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of the artifacts from the console versions are not present (except the Sobek Mask, which is a spell in this version). The powerups in the Sega Saturn version are included as spells (invisibility, invincibility and double damage). The Ring of Ra weapon is not included. Weapons pause to reload after a certain number of shots are fired. Some enemies have different death animations when killed by fire/grenades; bosses have longer death animations. There are extra lives instead of health extensions. The Amnit enemies are not included; instead there is the giant Ammut miniboss which has ramming and biting attacks. There is additional story text. The transmitter, which was a set of eight key items needed in the console versions to get the better ending, is not in the MS-DOS version
627:
Ramses, the
Pharaoh thanks him for his effort, and promises the protagonist that he will inherit Ramses' Earthly kingdom, and that the Gods will bless him with eternal life and make him ruler of the world. After escaping the collapsing tomb, the protagonist is indeed rewarded as such, and becomes a powerful and benevolent Pharaoh of the entire planet. In the bad ending, the player has failed to collect all eight pieces of the radio transmitter, and the protagonist is subsequently buried in the tomb of Ramses, only to be excavated centuries later by the now ruling forces of the Kilmaat and put on display as the last human corpse.
792:
version), the levels Amun Mines, Heket Marsh, Set Palace, Cavern of Peril, and
Kilmaat Colony are almost completely different between the two versions. In the Sega Saturn version, ammo and health pick-ups dropped by an airborne enemy remain airborne, as opposed to falling to the ground in the PlayStation version. There are exclusive powerups on the Sega Saturn such as the All-Seeing Eye, Invisibility and Weapon Boost. Also exclusive to the Sega Saturn is the ability to bomb-boost, which is similar to rocket jumping in other FPS games.
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As work began on the 3D engine, our art and design teams began putting the framework of the game together on paper. We devoted a few weeks to this until we were happy with all of our concepts. At the same time, David Lawson began modifying and adding new features to BREW, our world editing tool. Paul
1266:
expressed more misgivings; while Shawn Smith hailed it for having more intelligent gameplay and plot than other first-person shooters, Dan Hsu and Sushi-X both said it is too similar to previous "Doom clones" to be of interest. Sushi-X added, "The enemies and traps are a little weak, relying more on
1259:
also bestowed it high praise, calling it "the game to set the standard for the first-person shoot 'em up genre." He especially complimented the fast pace, light-sourcing effects, need to unlock new areas by acquiring new abilities and revisiting levels, Egyptian scenery, and sound effects. However,
875:
Levels are conducted in a more linear format; players can replay previously completed levels, but there is no incentive to do so any longer, as backtracking is not present. The
Manacle of Power fires a lightning cloud above the enemy, rather than firing lightning bolts from the player's hands. Most
635:
has been armed and is set to go off in 15 minutes, and has enough power to obliterate the planet. In the bad ending, which occurs if the player loses all of their lives or fails to disarm the bomb in time, Earth is destroyed in a massive nuclear blast. In the good ending, which occurs if the player
1247:
gave it a perfect 5/5 in every category (graphics, sound, control, and FunFactor) and said its only weak point was that the variety of enemies could have been better. The reviewer found that the
Egyptian theme, varied and distinctive scenery, light-sourcing effects, and platforming elements set it
791:
Because the levels designed for the Saturn version were not well-suited to the PlayStation technology, Lobotomy redesigned them to take better advantage of the specific hardware. Besides some changes in the levels (rooms in one version that are not in another, added architecture in the PlayStation
598:
in the late 20th century. The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However, on the journey there, the player's helicopter is shot down and the player barely escapes. The player is
821:
Additionally, there are eight pieces of a radio transmission device hidden in eight of the stages. Stages with a hidden transmitter piece will emit a steady beeping noise on the overworld map, and can be heard beeping when the player is near their location. Collecting these pieces will affect the
724:
for the static torch lights. Though
Lobotomy, like most developers, found it easier to make 3D games for the PlayStation than for the Saturn, they elected to develop the Saturn version first so as to beat other upcoming Saturn first person shooters to the market. One of the console's two CPUs was
626:
In the console versions, there are two endings, depending on the player's course of action during the game. In the good ending, the protagonist has collected eight pieces of a radio transmission device, so he can send a rescue signal and be extracted from the Valley. After reclaiming the mummy of
871:
mines. Some sprites are different (e.g. M60 machine gun), sprites are larger and more animated in general. Audible words are used for the player character instead of grunts. Mummies fire a "white skull" attack, or a partly homing red one, that when hit, turns the player into a mummy momentarily,
872:
additionally granting him with the most powerful weapon in the game, the Mummy Staff, which can be used once to destroy all enemies within range of the player. Checkpoints are placed throughout the level by indication of golden scarabs and saving happens automatically between levels.
681:
Schreiber created a tool called PeepShow that we used to set up all of the animations in the game, and Jeff
Blazier developed an editor for object placement and ambient lighting. When all of these elements were ready, we started putting it all together to make a game.
866:
energy that can cast spells once the spell has been acquired (e.g. collecting a torch allows the player to use energy to illuminate dark areas). Ammo is not universal, instead of blue orbs usable for all weapons, separate ammo is needed. Grenades are used instead of
39:
859:. The light sourcing from the SlaveDriver engine is not used; the Build engine's own light sourcing is used instead; the game also uses "fake" dynamic lighting where sectors light up as projectiles or "glowing" objects in general pass through.
1778:
by James Orry "The news comes from PC dev Samuel "Kaiser" Villarreal, who leaked the news speaking to Tech Raptor. Kaiser is currently remaking '96 shooter PowerSlave, and was asked about giving the same treatment to Turok." (8th May,
1252:
should wake up some people: This awesome Saturn shooter combines puzzles, pyramids, and pulse-pounding excitement into one tight package, all using the Saturn's processors like no game has before." Rob Bright of
630:
In the MS-DOS version, there are two slightly different endings, again depending on the player's course of action, but only in the final stage. The final stage takes place aboard the
Kilmaat mothership, where a
656:, as the player obtains new weapons and ancient artifacts over the course of the game, providing them with abilities that allow them to explore previously unreachable areas, all of which are connected with an
811:
Level progression is non-linear, letting the player go to any previous unlocked level at any time. Some levels have areas which are only accessible after getting a certain ability or weapon, similar to the
599:
sent in to the valley as the hero to save Karnak and the World. The player must battle hordes of extraterrestrial insectoid beings known as the
Kilmaat, as well as their various minions, which include
958:
combines various gameplay, visual and level design elements from the PlayStation, Saturn, and DOS versions of the original, alongside graphical enhancements such as support for higher resolutions,
648:
formula. Familiar elements from the genre, such as health refills and a selection of different weapons, are present. However, in the console versions as well as the remastered PC version,
1277:
doesn't really break any new ground." He also criticized that the game starts with mundane enemies like spiders and birds, and takes too long to introduce genuinely menacing opponents.
808:
Though each weapon has its own separate supply of ammunition, ammunition pick-ups are general, and apply to whichever weapon the player is using at the time they are acquired.
768:, with tweaked gameplay, added architecture, some different levels, and other changes. Both of these versions are based on Lobotomy Software's SlaveDriver engine and feature a
2530:
2550:
880:, but it is seen before the final stage of the game, where the player receives orders to attack the Kilmaat ship. Likewise, the Team Dolls are not in the MS-DOS version.
2525:
2520:
619:, whose mummy was exhumed from its tomb by the Kilmaat, who seek to resurrect him and use his powers to control the world. The game's mid-game boss is the god
928:
re-release. Villarreal, who had since joined the studio, was set to continue his work on this new, official remaster. The game would be formally announced as
2306:
2515:
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1267:
your mistakes than your ingenuity." Crispin Boyer agreed that the game lacks originality but felt it was well-executed and enjoyable. Jeff
Gerstmann of
1814:
862:
The HUD interface is different; featuring an ammo counter, lungs (oxygen levels) for swimming and animated mana and blood vessels. Players have usable
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2555:
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makes it to the bomb on time, the
Kilmaat retreat from the planet, but the main character is stuck on their ship and needs to find a way off.
1839:
2505:
2500:
2495:
2490:
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was Lobotomy Software's first full game, with development starting in May 1995 for the PC. Lobotomy co-founder Brian McNeely recounted:
526:
93:
2475:
2222:
2106:
2535:
1751:"Source code to my hobby project, PowerslaveEX, has been made public! https://github.com/svkaiser/PowerslaveEX Have fun everyone!"
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2373:
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map. Such abilities include being able to jump higher, levitate, breathe underwater, walk in lava and walk through force fields.
1419:
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article on the Sega Saturn mentioned that "PowerSlave featured one of the most impressive 3D engines in any 32-bit game."
707:. 3D Realms eventually dropped the title, which was then picked up and published by Playmates Interactive Entertainment.
150:
1313:), remarking that, "As a one-player quest it starts off a bit dull, but later on its brilliance becomes self-evident."
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20:
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the best of the five first person shooters released for the Saturn in Europe up to that point (the others being
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on August 14, 2021, without a prospective release date; it was subsequently released on February 10, 2022, for
710:
Programmer Ezra Dreisbach thought to incorporate dynamic light sourcing into the console versions after seeing
2012:
573:, an enhanced port for the PC and modern consoles combining elements of the Saturn and PlayStation versions,
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970:
570:
133:
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853:. The version used is a slightly earlier version of the engine, made sometime before the version used in
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765:
538:
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released screenshots of the early working version with a slideshow of another of its published titles,
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1992:
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79:
49:
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829:, which is unlocked by collecting all 23 Team Dolls hidden in the game. Because it was released in
712:
208:
190:
170:
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2401:
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regions before Death Tank was complete, the PAL Sega Saturn version does not include Death Tank.
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737:
558:
of the PlayStation version appeared on GitHub. The MS-DOS version of PowerSlave was added to the
229:
1383:
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said it was "not as polished as the Saturn version," but still outstanding in absolute terms.
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555:
522:
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62:
57:
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963:
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failed to distinguish itself in the wave of first-person shooters being released for PC.
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features many differences from the console versions. The MS-DOS version was built on the
1339:. Both of them criticized the small weapons arsenal and inability to save at any point.
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744:
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38:
2459:
2439:
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1973:
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855:
780:
703:
485:
371:
346:
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281:
276:
88:
2272:
1433:
2260:
2134:"Review: PowerSlave Exhumed - An Old-School FPS That's Absolutely Worth Digging Up"
1750:
1333:
compared it unfavorably to leading first-person shooters of the time, particularly
846:
690:
653:
644:
Gameplay in both the original PC version and console versions follows the standard
533:
in Europe and Japan. It was released in North America, Europe and Japan, for the
2111:
1363:
1161:
903:
805:. The game features colored dynamic lighting, but only in the console versions.
761:
733:
620:
616:
612:
534:
489:
251:
238:
200:
1815:"Exhumed/PowerSlave can now be played easily with a cross-platform game engine"
2084:
2058:
2017:
1873:
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1316:
The PlayStation version received comparatively little attention from critics.
1133:
1088:
826:
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216:
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used for drawing walls, while the other handles everything else in the game.
2444:
2331:
2278:
2266:
2254:
2248:
1583:"Powerslave Exhumed will bring all the classic FPS's best versions together"
1537:"PowerSlave: Exhumed launches February 10 for PS4, Xbox One, Switch, and PC"
850:
698:
686:
657:
261:
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1934:
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called the game flawed but fun, worth buying on discount. Both Poole and
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1023:
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889:
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552:
286:
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over the course of a year from late 1996 to late 1997. On May 24, 2015,
2415:
2227:
2203:
2161:
1758:
1351:
1243:
943:
814:
769:
579:, was announced on August 14, 2021, and released on February 10, 2022.
559:
266:
1789:
652:, the game functions more as a hybrid of a first-person shooter and a
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1495:
914:
604:
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542:
380:
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321:
246:
99:
1772:
Turok: The Dinosaur Hunter PC remake to resume development this year
1273:
also said the game lacks originality, and argued that "Graphically,
2201:
Major Mike (February 1997). "PlayStation ProReview: Power Slave".
907:
600:
591:
256:
1512:"Nightdive Studios has announced Powerslave: Exhumed HD Remaster"
1840:"Raze - a new open source fork of EDuke32 backed by GZDoom tech"
868:
778:. The same engine was used to power the Sega Saturn versions of
2288:
830:
615:. The player's course of action is directed by the spirit of
693:. During this time, the game was known by its working title
825:
Exclusive to the Sega Saturn version is a hidden minigame:
1343:
praised the level design and enemies, but ultimately felt
954:. Instead of remastering any single version of the game,
1248:
apart from other first-person shooters, and concluded, "
795:
Sprites are represented in 2D, similar to games such as
760:
The first version of the game to be released was on the
1455:
1453:
1451:
685:
At one point, the MS-DOS version was to be released by
2159:
Scary Larry (November 1996). "ProReview: PowerSlave".
1366:, a similar first-person shooter with Egyptian setting
743:
The game is narrated by iconic film trailer announcer
980:. This version of the game is also supported by the
2432:
2323:
689:as one of their games to show off the power of the
481:
469:
300:
228:
199:
189:
179:
169:
159:
149:
78:
48:
31:
2180:Leadbetter, Rich (March 1997). "The Hex Factor!".
1639:Leadbetter, Rich (December 1996). "Lobotomised!".
1323:In his review of the PC version, Stephen Poole of
1990:Bright, Rob (September 1996). "Review: Exhumed".
1462:"An Interview With the Man Rebuilding Powerslave"
740:, which also features an Egyptian-themed cover.
19:For other uses of PowerSlave or Powerslave, see
1395:
898:was released by Samuel "Kaiser" Villarreal for
678:
2300:
1179:
892:port based on the PlayStation version called
8:
1146:
1043:
920:In May 2015 it was announced that publisher
1985:
1983:
973:re-released the DOS version of the game as
2531:Video games developed in the United States
2307:
2293:
2285:
1609:"Things to Do in Egypt When You're Dead".
1145:
1118:
995:
902:. On January 2, 2017, Kaiser released the
37:
28:
2551:Multiplayer and single-player video games
2223:"Sega Saturn - The pain and the pleasure"
2042:(in Russian). No. 2. pp. 88–91.
1958:
1956:
1954:
1952:
1604:
1602:
1561:"PowerSlave: Walk like an Egyptian ...".
2080:"PowerSlave: Exhumed for Switch Reviews"
1885:
1883:
1861:
1859:
1634:
1632:
1630:
1628:
1626:
2526:Video games based on Egyptian mythology
2521:Video games about extraterrestrial life
2231:. 2005-08-05. p. 3. Archived from
1923:
1921:
1919:
1917:
1489:Villarreal, Samuel (31 December 2022).
1411:
1376:
764:, shortly followed by a release on the
716:on the PlayStation, since the walls in
312:
244:
2021:(in Russian). No. 13. p. 90.
1510:Papadopoulos, John (August 14, 2021).
969:In November 2020, new license holders
7:
2054:"PowerSlave: Exhumed for PC Reviews"
1726:"Powerslave EX Public Beta Released"
1484:
1482:
1150:
1123:
1000:
511:1999 AD: Resurrection of the Pharaoh
1928:Poole, Stephen (February 6, 1997).
1112:
991:
924:had acquired the game rights for a
527:Playmates Interactive Entertainment
94:Playmates Interactive Entertainment
2516:Sprite-based first-person shooters
1661:"Interview: Lobotomy Software Inc"
1181:
14:
2471:Video games about alien invasions
2032:Shapovalov, Andrei (March 1997).
1749:Samuel Villarreal (2017-01-02).
1397:Seireki 1999: Pharaoh no Fukkatsu
1045:
590:is set in and around the ancient
454:
411:
128:
110:
1571:. December 1996. pp. 244–5.
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1220:
1215:
1210:
1205:
1200:
1195:
1190:
1185:
1180:
1064:
1059:
1054:
1049:
1044:
2011:Razumkin, Mikhail (June 1997).
976:PowerSlave (DOS Classic Edition
43:North American MS-DOS cover art
2541:Video games with 2.5D graphics
1491:"PowerslaveEX GPL Source Code"
1460:Ruhland, Perry (May 4, 2015).
1:
2556:Throwback Entertainment games
2353:Witchaven II: Blood Vengeance
1838:Liam Dawe (6 February 2020).
2107:"Review: PowerSlave Exhumed"
2105:Handley, Zoey (2022-02-12).
1876:. December 1996. p. 85.
1813:Liam Dawe (3 January 2020).
1619:. July 1996. pp. 36–41.
982:BuildGDX, PCExhumed and Raze
562:store on November 19, 2020.
2506:Science fiction video games
2501:Science fantasy video games
2496:PlayStation (console) games
2491:Playmates Interactive games
2388:Redneck Rampage Rides Again
2132:Gipp, Stuart (2022-02-13).
1866:"Review Crew: PowerSlave".
1705:. November 1997. p. 51
1673:. November 1997. p. 50
1396:
21:Powerslave (disambiguation)
2577:
2188:Emap International Limited
1998:Emap International Limited
1703:Emap International Limited
1671:Emap International Limited
1647:Emap International Limited
1617:Emap International Limited
18:
2476:Build (game engine) games
1976:. June 1997. p. 130.
1869:Electronic Gaming Monthly
1564:Electronic Gaming Monthly
1387:
1287:s Rich Leadbetter ranked
1263:Electronic Gaming Monthly
1241:sharply divided critics.
1154:
1151:
1127:
1124:
1012:Electronic Gaming Monthly
1004:
1001:
695:Ruins: Return of the Gods
36:
2536:Video games set in Egypt
2339:William Shatner's TekWar
2561:Lobotomy Software games
971:Throwback Entertainment
571:Throwback Entertainment
134:Throwback Entertainment
1260:the four reviewers of
1237:The Saturn version of
906:to his port under the
841:The MS-DOS version of
732:is a reference to the
683:
529:in North America, and
2546:BMG Interactive games
2486:First-person shooters
1724:Kaiser (2015-05-24).
1294:Hexen: Beyond Heretic
2395:Redneck Deer Huntin'
2183:Sega Saturn Magazine
2039:Game World Navigator
1993:Sega Saturn Magazine
1964:"Finals: PowerSlave"
1893:(December 1, 1996).
1698:Sega Saturn Magazine
1666:Sega Saturn Magazine
1642:Sega Saturn Magazine
1612:Sega Saturn Magazine
1282:Sega Saturn Magazine
1256:Sega Saturn Magazine
1101:Game World Navigator
1077:Sega Saturn Magazine
926:digital distribution
888:On May 24, 2015, an
822:ending of the game.
646:first-person shooter
569:in partnership with
516:first-person shooter
476:First-person shooter
1930:"PowerSlave Review"
1895:"PowerSlave Review"
1148:
1121:
998:
720:were already being
2402:Extreme PaintBrawl
1119:
1115:PowerSlave Exhumed
996:
956:PowerSlave Exhumed
931:PowerSlave Exhumed
922:Night Dive Studios
884:21st century ports
772:world, similar to
576:PowerSlave Exhumed
326:September 19, 1996
308:September 19, 1996
2511:Sega Saturn games
2453:
2452:
2257:(Console version)
2169:. pp. 118–9.
2000:. pp. 68–69.
1436:on August 8, 1997
1234:
1233:
1144:
1143:
1110:
1109:
567:Nightdive Studios
525:and published by
523:Lobotomy Software
495:
494:
459:February 10, 2022
416:November 19, 2020
335:December 31, 1996
116:Nightdive Studios
63:Nightdive Studios
58:Lobotomy Software
2568:
2466:1996 video games
2433:Related articles
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1432:. Archived from
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2381:Redneck Rampage
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2186:. No. 17.
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2115:
2104:
2103:
2099:
2090:
2088:
2078:
2077:
2073:
2064:
2062:
2052:
2051:
2047:
2031:
2030:
2026:
2010:
2009:
2005:
1996:. No. 11.
1989:
1988:
1981:
1972:. No. 30.
1969:Next Generation
1962:
1961:
1950:
1940:
1938:
1927:
1926:
1915:
1905:
1903:
1891:Gerstmann, Jeff
1889:
1888:
1881:
1872:. No. 89.
1865:
1864:
1857:
1848:
1846:
1837:
1836:
1832:
1823:
1821:
1812:
1811:
1807:
1798:
1796:
1788:
1787:
1783:
1770:
1766:
1748:
1747:
1743:
1734:
1732:
1723:
1722:
1718:
1708:
1706:
1701:. No. 25.
1691:
1690:
1686:
1676:
1674:
1669:. No. 25.
1659:
1658:
1654:
1645:. No. 14.
1638:
1637:
1624:
1608:
1607:
1600:
1591:
1589:
1581:
1580:
1576:
1567:. No. 89.
1560:
1559:
1555:
1546:
1544:
1535:
1534:
1530:
1520:
1518:
1509:
1508:
1504:
1488:
1487:
1480:
1470:
1468:
1459:
1458:
1449:
1439:
1437:
1418:
1417:
1413:
1409:
1404:
1403:
1388:西暦 1999:ファラオの復活
1382:
1378:
1373:
1360:
1341:Next Generation
1330:Next Generation
1284:
1235:
1226:
1221:
1216:
1211:
1206:
1201:
1196:
1191:
1186:
1139:
1120:Aggregate score
1117:
1111:
1065:
1060:
1055:
1050:
1038:Next Generation
1030:
994:
990:
952:Xbox Series X/S
936:Nintendo Switch
886:
839:
758:
753:
699:Apogee Software
671:
666:
642:
585:
531:BMG Interactive
514:in Japan, is a
465:
462:
453:
448:Xbox Series X/S
428:Nintendo Switch
419:
410:
388:
379:
370:
363:
354:
345:
338:
329:
320:
311:
310:
307:
296:
292:Xbox Series X/S
272:Nintendo Switch
243:
242:
237:
224:
219:
211:
145:
139:Exhumed/Classic
136:
127:
118:
109:
105:BMG Interactive
98:
87:
74:
65:
44:
27:
26:1996 video game
24:
17:
16:1996 video game
12:
11:
5:
2574:
2572:
2564:
2563:
2558:
2553:
2548:
2543:
2538:
2533:
2528:
2523:
2518:
2513:
2508:
2503:
2498:
2493:
2488:
2483:
2478:
2473:
2468:
2458:
2457:
2451:
2450:
2448:
2447:
2442:
2436:
2434:
2430:
2429:
2427:
2426:
2419:
2412:
2405:
2398:
2391:
2384:
2377:
2374:Shadow Warrior
2370:
2363:
2356:
2349:
2342:
2335:
2327:
2325:
2321:
2320:
2314:
2312:
2311:
2304:
2297:
2289:
2283:
2282:
2270:
2258:
2244:
2243:External links
2241:
2239:
2238:
2235:on 2016-07-02.
2214:
2193:
2172:
2151:
2124:
2097:
2071:
2045:
2024:
2003:
1979:
1948:
1913:
1879:
1855:
1830:
1805:
1781:
1776:VideoGamer.com
1764:
1757:) – via
1741:
1716:
1684:
1652:
1622:
1615:. No. 9.
1598:
1574:
1553:
1528:
1502:
1478:
1447:
1410:
1408:
1405:
1402:
1401:
1375:
1374:
1372:
1369:
1368:
1367:
1359:
1356:
1280:In early 1997
1232:
1231:
1177:
1169:
1168:
1165:
1157:
1156:
1153:
1142:
1141:
1136:
1130:
1129:
1126:
1113:
1108:
1107:
1104:
1096:
1095:
1092:
1084:
1083:
1080:
1072:
1071:
1041:
1033:
1032:
1027:
1019:
1018:
1015:
1007:
1006:
1003:
992:
989:
986:
984:source ports.
885:
882:
838:
835:
757:
754:
752:
749:
745:Don LaFontaine
728:The U.S title
722:gouraud shaded
670:
667:
665:
662:
641:
638:
633:nuclear weapon
584:
581:
508:in Europe and
493:
492:
483:
479:
478:
473:
467:
466:
464:
463:
461:
460:
450:
425:
418:
417:
407:
394:
387:
386:
377:
367:
362:
361:
352:
342:
337:
336:
327:
317:
306:
305:
304:
302:
298:
297:
295:
294:
289:
284:
279:
274:
269:
264:
259:
254:
249:
236:
235:
234:
232:
226:
225:
223:
222:
214:
205:
203:
197:
196:
195:Scott Branston
193:
187:
186:
185:Ezra Dreisbach
183:
177:
176:
173:
167:
166:
163:
157:
156:
153:
147:
146:
144:
143:
125:
107:
96:
84:
82:
76:
75:
73:
72:
60:
54:
52:
46:
45:
42:
34:
33:
25:
15:
13:
10:
9:
6:
4:
3:
2:
2573:
2562:
2559:
2557:
2554:
2552:
2549:
2547:
2544:
2542:
2539:
2537:
2534:
2532:
2529:
2527:
2524:
2522:
2519:
2517:
2514:
2512:
2509:
2507:
2504:
2502:
2499:
2497:
2494:
2492:
2489:
2487:
2484:
2482:
2479:
2477:
2474:
2472:
2469:
2467:
2464:
2463:
2461:
2446:
2443:
2441:
2440:Ken Silverman
2438:
2437:
2435:
2431:
2425:
2424:
2420:
2418:
2417:
2413:
2411:
2410:
2406:
2404:
2403:
2399:
2397:
2396:
2392:
2390:
2389:
2385:
2383:
2382:
2378:
2376:
2375:
2371:
2369:
2368:
2364:
2362:
2361:
2357:
2355:
2354:
2350:
2348:
2347:
2346:Duke Nukem 3D
2343:
2341:
2340:
2336:
2334:
2333:
2329:
2328:
2326:
2322:
2317:
2310:
2305:
2303:
2298:
2296:
2291:
2290:
2287:
2280:
2276:
2275:
2271:
2269:(DOS version)
2268:
2264:
2263:
2259:
2256:
2252:
2251:
2247:
2246:
2242:
2234:
2230:
2229:
2224:
2218:
2215:
2211:. p. 70.
2210:
2206:
2205:
2197:
2194:
2190:. p. 44.
2189:
2185:
2184:
2176:
2173:
2168:
2164:
2163:
2155:
2152:
2141:
2140:
2139:Nintendo Life
2135:
2128:
2125:
2114:
2113:
2108:
2101:
2098:
2087:
2086:
2081:
2075:
2072:
2061:
2060:
2055:
2049:
2046:
2041:
2040:
2035:
2028:
2025:
2020:
2019:
2014:
2007:
2004:
1999:
1995:
1994:
1986:
1984:
1980:
1975:
1974:Imagine Media
1971:
1970:
1965:
1959:
1957:
1955:
1953:
1949:
1937:
1936:
1931:
1924:
1922:
1920:
1918:
1914:
1902:
1901:
1896:
1892:
1886:
1884:
1880:
1875:
1871:
1870:
1862:
1860:
1856:
1845:
1844:GamingOnLinux
1841:
1834:
1831:
1820:
1819:GamingOnLinux
1816:
1809:
1806:
1795:
1791:
1785:
1782:
1777:
1773:
1768:
1765:
1760:
1756:
1752:
1745:
1742:
1731:
1730:Powerslave EX
1727:
1720:
1717:
1704:
1700:
1699:
1694:
1688:
1685:
1672:
1668:
1667:
1662:
1656:
1653:
1648:
1644:
1643:
1635:
1633:
1631:
1629:
1627:
1623:
1618:
1614:
1613:
1605:
1603:
1599:
1588:
1584:
1578:
1575:
1570:
1566:
1565:
1557:
1554:
1542:
1538:
1532:
1529:
1517:
1513:
1506:
1503:
1498:
1497:
1492:
1485:
1483:
1479:
1467:
1463:
1456:
1454:
1452:
1448:
1435:
1431:
1430:
1425:
1423:
1415:
1412:
1406:
1398:
1393:
1385:
1380:
1377:
1370:
1365:
1362:
1361:
1357:
1355:
1353:
1348:
1346:
1342:
1338:
1337:
1336:Duke Nukem 3D
1332:
1331:
1326:
1321:
1319:
1314:
1312:
1311:
1306:
1302:
1301:
1300:Alien Trilogy
1296:
1295:
1290:
1283:
1278:
1276:
1272:
1271:
1265:
1264:
1258:
1257:
1251:
1246:
1245:
1240:
1178:
1176:
1175:
1174:Nintendo Life
1171:
1170:
1166:
1164:
1163:
1159:
1158:
1147:Review scores
1137:
1135:
1132:
1131:
1116:
1105:
1103:
1102:
1098:
1097:
1093:
1091:
1090:
1086:
1085:
1081:
1079:
1078:
1074:
1073:
1042:
1040:
1039:
1035:
1034:
1028:
1026:
1025:
1021:
1020:
1017:7.25/10 (SAT)
1016:
1014:
1013:
1009:
1008:
997:Review scores
987:
985:
983:
979:
977:
972:
967:
965:
962:, and visual
961:
960:anti-aliasing
957:
953:
949:
945:
941:
940:PlayStation 4
937:
933:
932:
927:
923:
918:
916:
912:
909:
905:
901:
897:
896:
895:Powerslave EX
891:
883:
881:
879:
873:
870:
865:
860:
858:
857:
856:Duke Nukem 3D
852:
848:
844:
836:
834:
832:
828:
823:
819:
817:
816:
809:
806:
804:
803:Duke Nukem 3D
800:
799:
793:
789:
787:
783:
782:
781:Duke Nukem 3D
777:
776:
771:
767:
763:
755:
750:
748:
746:
741:
739:
735:
731:
726:
723:
719:
715:
714:
708:
706:
705:
704:Mystic Towers
700:
696:
692:
688:
682:
677:
675:
668:
663:
661:
659:
655:
651:
650:Powerslave EX
647:
639:
637:
634:
628:
624:
622:
618:
614:
610:
606:
602:
597:
593:
589:
582:
580:
578:
577:
572:
568:
565:Developed by
563:
561:
557:
554:
550:
549:
548:Powerslave EX
544:
540:
536:
532:
528:
524:
521:developed by
520:
517:
513:
512:
507:
506:
501:
500:
491:
487:
486:Single-player
484:
480:
477:
474:
472:
468:
452:
451:
449:
445:
441:
437:
433:
429:
426:
424:
423:
409:
408:
406:
402:
398:
395:
393:
392:
382:
378:
376:March 1, 1997
373:
369:
368:
366:
357:
353:
348:
344:
343:
341:
332:
328:
323:
319:
318:
316:
313:
303:
299:
293:
290:
288:
285:
283:
282:PlayStation 5
280:
278:
277:PlayStation 4
275:
273:
270:
268:
265:
263:
260:
258:
255:
253:
250:
248:
245:
240:
233:
231:
227:
218:
215:
210:
207:
206:
204:
202:
198:
194:
192:
188:
184:
182:
181:Programmer(s)
178:
175:Brian McNeely
174:
172:
168:
164:
162:
158:
155:Brian McNeely
154:
152:
148:
140:
135:
126:
122:
117:
108:
106:
101:
97:
95:
90:
86:
85:
83:
81:
77:
69:
64:
61:
59:
56:
55:
53:
51:
47:
40:
35:
30:
22:
2421:
2414:
2407:
2400:
2393:
2386:
2379:
2372:
2365:
2359:
2358:
2351:
2344:
2337:
2330:
2316:Build Engine
2273:
2261:
2249:
2233:the original
2226:
2217:
2202:
2196:
2181:
2175:
2160:
2154:
2143:. Retrieved
2137:
2127:
2116:. Retrieved
2110:
2100:
2089:. Retrieved
2083:
2074:
2063:. Retrieved
2057:
2048:
2037:
2034:"Powerslave"
2027:
2016:
2013:"Powerslave"
2006:
1991:
1967:
1939:. Retrieved
1933:
1904:. Retrieved
1898:
1867:
1847:. Retrieved
1843:
1833:
1822:. Retrieved
1818:
1808:
1797:. Retrieved
1793:
1790:"Powerslave"
1784:
1775:
1767:
1744:
1733:. Retrieved
1729:
1719:
1707:. Retrieved
1696:
1693:"Death Tank"
1687:
1675:. Retrieved
1664:
1655:
1640:
1610:
1590:. Retrieved
1586:
1577:
1562:
1556:
1545:. Retrieved
1543:. 2022-01-28
1540:
1531:
1519:. Retrieved
1515:
1505:
1494:
1471:November 18,
1469:. Retrieved
1465:
1438:. Retrieved
1434:the original
1427:
1421:
1414:
1379:
1349:
1344:
1340:
1334:
1328:
1324:
1322:
1317:
1315:
1308:
1304:
1298:
1292:
1288:
1281:
1279:
1274:
1268:
1261:
1254:
1249:
1242:
1238:
1236:
1172:
1160:
1114:
1099:
1087:
1075:
1036:
1029:5.4/10 (SAT)
1022:
1010:
975:
974:
968:
955:
930:
929:
919:
894:
893:
887:
877:
874:
861:
854:
847:Build engine
842:
840:
824:
820:
813:
810:
807:
802:
796:
794:
790:
785:
779:
773:
759:
742:
729:
727:
717:
711:
709:
702:
694:
691:Build engine
684:
679:
673:
672:
654:Metroidvania
649:
643:
629:
625:
613:evil spirits
587:
586:
575:
574:
564:
547:
546:
510:
509:
504:
503:
498:
497:
496:
447:
443:
439:
435:
431:
427:
421:
420:
404:
400:
396:
390:
389:
364:
351:January 1997
339:
314:
165:Chris Archer
138:
120:
80:Publisher(s)
67:
50:Developer(s)
2324:Video games
2112:Destructoid
1709:December 5,
1677:December 5,
1364:Serious Sam
1275:Power Slave
1162:Destructoid
1152:Publication
1031:5.6/10 (PC)
1002:Publication
966:emulation.
904:source code
766:PlayStation
762:Sega Saturn
734:Iron Maiden
669:Development
617:King Ramses
539:PlayStation
535:Sega Saturn
502:, known as
490:multiplayer
365:PlayStation
315:Sega Saturn
252:PlayStation
239:Sega Saturn
230:Platform(s)
191:Composer(s)
171:Designer(s)
161:Producer(s)
151:Director(s)
2460:Categories
2360:PowerSlave
2274:PowerSlave
2262:PowerSlave
2250:PowerSlave
2145:2022-12-05
2118:2022-12-05
2091:2022-12-05
2085:Metacritic
2065:2022-12-05
2059:Metacritic
2018:Strana Igr
1941:3 December
1906:3 December
1874:Ziff Davis
1849:2020-08-15
1824:2022-03-19
1799:2022-02-09
1735:2022-12-05
1592:2023-01-02
1569:Ziff Davis
1547:2022-02-13
1521:August 14,
1466:TechRaptor
1422:Powerslave
1407:References
1345:PowerSlave
1289:PowerSlave
1250:PowerSlave
1239:PowerSlave
1140:NS: 81/100
1138:PC: 71/100
1134:Metacritic
1125:Aggregator
1089:Strana Igr
890:unofficial
843:PowerSlave
827:Death Tank
730:PowerSlave
718:PowerSlave
674:PowerSlave
607:soldiers,
588:PowerSlave
553:unofficial
519:video game
499:PowerSlave
385:April 1997
217:KEX Engine
32:PowerSlave
2481:DOS games
2445:3D Realms
2332:Witchaven
2281:(Exhumed)
2279:MobyGames
2267:MobyGames
2255:MobyGames
1516:DSOGaming
1106:7/10 (PC)
1094:8/10 (PS)
1082:92% (SAT)
993:Reception
988:Reception
851:3D Realms
687:3D Realms
658:overworld
609:scorpions
401:Macintosh
262:Macintosh
220:(Exhumed)
2423:Ion Fury
1935:GameSpot
1900:GameSpot
1587:PCGamesN
1440:July 20,
1429:GameSpot
1384:Japanese
1358:See also
1325:GameSpot
1310:Robotica
1270:GameSpot
1024:GameSpot
948:Xbox One
818:series.
751:Releases
640:Gameplay
594:city of
592:Egyptian
471:Genre(s)
444:Xbox One
287:Xbox One
2416:WWII GI
2228:1UP.com
2204:GamePro
2162:GamePro
1794:GOG.com
1759:Twitter
1541:Gematsu
1392:Hepburn
1352:1up.com
1350:A 2005
1318:GamePro
1244:GamePro
944:Windows
911:license
815:Metroid
770:true 3D
756:Console
664:History
601:mummies
505:Exhumed
482:Mode(s)
440:Windows
422:Exhumed
405:Windows
391:Classic
301:Release
267:Windows
121:Exhumed
68:Exhumed
1496:GitHub
1307:, and
950:, and
915:GitHub
878:per se
837:MS-DOS
736:album
713:Loaded
611:, and
605:Anubis
596:Karnak
556:remake
543:MS-DOS
541:, and
340:MS-DOS
247:MS-DOS
201:Engine
2367:Blood
2318:games
1779:2015)
1755:Tweet
1371:Notes
1285:'
1155:Score
1128:Score
1005:Score
908:GPLv3
786:Quake
775:Quake
551:, an
397:Linux
257:Linux
209:Build
1943:2017
1908:2017
1711:2019
1679:2019
1523:2021
1473:2015
1442:2024
1305:Doom
1167:7/10
1070:(PC)
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869:Amun
864:Mana
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784:and
583:Plot
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381:EU
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