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Phil Fish

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474: 55: 2595: 264: 333: 2607: 2441: 275:, a group that designs and promotes experimental video games. His November 2006 Arcadia Festival event, GAMMA 01 Audio Feed, featured games that incorporated live sound. Fish planned a similar event, GAMMA 256, for 2007, and a third event, GAMMA 3D, for November 2008 in Montreal. Fish was invited to present a lecture on GAMMA 01 at the 2007 2583: 914: 505:
in March 2011. The film presents Fish amidst a legal dispute with a former business partner that jeopardizes the game's release. The ex-partner, Jason DeGroot (a musician who contributed to the game), is portrayed negatively and is not shown on-screen. The film also tracks Fish's personal and
378:. Fish's employer, Artificial Mind and Movement, would not let him take leave from work to attend, so Fish quit. He marked this January 2008 moment as "when I became indie". The game received widespread attention upon its showing at the festival, leading Fish to open Polytron Corporation as a 633:
self-publishing policy change. On Twitter, Fish condemned the industry for its negativity before his final tweet announced the cancellation and his leave. The news came as a surprise to the rest of Polytron, which has not commented on upcoming projects other than ports since the sequel's
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podcast. He claimed that the cancellation had less to do with the argument with Beer and more with his own lack of interest in creating a sequel. He called the Twitter spat an "out" borne from his own frustrations at having suddenly become a public figure from
907: 243:. He was initially excited for the job but grew disenchanted with their large development teams and working conditions. Fish later described it as "the worst experience of life". He was later fired from the company. 494:, through which Fish received celebrity unusual for game developers. The film chronicles the stories of several indie developers at various stages of their games' development cycles, and Fish is shown preparing for 539:
had won the 2012 GDC Independent Games Festival's Seamus McNally Grand Prize, the 2011 Indiecade Best in Show and Best Story/World Design, and the 2008 GDC Independent Games Festival's Excellence in Visual Art.
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on McGrath's idea for a puzzle game that showed 2D views of a 3D space. Fish provided the project's art until the partnership crumbled due to creative differences: Fish wanted their product to be more of a
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wrote that Fish is portrayed as melodramatic, existential, theatrical, and neurotic in contrast with the other developers shown in the film, which would exacerbate his outspoken public perception.
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in March 2012, a Japanese developer asked Fish for his opinion on modern Japanese games, to which Fish replied, "your games just suck". Many condemned Fish's comment as racist; Alex Donaldson of
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Award for Best Cut-Scene at the annual NAD Center Awards of Excellence Gala. Later that year, Fish began work as a level designer at Artificial Mind and Movement, where he designed for
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is cancelled. I am done. I take the money and I run. This is as much as I can stomach. This isn't the result of any one thing, but the end of a long, bloody campaign. You win.
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Phil Fish was born Philippe Poisson in Montreal in 1984. He was raised in Quebec, where his parents shared their interest in art and gaming with him. Fish's father translated
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After twice announcing his leave from the video game industry, Fish remained connected with Kokoromi. Together they finished SuperHyperCube in late 2016 as one of the first
1877: 988: 1428: 194:, Fish publicly announced his exit from game development twice over the next two years, citing long-term mistreatment by the industry. Polytron later published the 2015 2491: 1747: 2144: 2009: 702:
only had very basic concept art which made the cancellation decision easy. Fish claimed he was working on a new project, which he hinted may not be a video game.
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development team at the 2012 GDC IGF (from left): composer Rich Vreeland, designer Phil Fish, sound designer Brandon McCartin, programmer Renaud BĂ©dard
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journalist Marcus Beer a month later culminated in the project's cancellation and Fish's announced exit from the industry. In an episode of his show
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games in his youth would later influence his game design. He studied game design at the Montreal National Animation and Design Centre, and worked at
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was released on April 13, 2012, and sold 200,000 copies in its yearlong exclusivity to the Xbox Live Arcade platform. Video game review aggregator
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defended Fish's remark as necessary criticism. Fish initially defended the comments, but later acknowledged that he had been rude and apologized.
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as well as the obligations of trying to build on his success by creating a sequel he did not care to make. By Fish's recollection,
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In June 2014, Fish announced Polytron Partners—a new effort by Polytron to fund and support potential indie game efforts, like a
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wrote that the scene where Fish resolves to kill himself if he does not release his game is "the film's most startling moment".
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described its reception as "generally favorable" and that of the 2013 PC version as "universal acclaim". While in development,
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wrote in 2023 that it "became the banner-bearer" for racist Western attitudes towards Japanese-developed games. Conversely,
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Polytron later ran out of money and was on the verge of folding when the company's Québécois neighbor, developer-producer
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into French so the two could play together. Fish credits these memories as formative, and later cited their influence on
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as "notorious for voicing angry, controversial opinions about the state of video games". In a notable incident at the
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sequel was announced as "one more thing" at end of the Horizon indie game press conference during the June 2013
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to provide the daily operations capacity for an "interactive musical landscape anthology" game named
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listed Fish in their top 50 newsmakers of 2013 for the social power of his "caustic use of Twitter".
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at Pecha Kucha Montreal. The game features a panacean pill that travels through human bodies as its
1358: 393:. The game was delayed several times over the next few years for which it received some notoriety. 240: 128: 1801: 2611: 2534: 2514: 2360: 2037: 565: 386: 327: 222:. He graduated from the 2004 Design and Digital Art for Video Games program at the Montreal NAD ( 178: 1451: 336:
Fish left Artificial Mind and Movement to set up Polytron Corporation, his indie startup company
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Near the end of development, Fish felt "burnt out" and that his personal health had suffered.
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Space Time Play: Synergies Between Computer Games, Architecture and Urbanism: the Next Level
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Space Time Play: Synergies Between Computer Games, Architecture and Urbanism: the Next Level
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This article is about the video game designer. For the Barney Miller character, see
17: 2332: 1522: 1322: 1113:"'Fez II' abruptly cancelled after developer Phil Fish explodes in rage on Twitter" 895:
Phil Fish / The first game he ever worked on was: Open Season, as a level designer.
619: 459: 438: 434: 423: 414: 353:(3D pixels), where a 2D pixel could be seen from four sides. The game would become 559:. The game sold one million copies by the end of 2013 and Fish announced eventual 1227:"Fez Creator Says People Have Gotten His "Japanese Games Suck" Comment All Wrong" 651: 409: 196: 163:
was in development, Fish worked on other unreleased games at Polytron including
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was first announced in July 2007 and was nominated for two awards at the 2008
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and his self-declared departure from the industry in a 2023 interview on the
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and Renaud BĂ©dard, the first person to apply, became the game's programmer.
294: 2295:"Fez developer Polytron hacked in ongoing game developer harassment effort" 1381:"Phil Fish reveals the trials and tribulations behind indie platformer Fez" 1285:"Phil Fish reveals the trials and tribulations behind indie platformer Fez" 2440: 1255:"Japanese Games "Just Suck" Target Has a Message for Phil Fish: Thank You" 1971: 1555: 630: 502: 310: 272: 156: 141: 75: 2469: 1620:"The rise, and completely predictable fall of game developer Phil Fish" 1385: 1289: 1021: 552: 452: 230: 191: 145: 2271: 1456: 1259: 1231: 786: 664: 549: 463: 397: 181:. Its final phases of development were shown in the 2012 documentary 79: 1201:"Inafune says Phil Fish made necessary remarks about Japanese games" 177:
was released in April 2012 to widespread acclaim after a protracted
1145:"Fez creator Phil Fish declares: modern Japanese games "just suck"" 846:"Graduates from the design and digital art for video games program" 2004: 1177: 667:
in August 2014. Fish responded by announcing that the company and
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navigation. Fish felt the game would work better with the new
738:(2007, Artificial Mind and Movement, as asst. level designer) 2356:"Virtual Reality's Possibilities Lure Video Game Developers" 2135:"Polytron producer 'kind of in shock' at Fez 2 cancellation" 2328:"The death of the 'gamers' and the women who 'killed' them" 2062: 2060: 775: 773: 771: 769: 767: 765: 763: 761: 759: 1868:"IndieCade 2011: Award winners and inventive cooperation" 1580: 1578: 2385:"The Super NT interface is as beautiful as its hardware" 2000:"Fez headed to "pretty much" every platform, except 3DS" 782:"Going Indie: Fez Creator Phil Fish's Moment Of Clarity" 678:
games. He also designed the boot-up animations for the
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and the game's design, lore, and art derived from this
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Fish began to work with Toronto-based indie developer
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motion tracking. The adapted game was a finalist at
2168:"Fez coming to PS4, PS3, and Vita [Update]" 524:called Fish the film's "most memorable developer". 103: 95: 87: 64: 45: 488:were featured prominently in the 2012 documentary 229:Fish began his career at the video game publisher 34:. For the 17th and 18th century French actor, see 2234:"Fez Developer Re-Emerges With Polytron Partners" 813: 811: 809: 645:. For their first game, Polytron would work with 548:a perfect score and named the "perfect, wordless 292:Fish has been characterized by Sean Hollister of 1011: 1009: 27:French-Canadian former indie video game designer 1740:"Fez preorders begin April 22 on GOG and Steam" 591: 2069:"Fez 2 canceled, Phil Fish confirms (updated)" 1419:"The Making Of Fez, The Breaking Of Phil Fish" 441:was expected to be included. While working on 2485: 1707:"Indie Game: The Movie – Where Are They Now?" 267:Fish (second from left) with Kokoromi in 2007 200:, and Fish returned with Kokoromi to release 8: 1518:"Polytron Prescribes Power Pill For iPhone" 913:(Press release). NAD Centre. May 26, 2006. 2492: 2478: 2470: 2201:"The 50 gaming newsmakers who shaped 2013" 53: 42: 873:"The first games of legendary developers" 2383:Grant, Christopher (December 15, 2017). 1738:Carmichael, Stephanie (April 17, 2013). 659:; his personal and company records were 2578: 1452:"Oh, by the Way, Fez is Delayed. Again" 939:Ferland, Jean-François (June 2, 2006). 755: 604:cancellation post on Polytron's website 2307:from the original on September 1, 2014 2293:McWhertor, Michael (August 22, 2014). 2147:from the original on December 31, 2013 1847:from the original on December 22, 2013 1431:from the original on November 11, 2013 1029:from the original on November 15, 2014 617:. A Twitter argument between Fish and 408:protagonist, and it uses the iPhone's 2081:from the original on January 12, 2014 2067:Farokhmanesh, Megan (June 27, 2013). 1946:from the original on January 10, 2014 1913:from the original on January 10, 2014 1782:from the original on November 1, 2014 1674:"Wot I Think – Indie Game: The Movie" 1599:from the original on January 13, 2014 685:Fish spoke about the cancellation of 572:Chris Suellentrop likened Fish to "a 445:, Fish revived a game project called 279:. He also wrote a review of the 1999 7: 2354:Hudson, Laura (September 28, 2016). 2265:Schreier, Jason (February 5, 2015). 2213:from the original on January 2, 2014 2180:from the original on January 4, 2014 2114:from the original on January 4, 2014 2045:from the original on August 10, 2014 2012:from the original on January 4, 2014 1979:from the original on January 6, 2014 1880:from the original on January 6, 2014 1750:from the original on January 4, 2014 1686:from the original on January 3, 2014 1653:from the original on January 6, 2014 1563:from the original on January 2, 2014 1530:from the original on January 6, 2014 1497:from the original on January 2, 2014 1464:from the original on January 6, 2014 1393:from the original on January 2, 2014 1297:from the original on January 2, 2014 1093:from the original on January 6, 2014 994:from the original on January 6, 2014 951:from the original on January 6, 2014 920:from the original on January 6, 2014 885:from the original on January 6, 2014 871:Sullivan, Lucas (October 17, 2013). 852:from the original on January 6, 2014 818:von Borries, Friedrich, ed. (2007). 794:from the original on January 3, 2014 396:In late 2009, Polytron presented an 363:. Fish searched for a programmer on 224:National Animation and Design Centre 131:best known for his work on the 2012 2326:Johnston, Casey (August 29, 2014). 2199:Campbell, Colin (January 1, 2014). 2033:"A New Game Delights in Difficulty" 2031:Suellentrop, Chris (May 16, 2012). 1934:"Eurogamer's Game of the Year 2012" 1932:Bramwell, Tom (December 30, 2012). 1814:from the original on April 19, 2014 1672:Caldwell, Brendan (June 12, 2012). 1417:Parkin, Simon (December 12, 2011). 1143:Yin-Poole, Wesley (March 7, 2012). 2100:McElroy, Griffin (June 18, 2013). 1998:Hillier, Brenna (March 19, 2013). 1835:"Fez 2 in development at Polytron" 1833:McElroy, Griffin (June 13, 2013). 1618:Rougeau, Michael (July 30, 2013). 1253:Ashcraft, Brian (March 11, 2013). 780:Ashcroft, Brian (April 20, 2009). 746:(2006, Ubisoft, as level designer) 506:emotional investment in the game. 152:before starting Polytron in 2008. 25: 1965:Hing, David (December 10, 2013). 1770:"Fez Critic Reviews for Xbox 360" 1549:LeJacq, Yannick (July 30, 2013). 1450:Good, Owen (September 29, 2011). 1171:Donaldson, Alex (March 3, 2023). 1050:"The great video game experiment" 978:"What's become of our graduates?" 190:Following an online argument and 2605: 2593: 2581: 2439: 2232:Hilliard, Kyle (June 14, 2014). 2166:Yoon, Andrew (August 20, 2013). 2133:Sarkar, Samit (August 1, 2013). 1866:Mattas, Jeff (October 9, 2011). 1516:Caoili, Eric (October 2, 2009). 1351:"Announcement: IGF 2008 Winners" 1225:Narcisse, Evan (March 9, 2012). 1705:Hilliard, Kyle (July 5, 2013). 1639:Sarkar, Samit (June 15, 2012). 1483:Gies, Arthur (April 11, 2012). 563:for most video game platforms. 1587:"Indie Game: The Movie Review" 1199:Sanchez, David (May 4, 2012). 1017:"The Golden Compass - Credits" 655:. Fish was an early target of 433:. The game was developed with 246:On May 24, 2006, Fish won the 155:Fish was a founding member of 124:, is a French Canadian former 1: 2635:Canadian video game designers 1899:Welsh, Oli (April 12, 2012). 1349:W., Tim (February 22, 2008). 1316:Butler, Peter (May 1, 2013). 724:(2012, Polytron, as designer) 716:(2016, Kokoromi, as designer) 615:Electronic Entertainment Expo 271:Fish is a founding member of 120:(born 1984), better known as 1585:Welsh, Oli (June 12, 2012). 1485:"Fez review: Living in spin" 1389:. June 14, 2011. p. 2. 1293:. June 14, 2011. p. 1. 1083:"Interview: Phil Fish (Fez)" 1048:Gillich, Kevin (July 2007). 248:Artificial Mind and Movement 150:Artificial Mind and Movement 1802:"Fez Critic Reviews for PC" 1081:W., Tim (August 30, 2008). 421:Eric Caoili compared it to 282:Legacy of Kain: Soul Reaver 179:five-year development cycle 72:1984 (age 39–40) 2666: 2461:Philippe Poisson's profile 1967:"Fez hits 1 million sales" 376:Independent Games Festival 373:Game Developers Conference 325: 300:Game Developers Conference 277:Game Developers Conference 29: 2509: 824:. Springer. p. 490. 730:(unreleased, as designer) 52: 671:property were for sale. 437:of Infinite Ammo, and a 382:with a government loan. 59:Fish at GAMMA 3D in 2008 36:Philippe Poisson (actor) 1318:"Fez lands on Windows" 945:Direction Informatique 598: 481: 337: 268: 2640:Indie game developers 2502:Indie Game: The Movie 985:NAD Centre newsletter 696:Indie Game: The Movie 491:Indie Game: The Movie 476: 451:, which was based on 335: 266: 233:, where he worked on 208:Early life and career 184:Indie Game: The Movie 32:Phil Fish (character) 2650:People from Montreal 2448:at Wikimedia Commons 1719:on December 31, 2013 1679:Rock, Paper, Shotgun 515:Rock, Paper, Shotgun 99:Polytron Corporation 18:Polytron Corporation 215:The Legend of Zelda 2361:The New York Times 2038:The New York Times 1361:on January 6, 2014 1330:on January 2, 2014 1062:on January 2, 2014 987:. March 30, 2007. 735:The Golden Compass 691:My Perfect Console 566:The New York Times 482: 338: 328:Development of Fez 269: 257:The Golden Compass 2569: 2568: 2444:Media related to 831:978-3-7643-8414-2 682:console in 2017. 680:Analogue Super Nt 665:released publicly 574:Quentin Tarantino 285:in the 2007 book 252:film tie-in games 115: 114: 16:(Redirected from 2657: 2610: 2609: 2608: 2598: 2597: 2596: 2586: 2585: 2584: 2577: 2494: 2487: 2480: 2471: 2457: 2456: 2454:Official website 2443: 2428: 2427: 2425: 2423: 2408: 2402: 2401: 2399: 2397: 2380: 2374: 2373: 2351: 2345: 2344: 2342: 2340: 2323: 2317: 2316: 2314: 2312: 2290: 2284: 2283: 2281: 2279: 2262: 2256: 2255: 2253: 2251: 2246:on June 16, 2014 2242:. 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Index

Polytron Corporation
Phil Fish (character)
Philippe Poisson (actor)
Fish wearing anaglyph (3D) glasses, a black tie and vest, and blue cardigan while holding a red drink at the GAMMA 3D 2008 video game event
Montreal
Quebec
Fez
indie game
designer
platform game
Fez
Nintendo
Ubisoft
Artificial Mind and Movement
Kokoromi
SuperHyperCube
five-year development cycle
Indie Game: The Movie
doxxing
Panoramical
The Legend of Zelda
National Animation and Design Centre
Ubisoft
Open Season
level designer
Artificial Mind and Movement
film tie-in games
The Golden Compass

Kokoromi

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