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Pre-order

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50: 290:, but without pre-orders, critical reviews of a game released in such a state would have harmed their sales. That itself then leads to issues of promotion and marketing of how to sell a game as to gain pre-orders, which can lead to some potentially deceptive practices. In some cases, a game can be significantly delayed or even canceled, making the pre-ordering process useless. 250:
providing the vendor with a small percentage of the game's cost to hold their reservation (such as $ 5 or $ 10 on a $ 50 game), with assurances they would receive their copy on release day after paying the remaining balance. Retailers would be able to use pre-order money towards other investments, effectively accruing some
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Pre-ordering is a part of most major releases but is now a significant point of contention. Some consumers believe pre-ordering to be a waste and do not believe that any kind of incentive is truly worth a marked up price of sometimes over twice the original price for certain digital in-game pre-order
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Reasons vary, but typically, publishers wish to ensure strong initial sales for a product, and the offered incentive is used to induce shoppers who might otherwise wait for positive reviews or a specific shopping period, like the holiday season, to commit to a purchase. Having paid for part or all of
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is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to reserve their personal copy before its release, which has been a huge
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Then, publishers and retailers started to turn to other methods to encourage pre-orders. Publishers created limited edition packages that would include additional physical items with the game, such as art books, soundtrack CDs, or figurines of the game's characters. Such editions would be published
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discovered in the early 2000s that the pre-ordering mechanism helped with forecasts, as they could order a reasonable number of copies of new games based on pre-order interest, which, in turn, helped publishers to determine how many physical units to create. Then, pre-orders were usually placed by
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Pre-orders allow consumers to guarantee immediate shipment on release, manufacturers can gauge how much demand there will be and thus the size of initial production runs, and sellers can be assured of minimum sales. Additionally, high pre-order rates can be used to increase sales further.
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sometime later after the game's original release. Others have pointed out that with the pre-ordering process, publishers can effectively assure a sale of the game to those consumers and so can release the game in an unfinished state or missing certain features to that
230:, including packaging and instruction manuals. Preparing enough copies for vendors to purchase and sell to consumers on the release day required a significant amount of market forecasting. Episodes in the industry's past, such as the 209:
on the item's purchase price or other related merchandise, another marketing strategy, or it may be an actual item or set of items. The items may be related merchandise or exclusive items available only through the pre-order program.
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only in limited numbers encouraging consumers to pre-order early to reserve one. Retailers made deals with publishers to allow for unique content for the game that could be obtained only by pre-orders through that vendor.
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for the European Union. The court ruled in January 2020 that Nintendo's practice does not violate the directive, though the German consumer authority does plan to appeal the ruling.
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the purchase when placing the order, the consumers will usually complete the transaction shortly after the product's release, often on its first day in stores. Individual stores or
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has a policy for digital pre-orders that does not allow such refunds. Consumer authorities in Germany and Norway took Nintendo to court in 2019, arguing this practice violated the
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may also offer bonuses for a popularly anticipated product to ensure that the customer chooses to buy at that location, rather than from a competitor.
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eliminated the need for retail versions started to take off, as there is effectively no fixed volume of digital copies.
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Until around 2000, the primary distribution method for video games were through physical media such as
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In most cases, a pre-order can be refunded to the purchaser prior to release. However,
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As the video game market grew with some widely popular series like
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Order placed for an item that has not yet been released
331:"You can now pre-order books in the Google Play Store" 74:. Unsourced material may be challenged and removed. 378: 376: 410: 408: 406: 356:"Why You Shouldn't Pre-Order Your Video Games" 8: 349: 347: 205:The pre-order bonus may be as simple as a 134:Learn how and when to remove this message 322: 281:bonuses, which may be released as free 7: 72:adding citations to reliable sources 25: 496:Peters, Jay (January 22, 2020). 48: 59:needs additional citations for 469:Tolito, Stephan (2016-10-14). 417:"Stop Preordering Video Games" 385:"Stop Preordering Video Games" 299:Consumer Rights Directive 2011 1: 415:Plunkett, Luke (2012-05-10). 383:Plunkett, Luke (2015-06-25). 442:Kuchera, Ben (2016-10-14). 552: 36: 29: 39:preorder (disambiguation) 354:Hux, Zack (2015-01-29). 186:of a product (usually a 254:on the pre-order fee. 236:Atari video game burial 232:1983 video game crash 283:downloadable content 271:digital distribution 68:improve this article 37:For other uses, see 536:Video game industry 164:Pre-order incentive 159:Pre-order incentive 174:tactic in which a 144: 143: 136: 118: 16:(Redirected from 543: 515: 514: 512: 510: 493: 487: 486: 484: 483: 466: 460: 459: 457: 456: 439: 433: 432: 430: 429: 412: 401: 400: 398: 397: 380: 371: 370: 368: 367: 358:. Archived from 351: 342: 341: 339: 338: 327: 288:captive audience 266:Grand Theft Auto 166:, also known as 139: 132: 128: 125: 119: 117: 76: 52: 44: 21: 551: 550: 546: 545: 544: 542: 541: 540: 521: 520: 519: 518: 508: 506: 495: 494: 490: 481: 479: 468: 467: 463: 454: 452: 441: 440: 436: 427: 425: 414: 413: 404: 395: 393: 382: 381: 374: 365: 363: 353: 352: 345: 336: 334: 329: 328: 324: 319: 307: 241:Retailers like 228:game cartridges 216: 168:pre-order bonus 161: 140: 129: 123: 120: 77: 75: 65: 53: 42: 35: 28: 23: 22: 15: 12: 11: 5: 549: 547: 539: 538: 533: 523: 522: 517: 516: 488: 461: 434: 402: 372: 343: 321: 320: 318: 315: 314: 313: 306: 303: 215: 214:In video games 212: 160: 157: 142: 141: 56: 54: 47: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 548: 537: 534: 532: 529: 528: 526: 505: 504: 499: 492: 489: 478: 477: 472: 465: 462: 451: 450: 445: 438: 435: 424: 423: 418: 411: 409: 407: 403: 392: 391: 386: 379: 377: 373: 362:on 2015-08-18 361: 357: 350: 348: 344: 332: 326: 323: 316: 312: 309: 308: 304: 302: 300: 296: 291: 289: 284: 278: 274: 272: 268: 267: 262: 261: 255: 253: 248: 244: 239: 237: 233: 229: 225: 221: 213: 211: 208: 203: 201: 200:retail chains 195: 193: 189: 185: 181: 177: 173: 169: 165: 158: 156: 152: 149: 138: 135: 127: 124:February 2015 116: 113: 109: 106: 102: 99: 95: 92: 88: 85: –  84: 80: 79:Find sources: 73: 69: 63: 62: 57:This article 55: 51: 46: 45: 40: 33: 19: 507:. Retrieved 501: 491: 480:. Retrieved 474: 464: 453:. Retrieved 447: 437: 426:. Retrieved 420: 394:. Retrieved 388: 364:. Retrieved 360:the original 335:. Retrieved 333:. 2012-11-28 325: 311:Crowdfunding 292: 279: 275: 264: 260:Call of Duty 258: 256: 240: 217: 204: 196: 180:manufacturer 167: 163: 162: 153: 147: 145: 130: 121: 111: 104: 97: 90: 78: 66:Please help 61:verification 58: 509:January 22, 83:"Pre-order" 525:Categories 482:2016-10-14 455:2016-10-14 428:2016-10-14 396:2016-10-14 366:2015-05-01 337:2015-05-01 317:References 247:Amazon.com 192:video game 94:newspapers 18:Pre-orders 503:The Verge 184:publisher 172:marketing 151:success. 148:pre-order 305:See also 295:Nintendo 252:interest 243:GameStop 207:discount 176:retailer 32:Preorder 449:Polygon 220:CD-ROMs 170:, is a 108:scholar 476:Kotaku 422:Kotaku 390:Kotaku 110:  103:  96:  89:  81:  531:Sales 226:, or 115:JSTOR 101:books 511:2020 263:and 245:and 224:DVDs 188:book 87:news 190:or 178:or 70:by 527:: 500:. 473:. 446:. 419:. 405:^ 387:. 375:^ 346:^ 222:, 146:A 513:. 485:. 458:. 431:. 399:. 369:. 340:. 182:/ 137:) 131:( 126:) 122:( 112:· 105:· 98:· 91:· 64:. 41:. 34:. 20:)

Index

Pre-orders
Preorder
preorder (disambiguation)

verification
improve this article
adding citations to reliable sources
"Pre-order"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
marketing
retailer
manufacturer
publisher
book
video game
retail chains
discount
CD-ROMs
DVDs
game cartridges
1983 video game crash
Atari video game burial
GameStop
Amazon.com
interest

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