Knowledge (XXG)

Principles of learning

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which links back to the principles of exercise, readiness, and effect. Games use immersion and engagement as ways to create riveting experiences for players, which is part of the principle of intensity. Finally, part of the primary appeal of games is that they are fun. Although fun is hard to define, it is clear that it involves feelings such as engagement, satisfaction, pleasure, and enjoyment which are part of the principle of effect.
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The more intense the material taught, the more likely it will be retained. A sharp, clear, vivid, dramatic, or exciting learning experience teaches more than a routine or boring experience. The principle of intensity implies that a student will learn more from the real thing than from a substitute.
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The principles of learning have been presented as an explanation for why learning games (the use of games to introduce material, improve understanding, or increase retention) can show such incredible results. This impacts flow and motivation and increases the positive feelings toward the activity,
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The law of requirement states that "we must have something to obtain or do something." It can be an ability, skill, instrument or anything that may help us to learn or gain something. A starting point or root is needed; for example, if you want to draw a person, you need to have the materials with
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Primacy, The instructor must present subject matter in a logical order, step by step, making sure the students have already learned the preceding step. If the task is learned in isolation, if it is not initially applied to the overall performance, or if it must be relearned, the process can be
125:, students may have little interest in learning. For example, we may identify the situation of an academic examination of a school, in which the cause of securing good marks in various subjects leads to mental and emotional readiness of students to do more hard labour in acquiring knowledge. 254:
Since learning is an active process, students must have freedom: freedom of choice, freedom of action, freedom to bear the results of action—these are the three great freedoms that constitute personal responsibility. If no freedom is granted, students may have little interest in learning.
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Every time practice occurs, learning continues. These include student recall, review and summary, and manual drill and physical applications. All of these serve to create learning habits. The instructor must repeat important items of subject matter at
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However, every learning experience should contain elements that leave the student with some good feelings. A student's chance of success is definitely increased if the learning experience is a pleasant one.
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of students must be satisfied before they are ready or capable of learning. Students who are exhausted or in ill health cannot learn much. If they are
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which to draw, and you must know how to draw a point, a line, a figure and so on until you reach your goal, which is to draw a person.
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Examples, analogies, and personal experiences also make learning come to life. Instructors should make full use of the senses (
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Downlink Site Guide: A Step-by-Step Primer for Participating in Training and Informational Broadcasts
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Since learning is an active process, students must have adequate rest, health, and physical ability.
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Seligman, M. 1970. On the generality of the laws of learning. Psychological Review, 77, 406-418.
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developed the first three "Laws of learning": readiness, exercise, and effect.
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The principle of recency states that things most recently learned are best
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facilitates delivery of the subject matter correctly the very first time.
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by outside responsibilities, interests, or worries, have overcrowded
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Contemporary Educational Psychology/Chapter 2: The Learning Process
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confusing and time consuming. Preparing and following a
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Pages displaying wikidata descriptions as a fallback
550:Fuchs, Alfred H. & Katharine S. Milar (2003). 513:Scenario Based Training, Course Developers Guide 8: 340:"Why Games Work and the Science of Learning" 268:Laws of learning applied to learning games 93:) which seem generally applicable to the 69:Learn how and when to remove this message 289:Constructivism (philosophy of education) 32:This article includes a list of general 330: 297: â€“ Term pioneered by B.F. Skinner 7: 579:. New York: Appleton Century-Crofts. 608:. New York: Teachers College Press. 38:it lacks sufficient corresponding 14: 456:"Nontraditional Training Systems" 575:Hilgard, E and G. Bower (1966). 505: This article incorporates 500: 479: This article incorporates 474: 448: This article incorporates 443: 412: This article incorporates 407: 399:. September 1996. Archived from 384: This article incorporates 379: 357: This article incorporates 352: 23: 16:Conditions of effective learning 521:Federal Aviation Administration 468:Federal Bureau of Investigation 373:Federal Aviation Administration 365:Aviation Instructor’s Handbook 1: 432:. August 1992. Archived from 606:The Fundamentals of Learning 460:FBI Law Enforcement Bulletin 454:Della, Brian C (June 2004). 177:Law of primacy in persuasion 81:Researchers in the field of 627:Learning theory (education) 317: â€“ impact of a teacher 283:Learning theory (education) 643: 181: 174: 155: 149: 89:(sometimes referred to as 552:"Psychology as a Science" 490:Training Systems Division 486:"Train The Trainer Guide" 397:Bureau of Land Management 419:"Navy Instructor Manual" 175:Not to be confused with 85:have identified several 590:. New York: Routledge. 494:United States Air Force 53:more precise citations. 604:Thorndike, E. (1932). 586:Thorndike, E (1999) . 559:Handbook of Psychology 507:public domain material 481:public domain material 450:public domain material 414:public domain material 386:public domain material 359:public domain material 315:Educator effectiveness 184:Serial position effect 87:principles of learning 83:educational psychology 182:Further information: 156:Further information: 588:Education Psychology 577:Theories of Learning 309:Instructional theory 303:Instructional design 162:Operant conditioning 136:reasonable intervals 561:. 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Index

references
inline citations
improve
introducing
Learn how and when to remove this message
educational psychology
learning process
Edward Thorndike
Basic needs
distracted
schedules
unresolved issues
reasonable intervals
goal
Law of effect
Emotion and memory
Operant conditioning
Law of primacy in persuasion
Serial position effect
lesson plan
remembered
hearing
sight
touch
taste
smell
balance
rhythm
depth perception
Learning theory (education)

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