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Pat Lawlor

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40: 658:, released in 2007, was notable for a unique design element, the "Stewie Pinball", a mini playfield within a playfield. Unlike other mini playfields which simply reduced the distance between pinball elements, "Stewie Pinball" actually engineered all the pinball elements to be completely reduced in scale, a first in mini playfield design. 371:
which could dispense a ball into play. This machine was also connected to another new feature, the "Powerball" — a white ceramic ball which was lighter than the others and unaffected by the game's magnets. A fully operational, 12-hour analogue clock served as a timer for several modes and could also display the current time.
367:, and were willing to let us do anything, and we did, which was a big mistake." While he conceded that "extreme pinball players" would enjoy the game, he added that "from a commercial standpoint, we were out of control...nobody would be allowed to do something that complicated again; nor should they be." 692:
Lawlor worked on this title for nearly 2 years, citing when it was announced that he was joining the Jersey Jack team that he would have creative freedom again like he did back in the Williams days. This third title for Jersey Jack was released in 2017 and would be its first standard body game, yet
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included several new features. One of these was "Thing Flips," in which the game could automatically take control of one flipper under certain circumstances and attempt to make a particularly difficult shot for the player. Results of previous shots were used to adjust the timing of the flip for each
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Secondly, Lawlor created playfields that were especially crowded compared to the faster flow-oriented machines that were popular at the time. Lawlor also introduced his signature "bumper shot", in which players needed to shoot the ball between pop bumpers—a tricky shot that requires great precision.
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Among its toys was an elevated, magnetic flipperless mini-playfield; the player pressed the flipper buttons to activate the magnets, driving the ball into switches on the walls and through a scoring hole at the top. The game also featured a gumball machine, which could be loaded by the player and
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were obstructed when attempted from the lower flippers, and could only be hit directly from a third flipper, located near the middle of the playfield on one side, requiring that players develop acuity at sending the ball across the playfield rather than simply up the playfield. Thus, his style of
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was among the first pinball machines to feature what became known as a "wizard mode," a final special mode accessed by particularly skilled players for completing numerous difficult tasks on the playfield, a reward that was imitated in many future designs. "Wizard modes" were important in giving
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Its complexity was a mixed blessing, highlighting many of the pitfalls of the coin-operated game industry in general and pinball in particular. That is, the more elaborate the game, the more likely it would overwhelm the average player, which in turn would hurt sales. Furthermore,
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1995 marked the first year since 1991 that a new Pat Lawlor-designed pinball machine did not appear. The decline of the pinball industry had intensified by this point, and, even though several well-received pinball machines came out during this period, including Steve Ritchie's
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new attempt. Lawlor also placed magnets under the playfield that were activated during multiball and other modes, adding tension and randomness to the gameplay. In 1994, a limited-edition Gold version was produced to commemorate the record-breaking sales of the original.
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board game, a contention supported by the prominence of the generic board game ultimately included in the final product, but Williams was unable to negotiate a favorable deal for the license. True or not, Lawlor got another crack at
501:, which featured a much smaller playfield than standard pinball machines of the time, operated on a timer rather than a 3-ball structure, and featured a backglass-based "board game" as a major gameplay feature. 230:, rubberized disks set flush in the playfield spun rapidly back and forth to throw the ball off course as it passed over them, while an electric fan mounted on top of the backbox blew wind in the player's face. 391:
machine in late 1993, the fortunes of the pinball industry began to decline as the coin-operated arcade industry faltered in the face of increasingly advanced home video game systems. 1994 saw the release of
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was cut short as Williams made a drastic alteration in their hardware philosophy, attempting to revitalize the pinball industry by integrating video screens with standard pinball playfields with Midway's
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Pat Lawlor had originally been a video game designer and had entered the coin-operated game design industry in 1980, working for Dave Nutting Associates. Lawlor's pinball career began as an engineer for
705:. It also has a built-in camera that takes selfies during the game. Lastly, it also has Bluetooth that can pair with a phone, and allow the player to control the flippers remotely, a first in pinball. 701:
themes as a disaster city, but this time updating it to modern times where a rogue cellphone begins causing the havoc. This game features a hologram that is similar to the premium/LE Stern
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in that a sinkhole started modes, the progression of which could be followed by a prominent display in the bottom center of the playfield. It had a dual-plunger design reminiscent of
418:. Instead of another natural disaster theme, Lawlor decided to make a game based on construction work and cross-country travel. It is said that he arrived at the concept for 591:, ended ignominiously after heavy initial losses, and Williams ceased pinball operations in late 1999, leaving Pat Lawlor's only planned game for the Pinball 2000 platform, 654:, released in 2005, was a bit of a departure from Lawlor's normal design philosophy, utilizing more "flow-oriented" gameplay due to the more speed oriented theme. 541:
The game included a retractable ramp that launched a ball onto a transparent upper playfield with a hole at the top to simulate a golf shot for a "hole-in-one".
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to distribute pinball machines, beginning with a September 2001 release of a traditional pinball machine based on the world's most popular board game,
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Foremost, Lawlor introduced thematically appropriate elements that altered gameplay. For instance, upon progressing toward multiball mode in
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announced that Pat Lawlor would be designing their third release and that the machine would feature an original theme. On October 13, 2016,
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while sitting stuck in rush-hour traffic outside of Chicago due to road construction. The game became particularly popular at truck stops.
359:. Lawlor was well aware of the difficulties the project posed, as he told an audience at a trade show in 2003. "We had a nickname for 141: 333:
His next design (over which he was given complete creative control) was another licensed theme based on a popular television show:
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included two talking-head characters: a male bulldozer driver named Ted and his female boss named Red (voiced by country singer
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was expensive to produce, particularly in the massive quantities that were expected following the astronomical record sales of
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featured minor rule modifications, as well as cosmetic enhancements such as a gold lockbar and gold-trimmed rails.
219:, was released in early 1990 to similar praise. Both games demonstrated components of Lawlor's design methodology. 621:
was well received by the pinball community and the signature elements of Lawlor design were prominently included.
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was announced, which was the first pinball machine to feature Bluetooth connectivity and smartphone integration.
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was unique in that players could earn collectible tokens by achieving certain goals. It is widely believed that
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1998, however, marked the beginning of the end for the Williams pinball franchise, as its final three games,
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was the first time Lawlor developed a game around a licensed theme rather than an original concept.
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packed with features similar to previous Lawlor titles. This theme sort of ties into his existing
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was a carnival-oriented game which bore the trademark playfield elements established in
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while reverting to the more generic theme-oriented play of his earlier games like
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pinball games a sense of progression absent from pinball in its earlier years.
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Lawlor's next design went on to become the best-selling pinball of all time.
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In 1996, Lawlor designed a new take on pinball, an innovative game called
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the following year, with all the same features and a different rule set.
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left the Williams factory (compared to the over 20,000 units of
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gameplay has often been described by players as "stop and go".
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from the article and its talk page, especially if potentially
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was a limited commercial success with only 2,711 units made.
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in 1987, when he co-designed a dual-playfield machine called
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Lawlor returned to his more conventional style in 1997 with
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was actually originally intended to be a game based on the
273:, plus a unique talking head named "Rudy" (voiced by 1170: 1141: 1098: 1024: 662:playfield design was duplicated and re-released as 189:was the first pinball machine with a shaker motor. 185:, which was released in January 1989. Notably, 398:, a game that paid homage in many respects to 209:tackled a different form of natural disaster: 1002: 157:(born November 30, 1951) is a video game and 27:. For other people named Patrick Lawlor, see 8: 581:, and designed by longtime Midway employee 1009: 995: 987: 71:about living persons that is unsourced or 308:label) and ultimately sold 20,270 units. 142:Learn how and when to remove this message 1157:Willy Wonka & The Chocolate Factory 925: 904:Willy Wonka & the Chocolate Factory 277:). Over 10,000 machines were produced. 566:were released. The production run of 7: 298:(TAF) was released in March 1992 by 585:) in 1999. This experiment, called 261:, which released in November 1990. 14: 38: 449:; she also performs her song, " 29:Patrick Lawlor (disambiguation) 16:Video game and pinball designer 1132:CSI: Crime Scene Investigation 875:CSI: Crime Scene Investigation 388:Star Trek: The Next Generation 1: 982:The Design Giants: Pat Lawlor 603:At this time, Lawlor founded 281:Other releases from the 1990s 197:Lawlor's first solo project, 780:(1999; prototype running on 650:pinball machines for Stern. 343:never sold as many units as 49:biography of a living person 1115:Ripley's Believe it or Not! 847:Ripley's Believe it or Not! 632:Ripley's Believe it or Not! 76:must be removed immediately 1243: 624:Lawlor has since designed 530:only four years earlier.) 19:For the Irish hurler, see 18: 1082:Red & Ted's Road Show 824:Stern / Pat Lawlor Design 759:Red & Ted's Road Show 477:No Fear: Dangerous Sports 395:Red & Ted's Road Show 376:Red & Ted's Road Show 374: 234:Also, critical shots in 977:Pat Lawlor Design, Inc. 1222:Pinball game designers 935:"Pat Lawlor joins JJP" 577:(the sequel to 1995's 321:The Addams Family Gold 63:Please help by adding 674:On January 24, 2014, 381:After the release of 23:. For the model, see 1227:Video game designers 1109:RollerCoaster Tycoon 839:RollerCoaster Tycoon 807:(1993; part of WMS' 762:(1994; part of WMS' 722:(1987, by Cyberkidz) 627:RollerCoaster Tycoon 205:). The follow-up to 69:Contentious material 1217:People from Chicago 1143:Jersey Jack Pinball 891:Jersey Jack Pinball 676:Jersey Jack Pinball 670:Jersey Jack Pinball 486:, and Brian Eddy's 425:While the theme of 251:Lawlor followed up 21:Pat Lawlor (hurler) 480:, John Popadiuk's 469:Decline of pinball 451:Every Little Thing 161:machine designer. 1194: 1193: 1171:Associated people 1068:The Addams Family 933:LHeureux, Kevin. 862:in Europe) (2005) 796:The Addams Family 605:Pat Lawlor Design 599:Stern Pinball era 574:Revenge from Mars 528:The Addams Family 455:The Addams Family 400:The Addams Family 357:The Addams Family 345:The Addams Family 336:The Twilight Zone 316:The Addams Family 310:The Addams Family 295:The Addams Family 287:The Addams Family 155:Patrick M. Lawlor 152: 151: 144: 126: 52:needs additional 1234: 1011: 1004: 997: 988: 964: 963: 956: 950: 949: 947: 945: 930: 579:Attack From Mars 551:The Champion Pub 489:Attack from Mars 483:Theatre of Magic 213:. The new game, 147: 140: 136: 133: 127: 125: 84: 65:reliable sources 42: 41: 34: 1242: 1241: 1237: 1236: 1235: 1233: 1232: 1231: 1197: 1196: 1195: 1190: 1166: 1137: 1094: 1020: 1015: 973: 968: 967: 958: 957: 953: 943: 941: 932: 931: 927: 922: 893: 826: 791: 716: 711: 690: 672: 638:(also known as 601: 471: 429:paid homage to 379: 331: 290: 283: 195: 148: 137: 131: 128: 85: 83: 62: 43: 39: 32: 17: 12: 11: 5: 1240: 1238: 1230: 1229: 1224: 1219: 1214: 1209: 1199: 1198: 1192: 1191: 1189: 1188: 1183: 1180: 1174: 1172: 1168: 1167: 1165: 1164: 1159: 1154: 1148: 1146: 1139: 1138: 1136: 1135: 1128: 1123: 1118: 1111: 1105: 1103: 1096: 1095: 1093: 1092: 1085: 1078: 1071: 1064: 1057: 1050: 1043: 1035: 1033: 1030:Midway (Bally) 1022: 1021: 1016: 1014: 1013: 1006: 999: 991: 985: 984: 979: 972: 971:External links 969: 966: 965: 951: 924: 923: 921: 918: 917: 916: 908: 900: 892: 889: 888: 887: 879: 871: 863: 851: 843: 835: 825: 822: 821: 820: 812: 800: 790: 789:Midway (Bally) 787: 786: 785: 775: 772:No Good Gofers 769: 755: 747: 739: 731: 723: 715: 712: 710: 709:Games designed 707: 689: 684: 671: 668: 660:The Family Guy 600: 597: 543:No Good Gofers 535:No Good Gofers 470: 467: 447:Carlene Carter 378: 373: 330: 325: 289: 284: 282: 279: 194: 191: 150: 149: 73:poorly sourced 46: 44: 37: 15: 13: 10: 9: 6: 4: 3: 2: 1239: 1228: 1225: 1223: 1220: 1218: 1215: 1213: 1212:Living people 1210: 1208: 1205: 1204: 1202: 1187: 1186:Chris Granner 1184: 1181: 1179: 1176: 1175: 1173: 1169: 1163: 1160: 1158: 1155: 1153: 1150: 1149: 1147: 1144: 1140: 1134: 1133: 1129: 1127: 1124: 1122: 1119: 1117: 1116: 1112: 1110: 1107: 1106: 1104: 1101: 1100:Stern Pinball 1097: 1091: 1090: 1086: 1084: 1083: 1079: 1077: 1076: 1075:Twilight Zone 1072: 1070: 1069: 1065: 1063: 1062: 1058: 1056: 1055: 1051: 1049: 1048: 1044: 1042: 1041: 1037: 1036: 1034: 1031: 1027: 1023: 1019: 1012: 1007: 1005: 1000: 998: 993: 992: 989: 983: 980: 978: 975: 974: 970: 961: 955: 952: 940: 936: 929: 926: 919: 914: 913: 909: 906: 905: 901: 898: 895: 894: 890: 885: 884: 880: 877: 876: 872: 869: 868: 864: 861: 857: 856: 852: 849: 848: 844: 841: 840: 836: 834: 832: 828: 827: 823: 818: 817: 813: 810: 806: 805: 804:Twilight Zone 801: 798: 797: 793: 792: 788: 783: 779: 778:Wizard Blocks 776: 773: 770: 767: 766: 761: 760: 756: 753: 752: 748: 745: 744: 740: 737: 736: 732: 729: 728: 724: 721: 718: 717: 713: 708: 706: 704: 700: 696: 688: 685: 683: 681: 677: 669: 667: 665: 661: 657: 653: 649: 645: 641: 637: 633: 629: 628: 622: 620: 616: 615: 610: 609:Stern Pinball 606: 598: 596: 594: 593:Wizard Blocks 590: 589: 584: 580: 576: 575: 569: 568:Cactus Canyon 565: 564: 563:Cactus Canyon 559: 558: 553: 552: 546: 544: 540: 536: 531: 529: 525: 521: 517: 512: 508: 504: 500: 499: 493: 491: 490: 485: 484: 479: 478: 468: 466: 464: 460: 459:Twilight Zone 456: 452: 448: 444: 440: 436: 432: 428: 423: 421: 417: 413: 409: 405: 404:Twilight Zone 401: 397: 396: 390: 389: 384: 383:Steve Ritchie 377: 372: 368: 366: 365:Addams Family 362: 361:Twilight Zone 358: 354: 353:Twilight Zone 348: 346: 342: 341:Twilight Zone 338: 337: 329: 328:Twilight Zone 326: 324: 322: 317: 313: 311: 307: 306: 301: 297: 296: 288: 285: 280: 278: 276: 272: 268: 264: 260: 259: 254: 249: 246: 241: 237: 231: 229: 225: 220: 218: 217: 212: 208: 204: 200: 192: 190: 188: 184: 183: 178: 174: 173: 168: 162: 160: 156: 146: 143: 135: 124: 121: 117: 114: 110: 107: 103: 100: 96: 93: –  92: 88: 87:Find sources: 81: 77: 74: 70: 66: 60: 59: 55: 50: 45: 36: 35: 30: 26: 22: 1161: 1156: 1151: 1130: 1125: 1120: 1113: 1108: 1089:Safe Cracker 1087: 1080: 1073: 1066: 1059: 1052: 1047:Earthshaker! 1045: 1038: 1017: 954: 942:. 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Index

Pat Lawlor (hurler)
Pat Lawler
Patrick Lawlor (disambiguation)
biography of a living person
citations
verification
reliable sources
Contentious material
poorly sourced
libelous
"Pat Lawlor"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
pinball
Williams
Banzai Run
Larry DeMar
Earthshaker!
earthquakes
tornadoes
Whirlwind
FunHouse
Ed Boon
The Addams Family
Midway
Bally

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