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2048:. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up". There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey.
790:: The Armor power-up coats the player in one layer of armor and prevents enemy attacks from "splatting" the player. If the player takes enough damage that would otherwise splat them, a layer of armor breaks while the player is restored to full health and given a short period of invulnerability. Unlike most defensive power-ups, the player can have multiple layers of armor at once.
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Invincibility (or "invulnerability") comes in two main forms: either the player character merely becomes intangible to harmful things, or can also damage enemies by contact. In either case the character is often still vulnerable to some threats, such as bottomless pits. In many games, invulnerability
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Power-ups can give players a new weapon, or transform the player character into a more aggressive form that increases its attack power or makes some enemies vulnerable. This also includes "nukes", which are weapons that destroy every enemy on the screen at once; these are prevalent in many different
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For most games, once a chest has been opened, the contents remain empty, although they may be repopulated with possibly different items during different stages of the game. This is different from perishable containers, such as crates and jars, which tend to reappear if the player exits the area and
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Treasure chests provide a means for the player to obtain items without paying for them in stores. In some cases, these chests contain items that cannot be purchased at stores. Chests may be locked, requiring a key of some sort. For certain games, keys can only be used once, and the key is destroyed
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Additionally, in many games in the series, acquiring all seven Chaos
Emeralds and collecting at least 50 rings allows the player to activate Super Sonic mode, which grants flight, increased speed and invulnerability to most forms of damage, but gradually consuming rings over time, and expires when
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introduced the Shield, which would protect Sonic from being hit one time. This would prevent the player from losing Rings and lives, enclosing Sonic in a spherical barrier. There are several variations of this item as well, including the
Thunder/Magnetic, Aqua/Water, and Fire/Flame Shields. These
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Instead of having players collect a power-up that is instantly activated, the players may be allowed to select which power-ups they want to use. This is commonly implemented through a 'selection bar' which contains a number of power-up effects. To access the bar, the player must collect power-up
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In some games, using certain items or abilities requires the expenditure of a resource such as ammunition, fuel or magic points. Some games use a single resource, such as magic points, while others use multiple resources, such as several types of ammunition. Some games also have power ups which
696:: In the first game, collecting Red Eco increases Jak's attack power, while Yellow Eco gives the ability to shoot fireballs from his hands. In the next two games, Dark Eco can be used to transform into Dark Jak, giving a more powerful melee attack, and access to additional unlockable abilities.
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power-up". The original game idea was to have an always big Mario as a technical advance, but later the power-up was introduced to make him "super" as a bonus effect. The development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom, just like in
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Some power-ups consist of items which help the player avoid or escape enemies or enemy weapons. This category includes "speed boosts" and other power-ups which affect time, which can be temporary, permanent, or cumulative, and "invisibility" power-ups which help the player avoid enemies.
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from 1980 is credited as the first video game to feature a power-up mechanic. Every maze in the game contains four Power
Pellets which temporarily give Pac-Man the ability to eat ghosts, turning the tables on his pursuers. The effect of the power-up was illustrated by one of the first
908:: The warp whistle, which allows player to first go to a warp zone, then advance to another world of a higher value, and the hammer, which allows players to take shortcuts on the overworld game map. Mario also acquires a Raccoon Leaf which allows him to fly, sometimes to hidden areas.
339:, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in
1075:: While the default weapon has an unlimited number of shots, the other six weapons can only be fired by expending 'weapon energy', of which each weapon has its own separate reserve. Obtaining a 'weapon capsule' recharges a portion of the currently selected weapon's energy.
377:, by the fact that they take effect immediately, feature designs that do not necessarily fit into the game world (often used letters or symbols emblazoned on a design), and are found in specific genres of games. Power-ups are mostly found in action-oriented games such as
860:: The Blue Eco, which enables Jak to run faster and jump higher. It is also used to activate the ancient Precursor machinery found throughout the world, opening doors and activating floating platforms. Due to this, Blue Eco can also be considered an Access ability.
726:") surrounding the character that deflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability. In the case of invincibility, this is nearly always granted as a temporary bonus; otherwise it would negate the challenge of the game.
1083:: Monsters have a certain number of energy points depending on their rarity. Making a move costs some energy, which must be replenished at the cost of a turn (or by using special moves that give some energy points back to the user, or the whole team).
781:: The Grand Warden's Eternal Tome ability makes all surrounding friendly units with a certain range to be invulnerable to damage from defense towers for—depending on the level—3.5, 4, 4.5 or 5 seconds at ability levels 1, 2, 3 or 4, respectively.
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the ability to run incredibly fast, destroying any enemy in her path. She can also perform a technique with the Speed
Booster called the "Shinespark", which allows her to do an invincible charge in 6 possible directions, at the cost of draining
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is also temporarily granted after the player gets hit or loses a life, so that the character will not be hurt/killed twice in quick succession. The effect is commonly indicated by making the player character flash or blink or by musical cues.
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Other power-ups consist of items whose main feature is that they are found in large numbers, to encourage the player to reach certain spots in the game world. They have various cumulative effects, often granting the hero an extra life.
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items; the more they collect, the further along the bar they can access. The more powerful power-ups are traditionally placed further along the bar, so that more effort is required to obtain them. The selection bar was first used in
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688:. In addition to those two, there are ice flowers, mini mushrooms, mega mushrooms, hammer power, etc. Mario loses the Super Mario effect after being hit; if he has also collected a Fire Flower, then this is lost along with it.
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Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as
917:: The Rush power-ups, which allow the player to attain power-ups not possible by any other means. The most common are Rush Jet, Rush Coil, Rush Marine, and Rush Search. Also notable are some of the capsule upgrades in the
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on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as
1847:. I suppose that because it is part (and has been for years) of a much larger routine about games, children, behaviour, parenting, negative influences, violence etc etc, it would be easier to drop from my set.
1023:: The Extra Life box, represented in earlier games with an icon of the character the player is controlling, and in later titles by an icon reading "1-up", grants an extra life whenever it is collected.
773:: This game also features defensive power-ups like shield and repair to prevent the player's car from getting wrecked. Some power-ups can be fired backwards to destroy opponents behind the player.
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932:: Various weapons (such as the Ice Beam and the Power Bomb) are permanent power-ups that not only give Samus Aran additional offensive capability but also allow her access to various doors.
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1278:. It is also typical for games to require the player to travel a certain way or perform a specific action in order to attain said power-up, such as bombing through specific blocks in
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to appear in a video game, in the form of brief comical interludes about Pac-Man and Blinky chasing each other around. The power pellet entered popular culture with a joke on
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2027:, each bigger and more complex than the one before it, the Japanese have slowly carved out a completely new niche in the realm of CRPG. The first CRPG entries were
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638:. The effect of the power-up can be time-limited, have a limited number of uses, last until the player is hit, last until the player is killed, or last until
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series, the power-ups in the 2D titles are usually found in cubic static TVs (named "monitors"), while in 3D games they are enclosed in capsule-like boxes.
1067:: Energy power-ups restore energy, which is required to fire most primary weapons, and to use some other equipment such as the headlight and afterburner.
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1015:: The Healing Spell causes all friendly troops (ground or air) to regain some health depending on the level each pulse (for forty pulses) in 12 seconds.
684:: The player can smash overhead bricks by jumping into them after picking up a Super Mushroom, and can throw fireballs at enemies after picking up a
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1382:"Perks" are a variation of the power-up mechanic, but permanent rather than temporary. The concept of permanent power-ups dates back to the early
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1123:: Collecting at least one ring lets the player take a hit at the cost of losing all rings. Collecting 100 rings grants the player an extra life.
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had the first use of a selection bar where the player could select which power-up effect to trigger, instead of having a fixed instant effect.
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series: Weapons are earned from the Robot
Masters/Mavericks upon defeating them. The weapons are kept until the game is turned off (unless a
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Idealized representations of this species permeate popular culture. A. muscaria can be found as a major obstacle in video games (e.g., the
868:: The Power Sneakers/Speed Shoes item in this series temporarily increases the speed, accelerations and jump height of the player character.
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games also feature the
Invincibility box which grants temporary invulnerability, and the ability to defeat enemies by simply touching them.
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2007:
Adams, Roe R. (November 1990), "Westward Ho! (Toward Japan, That Is): An
Overview of the Evolution of CRPGs on Dedicated Game Machines",
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during its use. For other games, having a particular type of key means that the player can open any of the chests with a matching lock.
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Power-ups can also be obtained by interacting with certain objects at specific points in the level, e.g. the tractor-trailer truck in
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Trick power-ups try to trick the player into grabbing them, only to result usually into damage, removed abilities, or player death.
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permanently increase the player's total health capacity, while heart power ups each refill one heart container worth of lost health.
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676:: Power pellets can be picked up by Pac-Man, allowing him to attack ghosts. This also makes Pac-Man temporarily invulnerable.
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894:" to another level. Access abilities, depending on the game, can be required to progress normally or be entirely optional.
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introduced power-ups in the form of flowers which, when blossoming, provided effects such as speed up and invincibility.
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1204:: Some Energy or Missile Tanks are actually enemies in disguise, and usually lead to a room with the real power-up.
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in
Japanese is "this will increase your X", and this construction is regularly used in areas such as advertising.
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is used which can bring the player back to a point after the weapon was acquired) or when the game is completed.
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1761:"Five Things We Learned From Pac-Man - Joystick Division - Videogame news, features and reviews"
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may contain an excessive amount of intricate detail that may interest only a particular audience
1196:: Item Monitors that bear Eggman/Robotnik on them will cause Sonic to be hurt if he opens them.
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Snag this to gain temporary invincibility. You'll also be able to dash and jump much farther.
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2199:"Call of Duty 4: Modern Warfare (XBOX 360): Impressions of guns, perks and multiplayer mode"
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1115:: Collecting 5 cherries causes a Starman powerup to float up from the bottom of the screen.
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In secret areas, the player can find
Berserk packs that greatly increases the damage from
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949:(which give an extra chance to continue playing after losing, commonly called a 'life').
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or shadow. Similarly, radiation suits serve to deflect certain types of weapons as well.
489:, literally "to up someone's or something's power or abilities". The general meaning of
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453:(Japanese pseudo-Anglicisms); the sense was coined in Japanese as a compound of "power"
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games, level-themed objects such as crates, barrels, or mailboxes serve as containers.
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Power-ups can be classified according to the type of benefit they give the player.
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1566:"Super Mario Bros. Super Mushroom- The Top 11 Video Game Powerups | UGO.com"
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In 1986 and the years after, the concept of permanent power-ups appeared in the
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1419:. Perks have been used in various other video games in recent times, including
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Some power-ups help the player enter new or previously inaccessible areas, or "
822:: The 'S' icon, which increases the player's speed every time one is collected.
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1007:: Green Eco, the most common type of Eco in the game, restores Jak's health.
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any relevant information, and removing excessive detail that may be against
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give Mario the ability to take an extra hit and extra lives (respectively).
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Health-restorative power-ups typically consist of items which restore lost
668:: The hammer that Mario (Jumpman) can use to destroy barrels and fireballs.
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1409:. An early video game that used perks, and named it as such, was the 1997
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814:: The shoe power-up, which makes the player character move more quickly.
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2099:"Super Mario Bros. 3's Leaf - The Top 11 Video Game Powerups - UGO.com"
1530:"Playing With Power: Great Ideas That Have Changed Gaming Forever from"
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836:: The Invisibility power-up, which turns the player into an indistinct
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This article is about a video game design element. For other uses, see
17:
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1812:"Official Site for the stand-up comic, writer, presenter & actor"
1692:"The most widely recognized mushroom: Chemistry of the genus Amanita"
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series, power-ups can be obtained through the elimination of enemies.
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is an object that adds temporary benefits or extra abilities to the
214:. Statements consisting only of original research should be removed.
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In some games, power-ups may be left within plain view, such as in
582:. Other power-ups introduced in this game were the Super Stars and
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franchise, the oft-used container is the "question block". In the
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500:
1492:"Pac-Man Power Pellet - The Top 11 Video Game Powerups - UGO.com"
2228:
2164:"IGN Presents: The History of Super Mario Bros. - IGN - Page 3"
1212:: Items like the Shrooms and Elasto reduces the player control.
1059:, which are expended by many items and other special abilities.
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2135:"VC Update: Sin and Punishment, Mario: Lost Levels: News from"
1137:: Collecting 100 Wumpa fruits grants the player an extra life.
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1908:. 2012-02-25. Archived from the original on February 25, 2012
1401:(1987), which blurred the line between the power-ups used in
571:, which has entered popular culture, being described as "the
355:(regarded as the first power-up) and the Super Mushroom from
1970:"Gradius' Option - The Top 11 Video Game Powerups - UGO.com"
1568:. 2008-10-28. Archived from the original on October 28, 2008
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increase the player's maximum ammunition or power capacity.
979:: Fruits recharge the continuously dwindling player energy.
548:
game comically exaggerates the effects of the power pellet.
1176:: Fake power-up containers that actually release an enemy.
1221:
There are many different methods of obtaining power-ups:
1145:: Collecting 100 bananas grants the player an extra life.
2101:. 2007-06-29. Archived from the original on June 3, 2012
1972:. 2007-06-29. Archived from the original on June 3, 2012
1601:
National
Institute for Japanese Language and Linguistics
1494:. 2007-06-29. Archived from the original on June 3, 2012
756:: There are several kinds of defensive power-ups in the
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games this object is a candle or lantern, while in the
1107:: Collecting 100 coins grants the player an extra life.
876:: The Speed Booster is a permanent power-up that gives
421:
203:
1787:"Gaming's most important evolutions | GamesRadar"
446:
1906:"Miyamoto Shrine: Shigeru Miyamoto's Home on The Web"
1467:"The Next Generation 1996 Lexicon A to Z: Power-up".
987:: First aid kits restore part of the player's health.
345:. Well known examples of power-ups that have entered
2015:
While America has been concentrating on yet another
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Defensive power-ups typically consist of items like
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regarding the influence of video games on children.
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108:. Unsourced material may be challenged and removed.
1835:had affected us as kids we'd be running around in
1690:Li, Chen; Oberlies, Nicholas H. (December 2005).
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1763:. Joystick Division. 2011-01-25. Archived from
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2061:"New Super Mario Bros. Instruction Booklet"
71:Learn how and when to remove these messages
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1964:
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307:Learn how and when to remove this message
289:Learn how and when to remove this message
230:Learn how and when to remove this message
168:Learn how and when to remove this message
2002:
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1940:O'Connell, Patricia (November 7, 2005).
1459:
2469:Turns, rounds and time-keeping systems
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1982:
1918:
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509:is an idealized representation of the
1944:. BusinessWeek online. Archived from
445:The term "power-up" is an example of
7:
1685:
1683:
1648:A Guide to Modern Japanese Loanwords
1052:The Legend of Zelda: Ocarina of Time
106:adding citations to reliable sources
2073:from the original on April 22, 2009
2066:. Nintendo of America. p. 17.
1405:and the experience points used in
1165:Super Mario Bros.: The Lost Levels
1055:: Obtaining "Magic Jars" restores
271:Knowledge (XXG)'s inclusion policy
25:
1862:(6). Your Spectrum. August 1984.
52:This article has multiple issues.
1302:In many video games, especially
1150:Trick power-ups (or power-downs)
579:Alice's Adventures in Wonderland
408:
246:
184:
82:
41:
2176:from the original on 2015-09-05
2013:, no. 76, pp. 83–84,
1866:from the original on 2022-08-09
1793:from the original on 2011-12-21
1728:from the original on 2020-08-06
1669:from the original on 2021-12-29
1627:from the original on 2023-02-06
349:include the power pellets from
93:needs additional citations for
60:or discuss these issues on the
1426:Call of Duty 4: Modern Warfare
845:Crisis Core: Final Fantasy VII
1:
1127:the player runs out of rings.
1028:Ammunition and power reserves
2266:Glossary of video game terms
2197:Shamoon, Evan (2007-10-08).
1225:In many games, particularly
335:. This is in contrast to an
1263:In many games, such as the
483:
465:
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210:the claims made and adding
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1785:Zergnet (9 October 2010).
1645:Webb, James H. M. (1990).
1375:
367:Top 11 Video Game Powerups
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1989:: CS1 maint: unfit URL (
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1611:(in Japanese) (238–243).
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1511:: CS1 maint: unfit URL (
1477:. March 1996. p. 39.
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32:Power up (disambiguation)
2497:Destructible environment
1304:role-playing video games
937:Health and life reserves
529:video game controversies
375:role-playing video games
361:, which ranked first in
1310:contain various items,
2702:Video game terminology
2046:Wizards & Warriors
1886:Cite journal requires
1603:(July–December 1971).
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1193:Sonic 3 & Knuckles
1047:: Ammunition for guns.
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2539:Procedural generation
2010:Computer Gaming World
1421:first-person shooters
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605:genre in the form of
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401:History and influence
391:first-person shooters
2326:Non-player character
1187:Sonic & Knuckles
102:improve this article
2565:Movement techniques
2349:Collision detection
1942:"Meet Mario's Papa"
1217:Attaining power-ups
1142:Donkey Kong Country
1112:Super Mario Bros. 2
992:The Legend of Zelda
905:Super Mario Bros. 3
714:Defensive abilities
621:Offensive abilities
603:action role-playing
441:Origins of the term
2697:Video game objects
2646:Advance And Secure
1789:. Gamesradar.com.
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1250:Sonic the Hedgehog
1168:: Poison mushroom.
1120:Sonic the Hedgehog
1020:Sonic the Hedgehog
865:Sonic the Hedgehog
753:Sonic the Hedgehog
613:Types of power-ups
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420:. You can help by
195:possibly contains
27:Video game element
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2661:Last man standing
2444:Scripted sequence
2133:Hayward, Andrew.
2025:Might & Magic
1860:"Cry of the Wulf"
1843:and listening to
1816:Marcus Brigstocke
1743:Super Mario Bros.
1448:Metal Gear Online
1403:action-adventures
1209:Rise of the Triad
1104:Super Mario Bros.
827:Unreal Tournament
795:Evasive abilities
681:Super Mario Bros.
626:genres including
564:Super Mario Bros.
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2651:Capture the flag
2534:Persistent world
2502:Instance dungeon
2429:Random encounter
2424:Quick time event
2331:Player character
2290:Experience point
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1845:repetitive music
1828:
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1818:. Archived from
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1536:. Archived from
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1500:
1499:
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1479:
1478:
1464:
1432:Modern Warfare 2
997:heart containers
923:spin-off series.
886:Access abilities
833:Quake I & II
628:vehicular combat
542:in the original
511:Amanita muscaria
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329:player character
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1655:. p. 143.
1653:The Japan Times
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1473:. No. 15.
1470:Next Generation
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1457:
1380:
1374:
1344:
1321:Seiken Densetsu
1308:treasure chests
1300:
1298:Treasure chests
1219:
1152:
1134:Crash Bandicoot
1090:
1088:Token abilities
1080:Monster Legends
1030:
965:Super Mushrooms
939:
888:
811:Rainbow Islands
797:
760:franchise. The
716:
623:
615:
567:introduced the
499:
497:First instances
472:
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443:
434:
428:
425:
418:needs expansion
403:
347:popular culture
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261:Please help by
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109:
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2572:Rocket jumping
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2394:Loading screen
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2379:Invisible wall
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2172:. 2010-09-13.
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1996:
1958:
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1897:
1888:|journal=
1851:
1803:
1777:
1749:
1705:(5): 532–538.
1679:
1661:
1637:
1609:Gengo Seikatsu
1592:
1550:
1518:
1480:
1458:
1456:
1453:
1373:
1370:
1362:'s 1985 game,
1343:
1340:
1338:then returns.
1299:
1296:
1295:
1294:
1285:
1270:
1261:
1254:
1227:platform games
1218:
1215:
1214:
1213:
1205:
1201:Metroid Fusion
1197:
1177:
1173:Bonk's Revenge
1169:
1151:
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1138:
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1128:
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1089:
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1068:
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1048:
1029:
1026:
1025:
1024:
1016:
1012:Clash of Clans
1008:
1004:Jak and Daxter
1000:
988:
980:
972:
969:1-up Mushrooms
938:
935:
934:
933:
924:
909:
887:
884:
883:
882:
869:
861:
857:Jak and Daxter
853:
841:
823:
815:
796:
793:
792:
791:
782:
778:Clash of Clans
774:
766:
749:
715:
712:
711:
710:
697:
693:Jak and Daxter
689:
677:
669:
661:
636:platform games
622:
619:
614:
611:
573:quintessential
569:Super Mushroom
507:Super Mushroom
498:
495:
442:
439:
436:
435:
415:
413:
402:
399:
395:platform games
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4:
3:
2:
2719:
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2703:
2700:
2698:
2695:
2694:
2692:
2677:
2674:
2672:
2669:
2667:
2666:New Game Plus
2664:
2662:
2659:
2657:
2654:
2652:
2649:
2647:
2644:
2643:
2641:
2637:
2631:
2628:
2626:
2625:Single-player
2623:
2619:
2616:
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2611:
2610:
2609:
2606:
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2599:
2596:
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2591:
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2588:
2586:Forms of play
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2464:Tank controls
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2459:Status effect
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2389:Line of sight
2387:
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2360:
2359:Dialogue tree
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2257:
2250:
2245:
2243:
2238:
2236:
2231:
2230:
2227:
2211:on 2012-07-09
2210:
2206:
2205:
2200:
2193:
2191:
2187:
2175:
2171:
2170:
2165:
2159:
2156:
2145:on 2012-07-16
2144:
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2100:
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2087:
2085:
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2049:
2047:
2043:
2039:
2034:
2033:Deadly Towers
2030:
2026:
2022:
2018:
2012:
2011:
2003:
2001:
1997:
1992:
1986:
1971:
1965:
1963:
1959:
1948:on 2005-11-02
1947:
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1838:
1834:
1822:on 2012-07-03
1821:
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1778:
1767:on 2017-09-10
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1699:Life Sciences
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1613:Chikuma Shobō
1610:
1606:
1602:
1596:
1593:
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1567:
1561:
1559:
1557:
1555:
1551:
1540:on 2006-06-17
1539:
1535:
1531:
1525:
1523:
1519:
1514:
1508:
1493:
1487:
1485:
1481:
1476:
1475:Imagine Media
1472:
1471:
1463:
1460:
1454:
1452:
1450:
1449:
1444:
1441:, as well as
1440:
1439:
1438:Killing Floor
1434:
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1392:Deadly Towers
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1353:selection bar
1352:
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1342:Selection bar
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1323:
1322:
1317:
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1309:
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1297:
1292:
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1286:
1283:
1282:
1281:Super Metroid
1277:
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873:Super Metroid
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592:'s 1985 game
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429:February 2012
423:
419:
416:This section
414:
411:
407:
406:
400:
398:
396:
392:
388:
387:shoot 'em ups
384:
380:
376:
370:
368:
364:
360:
359:
354:
353:
348:
344:
343:
342:Bubble Bobble
338:
334:
333:game mechanic
330:
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311:
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272:
268:
264:
258:
255:This article
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193:This article
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122:
119: –
118:
114:
113:Find sources:
107:
103:
97:
96:
91:This article
89:
85:
80:
79:
74:
72:
65:
64:
59:
58:
53:
48:
39:
38:
33:
19:
2630:Speedrunning
2434:Replay value
2413:
2300:Critical hit
2213:. Retrieved
2209:the original
2202:
2178:. Retrieved
2167:
2158:
2147:. Retrieved
2143:the original
2138:
2128:
2103:. Retrieved
2093:
2083:
2082:
2075:. Retrieved
2055:
2045:
2041:
2037:
2032:
2028:
2024:
2020:
2016:
2014:
2008:
1974:. Retrieved
1950:. Retrieved
1946:the original
1935:
1910:. Retrieved
1900:
1879:cite journal
1868:. Retrieved
1854:
1832:
1830:
1824:. Retrieved
1820:the original
1806:
1795:. Retrieved
1780:
1769:. Retrieved
1765:the original
1742:
1738:
1736:
1730:. Retrieved
1702:
1698:
1671:. Retrieved
1647:
1640:
1629:. Retrieved
1608:
1595:
1570:. Retrieved
1542:. Retrieved
1538:the original
1533:
1496:. Retrieved
1468:
1462:
1446:
1443:action games
1436:
1430:
1424:
1414:
1411:computer RPG
1407:console RPGs
1396:
1390:
1381:
1363:
1356:
1350:
1336:
1332:
1327:Dragon Quest
1325:
1319:
1307:
1301:
1288:
1279:
1273:
1264:
1248:
1242:
1238:Ninja Gaiden
1236:
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1207:
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1096:
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1070:
1062:
1057:magic points
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990:
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739:
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728:
722:(usually a "
719:
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679:
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663:
651:
645:
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632:run and guns
624:
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593:
588:
584:Fire Flowers
577:
562:
560:
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543:
517:
516:
490:
444:
426:
422:adding to it
417:
383:run and guns
371:
366:
363:UGO Networks
356:
350:
340:
324:
318:
303:
285:
276:
263:spinning off
256:
226:
217:
194:
164:
158:October 2009
155:
145:
138:
131:
124:
112:
100:Please help
95:verification
92:
68:
61:
55:
54:Please help
51:
2618:Competitive
2613:Cooperative
2608:Multiplayer
2512:Bonus stage
2479:Fast travel
2077:October 29,
2038:Castlevania
1839:, munching
1395:(1986) and
1387:action RPGs
1275:R.C. Pro-Am
1258:beat 'em up
1232:Castlevania
848:: The Dash
724:force field
686:Fire Flower
665:Donkey Kong
321:video games
2707:Wasei-eigo
2691:Categories
2656:Deathmatch
2639:Game modes
2529:Open world
2439:Saved game
2409:Permadeath
2399:Paper doll
2364:Fog of war
2309:Characters
2273:Attributes
2256:Video game
2215:2011-09-13
2180:2016-05-24
2149:2016-05-24
2105:2016-05-28
1976:2016-05-28
1952:2005-11-26
1912:2016-05-28
1870:2016-06-14
1837:dark rooms
1826:2009-03-13
1797:2016-05-24
1771:2016-05-24
1732:2018-05-18
1673:2021-12-29
1662:478900502X
1631:2021-12-29
1572:2016-05-28
1544:2016-05-24
1498:2016-05-28
1455:References
1376:See also:
1290:Spy Hunter
976:Wonder Boy
878:Samus Aran
762:first game
555:Sabre Wulf
525:cut scenes
449:wasei-eigo
379:maze games
267:relocating
204:improve it
128:newspapers
117:"Power-up"
57:improve it
2598:Nonlinear
2551:Overworld
2369:Game over
2341:Mechanics
1621:0435-2955
1158:Examples:
1097:Examples:
1064:Descent 2
1044:Half-Life
1037:Examples:
953:Examples:
898:Examples:
838:wireframe
804:Examples:
734:Examples:
646:Examples:
640:game over
561:In 1985,
552:In 1984,
208:verifying
63:talk page
2671:Survival
2593:Emergent
2577:Strafing
2544:Map seed
2524:Mini-map
2517:Minigame
2449:Spawning
2414:Power-up
2404:Password
2354:Cutscene
2258:concepts
2174:Archived
2114:cite web
2068:Archived
2017:Wizardry
1985:cite web
1921:cite web
1864:Archived
1791:Archived
1723:Archived
1719:16203016
1667:Archived
1625:Archived
1581:cite web
1507:cite web
1423:such as
1330:series.
1312:currency
1266:Mega Man
1072:Mega Man
913:Mega Man
786:Splatoon
658:password
653:Mega Man
540:cutscene
484:appusuru
471:and "up"
325:power-up
279:May 2016
220:May 2016
2490:Scenery
2204:1UP.com
2139:1UP.com
2084:Starman
1534:1UP.com
1416:Fallout
1365:Gradius
1351:Gradius
1181:Sonic 3
928:Metroid
881:health.
850:materia
746:Starman
720:shields
707:Doomguy
673:Pac-Man
595:Gradius
545:Pac-Man
519:Pac-Man
513:fungus.
487:, verb)
469:, noun)
352:Pac-Man
202:Please
142:scholar
18:Powerup
2603:Twitch
2556:Skybox
2280:Health
2044:, and
2042:Trojan
2021:Ultima
1833:Pacman
1739:Smurfs
1717:
1659:
1619:
1615:: 86.
1605:"言語生活"
1435:, and
1360:Konami
1316:mimics
995:: The
963:: The
943:health
930:series
915:series
819:R-Type
788:series
744:: The
634:, and
590:Konami
393:, and
144:
137:
130:
123:
115:
2507:Level
2454:Stats
2419:Quest
2295:Magic
2071:(PDF)
2064:(PDF)
2029:Rygar
2023:, or
1841:pills
1726:(PDF)
1695:(PDF)
1445:like
1413:game
1398:Rygar
1378:Perks
1372:Perks
1244:Mario
960:Mario
947:1-ups
758:Sonic
741:Mario
607:perks
477:アップする
331:as a
149:JSTOR
135:books
2474:Warp
2384:Item
2316:Boss
2285:Life
2120:link
2079:2009
2031:and
1991:link
1927:link
1892:help
1741:and
1715:PMID
1657:ISBN
1617:ISSN
1587:link
1513:link
1324:and
1235:and
984:Doom
967:and
892:warp
770:Blur
701:Doom
505:The
491:X-up
466:pawā
337:item
323:, a
121:news
2374:HUD
2321:Bot
2169:IGN
1831:If
1707:doi
1384:NES
1256:In
459:パワー
424:.
319:In
265:or
206:by
104:by
2693::
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2189:^
2166:.
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2116:}}
2112:{{
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1983:{{
1961:^
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