1591:(VJ or Very Hard judgement) inability to use BGA Off (BGA Dark in later iteration) which dims the background animation, and inability to use mod groups such as JUDGE and ALTERNATE. Regardless of the machine settings, if the player's life bar reaches zero, it will result in a game over. Songs in this mode are starting at level 13 and lower ones can't be played in it. All points scored in this mode are recorded on the Andamiro website in the player's personal profile, saving the total score gathered along with separate scores for Single and Double charts. It is removed in
1313:"receptors"). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Players receive a judgment for each step based on the accuracy of the step. Judgments include, from best to worst, Superb (only in the spin-offs), Perfect, Great, Good, Bad, and Miss. The timing window of these judgments varies from version to version and can depend on the difficulty of the machine set by the machine operator. Later games however, removed the feature of machine difficulty in the operator settings.
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1609:"Skill Up Zone", "Mission Zone", or "Quest Zone" is unlocked by inserting a USB drive into the machine. Mission Mode presents new goals for advanced players to meet which can be as simple as a different step pattern to a familiar song or as complex as modifications to the game's interface. When a player attempts or clears a mission, they are granted EXP (experience points) to advance further in the mode. The mode was expanded into the
2255:
1890:
1709:. It is a special online-exclusive game mode that requires one extra credit. It allows the player to play up to 4, 5, or 6 songs in a single session (Normal Mode only allows up to 3), and also gives access to charts and songs that aren't present in another new game mode called Normal Mode. CO-OP charts and exclusive songs are exclusive to Premium Mode, while certain commands, such as Pass M and Pass G, are also exclusive too.
1997:, which save player progress and worldwide ranking. A new metagame life system was introduced that allows players to play four songs instead of three if they have life left at the end of three songs. Getting an A ranking or higher allows the player to maintain their life points, however, anything lower than an A will cost the player life points. If a player does especially poorly their set will be reduced to only two songs.
428:
1446:. Later games have most "another" step songs show a numeric difficulty instead of question marks. Unrated songs often feature gimmicks, experimental charts, or are not made to be beaten by a single player and are not recommended for the average player. Another rating charts vary in difficulty and can be easy, however, they are typically harder than the regular chart of the song at a similar level.
1328:. If Stage Break is off (before Phoenix), if players are in the first stage of Normal Mode, or in Premium Mode without the Pass command, they only fail the song (and cause play to stop) by getting a combo of 51 consecutive misses. If the player completes the song without draining the life bar or missing too much the player is taken to the Results Screen which rates the player's performance with a
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1518:. In this mode, song difficulties are color-coded to help identify harder songs. Blue songs are the easiest, yellow songs are normal, red songs represent hard ones, and purple for very hard ones, while green color is showing difficulty in Double mode. To leave Easy mode the player can enter the "FULL MODE" command, insert a flash drive containing user data or use an
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1041:" is mounted to the dance stage behind each player. Some players make use of this safety bar to help maintain proper balance, do tricks during Freestyle routines, and to relieve weight from the legs so that arrows can be pressed with greater speed and accuracy. Some community members place more emphasis on no-bar play as many major
1473:, the Normal / Hard / Crazy / Freestyle / Nightmare modes are replaced by prefixing the difficulty level before the difficulty number. Another difficulty charts are placed among the regular charts for the song and are prefixed with "Another" instead of a difficulty level, though this was removed between Fiesta and Prime.
1485:
Since the first release, all game modes accept modifiers which are enabled by using special codes inputted by rapidly stepping on the gamepad. The effects vary from speeding arrows up, changing the design of the arrows altogether, making them fade as they go up, or making them appear in random places
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The steps for the various levels of difficulty available for a particular song are ranked using a scale, the format of which varies from version to version. Early games had difficulty ranked by "Station" with all songs on a station having the same difficulty. Stations became ways to select song types
1316:
Regular arrows come on the full beat, half beat, quarter beat, eighth beat or sixteenth beat depending on the song's steps. Longer arrows referred to as "holds" must be held down for their entire length with them adding an additional
Perfect combo. In addition, holds can be held on to before the hold
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with five arrow panels: the bottom-left, top-left, a center, top-right, and a bottom-right. Additional gameplay modes may utilize two five-panel pads side by side. These panels are pressed using the player's feet, in response to arrows that appear on the screen in front of the player. The arrows are
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The most popular step codes for the specific version are contained on a sticker affixed to the machine. If a player has a PumBi drive inserted or an AM.PASS card that is scanned in the title screen, their preferred modifiers are automatically saved and will be applied to every song until the player
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The default mode is Easy mode, which offers a simplified user interface where a minimal number of options are selectable and the most difficult songs have been removed. The
Revision 5 patch added Half Double mode as a difficulty which uses the 6 panels on the inside of the pad layout excluding the
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points, along with a plate system that depends on the accuracy rather than the combo. It also introduces
Premium Mode which requires 2 credits for one player (51 misses break off system, exclusive songs, 6 hearts, and exclusive commands such as Pass M or Pass G) and Normal Mode which requires only
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Most players after a starting period get used to applying the modifiers to make arrows faster which makes them more spaced out. All songs have a default speed of 2x. It is also possible to decrease the arrow speed, with the minimum speed down to 1x. Using modifiers a matter of personal preferences
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starts by displaying a screen asking if the player is playing alone giving time for a second player to join in. This waiting time may be sped up by tapping the center gold arrow (used as a submit button). Players may insert a USB flash drive containing an access code or tap an A.M. pass card which
1973:
s
Another songs have also been moved to the Special Zone. Most of the unlocks, however, depend on playing through World Tour mode. In addition, a new cabinet style has been added to the lineup featuring a futuristic design and a 42' plasma display. Yahpp, who split from the BanYa team, became the
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also introduced the "Another" step chart difficulty. Another Step songs are not entirely new songs. Rather, they are songs with steps which differ from their original counterparts drastically with some being very experimental in nature. Another Step songs are not given a specific category and are
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Once a player has selected their game mode they are presented a list of songs. To switch between songs the player steps on the rear right and left arrows on the pad. Various statistics such as the song speed in BPM, song artist and song difficulty will be displayed. Waiting with the cursor on the
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displays both the stars/skulls and a digital level indicator. The Extra and the Prex series of games also use this graphical style. A "????????" rating is given to songs that are "beyond the charts", gimmick charts that are meant to be impossible for one player, or charts that are meant for two
1434:
s debut all levels were reworked into a unified range from 1 to 10 for most modes, up to level 15 for Crazy mode and ranging as high as 20 for
Nightmare mode. Successive games have resulted in higher level ranges for all song difficulties as well as an overall higher maximum difficulty cap for
1312:
The core gameplay involves the player moving his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. During normal gameplay arrows scroll upwards from the bottom of the screen and pass over stationary arrows near the top (referred to as the "guide arrows" or
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If there are no USB flash drives or A.M. pass card logged in, the game will default to Basic/Easy mode on more recent games. Games started with a PumBi drive inserted will default to Arcade mode. Players may input the "All songs" code to access this mode without a PumBi drive by tapping down a
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also contained the Easy
Station, a mode containing a modified interface and a selection of easy songs. The Mission Station contained sets of songs played with specific conditions that must be met when they are played β such as getting a specific amount of a judgment for instance.
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Currently, the number difficulty level system is still used, with 26 as the highest difficulty level for
Singles play and 28 for Doubles play (referred to as "S26" and "D28" level of charts by the community). A future generation of Pump It Up would increase the limit by 1.
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show the player a "Station Select" screen to allow the player to select their difficulty. Station selections can be accessed in all games by tapping the upper right or left arrows and allows for alternate game modes on later games. These were later removed and/or replaced.
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series. Some stations are meant for more advanced players despite hosting a selection of difficulties inside of them. For example, the Music Train, World Max and
Mission stations are often for advanced players while Arcade or the Easy station are for general players.
1873:, the game mode is not Premium-exclusive. During gameplay, the opponent's combo will be shown as a small yellow combo counts below the player's combo count. Then after song completion, the result will be shown side by side. Additionally, the initial release of
2028:(2019~2020~2021~2022), A number of new features have appeared, such as Online Matching, a new title feature, step rewards and more. It is also the first game to only support HD, therefore, only supporting MK9 and MK10 systems. Currently, the newest game
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was altered, now featuring a default channel containing all 29 new Arcade
Station songs. NX is World Tour was a new series of missions for Mission mode named after capital cities of various nations throughout the world as well as after the developers of
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series showed the levels via icons. These games use a star scale to measure the lower levels, which goes up to 8 in half increments (for a maximum level of 16). The higher levels are measure by a skull scale which goes up to 8 in whole increments. On
1981:
is not visually represented by a number. Levels 1 through 14 are shown or visualized as star icons, each level corresponding to a half icon, while levels 15 to 22 are shown or visualized as skull icons, with each level corresponding to a whole icon.
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listed with the regular charts for each song. Generally the difficulty of
Another charts range from easy to extremely hard, with some songs being impossible to complete without a second player. This has remained a standard feature in later games.
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allow the player to select difficulty at this time. To select difficulty they may tap the rear arrows. To go back to the main menu the player taps the upper corner arrows. To begin the song the player taps the yellow arrow a second time.
1490:(2023), named "PASS mode" (divided into PASS M and PASS G in the command window) allows players to set the passing requirement to 5 misses or until it depletes the lifebar, respectively. It is only available in Premium mode, however.
1375:, if the player gets an A ranking or better on all songs in a game, the player earns a "bonus stage". Later games display how many A or S grades a player has gained that game on the select screen via a life bar featuring hearts; when
2173:. Two of the main members, Yahpp and Msgoon, recently became independent artists (and as of NX and Fiesta respectively, all of their songs are now branded using their aliases). Aside from the K-pop licenses, most in-house songs on
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one credit (Forced break on at the second stage and over, only 3 stages), moreover, Phoenix is the first game to not support USB as a viable way to load profiles and update the game, and Premium Mode is only available through the
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for personal computers, coming with a CD containing the game and a special dance mat, with arrows of the same size as the arcade's pads. On Korean versions, especially from those in South Korea, the mat is connected through the
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from ancient mythology, and the game's interface uses orange as its predominant colour, with yellow used as a secondary colour. The game was released to South Korean arcades on July 17, 2023, and internationally in August 2023.
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added the infamous "????" rating for unusually difficult songs. This level is often referred to as "unrated". Many unrated songs are more difficult than the allowed maximum. All "another" rated songs given a level of "??" in
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at Nexcade. It consists of a group of 64 missions of three songs each, all with unique step charts containing various challenges such as passing a song, or completing a song with specific conditions or goals to accomplish.
1398:, getting any score other than an A ranking or higher would lower the number of hearts. If the player had passed a song with a D rank or lower but does not fail then the player's song set will be reduced to just two songs.
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there are extra bonus arrows containing power-ups activated by action steps that come up later which launches the attack. The battle could be decided in only 1 song in most cases. Stage Break does not affect this
1466:, the difficulty scale is modified with a line of circles that go up to 8 in whole increments. Higher difficulties replace these circles with stars and even higher difficulties replace the stars with skulls.
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The "Difficulty Zone Double" channel contains 10-panel stepcharts that can be played by one player, sorted by difficulty with Level 1 or D1 as the lowest range. (Including Double Performance for Freestyle
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tournaments used to not allow or prohibit bar usage or had a separate division allowing it. However, song difficulty has risen over the years making several songs impossible to play without using the bar.
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The "Difficulty Zone Single" channel contains 5-panel stepcharts that can be played by one player, sorted by difficulty with Level 1 or S1 as the lowest range. (Including Single Performance for Freestyle
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card is used to login, high scores are saved for later use and the machine will display local high scores after each song. These scores are uploaded to the Andamiro website to join in the global rankings.
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The "User Custom Step" channel (or abbreviated as "UCS") contains user-submitted stepcharts downloaded or regularly loaded from Andamiro's PIU UCS website, the content of this channel will depend on the
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disciplines. However, in recent versions the game has shifted to focus more heavily on "technical" players, expanding the vast array of high-difficulty songs, step charts, and title-based achievements.
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After completing a song the player may be given a chance to play again depending on the settings of the particular machine. The number of songs in credit is 3 songs + bonus on all versions other than
2056:, and was developed separately from the main series with the intent of getting players who normally play 4-panel dance games to try 5-panel dancing. The game utilizes a heavily modified build of
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are present in regular play, and require two rounds to play. In place of a Remix mode is Progressive, a mode containing courses consisting of four songs each. A sequel was released in 2010.
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The "CO-OP Play" channel contains 10-panel stepcharts that can be played by two players or more (example: CO-OP x5 means that the stepchart can be played up to by five players). In
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has tried to cater to freestyle players in addition to "technical" players by including freestyle-friendly charts, and as a result, the game has a culture in the freestyle and
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games due to its trademark style. These are the first games led by a non-Korean project head. The good will fostered by Kyle Ward working with Andamiro to create cabinets for
1304:
song will play a sample of the song and may display an example background video from that song. To select a song the players must press the central yellow arrow. Games after
1602:. Music trains are pre-selected courses where multiple songs play continuously. Many music trains feature a unique theme or gimmick to them, catering to advanced players.
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added two new mission modes (Quest and Skill Up) and removed difficulty levels in favor of chart options, as well as a new "Basic Mode" for new players. The inclusion of
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The original version of the game was originally released in South Korea on 20 September 1999. The series has also expanded internationally to other markets, primarily in
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2024:(2016~2017~2018), introduced a new speed system named Auto Velocity, which is calculated by dividing the players Auto Velocity with the BPM of the selected song. In
53:
1685:, and consists of special tutorials themed on various fundamentals of play. Lessons consist of 3 songs with special stepcharts emphasizing the theme of the lesson.
1324:, while failure to do so drains it. If the bar is fully depleted during gameplay with Stage Break mode turned on the player fails the song usually resulting in a
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1018:. Above this sits a narrower section that contains the monitor, and on top is a lighted marquee graphic, with two small speakers and flashing lights on it.
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were the only versions to put a greater emphasis on international pop music due to its branching into other markets such as North and Latin America. After
1695:. It is a new type of game that combines the traditional timing of steps and arrows with mental exercises including mathematics, observation, and memory.
1656:, utilized special stepcharts with "switches" that could switch between a "Groove" style (for freestyling), and a "Wild" style for more advanced charts.
1427:, which was level 12 on Double mode. Level 1 was the easiest song available at that difficulty while level 10 was reserved for the most difficult. With
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introduced a new cabinet featuring a widescreen LCD monitor. The game continued to run at 480p, and upgrade kits for older machines remained available.
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special code that goes like this: bottom-left, top-left, center, top-right, bottom-right, and then back again, quickly with their feet. Games prior to
1134:
were all released on PCs. Andamiro also released a home version of Pump it Up for PCs in 2001, which was released exclusively in North America. Titled
1675:, was a mode that only used the 6 panels in the middle (both centers plus the right arrow pair on the 1p side and the left arrow pair on the 2p side).
1217:
2784:
1927:
contained a brand new interface, now featuring previews of background videos and the ability for two players to play on separate difficulties.
1544:. This mode contains original mixes for some songs, remixes of several arcade song, also alternate version of songs and charts (later known as
1529:"Arcade Station" or "Full Mode" is for players familiar with the game. In this mode the player may access hundreds of songs not available in
1093:, arcade machines now have the option to use the AM.PASS card system instead of a USB flash drive, with the latter no longer available since
1702:. It is a regular game mode that simply locks out all co-op charts and exclusive songs. After the first stage, Break On is forcibly enabled.
1533:. The screen also changes to show the traditional difficulty modes and colors. If a USB flash drive containing user data is inserted or an
707:, was released on 27 December 1999. It adds 23 new songs while removing "Hatred" by Novasonic from the first game. A home version known as
310:
209:
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is the project lead and is responsible for many of the songs and step charts in this series. Many elements of the game are inherited from
1987:
players at the same time. The rating with 8 question marks ("????????") was kept for extreme songs in later games outside of this series.
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even though the increased speed options are very popular, especially at higher levels where there are many arrows on the screen at once.
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on the side of the cabinet which allow the saving of statistics and unlocks to a proprietary USB drive. All FX cabinets contain them (as
803:
was released to arcades in June 2001. As its name suggests, it is the first title to be released outside of South Korea. That same year,
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1177:. This version includes most of the songs from the Korean PS2 version and six US-licensed songs, as well as revivals and removals from
91:
2756:
1869:, it let players to compare their gameplay performance with other players around the world in real time. Unlike other game modes, in
1640:, a player can "attack" their opponent with modifiers by creating combos, with longer combos resulting in more damaging attacks. On
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as their monitor (with the lights being on the sides of the screen's enclosure instead of along the top), and FX cabinets contain a
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1852:, UCS is only available in Premium Mode. If there are no UCS downloaded within the user data or if the player is in Normal Mode in
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2687:
777:
is an acronym for Oldies But Goodies. A home version for Windows computers was also released later in 2000, while an expansion to
367:
Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed.
1387:'s grading system had also changed to incorporate the plus symbol into the A or S grades, depending on the player's performance.
785:
was released in September 2000. Aside from one exception, future releases did not follow this numbering pattern, beginning with
2917:
2522:
2076:, a four-panel dance game which Kyle Ward was previously involved with, such as the ability to save stats and song edits on a
296:
2246:, as five crossovers from the American-made spinoff appeared, which in contrast, has a greater emphasis on electronic music.
1021:
The dance stage is a raised metal platform that is colored red and is divided into two sides. Each side houses a set of five
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use the Station select to choose the game's difficulty. Later games use the Station Select screen to choose the game mode.
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high definition on supported cabinets, although older cabinets ran the game at 480p standard resolution instead. A sequel,
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2570:
695:), and it was released to South Korean arcades in September 1999. It includes 15 songs, and it is retroactively known as
361:
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2020:(2014~2015) feature a wide selection of music with Prime introducing the global Rank Mode. The next game in the series,
1423:
was released, the difficulty for all game modes ranged from 1 to 10, with the exception of "Vook", a song introduced on
650:
is the latest version of the series, having been announced on May 16, 2024. The update was available free of charge for
2544:
205:
201:
2987:
1587:) to access. This mode allows players to test themselves in stricter conditions, with timing windows stricter than in
28:
1815:
They're either shortened a bit, or got a full audio remastering for the game such as tempo fix and audio mixing, etc.
1678:"Nonstop Remix Mode" contains longer club mixes of several songs, and sometimes even long versions of existing songs.
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1379:
was released, its grading system had displayed extra grades such as an SS (double S) or an SSS (triple S), and when
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759:. The court found in Konami's favor, but Andamiro appealed. At the same time, Andamiro sued Konami in the state of
516:
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was released, its grading system had displayed intermediate grades such as an AA (double A) or an AAA (triple A).
256:
153:
1575:
is an extra hard mode for machines connected to the Internet that requires a USB flash drive with user data (for
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of a chosen song, and success is dependent on the player's ability to time and position their steps accordingly.
141:
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temporarily removed Online Matching until version 1.05.0 was released, when it returned on December 21, 2023.
1212:
exclusively in Korea. This version of the game is rated All by the Korea Media Rating Board. A PSP version of
2041:
service, which requires the machine to be online, thus making Premium Mode as an online-exclusive game mode.
1606:
introduced the "Random Train" mode, where tracks are randomly chosen from player-defined difficulty brackets.
2177:
are of South Korean influence. The diversity in genres is very great despite this, covering everything from
1949:, was released in December 2006 with new tracks and a mode with nonstop remixes. The channel arrangement on
1526:). The Pro series also supports mission mode, music train and the regular arcade game once out of easy mode.
973:
has received minor updates since its launch, with the latest consisting of version 1.08. Online support for
1486:
instead of their pre-defined column (while still being on the same beat). A new modifier added to the game
2097:
led to him being given a position within the company as a project creator, lead, and creative consultant.
2072:
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series exclusive to the northernmost countries in North America, that being the United States and Canada.
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1923:
was released in the arcade in January 2006 before releasing on the PSP in October of the following year.
1784:"Remix" channel features longer songs that have been remixed or mashed up tracks. (With the exception of
1741:"Original Tunes" channel contains arcade edits produced by Andamiro's in-house music producers, such as:
149:
1029:, separated by metal squares. Each pad sits atop pressure activated switches, and a software-controlled
987:
machines on May 27, 2024. This update's interface uses dark and light blue as its predominant colours.
2105:
does not contain a separate mode for remixes and long versions, the long songs and remixes present on
928:
and the 2018 update are the final versions to support standard definition SD, SX, DX and GX cabinets.
2781:
2067:
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menu. As of 30 June 2022, its service had been terminated and the servers are now currently offline.
1205:
1114:, and comes with an adapter to share it with the keyboard. On international versions, the mat uses a
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as the players worldwide generally favored the game's original Korean music. Much of the music on
1227:
Andamiro on 27 March 2018, released a teaser screenshot for the mobile-phone version of the game,
612:, except that it has five arrow panels as opposed to four, and is typically or mostly played on a
1235:). The mobile version introduced new features that are only exclusive for this version such as a
767:. Both suits were ultimately settled out of court, and the details were never publicly released.
487:
196:
may contain an excessive amount of intricate detail that may interest only a particular audience
2182:
2119:
idea and introduces a "Basic Mode" to encourage new players. Infinity features songs from all
1170:
712:
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1966:: an area containing nonstop remixes, long versions of songs, and Another mode songs. All of
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is 2+1 by default on Arcade Station (3 songs in all other Stations). With the exception of
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1994:
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2371:(2 April 2004, Arcade/PS2/Xbox, exclusive to North America/PSP, exclusive to South Korea)
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was released in December 2014 in arcades. It is the first game in the series to run in
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of some songs within the game, and some that are unedited, albeit some songs such as
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1022:
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The cabinet has a wide bottom section, which houses large floor speakers and glowing
633:
629:
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500:
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was also released on 15 October 2007. This version of the game is rated All by the
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1004:
924:, was released in November 2016, while a 2018 update features future improvements.
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was released to arcades worldwide on 6 March 2010. It was followed by two sequels:
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157:
2052:
was released by Fun in Motion and Andamiro in 2007. The product is a spin-off of
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4 for its engine and was purchasable as a cabinet or as an upgrade for existing
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version. An American version of the game was released on 31 August 2005 for the
983:
was announced on May 16, 2024. This update will be available free of charge for
600:
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245:
2800:
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line-up and other arcade rhythm games, there has been a negligible emphasis on
17:
2829:
2594:
2564:
2206:
2194:
1769:"XROSS" channel contains arcade edits from rhythm game collaboration such as:
1514:"Easy Station" or "Basic Mode" is the default mode on all games starting with
1033:
lamp illuminating the translucent pad. A metal safety bar in the shape of an "
760:
2541:
2178:
2057:
2033:
1809:
No Despair, Dignity, Butterfly (SID-Sound), I'll Give You All My Love, Slam,
1325:
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you can on the game center's counter where the P.I.U. cabinet is installed.
1266:
1111:
1086:
1015:
613:
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any relevant information, and removing excessive detail that may be against
910:
spin-off. It was released in January 2013 in the United States and Canada.
2169:
is contributed by an in-house (and mostly anonymous) collective known as
1348:) among other statistics such as a plate system, which was introduced in
1321:
1070:
1058:
1818:"Shortcut" channel features shorter edits of some songs within the game.
730:
641:
2225:
2221:
1766:"K-Pop" channel contains arcade edits from licensed Korean Pop music.
1763:"J-Music" channel contains arcade edits from licensed Japanese music.
1089:
to the machine if it doesn't already have them. As of the release of
637:
2902:
2032:(2023~2024) has a new scoring system, now having a maximum score of
1993:
released in December 2007, added support for Andamiro's proprietary
964:
was announced on May 10, 2023. This instalment is themed after the
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2214:
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game of the decade at that time. Two months later, the servers of
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was slated to have USB functionality, which was later shifted to
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was released for Windows computers in North America. The sequel,
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1760:"World Music" channel contains arcade edits from licensed music.
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difficulty) mashed together. In modern iterations starting from
1026:
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Successfully hitting the arrows in time with the music fills a
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Gaming History. Created 20 April 2013. Retrieved 14 March 2015
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and then became ways to select different game modes after the
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1153:
On 11 November 2004, Andamiro released the Korean version of
934:
was released on 7 January 2019, to celebrate 20 years of the
2856:"Pump It Up Infinity arcade pcb by Andamiro Co., Ltd.(2013)"
2357:
Pump It Up The Premiere 3: The International 3rd Dance Floor
2345:
Pump It Up The Premiere 2: The International 2nd Dance Floor
1974:
project lead leading to a style similar to the early games.
1977:
Unlike in earlier games, the difficulty level of a song in
1189:. While the Korean version of the game is rated All by the
2894:
1726:
to categorize every single songs within the game. Certain
827:
became a series spanning 10 main releases, plus the first
1034:
2363:
Pump It Up The PREX 3: The International 4th Dance Floor
1193:, the North American version is rated T for Teen by the
2884:
2383:(28 January 2006, Arcade/PSP, exclusive to South Korea)
1901:
1632:. The player with the higher score wins the battle. On
1057:
as the monitor, LED lights, and a pair of LED vertical
938:
series. This version runs exclusively on cabinets with
2405:
Pump It Up NX Absolute: International 10th Dance Floor
2375:
Pump It Up Exceed 2: The International 6th Dance Floor
2321:
Pump It Up The Premiere: The International Dance Floor
2311:(7 December 2000, Arcade/PC, exclusive to South Korea)
2297:
Pump It Up The O.B.G: The Season Evolution Dance Floor
2209:(in which it become notorious), mostly performed in a
801:
Pump It Up The Premiere: The International Dance Floor
749:, South Korea against Andamiro in 2000, claiming that
2365:(4 October 2003, Arcade/PC, exclusive to South Korea)
2269:(20 September 1999, Arcade, exclusive to South Korea)
811:, was released to arcades in November 2001. The name
789:
on 14 November 2000, followed by an expansion titled
658:
uses dark and light blue as its predominant colours.
2369:
Pump It Up Exceed: The International 5th Dance Floor
2305:(14 November 2000, Arcade, exclusive to South Korea)
2299:(3 September 2000, Arcade, exclusive to South Korea)
2275:(27 December 1999, Arcade, exclusive to South Korea)
2189:
as well as an assortment of uncommon genres such as
1962:
The Remix Station from Zero had been changed to the
1085:
includes the external USB ports so that they can be
942:
high definition support. It was the longest running
773:
was released on 7 May 2000 in South Korea. The name
590:
2943:
2341:(10 January 2002, Arcade, exclusive to South Korea)
2317:(20 January 2001, Arcade, exclusive to South Korea)
1161:, which includes most of the songs from the arcade
554:
542:
522:
486:
476:
445:
420:
2644:"PIU 2017 PRIME 2 :: BasicMode β PUMP IT UP!"
2333:Pump It Up The PREX: The International Dance Floor
809:Pump It Up The PREX: The International Dance Floor
2684:"PIU 2017 PRIME 2 :: rankMODE β PUMP IT UP!"
2670:"PIU 2017 PRIME 2 :: fullMode β PUMP IT UP!"
2618:"Pump It Up: The Evolutionary Dance Floor for PC"
2279:Pump It Up THE FUSION: The 1st N' 2nd Dance Floor
2236:, but the first instances of electronic music on
1120:Pump it Up THE FUSION: The 1st N' 2nd Dance Floor
709:Pump It Up The Fusion: The 1st N' 2nd Dance Floor
2115:(2013) was intended as a reboot of the original
1720:Pump It Up 2010 FIESTA: 10th Anniversary Version
1220:. Unlike Exceed, there is no console release of
2824:
2822:
2721:
2719:
2559:
2557:
1840:, CO-OP Play is only available in Premium Mode.
1025:pads arranged like the pips on the 5 side of a
2589:
2587:
2381:Pump It Up Zero: International 7th Dance Floor
2287:(7 May 2000, Arcade, exclusive to South Korea)
2080:. Andamiro built cabinets for and distributed
1367:. Extra allows changing the game to 2+1 while
763:, claiming that DDR violated their patent for
599:series developed and published by Andamiro, a
2918:
2459:Pump It Up H5: 20th Anniversary HTML5 Edition
160:. Please discuss this issue on the article's
8:
2727:"PIU 2015 PRIME :: NOTICE PUMP IT UP!"
2710:"PIU 2017 PRIME 2 :: New β PUMP IT UP!"
2551:scroll to the bottom. Retrieved 7 March 2012
2471:Pump It Up M 20th Anniversary Mobile Edition
1867:Pump It Up 2019 XX: 20th Anniversary Version
580:
2339:Pump It Up The Rebirth: The 8th Dance Floor
1148:Pump it Up: The BanYa's Original Collection
68:Learn how and when to remove these messages
2925:
2911:
2903:
2291:Pump It Up THE FUSION: The 3rd Dance Floor
1568:which contains shorter edit of some songs.
1124:Pump it Up THE FUSION: The 3rd Dance Floor
426:
417:
2542:http://www.ampress.co.jp/english_news.htm
2461:(6 December 2018, Facebook Instant Games)
2285:Pump It Up The O.B.G: The 3rd Dance Floor
771:Pump It Up The O.B.G: The 3rd Dance Floor
640:. It had slightly expanded into parts of
401:Learn how and when to remove this message
383:Learn how and when to remove this message
330:Learn how and when to remove this message
228:Learn how and when to remove this message
113:Learn how and when to remove this message
3008:Video game franchises introduced in 1999
2327:Pump It Up: The Evolutionary Dance Floor
2123:versions, including the spin-off series
1730:will have sub-categories within itself.
1218:Game Rating and Administration Committee
1140:Pump it Up: The Evolutionary Dance Floor
1138:, it includes a Pump it Up dance mat, a
1136:Pump it Up: The Evolutionary Dance Floor
805:Pump It Up: The Evolutionary Dance Floor
2776:
2774:
2596:The 9th Content Update Teaser (V2.00.0)
2515:
1856:, this channel will not appear in-game.
977:was discontinued on December 11, 2023.
2523:Pump It Up 1st Dance Floor information
2465:Pump It Up XX 20th Anniversary Edition
2329:(2001, PC, exclusive to North America)
2064:machines running MK6 or MK7 hardware.
932:Pump It Up XX 20th Anniversary Edition
753:infringed upon their design right for
266:Please improve this article by adding
2862:from the original on 24 November 2015
2836:from the original on 22 November 2015
2807:from the original on 24 November 2015
2759:from the original on 26 November 2015
2753:"Pump It Up (Video Game) β TV Tropes"
1598:"Music Train" mode was introduced in
7:
3003:Video games developed in South Korea
2801:"pump it up pro - www.kyleaward.com"
2690:from the original on 7 November 2017
2650:from the original on 7 November 2017
2293:(2000, PC, exclusive to South Korea)
2281:(1999, PC, exclusive to South Korea)
2089:The Pro series is also unique among
1811:etc. uses a different edit than the
1681:"Training Station" is introduced in
711:was released at the end of 1999 for
97:Please help consolidate the article.
2490:Comparison of dance pad video games
1105:Andamiro released home versions of
1007:machine consists of two parts, the
687:The first game was known simply as
654:machines starting on May 27, 2024.
279:"Pump It Up" video game series
2624:from the original on 5 August 2019
2309:Pump It Up: The Perfect Collection
1185:also uses the updated engine from
210:Knowledge (XXG)'s inclusion policy
25:
1498:changes their modifier settings.
950:were shut down on 28 March 2019.
823:from previous games. Afterwards,
49:This article has multiple issues.
2573:from the original on 18 May 2023
2201:. Some of BanYa's songs include
1888:
1705:"Premium Mode" is introduced in
1688:"Brain Shower" is introduced in
1540:"Special Zone" is introduced in
1352:or a maximum combo achievement.
1332:(as well as a plus symbol since
1317:passes through without penalty.
783:The Season Evolution Dance Floor
719:2000s: International expansion,
346:
244:
185:
144:to read and navigate comfortably
129:
79:
38:
2273:Pump It Up: The 2nd Dance Floor
2267:Pump It Up: The 1st Dance Floor
2149:are mostly South Korean-based.
1698:"Normal Mode" is introduced in
1146:PC game, and a music CD titled
705:Pump It Up: The 2nd Dance Floor
57:or discuss these issues on the
2885:Andamiro Entertainment Website
1791:"Full Songs" channel features
1648:"Division Mode", appearing on
1571:"Rank Mode" was introduced in
581:
1:
2566:PUMP IT UP PHOENIX 2nd Teaser
2213:style and has a tempo of 160
1128:Pump it Up Perfect Collection
825:The International Dance Floor
529:20 September 1999 (PC/Arcade)
268:secondary or tertiary sources
2399:Pump It Up NX2: Next Xenesis
2205:of classical pieces such as
2161:, the focus shifted back to
2012:(2011) and the two sequels,
1865:This mode was introduced in
1788:which is an original track.)
1659:"Half-Double", appearing on
1049:DX cabinets utilize a large
900:in late 2012 or early 2013.
1564:, and the later introduced
1081:), and the upgrade kit for
591:
152:content into sub-articles,
29:Pump It Up (disambiguation)
3024:
2437:(24 November 2012, Arcade)
2407:(25 November 2008, Arcade)
2401:(14 December 2007, Arcade)
2389:(15 December 2006, Arcade)
2387:Pump It Up NX: New Xenesis
2377:(30 November 2004, Arcade)
2303:Pump It Up: The Collection
2138:
1233:Pump It Up: Mobile Edition
1210:Pump it Up Exceed Portable
1051:rear-projection television
870:In 2010, two spin-offs of
787:Pump It Up: The Collection
745:Konami filed a lawsuit in
26:
2473:(17 October 2019, Mobile)
2431:(22 January 2011, Arcade)
2429:Pump It Up 2011 Fiesta EX
2101:outer corners from play.
1628:"Battle Mode" appears in
621:to the general rhythm or
425:
2959:List of Pump It Up songs
2528:22 November 2015 at the
2467:(7 January 2019, Arcade)
2435:Pump It Up 2013 Fiesta 2
2141:List of Pump It Up songs
2006:10th Anniversary Version
1823:Categories by stepcharts
1552:, these are placed into
1253:can be simulated by the
1191:Korea Media Rating Board
1011:and the dance platform.
92:too many section headers
2891:(in Korean and English)
2782:Pump It Up Pro comments
2477:Pump It Up 2023 Phoenix
2455:(November 2016, Arcade)
2453:Pump It Up 2017 Prime 2
2449:(December 2014, Arcade)
2413:(February 2010, Arcade)
2353:(November 2002, Arcade)
2335:(November 2001, Arcade)
2045:The Pro/Infinity series
1095:Pump It Up 2023 Phoenix
981:Pump It Up 2024 Phoenix
962:Pump It Up 2023 Phoenix
922:Pump It Up 2017 Prime 2
656:Pump It Up 2024 Phoenix
652:Pump It Up 2023 Phoenix
648:Pump It Up 2024 Phoenix
606:The game is similar to
355:Some of this article's
2479:(17 July 2023, Arcade)
2443:(January 2013, Arcade)
2419:(6 March 2010, Arcade)
2417:Pump It Up 2010 Fiesta
2347:(9 March 2002, Arcade)
2262:
2002:Pump It Up 2010 Fiesta
1943:Pump It Up New Xenesis
1144:Pump it Up: The Prex 3
1132:Pump it Up: The Prex 3
890:Pump It Up 2010 Fiesta
793:in December 2000, and
791:The Perfect Collection
756:Dance Dance Revolution
742:
735:Pump It Up NX Absolute
609:Dance Dance Revolution
603:arcade game producer.
255:relies excessively on
2830:"Andamiro Co., Ltd.1"
2447:Pump It Up 2015 Prime
2395:(August 2007, Arcade)
2351:Pump It Up The PREX 2
2259:Pump It Up 2015 Prime
2257:
1617:, and the RPG-styled
1204:was released for the
1200:On 30 November 2006,
1169:and PlayStation 2 by
1069:machines now include
914:Pump It Up 2015 Prime
843:is a spin-off of the
733:
681:The First Dance Floor
532:2005 (Xbox, PS2, PSP)
2787:16 June 2008 at the
2547:12 June 2013 at the
1718:Games starting from
1667:and remaining until
1286:Typically a game of
1175:Pump It Up Exceed SE
1061:on the sides. As of
815:is a combination of
703:releases. A sequel,
27:For other uses, see
2966:World Pump Festival
2504:World Pump Festival
2441:Pump It Up Infinity
2323:(June 2001, Arcade)
2113:Pump It Up Infinity
1801:Pump It Up Infinity
1786:Repeatorment Remix,
1735:Categories by songs
1630:The 2nd Dance Floor
904:Pump It Up Infinity
2988:Arcade video games
2733:on 13 January 2016
2359:(May 2003, Arcade)
2263:
2145:The songs used in
1900:. You can help by
1875:Pump It Up Phoenix
1871:Pump It Up Phoenix
1854:Pump It Up Phoenix
1850:Pump It Up Phoenix
1838:Pump It Up Phoenix
1707:Pump It Up Phoenix
1700:Pump It Up Phoenix
1634:Perfect Collection
1604:Pump It Up PRIME 2
1453:and including the
1449:Early games up to
1336:) and a numerical
1202:Pump it Up: Exceed
1155:Pump It Up: Exceed
1091:Pump It Up PRIME 2
743:
432:An attendee and a
2998:Music video games
2993:Dance video games
2975:
2974:
2220:In comparison to
1918:
1917:
1600:Pump It Up Fiesta
1579:and later) or an
1550:Pump It Up FIESTA
1516:Pump it Up Fiesta
1243:, and an in-game
797:in January 2001.
713:Microsoft Windows
568:
567:
436:play Pump It Up,
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16:(Redirected from
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2898:official website
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2423:Pump It Up Jump!
2411:Pump It Up Pro 2
2315:Pump It Up Extra
2230:electronic music
2215:beats per minute
2129:Pump It Up Pro 2
2016:(2012~2013) and
1995:USB flash drives
1972:
1913:
1910:
1892:
1885:
1743:BanYa Production
1573:Pump It Up PRIME
1556:system such as:
1435:Nightmare Mode.
1433:
1173:under the title
884:Pump It Up Jump!
878:for experienced
876:Pump It Up Pro 2
795:Pump It Up Extra
597:music video game
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549:Music video game
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2549:Wayback Machine
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2095:In the Groove 2
2083:In the Groove 2
2078:USB flash drive
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1970:
1968:Pump it Up Zero
1921:Pump It Up Zero
1914:
1908:
1905:
1898:needs expansion
1883:
1863:
1861:Online Matching
1825:
1738:
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1508:Pump it Up Zero
1504:
1483:
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1409:Pump it Up Zero
1404:
1306:Pump It Up Zero
1297:Pump It Up Zero
1284:
1231:(also known as
1214:Pump it Up Zero
1103:
998:
993:
959:
954:2020sβpresent:
874:were released:
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440:Comic Con, 2005
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415:1999 video game
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2393:Pump It Up Pro
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2261:arcade machine
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2250:List of games
2248:
2211:symphonic rock
2139:Main article:
2136:
2133:
2125:Pump It Up Pro
2103:Pump It Up Pro
2050:Pump It Up Pro
2046:
2043:
1984:Pump It Up NX2
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1816:
1813:Album Version.
1793:Original Mixes
1789:
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1479:
1469:Starting with
1425:The Premiere 2
1403:
1400:
1283:
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1102:
1099:
1055:plasma display
997:
994:
992:
989:
958:
952:
906:was the final
894:2011 Fiesta EX
886:for children.
867:
849:
841:Pump It Up Pro
727:
717:
699:in subsequent
684:
677:
675:
672:
661:Historically,
592:Peompeu it eop
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898:2013 Fiesta 2
896:in 2011, and
895:
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882:players, and
881:
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559:Single-player
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535:2019 (Mobile)
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2887:β makers of
2864:. Retrieved
2850:
2838:. Retrieved
2809:. Retrieved
2795:
2780:Ward, Kyle;
2761:. Retrieved
2747:
2735:. Retrieved
2731:the original
2704:
2692:. Retrieved
2678:
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1964:Special Zone
1963:
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1638:The Premiere
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1229:Pump It Up M
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985:2023 Phoenix
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619:synchronized
607:
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601:South Korean
571:
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478:Publisher(s)
447:Developer(s)
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202:spinning off
195:
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109:
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65:
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52:
51:Please help
48:
2866:24 November
2840:24 November
2811:24 November
2763:24 November
2737:24 November
2183:heavy metal
2179:general pop
1881:Development
1805:Bad Apple!!
1522:card (from
1464:NX Absolute
1455:New Xenesis
1413:New Xenesis
1262:Direct Move
1142:PC game, a
1000:A standard
715:computers.
589::
579::
563:multiplayer
488:Platform(s)
360:may not be
158:subheadings
2982:Categories
2935:Pump It Up
2694:3 November
2654:3 November
2510:References
2497:Pump It Up
2207:Canon in D
2175:Pump it Up
2151:Premiere 3
2147:Pump It Up
2121:Pump It Up
2091:Pump it Up
2062:Pump It Up
2054:Pump It Up
1690:Pump It Up
1669:Premiere 3
1661:Premiere 2
1650:Premiere 2
1611:World Tour
1583:card (for
1558:Full Songs
1531:Basic Mode
1402:Difficulty
1288:Pump It Up
1258:Kick It Up
1251:Pump It Up
1107:Pump it Up
1067:Pump it Up
1043:Pump it Up
1016:neon lamps
1002:Pump it Up
944:Pump It Up
936:Pump It Up
908:Pump It Up
872:Pump It Up
845:Pump It Up
765:Pump it Up
761:California
751:Pump it Up
689:Pump It Up
683:and sequel
663:Pump It Up
572:Pump It Up
457:F2 Systems
421:Pump It Up
290:newspapers
257:references
206:relocating
154:condensing
54:improve it
2068:Kyle Ward
2058:StepMania
2034:1 million
2010:Fiesta EX
1589:Full Mode
1481:Modifiers
1357:Extra Mix
1326:game over
1267:StepMania
1183:Exceed SE
1112:PS/2 port
1071:USB ports
1059:VU meters
781:known as
644:as well.
614:dance pad
469:M Project
434:cosplayer
373:July 2022
320:July 2022
218:July 2022
170:July 2022
162:talk page
150:splitting
148:Consider
103:July 2022
90:may have
60:talk page
2860:Archived
2834:Archived
2805:Archived
2785:Archived
2757:Archived
2688:Archived
2648:Archived
2628:4 August
2622:Archived
2571:archived
2545:Archived
2526:Archived
2495:List of
2484:See also
2240:were on
2014:Fiesta 2
1833:players)
1829:players)
1728:Channels
1724:Channels
1714:Channels
1642:Exceed 2
1619:WorldMax
1613:mode on
1566:Shortcut
1554:channels
1444:Exceed 2
1439:Exceed 2
1322:life bar
1282:Gameplay
1255:programs
1187:Exceed 2
1179:Exceed 2
1087:soldered
1037:" or a "
991:Versions
857:Infinity
817:Premiere
697:Pump 1st
544:Genre(s)
482:Andamiro
460:Freevolt
454:Andamiro
362:reliable
142:too long
2944:Related
2187:hip hop
2039:AM.PASS
2030:Phoenix
2022:PRIME 2
1846:AM.PASS
1665:Rebirth
1654:Rebirth
1593:PHOENIX
1585:PRIME 2
1581:AM.PASS
1546:Another
1535:AM.PASS
1524:PRIME 2
1520:AM.PASS
1488:Phoenix
1419:Before
1396:Phoenix
1390:Before
1385:Phoenix
1373:Phoenix
1365:Phoenix
1350:Phoenix
1346:Phoenix
1340:(since
1334:Phoenix
1171:Mastiff
1157:on the
1009:cabinet
971:Phoenix
966:phoenix
956:Phoenix
948:Prime 2
926:Prime 2
851:2010s:
741:cabinet
674:History
642:Oceania
595:) is a
555:Mode(s)
523:Release
517:Android
466:NeoNews
463:Nexcade
304:scholar
140:may be
2937:series
2603:18 May
2577:18 May
2226:Bemani
2222:Konami
2203:covers
2197:, and
2159:Exceed
2155:Exceed
1779:NeonFM
1777:, and
1757:, etc.
1673:Prex 3
1471:Fiesta
1429:Exceed
1421:Exceed
1392:Mobile
1381:Mobile
1377:Fiesta
1363:, and
1342:Mobile
1275:StepP1
1273:, and
1271:StepF2
1163:Exceed
1130:, and
1118:plug.
1065:, all
1005:arcade
996:Arcade
853:Fiesta
679:1999:
638:Europe
636:, and
585:;
582:νν μ μ
577:Korean
493:Arcade
306:
299:
292:
285:
277:
2952:BanYa
2499:songs
2171:BanYa
2163:K-pop
2135:Music
2018:PRIME
1971:'
1945:, or
1799:from
1775:EZ2AC
1771:O2Jam
1747:Yahpp
1645:mode.
1577:PRIME
1562:Remix
1502:Modes
1432:'
1338:score
1241:scout
861:Prime
821:Extra
779:O.B.G
775:O.B.G
747:Seoul
438:Getxo
311:JSTOR
297:books
2868:2015
2842:2015
2813:2015
2765:2015
2739:2015
2696:2017
2656:2017
2630:2019
2605:2024
2579:2023
2238:Pump
2234:Pump
2195:folk
2191:jazz
2167:Pump
2153:and
2127:and
2000:The
1936:Zero
1929:Zero
1925:Zero
1751:DOIN
1722:use
1671:and
1663:and
1652:and
1636:and
1462:and
1451:Zero
1245:shop
1222:Zero
1195:ESRB
1167:Xbox
940:720p
918:720p
863:and
829:PREX
819:and
813:PREX
723:and
623:beat
505:Xbox
283:news
2896:PIU
2889:PIU
2243:NX2
2232:in
2224:'s
2199:ska
2185:to
2181:to
2117:Pro
2107:Pro
1991:NX2
1904:.
1807:",
1803:, "
1755:MAX
1693:NXA
1623:NX2
1621:on
1460:NX2
1407:in
1394:or
1369:NX2
1361:NX2
1344:or
1208:as
1206:PSP
1116:USB
1083:NX2
1079:NX2
1063:NX2
1027:die
880:PIU
725:Pro
701:PIU
693:PIU
513:iOS
509:PSP
259:to
204:or
2984::
2858:.
2832:.
2821:^
2803:.
2773:^
2755:.
2718:^
2686:.
2646:.
2620:.
2586:^
2556:^
2217:.
2193:,
2131:.
2086:.
2026:XX
2004::
1979:NX
1956:NX
1951:NX
1947:NX
1773:,
1753:,
1749:,
1745:,
1615:NX
1560:,
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1278:.
1269:,
1264:,
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1239:,
1224:.
1197:.
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1150:.
1126:,
1122:,
1097:.
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865:XX
859:,
855:,
831:.
739:GX
721:NX
632:,
587:RR
561:,
515:,
511:,
507:,
503:,
499:,
497:PC
495:,
270:.
63:.
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2767:.
2741:.
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1039:Π―
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301:Β·
294:Β·
287:Β·
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225:(
220:)
216:(
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172:)
168:(
164:.
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116:)
110:(
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66:(
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20:)
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