388:
Tuurngait burrowed underground to separate itself from the human world. When the
Archaic came, they disturbed the Tuurngait's ancient slumber and attempted to exploit it, and it fought back against them in self-defense. The Tuurngait explains that mankind is intelligent and compassionate as individuals, but selfish, petty, and destructive as a whole, but it believes that Philip is different from most of mankind. The Tuurngait puts itself at Philip's mercy, asking him to send a message to someone above ground, for them to destroy all information regarding the Archaic's research facility so that the Tuurngait may rest in peace. This is the same request the Tuurngait made of Philip's father Howard, however Philip thwarted it by coming to investigate instead of following his father's instructions.
611:
606:
523:
355:-like creatures that attack Philip when they notice him. He soon discovers that he has also been infected; however, his reaction to the virus is extremely abnormal: instead of joining the infected hive-mind, he is taken over by the mind of one of the infected, the sarcastic and malevolent Clarence who constantly taunts Philip throughout the course of the game.
601:
596:
591:
518:
513:
508:
503:
298:, combat has been heavily de-emphasized, with the player no longer able to make weapons or create makeshift traps to fight enemies with. Instead, the emphasis is on the use of stealth tactics and fleeing to avoid attacks by enemy creatures. Gameplay features a mixture of exploration and solving physical puzzles.
387:
Once Philip passes the tests, the
Tuurngait reveals all; it is an ancient entity that came to Earth millions of years ago. It once co-existed peacefully alongside the native Inuit, using "Infected" host bodies to pass its ancient knowledge to mankind. In time mankind began to grow and expand, and the
321:
Information is scattered around the base in the form of written notes, recorded messages, saved documents, and various videos and emails that can be found on computers. The protagonist also comes into contact with several survivors which can provide more information and often direct the player to new
379:
and murder Amabel. Using Amabel's lab notes, Philip manages to rid himself of
Clarence by extracting him using a lab machine. The machine transfers Clarence into a nearby corpse, which he reanimates and uses to attack Philip. He is saved by the Tuurngait itself, as several Infected arrive to destroy
326:
kept by the protagonist helps keep this information in order and lists the player's current objectives. The protagonist must also overcome distortions to his vision and auditory systems due to his infection, which can cause him to hear or see things that are not there, have distorted sight, or lose
358:
Via the base's computer network, Philip is contacted by Dr. Amabel
Swanson, an Archaic research scientist who has managed to survive the outbreak by locking herself in her lab. Swanson promises to help cure Philip's infection, if he will make his way to her section of the facility and rescue her.
391:
Philip seemingly agrees to the
Tuurngait's request, and sends an email to a friend on the surface describing his adventure. However, stating that he has more in common with Clarence than with the Tuurngait, Philip gives his friend the coordinates of the mine and tells him to come and destroy the
371:
as primordial spirits native to the area. Penetrating deep underground, the
Archaic found and released the Tuurngait, which was revealed to be a semi-parasitic virus, heavily implied to be from another world, that soon infected the base's personnel. Philip discovers his father Howard managed to
305:
genre and primarily physics based puzzles, such as grabbing and stacking boxes in order to build a rudimentary stairway in order to get past a laser tripwire, or placing boards in order to cross an environmental obstruction such as a pit. Unlike in the previous episode, the player must also
380:
Clarence, for
Clarence now possesses an individual body and mind rather than part of "the many" in Tuurngait. The Tuurngait communicates directly with Philip, sending him into his own mind and putting him through a series of spiritual tests designed to test his ability to cooperate, show
719:
also commented on the game's length, commenting that many "will not relish how short it is", although going on to say that this "isn’t necessarily a bad thing, as a certain momentum is maintained throughout, but may give those considering paying in full pause for thought."
351:, in the underground research facility of the Archaic Elevated Caste, a secret organization dedicated to discovering and researching ancient knowledge. The base is abandoned and in ruins, with all its personnel either dead or transformed into "the Infected",
31:
699:
deciding that the game's "big sell is the interface, offering the most visceral control over the game-world in any adventure. It's inspired, and when it works, it leaves you begging for other developers to steal it."
1273:
346:
The game begins with Philip waking up in a locked room, after being knocked out by an unseen being at the end of the first game. Philip manages to escape via a nearby air-vent, and finds himself still in
1625:
693:
is a smoother experience where the clumsiness of the physics and control systems are exposed far less frequently." The game's use of physics based puzzles was also commented on positively, with
339:
begins as an email sent by Philip to a friend, explaining what has happened to him and begging him to finish the work he could not. The rest of the game then proceeds as a
1263:
420:, such as the removal of dogs and other combat related enemies, as well as moving away somewhat from a reliance on written notes. Frictional Games later announced that
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communicate with the
Tuurngait, but what he learned drove him to commit suicide after sending Philip a letter ordering him to destroy his research documents.
855:
1615:
1435:
1119:
1328:
412:. The developers were quite interested in fan feedback during the game's development, which became a driving factor in some of the changes done between
791:
1610:
1025:
404:, the series was reduced to two episodes due to unidentified problems with the previous publisher, Lexicon Entertainment, with the announcement of
1219:
1630:
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261:
was released in
February 2008 to generally favourable reviews from critics. Although originally intended to conclude the series, a further
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aspect mostly consists of avoiding various enemies which seek to injure or otherwise harm the protagonist. Compared to the previous game
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Through dialogue with
Swanson, and various scattered documents found throughout the base, Philip learns that the Archaic came to
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768:
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1083:
878:
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Some criticism was directed at the relative shortness of the game's campaign and rather abrupt concluding moments, with
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some control over his own body. The player must try to overcome these challenges in order to progress through the game.
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903:
287:
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was on the way, but this sudden finale is a bit annoying given that this is the end of the line for the series."
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Philip moving away from the abandoned mine setting of the original to explore an underground research base.
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55:
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narrated by Philip to his friend in the email, beginning from where the previous game left off.
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stating that "such brevity and a dissatisfying conclusion might be more forgivable if a third
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Puzzles vary between traditional inventory puzzles often found in similar games of the
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Philip eventually manages to make his way to Amabel's lab, but Clarence causes him to
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frequently interact with the base's computer and security systems by acquiring
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679:. The removal of the combat system was met with a positive response, with
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150:
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681:
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Tuurngait. His last words are: "Kill them. Kill them all".
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received "generally favourable reviews" according to the
1626:
Video games set in abandoned buildings and structures
1010:
Burch, Anthony; Bennett, Colette (14 February 2008).
1530:
1488:
1451:
1047:Edge staff (April 2008). "Penumbra: Black Plague".
222:
210:
156:
136:
124:
112:
100:
90:
80:
61:
49:
37:
23:
759:"Penumbra to spread to computers again next year"
247:. The story continues from the previous episode,
685:commenting that "without the awkward combat of
1264:"Tension and Horror at the End of a Dark Hall"
1429:
8:
1012:"Destructoid review: Penumbra: Black Plague"
741:the 87th-best adventure game ever released.
588:
500:
467:
243:series of episodic video games developed by
1362:"Top 100 All-Time Adventure Games (Page 4)"
1103:
1101:
1436:
1422:
1414:
730:Award in 2008 for Best Video Game Script.
466:
441:
29:
20:
1329:"Writers' Guild Awards 2008 - shortlists"
367:", an ancient entity described in native
1203:
1201:
879:"Penumbra får en tredje del trots allt!"
904:"Penumbra: Black Plague for PC Reviews"
749:
1276:from the original on 15 September 2020
1186:from the original on 30 September 2008
1176:"Penumbra: Black Plague - PC - Review"
1174:Lafferty, Michael (11 February 2008).
939:Gallegos, Anthony (14 February 2008).
846:"RPS Interview: Penumbra's Tom Jubert"
815:"Character Postmortem: Amabel Swanson"
792:"[interview] Frictional Games"
757:Greeley, Melanie (13 September 2007).
1122:from the original on 5 September 2021
430:, which was released in August 2008.
7:
1309:from the original on 10 October 2019
1262:Herold, Charles (14 February 2008).
1086:from the original on 11 January 2023
1028:from the original on 11 January 2023
991:from the original on 4 November 2020
974:
972:
920:from the original on 21 October 2022
898:
896:
858:from the original on 4 November 2020
790:van Leeuwen, Jeffrey (15 May 2010).
471:
446:
1337:. 20 September 2008. Archived from
1208:Onyett, Charles (1 February 2008).
1155:from the original on 9 October 2022
437:
1616:Video games scored by Mikko Tarmia
979:Young, Stuart (28 February 2008).
825:from the original on 24 March 2019
424:was to receive an expansion named
384:, and demonstrate self-sacrifice.
14:
1372:from the original on 14 July 2017
1143:"GameSpy: Penumbra: Black Plague"
771:from the original on 16 July 2016
590:
502:
239:is the second installment of the
1222:from the original on 30 May 2019
1108:Todd, Brett (22 February 2008).
609:
604:
599:
594:
589:
521:
516:
511:
506:
501:
408:. This episode was published by
1611:Video games developed in Sweden
1334:Writers' Guild of Great Britain
1297:"Penumbra: Black Plague review"
1295:Cobbett, Richard (March 2008).
1210:"Penumbra: Black Plague Review"
1141:Abner, William (3 April 2008).
1110:"Penumbra: Black Plague Review"
877:Eklund, Johan (16 April 2008).
728:Writers' Guild of Great Britain
1068:Allen, Darren (7 April 2008).
271:was released later that year.
1:
1360:AG Staff (30 December 2011).
844:Walker, John (21 July 2008).
819:Tom Jubert: Writing Portfolio
286:game that takes place from a
1631:Video games set in Greenland
1571:First-person adventure games
1247:. Vol. 15, no. 7.
885:(in Swedish). Archived from
1652:
1596:Psychological horror games
1305:. Future plc. p. 84.
1241:"Penumbra: Black Plague".
798:(in Dutch). Archived from
1601:Single-player video games
1591:Paradox Interactive games
475:
472:
450:
447:
28:
1251:. July 2008. p. 68.
981:"Penumbra: Black Plague"
941:"Penumbra: Black Plague"
290:perspective. The game's
282:is an exploration-based
1621:Video games set in 2001
322:missions or puzzles. A
1576:Frictional Games games
1404:Penumbra: Black Plague
724:Penumbra: Black Plague
406:Penumbra: Black Plague
236:Penumbra: Black Plague
24:Penumbra: Black Plague
1070:"PC Roundup (Page 5)"
1566:Episodic video games
1341:on 29 September 2008
851:Rock, Paper, Shotgun
726:was nominated for a
400:First intended as a
889:on 13 January 2009.
469:
444:
410:Paradox Interactive
56:Paradox Interactive
1606:Video game sequels
1507:A Machine for Pigs
1269:The New York Times
673:review aggregation
656:The New York Times
442:
250:Penumbra: Overture
1548:
1547:
854:. Gamer Network.
665:
664:
465:
464:
363:to look for the "
268:Penumbra: Requiem
232:
231:
185:
182:13 February 2008
1643:
1561:2008 video games
1500:The Dark Descent
1445:Frictional Games
1438:
1431:
1424:
1415:
1399:
1398:
1396:Official website
1382:
1381:
1379:
1377:
1366:Adventure Gamers
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1053:. No. 187.
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1038:
1037:
1035:
1033:
1007:
1001:
1000:
998:
996:
985:Adventure Gamers
976:
967:
966:
964:
962:
953:. Archived from
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930:
929:
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900:
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874:
868:
867:
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863:
841:
835:
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832:
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804:
803:
787:
781:
780:
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764:Adventure Gamers
754:
735:Adventure Gamers
716:Adventure Gamers
614:
613:
612:
608:
607:
603:
602:
598:
597:
593:
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540:(Bennett) 7.5/10
526:
525:
524:
520:
519:
515:
514:
510:
509:
505:
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495:Adventure Gamers
470:
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245:Frictional Games
194:15 February 2008
193:
183:
181:
173:12 February 2008
172:
44:Frictional Games
33:
21:
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1484:
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1359:
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1354:
1344:
1342:
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1326:
1322:
1312:
1310:
1294:
1293:
1289:
1279:
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1261:
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1256:
1240:
1239:
1235:
1225:
1223:
1207:
1206:
1199:
1189:
1187:
1173:
1172:
1168:
1158:
1156:
1140:
1139:
1135:
1125:
1123:
1107:
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1099:
1089:
1087:
1067:
1066:
1062:
1046:
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1041:
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1009:
1008:
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994:
992:
978:
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970:
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957:on 18 June 2016
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838:
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812:
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802:on 20 May 2010.
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443:Aggregate score
440:
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398:
369:Inuit mythology
333:
303:survival horror
292:survival horror
284:survival horror
277:
217:Survival horror
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18:2008 video game
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5:
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1388:External links
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1218:. Ziff Davis.
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1151:. Ziff Davis.
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1080:Gamer Network
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1057:. p. 96.
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883:Gameplayer.se
880:
873:
870:
857:
853:
852:
847:
840:
837:
824:
820:
816:
813:Jubert, Tom.
809:
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468:Review scores
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335:The story of
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131:HPL Engine 1
119:Mikko Tarmia
96:Anton Adamse
70:Jens Nilsson
51:Publisher(s)
39:Developer(s)
15:
1586:MacOS games
1581:Linux games
1302:PC Gamer UK
1017:Destructoid
696:PC Gamer UK
533:Destructoid
473:Publication
396:Development
377:hallucinate
255:protagonist
206:12 May 2008
138:Platform(s)
114:Composer(s)
86:Thomas Grip
73:Thomas Grip
63:Designer(s)
1555:Categories
1521:The Bunker
1118:. Fandom.
1090:11 January
1055:Future plc
1032:11 January
951:Ziff Davis
909:Metacritic
745:References
677:Metacritic
457:Metacritic
448:Aggregator
107:Tom Jubert
1409:MobyGames
1249:Future US
1075:Eurogamer
733:In 2011,
559:Eurogamer
439:Reception
434:Reception
365:Tuurngait
361:Greenland
349:Greenland
341:flashback
308:passwords
263:expansion
102:Writer(s)
92:Artist(s)
1463:Overture
1453:Penumbra
1370:Archived
1307:Archived
1274:Archived
1244:PC Gamer
1220:Archived
1184:Archived
1180:GameZone
1153:Archived
1120:Archived
1115:GameSpot
1084:Archived
1026:Archived
989:Archived
918:Archived
856:Archived
823:Archived
769:Archived
711:Penumbra
706:GameSpot
687:Overture
675:website
643:PC Gamer
620:GameZone
571:GameSpot
418:Overture
324:notebook
316:keycards
296:Overture
275:Gameplay
241:Penumbra
212:Genre(s)
184:(Retail)
147:Mac OS X
1514:Rebirth
1490:Amnesia
1477:Requiem
1313:11 July
1148:GameSpy
946:1Up.com
924:11 July
583:GameSpy
483:1Up.com
427:Requiem
402:trilogy
265:called
223:Mode(s)
161:Windows
157:Release
143:Windows
1492:series
1455:series
1376:3 July
1280:3 July
1226:3 July
1190:3 July
1159:3 July
1126:3 July
1022:Gamurs
995:3 July
961:3 July
914:Fandom
862:3 July
829:3 July
775:3 July
737:named
636:7.7/10
624:7.6/10
461:78/100
353:zombie
126:Engine
1531:Other
1345:5 May
476:Score
451:Score
382:mercy
203:Linux
151:Linux
1539:Soma
1378:2018
1347:2009
1315:2011
1282:2018
1228:2018
1192:2018
1161:2018
1128:2018
1092:2023
1050:Edge
1034:2023
997:2018
963:2018
926:2011
864:2018
831:2018
796:TGDB
777:2018
645:(US)
576:8/10
564:7/10
552:6/10
547:Edge
416:and
331:Plot
199:OS X
1407:at
1215:IGN
682:IGN
649:83%
631:IGN
314:or
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