived from
482:
was the original vampire. In an "Ask Me Anything" interview on
2750:"White Wolf hands over Vampire tabletop RPG to new leadership"
2356:"A Brief History of Game #11: White Wolf, Part One: 1986-1995"
1395:
has a great deal to offer the more mature and serious gamer."
1103:
1048:. They often use more vulgar epithets for their human vessels.
94:
36:
3411:. Academy of Adventure Gaming Arts and Design. Archived from
2260:(1st ed.). Detroit, MI: Visible Ink Press. p. 852.
30:
This article is about the tabletop game. For other uses, see
4339:
1616:, a setting which Vampire: The Masquerade first established.
1471:. It is the "second RPG to win Best-Roleplaying Game twice".
966:
that allegedly explain the origins and purpose of vampires.
4039:"Vampire: The Masquerade Show LA By Night Announces Sequel"
1106:'s biblical flood. Each Antediluvian is a "grandchilde" of
54:
personal reflection, personal essay, or argumentative essay
3796:"World of Darkness: Crimson Thaw #1: Blood-Curdling Chaos"
1708:, where any two players owning a deck can duel each other.
685:
reported that "since the initial launch of the game, the
522:
For the game's mechanical elements, Rein-Hagen turned to
4352:
Hannes, Jeff (May 1995). "Strange things in the night".
3217:
Vampire the Masquerade". White Wolf Entertainment, 2018.
2100:
is an actual play web series using the Fifth Edition of
2078:
is an actual play web series using the Fifth Edition of
2052:
is an actual play web series using the Fifth Edition of
1391:
Despite its tendency to take itself a little seriously,
547:, but rather than add the result of the dice in total,
118:
60:
3629:
Goode, M.R. (November 2001). "Full Color Apocalypse".
1847:
titles developed by Choice of Games from 2020 to 2022.
779:
The actions taken during gameplay are expressed using
2007:, was released by Dancing Ferret Discs to serve as a
1118:, and use their clansmen to fight this war for them.
658:
In November 2020, Paradox Interactive announced that
3847:"LA By Night Season 5 Premieres Friday, September 3"
3554:"Novedades - Nacional | Article | RPGGeek"
1382:
was ranked 6th. Editor Paul Pettengale commented: "
695:
Vampire: The Masquerade 5th Edition Roleplaying Game
5443:
5408:
5347:
5275:
5241:
5167:
5158:
5108:
5072:
5015:
4930:
4852:
4753:
4647:
4640:
4569:
4423:
933:and enforce the Masquerade as a means of survival.
341:Several associated products were produced based on
295:
285:
274:
240:
206:
178:
2227:
2147:
2145:
1694:in favor of non-randomized precompiled card sets.
2322:"The Wyrm's Turn: Interview with Mark Rein-Hagen"
2072:is one of the principal antagonists of the show".
3147:Vampire the Masquerade: 20th Anniversary Edition
2556:"By Night Studios. Vampire: The Masquerade LARP"
2257:The Vampire Book: The Encyclopedia of the Undead
1914:published a series of comic book adaptations of
4160:Revised Edition. White Wolf Game Studio, 1998.
856:and the creation process is referred to as the
3670:"'Vampire: The Masquerade' Comic in the Works"
2349:
2347:
2345:
2343:
2341:
2339:
1826:Vampire: The Masquerade – Coteries of New York
4399:
2604:Vampire the Masquerade - Sverige - White Wolf
1483:by Natalia Theodoridou was nominated for the
1190:where Set exist inside each of his followers.
618:products were published by By Night Studios.
8:
3512:"SFWA Names the 58th Nebula Award Finalists"
3391:"Trophées Casus Belli 1992 du jeu de rôle".
159:
3149:. White Wolf Publishing. 2011. p. 121.
3133:. The Masquerade (20th Anniversary Edition)
2315:
2313:
2311:
1480:Vampire: The Masquerade – Sins of the Sires
5164:
4644:
4406:
4392:
4384:
4250:Blood Sacrifice: The Thaumaturgy Companion
3232:
3230:
3228:
3226:
3224:
3118:
3116:
3114:
3112:
3110:
3108:
3106:
3104:
3102:
3100:
3098:
3096:
3094:
3092:
3090:
3088:
3086:
3084:
3082:
3080:
3078:
3076:
3074:
3072:
3070:
3068:
3066:
3064:
3062:
3060:
3058:
3056:
3054:
3052:
3050:
3048:
3046:
3044:
3042:
3040:
3038:
3036:
3034:
3032:
3030:
3028:
3026:
2287:
2285:
2283:
2281:
2279:
2277:
1670:(first published 1994), formerly known as
167:
3192:
3190:
3188:
3186:
3184:
3182:
3180:
3024:
3022:
3020:
3018:
3016:
3014:
3012:
3010:
3008:
3006:
1744:Vampire: The Masquerade – Prince's Gambit
892:, or the First City. When God caused the
145:Learn how and when to remove this message
83:Learn how and when to remove this message
3510:Farrell, Rebecca Gomez (March 7, 2023).
3293:(November 1991). "Roleplaying Reviews".
3265:
3263:
3248:
3246:
756:signifying the amount of human blood or
32:Vampire: The Masquerade (disambiguation)
4187:The Storytellers Handbook to the Sabbat
2511:. White Wolf Publishing. Archived from
2509:"White Wolf Release Schedule 2011-2012"
2137:Vampire: The Masquerade (First Edition)
2121:
2060:, Dora Litterell, Jasmine Bhullar, and
2191:(2007). "Vampire: The Masquerade". In
2064:. The first season was distributed by
2030:web series using the Fifth Edition of
1974:Television, web series and other media
1901:game was released on November 2, 2023.
158:
5530:Role-playing games introduced in 1991
4171:Steven C. Brown & Jeff Starling,
3951:
3949:
3898:
3896:
3894:
3892:
3764:
3762:
3760:
2866:
2864:
2800:
2798:
2796:
2794:
1863:. It was published on April 27, 2022.
1763:List of World of Darkness video games
562:List of Vampire: The Masquerade books
7:
4215:A World of Darkness (Second Edition)
2403:"White Wolf Announces Staff Changes"
1794:Vampire: The Masquerade – Bloodlines
1770:Vampire: The Masquerade – Redemption
1738:Vampire: The Masquerade – Blood Feud
4232:Blood Magic: Secrets of Thaumaturgy
1852:Vampire: The Masquerade – Bloodhunt
4129:by White Wolf Game Studio) (1997)
1868:Vampire: The Masquerade – Swansong
1732:Vampire: The Masquerade – Vendetta
1722:Vampire: The Masquerade – Chapters
1712:Vampire: The Masquerade – Heritage
1643:Mind's Eye Theatre: The Masquerade
1485:Nebula Award for Best Game Writing
25:
5377:Werewolf: Conspicuous Consumption
4252:, (White Wolf Game Studio, 2002,
4185:Steven C. Brown & Ken Meyer,
4015:(Press release). January 24, 2020
3280:. White Wolf Entertainment, 2018.
2320:stygianjim (September 13, 2012).
1895:Vampire: The Masquerade – Justice
1650:in the same setting, using their
1465:Best Roleplaying Game of the Year
4815:Rage: Warriors of the Apocalypse
4787:Chronicle of the Black Labyrinth
4325:White Wolf Games Studio et al.,
4315:, White Wolf Game Studio, 2000,
4301:, White Wolf Game Studio, 1999,
4287:, White Wolf Game Studio, 2001,
4270:, White Wolf Game Studio, 1998,
4234:, White Wolf Game Studio, 2000,
4217:, White Wolf Game Studio, 1996,
4203:, White Wolf Game Studio, 1993,
4189:, White Wolf Game Studio, 1995,
4175:, White Wolf Game Studio, 1995,
4143:, White Wolf Game Studio, 2003,
4115:, White Wolf Game Studio, 1999,
4101:, White Wolf Game Studio, 1997,
3853:(Press release). August 31, 2021
2923:Hoffer, Christian (2021-11-16).
1702:Vampire: The Masquerade – Rivals
1362:In the November 1991 edition of
99:
41:
4695:Dirty Secrets of the Black Hand
4173:The Players Guide to the Sabbat
3736:Fassett, Ryan (June 24, 2021).
3718:from the original on 2020-10-18
3686:from the original on 2020-08-07
3668:McMillan, Graeme (2020-03-17).
3579:from the original on 2019-06-04
2939:from the original on 2021-11-16
2850:from the original on 2020-11-12
2419:from the original on 2005-03-22
2170:from the original on 2020-11-12
1955:World of Darkness: Crimson Thaw
1821:, is in development as of 2024.
1440:In 1993, the second edition of
487:played a huge role in not only
5391:Revelations of the Dark Mother
4329:White Wolf Game Studio, 1998,
4327:Vampire Storytellers Companion
4311:White Wolf Publishing et al.,
3367:"Origins Award Winners (1991)"
1661:Non-roleplaying tabletop games
1435:Best Roleplaying Rules of 1991
852:, the newly created vampire a
347:live-action role-playing games
1:
5475:Vampire: The Eternal Struggle
5452:GURPS Vampire: The Masquerade
4358:. No. 1. pp. 16–20.
4313:Vampire Storytellers Handbook
4043:Bleeding Cool News And Rumors
4037:Sheehan, Gavin (2022-06-27).
3257:. Onyx Path Publishing, 2019.
2648:Bleeding Cool News And Rumors
2642:Sheehan, Gavin (2018-10-31).
2226:Konzack, Lars (Summer 2015).
1667:Vampire: The Eternal Struggle
1648:live action role-playing game
913:out as to how to achieve it.
447:, as well as the writings of
5049:Land of Eight Million Dreams
4553:Kindred of the Ebony Kingdom
4283:& James Stewart et al.,
4141:Kindred of the Ebony Kingdom
3434:"2008 Origins Award Winners"
3341:. February 1992. p. 34.
2871:Hall, Charlie (2021-06-10).
2748:Hall, Charlie (2018-12-22).
2723:Hall, Charlie (2018-11-13).
2617:Hall, Charlie (2018-07-25).
2354:Appelcline, Shannon (2007).
2005:Music from the Succubus Club
1459:In 2019, the 5th edition of
1072:Kindred of the Ebony Kingdom
642:, and it was distributed by
5085:Book of Storyteller Secrets
4511:Mage: The Sorcerers Crusade
3794:Haller, Duna (2021-10-16).
3597:Chalk, Andy (1 June 2023).
3240:. Paradox Interactive. 2021
2832:Jarvis, Matt (2020-11-12).
2437:Shannon Appelcline (2011).
2152:Jarvis, Matt (2020-11-12).
1646:White Wolf also provided a
1538:published an adaptation of
652:anti-gay purges in Chechnya
646:. After the release of the
125:the claims made and adding
5546:
5292:World of Darkness Preludes
3704:Kogod, Theo (2020-10-17).
3567:Romano, Sal (2019-06-04).
1760:
1530:RPG adaptions and spinoffs
1463:won the Origins Award for
742:
559:
451:and vampire films such as
318:(tabletop RPG) created by
316:tabletop role-playing game
29:
27:Tabletop role playing game
2292:Rein-Hagen, Mark (2014).
2198:Hobby Games: The 100 Best
1785:and published in 2000 by
1520:(Número 7 - Feb/Mar 1995)
1374:In a 1996 reader poll by
426:role-playing games (RPGs)
166:
5298:Werewolf: The Apocalypse
4962:Pardoners and Puppeteers
4943:Charnel Houses of Europe
4794:Dark Alliance: Vancouver
4688:Dark Alliance: Vancouver
4460:Changeling: The Dreaming
4439:Werewolf: The Apocalypse
3339:Game Designers' Workshop
2534:"Vampire The Masquerade"
1967:Werewolf: The Apocalypse
1627:Storyteller rules system
1581:Changeling: The Dreaming
1563:Werewolf: The Apocalypse
1552:Werewolf: The Apocalypse
1548:GURPS: Vampire Companion
1178:, formerly known as the
592:20th Anniversary Edition
411:Fox Broadcasting Company
326:as the first of several
322:and released in 1991 by
5520:Vampire: The Masquerade
5398:Vampire: The Masquerade
5092:Constantinople by Night
4603:Promethean: The Created
4532:Mummy: The Resurrection
4497:Werewolf: The Wild West
4432:Vampire: The Masquerade
4297:White Wolf Publishing,
4158:Vampire: The Masquerade
4139:Justin Achilli et al.,
4111:Justin Achilli et al.,
3238:Cults of the Blood Gods
2490:. White Wolf Publishing
2441:. Mongoose Publishing.
2439:Designers & Dragons
1963:Vampire: The Masquerade
1934:Vampire: The Masquerade
1916:Vampire: The Masquerade
1840:Vampire: The Masquerade
1835:, was released in 2020.
1593:Mummy: The Resurrection
1540:Vampire: The Masquerade
1525:Tie-ins and adaptations
1461:Vampire: The Masquerade
1442:Vampire: The Masquerade
1427:Vampire: The Masquerade
1413:Vampire: The Masquerade
1400:Vampire: The Masquerade
1393:Vampire: The Masquerade
1380:Vampire: The Masquerade
1096:Vampire: The Masquerade
1028:", an archaic term for
1014:Vampire: The Masquerade
923:Vampire: The Masquerade
703:Vampire: The Masquerade
664:Vampire: The Masquerade
644:Modiphius Entertainment
636:Vampire: The Masquerade
600:Vampire: The Masquerade
585:Vampire: The Masquerade
568:Vampire: The Masquerade
343:Vampire: The Masquerade
311:Vampire: The Masquerade
224:Modiphius Entertainment
161:Vampire: The Masquerade
5212:Choice of Games series
4843:Under a Blood Red Moon
4744:Under a Blood Red Moon
4730:Sabbat: The Black Hand
4589:Werewolf: The Forsaken
4539:Victorian Age: Vampire
4467:Vampire: The Dark Ages
3675:The Hollywood Reporter
3655:rpg.drivethrustuff.com
3409:"2007 list of winners"
2536:. Onyx Path Publishing
2203:Green Ronin Publishing
1514:#1 (1994) (Portuguese)
1285:Daughters of Cacophony
962:
357:collectible card games
63:by rewriting it in an
5525:Origins Award winners
5417:Kindred: The Embraced
5252:Hunter: The Reckoning
5035:Dreams and Nightmares
4872:The Book of Chantries
4624:Geist: The Sin-Eaters
4525:Hunter: The Reckoning
4518:Wraith: The Great War
4299:Children of the Night
4213:Robert Hatch et al.,
4201:Vampire Players Guide
4099:Clanbook: Cappadocian
3129:; Matthew McFarland;
1981:Kindred: The Embraced
1781:milieu, developed by
1676:collectible card game
1614:Old World of Darkness
1587:Hunter: The Reckoning
956:
660:Renegade Game Studios
402:Kindred: The Embraced
324:White Wolf Publishing
250:1992 (second edition)
229:Renegade Game Studios
214:White Wolf Publishing
5363:Vampire: Netherworld
5319:Wraith: The Oblivion
5199:Coteries of New York
4610:Changeling: The Lost
4582:Vampire: The Requiem
4453:Wraith: The Oblivion
4244:Dean Shomshak &
3711:Comic Book Resources
3637:Wizard Entertainment
2205:. pp. 348–351.
1684:Wizards of the Coast
1633:. At the White Wolf
1621:Vampire: The Requiem
1575:Wraith: The Oblivion
1542:using their popular
1467:and won the Origins
1297:Harbingers of Skulls
1151:: Formerly known as
1128:: Formerly known as
1102:, for they survived
608:Onyx Path Publishing
573:Vampire: The Requiem
362:The Eternal Struggle
267:2018 (fifth edition)
247:1991 (first edition)
219:Onyx Path Publishing
173:Second edition cover
5304:Heart of the Forest
5206:Shadows of New York
5145:A World of Darkness
5028:Book of Lost Dreams
4992:Necropolis: Atlanta
4886:The Book of Shadows
4865:Beyond the Barriers
4723:Necropolis: Atlanta
4716:Giovanni Chronicles
4667:Book of the Kindred
4596:Mage: The Awakening
4504:Kindred of the East
4446:Mage: The Ascension
4113:Guide to the Sabbat
3965:. November 25, 2019
3174:. White Wolf, 1995.
3135:. White Wolf, 2011.
2814:. November 12, 2020
2780:. December 23, 2018
2600:"White Wolf - News"
2580:on 20 November 2015
2469:. December 22, 2011
2413:Steve Jackson Games
2139:. White Wolf, 1991.
1845:interactive fiction
1832:Shadows of New York
1783:Nihilistic Software
1688:Paradox Interactive
1631:Storytelling system
1599:Kindred of the East
1569:Mage: The Ascension
1556:Mage: The Ascension
1536:Steve Jackson Games
1076:Kindred of the East
1036:The Anarch Movement
745:Storytelling System
628:Paradox Interactive
556:Publication history
163:
5459:Mind's Eye Theatre
5325:The Orpheus Device
5099:Libellus Sanguinis
4976:Spooks and Oracles
4879:The Book of Crafts
4737:Second Inquisition
4681:Clanbook: Lasombra
4340:www.white-wolf.com
4285:Clanbook: Tzimisce
4199:Andrew Greenberg,
4127:Clanbook: Giovanni
4089:General references
2070:Second Inquisition
1992:, was produced by
1682:, was produced by
1653:Mind's Eye Theatre
1612:titles set in the
1469:Fan Favorite Award
1158:the Family Reunion
963:
616:Mind's Eye Theatre
460:Vampire Chronicles
405:, was produced by
352:Mind's Eye Theatre
328:Storyteller System
290:Storyteller System
110:possibly contains
65:encyclopedic style
52:is written like a
5507:
5506:
5489:Darkness Unveiled
5343:
5342:
5284:World of Darkness
5191:Ocean House Hotel
5154:
5153:
4617:Hunter: The Vigil
4546:Demon: The Fallen
4416:World of Darkness
4262:Sven Skoog &
4067:World of Darkness
4013:VtM: Bloodlines 2
3989:World of Darkness
3985:"Streaming Shows"
3851:World of Darkness
3320:Future Publishing
3270:Juhana Pettersson
3213:Juhana Pettersson
2448:978-1-907702-58-7
2212:978-1-932442-96-0
2189:Vasilakos, George
2044:Geek & Sundry
2001:compilation album
1906:Novels and comics
1805:in 2004, it uses
1801:and published by
1748:Werewolf or Mafia
1716:legacy board game
1605:Demon: The Fallen
1476:interactive novel
1405:Scott Taylor for
1333:Old Clan Tzimisce
957:A diagram of the
876:Myths and origins
792:World of Darkness
733:World of Darkness
701:, which supports
526:, co-designer of
332:World of Darkness
307:
306:
301:World of Darkness
155:
154:
147:
112:original research
93:
92:
85:
16:(Redirected from
5537:
5384:The Fragile Path
5165:
5138:Time of Judgment
5063:The Shadow Court
4912:Celestial Chorus
4773:Book of the Wyrm
4674:Chicago by Night
4645:
4631:Mummy: The Curse
4408:
4401:
4394:
4385:
4375:
4374:
4372:Official website
4359:
4125:Justin Achilli,
4083:
4082:
4080:
4078:
4073:). June 27, 2022
4059:
4053:
4052:
4050:
4049:
4034:
4028:
4027:
4021:
4020:
4005:
3999:
3998:
3996:
3995:
3981:
3975:
3974:
3972:
3970:
3953:
3944:
3943:
3941:
3940:
3925:
3919:
3918:
3916:
3915:
3900:
3887:
3886:
3884:
3883:
3868:
3862:
3861:
3859:
3858:
3843:
3837:
3836:
3834:
3833:
3816:
3810:
3809:
3807:
3806:
3791:
3785:
3784:
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3781:
3766:
3755:
3754:
3752:
3750:
3733:
3727:
3726:
3724:
3723:
3701:
3695:
3694:
3692:
3691:
3665:
3659:
3658:
3647:
3641:
3640:
3626:
3620:
3619:
3617:
3615:
3594:
3588:
3587:
3585:
3584:
3564:
3558:
3557:
3550:
3544:
3543:
3536:
3530:
3529:
3527:
3525:
3507:
3501:
3500:
3498:
3497:
3482:
3476:
3475:
3473:
3472:
3457:
3451:
3450:
3448:
3447:
3430:
3424:
3423:
3421:
3420:
3405:
3399:
3398:
3388:
3382:
3381:
3379:
3378:
3363:
3357:
3356:
3349:
3343:
3342:
3330:
3324:
3323:
3311:
3305:
3304:
3287:
3281:
3267:
3258:
3255:Chicago By Night
3250:
3241:
3234:
3219:
3194:
3175:
3168:Andrew Greenberg
3157:
3151:
3150:
3143:
3137:
3120:
3001:
3000:
2998:
2997:
2982:
2976:
2975:
2973:
2971:
2954:
2948:
2947:
2945:
2944:
2920:
2914:
2913:
2911:
2910:
2905:. March 16, 2021
2893:
2887:
2886:
2884:
2883:
2868:
2859:
2858:
2856:
2855:
2829:
2823:
2822:
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2789:
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2786:
2785:
2770:
2764:
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2761:
2760:
2745:
2739:
2738:
2736:
2735:
2720:
2714:
2713:
2711:
2710:
2701:. Archived from
2691:
2685:
2684:
2682:
2681:
2664:
2658:
2657:
2655:
2654:
2639:
2633:
2632:
2630:
2629:
2614:
2608:
2607:
2596:
2590:
2589:
2587:
2585:
2576:. Archived from
2570:
2564:
2563:
2560:By Night Studios
2552:
2546:
2545:
2543:
2541:
2530:
2524:
2523:
2521:
2520:
2505:
2499:
2498:
2496:
2495:
2484:
2478:
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2475:
2474:
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2453:
2452:
2434:
2428:
2427:
2425:
2424:
2399:
2393:
2392:
2390:
2389:
2374:
2368:
2367:
2365:
2363:
2351:
2334:
2333:
2331:
2329:
2317:
2306:
2305:
2303:
2301:
2289:
2272:
2271:
2248:
2242:
2241:
2231:
2223:
2217:
2216:
2185:
2179:
2178:
2176:
2175:
2149:
2140:
2129:Rein-Hagen, Mark
2126:
2050:Seattle by Night
1988:series based on
1674:, a traditional
1640:Under the title
1452:
1180:Followers of Set
1064:The Independents
961:of the Assamites
536:
473:
424:was inspired by
262:20th Anniversary
233:By Night Studios
171:
164:
150:
143:
139:
136:
130:
127:inline citations
103:
102:
95:
88:
81:
77:
74:
68:
45:
44:
37:
21:
5545:
5544:
5540:
5539:
5538:
5536:
5535:
5534:
5510:
5509:
5508:
5503:
5439:
5404:
5370:Mage: Such Pain
5356:The Book of Nod
5339:
5271:
5237:
5150:
5104:
5068:
5011:
4926:
4919:Cult of Ecstasy
4848:
4749:
4636:
4572:
4565:
4419:
4412:
4370:
4369:
4366:
4351:
4348:
4346:Further reading
4268:Clanbook: Baali
4154:Achilli, Justin
4091:
4086:
4076:
4074:
4061:
4060:
4056:
4047:
4045:
4036:
4035:
4031:
4018:
4016:
4007:
4006:
4002:
3993:
3991:
3983:
3982:
3978:
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3966:
3955:
3954:
3947:
3938:
3936:
3927:
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3922:
3913:
3911:
3902:
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3890:
3881:
3879:
3870:
3869:
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3856:
3854:
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3829:
3818:
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3813:
3804:
3802:
3793:
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3788:
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3768:
3767:
3758:
3748:
3746:
3735:
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3730:
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3719:
3703:
3702:
3698:
3689:
3687:
3667:
3666:
3662:
3649:
3648:
3644:
3635:. No. 79.
3628:
3627:
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3613:
3611:
3596:
3595:
3591:
3582:
3580:
3566:
3565:
3561:
3552:
3551:
3547:
3538:
3537:
3533:
3523:
3521:
3520:(Press release)
3509:
3508:
3504:
3495:
3493:
3484:
3483:
3479:
3470:
3468:
3467:. June 16, 2019
3459:
3458:
3454:
3445:
3443:
3442:. June 29, 2008
3432:
3431:
3427:
3418:
3416:
3407:
3406:
3402:
3390:
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3385:
3376:
3374:
3365:
3364:
3360:
3355:. 10 June 2013.
3351:
3350:
3346:
3337:. No. 57.
3332:
3331:
3327:
3313:
3312:
3308:
3289:
3288:
3284:
3274:Matthew Dawkins
3268:
3261:
3251:
3244:
3235:
3222:
3205:Matthew Dawkins
3197:Martin Ericcson
3195:
3178:
3172:The Book of Nod
3158:
3154:
3145:
3144:
3140:
3121:
3004:
2995:
2993:
2984:
2983:
2979:
2969:
2967:
2966:. June 28, 2022
2956:
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2516:
2507:
2506:
2502:
2493:
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2485:
2481:
2472:
2470:
2467:Diehard GameFAN
2461:
2460:
2456:
2449:
2436:
2435:
2431:
2422:
2420:
2401:
2400:
2396:
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2187:
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2182:
2173:
2171:
2151:
2150:
2143:
2127:
2123:
2119:
1976:
1924:Print on Demand
1912:Moonstone Books
1908:
1899:virtual reality
1889:Xbox Series X/S
1873:Nintendo Switch
1797:. Developed by
1777:based upon the
1765:
1757:
1663:
1532:
1527:
1494:
1450:
1422:
1360:
1262:
1237:
1216:Order of Hermes
1093:
1084:
1011:
1002:
1000:Clans and sects
972:
951:
919:
878:
846:
826:
807:in-game as the
804:
795:
747:
741:
728:
723:
713:functionality.
624:
595:
564:
558:
534:
471:
449:Joseph Campbell
431:Call of Cthulhu
419:
320:Mark Rein-Hagen
270:
255:Revised Edition
236:
185:Mark Rein-Hagen
174:
151:
140:
134:
131:
116:
104:
100:
89:
78:
72:
69:
61:help improve it
58:
46:
42:
35:
28:
23:
22:
15:
12:
11:
5:
5543:
5541:
5533:
5532:
5527:
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5512:
5511:
5505:
5504:
5502:
5501:
5494:
5493:
5492:
5485:
5471:
5470:
5469:
5466:The Masquerade
5455:
5447:
5445:
5441:
5440:
5438:
5437:
5429:
5421:
5412:
5410:
5406:
5405:
5403:
5402:
5400:(Vault Comics)
5394:
5387:
5380:
5373:
5366:
5359:
5351:
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5162:
5156:
5155:
5152:
5151:
5149:
5148:
5141:
5134:
5127:
5126:
5125:
5122:Survival Guide
5112:
5110:
5106:
5105:
5103:
5102:
5095:
5088:
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5078:
5070:
5069:
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4958:
4946:
4938:
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4915:
4906:Tradition Book
4903:
4896:
4889:
4882:
4875:
4868:
4860:
4858:
4850:
4849:
4847:
4846:
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4759:
4751:
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4726:
4719:
4712:
4705:
4702:Fall of London
4698:
4691:
4684:
4677:
4670:
4663:
4660:Ashes to Ashes
4655:
4653:
4642:
4638:
4637:
4635:
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4606:
4599:
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4507:
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4493:
4492:
4491:
4484:
4477:
4463:
4456:
4449:
4442:
4435:
4427:
4425:
4424:Tabletop games
4421:
4420:
4413:
4411:
4410:
4403:
4396:
4388:
4382:
4381:
4376:
4365:
4364:External links
4362:
4361:
4360:
4347:
4344:
4343:
4342:
4337:
4323:
4309:
4295:
4281:Lucien Soulban
4278:
4264:Lucien Soulban
4260:
4242:
4228:James A. Moore
4225:
4211:
4197:
4183:
4169:
4151:
4137:
4123:
4109:
4095:Justin Achilli
4090:
4087:
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4000:
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3400:
3383:
3358:
3344:
3325:
3306:
3282:
3259:
3242:
3220:
3176:
3152:
3138:
3127:Russell Bailey
3123:Justin Achilli
3002:
2977:
2949:
2915:
2888:
2860:
2824:
2790:
2765:
2740:
2715:
2686:
2676:. May 15, 2017
2659:
2634:
2609:
2591:
2565:
2547:
2525:
2500:
2479:
2454:
2447:
2429:
2415:. 2004-11-22.
2394:
2369:
2335:
2324:. popcults.com
2307:
2273:
2266:
2252:Melton, Gordon
2243:
2218:
2211:
2180:
2141:
2133:Wieck, Stewart
2120:
2118:
2115:
2114:
2113:
2110:Aabria Iyengar
2093:
2073:
2047:
2019:
1997:
1994:Aaron Spelling
1975:
1972:
1971:
1970:
1959:limited series
1952:
1930:
1927:
1907:
1904:
1903:
1902:
1892:
1864:
1848:
1836:
1822:
1790:
1761:Main article:
1756:
1753:
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1735:
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1659:
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1509:
1503:
1493:
1490:
1489:
1488:
1472:
1457:
1454:
1438:
1421:
1418:
1411:in 2013 rated
1359:
1356:
1355:
1354:
1348:
1342:
1336:
1330:
1324:
1318:
1312:
1306:
1300:
1294:
1288:
1282:
1279:Blood Brothers
1276:
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1225:
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1080:
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997:
996:
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987:
984:
981:
971:
968:
950:
947:
918:
917:The Masquerade
915:
877:
874:
845:
842:
825:
822:
803:
800:
794:
788:
743:Main article:
740:
737:
727:
724:
722:
719:
668:Justin Achilli
623:
620:
594:
589:
557:
554:
499:game design."
491:but the whole
418:
415:
407:Aaron Spelling
330:games for its
305:
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293:
292:
287:
283:
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24:
14:
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10:
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5456:
5454:
5453:
5449:
5448:
5446:
5442:
5435:
5434:
5430:
5427:
5426:
5425:L.A. by Night
5422:
5419:
5418:
5414:
5413:
5411:
5407:
5401:
5399:
5395:
5393:
5392:
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5065:
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5060:
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5057:
5053:
5051:
5050:
5046:
5044:
5043:
5042:Immortal Eyes
5039:
5037:
5036:
5032:
5030:
5029:
5025:
5024:
5022:
5020:
5019:
5014:
5008:
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4909:
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4887:
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4777:
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4607:
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4600:
4598:
4597:
4593:
4591:
4590:
4586:
4584:
4583:
4579:
4578:
4576:
4574:
4571:Chronicles of
4568:
4562:
4561:
4557:
4555:
4554:
4550:
4548:
4547:
4543:
4541:
4540:
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4462:
4461:
4457:
4455:
4454:
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4440:
4436:
4434:
4433:
4429:
4428:
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4422:
4418:
4417:
4409:
4404:
4402:
4397:
4395:
4390:
4389:
4386:
4380:
4379:Official wiki
4377:
4373:
4368:
4367:
4363:
4357:
4356:
4350:
4349:
4345:
4341:
4338:
4336:
4335:1-56504-259-X
4332:
4328:
4324:
4322:
4321:1-56504-264-6
4318:
4314:
4310:
4308:
4307:1-56504-244-1
4304:
4300:
4296:
4294:
4293:1-58846-202-1
4290:
4286:
4282:
4279:
4277:
4276:1-56504-213-1
4273:
4269:
4265:
4261:
4259:
4258:1-58846-222-6
4255:
4251:
4247:
4243:
4241:
4240:1-56504-246-8
4237:
4233:
4229:
4226:
4224:
4223:1-56504-207-7
4220:
4216:
4212:
4210:
4209:1-56504-053-8
4206:
4202:
4198:
4196:
4195:1-56504-042-2
4192:
4188:
4184:
4182:
4181:1-56504-042-2
4178:
4174:
4170:
4167:
4166:1-56504-249-2
4163:
4159:
4155:
4152:
4150:
4149:1-58846-239-0
4146:
4142:
4138:
4136:
4135:1-56504-218-2
4132:
4128:
4124:
4122:
4121:1-56504-263-8
4118:
4114:
4110:
4108:
4107:1-56504-280-8
4104:
4100:
4096:
4093:
4092:
4088:
4072:
4071:Press release
4068:
4064:
4058:
4055:
4044:
4040:
4033:
4030:
4026:
4014:
4010:
4004:
4001:
3990:
3986:
3980:
3977:
3964:
3960:
3959:
3952:
3950:
3946:
3934:
3930:
3924:
3921:
3909:
3905:
3899:
3897:
3895:
3893:
3889:
3877:
3873:
3867:
3864:
3852:
3848:
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3827:
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3815:
3812:
3801:
3797:
3790:
3787:
3775:
3771:
3765:
3763:
3761:
3757:
3745:
3744:
3743:Bleeding Cool
3739:
3732:
3729:
3717:
3713:
3712:
3707:
3700:
3697:
3685:
3681:
3677:
3676:
3671:
3664:
3661:
3656:
3652:
3646:
3643:
3639:. p. 23.
3638:
3634:
3633:
3632:InQuest Gamer
3625:
3622:
3610:
3606:
3605:
3600:
3593:
3590:
3578:
3574:
3570:
3563:
3560:
3555:
3549:
3546:
3541:
3535:
3532:
3519:
3518:
3513:
3506:
3503:
3491:
3487:
3481:
3478:
3466:
3462:
3456:
3453:
3441:
3440:
3435:
3429:
3426:
3415:on 2009-06-04
3414:
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3404:
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3373:on 2008-03-15
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3209:Kiram Muammar
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3160:David Gragert
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2963:ComicBook.com
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2929:Comicbook.com
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2844:Gamer Network
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2716:
2705:on 2018-07-19
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2515:on 2011-09-10
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2362:September 17,
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2267:0-8103-2295-1
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2222:
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2199:
2194:
2193:Lowder, James
2190:
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2165:
2164:Gamer Network
2161:
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2148:
2146:
2142:
2138:
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2116:
2111:
2107:
2106:L.A. by Night
2103:
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2091:
2090:
2085:
2084:Hardsuit Labs
2081:
2077:
2074:
2071:
2067:
2063:
2062:Jerry Holkins
2059:
2058:Mike Krahulik
2055:
2051:
2048:
2045:
2041:
2037:
2033:
2029:
2025:
2024:
2023:L.A. by Night
2020:
2017:
2014:
2010:
2006:
2002:
1998:
1995:
1991:
1987:
1983:
1982:
1978:
1977:
1973:
1968:
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1947:published by
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1881:PlayStation 5
1878:
1877:PlayStation 4
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1512:Dragão Brasil
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1431:Origins Award
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1188:self religion
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1127:
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1123:
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1119:
1117:
1113:
1110:, who killed
1109:
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1059:
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1027:
1023:
1022:The Camarilla
1020:
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903:
902:Antediluvians
899:
895:
891:
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883:
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873:
869:
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859:
855:
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738:
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734:
725:
720:
718:
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712:
708:
704:
700:
696:
692:
688:
687:Core Rulebook
684:
683:
677:
675:
674:
669:
665:
661:
656:
653:
649:
645:
641:
637:
633:
629:
622:Fifth edition
621:
619:
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494:
490:
485:
481:
480:Biblical Cain
477:
476:Stewart Wieck
470:
465:
462:
461:
456:
455:
454:The Lost Boys
450:
446:
445:
440:
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432:
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209:
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201:Stewart Wieck
198:
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183:
181:
177:
170:
165:
162:
157:
149:
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138:
128:
124:
120:
114:
113:
108:This article
106:
97:
96:
87:
84:
76:
66:
62:
56:
55:
50:This article
48:
39:
38:
33:
19:
5496:
5487:
5480:
5473:
5464:
5457:
5450:
5431:
5423:
5415:
5397:
5389:
5382:
5375:
5368:
5361:
5354:
5330:
5323:
5318:
5309:
5302:
5297:
5290:
5282:
5264:
5257:
5250:
5242:
5232:Bloodlines 2
5230:
5223:
5216:
5204:
5197:
5183:
5176:
5168:
5143:
5136:
5129:
5120:
5115:
5097:
5090:
5083:
5073:
5061:
5054:
5047:
5040:
5033:
5026:
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5004:
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4990:
4983:
4974:
4967:
4960:
4953:
4948:
4941:
4931:
4917:
4910:
4905:
4900:Loom of Fate
4898:
4891:
4884:
4877:
4870:
4863:
4853:
4841:
4832:
4825:
4820:
4813:
4806:
4801:Freak Legion
4799:
4792:
4785:
4778:
4771:
4764:
4754:
4742:
4735:
4728:
4721:
4714:
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4700:
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4587:
4580:
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4430:
4414:
4353:
4326:
4312:
4298:
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4267:
4249:
4231:
4214:
4200:
4186:
4172:
4157:
4140:
4126:
4112:
4098:
4075:. Retrieved
4066:
4057:
4046:. Retrieved
4042:
4032:
4023:
4017:. Retrieved
4012:
4003:
3992:. Retrieved
3988:
3979:
3969:November 11,
3967:. Retrieved
3963:Penny Arcade
3957:
3937:. Retrieved
3935:. 2020-11-12
3932:
3923:
3912:. Retrieved
3910:. 2020-07-22
3907:
3880:. Retrieved
3878:. 2020-06-17
3875:
3866:
3855:. Retrieved
3850:
3841:
3830:. Retrieved
3828:. 2019-06-10
3823:
3814:
3803:. Retrieved
3799:
3789:
3778:. Retrieved
3776:. 2021-06-22
3773:
3749:November 19,
3747:. Retrieved
3741:
3731:
3720:. Retrieved
3709:
3699:
3688:. Retrieved
3673:
3663:
3654:
3645:
3630:
3624:
3612:. Retrieved
3602:
3592:
3581:. Retrieved
3572:
3562:
3548:
3534:
3522:. Retrieved
3517:Nebula Award
3515:
3505:
3494:. Retrieved
3492:. 2019-06-17
3489:
3480:
3469:. Retrieved
3464:
3455:
3444:. Retrieved
3437:
3428:
3417:. Retrieved
3413:the original
3403:
3392:
3386:
3375:. Retrieved
3371:the original
3361:
3347:
3334:
3328:
3315:
3309:
3294:
3285:
3277:
3254:
3237:
3216:
3201:Kenneth Hite
3171:
3155:
3146:
3141:
3134:
2994:. Retrieved
2992:. 2022-06-28
2989:
2980:
2968:. Retrieved
2961:
2952:
2941:. Retrieved
2928:
2918:
2907:. Retrieved
2900:
2891:
2880:. Retrieved
2876:
2852:. Retrieved
2837:
2827:
2816:. Retrieved
2809:
2782:. Retrieved
2777:
2768:
2757:. Retrieved
2753:
2743:
2732:. Retrieved
2728:
2718:
2707:. Retrieved
2703:the original
2698:
2689:
2678:. Retrieved
2671:
2662:
2651:. Retrieved
2647:
2637:
2626:. Retrieved
2622:
2612:
2603:
2594:
2582:. Retrieved
2578:the original
2568:
2559:
2550:
2540:September 1,
2538:. Retrieved
2528:
2517:. Retrieved
2513:the original
2503:
2492:. Retrieved
2482:
2471:. Retrieved
2466:
2457:
2438:
2432:
2421:. Retrieved
2406:
2397:
2386:. Retrieved
2384:. 2021-07-27
2381:
2372:
2360:. Retrieved
2326:. Retrieved
2298:. Retrieved
2256:
2246:
2237:
2233:
2221:
2196:
2183:
2172:. Retrieved
2157:
2136:
2124:
2105:
2101:
2095:
2089:Bloodlines 2
2087:
2079:
2076:Vein Pursuit
2075:
2066:Penny Arcade
2053:
2049:
2031:
2021:
2012:
2004:
1989:
1979:
1966:
1962:
1957:(2021) is a
1954:
1949:Vault Comics
1932:
1920:DriveThruRPG
1915:
1894:
1866:
1860:
1850:
1843:, a line of
1839:
1830:
1824:
1818:Bloodlines 2
1816:
1815:. A sequel,
1806:
1799:Troika Games
1792:
1778:
1768:
1758:
1750:party games.
1743:
1737:
1731:
1721:
1711:
1701:
1696:
1679:
1671:
1665:
1664:
1651:
1641:
1619:
1603:
1597:
1591:
1585:
1579:
1573:
1567:
1561:
1555:
1551:
1547:
1539:
1517:
1511:
1505:
1497:
1478:
1468:
1464:
1460:
1445:
1441:
1434:
1426:
1412:
1406:
1404:
1399:
1397:
1392:
1387:
1383:
1379:
1375:
1373:
1368:Allen Varney
1363:
1361:
1350:
1344:
1338:
1332:
1326:
1320:
1314:
1308:
1302:
1296:
1290:
1284:
1278:
1272:
1263:
1252:
1248:
1244:
1240:
1238:
1227:
1221:
1211:
1205:
1199:
1193:
1179:
1176:The Ministry
1175:
1169:
1163:
1157:
1152:
1148:
1142:
1136:
1129:
1125:
1120:
1100:Antediluvian
1095:
1094:
1091:The 13 Clans
1085:
1069:
1063:
1057:
1051:
1041:
1035:
1021:
1013:
1012:
1003:
973:
964:
943:
939:
935:
931:
927:
922:
920:
911:
907:
901:
897:
886:
879:
870:
865:
862:
857:
853:
849:
847:
838:
833:
829:
827:
818:
812:
808:
805:
796:
791:
790:Vampires in
778:
773:
769:
766:human nature
763:
761:suggestion.
757:
753:
749:
748:
729:
715:Early access
702:
694:
686:
680:
678:
671:
663:
657:
647:
640:Kenneth Hite
635:
625:
611:
610:, including
603:
599:
596:
591:
584:
581:DriveThruRPG
578:
571:
567:
565:
548:
542:
538:
531:
527:
521:
517:
512:
506:
502:
501:
496:
492:
488:
468:
466:
458:
452:
442:
435:
429:
421:
420:
400:
394:
390:Bloodlines 2
388:
382:
376:
370:
360:
350:
345:, including
342:
340:
310:
309:
308:
299:
261:
254:
197:Lisa Stevens
189:Graeme Davis
160:
156:
141:
135:October 2019
132:
109:
79:
70:
51:
5482:3rd Edition
5433:NY by Night
5428:(2018–2021)
5160:Video games
4893:Digital Web
4641:Supplements
4246:Ari Marmell
3961:(YouTube).
3933:VentureBeat
3800:Comic Watch
3490:Geek Native
3394:Casus Belli
2990:Dicebreaker
2839:Dicebreaker
2584:20 November
2159:Dicebreaker
2097:NY by Night
2040:Erika Ishii
2028:actual play
1951:since 2020.
1755:Video games
1726:game master
1447:Casus Belli
1388:Storyteller
1351:True Brujah
1058:Tal'Mahe'Ra
1052:The Inconnu
898:Book of Nod
894:Great Flood
844:The Embrace
739:Game system
707:matchmaking
417:Development
367:video games
241:Publication
73:August 2011
5514:Categories
5409:TV and web
5348:Literature
5311:Earthblood
5287:(canceled)
5185:Bloodlines
5178:Redemption
5018:Changeling
4834:Red Talons
4766:Axis Mundi
4474:Inquisitor
4048:2022-06-27
4019:2021-11-11
3994:2021-11-11
3939:2021-11-11
3914:2021-11-11
3882:2020-11-12
3857:2021-11-11
3832:2021-08-27
3805:2021-11-20
3780:2021-11-20
3722:2020-12-03
3690:2020-08-07
3609:Future plc
3583:2019-06-04
3496:2021-11-12
3471:2021-11-12
3446:2021-11-12
3419:2011-11-06
3377:2008-01-12
2996:2022-06-29
2943:2021-11-16
2909:2021-11-12
2882:2021-11-11
2854:2020-11-12
2818:2021-11-11
2784:2021-11-11
2778:TechRaptor
2759:2021-11-11
2734:2021-11-11
2709:2018-04-23
2680:2021-11-12
2653:2021-11-11
2628:2021-11-11
2519:2011-08-09
2494:2011-08-31
2473:2021-11-12
2423:2020-10-07
2388:2021-11-12
2382:ScreenRant
2328:August 31,
2300:August 31,
2174:2020-11-12
2036:Jason Carl
2009:soundtrack
1986:television
1945:comic book
1857:video game
1803:Activision
1787:Activision
1775:video game
1608:are other
1408:Black Gate
1260:Bloodlines
1126:Banu Haqim
1042:The Sabbat
980:education.
834:blood pool
802:Weaknesses
754:blood pool
711:video chat
604:Masquerade
560:See also:
539:Shadowrun,
378:Bloodlines
372:Redemption
207:Publishers
119:improve it
5332:Afterlife
5218:Bloodhunt
5075:Dark Ages
5006:The Risen
4999:Renegades
4949:Guildbook
4821:Tribebook
3335:Challenge
3301:TSR, Inc.
3164:Sam Chupp
3131:Eddy Webb
2933:ViacomCBS
2699:Modiphius
2358:. RPG.net
2234:Akademisk
2117:Citations
2034:, led by
2003:, called
1984:, a 1996
1678:based on
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1425:In 1992,
1398:In 1991,
1358:Reception
1291:Gargoyles
1253:antitribu
1249:antitribu
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1194:Nosferatu
1170:Malkavian
959:genealogy
866:diablerie
781:ten-sided
679:In 2021,
632:CCP Games
626:In 2015,
544:Champions
528:Shadowrun
508:Ravenloft
444:Nightlife
437:RuneQuest
396:Bloodhunt
355:), dice,
278:Personal
180:Designers
123:verifying
5266:Redeemer
5225:Swansong
4955:Haunters
4756:Werewolf
4573:Darkness
4488:Werewolf
4230:et al.,
4077:June 27,
3716:Archived
3684:Archived
3604:PC Gamer
3577:Archived
3524:March 8,
3465:411Mania
3322:: 25–35.
2970:June 29,
2937:Archived
2848:Archived
2417:Archived
2296:. Reddit
2254:(1994).
2168:Archived
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1926:service.
1885:Xbox One
1861:Sharkmob
1429:won the
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1321:Lhiannon
1222:Tzimisce
1206:Toreador
1164:Lasombra
1153:Giovanni
1130:Assamite
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530:(1989).
524:Tom Dowd
467:Some of
428:such as
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336:vampires
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5444:Related
5259:Wayward
5169:Vampire
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4650:Vampire
4560:Orpheus
4355:Inquest
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2623:Polygon
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2032:Vampire
2013:Vampire
1990:Vampire
1939:ongoing
1779:Vampire
1680:Vampire
1656:system.
1629:called
1492:Reviews
1384:Vampire
1339:Salubri
1228:Ventrue
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858:embrace
813:Vampire
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750:Vampire
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