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Penumbra: Black Plague

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Tuurngait burrowed underground to separate itself from the human world. When the Archaic came, they disturbed the Tuurngait's ancient slumber and attempted to exploit it, and it fought back against them in self-defense. The Tuurngait explains that mankind is intelligent and compassionate as individuals, but selfish, petty, and destructive as a whole, but it believes that Philip is different from most of mankind. The Tuurngait puts itself at Philip's mercy, asking him to send a message to someone above ground, for them to destroy all information regarding the Archaic's research facility so that the Tuurngait may rest in peace. This is the same request the Tuurngait made of Philip's father Howard, however Philip thwarted it by coming to investigate instead of following his father's instructions.
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Once Philip passes the tests, the Tuurngait reveals all; it is an ancient entity that came to Earth millions of years ago. It once co-existed peacefully alongside the native Inuit, using "Infected" host bodies to pass its ancient knowledge to mankind. In time mankind began to grow and expand, and the
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Information is scattered around the base in the form of written notes, recorded messages, saved documents, and various videos and emails that can be found on computers. The protagonist also comes into contact with several survivors which can provide more information and often direct the player to new
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and murder Amabel. Using Amabel's lab notes, Philip manages to rid himself of Clarence by extracting him using a lab machine. The machine transfers Clarence into a nearby corpse, which he reanimates and uses to attack Philip. He is saved by the Tuurngait itself, as several Infected arrive to destroy
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kept by the protagonist helps keep this information in order and lists the player's current objectives. The protagonist must also overcome distortions to his vision and auditory systems due to his infection, which can cause him to hear or see things that are not there, have distorted sight, or lose
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Via the base's computer network, Philip is contacted by Dr. Amabel Swanson, an Archaic research scientist who has managed to survive the outbreak by locking herself in her lab. Swanson promises to help cure Philip's infection, if he will make his way to her section of the facility and rescue her.
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Philip seemingly agrees to the Tuurngait's request, and sends an email to a friend on the surface describing his adventure. However, stating that he has more in common with Clarence than with the Tuurngait, Philip gives his friend the coordinates of the mine and tells him to come and destroy the
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as primordial spirits native to the area. Penetrating deep underground, the Archaic found and released the Tuurngait, which was revealed to be a semi-parasitic virus, heavily implied to be from another world, that soon infected the base's personnel. Philip discovers his father Howard managed to
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genre and primarily physics based puzzles, such as grabbing and stacking boxes in order to build a rudimentary stairway in order to get past a laser tripwire, or placing boards in order to cross an environmental obstruction such as a pit. Unlike in the previous episode, the player must also
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Clarence, for Clarence now possesses an individual body and mind rather than part of "the many" in Tuurngait. The Tuurngait communicates directly with Philip, sending him into his own mind and putting him through a series of spiritual tests designed to test his ability to cooperate, show
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also commented on the game's length, commenting that many "will not relish how short it is", although going on to say that this "isn’t necessarily a bad thing, as a certain momentum is maintained throughout, but may give those considering paying in full pause for thought."
351:, in the underground research facility of the Archaic Elevated Caste, a secret organization dedicated to discovering and researching ancient knowledge. The base is abandoned and in ruins, with all its personnel either dead or transformed into "the Infected", 31: 699:
deciding that the game's "big sell is the interface, offering the most visceral control over the game-world in any adventure. It's inspired, and when it works, it leaves you begging for other developers to steal it."
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The game begins with Philip waking up in a locked room, after being knocked out by an unseen being at the end of the first game. Philip manages to escape via a nearby air-vent, and finds himself still in
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is a smoother experience where the clumsiness of the physics and control systems are exposed far less frequently." The game's use of physics based puzzles was also commented on positively, with
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begins as an email sent by Philip to a friend, explaining what has happened to him and begging him to finish the work he could not. The rest of the game then proceeds as a
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communicate with the Tuurngait, but what he learned drove him to commit suicide after sending Philip a letter ordering him to destroy his research documents.
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was released in February 2008 to generally favourable reviews from critics. Although originally intended to conclude the series, a further
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aspect mostly consists of avoiding various enemies which seek to injure or otherwise harm the protagonist. Compared to the previous game
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Through dialogue with Swanson, and various scattered documents found throughout the base, Philip learns that the Archaic came to
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Some criticism was directed at the relative shortness of the game's campaign and rather abrupt concluding moments, with
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some control over his own body. The player must try to overcome these challenges in order to progress through the game.
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was on the way, but this sudden finale is a bit annoying given that this is the end of the line for the series."
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Philip moving away from the abandoned mine setting of the original to explore an underground research base.
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narrated by Philip to his friend in the email, beginning from where the previous game left off.
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stating that "such brevity and a dissatisfying conclusion might be more forgivable if a third
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Puzzles vary between traditional inventory puzzles often found in similar games of the
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Philip eventually manages to make his way to Amabel's lab, but Clarence causes him to
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frequently interact with the base's computer and security systems by acquiring
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Tuurngait. His last words are: "Kill them. Kill them all".
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received "generally favourable reviews" according to the
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Video games set in abandoned buildings and structures
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Burch, Anthony; Bennett, Colette (14 February 2008).
1530: 1488: 1451: 1047:Edge staff (April 2008). "Penumbra: Black Plague". 222: 210: 156: 136: 124: 112: 100: 90: 80: 61: 49: 37: 23: 759:"Penumbra to spread to computers again next year" 247:. The story continues from the previous episode, 685:commenting that "without the awkward combat of 1264:"Tension and Horror at the End of a Dark Hall" 1429: 8: 1012:"Destructoid review: Penumbra: Black Plague" 741:the 87th-best adventure game ever released. 588: 500: 467: 243:series of episodic video games developed by 1362:"Top 100 All-Time Adventure Games (Page 4)" 1103: 1101: 1436: 1422: 1414: 730:Award in 2008 for Best Video Game Script. 466: 441: 29: 20: 1329:"Writers' Guild Awards 2008 - shortlists" 367:", an ancient entity described in native 1203: 1201: 879:"Penumbra får en tredje del trots allt!" 904:"Penumbra: Black Plague for PC Reviews" 749: 1276:from the original on 15 September 2020 1186:from the original on 30 September 2008 1176:"Penumbra: Black Plague - PC - Review" 1174:Lafferty, Michael (11 February 2008). 939:Gallegos, Anthony (14 February 2008). 846:"RPS Interview: Penumbra's Tom Jubert" 815:"Character Postmortem: Amabel Swanson" 792:"[interview] Frictional Games" 757:Greeley, Melanie (13 September 2007). 1122:from the original on 5 September 2021 430:, which was released in August 2008. 7: 1309:from the original on 10 October 2019 1262:Herold, Charles (14 February 2008). 1086:from the original on 11 January 2023 1028:from the original on 11 January 2023 991:from the original on 4 November 2020 974: 972: 920:from the original on 21 October 2022 898: 896: 858:from the original on 4 November 2020 790:van Leeuwen, Jeffrey (15 May 2010). 471: 446: 1337:. 20 September 2008. Archived from 1208:Onyett, Charles (1 February 2008). 1155:from the original on 9 October 2022 437: 1616:Video games scored by Mikko Tarmia 979:Young, Stuart (28 February 2008). 825:from the original on 24 March 2019 424:was to receive an expansion named 384:, and demonstrate self-sacrifice. 14: 1372:from the original on 14 July 2017 1143:"GameSpy: Penumbra: Black Plague" 771:from the original on 16 July 2016 590: 502: 239:is the second installment of the 1222:from the original on 30 May 2019 1108:Todd, Brett (22 February 2008). 609: 604: 599: 594: 589: 521: 516: 511: 506: 501: 408:. This episode was published by 1611:Video games developed in Sweden 1334:Writers' Guild of Great Britain 1297:"Penumbra: Black Plague review" 1295:Cobbett, Richard (March 2008). 1210:"Penumbra: Black Plague Review" 1141:Abner, William (3 April 2008). 1110:"Penumbra: Black Plague Review" 877:Eklund, Johan (16 April 2008). 728:Writers' Guild of Great Britain 1068:Allen, Darren (7 April 2008). 271:was released later that year. 1: 1360:AG Staff (30 December 2011). 844:Walker, John (21 July 2008). 819:Tom Jubert: Writing Portfolio 286:game that takes place from a 1631:Video games set in Greenland 1571:First-person adventure games 1247:. Vol. 15, no. 7. 885:(in Swedish). Archived from 1652: 1596:Psychological horror games 1305:. Future plc. p. 84. 1241:"Penumbra: Black Plague". 798:(in Dutch). Archived from 1601:Single-player video games 1591:Paradox Interactive games 475: 472: 450: 447: 28: 1251:. July 2008. p. 68. 981:"Penumbra: Black Plague" 941:"Penumbra: Black Plague" 290:perspective. The game's 282:is an exploration-based 1621:Video games set in 2001 322:missions or puzzles. A 1576:Frictional Games games 1404:Penumbra: Black Plague 724:Penumbra: Black Plague 406:Penumbra: Black Plague 236:Penumbra: Black Plague 24:Penumbra: Black Plague 1070:"PC Roundup (Page 5)" 1566:Episodic video games 1341:on 29 September 2008 851:Rock, Paper, Shotgun 726:was nominated for a 400:First intended as a 889:on 13 January 2009. 469: 444: 410:Paradox Interactive 56:Paradox Interactive 1606:Video game sequels 1507:A Machine for Pigs 1269:The New York Times 673:review aggregation 656:The New York Times 442: 250:Penumbra: Overture 1548: 1547: 854:. Gamer Network. 665: 664: 465: 464: 363:to look for the " 268:Penumbra: Requiem 232: 231: 185: 182:13 February 2008 1643: 1561:2008 video games 1500:The Dark Descent 1445:Frictional Games 1438: 1431: 1424: 1415: 1399: 1398: 1396:Official website 1382: 1381: 1379: 1377: 1366:Adventure Gamers 1357: 1351: 1350: 1348: 1346: 1325: 1319: 1318: 1316: 1314: 1292: 1286: 1285: 1283: 1281: 1259: 1253: 1252: 1238: 1232: 1231: 1229: 1227: 1205: 1196: 1195: 1193: 1191: 1171: 1165: 1164: 1162: 1160: 1138: 1132: 1131: 1129: 1127: 1105: 1096: 1095: 1093: 1091: 1065: 1059: 1058: 1053:. No. 187. 1044: 1038: 1037: 1035: 1033: 1007: 1001: 1000: 998: 996: 985:Adventure Gamers 976: 967: 966: 964: 962: 953:. 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Index


Developer(s)
Frictional Games
Publisher(s)
Paradox Interactive
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Tom Jubert
Composer(s)
Mikko Tarmia
Engine
HPL Engine 1
Platform(s)
Windows
Mac OS X
Linux
NA
NA
EU
Genre(s)
Survival horror
Single-player
Frictional Games
Penumbra: Overture
protagonist
expansion
Penumbra: Requiem
survival horror

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