693:. He was originally set to design everything and magazines had advertised his involvement from the start, but Amemiya did not become officially attached to the project until a year and a half before its conclusion. A rough outline for the characters and world were already decided and he and his studio Crowd Inc. amended these illustrations. A member of Amemiya's family whom he trusted with these types of revisions then helped to decide which designs would make the final cut for the game.
261:
40:
505:
for a time. The actions of the characters in one location and time may have an effect on the others, as well, both in the general story and in gameplay. For example, if one group of characters leaves a sacred relic somewhere, another character may come and find it on a later day in their own part of
872:
an aggregate score of 31 out of 40 points, placing it in the publication's "Silver Hall of Fame". The reviewers commended Square for continuing its track record of excellent RPGs and for making complex mechanics like the mantra-based magic system easy to understand, though one member of the panel a
581:
return home and experience a vision of a world brought to ruin by the
Destroyers, which Dune interprets as a warning from Mitra. He considers using the Eternal Engine to evolve humanity, but the Jadebearers decide against it so they do not repeat Mitra's actions, and instead choose to let the human
251:
While the gameplay alludes to many Square games like Final
Fantasy and so on, one notable deviation from the games is that of custom magic system (aka mantra system), in which players can freely create their own spells either by using both prefixes and suffixes contained within the game or just by
568:
After both
Gomorrah and Sodom have been thwarted by the Jadebearers, they unite and board a Danan flying vessel known as the Ark to travel to the Moon and confront Mitra. Upon defeating her, Mitra praises the Jadebearers for their strength and reveals that long ago the Majestic Four once fought a
460:
is a water spell. Adding prefixes or suffixes to these usually makes something completely different (and often useless). This use of spelled-out mantras allows the player to learn magic from even their enemies. When an enemy uses magic, the player has but to write down the spells used and then to
686:(which were typically still images in Square RPGs) in order to counter the increasing prominence of 3D graphics at the time. Similarly, programmer Shingo Tanaka gave the party members a lot of movement during combat and wished to make the game's lengthy battles as stress-free as possible.
461:
enter them into his or her own grimoire after the battle in order to have access to them. Some of these enemy spells are extremely powerful, although many are not as cost-efficient as the basic spells described above. Some are more space-efficient versions of regular spells.
892:
was equally as complimentary of the game for upholding Square's RPG pedigree of impressive presentations, storylines, and gameplay. The publication disliked the high number of battles, but admitted this was a valid criticism of many
Japanese RPGs.
564:
discovered in the Lago Stones. It is later revealed that
Gomorrah requires the Jades in addition to other treasures to create a perfect Rudra, and that a weapon known as Sodom destroys every successive race from its lair on the Moon.
252:
trial and error. This of course negates the need of leveling up your characters to learn spells automatically rather than manually. Though, despite its creativity, the overall usefulness contained within each imputed spell varies.
451:
Other mantras consist of unique words, many of them in
English, that create certain effects and skip the naming system entirely. Many of these strange words are learned from in-game characters or by reading books. For example,
573:
while using the 4,000 year cycle to replace weak races with stronger ones. In an instant, Mitra passes on her knowledge of the
Eternal Engine to Dune and also leaves the task of fighting the Destroyers to the human race.
902:
praised its unique battle system of learning spells through words and combining them to make new ones, but noted that there were games from the mid-1990s that were more beatifically drawn and "narratively ambitious".
447:
the target) or change the mantra's range so that it only targets a single enemy instead of multiple ones or vice versa. Prefixes and suffixes with similar effects can be used in tandem to produce amplified effects.
879:
scored the game a 9.3 out of 10, commenting that it is an example of how the Super NES is the best console for role-playing games. They also applauded the graphics and gameplay as being as high quality as Square's
773:
Songs from the game have made their way to various Square Enix compilation albums: the regular battle theme in 2007; the opening theme in 2021; and an arranged version of the
Surlent scenario ending theme in 2012.
438:
Additionally, there are prefixes and suffixes that can be added onto the base elements to change their attributes. Most of these influence the base power and cost to use the spell, but others add abnormal
569:
force known as the
Destroyers who were a threat to the world. When the Majestic Four won, Mitra knew the Destroyers would one day return and resolved to defeat them by creating a perfect race through
560:
At the start of the game, fifteen days remain before the coming of a new Rudra and the end of humanity begins. The characters Sion, Surlent, Riza and Dune each come into possession of a Jade, a
248:
as well. However, this forces the four main characters who were chosen by fate - Sion, Surlent, Riza, and Dune - to go on a quest to avert the scenario whilst uncovering the source of it all.
1234:
732:
was completed. The game's unique magic system was considered to be a major obstacle for translators and required not only the text to be converted but the game's coding to be altered.
1774:
646:
Field planner Masato Yagi was hired in 1994 to create the game's maps and claimed he was given freedom to make them as he pleased. Despite having simultaneous development with
1201:
633:, notably director Kouze Ide. Production began in 1993 and would last three years. Ide revealed that his team started by conceiving its magic system, basing the inclusion of
1140:
921:, but noted that the game did not appear to have been made with the same large budget as contemporary titles, and noted the difficulty of using the linguistic magic system.
1769:
427:, have no strengths or weaknesses. Since spells are formed from letters, there are specific patterns corresponding to each element. Certain spells that use the root word
1700:
376:. Every one will have some effect, although most are not useful. There is an underlying framework to the system, however, which is based on the gameworld's elements.
909:
also complimented the magic system and its approach of having three branching stories that players could exit and enter at will, labeling the title a "hidden gem".
335:
747:
Virtual
Console in Japan on December 2, 2015 though it became unavailable on the services when they shut down on January 21, 2019 and March 28, 2023 respectively.
1779:
1103:
978:
538:. They then gave life to an entity known as a Rudra with power from the Guardian of Evolution, Gomorrah, who uses his Eternal Engine to facilitate new beings.
1789:
1764:
1080:
643:
in Japan. Battle planner Masahiro Kataoka proposed that gamers could exchange discovered words with their friends as a way to progress through the game.
1173:
1607:
1799:
1784:
1477:[Square Enix's game music CDs "Battle SQ" and "Beer SQ" have had their official websites renewed, revealing the cover art and tracklist].
663:
362:
give the player access to a limited number of precreated spells, it allows the player nearly total creative freedom. The player can enter various
1640:
1252:
1794:
1440:
1410:
1663:
1309:
1749:
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called the title one of the best games ever released for the Super NES, praising the graphical detail and the innovative magic system.
499:
289:
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1344:
1370:
1274:
699:
was released for the Super Famicom on April 5, 1996. It was one of the last Square-developed titles for the console alongside
1488:
494:, the human race's final 15 days slowly ebb away in a predetermined day/night cycle. The player is free to play the scenarios
1692:
729:
873:
felt that instantly switching between the game's three storylines could be disorienting to the player. Brazilian magazine
541:
Every 4,000 years, a Rudra appears with a race of its own and the race that came before it is destroyed or driven to near
237:
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69:
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202:
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52:
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that archaeologists refer to as Lago Stones. During the Great Cycle, the Danans were succeeded by the Merfolk, the
195:
1744:
506:
the game. After successfully completing all three scenarios, players must take on a fourth, featuring the roving
479:
324:
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483:
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507:
359:
313:
154:
1145:
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491:
273:
59:
47:
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for solo piano. The original version of the soundtrack was re-released digitally on August 8, 2008.
1677:
1448:
1418:
766:
edition was released by Doremi on December 10, 1998 and features every track transcribed in simple
550:
285:
105:
1313:
1211:
1111:
527:
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331:
244:
of beings already eradicated and replaced, the story takes place during the final 15 days before
117:
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1215:
1183:
1115:
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91:
79:
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297:
213:
149:
917:
740:
707:
658:
535:
392:
217:
391:, although the core alone is enough to produce an effect. There are eight elements (plus
1336:
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enjoyed the title's humorous cutscenes, but were critical of the game's lack of polish.
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from the previous three chapters in their final confrontation with the game's major
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667:
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because Square's divisions did not typically interact with one another. During the
351:
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1444:
1414:
1282:
1206:
973:
911:
905:
767:
763:
755:
225:
110:
542:
363:
1522:
1219:
1119:
888:
813:
17:
682:. Lead monster graphic designer Yuichirou Kojima chose to animate the enemy
679:
640:
570:
444:
339:
277:
233:
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875:
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for example, will produce lightning-based attacks, while those containing
319:. These battles may also strike on the overworld map and follow a typical
260:
1078:
staff (May 1996). "ルドラへの挑戦、1095日間" [Rudra Challenge, 1095 days].
635:
561:
368:
355:
269:
758:
composed the game's music. A 58-song soundtrack CD released in Japan by
530:, the most powerful of them being Mitra who was also the creator of the
1479:
1379:
1178:
1003:
864:
801:
515:
474:
The story is divided into three major scenarios, each with a different
338:. This pattern repeats until the characters on one side all run out of
305:
39:
1631:"Perfect For Nintendo Switch: The greatest RPGs you never got to play"
1475:"スクウェア・エニックスのゲーム音楽CD『Battle SQ』、『Beer SQ』の公式サイトがリニューアル、ジャケットや収録曲などが公開"
546:
395:), and of these, six are arranged in mutually antagonistic pairings:
388:
384:
380:
354:
where the player can create magic spells by entering words up to six
301:
1046:
490:
Surlent. As the player enters new areas and accomplishes different
300:
to different locations in the game. Towns contain the prerequisite
1554:(in Portuguese). No. 63. Sigla Editora. July 1996. p. 9.
896:
Retrospective evaluations of the game have been positive as well.
744:
598:
554:
259:
229:
136:
862:
Upon its release, a quartet of writers for the Japanese magazine
342:
and die. There are 15 turns, accounting for each of the 15 days.
609:
511:
309:
1247:
737:
1693:"Los mejores JRPG de la historia que jamás salieron de Japón"
526:
Before the events of the game, the Majestic Four created the
717:, which were all released within four months of each other.
601:
division. The company is best known for RPG franchises like
1579:(in Portuguese). No. 30. Nova Cultural. p. 32.
1527:(in French). No. 56. July–August 1996. p. 144.
915:
compared the plot and its many shifting perspectives to
327:
for their characters (such as whether to fight, cast a
1110:. Vol. 1, no. 4. United States of America:
1202:"Community & Home-brew Retro: Emulation Nation"
666:, many games had already transitioned to utilizing
160:
148:
128:
116:
104:
90:
78:
68:
58:
46:
32:
1411:"SQUARE ENIX BATTLE TRACKS Vol.1 SQUARE 1987〜1996"
205:in 1996, and the company's last developed for the
886:series. Rating the game 92%, the French magazine
1035:"『ドラゴンクエストXI 過ぎ去りし時を求めて S』2Dモード開発者インタビューSPECIAL"
1508:
1506:
1025:
1023:
185:
1775:Super Nintendo Entertainment System-only games
179:
1195:
1193:
1045:(in Japanese). Ambit Co., Ltd. Archived from
652:, Yagi explained that his predecessors based
500:leave one storyline to follow that of another
8:
1588:
1586:
1536:
1534:
762:shortly after the game on April 25, 1996. A
1131:
1129:
1039:Dragon Quest XI S: Echoes of an Elusive Age
1008:ゲームドライブ(ゲードラ) - スマホ・アナログ・レトロ・新作ゲーム情報を毎日掲載中!
1312:. Square Enix Music Online. Archived from
1041:2D Mode Developer Interview SPECIAL].
785:
308:who offer information, while dungeons are
264:Riza using a Dark mantra against a Future.
38:
29:
1770:Super Nintendo Entertainment System games
1164:
1162:
1160:
1629:Agnello, Anthony John (March 22, 2017).
1233:Zampini, Alessandro (January 17, 2020).
1143:[Amemiya Diary: Keita Amemiya].
1070:
1068:
1066:
1064:
689:The character designer for the game was
419:. The remaining two offensive elements,
1347:from the original on September 24, 2012
1004:"【4月5日】今日は『ルドラの秘宝』の発売22周年!【レトロゲームの誕生日】"
941:
232:- the name taken from an aspect of the
372:(言霊,ことだま) in the original) into their
1377:is revived on the iTunes Store].
7:
1780:Video games based on Hindu mythology
1610:from the original on October 5, 2018
1565:Kamikaze, Marcelo (September 1996).
998:
996:
959:
957:
955:
953:
951:
949:
947:
945:
790:
246:humans are scheduled to be wiped out
226:the world is destroyed and recreated
981:from the original on April 14, 2015
781:
334:, or run away), and then the enemy
1643:from the original on June 15, 2017
1491:from the original on June 10, 2013
1200:Szczepaniak, John (October 2006).
545:. Former Rudras have since become
25:
1790:Video games scored by Ryuji Sasai
1765:Square (video game company) games
1371:"『ルドラの秘宝』のサウンドが"iTunes Store"で甦る"
743:in Japan on June 7, 2011 and the
736:was digitally re-released on the
639:on the cultural appreciation for
435:will create water-based effects.
292:. When in the overworld map, the
613:. Many of the staff members for
456:is an earth-related mantra, and
1800:Virtual Console games for Wii U
1703:from the original on 2019-04-19
1310:"Ryuji Sasai :: Biography"
1210:. No. 30. United Kingdom:
220:, centrally the concept of the
1785:Video games developed in Japan
1239:è stato una tempesta perfetta"
1:
1795:Virtual Console games for Wii
1691:Alonso, Álvaro (2019-04-19).
1182:(in Japanese). No. 382.
1606:(in French). June 26, 2010.
1251:(in Italian). Archived from
1084:(in Japanese). No. 13.
1750:Japan-exclusive video games
1033:staff (December 29, 2019).
557:and finally by the Humans.
272:is divided into three main
216:incorporates elements from
186:
1816:
1441:"OPENING Tracks 1987-1996"
1245:was a perfect storm].
656:on technology from 1992's
630:Final Fantasy Mystic Quest
323:pattern: the player makes
196:Japanese role-playing game
1174:"NEW GAMES CROSS REVIEW"
794:
791:
725:outside Japan, though an
664:era it was in development
617:had previously worked on
358:characters. Whereas most
180:
37:
1760:Role-playing video games
1369:staff (August 8, 2008).
620:Final Fantasy Legend III
383:generally consists of a
1514:"Super Famicom Review:
586:Development and release
582:race evolve naturally.
577:During the ending, the
314:random enemy encounters
1680:on September 19, 2015.
1666:Treasure of the Rudras
1473:staff (June 6, 2012).
1375:Treasure of the Rudras
1279:Treasure of the Rudras
967:Treasure of the Rudras
870:Treasure of the Rudras
734:Treasure of the Rudras
719:Treasure of the Rudras
697:Treasure of the Rudras
676:Treasure of the Rudras
654:Treasure of the Rudras
615:Treasure of the Rudras
591:Treasure of the Rudras
470:Setting and characters
387:, elemental core, and
265:
192:, "Treasure of Rudra")
174:Treasure of the Rudras
1485:Kadokawa Game Linkage
1451:on September 27, 2023
1385:Kadokawa Game Linkage
1281:] (in Japanese).
1104:"A Square of Artists"
965:"It Came from Japan:
263:
1316:on February 22, 2014
1049:on February 26, 2024
350:The game features a
1755:Fantasy video games
1421:on December 6, 2022
1289:on October 12, 2023
1255:on January 17, 2023
1151:Micro Magazine Inc.
788:
597:, specifically its
224:- every 4000 years
98:Katsuyoshi Kawahara
1727:at Square-Enix.com
1373:[The sound of
1212:Imagine Publishing
1112:Viz Communications
1043:Nintendo Dream Web
786:
266:
1308:Greening, Chris.
1243:Final Fantasy VII
1237:Final Fantasy VII
1184:ASCII Corporation
977:. November 2012.
859:
858:
714:Treasure Hunter G
593:was developed by
170:
169:
16:(Redirected from
1807:
1745:1996 video games
1731:
1712:
1711:
1709:
1708:
1688:
1682:
1681:
1676:. Archived from
1659:
1653:
1652:
1650:
1648:
1626:
1620:
1619:
1617:
1615:
1590:
1581:
1580:
1569:Hudra's Treasure
1562:
1556:
1555:
1544:Rudra's Treasure
1538:
1529:
1528:
1516:Rudra's Treasure
1510:
1501:
1500:
1498:
1496:
1467:
1461:
1460:
1458:
1456:
1447:. Archived from
1437:
1431:
1430:
1428:
1426:
1417:. Archived from
1407:
1401:
1400:
1398:
1396:
1391:on July 18, 2023
1387:. Archived from
1363:
1357:
1356:
1354:
1352:
1332:
1326:
1325:
1323:
1321:
1305:
1299:
1298:
1296:
1294:
1285:. Archived from
1271:
1265:
1264:
1262:
1260:
1230:
1224:
1223:
1197:
1188:
1187:
1166:
1155:
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1018:
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1014:
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986:
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649:Final Fantasy VI
236:of destruction,
218:Indian religions
193:
191:
183:
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42:
30:
21:
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1592:
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1584:
1576:Super GamePower
1564:
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1532:
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1511:
1504:
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1469:
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1443:(in Japanese).
1439:
1438:
1434:
1424:
1422:
1413:(in Japanese).
1409:
1408:
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1394:
1392:
1383:(in Japanese).
1365:
1364:
1360:
1350:
1348:
1339:Rudora no Hihou
1335:Gann, Patrick.
1334:
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1319:
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1214:. p. 102.
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918:Game of Thrones
860:
838:Super GamePower
784:
780:
753:
741:Virtual Console
730:fan translation
708:Super Mario RPG
659:Final Fantasy V
588:
524:
498:, and may even
472:
467:
348:
258:
240:. With several
188:Rudora no Hihou
177:
144:
135:
100:Hideshi Kyounen
99:
97:
28:
27:1996 video game
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1718:External links
1716:
1714:
1713:
1699:(in Spanish).
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1654:
1621:
1596:Rudra no Hihou
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1530:
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1149:. No. 8.
1139:(April 1996).
1125:
1114:. p. 10.
1102:staff (1996).
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1031:Nintendo Dream
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760:NTT Publishing
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749:
702:Bahamut Lagoon
678:still used 2D
587:
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486:Riza, and the
476:main character
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468:
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443:(for example,
441:status effects
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312:affairs where
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1730:(in Japanese)
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1725:Rudra no Hihō
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1697:HobbyConsolas
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1603:Jeuxvideo.com
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1594:"Test du jeu
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1678:the original
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1662:Darby, Tom.
1657:
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1634:
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352:magic system
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346:Magic system
336:takes a turn
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155:Role-playing
60:Publisher(s)
48:Developer(s)
1673:Retro Gamer
1636:GamesRadar+
1445:Square Enix
1415:Square Enix
1283:Square Enix
1207:Retro Gamer
1153:p. 51.
1141:"雨宮日記 雨宮慶太"
974:Destructoid
912:Destructoid
906:Retro Gamer
899:GamesRadar+
792:Publication
764:sheet music
756:Ryuji Sasai
409:electricity
379:A complete
364:magic words
118:Platform(s)
111:Ryuji Sasai
106:Composer(s)
70:Director(s)
1739:Categories
1707:2019-06-01
1343:. RPGFan.
1146:Game Hihyō
1013:2019-06-01
937:References
721:was never
543:extinction
482:Sion, the
340:hit points
298:characters
1598:sur SNES"
1551:VideoGame
1542:"Review:
1523:Consoles+
1220:1742-3155
1120:1087-8505
889:Consoles+
876:VideoGame
826:VideoGame
814:Consoles+
783:Reception
778:Reception
723:localized
680:pixel art
641:word play
571:evolution
503:character
484:priestess
458:kingcoast
445:poisoning
317:may occur
306:villagers
280:map, the
278:overworld
234:Hindu god
96:Kouze Ide
92:Writer(s)
80:Artist(s)
74:Kouze Ide
1701:Archived
1641:Archived
1608:Archived
1489:Archived
1455:July 14,
1425:July 14,
1395:July 14,
1351:April 8,
1345:Archived
1320:April 8,
1293:July 14,
1275:"ルドラの秘宝"
1259:July 14,
1053:July 15,
985:April 7,
979:Archived
868:awarded
674:, while
672:polygons
636:kotodama
562:treasure
551:Reptiles
534:and the
516:villains
374:grimoire
369:kotodama
366:(called
356:katakana
310:mazelike
286:dungeons
270:gameplay
256:Gameplay
199:released
150:Genre(s)
1647:June 1,
1614:June 1,
1567:"SNES:
1495:May 12,
1480:Famitsu
1471:Famitsu
1380:Famitsu
1367:Famitsu
1179:Famitsu
1172:staff.
1170:Famitsu
865:Famitsu
802:Famitsu
727:English
684:sprites
547:fossils
480:soldier
393:healing
325:choices
290:battles
161:Mode(s)
129:Release
1218:
1118:
1081:Jugemu
1076:Jugemu
711:, and
627:) and
625:SaGa 3
595:Square
555:Giants
553:, the
512:heroes
478:: the
411:, and
389:suffix
385:prefix
381:mantra
294:player
288:, and
276:: the
203:Square
181:ルドラの秘宝
64:Square
53:Square
1277:[
1241:[
1037:[
855:15/20
807:31/40
795:Score
751:Music
745:Wii U
599:Osaka
579:party
532:Earth
528:world
522:Story
508:thief
492:tasks
421:earth
413:light
401:water
332:spell
329:magic
302:shops
282:towns
274:areas
242:races
238:Shiva
230:Rudra
228:by a
194:is a
1649:2019
1616:2019
1497:2013
1457:2024
1427:2024
1397:2024
1353:2011
1341:OSV"
1322:2011
1295:2024
1261:2024
1216:ISSN
1116:ISSN
1055:2024
987:2015
610:SaGa
607:and
536:Moon
465:Plot
425:void
423:and
417:dark
407:vs.
405:wind
399:vs.
397:fire
304:and
284:and
268:The
214:plot
212:The
1248:IGN
843:4/5
831:9.3
819:92%
738:Wii
670:or
454:geo
433:aqu
429:tou
415:vs
321:RPG
201:by
1741::
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1633:.
1600:.
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137:JP
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