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Platform fighter

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A layout of a basic arena in a platform fighter. While layouts may vary, it is common for stages to utilize floating platforms. The boundaries of the stage are indicated by the edges of the screen.
447:, instead the damage that a player's character has taken increases the distance they are launched when hit by an attack. Opponents are defeated when they leave the boundaries of the arena, similar to 440:. The central gameplay involves combat between two or more player-controlled characters, with the goal of attacking an opponent's character until they are defeated. 477:
in 1999, which was the first game in the subgenre to achieve wide success and defined the mechanics for most games that followed. After the release of the original
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was an early example of many of the mechanics featured in most platform fighters, the subgenre would be most defined by the release of
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While there have been some 2D fighting games that have used mechanics like platforms in stages like in
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that emphasizes free 2D movement, often with floating platforms that can be traversed on, similar to a
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In the mid-2010s, indie developers began developing fighting games that imitated the mechanics of
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in 2018, new platform fighters have emerged based on various licensed properties, such as
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Unlike other fighting games, platform fighters typically do not have a
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The Rise Of The Platform Fighter - Developer Roundtable
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was notably developed by a studio that contributed to
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Index

Platform fighting games
original research
improve it
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A layout of a basic stage of a platform fighter.
Action games

Subgenres
Action-adventure
Metroidvania
Battle royale
Fighting
Beat 'em up
Hack and slash
Platform fighter
Platform
Rhythm
Action RPG
Shooter
Artillery
Arena
First-person
Hero
Light gun
Third-person
Tactical
Shoot 'em up
Bullet hell

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