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Pump It Up (video game series)

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1591:(VJ or Very Hard judgement) inability to use BGA Off (BGA Dark in later iteration) which dims the background animation, and inability to use mod groups such as JUDGE and ALTERNATE. Regardless of the machine settings, if the player's life bar reaches zero, it will result in a game over. Songs in this mode are starting at level 13 and lower ones can't be played in it. All points scored in this mode are recorded on the Andamiro website in the player's personal profile, saving the total score gathered along with separate scores for Single and Double charts. It is removed in 1313:"receptors"). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Players receive a judgment for each step based on the accuracy of the step. Judgments include, from best to worst, Superb (only in the spin-offs), Perfect, Great, Good, Bad, and Miss. The timing window of these judgments varies from version to version and can depend on the difficulty of the machine set by the machine operator. Later games however, removed the feature of machine difficulty in the operator settings. 348: 1609:"Skill Up Zone", "Mission Zone", or "Quest Zone" is unlocked by inserting a USB drive into the machine. Mission Mode presents new goals for advanced players to meet which can be as simple as a different step pattern to a familiar song or as complex as modifications to the game's interface. When a player attempts or clears a mission, they are granted EXP (experience points) to advance further in the mode. The mode was expanded into the 2255: 1890: 1709:. It is a special online-exclusive game mode that requires one extra credit. It allows the player to play up to 4, 5, or 6 songs in a single session (Normal Mode only allows up to 3), and also gives access to charts and songs that aren't present in another new game mode called Normal Mode. CO-OP charts and exclusive songs are exclusive to Premium Mode, while certain commands, such as Pass M and Pass G, are also exclusive too. 1997:, which save player progress and worldwide ranking. A new metagame life system was introduced that allows players to play four songs instead of three if they have life left at the end of three songs. Getting an A ranking or higher allows the player to maintain their life points, however, anything lower than an A will cost the player life points. If a player does especially poorly their set will be reduced to only two songs. 428: 1446:. Later games have most "another" step songs show a numeric difficulty instead of question marks. Unrated songs often feature gimmicks, experimental charts, or are not made to be beaten by a single player and are not recommended for the average player. Another rating charts vary in difficulty and can be easy, however, they are typically harder than the regular chart of the song at a similar level. 1328:. If Stage Break is off (before Phoenix), if players are in the first stage of Normal Mode, or in Premium Mode without the Pass command, they only fail the song (and cause play to stop) by getting a combo of 51 consecutive misses. If the player completes the song without draining the life bar or missing too much the player is taken to the Results Screen which rates the player's performance with a 246: 40: 1518:. In this mode, song difficulties are color-coded to help identify harder songs. Blue songs are the easiest, yellow songs are normal, red songs represent hard ones, and purple for very hard ones, while green color is showing difficulty in Double mode. To leave Easy mode the player can enter the "FULL MODE" command, insert a flash drive containing user data or use an 731: 187: 131: 81: 1041:" is mounted to the dance stage behind each player. Some players make use of this safety bar to help maintain proper balance, do tricks during Freestyle routines, and to relieve weight from the legs so that arrows can be pressed with greater speed and accuracy. Some community members place more emphasis on no-bar play as many major 1473:, the Normal / Hard / Crazy / Freestyle / Nightmare modes are replaced by prefixing the difficulty level before the difficulty number. Another difficulty charts are placed among the regular charts for the song and are prefixed with "Another" instead of a difficulty level, though this was removed between Fiesta and Prime. 1485:
Since the first release, all game modes accept modifiers which are enabled by using special codes inputted by rapidly stepping on the gamepad. The effects vary from speeding arrows up, changing the design of the arrows altogether, making them fade as they go up, or making them appear in random places
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The steps for the various levels of difficulty available for a particular song are ranked using a scale, the format of which varies from version to version. Early games had difficulty ranked by "Station" with all songs on a station having the same difficulty. Stations became ways to select song types
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Regular arrows come on the full beat, half beat, quarter beat, eighth beat or sixteenth beat depending on the song's steps. Longer arrows referred to as "holds" must be held down for their entire length with them adding an additional Perfect combo. In addition, holds can be held on to before the hold
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with five arrow panels: the bottom-left, top-left, a center, top-right, and a bottom-right. Additional gameplay modes may utilize two five-panel pads side by side. These panels are pressed using the player's feet, in response to arrows that appear on the screen in front of the player. The arrows are
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The most popular step codes for the specific version are contained on a sticker affixed to the machine. If a player has a PumBi drive inserted or an AM.PASS card that is scanned in the title screen, their preferred modifiers are automatically saved and will be applied to every song until the player
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The default mode is Easy mode, which offers a simplified user interface where a minimal number of options are selectable and the most difficult songs have been removed. The Revision 5 patch added Half Double mode as a difficulty which uses the 6 panels on the inside of the pad layout excluding the
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points, along with a plate system that depends on the accuracy rather than the combo. It also introduces Premium Mode which requires 2 credits for one player (51 misses break off system, exclusive songs, 6 hearts, and exclusive commands such as Pass M or Pass G) and Normal Mode which requires only
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Most players after a starting period get used to applying the modifiers to make arrows faster which makes them more spaced out. All songs have a default speed of 2x. It is also possible to decrease the arrow speed, with the minimum speed down to 1x. Using modifiers a matter of personal preferences
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starts by displaying a screen asking if the player is playing alone giving time for a second player to join in. This waiting time may be sped up by tapping the center gold arrow (used as a submit button). Players may insert a USB flash drive containing an access code or tap an A.M. pass card which
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s Another songs have also been moved to the Special Zone. Most of the unlocks, however, depend on playing through World Tour mode. In addition, a new cabinet style has been added to the lineup featuring a futuristic design and a 42' plasma display. Yahpp, who split from the BanYa team, became the
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also introduced the "Another" step chart difficulty. Another Step songs are not entirely new songs. Rather, they are songs with steps which differ from their original counterparts drastically with some being very experimental in nature. Another Step songs are not given a specific category and are
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Once a player has selected their game mode they are presented a list of songs. To switch between songs the player steps on the rear right and left arrows on the pad. Various statistics such as the song speed in BPM, song artist and song difficulty will be displayed. Waiting with the cursor on the
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displays both the stars/skulls and a digital level indicator. The Extra and the Prex series of games also use this graphical style. A "????????" rating is given to songs that are "beyond the charts", gimmick charts that are meant to be impossible for one player, or charts that are meant for two
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s debut all levels were reworked into a unified range from 1 to 10 for most modes, up to level 15 for Crazy mode and ranging as high as 20 for Nightmare mode. Successive games have resulted in higher level ranges for all song difficulties as well as an overall higher maximum difficulty cap for
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The core gameplay involves the player moving his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. During normal gameplay arrows scroll upwards from the bottom of the screen and pass over stationary arrows near the top (referred to as the "guide arrows" or
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If there are no USB flash drives or A.M. pass card logged in, the game will default to Basic/Easy mode on more recent games. Games started with a PumBi drive inserted will default to Arcade mode. Players may input the "All songs" code to access this mode without a PumBi drive by tapping down a
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also contained the Easy Station, a mode containing a modified interface and a selection of easy songs. The Mission Station contained sets of songs played with specific conditions that must be met when they are played – such as getting a specific amount of a judgment for instance.
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Currently, the number difficulty level system is still used, with 26 as the highest difficulty level for Singles play and 28 for Doubles play (referred to as "S26" and "D28" level of charts by the community). A future generation of Pump It Up would increase the limit by 1.
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show the player a "Station Select" screen to allow the player to select their difficulty. Station selections can be accessed in all games by tapping the upper right or left arrows and allows for alternate game modes on later games. These were later removed and/or replaced.
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series. Some stations are meant for more advanced players despite hosting a selection of difficulties inside of them. For example, the Music Train, World Max and Mission stations are often for advanced players while Arcade or the Easy station are for general players.
1873:, the game mode is not Premium-exclusive. During gameplay, the opponent's combo will be shown as a small yellow combo counts below the player's combo count. Then after song completion, the result will be shown side by side. Additionally, the initial release of 2028:(2019~2020~2021~2022), A number of new features have appeared, such as Online Matching, a new title feature, step rewards and more. It is also the first game to only support HD, therefore, only supporting MK9 and MK10 systems. Currently, the newest game 1953:
was altered, now featuring a default channel containing all 29 new Arcade Station songs. NX is World Tour was a new series of missions for Mission mode named after capital cities of various nations throughout the world as well as after the developers of
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series showed the levels via icons. These games use a star scale to measure the lower levels, which goes up to 8 in half increments (for a maximum level of 16). The higher levels are measure by a skull scale which goes up to 8 in whole increments. On
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is not visually represented by a number. Levels 1 through 14 are shown or visualized as star icons, each level corresponding to a half icon, while levels 15 to 22 are shown or visualized as skull icons, with each level corresponding to a whole icon.
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listed with the regular charts for each song. Generally the difficulty of Another charts range from easy to extremely hard, with some songs being impossible to complete without a second player. This has remained a standard feature in later games.
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allow the player to select difficulty at this time. To select difficulty they may tap the rear arrows. To go back to the main menu the player taps the upper corner arrows. To begin the song the player taps the yellow arrow a second time.
1490:(2023), named "PASS mode" (divided into PASS M and PASS G in the command window) allows players to set the passing requirement to 5 misses or until it depletes the lifebar, respectively. It is only available in Premium mode, however. 1375:, if the player gets an A ranking or better on all songs in a game, the player earns a "bonus stage". Later games display how many A or S grades a player has gained that game on the select screen via a life bar featuring hearts; when 2173:. Two of the main members, Yahpp and Msgoon, recently became independent artists (and as of NX and Fiesta respectively, all of their songs are now branded using their aliases). Aside from the K-pop licenses, most in-house songs on 2037:
one credit (Forced break on at the second stage and over, only 3 stages), moreover, Phoenix is the first game to not support USB as a viable way to load profiles and update the game, and Premium Mode is only available through the
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for personal computers, coming with a CD containing the game and a special dance mat, with arrows of the same size as the arcade's pads. On Korean versions, especially from those in South Korea, the mat is connected through the
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from ancient mythology, and the game's interface uses orange as its predominant colour, with yellow used as a secondary colour. The game was released to South Korean arcades on July 17, 2023, and internationally in August 2023.
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added the infamous "????" rating for unusually difficult songs. This level is often referred to as "unrated". Many unrated songs are more difficult than the allowed maximum. All "another" rated songs given a level of "??" in
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at Nexcade. It consists of a group of 64 missions of three songs each, all with unique step charts containing various challenges such as passing a song, or completing a song with specific conditions or goals to accomplish.
1398:, getting any score other than an A ranking or higher would lower the number of hearts. If the player had passed a song with a D rank or lower but does not fail then the player's song set will be reduced to just two songs. 1644:
there are extra bonus arrows containing power-ups activated by action steps that come up later which launches the attack. The battle could be decided in only 1 song in most cases. Stage Break does not affect this
1466:, the difficulty scale is modified with a line of circles that go up to 8 in whole increments. Higher difficulties replace these circles with stars and even higher difficulties replace the stars with skulls. 1832:
The "Difficulty Zone Double" channel contains 10-panel stepcharts that can be played by one player, sorted by difficulty with Level 1 or D1 as the lowest range. (Including Double Performance for Freestyle
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tournaments used to not allow or prohibit bar usage or had a separate division allowing it. However, song difficulty has risen over the years making several songs impossible to play without using the bar.
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The "Difficulty Zone Single" channel contains 5-panel stepcharts that can be played by one player, sorted by difficulty with Level 1 or S1 as the lowest range. (Including Single Performance for Freestyle
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card is used to login, high scores are saved for later use and the machine will display local high scores after each song. These scores are uploaded to the Andamiro website to join in the global rankings.
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The "User Custom Step" channel (or abbreviated as "UCS") contains user-submitted stepcharts downloaded or regularly loaded from Andamiro's PIU UCS website, the content of this channel will depend on the
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disciplines. However, in recent versions the game has shifted to focus more heavily on "technical" players, expanding the vast array of high-difficulty songs, step charts, and title-based achievements.
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After completing a song the player may be given a chance to play again depending on the settings of the particular machine. The number of songs in credit is 3 songs + bonus on all versions other than
2056:, and was developed separately from the main series with the intent of getting players who normally play 4-panel dance games to try 5-panel dancing. The game utilizes a heavily modified build of 2109:
are present in regular play, and require two rounds to play. In place of a Remix mode is Progressive, a mode containing courses consisting of four songs each. A sequel was released in 2010.
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The "CO-OP Play" channel contains 10-panel stepcharts that can be played by two players or more (example: CO-OP x5 means that the stepchart can be played up to by five players). In
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has tried to cater to freestyle players in addition to "technical" players by including freestyle-friendly charts, and as a result, the game has a culture in the freestyle and
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games due to its trademark style. These are the first games led by a non-Korean project head. The good will fostered by Kyle Ward working with Andamiro to create cabinets for
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song will play a sample of the song and may display an example background video from that song. To select a song the players must press the central yellow arrow. Games after
1602:. Music trains are pre-selected courses where multiple songs play continuously. Many music trains feature a unique theme or gimmick to them, catering to advanced players. 2525: 2008:
added two new mission modes (Quest and Skill Up) and removed difficulty levels in favor of chart options, as well as a new "Basic Mode" for new players. The inclusion of
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The original version of the game was originally released in South Korea on 20 September 1999. The series has also expanded internationally to other markets, primarily in
3007: 2024:(2016~2017~2018), introduced a new speed system named Auto Velocity, which is calculated by dividing the players Auto Velocity with the BPM of the selected song. In 53: 1685:, and consists of special tutorials themed on various fundamentals of play. Lessons consist of 3 songs with special stepcharts emphasizing the theme of the lesson. 1324:, while failure to do so drains it. If the bar is fully depleted during gameplay with Stage Break mode turned on the player fails the song usually resulting in a 3002: 2859: 2617: 1018:. Above this sits a narrower section that contains the monitor, and on top is a lighted marquee graphic, with two small speakers and flashing lights on it. 2924: 2157:
were the only versions to put a greater emphasis on international pop music due to its branching into other markets such as North and Latin America. After
1695:. It is a new type of game that combines the traditional timing of steps and arrows with mental exercises including mathematics, observation, and memory. 1656:, utilized special stepcharts with "switches" that could switch between a "Groove" style (for freestyling), and a "Wild" style for more advanced charts. 1427:, which was level 12 on Double mode. Level 1 was the easiest song available at that difficulty while level 10 was reserved for the most difficult. With 837:
introduced a new cabinet featuring a widescreen LCD monitor. The game continued to run at 480p, and upgrade kits for older machines remained available.
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special code that goes like this: bottom-left, top-left, center, top-right, bottom-right, and then back again, quickly with their feet. Games prior to
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were all released on PCs. Andamiro also released a home version of Pump it Up for PCs in 2001, which was released exclusively in North America. Titled
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contained a brand new interface, now featuring previews of background videos and the ability for two players to play on separate difficulties.
1544:. This mode contains original mixes for some songs, remixes of several arcade song, also alternate version of songs and charts (later known as 1529:"Arcade Station" or "Full Mode" is for players familiar with the game. In this mode the player may access hundreds of songs not available in 1093:, arcade machines now have the option to use the AM.PASS card system instead of a USB flash drive, with the latter no longer available since 1702:. It is a regular game mode that simply locks out all co-op charts and exclusive songs. After the first stage, Break On is forcibly enabled. 1533:. The screen also changes to show the traditional difficulty modes and colors. If a USB flash drive containing user data is inserted or an 707:, was released on 27 December 1999. It adds 23 new songs while removing "Hatred" by Novasonic from the first game. A home version known as 310: 209: 2070:
is the project lead and is responsible for many of the songs and step charts in this series. Many elements of the game are inherited from
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players at the same time. The rating with 8 question marks ("????????") was kept for extreme songs in later games outside of this series.
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even though the increased speed options are very popular, especially at higher levels where there are many arrows on the screen at once.
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on the side of the cabinet which allow the saving of statistics and unlocks to a proprietary USB drive. All FX cabinets contain them (as
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was released to arcades in June 2001. As its name suggests, it is the first title to be released outside of South Korea. That same year,
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as their monitor (with the lights being on the sides of the screen's enclosure instead of along the top), and FX cabinets contain a
400: 382: 329: 289: 227: 112: 67: 2647: 1852:, UCS is only available in Premium Mode. If there are no UCS downloaded within the user data or if the player is in Normal Mode in 267: 260: 2687: 777:
is an acronym for Oldies But Goodies. A home version for Windows computers was also released later in 2000, while an expansion to
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Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed.
1387:'s grading system had also changed to incorporate the plus symbol into the A or S grades, depending on the player's performance. 785:
was released in September 2000. Aside from one exception, future releases did not follow this numbering pattern, beginning with
2917: 2522: 2076:, a four-panel dance game which Kyle Ward was previously involved with, such as the ability to save stats and song edits on a 296: 2246:, as five crossovers from the American-made spinoff appeared, which in contrast, has a greater emphasis on electronic music. 1021:
The dance stage is a raised metal platform that is colored red and is divided into two sides. Each side houses a set of five
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use the Station select to choose the game's difficulty. Later games use the Station Select screen to choose the game mode.
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high definition on supported cabinets, although older cabinets ran the game at 480p standard resolution instead. A sequel,
2804: 2833: 2570: 695:), and it was released to South Korean arcades in September 1999. It includes 15 songs, and it is retroactively known as 361: 278: 2020:(2014~2015) feature a wide selection of music with Prime introducing the global Rank Mode. The next game in the series, 1423:
was released, the difficulty for all game modes ranged from 1 to 10, with the exception of "Vook", a song introduced on
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is the latest version of the series, having been announced on May 16, 2024. The update was available free of charge for
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They're either shortened a bit, or got a full audio remastering for the game such as tempo fix and audio mixing, etc.
1678:"Nonstop Remix Mode" contains longer club mixes of several songs, and sometimes even long versions of existing songs. 356: 2855: 1379:
was released, its grading system had displayed extra grades such as an SS (double S) or an SSS (triple S), and when
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was released, its grading system had displayed intermediate grades such as an AA (double A) or an AAA (triple A).
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is an extra hard mode for machines connected to the Internet that requires a USB flash drive with user data (for
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of a chosen song, and success is dependent on the player's ability to time and position their steps accordingly.
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temporarily removed Online Matching until version 1.05.0 was released, when it returned on December 21, 2023.
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exclusively in Korea. This version of the game is rated All by the Korea Media Rating Board. A PSP version of
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service, which requires the machine to be online, thus making Premium Mode as an online-exclusive game mode.
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introduced the "Random Train" mode, where tracks are randomly chosen from player-defined difficulty brackets.
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are of South Korean influence. The diversity in genres is very great despite this, covering everything from
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has received minor updates since its launch, with the latest consisting of version 1.08. Online support for
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instead of their pre-defined column (while still being on the same beat). A new modifier added to the game
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led to him being given a position within the company as a project creator, lead, and creative consultant.
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series exclusive to the northernmost countries in North America, that being the United States and Canada.
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was released in the arcade in January 2006 before releasing on the PSP in October of the following year.
1784:"Remix" channel features longer songs that have been remixed or mashed up tracks. (With the exception of 1741:"Original Tunes" channel contains arcade edits produced by Andamiro's in-house music producers, such as: 149: 1029:, separated by metal squares. Each pad sits atop pressure activated switches, and a software-controlled 987:
machines on May 27, 2024. This update's interface uses dark and light blue as its predominant colours.
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does not contain a separate mode for remixes and long versions, the long songs and remixes present on
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and the 2018 update are the final versions to support standard definition SD, SX, DX and GX cabinets.
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menu. As of 30 June 2022, its service had been terminated and the servers are now currently offline.
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as the players worldwide generally favored the game's original Korean music. Much of the music on
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Andamiro on 27 March 2018, released a teaser screenshot for the mobile-phone version of the game,
612:, except that it has five arrow panels as opposed to four, and is typically or mostly played on a 1235:). The mobile version introduced new features that are only exclusive for this version such as a 767:. Both suits were ultimately settled out of court, and the details were never publicly released. 487: 196:
may contain an excessive amount of intricate detail that may interest only a particular audience
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idea and introduces a "Basic Mode" to encourage new players. Infinity features songs from all
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is 2+1 by default on Arcade Station (3 songs in all other Stations). With the exception of
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was released in December 2014 in arcades. It is the first game in the series to run in
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of some songs within the game, and some that are unedited, albeit some songs such as
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The cabinet has a wide bottom section, which houses large floor speakers and glowing
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was also released on 15 October 2007. This version of the game is rated All by the
1030: 1004: 924:, was released in November 2016, while a 2018 update features future improvements. 892:
was released to arcades worldwide on 6 March 2010. It was followed by two sequels:
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was released by Fun in Motion and Andamiro in 2007. The product is a spin-off of
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4 for its engine and was purchasable as a cabinet or as an upgrade for existing
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version. An American version of the game was released on 31 August 2005 for the
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was announced on May 16, 2024. This update will be available free of charge for
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line-up and other arcade rhythm games, there has been a negligible emphasis on
17: 2829: 2594: 2564: 2206: 2194: 1769:"XROSS" channel contains arcade edits from rhythm game collaboration such as: 1514:"Easy Station" or "Basic Mode" is the default mode on all games starting with 1033:
lamp illuminating the translucent pad. A metal safety bar in the shape of an "
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No Despair, Dignity, Butterfly (SID-Sound), I'll Give You All My Love, Slam,
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you can on the game center's counter where the P.I.U. cabinet is installed.
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any relevant information, and removing excessive detail that may be against
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spin-off. It was released in January 2013 in the United States and Canada.
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is contributed by an in-house (and mostly anonymous) collective known as
1348:) among other statistics such as a plate system, which was introduced in 1321: 1070: 1058: 1818:"Shortcut" channel features shorter edits of some songs within the game. 730: 641: 2225: 2221: 1766:"K-Pop" channel contains arcade edits from licensed Korean Pop music. 1763:"J-Music" channel contains arcade edits from licensed Japanese music. 1089:
to the machine if it doesn't already have them. As of the release of
637: 2902: 2032:(2023~2024) has a new scoring system, now having a maximum score of 1993:
released in December 2007, added support for Andamiro's proprietary
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was announced on May 10, 2023. This instalment is themed after the
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game of the decade at that time. Two months later, the servers of
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was slated to have USB functionality, which was later shifted to
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was released for Windows computers in North America. The sequel,
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difficulty) mashed together. In modern iterations starting from
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Successfully hitting the arrows in time with the music fills a
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Gaming History. Created 20 April 2013. Retrieved 14 March 2015
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and then became ways to select different game modes after the
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On 11 November 2004, Andamiro released the Korean version of
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was released on 7 January 2019, to celebrate 20 years of the
2856:"Pump It Up Infinity arcade pcb by Andamiro Co., Ltd.(2013)" 2357:
Pump It Up The Premiere 3: The International 3rd Dance Floor
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Pump It Up The Premiere 2: The International 2nd Dance Floor
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project lead leading to a style similar to the early games.
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Unlike in earlier games, the difficulty level of a song in
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to categorize every single songs within the game. Certain
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became a series spanning 10 main releases, plus the first
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Pump It Up The PREX 3: The International 4th Dance Floor
1193:, the North American version is rated T for Teen by the 2884: 2383:(28 January 2006, Arcade/PSP, exclusive to South Korea) 1901: 1632:. The player with the higher score wins the battle. On 1057:
as the monitor, LED lights, and a pair of LED vertical
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series. This version runs exclusively on cabinets with
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Pump It Up NX Absolute: International 10th Dance Floor
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Pump It Up Exceed 2: The International 6th Dance Floor
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Pump It Up The Premiere: The International Dance Floor
2311:(7 December 2000, Arcade/PC, exclusive to South Korea) 2297:
Pump It Up The O.B.G: The Season Evolution Dance Floor
2209:(in which it become notorious), mostly performed in a 801:
Pump It Up The Premiere: The International Dance Floor
749:, South Korea against Andamiro in 2000, claiming that 2365:(4 October 2003, Arcade/PC, exclusive to South Korea) 2269:(20 September 1999, Arcade, exclusive to South Korea) 811:, was released to arcades in November 2001. The name 789:
on 14 November 2000, followed by an expansion titled
658:
uses dark and light blue as its predominant colours.
2369:
Pump It Up Exceed: The International 5th Dance Floor
2305:(14 November 2000, Arcade, exclusive to South Korea) 2299:(3 September 2000, Arcade, exclusive to South Korea) 2275:(27 December 1999, Arcade, exclusive to South Korea) 2189:
as well as an assortment of uncommon genres such as
1962:
The Remix Station from Zero had been changed to the
1085:
includes the external USB ports so that they can be
942:
high definition support. It was the longest running
773:
was released on 7 May 2000 in South Korea. The name
590: 2943: 2341:(10 January 2002, Arcade, exclusive to South Korea) 2317:(20 January 2001, Arcade, exclusive to South Korea) 1161:, which includes most of the songs from the arcade 554: 542: 522: 486: 476: 445: 420: 2644:"PIU 2017 PRIME 2 :: BasicMode – PUMP IT UP!" 2333:Pump It Up The PREX: The International Dance Floor 809:Pump It Up The PREX: The International Dance Floor 2684:"PIU 2017 PRIME 2 :: rankMODE – PUMP IT UP!" 2670:"PIU 2017 PRIME 2 :: fullMode – PUMP IT UP!" 2618:"Pump It Up: The Evolutionary Dance Floor for PC" 2279:Pump It Up THE FUSION: The 1st N' 2nd Dance Floor 2236:, but the first instances of electronic music on 1120:Pump it Up THE FUSION: The 1st N' 2nd Dance Floor 709:Pump It Up The Fusion: The 1st N' 2nd Dance Floor 2115:(2013) was intended as a reboot of the original 1720:Pump It Up 2010 FIESTA: 10th Anniversary Version 1220:. Unlike Exceed, there is no console release of 2824: 2822: 2721: 2719: 2559: 2557: 1840:, CO-OP Play is only available in Premium Mode. 1025:pads arranged like the pips on the 5 side of a 2589: 2587: 2381:Pump It Up Zero: International 7th Dance Floor 2287:(7 May 2000, Arcade, exclusive to South Korea) 2080:. Andamiro built cabinets for and distributed 1367:. Extra allows changing the game to 2+1 while 763:, claiming that DDR violated their patent for 599:series developed and published by Andamiro, a 2918: 2459:Pump It Up H5: 20th Anniversary HTML5 Edition 160:. Please discuss this issue on the article's 8: 2727:"PIU 2015 PRIME :: NOTICE PUMP IT UP!" 2710:"PIU 2017 PRIME 2 :: New – PUMP IT UP!" 2551:scroll to the bottom. Retrieved 7 March 2012 2471:Pump It Up M 20th Anniversary Mobile Edition 1867:Pump It Up 2019 XX: 20th Anniversary Version 580: 2339:Pump It Up The Rebirth: The 8th Dance Floor 1148:Pump it Up: The BanYa's Original Collection 68:Learn how and when to remove these messages 2925: 2911: 2903: 2291:Pump It Up THE FUSION: The 3rd Dance Floor 1568:which contains shorter edit of some songs. 1124:Pump it Up THE FUSION: The 3rd Dance Floor 426: 417: 2542:http://www.ampress.co.jp/english_news.htm 2461:(6 December 2018, Facebook Instant Games) 2285:Pump It Up The O.B.G: The 3rd Dance Floor 771:Pump It Up The O.B.G: The 3rd Dance Floor 640:. It had slightly expanded into parts of 401:Learn how and when to remove this message 383:Learn how and when to remove this message 330:Learn how and when to remove this message 228:Learn how and when to remove this message 113:Learn how and when to remove this message 3008:Video game franchises introduced in 1999 2327:Pump It Up: The Evolutionary Dance Floor 2123:versions, including the spin-off series 1730:will have sub-categories within itself. 1218:Game Rating and Administration Committee 1140:Pump it Up: The Evolutionary Dance Floor 1138:, it includes a Pump it Up dance mat, a 1136:Pump it Up: The Evolutionary Dance Floor 805:Pump It Up: The Evolutionary Dance Floor 2776: 2774: 2596:The 9th Content Update Teaser (V2.00.0) 2515: 1856:, this channel will not appear in-game. 977:was discontinued on December 11, 2023. 2523:Pump It Up 1st Dance Floor information 2465:Pump It Up XX 20th Anniversary Edition 2329:(2001, PC, exclusive to North America) 2064:machines running MK6 or MK7 hardware. 932:Pump It Up XX 20th Anniversary Edition 753:infringed upon their design right for 266:Please improve this article by adding 2862:from the original on 24 November 2015 2836:from the original on 22 November 2015 2807:from the original on 24 November 2015 2759:from the original on 26 November 2015 2753:"Pump It Up (Video Game) – TV Tropes" 1598:"Music Train" mode was introduced in 7: 3003:Video games developed in South Korea 2801:"pump it up pro - www.kyleaward.com" 2690:from the original on 7 November 2017 2650:from the original on 7 November 2017 2293:(2000, PC, exclusive to South Korea) 2281:(1999, PC, exclusive to South Korea) 2089:The Pro series is also unique among 1811:etc. uses a different edit than the 1681:"Training Station" is introduced in 711:was released at the end of 1999 for 97:Please help consolidate the article. 2490:Comparison of dance pad video games 1105:Andamiro released home versions of 1007:machine consists of two parts, the 687:The first game was known simply as 654:machines starting on May 27, 2024. 279:"Pump It Up" video game series 2624:from the original on 5 August 2019 2309:Pump It Up: The Perfect Collection 1185:also uses the updated engine from 210:Knowledge (XXG)'s inclusion policy 25: 1498:changes their modifier settings. 950:were shut down on 28 March 2019. 823:from previous games. Afterwards, 49:This article has multiple issues. 2573:from the original on 18 May 2023 2201:. Some of BanYa's songs include 1888: 1705:"Premium Mode" is introduced in 1688:"Brain Shower" is introduced in 1540:"Special Zone" is introduced in 1352:or a maximum combo achievement. 1332:(as well as a plus symbol since 1317:passes through without penalty. 783:The Season Evolution Dance Floor 719:2000s: International expansion, 346: 244: 185: 144:to read and navigate comfortably 129: 79: 38: 2273:Pump It Up: The 2nd Dance Floor 2267:Pump It Up: The 1st Dance Floor 2149:are mostly South Korean-based. 1698:"Normal Mode" is introduced in 1146:PC game, and a music CD titled 705:Pump It Up: The 2nd Dance Floor 57:or discuss these issues on the 2885:Andamiro Entertainment Website 1791:"Full Songs" channel features 1648:"Division Mode", appearing on 1571:"Rank Mode" was introduced in 581: 1: 2566:PUMP IT UP PHOENIX 2nd Teaser 2213:style and has a tempo of 160 1128:Pump it Up Perfect Collection 825:The International Dance Floor 529:20 September 1999 (PC/Arcade) 268:secondary or tertiary sources 2399:Pump It Up NX2: Next Xenesis 2205:of classical pieces such as 2161:, the focus shifted back to 2012:(2011) and the two sequels, 1865:This mode was introduced in 1788:which is an original track.) 1659:"Half-Double", appearing on 1049:DX cabinets utilize a large 900:in late 2012 or early 2013. 1564:, and the later introduced 1081:), and the upgrade kit for 591: 152:content into sub-articles, 29:Pump It Up (disambiguation) 3024: 2437:(24 November 2012, Arcade) 2407:(25 November 2008, Arcade) 2401:(14 December 2007, Arcade) 2389:(15 December 2006, Arcade) 2387:Pump It Up NX: New Xenesis 2377:(30 November 2004, Arcade) 2303:Pump It Up: The Collection 2138: 1233:Pump It Up: Mobile Edition 1210:Pump it Up Exceed Portable 1051:rear-projection television 870:In 2010, two spin-offs of 787:Pump It Up: The Collection 745:Konami filed a lawsuit in 26: 2473:(17 October 2019, Mobile) 2431:(22 January 2011, Arcade) 2429:Pump It Up 2011 Fiesta EX 2101:outer corners from play. 1628:"Battle Mode" appears in 621:to the general rhythm or 425: 2959:List of Pump It Up songs 2528:22 November 2015 at the 2467:(7 January 2019, Arcade) 2435:Pump It Up 2013 Fiesta 2 2141:List of Pump It Up songs 2006:10th Anniversary Version 1823:Categories by stepcharts 1552:, these are placed into 1253:can be simulated by the 1191:Korea Media Rating Board 1011:and the dance platform. 92:too many section headers 2891:(in Korean and English) 2782:Pump It Up Pro comments 2477:Pump It Up 2023 Phoenix 2455:(November 2016, Arcade) 2453:Pump It Up 2017 Prime 2 2449:(December 2014, Arcade) 2413:(February 2010, Arcade) 2353:(November 2002, Arcade) 2335:(November 2001, Arcade) 2045:The Pro/Infinity series 1095:Pump It Up 2023 Phoenix 981:Pump It Up 2024 Phoenix 962:Pump It Up 2023 Phoenix 922:Pump It Up 2017 Prime 2 656:Pump It Up 2024 Phoenix 652:Pump It Up 2023 Phoenix 648:Pump It Up 2024 Phoenix 606:The game is similar to 355:Some of this article's 2479:(17 July 2023, Arcade) 2443:(January 2013, Arcade) 2419:(6 March 2010, Arcade) 2417:Pump It Up 2010 Fiesta 2347:(9 March 2002, Arcade) 2262: 2002:Pump It Up 2010 Fiesta 1943:Pump It Up New Xenesis 1144:Pump it Up: The Prex 3 1132:Pump it Up: The Prex 3 890:Pump It Up 2010 Fiesta 793:in December 2000, and 791:The Perfect Collection 756:Dance Dance Revolution 742: 735:Pump It Up NX Absolute 609:Dance Dance Revolution 603:arcade game producer. 255:relies excessively on 2830:"Andamiro Co., Ltd.1" 2447:Pump It Up 2015 Prime 2395:(August 2007, Arcade) 2351:Pump It Up The PREX 2 2259:Pump It Up 2015 Prime 2257: 1617:, and the RPG-styled 1204:was released for the 1200:On 30 November 2006, 1169:and PlayStation 2 by 1069:machines now include 914:Pump It Up 2015 Prime 843:is a spin-off of the 733: 681:The First Dance Floor 532:2005 (Xbox, PS2, PSP) 2787:16 June 2008 at the 2547:12 June 2013 at the 1718:Games starting from 1667:and remaining until 1286:Typically a game of 1175:Pump It Up Exceed SE 1061:on the sides. As of 815:is a combination of 703:releases. A sequel, 27:For other uses, see 2966:World Pump Festival 2504:World Pump Festival 2441:Pump It Up Infinity 2323:(June 2001, Arcade) 2113:Pump It Up Infinity 1801:Pump It Up Infinity 1786:Repeatorment Remix, 1735:Categories by songs 1630:The 2nd Dance Floor 904:Pump It Up Infinity 2988:Arcade video games 2733:on 13 January 2016 2359:(May 2003, Arcade) 2263: 2145:The songs used in 1900:. You can help by 1875:Pump It Up Phoenix 1871:Pump It Up Phoenix 1854:Pump It Up Phoenix 1850:Pump It Up Phoenix 1838:Pump It Up Phoenix 1707:Pump It Up Phoenix 1700:Pump It Up Phoenix 1634:Perfect Collection 1604:Pump It Up PRIME 2 1453:and including the 1449:Early games up to 1336:) and a numerical 1202:Pump it Up: Exceed 1155:Pump It Up: Exceed 1091:Pump It Up PRIME 2 743: 432:An attendee and a 2998:Music video games 2993:Dance video games 2975: 2974: 2220:In comparison to 1918: 1917: 1600:Pump It Up Fiesta 1579:and later) or an 1550:Pump It Up FIESTA 1516:Pump it Up Fiesta 1243:, and an in-game 797:in January 2001. 713:Microsoft Windows 568: 567: 436:play Pump It Up, 411: 410: 403: 393: 392: 385: 340: 339: 332: 314: 238: 237: 230: 179: 178: 123: 122: 115: 72: 16:(Redirected from 3015: 2927: 2920: 2913: 2904: 2898:official website 2872: 2871: 2869: 2867: 2852: 2846: 2845: 2843: 2841: 2826: 2817: 2816: 2814: 2812: 2797: 2791: 2778: 2769: 2768: 2766: 2764: 2749: 2743: 2742: 2740: 2738: 2729:. Archived from 2723: 2714: 2713: 2706: 2700: 2699: 2697: 2695: 2680: 2674: 2673: 2666: 2660: 2659: 2657: 2655: 2640: 2634: 2633: 2631: 2629: 2614: 2608: 2607: 2606: 2604: 2591: 2582: 2581: 2580: 2578: 2561: 2552: 2539: 2533: 2520: 2423:Pump It Up Jump! 2411:Pump It Up Pro 2 2315:Pump It Up Extra 2230:electronic music 2215:beats per minute 2129:Pump It Up Pro 2 2016:(2012~2013) and 1995:USB flash drives 1972: 1913: 1910: 1892: 1885: 1743:BanYa Production 1573:Pump It Up PRIME 1556:system such as: 1435:Nightmare Mode. 1433: 1173:under the title 884:Pump It Up Jump! 878:for experienced 876:Pump It Up Pro 2 795:Pump It Up Extra 597:music video game 594: 584: 583: 549:Music video game 430: 418: 406: 399: 388: 381: 377: 374: 368: 350: 342: 335: 328: 324: 321: 315: 313: 272: 248: 240: 233: 226: 222: 219: 213: 189: 188: 181: 174: 171: 165: 133: 132: 125: 118: 111: 107: 104: 98: 83: 82: 75: 64: 42: 41: 34: 21: 3023: 3022: 3018: 3017: 3016: 3014: 3013: 3012: 2978: 2977: 2976: 2971: 2939: 2931: 2881: 2876: 2875: 2865: 2863: 2854: 2853: 2849: 2839: 2837: 2828: 2827: 2820: 2810: 2808: 2799: 2798: 2794: 2789:Wayback Machine 2779: 2772: 2762: 2760: 2751: 2750: 2746: 2736: 2734: 2725: 2724: 2717: 2708: 2707: 2703: 2693: 2691: 2682: 2681: 2677: 2668: 2667: 2663: 2653: 2651: 2642: 2641: 2637: 2627: 2625: 2616: 2615: 2611: 2602: 2600: 2593: 2592: 2585: 2576: 2574: 2569:, 10 May 2023, 2563: 2562: 2555: 2549:Wayback Machine 2540: 2536: 2530:Wayback Machine 2521: 2517: 2512: 2486: 2252: 2143: 2137: 2095:In the Groove 2 2083:In the Groove 2 2078:USB flash drive 2047: 1970: 1968:Pump it Up Zero 1921:Pump It Up Zero 1914: 1908: 1905: 1898:needs expansion 1883: 1863: 1861:Online Matching 1825: 1738: 1716: 1508:Pump it Up Zero 1504: 1483: 1431: 1409:Pump it Up Zero 1404: 1306:Pump It Up Zero 1297:Pump It Up Zero 1284: 1231:(also known as 1214:Pump it Up Zero 1103: 998: 993: 959: 954:2020s–present: 874:were released: 868: 728: 685: 676: 538: 472: 441: 440:Comic Con, 2005 416: 415:1999 video game 407: 396: 395: 394: 389: 378: 372: 369: 366: 351: 336: 325: 319: 316: 273: 271: 265: 261:primary sources 249: 234: 223: 217: 214: 200:Please help by 199: 190: 186: 175: 169: 166: 147: 134: 130: 119: 108: 102: 99: 96: 84: 80: 43: 39: 32: 23: 22: 18:Pump It Up Zero 15: 12: 11: 5: 3021: 3019: 3011: 3010: 3005: 3000: 2995: 2990: 2980: 2979: 2973: 2972: 2970: 2969: 2962: 2955: 2947: 2945: 2941: 2940: 2932: 2930: 2929: 2922: 2915: 2907: 2901: 2900: 2892: 2880: 2879:External links 2877: 2874: 2873: 2847: 2818: 2792: 2770: 2744: 2715: 2701: 2675: 2661: 2635: 2609: 2583: 2553: 2534: 2514: 2513: 2511: 2508: 2507: 2506: 2501: 2492: 2485: 2482: 2481: 2480: 2474: 2468: 2462: 2456: 2450: 2444: 2438: 2432: 2426: 2425:(2010, Arcade) 2420: 2414: 2408: 2402: 2396: 2393:Pump It Up Pro 2390: 2384: 2378: 2372: 2366: 2360: 2354: 2348: 2342: 2336: 2330: 2324: 2318: 2312: 2306: 2300: 2294: 2288: 2282: 2276: 2270: 2261:arcade machine 2251: 2250:List of games 2248: 2211:symphonic rock 2139:Main article: 2136: 2133: 2125:Pump It Up Pro 2103:Pump It Up Pro 2050:Pump It Up Pro 2046: 2043: 1984:Pump It Up NX2 1916: 1915: 1895: 1893: 1882: 1879: 1862: 1859: 1858: 1857: 1841: 1834: 1830: 1824: 1821: 1820: 1819: 1816: 1813:Album Version. 1793:Original Mixes 1789: 1782: 1767: 1764: 1761: 1758: 1737: 1732: 1715: 1712: 1711: 1710: 1703: 1696: 1686: 1679: 1676: 1657: 1646: 1626: 1607: 1596: 1569: 1538: 1527: 1503: 1500: 1482: 1479: 1469:Starting with 1425:The Premiere 2 1403: 1400: 1283: 1280: 1102: 1099: 1055:plasma display 997: 994: 992: 989: 958: 952: 906:was the final 894:2011 Fiesta EX 886:for children. 867: 849: 841:Pump It Up Pro 727: 717: 699:in subsequent 684: 677: 675: 672: 661:Historically, 592:Peompeu it eop 566: 565: 556: 552: 551: 546: 540: 539: 537: 536: 533: 530: 526: 524: 520: 519: 490: 484: 483: 480: 474: 473: 471: 470: 467: 464: 461: 458: 455: 451: 449: 443: 442: 431: 423: 422: 414: 409: 408: 391: 390: 357:listed sources 354: 352: 345: 338: 337: 252: 250: 243: 236: 235: 193: 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1835: 1831: 1827: 1826: 1822: 1817: 1814: 1810: 1806: 1802: 1798: 1797:Baroque Virus 1794: 1790: 1787: 1783: 1780: 1776: 1772: 1768: 1765: 1762: 1759: 1756: 1752: 1748: 1744: 1740: 1739: 1736: 1733: 1731: 1729: 1725: 1721: 1713: 1708: 1704: 1701: 1697: 1694: 1691: 1687: 1684: 1683:Pump It Up NX 1680: 1677: 1674: 1670: 1666: 1662: 1658: 1655: 1651: 1647: 1643: 1639: 1635: 1631: 1627: 1624: 1620: 1616: 1612: 1608: 1605: 1601: 1597: 1594: 1590: 1586: 1582: 1578: 1574: 1570: 1567: 1563: 1559: 1555: 1551: 1547: 1543: 1542:Pump It Up NX 1539: 1536: 1532: 1528: 1525: 1521: 1517: 1513: 1512: 1511: 1509: 1506:Games before 1501: 1499: 1495: 1491: 1489: 1480: 1478: 1474: 1472: 1467: 1465: 1461: 1456: 1452: 1447: 1445: 1440: 1436: 1430: 1426: 1422: 1417: 1414: 1410: 1401: 1399: 1397: 1393: 1388: 1386: 1382: 1378: 1374: 1370: 1366: 1362: 1358: 1353: 1351: 1347: 1343: 1339: 1335: 1331: 1327: 1323: 1318: 1314: 1310: 1307: 1301: 1298: 1292: 1289: 1281: 1279: 1277: 1276: 1272: 1268: 1263: 1259: 1256: 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Retrieved 2850: 2838:. Retrieved 2809:. Retrieved 2795: 2780:Ward, Kyle; 2761:. Retrieved 2747: 2735:. Retrieved 2731:the original 2704: 2692:. Retrieved 2678: 2664: 2652:. Retrieved 2638: 2626:. Retrieved 2612: 2601:, retrieved 2595: 2575:, retrieved 2565: 2537: 2518: 2496: 2476: 2470: 2464: 2458: 2452: 2446: 2440: 2434: 2428: 2422: 2416: 2410: 2404: 2398: 2392: 2386: 2380: 2374: 2368: 2362: 2356: 2350: 2344: 2338: 2332: 2326: 2320: 2314: 2308: 2302: 2296: 2290: 2284: 2278: 2272: 2266: 2258: 2241: 2237: 2233: 2219: 2174: 2166: 2158: 2154: 2150: 2146: 2144: 2128: 2124: 2120: 2116: 2112: 2111: 2106: 2102: 2099: 2094: 2090: 2088: 2081: 2071: 2066: 2061: 2053: 2049: 2048: 2038: 2029: 2025: 2021: 2017: 2013: 2009: 2005: 2001: 1999: 1990: 1989: 1983: 1978: 1976: 1967: 1964:Special Zone 1963: 1961: 1955: 1950: 1946: 1942: 1941: 1935: 1934: 1928: 1924: 1920: 1919: 1906: 1902:adding to it 1897: 1874: 1870: 1866: 1864: 1853: 1849: 1848:account. 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