Knowledge (XXG)

PÜNCT

Source 📝

517: 456: 130: 374: 348: 22: 326:. The objective is to connect two sides of a hexagonal board, using pieces which cover three hexes each. The pieces can be placed, moved, rotated, and stacked in various ways, restricted by the geometry of the board, the shape of the pieces, and gravity. Players can bring new pieces to the board or can attempt to connect the pieces already 623:
game, the winning condition remains the same: the first player to establish a connection between opposite sides is the winner. However, there is a secondary tie-breaker: if all of the pieces have been played, players can count the number of spaces controlled and the winner is the one who controls the
410:
The objective of the game is to build a contiguous path using playable pieces in the player's color that spans opposite sides: column A to column Q, or row 1 to row 17, or the side (J2 ... P8) to (B10 ... H16). Pieces with cells that are adjacent to each other are considered contiguous, even if they
565:
There is no limit to the heights/levels; that is, if the first level is considered to be at the board's level and the second level is formed by pieces on top of first-level pieces, third, fourth, fifth, etc. levels could be formed by appropriate
615:
version, the first-move rule prohibiting placement in the central 3×3 hexagonal region is extended throughout the game, so no pieces can be placed initially in the central hexagon. Only pieces in play can be moved into (and out of) this region.
543:
As with the standard movement, the moved piece may be rotated after the translation. This rotation can result in the minor dot(s) resting on top of another piece. The minor dots may rest on either a friendly or opposing
358:
The game is played on a clipped regular hexagonal board with 9 spaces on a side; the 6 corners are removed, resulting in 211 spaces. The first play is restricted from playing a piece in the central 3×3 hexagonal region.
484:
Either or both the linear translation and rotation upon arrival can occur in the same turn. That is, a piece can be moved without rotation, or it can be rotated without movement, or it can be both moved and
474:
of the piece (the colored dot) must move in a straight line from the originating space. Typically there are six available directions of movement, since the board has a triangular grid.
439:
After the first turn, players may place a piece anywhere on the board, including the central hexagon, in any rotational orientation, subject to the following restrictions:
463:
Alternatively, a player may choose to move an existing piece already in play instead of placing a new piece. The existing piece can be moved according to these rules:
586:
Only the middle dot can be left unsupported on a bridging straight or angular piece, as the bridging piece will be stable without supporting the middle dot.
446:
The piece being introduced must be placed at the level of the board. In other words, the new piece cannot be placed on top of pieces already in play.
402:, which occupies a single space and replaces a playable piece temporarily to judge the direction of movement during that phase of the player's turn. 888: 427:
a piece already in play. The white player takes the first turn. Because there are no pieces on the board at the start, the first turn is always a
766: 602:
If there is an empty cell underneath the bridged middle dot, it is considered occupied and a piece cannot be slid underneath the bridge.
362:
Each player has 18 playable pieces. Each playable piece occupies three adjacent spaces on the board. One cell is colored and called the
105: 893: 43: 496:
may be useful to help gauge the movement. To use it, replace the piece that is intended to be moved with the single-cell
86: 431:; the sole restriction for the first turn only is the first piece cannot be placed in the 3×3 central hexagonal region. 578:
As an exception to the prior rule that requires all three dots to be resting on the same lower level, if the player is
540:
of the piece landing on top of an existing friendly piece. It may not be placed on top of an existing opponent's piece.
58: 459:
Potential moves for the angular piece whose PÜNCT is at M14; the only destinations that are prohibited are E6 and M9.
488:
If a piece is moved to the edge of the board, it must be rotated so that both of the minor dots remain on the board.
304:
is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005.
759: 65: 32: 898: 39: 582:
using either a straight piece or an angular piece, the middle dot does not need to be resting on a lower level.
903: 328: 72: 262: 191: 752: 54: 394:
6 triangular pieces (the location of the PÜNCT is not relevant, as explained in the movement phase)
159: 520:
The white angular piece whose PÜNCT was at M14 has jumped after translating to F7 and rotating.
129: 547:
If any dot on a piece is covered as a result of a jump, the piece that is covered is rendered
504:
of the piece, then move to the desired location. Once the move has been performed, remove the
734: 315: 155: 569:
The uppermost level takes precedence. In this way, a player can sever the opponent's chain.
516: 455: 311: 599:, even if it is possible to pick up that piece and move it without disturbing the bridge. 391:
6 angular pieces (2 with the PÜNCT in the middle and 2 each with the PÜNCT on either end)
79: 882: 708: 266: 140: 662: 558:
of the piece and its minor dots) on the same level. There is an exception, known as
775: 290: 255: 388:
6 straight pieces (2 with the PÜNCT in the middle and 4 with the PÜNCT on the end)
790: 714: 702: 373: 21: 724: 528:
In certain cases, the movement (and/or rotation) can result in the moved piece
347: 265:, although it is considered the fifth game in the project. It was released in 251: 195: 187: 467:
The player can only move pieces already in play that are the player's color.
297: 145: 443:
The piece being introduced must be placed so that it occupies three spaces.
818: 592:
The two end dots must be resting on lower-level pieces of the same level.
321: 237: 611:
The rules outlined above are for the basic version of the game. In the
524:
White has connected their chain and the black chain has been cut at F6.
329: 562:, where only two of the three dots are resting on lower-level pieces. 862: 840: 829: 807: 802: 515: 454: 372: 346: 748: 744: 15: 693: 477:
After the piece has been moved, it may be rotated with the
366:
of the piece. The other two cells of the piece are called
334:. The objective of the game is to mislead the opponent. 554:
Generally, the jump must end with all three dots (the
508:and replace it with the playable three-cell piece. 233: 225: 217: 209: 201: 183: 165: 151: 139: 46:. Unsourced material may be challenged and removed. 589:The triangular piece cannot be used as a bridge. 419:On each turn, the player may choose to either 760: 481:of the piece serving as the axis of rotation. 289:board game is one of six games a part of the 8: 120: 398:In addition, each player is given a single 784: 767: 753: 745: 595:Any piece under the bridged middle dot is 106:Learn how and when to remove this message 657: 655: 653: 651: 649: 647: 645: 643: 641: 639: 637: 633: 536:The linear movement must result in the 300:and is a series of six abstract games. 277:Best Abstract Strategy game for 2007. 119: 7: 44:adding citations to reliable sources 731:. 2005-11-11. Retrieved 2016-11-14. 532:on top of other playable piece(s). 14: 254:. It is the sixth release in the 128: 20: 551:and cannot be moved or rotated. 31:needs additional citations for 889:Board games introduced in 2005 296:. This project was created by 1: 500:at the same location as the 384:The 18 playable pieces are: 715:"The Game Ranch Game Links" 171:; 19 years ago 920: 624:most spaces on the board. 451:Movement (and/or rotation) 380:pieces (18 + 1 per player) 134:Close-up of a game in play 782: 423:a piece on the board, or 411:are on different levels. 354:board with address labels 250:is a two-player strategy 127: 894:Abstract strategy games 721:. Retrieved 2016-11-14. 263:abstract strategy games 525: 460: 381: 355: 314:similar in concept to 192:Abstract strategy game 522: (W)M14→F7  519: 458: 376: 350: 40:improve this article 124: 719:www.rozmiarek.info 526: 461: 382: 356: 876: 875: 871: 870: 243: 242: 116: 115: 108: 90: 911: 899:Connection games 785: 769: 762: 755: 746: 681: 680: 678: 676: 667: 659: 523: 331: 310:is a two-player 179: 177: 172: 156:Rio Grande Games 132: 125: 111: 104: 100: 97: 91: 89: 48: 24: 16: 919: 918: 914: 913: 912: 910: 909: 908: 904:Kris Burm games 879: 878: 877: 872: 867: 856: 845: 834: 823: 812: 796: 778: 773: 713:Rozmiarek, Ed. 690: 685: 684: 674: 672: 665: 661: 660: 635: 630: 609: 576: 521: 514: 453: 437: 417: 408: 345: 340: 333: 312:connection game 283: 194: 190: 175: 173: 170: 158: 135: 112: 101: 95: 92: 49: 47: 37: 25: 12: 11: 5: 917: 915: 907: 906: 901: 896: 891: 881: 880: 874: 873: 869: 868: 859: 857: 848: 846: 837: 835: 826: 824: 815: 813: 799: 797: 788: 783: 780: 779: 774: 772: 771: 764: 757: 749: 743: 742: 739:boardspace.net 732: 722: 711: 700: 689: 688:External links 686: 683: 682: 632: 631: 629: 626: 608: 605: 604: 603: 600: 593: 590: 587: 580:bridging a gap 575: 572: 571: 570: 567: 563: 560:bridging a gap 552: 545: 541: 513: 510: 490: 489: 486: 482: 475: 468: 452: 449: 448: 447: 444: 436: 433: 416: 413: 407: 404: 396: 395: 392: 389: 344: 341: 339: 336: 327: 282: 279: 275:Games Magazine 241: 240: 235: 231: 230: 227: 223: 222: 219: 215: 214: 211: 207: 206: 203: 199: 198: 185: 181: 180: 167: 163: 162: 153: 149: 148: 143: 137: 136: 133: 114: 113: 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 916: 905: 902: 900: 897: 895: 892: 890: 887: 886: 884: 866: 865: 864: 858: 855: 854: 853: 847: 844: 843: 842: 836: 833: 832: 831: 825: 822: 821: 820: 814: 811: 810: 809: 805: 804: 798: 795: 794: 793: 787: 786: 781: 777: 770: 765: 763: 758: 756: 751: 750: 747: 740: 736: 733: 730: 726: 723: 720: 716: 712: 710: 709:BoardGameGeek 706: 705: 701: 699: 697: 692: 691: 687: 671: 664: 663:"PÜNCT Rules" 658: 656: 654: 652: 650: 648: 646: 644: 642: 640: 638: 634: 627: 625: 622: 617: 614: 606: 601: 598: 594: 591: 588: 585: 584: 583: 581: 573: 568: 564: 561: 557: 553: 550: 546: 542: 539: 535: 534: 533: 531: 518: 511: 509: 507: 503: 499: 495: 487: 483: 480: 476: 473: 469: 466: 465: 464: 457: 450: 445: 442: 441: 440: 434: 432: 430: 426: 422: 414: 412: 405: 403: 401: 393: 390: 387: 386: 385: 379: 375: 371: 369: 365: 360: 353: 349: 342: 337: 335: 332: 325: 324: 319: 318: 313: 309: 305: 303: 299: 295: 293: 288: 280: 278: 276: 272: 268: 264: 260: 258: 253: 249: 248: 239: 236: 232: 228: 224: 220: 216: 212: 208: 204: 200: 197: 193: 189: 186: 182: 168: 164: 161: 160:Don & Co. 157: 154: 150: 147: 144: 142: 138: 131: 126: 123: 118: 110: 107: 99: 88: 85: 81: 78: 74: 71: 67: 64: 60: 57: –  56: 52: 51:Find sources: 45: 41: 35: 34: 29:This article 27: 23: 18: 17: 861: 860: 851: 850: 849: 839: 838: 828: 827: 817: 816: 806: 801: 800: 791: 789: 776:Project GIPF 738: 728: 718: 703: 695: 673:. Retrieved 669: 620: 618: 612: 610: 596: 579: 577: 559: 555: 548: 537: 529: 527: 505: 501: 497: 493: 491: 478: 471: 462: 438: 428: 424: 420: 418: 409: 399: 397: 383: 377: 367: 363: 361: 357: 351: 322: 316: 307: 306: 301: 291: 286: 284: 274: 270: 256: 246: 245: 244: 218:Playing time 121: 117: 102: 93: 83: 76: 69: 62: 50: 38:Please help 33:verification 30: 506:PÜNCT-piece 498:PÜNCT-piece 494:PÜNCT-piece 400:PÜNCT-piece 166:Publication 883:Categories 628:References 607:Variations 368:minor dots 338:Game rules 252:board game 221:40 minutes 210:Setup time 196:Mind sport 188:Board game 152:Publishers 66:newspapers 694:Official 435:Placement 429:placement 406:Objective 343:Equipment 298:Kris Burm 261:of seven 146:Kris Burm 141:Designers 96:July 2022 729:Gameblog 670:GIPF.com 621:standard 613:standard 597:immobile 574:Bridging 549:immobile 485:rotated. 415:Gameplay 281:Overview 273:won the 238:Strategy 213:1 minute 737:(PDF). 725:"Pünct" 698:website 619:In the 530:jumping 512:Jumping 330:in play 294:project 259:project 202:Players 174: ( 80:scholar 55:"PÜNCT" 735:PÜNCT" 675:6 July 566:jumps. 544:piece. 234:Skills 226:Chance 184:Genres 82:  75:  68:  61:  53:  863:LYNGK 852:PÜNCT 841:YINSH 830:DVONN 819:ZÈRTZ 808:TAMSK 803:TZAAR 704:PÜNCT 696:PÜNCT 666:(PDF) 556:PÜNCT 538:PÜNCT 502:PÜNCT 479:PÜNCT 472:PÜNCT 421:place 378:PÜNCT 364:PÜNCT 352:PÜNCT 308:PÜNCT 302:PÜNCT 287:PÜNCT 271:PÜNCT 247:PÜNCT 122:PÜNCT 87:JSTOR 73:books 792:GIPF 677:2022 492:The 470:The 425:move 320:and 292:GIPF 285:The 267:2005 257:GIPF 229:None 176:2005 169:2005 59:news 707:at 317:Hex 42:by 885:: 727:. 717:. 668:. 636:^ 370:. 269:. 768:e 761:t 754:v 741:. 679:. 323:Y 205:2 178:) 109:) 103:( 98:) 94:( 84:· 77:· 70:· 63:· 36:.

Index


verification
improve this article
adding citations to reliable sources
"PÜNCT"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
PÜNCT
Designers
Kris Burm
Rio Grande Games
Don & Co.
Board game
Abstract strategy game
Mind sport
Strategy
board game
GIPF project
abstract strategy games
2005
GIPF project
Kris Burm
connection game
Hex
Y
in play

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.