281:, with instant restarts so that players could quickly start trying again. The trail design was focused on allowing players to take risks and to incentivizing them to get faster times. Although the player could unlock most things by sticking to the trail, they could save times by going off trail and get rewarded with new bike parts and cosmetic items. The developers defined three different types of trails in the game: official trails, the main path the player is supposed to follow, the semi-official trails, that let players take a shortcut, at the cost of being more difficult, and unofficial trails, ones that the developers had no control over, but were made possible by the physics system. The game does not allow for tricks or camera movement, because Megagon wanted the player can keep focused on controlling the bike and the trail. Different control systems were tried, with one that was relative to the screen and one that was relative to the bike. They found that different people preferred both equally, so they were kept in the game.
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251:. The developer said "Instead, we wanted to offer this romantic fantasy of a nature untouched by men." The mountains in the game were inspired by real places, but were designed to focus on being enjoyable to play over being realistic. They also wanted to create visually distinct mountains and trails so the player could memorize and learn them easier.
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The first year of development was mostly spent tuning the bike's controls and physics in order to get it to feel right, focusing on simplicity and ease of use. A large amount of time was also spent on making the animations and audio feel right for each bike. Megagon originally intended to fake bike
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is a mountain biking game where the goal is to complete each track. Each track is made up of segments that serve as checkpoints and the game will give you the time for each individual section. The player can die by either falling off a cliff, or hitting obstacles like trees and rocks. The base game
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praised the game's lack of music, saying that he loved "the way there's no music to distract you from the soundtrack of the lonely biker, the burr of a distant woodpecker, the ticking of the bike chain". He also enjoyed the low-poly art style mentioning that "There is a soaring artistry at work in
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controls and bike feel, writing "it perfectly nails the sensation of pedal-powered locomotion without feeling arcane or restrictive." He criticized the performance of the game on
Nintendo Switch saying that "we noted numerous instances of slowdown" and "even the odd lengthy pause slap bang in the
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Matt Miller gave the game a positive review, in particular praising the controls. "The bikes control like a dream, with quick-turning, believable acceleration arcs and lots of variance". He criticized the slow unlock process, as it limited the bikes able to be used until the end of the game.
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was also intended for the platform. After positive feedback, and requests for a console/PC version, the studio tested out gamepad controls, and they felt it improved the experience drastically. As a result, development shifted to PC and consoles. The developers mentioned wanting to create a
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movement using colliders and motion, but found that it would be less work to accurately simulate a bike than to fake it. The team would begin by blocking out a level using a custom terrain editor, then adding details trees and particle effects. The rider and the animations were made in
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The player can also customize their bike, adding different parts that can affect stabilization, speed and control. Completing challenges will unlock new parts and up to six bikes alongside allowing for new outfits for the character, such as a different t-shirt or helmet.
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for the game on
October 17, 2017 with a funding goal of €35,000. The game was released on October 22, 2019 for PS4, with Xbox One and Microsoft Windows versions launching the next day. The Eldfjall Island DLC was released on October 22, 2020.
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presented, giving players the option to take risks and shortcuts in order to improve their times. He also liked the visuals, writing "The trails are visually stunning, with a gorgeous amount of detail in the trees and streams in particular".
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has four mountains to choose from, each with a unique theme and different terrain styles. Alongside this, an additional mountain was added through DLC. Every mountain has four trails to ride that feature different parts of the mountain.
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in which players would drive trucks down a mountain. One of the developers was a mountain biker, who convinced the director to change the focus to biking. The studio had previously exclusively released mobile games, and
170:. The game is a third-person biking game, where the player tries to complete courses on different mountains. The game was released on October 23, 2019 for PlayStation 4, Xbox One, and Microsoft Windows. A
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to publish and market the game. Retroid
Interactive created the console versions of the game. It was announced in a 2016 post on indie game forum
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271:. The game has a dynamic audio system that takes momentum, type of bike, terrain, and player movement in order to create bike sounds. The
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The director thought that being a small team allowed them to iterate quickly on mechanics and ideas. The game also received funding from
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started development in 2015 in Berlin. The team were inspired by a mobile game called
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694:"Lonely Mountains: Downhill promises biking time trials and broken bones galore"
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Lonely
Mountains: Downhill received "generally favorable reviews" according to
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596:"Making of Lonely Mountains: Downhill - Interview with Megagon Industries"
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The game uses a fixed camera that follows the player down the mountain.
1110:"Review: Lonely Mountains: Downhill - A Freewheeling Downhill Delight"
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the way the low-poly landscapes you race through are put together".
300:, and set a release date of mid-2018. Megagon Industries launched a
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developed by German developer
Megagon Industries and published by
571:"Road to the IGF: Megagon Industries' Lonely Mountains: Downhill"
1086:"Lonely Mountains: Downhill review - a celebration of landscape"
1009:"Lonely Mountains: Downhill review - a celebration of landscape"
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719:"Lonely Mountains: Downhill bikes on down to Kickstarter"
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Megagon used mountain biking as inspiration for the game.
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as a major inspiration. The visual style was inspired by
816:"Lonely Mountains: Downhill for Nintendo Switch Reviews"
792:"Lonely Mountains: Downhill - Eldfjall Island on Steam"
870:"Lonely Mountains: Downhill for Playstation 4 Reviews"
924:"Lonely Mountains: Downhill Review – Serene Velocity"
517:"Lonely Mountains: Downhill Review – Serene Velocity"
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956:"Lonely Mountains: Downhill Review (Switch eShop)"
620:"Level Game Production: Lonely Mountains Downhill"
843:"Lonely Mountains: Downhill for Xbox One Reviews"
267:, while environmental assets were created with
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1061:"Lonely Mountains: Downhill Review - Review"
984:"Lonely Mountains: Downhill (Switch) Review"
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897:"Lonely Mountains: Downhill for PC Reviews"
669:"Gorgeous Downhill Biking Game Animations"
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296:. Megagon planned to get the game on
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424:PlayStation Official Magazine – UK
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1197:Video games developed in Germany
1084:Donlan, Christian (2019-10-18).
768:"Buy Lonely Mountains: Downhill"
237:was originally intended to be a
569:Couture, Joel (20 March 2020).
174:port was released in May 2020.
1202:Kickstarter-funded video games
594:Szedlak, Thomas (2020-11-19).
477:Christian Donlan, writing for
286:Medienboard Berlin-Brandenburg
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1037:"Lonely Mountains: Downhill"
744:"Lonely Mountains: Downhill"
645:"Lonely Mountains: Downhill"
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547:Danny Macaskill: The Ridge
288:. The team partnered with
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207:Lonely Mountains: Downhill
191:Lonely Mountains: Downhill
159:Lonely Mountains: Downhill
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247:challenging game without
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25:Lonely Mountain: Downhill
275:system was inspired by
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1187:Nintendo Switch games
1065:Nintendo World Report
988:Nintendo World Report
748:store.playstation.com
467:Nintendo World Report
413:Nintendo World Report
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649:forums.tigsource.com
469:enjoyed the options
211:Skiing Yeti Mountain
1182:PlayStation 4 games
1162:Cycling video games
936:on November 1, 2019
527:on November 1, 2019
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1192:Sports video games
723:Rock Paper Shotgun
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673:Rock Paper Shotgun
495:middle of a run".
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44:Megagon Industries
1017:. 18 October 2019
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113:October 22, 2019
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1118:. Retrieved
1116:. 2020-05-07
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964:. 7 May 2020
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934:the original
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725:. 2017-10-24
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700:. 2017-05-21
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675:. 2016-06-20
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628:. Retrieved
626:. 2020-03-17
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603:. Retrieved
600:Making Games
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578:. Retrieved
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529:. Retrieved
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50:Publisher(s)
40:Developer(s)
1167:Indie games
382:Recommended
354:Publication
342:PC: 80/100
340:PS4: 80/100
338:XB1: 79/100
302:Kickstarter
239:racing game
202:Development
129:May 7, 2020
74:Platform(s)
1151:Categories
1120:2021-05-06
1095:2021-05-06
1070:2021-04-30
1046:2021-05-06
1041:Metacritic
902:Metacritic
875:Metacritic
848:Metacritic
821:Metacritic
801:2021-05-06
777:2021-05-06
753:2021-05-06
729:2021-04-30
704:2021-05-01
679:2021-05-01
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630:2021-05-01
605:2021-05-01
580:2021-05-01
553:2021-05-01
531:2021-04-30
499:References
492:Downhill's
451:Metacritic
336:NS: 84/100
332:Metacritic
323:Aggregator
290:Thunderful
168:Thunderful
162:is a 2019
55:Thunderful
1090:Eurogamer
1021:April 30,
1014:Eurogamer
993:April 30,
968:April 30,
940:April 30,
908:April 30,
881:April 30,
854:April 30,
827:April 30,
480:Eurogamer
376:Eurogamer
314:Reception
309:Reception
294:TIGSource
219:The Ridge
471:Downhill
235:Downhill
178:Gameplay
135:Genre(s)
120:Xbox One
87:Xbox One
395:8.75/10
273:respawn
269:Blender
146:Mode(s)
106:Release
140:Sports
62:Engine
624:80.lv
357:Score
326:Score
67:Unity
1023:2021
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970:2021
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910:2021
883:2021
856:2021
829:2021
442:8/10
438:(UK)
429:8/10
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407:9/10
369:7/10
364:Edge
227:and
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