549:(NPC), while exploring an area alongside that NPC. A typical escort quest would involve protecting a character as he or she moves through an enemy-infested area. A majority of the time, the quest will demand the player to slay multiple enemies to ensure the safety of the NPC. Escort quests can be beneficial, forcing the players to focus on a particular area in order to play out a scene or reveal a section of the plot. Escort quests can also be used to funnel a character from one location to another, leading the player along a route or path. However, problems with this type of quest can occur if the
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597:. Completion of each quest is a prerequisite to beginning the next quest in the chain. Quests usually increase in difficulty as a player progresses through the chain. The quests typically reveal a single plotline in stages, where events during the stages of the plotline explain the reason or reasons for the different quests. Quest chains can also start with opening or
533:, also known as collection quests or fetch quests, require a character to collect a number of items. These can either be gathered from a location or environment, or require the character to kill creatures in order to collect the required items. The quest may also require the character to collect a number of different items, for example to assemble a device.
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Elements from the above types can be combined to make more complex quests. For example, a quest could require that the player find the parts needed to assemble a specific weapon (Gather Quest), and then use these parts to kill a specific foe (Kill quest). Hybrid quests may also include puzzles and
423:
Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this
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Questing is a tool used in role-playing games to avoid putting players in a position where they only perform a repetitive action, such as killing creatures. Players may be performing this activity in order to gain new skills and progress to new areas, or to gain in-game money in order to buy new
447:
or collecting a list of specific items. Some quests may take only a few minutes or hours to complete, while others may take several days or weeks. Often, the larger the reward, the longer the quest takes to finish, and it is common for a quest to require characters to have met a certain set of
521:
quest or fetch-carry quest. This involves the character being sent to deliver an item from one location to another. Sometimes, the character may need to collect the item first, instead of being handed the item to deliver when starting the quest. These quests are made challenging by asking the
601:
quests, in order to encourage characters to journey to a new area, where further elements of the quest chain are revealed. Through mechanisms like these, the setting of a particular location is explained to the player, with the plot or storyline being disclosed as the character progresses.
467:. It is a smaller mission within a larger storyline, and can be used as a means to provide non-linear structures to an otherwise linear plot. As a general rule, the completion of sidequests is not essential for the game to be finished, but can bring various benefits to the
488:
sends the character out to kill either a specific number of named creatures, or a specific NPC (non-player character). These types of quests often require the character to bring back proof of their work, such as trophies, or body parts (boar tusks, wolf pelts, etc.).
456:", can slow down a character's progression in the game and ultimately limit the player's enjoyment. Having a number of quests for characters to tackle is seen as a way to provide variety, and to counter the need to grind in these types of games.
553:
controlling the NPC causes the NPC to behave in unexpected or unmanageable ways. Because many escort quests are often perceived as being poorly done, they are very unpopular amongst the gaming community.
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is reached. Enemies in these quests are usually either immortal or infinite in number, until the player is successful. At this point, the enemies would either be killed, or stop appearing.
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In the most general sense, a quest is a "hunt for a specific outcome", in contrast to simply winning a game. Typical quests involve killing a set number of
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Walker, Jill. "A Network of Quests in World of
Warcraft". Second Person: Role-Playing and Story in Games and Playable Media. March 8, 2007
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Our areas also include the ability to track a player's progress in a task, and allows for incredibly detailed quests.
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requires a player to attack certain enemies or structures with a combination of attacks until the required number of
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manner, quests are used to provide the player with further background to the setting their characters are in. This
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character to journey through unfamiliar or dangerous terrain, sometimes while facing a time limit.
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Many types of quests are referred to as "sidequests". These are quests which deviate from the main
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396:, or group of characters may complete in order to gain a reward. Quests are most commonly seen in
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is a group of quests that are completed in sequence. Quest chains are also known as
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depend on guessing the correct syntax to carry out a (typically simple) operation.
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in order to learn new skills and abilities, or any combination of the above.
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Ryan, Marie-Laure (2004). "Quest Games as Post-Narrative
Discourse".
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items, such as armor and equipment. This process, commonly known as "
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is a combination of killing enemies to maintain the well-being of a
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is an optional section of a video game, and is commonly found in
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Michael Lummis; Danielle
Vanderlip (2004). "What is a Quest?".
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is also used to advance any story or plot the game might have.
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31:
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Creating
Emotion in Games: The Craft and Art of Emotioneering
142:, each quest having different requirements and rewards
682:
Narrative Across Media: The
Languages of Storytelling
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416:locations or areas, an increase in the character's
62:. Unsourced material may be challenged and removed.
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649:, Game Developers Conference 2005, March 11, 2005
448:pre-conditions before they are allowed to begin.
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761:
641:"Effective Quest Design in MMORPG Environment"
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435:and are not required to complete the game.
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869:World of Warcraft: Official Strategy Guide
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662:. The MUD Connector. 1999. Archived from
568:A phenomenon unique to text-based games,
122:Learn how and when to remove this message
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302:
226:
169:
153:
1579:Turns, rounds and time-keeping systems
7:
60:adding citations to reliable sources
412:or in-game currency, access to new
705:Tom McNamara (December 10, 2004).
402:massively multiplayer online games
25:
928:Allen Rausch (December 7, 2004).
1319:
1318:
1308:
161:
36:
1087:Bartle taxonomy of player types
47:needs additional citations for
1:
1812:Role-playing game terminology
513:Another type of quest is the
235:Social interaction in MMORPGs
1376:Glossary of video game terms
905:Russ Pitts (July 25, 2020).
814:"Mario Party Advance Review"
390:player-controlled character
1833:
930:"World of Warcraft review"
837:AI Game Engine Programming
707:"World of Warcraft Review"
561:
27:Player task in video games
1373:
1306:
1263:Iron Realms Entertainment
1162:Player versus environment
1607:Destructible environment
1225:Designing Virtual Worlds
744:. New York: New Riders.
465:role-playing video games
155:Role-playing video games
71:"Quest" video games
839:. Charles River Media.
768:Scorpia (August 1994).
736:Freeman, David (2004).
684:. U of Nebraska Press.
551:artificial intelligence
265:History of Western RPGs
255:History of Eastern RPGs
138:Selection interface in
1817:Video game terminology
907:"Escort Missions Suck"
835:Schwab, Brian (2004).
666:on November 20, 2007.
660:"May Mud of the Month"
404:. Rewards may include
143:
1649:Procedural generation
824:fetch and carry quest
774:Computer Gaming World
137:
1436:Non-player character
1288:Mythic Entertainment
1232:A Rape in Cyberspace
1167:Player versus player
1142:Non-player character
1027:codebases, libraries
940:on December 14, 2004
770:"Scorpia The Avatar"
717:on December 13, 2004
547:non-player character
270:Non-player character
56:improve this article
1675:Movement techniques
1459:Collision detection
1077:Alternate character
986:Multi-user dungeons
788:"Guild Wars Review"
772:. Scorpia's Sting.
647:on August 12, 2005.
149:Part of a series on
140:Dawn of the Dragons
1756:Advance And Secure
617:Nonlinear gameplay
517:, also known as a
475:Common quest types
398:role-playing games
260:History of MMORPGs
240:Character creation
144:
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1771:Last man standing
1554:Scripted sequence
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1293:Plaintext Players
1283:The Mud Connector
882:978-0-7440-0405-2
776:. pp. 29–33.
469:player characters
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16:(Redirected from
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1786:King of the hill
1761:Capture the flag
1644:Persistent world
1612:Instance dungeon
1539:Random encounter
1534:Quick time event
1441:Player character
1400:Experience point
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1152:Persistent world
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936:. Archived from
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798:on May 14, 2005.
794:. Archived from
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713:. Archived from
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643:. Archived from
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509:Delivery quests
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576:Hybrid quests
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570:syntax quests
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558:Syntax quests
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537:Escort quests
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531:Gather quests
526:Gather quests
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192:Dungeon crawl
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112:December 2015
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73: –
72:
68:
67:Find sources:
61:
57:
51:
50:
45:This article
43:
39:
34:
33:
30:
19:
1740:Speedrunning
1544:Replay value
1528:
1410:Critical hit
1323:
1313:
1237:
1223:
1217:Publications
1172:
1137:Mob, Monster
942:. Retrieved
938:the original
923:
911:. Retrieved
900:
891:
868:
836:
830:
823:
817:
808:
801:
796:the original
791:
782:
773:
739:
731:
719:. Retrieved
715:the original
710:
700:
681:
675:
667:
664:the original
654:
645:the original
635:
598:
594:
590:
588:
585:Quest chains
579:
567:
543:Escort quest
542:
540:
530:
529:
514:
512:
498:
496:
493:Combo quests
485:
483:
460:
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422:
381:
377:
375:
279:
219:Tactical RPG
139:
118:
109:
99:
92:
85:
78:
66:
54:Please help
49:verification
46:
29:
1728:Competitive
1723:Cooperative
1718:Multiplayer
1622:Bonus stage
1589:Fast travel
1298:Simutronics
1070:terminology
802:FedEx quest
595:quest lines
591:quest chain
499:combo quest
480:Kill quests
386:video games
18:Quest chain
1801:Categories
1766:Deathmatch
1749:Game modes
1639:Open world
1549:Saved game
1519:Permadeath
1509:Paper doll
1474:Fog of war
1419:Characters
1383:Attributes
1366:Video game
1249:Companies,
1239:Terra Nova
1208:Zone, Area
873:BradyGames
628:References
599:breadcrumb
486:kill quest
418:experience
328:Roguelikes
290:Statistics
250:GNS theory
180:Action RPG
82:newspapers
1708:Nonlinear
1661:Overworld
1479:Game over
1451:Mechanics
1068:Concepts,
944:April 29,
913:April 29,
822:Mentions
800:Mentions
721:April 28,
612:MacGuffin
581:riddles.
461:sidequest
445:creatures
426:mechanism
313:Free MMOs
285:RPG terms
214:Roguelike
185:Soulslike
171:Subgenres
1781:Survival
1703:Emergent
1687:Strafing
1654:Map seed
1634:Mini-map
1627:Minigame
1559:Spawning
1524:Power-up
1514:Password
1464:Cutscene
1368:concepts
1325:Category
1188:Twinking
1178:Spawning
1122:Immortal
1107:Grinding
1092:Cybersex
1059:TinyMUCK
606:See also
454:grinding
439:Overview
408:such as
1600:Scenery
1273:Lysator
1102:Griefer
1039:GodWars
1006:DikuMUD
1001:AberMUD
934:GameSpy
388:that a
382:mission
318:MMORPGs
96:scholar
1713:Twitch
1666:Skybox
1390:Health
1278:Kesmai
1203:Wizard
1117:Healer
1082:Avatar
1054:Talker
988:(MUDs)
879:
843:
748:
688:
503:combos
227:Topics
207:MMORPG
98:
91:
84:
77:
69:
1617:Level
1564:Stats
1529:Quest
1405:Magic
1268:Jagex
1258:Areae
1173:Quest
1011:LPMud
622:Quest
519:FedEx
414:level
410:items
394:party
380:, or
378:quest
338:TRPGs
304:Lists
280:Quest
103:JSTOR
89:books
1584:Warp
1494:Item
1426:Boss
1395:Life
1315:List
1183:Tank
1132:Loot
1049:MUSH
946:2008
915:2008
877:ISBN
841:ISBN
746:ISBN
723:2008
686:ISBN
541:The
497:The
433:plot
406:loot
400:and
333:RPGs
323:MUDs
75:news
1484:HUD
1431:Bot
1097:God
1044:MOO
1034:DGD
1016:MU*
792:IGN
711:IGN
202:MUD
58:by
1803::
932:.
875:.
871:.
855:^
816:.
790:.
760:^
709:.
589:A
484:A
471:.
459:A
392:,
376:A
1358:e
1351:t
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365:e
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119:(
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110:(
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20:)
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