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PowerSlave

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of the artifacts from the console versions are not present (except the Sobek Mask, which is a spell in this version). The powerups in the Sega Saturn version are included as spells (invisibility, invincibility and double damage). The Ring of Ra weapon is not included. Weapons pause to reload after a certain number of shots are fired. Some enemies have different death animations when killed by fire/grenades; bosses have longer death animations. There are extra lives instead of health extensions. The Amnit enemies are not included; instead there is the giant Ammut miniboss which has ramming and biting attacks. There is additional story text. The transmitter, which was a set of eight key items needed in the console versions to get the better ending, is not in the MS-DOS version
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Ramses, the Pharaoh thanks him for his effort, and promises the protagonist that he will inherit Ramses' Earthly kingdom, and that the Gods will bless him with eternal life and make him ruler of the world. After escaping the collapsing tomb, the protagonist is indeed rewarded as such, and becomes a powerful and benevolent Pharaoh of the entire planet. In the bad ending, the player has failed to collect all eight pieces of the radio transmitter, and the protagonist is subsequently buried in the tomb of Ramses, only to be excavated centuries later by the now ruling forces of the Kilmaat and put on display as the last human corpse.
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version), the levels Amun Mines, Heket Marsh, Set Palace, Cavern of Peril, and Kilmaat Colony are almost completely different between the two versions. In the Sega Saturn version, ammo and health pick-ups dropped by an airborne enemy remain airborne, as opposed to falling to the ground in the PlayStation version. There are exclusive powerups on the Sega Saturn such as the All-Seeing Eye, Invisibility and Weapon Boost. Also exclusive to the Sega Saturn is the ability to bomb-boost, which is similar to rocket jumping in other FPS games.
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As work began on the 3D engine, our art and design teams began putting the framework of the game together on paper. We devoted a few weeks to this until we were happy with all of our concepts. At the same time, David Lawson began modifying and adding new features to BREW, our world editing tool. Paul
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expressed more misgivings; while Shawn Smith hailed it for having more intelligent gameplay and plot than other first-person shooters, Dan Hsu and Sushi-X both said it is too similar to previous "Doom clones" to be of interest. Sushi-X added, "The enemies and traps are a little weak, relying more on
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also bestowed it high praise, calling it "the game to set the standard for the first-person shoot 'em up genre." He especially complimented the fast pace, light-sourcing effects, need to unlock new areas by acquiring new abilities and revisiting levels, Egyptian scenery, and sound effects. However,
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Levels are conducted in a more linear format; players can replay previously completed levels, but there is no incentive to do so any longer, as backtracking is not present. The Manacle of Power fires a lightning cloud above the enemy, rather than firing lightning bolts from the player's hands. Most
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has been armed and is set to go off in 15 minutes, and has enough power to obliterate the planet. In the bad ending, which occurs if the player loses all of their lives or fails to disarm the bomb in time, Earth is destroyed in a massive nuclear blast. In the good ending, which occurs if the player
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gave it a perfect 5/5 in every category (graphics, sound, control, and FunFactor) and said its only weak point was that the variety of enemies could have been better. The reviewer found that the Egyptian theme, varied and distinctive scenery, light-sourcing effects, and platforming elements set it
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Because the levels designed for the Saturn version were not well-suited to the PlayStation technology, Lobotomy redesigned them to take better advantage of the specific hardware. Besides some changes in the levels (rooms in one version that are not in another, added architecture in the PlayStation
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in the late 20th century. The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However, on the journey there, the player's helicopter is shot down and the player barely escapes. The player is
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Additionally, there are eight pieces of a radio transmission device hidden in eight of the stages. Stages with a hidden transmitter piece will emit a steady beeping noise on the overworld map, and can be heard beeping when the player is near their location. Collecting these pieces will affect the
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for the static torch lights. Though Lobotomy, like most developers, found it easier to make 3D games for the PlayStation than for the Saturn, they elected to develop the Saturn version first so as to beat other upcoming Saturn first person shooters to the market. One of the console's two CPUs was
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In the console versions, there are two endings, depending on the player's course of action during the game. In the good ending, the protagonist has collected eight pieces of a radio transmission device, so he can send a rescue signal and be extracted from the Valley. After reclaiming the mummy of
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mines. Some sprites are different (e.g. M60 machine gun), sprites are larger and more animated in general. Audible words are used for the player character instead of grunts. Mummies fire a "white skull" attack, or a partly homing red one, that when hit, turns the player into a mummy momentarily,
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additionally granting him with the most powerful weapon in the game, the Mummy Staff, which can be used once to destroy all enemies within range of the player. Checkpoints are placed throughout the level by indication of golden scarabs and saving happens automatically between levels.
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Schreiber created a tool called PeepShow that we used to set up all of the animations in the game, and Jeff Blazier developed an editor for object placement and ambient lighting. When all of these elements were ready, we started putting it all together to make a game.
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energy that can cast spells once the spell has been acquired (e.g. collecting a torch allows the player to use energy to illuminate dark areas). Ammo is not universal, instead of blue orbs usable for all weapons, separate ammo is needed. Grenades are used instead of
39: 859:. The light sourcing from the SlaveDriver engine is not used; the Build engine's own light sourcing is used instead; the game also uses "fake" dynamic lighting where sectors light up as projectiles or "glowing" objects in general pass through. 1778:
by James Orry "The news comes from PC dev Samuel "Kaiser" Villarreal, who leaked the news speaking to Tech Raptor. Kaiser is currently remaking '96 shooter PowerSlave, and was asked about giving the same treatment to Turok." (8th May,
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should wake up some people: This awesome Saturn shooter combines puzzles, pyramids, and pulse-pounding excitement into one tight package, all using the Saturn's processors like no game has before." Rob Bright of
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In the MS-DOS version, there are two slightly different endings, again depending on the player's course of action, but only in the final stage. The final stage takes place aboard the Kilmaat mothership, where a
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Level progression is non-linear, letting the player go to any previous unlocked level at any time. Some levels have areas which are only accessible after getting a certain ability or weapon, similar to the
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sent in to the valley as the hero to save Karnak and the World. The player must battle hordes of extraterrestrial insectoid beings known as the Kilmaat, as well as their various minions, which include
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combines various gameplay, visual and level design elements from the PlayStation, Saturn, and DOS versions of the original, alongside graphical enhancements such as support for higher resolutions,
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formula. Familiar elements from the genre, such as health refills and a selection of different weapons, are present. However, in the console versions as well as the remastered PC version,
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doesn't really break any new ground." He also criticized that the game starts with mundane enemies like spiders and birds, and takes too long to introduce genuinely menacing opponents.
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Though each weapon has its own separate supply of ammunition, ammunition pick-ups are general, and apply to whichever weapon the player is using at the time they are acquired.
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re-release. Villarreal, who had since joined the studio, was set to continue his work on this new, official remaster. The game would be formally announced as
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your mistakes than your ingenuity." Crispin Boyer agreed that the game lacks originality but felt it was well-executed and enjoyable. Jeff Gerstmann of
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The HUD interface is different; featuring an ammo counter, lungs (oxygen levels) for swimming and animated mana and blood vessels. Players have usable
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makes it to the bomb on time, the Kilmaat retreat from the planet, but the main character is stuck on their ship and needs to find a way off.
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was Lobotomy Software's first full game, with development starting in May 1995 for the PC. Lobotomy co-founder Brian McNeely recounted:
526: 93: 2475: 2222: 2106: 2535: 1751:"Source code to my hobby project, PowerslaveEX, has been made public! https://github.com/svkaiser/PowerslaveEX Have fun everyone!" 2560: 2373: 2299: 1511: 660:
map. Such abilities include being able to jump higher, levitate, breathe underwater, walk in lava and walk through force fields.
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article on the Sega Saturn mentioned that "PowerSlave featured one of the most impressive 3D engines in any 32-bit game."
707:. 3D Realms eventually dropped the title, which was then picked up and published by Playmates Interactive Entertainment. 150: 1313:), remarking that, "As a one-player quest it starts off a bit dull, but later on its brilliance becomes self-evident." 2387: 2292: 20: 2338: 1725: 2510: 2187: 1997: 1968: 1702: 1670: 1646: 1616: 1329: 1037: 951: 291: 2465: 2053: 1868: 1563: 1262: 1011: 1291:
the best of the five first person shooters released for the Saturn in Europe up to that point (the others being
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on August 14, 2021, without a prospective release date; it was subsequently released on February 10, 2022, for
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Programmer Ezra Dreisbach thought to incorporate dynamic light sourcing into the console versions after seeing
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released screenshots of the early working version with a slideshow of another of its published titles,
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regions before Death Tank was complete, the PAL Sega Saturn version does not include Death Tank.
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of the PlayStation version appeared on GitHub. The MS-DOS version of PowerSlave was added to the
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said it was "not as polished as the Saturn version," but still outstanding in absolute terms.
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failed to distinguish itself in the wave of first-person shooters being released for PC.
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features many differences from the console versions. The MS-DOS version was built on the
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compared it unfavorably to leading first-person shooters of the time, particularly
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Gameplay in both the original PC version and console versions follows the standard
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in Europe and Japan. It was released in North America, Europe and Japan, for the
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The PlayStation version received comparatively little attention from critics.
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used for drawing walls, while the other handles everything else in the game.
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called the game flawed but fun, worth buying on discount. Both Poole and
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over the course of a year from late 1996 to late 1997. On May 24, 2015,
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Turok: The Dinosaur Hunter PC remake to resume development this year
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also said the game lacks originality, and argued that "Graphically,
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Major Mike (February 1997). "PlayStation ProReview: Power Slave".
907: 600: 591: 256: 1512:"Nightdive Studios has announced Powerslave: Exhumed HD Remaster" 1840:"Raze - a new open source fork of EDuke32 backed by GZDoom tech" 868: 778:. The same engine was used to power the Sega Saturn versions of 2288: 830: 615:. The player's course of action is directed by the spirit of 693:. During this time, the game was known by its working title 825:
Exclusive to the Sega Saturn version is a hidden minigame:
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praised the level design and enemies, but ultimately felt
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apart from other first-person shooters, and concluded, "
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Sprites are represented in 2D, similar to games such as
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The first version of the game to be released was on the
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At one point, the MS-DOS version was to be released by
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Scary Larry (November 1996). "ProReview: PowerSlave".
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The game is narrated by iconic film trailer announcer
980:. This version of the game is also supported by the 2432: 2323: 689:as one of their games to show off the power of the 481: 469: 300: 228: 199: 189: 179: 169: 159: 149: 78: 48: 31: 2180:Leadbetter, Rich (March 1997). "The Hex Factor!". 1639:Leadbetter, Rich (December 1996). "Lobotomised!". 1323:In his review of the PC version, Stephen Poole of 1990:Bright, Rob (September 1996). "Review: Exhumed". 1462:"An Interview With the Man Rebuilding Powerslave" 740:, which also features an Egyptian-themed cover. 19:For other uses of PowerSlave or Powerslave, see 1395: 898:was released by Samuel "Kaiser" Villarreal for 678: 2300: 1179: 892:port based on the PlayStation version called 8: 1146: 1043: 920:In May 2015 it was announced that publisher 1985: 1983: 973:re-released the DOS version of the game as 2531:Video games developed in the United States 2307: 2293: 2285: 1609:"Things to Do in Egypt When You're Dead". 1145: 1118: 995: 902:. On January 2, 2017, Kaiser released the 37: 28: 2551:Multiplayer and single-player video games 2223:"Sega Saturn - The pain and the pleasure" 2042:(in Russian). No. 2. pp. 88–91. 1958: 1956: 1954: 1952: 1604: 1602: 1561:"PowerSlave: Walk like an Egyptian ...". 2080:"PowerSlave: Exhumed for Switch Reviews" 1885: 1883: 1861: 1859: 1634: 1632: 1630: 1628: 1626: 2526:Video games based on Egyptian mythology 2521:Video games about extraterrestrial life 2231:. 2005-08-05. p. 3. Archived from 1923: 1921: 1919: 1917: 1489:Villarreal, Samuel (31 December 2022). 1411: 1376: 764:, shortly followed by a release on the 716:on the PlayStation, since the walls in 312: 244: 2021:(in Russian). No. 13. p. 90. 1510:Papadopoulos, John (August 14, 2021). 969:In November 2020, new license holders 7: 2054:"PowerSlave: Exhumed for PC Reviews" 1726:"Powerslave EX Public Beta Released" 1484: 1482: 1150: 1123: 1000: 511:1999 AD: Resurrection of the Pharaoh 1928:Poole, Stephen (February 6, 1997). 1112: 991: 924:had acquired the game rights for a 527:Playmates Interactive Entertainment 94:Playmates Interactive Entertainment 2516:Sprite-based first-person shooters 1661:"Interview: Lobotomy Software Inc" 1181: 14: 2471:Video games about alien invasions 2032:Shapovalov, Andrei (March 1997). 1749:Samuel Villarreal (2017-01-02). 1397:Seireki 1999: Pharaoh no Fukkatsu 1045: 590:is set in and around the ancient 454: 411: 128: 110: 1571:. December 1996. pp. 244–5. 1225: 1220: 1215: 1210: 1205: 1200: 1195: 1190: 1185: 1180: 1064: 1059: 1054: 1049: 1044: 2011:Razumkin, Mikhail (June 1997). 976:PowerSlave (DOS Classic Edition 43:North American MS-DOS cover art 2541:Video games with 2.5D graphics 1491:"PowerslaveEX GPL Source Code" 1460:Ruhland, Perry (May 4, 2015). 1: 2556:Throwback Entertainment games 2353:Witchaven II: Blood Vengeance 1838:Liam Dawe (6 February 2020). 2107:"Review: PowerSlave Exhumed" 2105:Handley, Zoey (2022-02-12). 1876:. December 1996. p. 85. 1813:Liam Dawe (3 January 2020). 1619:. July 1996. pp. 36–41. 982:BuildGDX, PCExhumed and Raze 562:store on November 19, 2020. 2506:Science fiction video games 2501:Science fantasy video games 2496:PlayStation (console) games 2491:Playmates Interactive games 2388:Redneck Rampage Rides Again 2132:Gipp, Stuart (2022-02-13). 1866:"Review Crew: PowerSlave". 1705:. November 1997. p. 51 1673:. November 1997. p. 50 1396: 21:Powerslave (disambiguation) 2577: 2188:Emap International Limited 1998:Emap International Limited 1703:Emap International Limited 1671:Emap International Limited 1647:Emap International Limited 1617:Emap International Limited 18: 2476:Build (game engine) games 1976:. June 1997. p. 130. 1869:Electronic Gaming Monthly 1564:Electronic Gaming Monthly 1387: 1287:s Rich Leadbetter ranked 1263:Electronic Gaming Monthly 1241:sharply divided critics. 1154: 1151: 1127: 1124: 1012:Electronic Gaming Monthly 1004: 1001: 695:Ruins: Return of the Gods 36: 2536:Video games set in Egypt 2339:William Shatner's TekWar 2561:Lobotomy Software games 971:Throwback Entertainment 571:Throwback Entertainment 134:Throwback Entertainment 1260:the four reviewers of 1237:The Saturn version of 906:to his port under the 841:The MS-DOS version of 732:is a reference to the 683: 529:in North America, and 2546:BMG Interactive games 2486:First-person shooters 1724:Kaiser (2015-05-24). 1294:Hexen: Beyond Heretic 2395:Redneck Deer Huntin' 2183:Sega Saturn Magazine 2039:Game World Navigator 1993:Sega Saturn Magazine 1964:"Finals: PowerSlave" 1893:(December 1, 1996). 1698:Sega Saturn Magazine 1666:Sega Saturn Magazine 1642:Sega Saturn Magazine 1612:Sega Saturn Magazine 1282:Sega Saturn Magazine 1256:Sega Saturn Magazine 1101:Game World Navigator 1077:Sega Saturn Magazine 926:digital distribution 888:On May 24, 2015, an 822:ending of the game. 646:first-person shooter 569:in partnership with 516:first-person shooter 476:First-person shooter 1930:"PowerSlave Review" 1895:"PowerSlave Review" 1148: 1121: 998: 720:were already being 2402:Extreme PaintBrawl 1119: 1115:PowerSlave Exhumed 996: 956:PowerSlave Exhumed 931:PowerSlave Exhumed 922:Night Dive Studios 884:21st century ports 772:world, similar to 576:PowerSlave Exhumed 326:September 19, 1996 308:September 19, 1996 2511:Sega Saturn games 2453: 2452: 2257:(Console version) 2169:. pp. 118–9. 2000:. pp. 68–69. 1436:on August 8, 1997 1234: 1233: 1144: 1143: 1110: 1109: 567:Nightdive Studios 525:and published by 523:Lobotomy Software 495: 494: 459:February 10, 2022 416:November 19, 2020 335:December 31, 1996 116:Nightdive Studios 63:Nightdive Studios 58:Lobotomy Software 2568: 2466:1996 video games 2433:Related articles 2309: 2302: 2295: 2286: 2237: 2236: 2219: 2213: 2212: 2207:. 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No. 89. 1560: 1559: 1555: 1546: 1544: 1535: 1534: 1530: 1520: 1518: 1509: 1508: 1504: 1488: 1487: 1480: 1470: 1468: 1459: 1458: 1449: 1439: 1437: 1418: 1417: 1413: 1409: 1404: 1403: 1388:西暦 1999:ファラオの復活 1382: 1378: 1373: 1360: 1341:Next Generation 1330:Next Generation 1284: 1235: 1226: 1221: 1216: 1211: 1206: 1201: 1196: 1191: 1186: 1139: 1120:Aggregate score 1117: 1111: 1065: 1060: 1055: 1050: 1038:Next Generation 1030: 994: 990: 952:Xbox Series X/S 936:Nintendo Switch 886: 839: 758: 753: 699:Apogee Software 671: 666: 642: 585: 531:BMG Interactive 514:in Japan, is a 465: 462: 453: 448:Xbox Series X/S 428:Nintendo Switch 419: 410: 388: 379: 370: 363: 354: 345: 338: 329: 320: 311: 310: 307: 296: 292:Xbox Series X/S 272:Nintendo Switch 243: 242: 237: 224: 219: 211: 145: 139:Exhumed/Classic 136: 127: 118: 109: 105:BMG Interactive 98: 87: 74: 65: 44: 27: 26:1996 video game 24: 17: 16:1996 video game 12: 11: 5: 2574: 2572: 2564: 2563: 2558: 2553: 2548: 2543: 2538: 2533: 2528: 2523: 2518: 2513: 2508: 2503: 2498: 2493: 2488: 2483: 2478: 2473: 2468: 2458: 2457: 2451: 2450: 2448: 2447: 2442: 2436: 2434: 2430: 2429: 2427: 2426: 2419: 2412: 2405: 2398: 2391: 2384: 2377: 2374:Shadow Warrior 2370: 2363: 2356: 2349: 2342: 2335: 2327: 2325: 2321: 2320: 2314: 2312: 2311: 2304: 2297: 2289: 2283: 2282: 2270: 2258: 2244: 2243:External links 2241: 2239: 2238: 2235:on 2016-07-02. 2214: 2193: 2172: 2151: 2124: 2097: 2071: 2045: 2024: 2003: 1979: 1948: 1913: 1879: 1855: 1830: 1805: 1781: 1776:VideoGamer.com 1764: 1757:) – via 1741: 1716: 1684: 1652: 1622: 1615:. No. 9. 1598: 1574: 1553: 1528: 1502: 1478: 1447: 1410: 1408: 1405: 1402: 1401: 1375: 1374: 1372: 1369: 1368: 1367: 1359: 1356: 1280:In early 1997 1232: 1231: 1177: 1169: 1168: 1165: 1157: 1156: 1153: 1142: 1141: 1136: 1130: 1129: 1126: 1113: 1108: 1107: 1104: 1096: 1095: 1092: 1084: 1083: 1080: 1072: 1071: 1041: 1033: 1032: 1027: 1019: 1018: 1015: 1007: 1006: 1003: 992: 989: 986: 984:source ports. 885: 882: 838: 835: 757: 754: 752: 749: 745:Don LaFontaine 728:The U.S title 722:gouraud shaded 670: 667: 665: 662: 641: 638: 633:nuclear weapon 584: 581: 508:in Europe and 493: 492: 483: 479: 478: 473: 467: 466: 464: 463: 461: 460: 450: 425: 418: 417: 407: 394: 387: 386: 377: 367: 362: 361: 352: 342: 337: 336: 327: 317: 306: 305: 304: 302: 298: 297: 295: 294: 289: 284: 279: 274: 269: 264: 259: 254: 249: 236: 235: 234: 232: 226: 225: 223: 222: 214: 205: 203: 197: 196: 195:Scott Branston 193: 187: 186: 185:Ezra Dreisbach 183: 177: 176: 173: 167: 166: 163: 157: 156: 153: 147: 146: 144: 143: 125: 107: 96: 84: 82: 76: 75: 73: 72: 60: 54: 52: 46: 45: 42: 34: 33: 25: 15: 13: 10: 9: 6: 4: 3: 2: 2573: 2562: 2559: 2557: 2554: 2552: 2549: 2547: 2544: 2542: 2539: 2537: 2534: 2532: 2529: 2527: 2524: 2522: 2519: 2517: 2514: 2512: 2509: 2507: 2504: 2502: 2499: 2497: 2494: 2492: 2489: 2487: 2484: 2482: 2479: 2477: 2474: 2472: 2469: 2467: 2464: 2463: 2461: 2446: 2443: 2441: 2440:Ken Silverman 2438: 2437: 2435: 2431: 2425: 2424: 2420: 2418: 2417: 2413: 2411: 2410: 2406: 2404: 2403: 2399: 2397: 2396: 2392: 2390: 2389: 2385: 2383: 2382: 2378: 2376: 2375: 2371: 2369: 2368: 2364: 2362: 2361: 2357: 2355: 2354: 2350: 2348: 2347: 2346:Duke Nukem 3D 2343: 2341: 2340: 2336: 2334: 2333: 2329: 2328: 2326: 2322: 2317: 2310: 2305: 2303: 2298: 2296: 2291: 2290: 2287: 2280: 2276: 2275: 2271: 2269:(DOS version) 2268: 2264: 2263: 2259: 2256: 2252: 2251: 2247: 2246: 2242: 2234: 2230: 2229: 2224: 2218: 2215: 2211:. p. 70. 2210: 2206: 2205: 2197: 2194: 2190:. p. 44. 2189: 2185: 2184: 2176: 2173: 2168: 2164: 2163: 2155: 2152: 2141: 2140: 2139:Nintendo Life 2135: 2128: 2125: 2114: 2113: 2108: 2101: 2098: 2087: 2086: 2081: 2075: 2072: 2061: 2060: 2055: 2049: 2046: 2041: 2040: 2035: 2028: 2025: 2020: 2019: 2014: 2007: 2004: 1999: 1995: 1994: 1986: 1984: 1980: 1975: 1974:Imagine Media 1971: 1970: 1965: 1959: 1957: 1955: 1953: 1949: 1937: 1936: 1931: 1924: 1922: 1920: 1918: 1914: 1902: 1901: 1896: 1892: 1886: 1884: 1880: 1875: 1871: 1870: 1862: 1860: 1856: 1845: 1844:GamingOnLinux 1841: 1834: 1831: 1820: 1819:GamingOnLinux 1816: 1809: 1806: 1795: 1791: 1785: 1782: 1777: 1773: 1768: 1765: 1760: 1756: 1752: 1745: 1742: 1731: 1730:Powerslave EX 1727: 1720: 1717: 1704: 1700: 1699: 1694: 1688: 1685: 1672: 1668: 1667: 1662: 1656: 1653: 1648: 1644: 1643: 1635: 1633: 1631: 1629: 1627: 1623: 1618: 1614: 1613: 1605: 1603: 1599: 1588: 1584: 1578: 1575: 1570: 1566: 1565: 1557: 1554: 1542: 1538: 1532: 1529: 1517: 1513: 1506: 1503: 1498: 1497: 1492: 1485: 1483: 1479: 1467: 1463: 1456: 1454: 1452: 1448: 1435: 1431: 1430: 1425: 1423: 1415: 1412: 1406: 1398: 1393: 1385: 1380: 1377: 1370: 1365: 1362: 1361: 1357: 1355: 1353: 1348: 1346: 1342: 1338: 1337: 1336:Duke Nukem 3D 1332: 1331: 1326: 1321: 1319: 1314: 1312: 1311: 1306: 1302: 1301: 1300:Alien Trilogy 1296: 1295: 1290: 1283: 1278: 1276: 1272: 1271: 1265: 1264: 1258: 1257: 1251: 1246: 1245: 1240: 1178: 1176: 1175: 1174:Nintendo Life 1171: 1170: 1166: 1164: 1163: 1159: 1158: 1147:Review scores 1137: 1135: 1132: 1131: 1116: 1105: 1103: 1102: 1098: 1097: 1093: 1091: 1090: 1086: 1085: 1081: 1079: 1078: 1074: 1073: 1042: 1040: 1039: 1035: 1034: 1028: 1026: 1025: 1021: 1020: 1017:7.25/10 (SAT) 1016: 1014: 1013: 1009: 1008: 997:Review scores 987: 985: 983: 979: 977: 972: 967: 965: 962:, and visual 961: 960:anti-aliasing 957: 953: 949: 945: 941: 940:PlayStation 4 937: 933: 932: 927: 923: 918: 916: 912: 909: 905: 901: 897: 896: 895:Powerslave EX 891: 883: 881: 879: 873: 870: 865: 860: 858: 857: 856:Duke Nukem 3D 852: 848: 844: 836: 834: 832: 828: 823: 819: 817: 816: 809: 806: 804: 803:Duke Nukem 3D 800: 799: 793: 789: 787: 783: 782: 781:Duke Nukem 3D 777: 776: 771: 767: 763: 755: 750: 748: 746: 741: 739: 735: 731: 726: 723: 719: 715: 714: 708: 706: 705: 704:Mystic Towers 700: 696: 692: 688: 682: 677: 675: 668: 663: 661: 659: 655: 651: 650:Powerslave EX 647: 639: 637: 634: 628: 624: 622: 618: 614: 610: 606: 602: 597: 593: 589: 582: 580: 578: 577: 572: 568: 565:Developed by 563: 561: 557: 554: 550: 549: 548:Powerslave EX 544: 540: 536: 532: 528: 524: 521:developed by 520: 517: 513: 512: 507: 506: 501: 500: 491: 487: 486:Single-player 484: 480: 477: 474: 472: 468: 452: 451: 449: 445: 441: 437: 433: 429: 426: 424: 423: 409: 408: 406: 402: 398: 395: 393: 392: 382: 378: 376:March 1, 1997 373: 369: 368: 366: 357: 353: 348: 344: 343: 341: 332: 328: 323: 319: 318: 316: 313: 303: 299: 293: 290: 288: 285: 283: 282:PlayStation 5 280: 278: 277:PlayStation 4 275: 273: 270: 268: 265: 263: 260: 258: 255: 253: 250: 248: 245: 240: 233: 231: 227: 218: 215: 210: 207: 206: 204: 202: 198: 194: 192: 188: 184: 182: 181:Programmer(s) 178: 175:Brian McNeely 174: 172: 168: 164: 162: 158: 155:Brian McNeely 154: 152: 148: 140: 135: 126: 122: 117: 108: 106: 101: 97: 95: 90: 86: 85: 83: 81: 77: 69: 64: 61: 59: 56: 55: 53: 51: 47: 40: 35: 30: 22: 2421: 2414: 2407: 2400: 2393: 2386: 2379: 2372: 2365: 2359: 2358: 2351: 2344: 2337: 2330: 2316:Build Engine 2273: 2261: 2249: 2233:the original 2226: 2217: 2202: 2196: 2181: 2175: 2160: 2154: 2143:. Retrieved 2137: 2127: 2116:. Retrieved 2110: 2100: 2089:. Retrieved 2083: 2074: 2063:. Retrieved 2057: 2048: 2037: 2034:"Powerslave" 2027: 2016: 2013:"Powerslave" 2006: 1991: 1967: 1939:. Retrieved 1933: 1904:. Retrieved 1898: 1867: 1847:. Retrieved 1843: 1833: 1822:. Retrieved 1818: 1808: 1797:. Retrieved 1793: 1790:"Powerslave" 1784: 1775: 1767: 1744: 1733:. Retrieved 1729: 1719: 1707:. Retrieved 1696: 1693:"Death Tank" 1687: 1675:. Retrieved 1664: 1655: 1640: 1610: 1590:. Retrieved 1586: 1577: 1562: 1556: 1545:. Retrieved 1543:. 2022-01-28 1540: 1531: 1519:. Retrieved 1515: 1505: 1494: 1471:November 18, 1469:. Retrieved 1465: 1438:. Retrieved 1434:the original 1427: 1421: 1414: 1379: 1349: 1344: 1340: 1334: 1328: 1324: 1322: 1317: 1315: 1308: 1304: 1298: 1292: 1288: 1281: 1279: 1274: 1268: 1261: 1254: 1249: 1242: 1238: 1236: 1172: 1160: 1114: 1099: 1087: 1075: 1036: 1029:5.4/10 (SAT) 1022: 1010: 975: 974: 968: 955: 930: 929: 919: 894: 893: 887: 877: 874: 861: 854: 847:Build engine 842: 840: 824: 820: 813: 810: 807: 802: 796: 794: 790: 785: 779: 773: 759: 742: 729: 727: 717: 711: 709: 702: 694: 691:Build engine 684: 679: 673: 672: 654:Metroidvania 649: 643: 629: 625: 613:evil spirits 587: 586: 575: 574: 564: 547: 546: 510: 509: 504: 503: 498: 497: 496: 447: 443: 439: 435: 431: 427: 421: 420: 404: 400: 396: 390: 389: 364: 351:January 1997 339: 314: 165:Chris Archer 138: 120: 80:Publisher(s) 67: 50:Developer(s) 2324:Video games 2112:Destructoid 1709:December 5, 1677:December 5, 1364:Serious Sam 1275:Power Slave 1162:Destructoid 1152:Publication 1031:5.6/10 (PC) 1002:Publication 966:emulation. 904:source code 766:PlayStation 762:Sega Saturn 734:Iron Maiden 669:Development 617:King Ramses 539:PlayStation 535:Sega Saturn 502:, known as 490:multiplayer 365:PlayStation 315:Sega Saturn 252:PlayStation 239:Sega Saturn 230:Platform(s) 191:Composer(s) 171:Designer(s) 161:Producer(s) 151:Director(s) 2460:Categories 2360:PowerSlave 2274:PowerSlave 2262:PowerSlave 2250:PowerSlave 2145:2022-12-05 2118:2022-12-05 2091:2022-12-05 2085:Metacritic 2065:2022-12-05 2059:Metacritic 2018:Strana Igr 1941:3 December 1906:3 December 1874:Ziff Davis 1849:2020-08-15 1824:2022-03-19 1799:2022-02-09 1735:2022-12-05 1592:2023-01-02 1569:Ziff Davis 1547:2022-02-13 1521:August 14, 1466:TechRaptor 1422:Powerslave 1407:References 1345:PowerSlave 1289:PowerSlave 1250:PowerSlave 1239:PowerSlave 1140:NS: 81/100 1138:PC: 71/100 1134:Metacritic 1125:Aggregator 1089:Strana Igr 890:unofficial 843:PowerSlave 827:Death Tank 730:PowerSlave 718:PowerSlave 674:PowerSlave 607:soldiers, 588:PowerSlave 553:unofficial 519:video game 499:PowerSlave 385:April 1997 217:KEX Engine 32:PowerSlave 2481:DOS games 2445:3D Realms 2332:Witchaven 2281:(Exhumed) 2279:MobyGames 2267:MobyGames 2255:MobyGames 1516:DSOGaming 1106:7/10 (PC) 1094:8/10 (PS) 1082:92% (SAT) 993:Reception 988:Reception 851:3D Realms 687:3D Realms 658:overworld 609:scorpions 401:Macintosh 262:Macintosh 220:(Exhumed) 2423:Ion Fury 1935:GameSpot 1900:GameSpot 1587:PCGamesN 1440:July 20, 1429:GameSpot 1384:Japanese 1358:See also 1325:GameSpot 1310:Robotica 1270:GameSpot 1024:GameSpot 948:Xbox One 818:series. 751:Releases 640:Gameplay 594:city of 592:Egyptian 471:Genre(s) 444:Xbox One 287:Xbox One 2416:WWII GI 2228:1UP.com 2204:GamePro 2162:GamePro 1794:GOG.com 1759:Twitter 1541:Gematsu 1392:Hepburn 1352:1up.com 1350:A 2005 1318:GamePro 1244:GamePro 944:Windows 911:license 815:Metroid 770:true 3D 756:Console 664:History 601:mummies 505:Exhumed 482:Mode(s) 440:Windows 422:Exhumed 405:Windows 391:Classic 301:Release 267:Windows 121:Exhumed 68:Exhumed 1496:GitHub 1307:, and 950:, and 915:GitHub 878:per se 837:MS-DOS 736:album 713:Loaded 611:, and 605:Anubis 596:Karnak 556:remake 543:MS-DOS 541:, and 340:MS-DOS 247:MS-DOS 201:Engine 2367:Blood 2318:games 1779:2015) 1755:Tweet 1371:Notes 1285:' 1155:Score 1128:Score 1005:Score 908:GPLv3 786:Quake 775:Quake 551:, an 397:Linux 257:Linux 209:Build 1943:2017 1908:2017 1711:2019 1679:2019 1523:2021 1473:2015 1442:2024 1305:Doom 1167:7/10 1070:(PC) 900:free 869:Amun 864:Mana 801:and 798:Doom 784:and 583:Plot 360:1997 212:(PC) 2409:NAM 2277:at 2265:at 2253:at 2209:IDG 2167:IDG 1774:on 964:CRT 917:. 913:on 831:PAL 621:Set 560:GOG 436:PS5 432:PS4 2462:: 2225:. 2136:. 2109:. 2082:. 2056:. 2036:. 2015:. 1982:^ 1966:. 1951:^ 1932:. 1916:^ 1897:. 1882:^ 1858:^ 1842:. 1817:. 1792:. 1728:. 1695:. 1663:. 1625:^ 1601:^ 1585:. 1539:. 1514:. 1493:. 1481:^ 1464:. 1450:^ 1426:. 1394:: 1390:, 1386:: 1303:, 1297:, 946:, 942:, 938:, 788:. 747:. 697:. 623:. 603:, 537:, 488:, 455:WW 446:, 442:, 438:, 434:, 430:, 412:WW 403:, 399:, 381:EU 372:NA 356:EU 347:NA 331:NA 322:EU 129:WW 111:WW 100:EU 89:NA 2308:e 2301:t 2294:v 2148:. 2121:. 2094:. 2068:. 1945:. 1910:. 1852:. 1827:. 1802:. 1761:. 1753:( 1738:. 1713:. 1681:. 1595:. 1550:. 1525:. 1499:. 1475:. 1444:. 1424:" 1420:" 978:) 457:: 414:: 383:: 374:: 358:: 349:: 333:: 324:: 141:) 137:( 131:: 123:) 119:( 113:: 102:: 91:: 70:) 66:( 23:.

Index

Powerslave (disambiguation)

Developer(s)
Lobotomy Software
Nightdive Studios
Publisher(s)
NA
Playmates Interactive Entertainment
EU
BMG Interactive
Nightdive Studios
Throwback Entertainment
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Composer(s)
Engine
Build
KEX Engine
Platform(s)
Sega Saturn
MS-DOS
PlayStation
Linux
Macintosh
Windows
Nintendo Switch
PlayStation 4
PlayStation 5

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