Knowledge (XXG)

Power-up

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410: 84: 2048:. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up". There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey. 790:: The Armor power-up coats the player in one layer of armor and prevents enemy attacks from "splatting" the player. If the player takes enough damage that would otherwise splat them, a layer of armor breaks while the player is restored to full health and given a short period of invulnerability. Unlike most defensive power-ups, the player can have multiple layers of armor at once. 186: 43: 248: 1347: 729:
Invincibility (or "invulnerability") comes in two main forms: either the player character merely becomes intangible to harmful things, or can also damage enemies by contact. In either case the character is often still vulnerable to some threats, such as bottomless pits. In many games, invulnerability
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Power-ups can give players a new weapon, or transform the player character into a more aggressive form that increases its attack power or makes some enemies vulnerable. This also includes "nukes", which are weapons that destroy every enemy on the screen at once; these are prevalent in many different
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For most games, once a chest has been opened, the contents remain empty, although they may be repopulated with possibly different items during different stages of the game. This is different from perishable containers, such as crates and jars, which tend to reappear if the player exits the area and
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Treasure chests provide a means for the player to obtain items without paying for them in stores. In some cases, these chests contain items that cannot be purchased at stores. Chests may be locked, requiring a key of some sort. For certain games, keys can only be used once, and the key is destroyed
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Additionally, in many games in the series, acquiring all seven Chaos Emeralds and collecting at least 50 rings allows the player to activate Super Sonic mode, which grants flight, increased speed and invulnerability to most forms of damage, but gradually consuming rings over time, and expires when
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introduced the Shield, which would protect Sonic from being hit one time. This would prevent the player from losing Rings and lives, enclosing Sonic in a spherical barrier. There are several variations of this item as well, including the Thunder/Magnetic, Aqua/Water, and Fire/Flame Shields. These
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Instead of having players collect a power-up that is instantly activated, the players may be allowed to select which power-ups they want to use. This is commonly implemented through a 'selection bar' which contains a number of power-up effects. To access the bar, the player must collect power-up
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In some games, using certain items or abilities requires the expenditure of a resource such as ammunition, fuel or magic points. Some games use a single resource, such as magic points, while others use multiple resources, such as several types of ammunition. Some games also have power ups which
696:: In the first game, collecting Red Eco increases Jak's attack power, while Yellow Eco gives the ability to shoot fireballs from his hands. In the next two games, Dark Eco can be used to transform into Dark Jak, giving a more powerful melee attack, and access to additional unlockable abilities. 575:
power-up". The original game idea was to have an always big Mario as a technical advance, but later the power-up was introduced to make him "super" as a bonus effect. The development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom, just like in
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Some power-ups consist of items which help the player avoid or escape enemies or enemy weapons. This category includes "speed boosts" and other power-ups which affect time, which can be temporary, permanent, or cumulative, and "invisibility" power-ups which help the player avoid enemies.
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from 1980 is credited as the first video game to feature a power-up mechanic. Every maze in the game contains four Power Pellets which temporarily give Pac-Man the ability to eat ghosts, turning the tables on his pursuers. The effect of the power-up was illustrated by one of the first
908:: The warp whistle, which allows player to first go to a warp zone, then advance to another world of a higher value, and the hammer, which allows players to take shortcuts on the overworld game map. Mario also acquires a Raccoon Leaf which allows him to fly, sometimes to hidden areas. 339:, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in 1075:: While the default weapon has an unlimited number of shots, the other six weapons can only be fired by expending 'weapon energy', of which each weapon has its own separate reserve. Obtaining a 'weapon capsule' recharges a portion of the currently selected weapon's energy. 377:, by the fact that they take effect immediately, feature designs that do not necessarily fit into the game world (often used letters or symbols emblazoned on a design), and are found in specific genres of games. Power-ups are mostly found in action-oriented games such as 860:: The Blue Eco, which enables Jak to run faster and jump higher. It is also used to activate the ancient Precursor machinery found throughout the world, opening doors and activating floating platforms. Due to this, Blue Eco can also be considered an Access ability. 726:") surrounding the character that deflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability. In the case of invincibility, this is nearly always granted as a temporary bonus; otherwise it would negate the challenge of the game. 1083:: Monsters have a certain number of energy points depending on their rarity. Making a move costs some energy, which must be replenished at the cost of a turn (or by using special moves that give some energy points back to the user, or the whole team). 781:: The Grand Warden's Eternal Tome ability makes all surrounding friendly units with a certain range to be invulnerable to damage from defense towers for—depending on the level—3.5, 4, 4.5 or 5 seconds at ability levels 1, 2, 3 or 4, respectively. 880:
the ability to run incredibly fast, destroying any enemy in her path. She can also perform a technique with the Speed Booster called the "Shinespark", which allows her to do an invincible charge in 6 possible directions, at the cost of draining
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is also temporarily granted after the player gets hit or loses a life, so that the character will not be hurt/killed twice in quick succession. The effect is commonly indicated by making the player character flash or blink or by musical cues.
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Other power-ups consist of items whose main feature is that they are found in large numbers, to encourage the player to reach certain spots in the game world. They have various cumulative effects, often granting the hero an extra life.
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items; the more they collect, the further along the bar they can access. The more powerful power-ups are traditionally placed further along the bar, so that more effort is required to obtain them. The selection bar was first used in
502: 688:. In addition to those two, there are ice flowers, mini mushrooms, mega mushrooms, hammer power, etc. Mario loses the Super Mario effect after being hit; if he has also collected a Fire Flower, then this is lost along with it. 372:
Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as
917:: The Rush power-ups, which allow the player to attain power-ups not possible by any other means. The most common are Rush Jet, Rush Coil, Rush Marine, and Rush Search. Also notable are some of the capsule upgrades in the 2035:
on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as
1847:. I suppose that because it is part (and has been for years) of a much larger routine about games, children, behaviour, parenting, negative influences, violence etc etc, it would be easier to drop from my set. 1023:: The Extra Life box, represented in earlier games with an icon of the character the player is controlling, and in later titles by an icon reading "1-up", grants an extra life whenever it is collected. 773:: This game also features defensive power-ups like shield and repair to prevent the player's car from getting wrecked. Some power-ups can be fired backwards to destroy opponents behind the player. 1624: 932:: Various weapons (such as the Ice Beam and the Power Bomb) are permanent power-ups that not only give Samus Aran additional offensive capability but also allow her access to various doors. 1600: 1278:. It is also typical for games to require the player to travel a certain way or perform a specific action in order to attain said power-up, such as bombing through specific blocks in 527:
to appear in a video game, in the form of brief comical interludes about Pac-Man and Blinky chasing each other around. The power pellet entered popular culture with a joke on
2173: 2468: 2027:, each bigger and more complex than the one before it, the Japanese have slowly carved out a completely new niche in the realm of CRPG. The first CRPG entries were 2246: 810: 638:. The effect of the power-up can be time-limited, have a limited number of uses, last until the player is hit, last until the player is killed, or last until 2067: 1253:
series, the power-ups in the 2D titles are usually found in cubic static TVs (named "monitors"), while in 3D games they are enclosed in capsule-like boxes.
1067:: Energy power-ups restore energy, which is required to fire most primary weapons, and to use some other equipment such as the headlight and afterburner. 1760: 1015:: The Healing Spell causes all friendly troops (ground or air) to regain some health depending on the level each pulse (for forty pulses) in 12 seconds. 684:: The player can smash overhead bricks by jumping into them after picking up a Super Mushroom, and can throw fireballs at enemies after picking up a 1604: 1382:"Perks" are a variation of the power-up mechanic, but permanent rather than temporary. The concept of permanent power-ups dates back to the early 1790: 1491: 1123:: Collecting at least one ring lets the player take a hit at the cost of losing all rings. Collecting 100 rings grants the player an extra life. 598:
had the first use of a selection bar where the player could select which power-up effect to trigger, instead of having a fixed instant effect.
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series: Weapons are earned from the Robot Masters/Mavericks upon defeating them. The weapons are kept until the game is turned off (unless a
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Idealized representations of this species permeate popular culture. A. muscaria can be found as a major obstacle in video games (e.g., the
868:: The Power Sneakers/Speed Shoes item in this series temporarily increases the speed, accelerations and jump height of the player character. 1051: 765:
games also feature the Invincibility box which grants temporary invulnerability, and the ability to defeat enemies by simply touching them.
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Adams, Roe R. (November 1990), "Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines",
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during its use. For other games, having a particular type of key means that the player can open any of the chests with a matching lock.
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Power-ups can also be obtained by interacting with certain objects at specific points in the level, e.g. the tractor-trailer truck in
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Trick power-ups try to trick the player into grabbing them, only to result usually into damage, removed abilities, or player death.
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permanently increase the player's total health capacity, while heart power ups each refill one heart container worth of lost health.
306: 288: 229: 167: 70: 535: 196: 2134: 1229:, there is one prevalent object scattered throughout each level that serves as a container for power-ups. In series such as the 2701: 2660: 1437: 1318:, in which a monster looks like a chest, but will attack the player when they attempt to open it. This is notably seen in the 2453: 2163: 1660: 1425: 844: 676:: Power pellets can be picked up by Pac-Man, allowing him to attack ghosts. This also makes Pac-Man temporarily invulnerable. 105: 1666: 894:" to another level. Access abilities, depending on the game, can be required to progress normally or be entirely optional. 2119: 1990: 1926: 1586: 1512: 1383: 558:
introduced power-ups in the form of flowers which, when blossoming, provided effects such as speed up and invincibility.
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in Japanese is "this will increase your X", and this construction is regularly used in areas such as advertising.
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is used which can bring the player back to a point after the weapon was acquired) or when the game is completed.
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may contain an excessive amount of intricate detail that may interest only a particular audience
1196:: Item Monitors that bear Eggman/Robotnik on them will cause Sonic to be hurt if he opens them. 2592: 2443: 2113: 1984: 1920: 1859: 1815: 1714: 1656: 1616: 1580: 1506: 1447: 1243: 1208: 1172: 1103: 826: 769: 740: 680: 652: 586:, which gave Mario invincibility and the ability to shoot fireballs at enemies, respectively. 572: 563: 357: 2086:
Snag this to gain temporary invincibility. You'll also be able to dash and jump much farther.
2650: 2533: 2501: 2428: 2423: 2330: 2289: 2199:"Call of Duty 4: Modern Warfare (XBOX 360): Impressions of guns, perks and multiplayer mode" 1706: 1691: 1612: 1431: 1377: 968: 837: 510: 328: 1115:: Collecting 5 cherries causes a Starman powerup to float up from the bottom of the screen. 2602: 1891: 1652: 1320: 1133: 1079: 705:
In secret areas, the player can find Berserk packs that greatly increases the damage from
476: 458: 346: 949:(which give an extra chance to continue playing after losing, commonly called a 'life'). 386: 840:
or shadow. Similarly, radiation suits serve to deflect certain types of weapons as well.
489:, literally "to up someone's or something's power or abilities". The general meaning of 2571: 2393: 2378: 2340: 2320: 1257: 1226: 1200: 1011: 1003: 959: 856: 832: 777: 692: 635: 453:(Japanese pseudo-Anglicisms); the sense was coined in Japanese as a compound of "power" 332: 1260:
games, level-themed objects such as crates, barrels, or mailboxes serve as containers.
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Power-ups can be classified according to the type of benefit they give the player.
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In 1986 and the years after, the concept of permanent power-ups appeared in the
583: 568: 506: 336: 83: 1419:. Perks have been used in various other video games in recent times, including 890:
Some power-ups help the player enter new or previously inaccessible areas, or "
822:: The 'S' icon, which increases the player's speed every time one is collected. 2528: 2438: 2408: 2363: 2255: 2142: 1710: 1346: 1289: 975: 918: 877: 554: 534: 448: 320: 1819: 1620: 2550: 2368: 2208: 1537: 1063: 1007:: Green Eco, the most common type of Eco in the game, restores Jak's health. 639: 269:
any relevant information, and removing excessive detail that may be against
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give Mario the ability to take an extra hit and extra lives (respectively).
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Health-restorative power-ups typically consist of items which restore lost
668:: The hammer that Mario (Jumpman) can use to destroy barrels and fireballs. 501: 1409:. An early video game that used perks, and named it as such, was the 1997 2543: 2523: 2516: 2353: 1265: 942: 911: 784: 657: 539: 524: 852:, which allows Zack to move at double speed to help avoid enemy attacks. 814:: The shoe power-up, which makes the player character move more quickly. 2617: 2203: 2099:"Super Mario Bros. 3's Leaf - The Top 11 Video Game Powerups - UGO.com" 1530:"Playing With Power: Great Ideas That Have Changed Gaming Forever from" 1364: 1180: 926: 836:: The Invisibility power-up, which turns the player into an indistinct 706: 672: 594: 544: 518: 351: 30:
This article is about a video game design element. For other uses, see
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series, power-ups can be obtained through the elimination of enemies.
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is an object that adds temporary benefits or extra abilities to the
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In some games, power-ups may be left within plain view, such as in
582:. Other power-ups introduced in this game were the Super Stars and 1345: 1247:
franchise, the oft-used container is the "question block". In the
533: 500: 1492:"Pac-Man Power Pellet - The Top 11 Video Game Powerups - UGO.com" 2228: 2164:"IGN Presents: The History of Super Mario Bros. - IGN - Page 3" 1212:: Items like the Shrooms and Elasto reduces the player control. 1059:, which are expended by many items and other special abilities. 2168: 2135:"VC Update: Sin and Punishment, Mario: Lost Levels: News from" 1137:: Collecting 100 Wumpa fruits grants the player an extra life. 404: 241: 179: 77: 36: 1908:. 2012-02-25. Archived from the original on February 25, 2012 1401:(1987), which blurred the line between the power-ups used in 571:, which has entered popular culture, being described as "the 355:(regarded as the first power-up) and the Super Mushroom from 1970:"Gradius' Option - The Top 11 Video Game Powerups - UGO.com" 1568:. 2008-10-28. Archived from the original on October 28, 2008 1033:
increase the player's maximum ammunition or power capacity.
979:: Fruits recharge the continuously dwindling player energy. 548:
game comically exaggerates the effects of the power pellet.
1176:: Fake power-up containers that actually release an enemy. 1221:
There are many different methods of obtaining power-ups:
1145:: Collecting 100 bananas grants the player an extra life. 2101:. 2007-06-29. Archived from the original on June 3, 2012 1972:. 2007-06-29. Archived from the original on June 3, 2012 1601:
National Institute for Japanese Language and Linguistics
1494:. 2007-06-29. Archived from the original on June 3, 2012 756:: There are several kinds of defensive power-ups in the 1241:
games this object is a candle or lantern, while in the
1107:: Collecting 100 coins grants the player an extra life. 876:: The Speed Booster is a permanent power-up that gives 421: 203: 1787:"Gaming's most important evolutions | GamesRadar" 446: 1906:"Miyamoto Shrine: Shigeru Miyamoto's Home on The Web" 1467:"The Next Generation 1996 Lexicon A to Z: Power-up". 987:: First aid kits restore part of the player's health. 345:. Well known examples of power-ups that have entered 2015:
While America has been concentrating on yet another
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Defensive power-ups typically consist of items like
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regarding the influence of video games on children.
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Archived from 445:The term "power-up" is an example of 7: 1685: 1683: 1648:A Guide to Modern Japanese Loanwords 1052:The Legend of Zelda: Ocarina of Time 106:adding citations to reliable sources 2073:from the original on April 22, 2009 2066:. Nintendo of America. p. 17. 1405:and the experience points used in 1165:Super Mario Bros.: The Lost Levels 1055:: Obtaining "Magic Jars" restores 271:Knowledge (XXG)'s inclusion policy 25: 1862:(6). Your Spectrum. August 1984. 52:This article has multiple issues. 1302:In many video games, especially 1150:Trick power-ups (or power-downs) 579:Alice's Adventures in Wonderland 408: 246: 184: 82: 41: 2176:from the original on 2015-09-05 2013:, no. 76, pp. 83–84, 1866:from the original on 2022-08-09 1793:from the original on 2011-12-21 1728:from the original on 2020-08-06 1669:from the original on 2021-12-29 1627:from the original on 2023-02-06 349:include the power pellets from 93:needs additional citations for 60:or discuss these issues on the 1426:Call of Duty 4: Modern Warfare 845:Crisis Core: Final Fantasy VII 1: 1127:the player runs out of rings. 1028:Ammunition and power reserves 2266:Glossary of video game terms 2197:Shamoon, Evan (2007-10-08). 1225:In many games, particularly 335:. This is in contrast to an 1263:In many games, such as the 483: 465: 447: 210:the claims made and adding 2723: 1785:Zergnet (9 October 2010). 1645:Webb, James H. M. (1990). 1375: 367:Top 11 Video Game Powerups 29: 2263: 2118:: CS1 maint: unfit URL ( 1989:: CS1 maint: unfit URL ( 1925:: CS1 maint: unfit URL ( 1711:10.1016/j.lfs.2005.09.003 1611:(in Japanese) (238–243). 1607:[Language Life]. 1585:: CS1 maint: unfit URL ( 1511:: CS1 maint: unfit URL ( 1477:. March 1996. p. 39. 475: 457: 32:Power up (disambiguation) 2497:Destructible environment 1304:role-playing video games 937:Health and life reserves 529:video game controversies 375:role-playing video games 361:, which ranked first in 1310:contain various items, 2702:Video game terminology 2046:Wizards & Warriors 1886:Cite journal requires 1603:(July–December 1971). 1354: 1193:Sonic 3 & Knuckles 1047:: Ammunition for guns. 549: 514: 2539:Procedural generation 2010:Computer Gaming World 1421:first-person shooters 1349: 605:genre in the form of 537: 504: 401:History and influence 391:first-person shooters 2326:Non-player character 1187:Sonic & Knuckles 102:improve this article 2565:Movement techniques 2349:Collision detection 1942:"Meet Mario's Papa" 1217:Attaining power-ups 1142:Donkey Kong Country 1112:Super Mario Bros. 2 992:The Legend of Zelda 905:Super Mario Bros. 3 714:Defensive abilities 621:Offensive abilities 603:action role-playing 441:Origins of the term 2697:Video game objects 2646:Advance And Secure 1789:. 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The 716: 623: 615: 567:introduced the 499: 497:First instances 472: 454: 443: 434: 428: 425: 418:needs expansion 403: 347:popular culture 313: 302: 301: 300: 295: 284: 278: 275: 261:Please help by 260: 251: 247: 236: 225: 219: 216: 201: 189: 185: 174: 163: 157: 154: 111: 109: 99: 87: 46: 42: 35: 28: 23: 22: 15: 12: 11: 5: 2720: 2718: 2710: 2709: 2704: 2699: 2689: 2688: 2682: 2681: 2679: 2678: 2673: 2668: 2663: 2658: 2653: 2648: 2642: 2640: 2636: 2635: 2633: 2632: 2627: 2622: 2621: 2620: 2615: 2605: 2600: 2595: 2589: 2587: 2583: 2582: 2580: 2579: 2574: 2572:Rocket jumping 2568: 2566: 2562: 2561: 2559: 2558: 2553: 2548: 2547: 2546: 2536: 2531: 2526: 2521: 2520: 2519: 2514: 2504: 2499: 2493: 2491: 2487: 2486: 2484: 2483: 2482: 2481: 2471: 2466: 2461: 2456: 2451: 2446: 2441: 2436: 2431: 2426: 2421: 2416: 2411: 2406: 2401: 2396: 2394:Loading screen 2391: 2386: 2381: 2379:Invisible wall 2376: 2371: 2366: 2361: 2356: 2351: 2345: 2343: 2337: 2336: 2334: 2333: 2328: 2323: 2318: 2312: 2310: 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677: 669: 661: 636:platform games 622: 619: 614: 611: 573:quintessential 569:Super Mushroom 507:Super Mushroom 498: 495: 442: 439: 436: 435: 415: 413: 402: 399: 395:platform games 315: 314: 297: 296: 254: 252: 245: 238: 237: 192: 190: 183: 176: 175: 90: 88: 81: 76: 50: 49: 47: 40: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 2719: 2708: 2705: 2703: 2700: 2698: 2695: 2694: 2692: 2677: 2674: 2672: 2669: 2667: 2666:New Game Plus 2664: 2662: 2659: 2657: 2654: 2652: 2649: 2647: 2644: 2643: 2641: 2637: 2631: 2628: 2626: 2625:Single-player 2623: 2619: 2616: 2614: 2611: 2610: 2609: 2606: 2604: 2601: 2599: 2596: 2594: 2591: 2590: 2588: 2586:Forms of play 2584: 2578: 2575: 2573: 2570: 2569: 2567: 2563: 2557: 2554: 2552: 2549: 2545: 2542: 2541: 2540: 2537: 2535: 2532: 2530: 2527: 2525: 2522: 2518: 2515: 2513: 2510: 2509: 2508: 2505: 2503: 2500: 2498: 2495: 2494: 2492: 2488: 2480: 2477: 2476: 2475: 2472: 2470: 2467: 2465: 2464:Tank controls 2462: 2460: 2459:Status effect 2457: 2455: 2452: 2450: 2447: 2445: 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1822:on 2012-07-03 1821: 1817: 1813: 1807: 1804: 1792: 1788: 1781: 1778: 1767:on 2017-09-10 1766: 1762: 1756: 1754: 1750: 1746: 1744: 1740: 1724: 1720: 1716: 1712: 1708: 1704: 1700: 1699:Life Sciences 1693: 1686: 1684: 1680: 1668: 1664: 1658: 1654: 1650: 1649: 1641: 1638: 1626: 1622: 1618: 1614: 1613:Chikuma Shobō 1610: 1606: 1602: 1596: 1593: 1588: 1582: 1567: 1561: 1559: 1557: 1555: 1551: 1540:on 2006-06-17 1539: 1535: 1531: 1525: 1523: 1519: 1514: 1508: 1493: 1487: 1485: 1481: 1476: 1475:Imagine Media 1472: 1471: 1463: 1460: 1454: 1452: 1450: 1449: 1444: 1441:, as well as 1440: 1439: 1438:Killing Floor 1434: 1433: 1428: 1427: 1422: 1418: 1417: 1412: 1408: 1404: 1400: 1399: 1394: 1393: 1392:Deadly Towers 1388: 1385: 1379: 1371: 1369: 1367: 1366: 1361: 1353:selection bar 1352: 1348: 1342:Selection bar 1341: 1339: 1335: 1331: 1329: 1328: 1323: 1322: 1317: 1313: 1309: 1305: 1297: 1292: 1291: 1286: 1283: 1282: 1281:Super Metroid 1277: 1276: 1271: 1268: 1267: 1262: 1259: 1255: 1252: 1251: 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2434:Replay value 2413: 2300:Critical hit 2213:. 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Retrieved 1468: 1462: 1446: 1443:action games 1436: 1430: 1424: 1414: 1411:computer RPG 1407:console RPGs 1396: 1390: 1381: 1363: 1356: 1350: 1336: 1332: 1327:Dragon Quest 1325: 1319: 1307: 1301: 1288: 1279: 1273: 1264: 1248: 1242: 1238:Ninja Gaiden 1236: 1230: 1220: 1207: 1199: 1191: 1185: 1179: 1171: 1163: 1157: 1156: 1153: 1140: 1132: 1118: 1110: 1102: 1096: 1095: 1091: 1078: 1070: 1062: 1057:magic points 1050: 1042: 1036: 1035: 1031: 1018: 1010: 1002: 990: 982: 974: 964: 958: 952: 951: 940: 927: 919: 912: 903: 897: 896: 889: 871: 863: 855: 843: 831: 825: 817: 809: 803: 802: 798: 785: 776: 768: 757: 751: 739: 733: 732: 728: 722:(usually a " 719: 717: 700: 691: 679: 671: 663: 651: 645: 644: 632:run and guns 624: 616: 606: 600: 593: 588: 584:Fire Flowers 577: 562: 560: 553: 551: 543: 517: 516: 490: 444: 426: 422:adding to it 417: 383:run and guns 371: 366: 363:UGO Networks 356: 350: 340: 324: 318: 303: 285: 276: 263:spinning off 256: 226: 217: 194: 164: 158:October 2009 155: 145: 138: 131: 124: 112: 100:Please help 95:verification 92: 68: 61: 55: 54:Please help 51: 2618:Competitive 2613:Cooperative 2608:Multiplayer 2512:Bonus stage 2479:Fast travel 2077:October 29, 2038:Castlevania 1839:, munching 1395:(1986) and 1387:action RPGs 1275:R.C. Pro-Am 1258:beat 'em up 1232:Castlevania 848:: The Dash 724:force field 686:Fire Flower 665:Donkey Kong 321:video games 2707:Wasei-eigo 2691:Categories 2656:Deathmatch 2639:Game modes 2529:Open world 2439:Saved game 2409:Permadeath 2399:Paper doll 2364:Fog of war 2309:Characters 2273:Attributes 2256:Video game 2215:2011-09-13 2180:2016-05-24 2149:2016-05-24 2105:2016-05-28 1976:2016-05-28 1952:2005-11-26 1912:2016-05-28 1870:2016-06-14 1837:dark rooms 1826:2009-03-13 1797:2016-05-24 1771:2016-05-24 1732:2018-05-18 1673:2021-12-29 1662:478900502X 1631:2021-12-29 1572:2016-05-28 1544:2016-05-24 1498:2016-05-28 1455:References 1376:See also: 1290:Spy Hunter 976:Wonder Boy 878:Samus Aran 762:first game 555:Sabre Wulf 525:cut scenes 449:wasei-eigo 379:maze games 267:relocating 204:improve it 128:newspapers 117:"Power-up" 57:improve it 2598:Nonlinear 2551:Overworld 2369:Game over 2341:Mechanics 1621:0435-2955 1158:Examples: 1097:Examples: 1064:Descent 2 1044:Half-Life 1037:Examples: 953:Examples: 898:Examples: 838:wireframe 804:Examples: 734:Examples: 646:Examples: 640:game over 561:In 1985, 552:In 1984, 208:verifying 63:talk page 2671:Survival 2593:Emergent 2577:Strafing 2544:Map seed 2524:Mini-map 2517:Minigame 2449:Spawning 2414:Power-up 2404:Password 2354:Cutscene 2258:concepts 2174:Archived 2114:cite web 2068:Archived 2017:Wizardry 1985:cite web 1921:cite web 1864:Archived 1791:Archived 1723:Archived 1719:16203016 1667:Archived 1625:Archived 1581:cite web 1507:cite web 1423:such as 1330:series. 1312:currency 1266:Mega Man 1072:Mega Man 913:Mega Man 786:Splatoon 658:password 653:Mega Man 540:cutscene 484:appusuru 471:and "up" 325:power-up 279:May 2016 220:May 2016 2490:Scenery 2204:1UP.com 2139:1UP.com 2084:Starman 1534:1UP.com 1416:Fallout 1365:Gradius 1351:Gradius 1181:Sonic 3 928:Metroid 881:health. 850:materia 746:Starman 720:shields 707:Doomguy 673:Pac-Man 595:Gradius 545:Pac-Man 519:Pac-Man 513:fungus. 487:, verb) 469:, noun) 352:Pac-Man 202:Please 142:scholar 18:Powerup 2603:Twitch 2556:Skybox 2280:Health 2044:, and 2042:Trojan 2021:Ultima 1833:Pacman 1739:Smurfs 1717:  1659:  1619:  1615:: 86. 1605:"言語生活" 1435:, and 1360:Konami 1316:mimics 995:: The 963:: The 943:health 930:series 915:series 819:R-Type 788:series 744:: The 634:, and 590:Konami 393:, and 144:  137:  130:  123:  115:  2507:Level 2454:Stats 2419:Quest 2295:Magic 2071:(PDF) 2064:(PDF) 2029:Rygar 2023:, or 1841:pills 1726:(PDF) 1695:(PDF) 1445:like 1413:game 1398:Rygar 1378:Perks 1372:Perks 1244:Mario 960:Mario 947:1-ups 758:Sonic 741:Mario 607:perks 477:アップする 331:as a 149:JSTOR 135:books 2474:Warp 2384:Item 2316:Boss 2285:Life 2120:link 2079:2009 2031:and 1991:link 1927:link 1892:help 1741:and 1715:PMID 1657:ISBN 1617:ISSN 1587:link 1513:link 1324:and 1235:and 984:Doom 967:and 892:warp 770:Blur 701:Doom 505:The 491:X-up 466:pawā 337:item 323:, a 121:news 2374:HUD 2321:Bot 2169:IGN 1831:If 1707:doi 1384:NES 1256:In 459:パワー 424:. 319:In 265:or 206:by 104:by 2693:: 2201:. 2189:^ 2166:. 2137:. 2116:}} 2112:{{ 2081:. 2040:, 2019:, 1999:^ 1987:}} 1983:{{ 1961:^ 1923:}} 1919:{{ 1883:: 1881:}} 1877:{{ 1829:. 1814:. 1752:^ 1735:. 1721:. 1713:. 1703:78 1701:. 1697:. 1682:^ 1665:. 1651:. 1623:. 1583:}} 1579:{{ 1553:^ 1532:. 1521:^ 1509:}} 1505:{{ 1483:^ 1451:. 1429:, 1389:, 1368:. 1306:, 830:, 642:. 630:, 609:. 538:A 481:, 463:, 397:. 389:, 385:, 381:, 369:. 365:' 66:. 2248:e 2241:t 2234:v 2218:. 2183:. 2152:. 2122:) 2108:. 1993:) 1979:. 1955:. 1929:) 1915:. 1894:) 1890:( 1873:. 1800:. 1774:. 1709:: 1676:. 1634:. 1589:) 1575:. 1547:. 1515:) 1501:. 1293:. 1284:. 1190:/ 1184:/ 920:X 703:: 473:( 455:( 431:) 427:( 310:) 304:( 292:) 286:( 281:) 277:( 273:. 259:. 233:) 227:( 222:) 218:( 200:. 171:) 165:( 160:) 156:( 146:· 139:· 132:· 125:· 98:. 73:) 69:( 34:. 20:)

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