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Treasure of the Rudras

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693:. He was originally set to design everything and magazines had advertised his involvement from the start, but Amemiya did not become officially attached to the project until a year and a half before its conclusion. A rough outline for the characters and world were already decided and he and his studio Crowd Inc. amended these illustrations. A member of Amemiya's family whom he trusted with these types of revisions then helped to decide which designs would make the final cut for the game. 261: 40: 505:
for a time. The actions of the characters in one location and time may have an effect on the others, as well, both in the general story and in gameplay. For example, if one group of characters leaves a sacred relic somewhere, another character may come and find it on a later day in their own part of
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an aggregate score of 31 out of 40 points, placing it in the publication's "Silver Hall of Fame". The reviewers commended Square for continuing its track record of excellent RPGs and for making complex mechanics like the mantra-based magic system easy to understand, though one member of the panel a
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return home and experience a vision of a world brought to ruin by the Destroyers, which Dune interprets as a warning from Mitra. He considers using the Eternal Engine to evolve humanity, but the Jadebearers decide against it so they do not repeat Mitra's actions, and instead choose to let the human
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While the gameplay alludes to many Square games like Final Fantasy and so on, one notable deviation from the games is that of custom magic system (aka mantra system), in which players can freely create their own spells either by using both prefixes and suffixes contained within the game or just by
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After both Gomorrah and Sodom have been thwarted by the Jadebearers, they unite and board a Danan flying vessel known as the Ark to travel to the Moon and confront Mitra. Upon defeating her, Mitra praises the Jadebearers for their strength and reveals that long ago the Majestic Four once fought a
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is a water spell. Adding prefixes or suffixes to these usually makes something completely different (and often useless). This use of spelled-out mantras allows the player to learn magic from even their enemies. When an enemy uses magic, the player has but to write down the spells used and then to
686:(which were typically still images in Square RPGs) in order to counter the increasing prominence of 3D graphics at the time. Similarly, programmer Shingo Tanaka gave the party members a lot of movement during combat and wished to make the game's lengthy battles as stress-free as possible. 461:
enter them into his or her own grimoire after the battle in order to have access to them. Some of these enemy spells are extremely powerful, although many are not as cost-efficient as the basic spells described above. Some are more space-efficient versions of regular spells.
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was equally as complimentary of the game for upholding Square's RPG pedigree of impressive presentations, storylines, and gameplay. The publication disliked the high number of battles, but admitted this was a valid criticism of many Japanese RPGs.
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discovered in the Lago Stones. It is later revealed that Gomorrah requires the Jades in addition to other treasures to create a perfect Rudra, and that a weapon known as Sodom destroys every successive race from its lair on the Moon.
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trial and error. This of course negates the need of leveling up your characters to learn spells automatically rather than manually. Though, despite its creativity, the overall usefulness contained within each imputed spell varies.
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Other mantras consist of unique words, many of them in English, that create certain effects and skip the naming system entirely. Many of these strange words are learned from in-game characters or by reading books. For example,
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while using the 4,000 year cycle to replace weak races with stronger ones. In an instant, Mitra passes on her knowledge of the Eternal Engine to Dune and also leaves the task of fighting the Destroyers to the human race.
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praised its unique battle system of learning spells through words and combining them to make new ones, but noted that there were games from the mid-1990s that were more beatifically drawn and "narratively ambitious".
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the target) or change the mantra's range so that it only targets a single enemy instead of multiple ones or vice versa. Prefixes and suffixes with similar effects can be used in tandem to produce amplified effects.
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scored the game a 9.3 out of 10, commenting that it is an example of how the Super NES is the best console for role-playing games. They also applauded the graphics and gameplay as being as high quality as Square's
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Songs from the game have made their way to various Square Enix compilation albums: the regular battle theme in 2007; the opening theme in 2021; and an arranged version of the Surlent scenario ending theme in 2012.
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Additionally, there are prefixes and suffixes that can be added onto the base elements to change their attributes. Most of these influence the base power and cost to use the spell, but others add abnormal
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force known as the Destroyers who were a threat to the world. When the Majestic Four won, Mitra knew the Destroyers would one day return and resolved to defeat them by creating a perfect race through
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At the start of the game, fifteen days remain before the coming of a new Rudra and the end of humanity begins. The characters Sion, Surlent, Riza and Dune each come into possession of a Jade, a
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as well. However, this forces the four main characters who were chosen by fate - Sion, Surlent, Riza, and Dune - to go on a quest to avert the scenario whilst uncovering the source of it all.
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was completed. The game's unique magic system was considered to be a major obstacle for translators and required not only the text to be converted but the game's coding to be altered.
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Field planner Masato Yagi was hired in 1994 to create the game's maps and claimed he was given freedom to make them as he pleased. Despite having simultaneous development with
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also complimented the magic system and its approach of having three branching stories that players could exit and enter at will, labeling the title a "hidden gem".
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Virtual Console in Japan on December 2, 2015 though it became unavailable on the services when they shut down on January 21, 2019 and March 28, 2023 respectively.
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in Japan. Battle planner Masahiro Kataoka proposed that gamers could exchange discovered words with their friends as a way to progress through the game.
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give the player access to a limited number of precreated spells, it allows the player nearly total creative freedom. The player can enter various
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called the title one of the best games ever released for the Super NES, praising the graphical detail and the innovative magic system.
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was released for the Super Famicom on April 5, 1996. It was one of the last Square-developed titles for the console alongside
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felt that instantly switching between the game's three storylines could be disorienting to the player. Brazilian magazine
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Every 4,000 years, a Rudra appears with a race of its own and the race that came before it is destroyed or driven to near
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that archaeologists refer to as Lago Stones. During the Great Cycle, the Danans were succeeded by the Merfolk, the
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the game. After successfully completing all three scenarios, players must take on a fourth, featuring the roving
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for solo piano. The original version of the soundtrack was re-released digitally on August 8, 2008.
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edition was released by Doremi on December 10, 1998 and features every track transcribed in simple
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of beings already eradicated and replaced, the story takes place during the final 15 days before
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enjoyed the title's humorous cutscenes, but were critical of the game's lack of polish.
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from the previous three chapters in their final confrontation with the game's major
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because Square's divisions did not typically interact with one another. During the
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for example, will produce lightning-based attacks, while those containing
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staff (May 1996). "ルドラへの挑戦、1095日間" [Rudra Challenge, 1095 days].
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composed the game's music. A 58-song soundtrack CD released in Japan by
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The story is divided into three major scenarios, each with a different
338:. This pattern repeats until the characters on one side all run out of 305: 39: 1631:"Perfect For Nintendo Switch: The greatest RPGs you never got to play" 1475:"スクウェア・エニックスのゲーム音楽CD『Battle SQ』、『Beer SQ』の公式サイトがリニューアル、ジャケットや収録曲などが公開" 546: 395:), and of these, six are arranged in mutually antagonistic pairings: 388: 384: 380: 354:
where the player can create magic spells by entering words up to six
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Surlent. As the player enters new areas and accomplishes different
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to different locations in the game. Towns contain the prerequisite
1554:(in Portuguese). No. 63. Sigla Editora. July 1996. p. 9. 896:
Retrospective evaluations of the game have been positive as well.
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Upon its release, a quartet of writers for the Japanese magazine
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and die. There are 15 turns, accounting for each of the 15 days.
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Before the events of the game, the Majestic Four created the
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division. The company is best known for RPG franchises like
1579:(in Portuguese). No. 30. Nova Cultural. p. 32. 1527:(in French). No. 56. July–August 1996. p. 144. 915:
compared the plot and its many shifting perspectives to
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for their characters (such as whether to fight, cast a
1110:. Vol. 1, no. 4. United States of America: 1202:"Community & Home-brew Retro: Emulation Nation" 666:, many games had already transitioned to utilizing 160: 148: 128: 116: 104: 90: 78: 68: 58: 46: 32: 1411:"SQUARE ENIX BATTLE TRACKS Vol.1 SQUARE 1987〜1996" 205:in 1996, and the company's last developed for the 886:series. Rating the game 92%, the French magazine 1035:"『ドラゴンクエストXI 過ぎ去りし時を求めて S』2Dモード開発者インタビューSPECIAL" 1508: 1506: 1025: 1023: 185: 1775:Super Nintendo Entertainment System-only games 179: 1195: 1193: 1045:(in Japanese). Ambit Co., Ltd. Archived from 652:, Yagi explained that his predecessors based 500:leave one storyline to follow that of another 8: 1588: 1586: 1536: 1534: 762:shortly after the game on April 25, 1996. A 1131: 1129: 1039:Dragon Quest XI S: Echoes of an Elusive Age 1008:ゲームドライブ(ゲードラ) - スマホ・アナログ・レトロ・新作ゲーム情報を毎日掲載中! 1312:. Square Enix Music Online. Archived from 1041:2D Mode Developer Interview SPECIAL]. 785: 308:who offer information, while dungeons are 264:Riza using a Dark mantra against a Future. 38: 29: 1770:Super Nintendo Entertainment System games 1164: 1162: 1160: 1629:Agnello, Anthony John (March 22, 2017). 1233:Zampini, Alessandro (January 17, 2020). 1143:[Amemiya Diary: Keita Amemiya]. 1070: 1068: 1066: 1064: 689:The character designer for the game was 419:. The remaining two offensive elements, 1347:from the original on September 24, 2012 1004:"【4月5日】今日は『ルドラの秘宝』の発売22周年!【レトロゲームの誕生日】" 941: 232:- the name taken from an aspect of the 372:(言霊,ことだま) in the original) into their 1377:is revived on the iTunes Store]. 7: 1780:Video games based on Hindu mythology 1610:from the original on October 5, 2018 1565:Kamikaze, Marcelo (September 1996). 998: 996: 959: 957: 955: 953: 951: 949: 947: 945: 790: 246:humans are scheduled to be wiped out 226:the world is destroyed and recreated 981:from the original on April 14, 2015 781: 334:, or run away), and then the enemy 1643:from the original on June 15, 2017 1491:from the original on June 10, 2013 1200:Szczepaniak, John (October 2006). 545:. Former Rudras have since become 25: 1790:Video games scored by Ryuji Sasai 1765:Square (video game company) games 1371:"『ルドラの秘宝』のサウンドが"iTunes Store"で甦る" 743:in Japan on June 7, 2011 and the 736:was digitally re-released on the 639:on the cultural appreciation for 435:will create water-based effects. 292:. When in the overworld map, the 613:. Many of the staff members for 456:is an earth-related mantra, and 1800:Virtual Console games for Wii U 1703:from the original on 2019-04-19 1310:"Ryuji Sasai :: Biography" 1210:. No. 30. United Kingdom: 220:, centrally the concept of the 1785:Video games developed in Japan 1239:è stato una tempesta perfetta" 1: 1795:Virtual Console games for Wii 1691:Alonso, Álvaro (2019-04-19). 1182:(in Japanese). No. 382. 1606:(in French). June 26, 2010. 1251:(in Italian). Archived from 1084:(in Japanese). No. 13. 1750:Japan-exclusive video games 1033:staff (December 29, 2019). 557:and finally by the Humans. 272:is divided into three main 216:incorporates elements from 186: 1816: 1441:"OPENING Tracks 1987-1996" 1245:was a perfect storm]. 656:on technology from 1992's 630:Final Fantasy Mystic Quest 323:pattern: the player makes 196:Japanese role-playing game 1174:"NEW GAMES CROSS REVIEW" 794: 791: 725:outside Japan, though an 664:era it was in development 617:had previously worked on 358:characters. Whereas most 180: 37: 1760:Role-playing video games 1369:staff (August 8, 2008). 620:Final Fantasy Legend III 383:generally consists of a 1514:"Super Famicom Review: 586:Development and release 582:race evolve naturally. 577:During the ending, the 314:random enemy encounters 1680:on September 19, 2015. 1666:Treasure of the Rudras 1473:staff (June 6, 2012). 1375:Treasure of the Rudras 1279:Treasure of the Rudras 967:Treasure of the Rudras 870:Treasure of the Rudras 734:Treasure of the Rudras 719:Treasure of the Rudras 697:Treasure of the Rudras 676:Treasure of the Rudras 654:Treasure of the Rudras 615:Treasure of the Rudras 591:Treasure of the Rudras 470:Setting and characters 387:, elemental core, and 265: 192:, "Treasure of Rudra") 174:Treasure of the Rudras 1485:Kadokawa Game Linkage 1451:on September 27, 2023 1385:Kadokawa Game Linkage 1281:] (in Japanese). 1104:"A Square of Artists" 965:"It Came from Japan: 263: 1316:on February 22, 2014 1049:on February 26, 2024 350:The game features a 1755:Fantasy video games 1421:on December 6, 2022 1289:on October 12, 2023 1255:on January 17, 2023 1151:Micro Magazine Inc. 788: 597:, specifically its 224:- every 4000 years 98:Katsuyoshi Kawahara 1727:at Square-Enix.com 1373:[The sound of 1212:Imagine Publishing 1112:Viz Communications 1043:Nintendo Dream Web 786: 266: 1308:Greening, Chris. 1243:Final Fantasy VII 1237:Final Fantasy VII 1184:ASCII Corporation 977:. November 2012. 859: 858: 714:Treasure Hunter G 593:was developed by 170: 169: 16:(Redirected from 1807: 1745:1996 video games 1731: 1712: 1711: 1709: 1708: 1688: 1682: 1681: 1676:. Archived from 1659: 1653: 1652: 1650: 1648: 1626: 1620: 1619: 1617: 1615: 1590: 1581: 1580: 1569:Hudra's Treasure 1562: 1556: 1555: 1544:Rudra's Treasure 1538: 1529: 1528: 1516:Rudra's Treasure 1510: 1501: 1500: 1498: 1496: 1467: 1461: 1460: 1458: 1456: 1447:. Archived from 1437: 1431: 1430: 1428: 1426: 1417:. Archived from 1407: 1401: 1400: 1398: 1396: 1391:on July 18, 2023 1387:. Archived from 1363: 1357: 1356: 1354: 1352: 1332: 1326: 1325: 1323: 1321: 1305: 1299: 1298: 1296: 1294: 1285:. 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RPGFan. 1146:Game Hihyō 1013:2019-06-01 937:References 721:was never 543:extinction 482:Sion, the 340:hit points 298:characters 1598:sur SNES" 1551:VideoGame 1542:"Review: 1523:Consoles+ 1220:1742-3155 1120:1087-8505 889:Consoles+ 876:VideoGame 826:VideoGame 814:Consoles+ 783:Reception 778:Reception 723:localized 680:pixel art 641:word play 571:evolution 503:character 484:priestess 458:kingcoast 445:poisoning 317:may occur 306:villagers 280:map, the 278:overworld 234:Hindu god 96:Kouze Ide 92:Writer(s) 80:Artist(s) 74:Kouze Ide 1701:Archived 1641:Archived 1608:Archived 1489:Archived 1455:July 14, 1425:July 14, 1395:July 14, 1351:April 8, 1345:Archived 1320:April 8, 1293:July 14, 1275:"ルドラの秘宝" 1259:July 14, 1053:July 15, 985:April 7, 979:Archived 868:awarded 674:, while 672:polygons 636:kotodama 562:treasure 551:Reptiles 534:and the 516:villains 374:grimoire 369:kotodama 366:(called 356:katakana 310:mazelike 286:dungeons 270:gameplay 256:Gameplay 199:released 150:Genre(s) 1647:June 1, 1614:June 1, 1567:"SNES: 1495:May 12, 1480:Famitsu 1471:Famitsu 1380:Famitsu 1367:Famitsu 1179:Famitsu 1172:staff. 1170:Famitsu 865:Famitsu 802:Famitsu 727:English 684:sprites 547:fossils 480:soldier 393:healing 325:choices 290:battles 161:Mode(s) 129:Release 1218:  1118:  1081:Jugemu 1076:Jugemu 711:, and 627:) and 625:SaGa 3 595:Square 555:Giants 553:, the 512:heroes 478:: the 411:, and 389:suffix 385:prefix 381:mantra 294:player 288:, and 276:: the 203:Square 181:ルドラの秘宝 64:Square 53:Square 1277:[ 1241:[ 1037:[ 855:15/20 807:31/40 795:Score 751:Music 745:Wii U 599:Osaka 579:party 532:Earth 528:world 522:Story 508:thief 492:tasks 421:earth 413:light 401:water 332:spell 329:magic 302:shops 282:towns 274:areas 242:races 238:Shiva 230:Rudra 228:by a 194:is a 1649:2019 1616:2019 1497:2013 1457:2024 1427:2024 1397:2024 1353:2011 1341:OSV" 1322:2011 1295:2024 1261:2024 1216:ISSN 1116:ISSN 1055:2024 987:2015 610:SaGa 607:and 536:Moon 465:Plot 425:void 423:and 417:dark 407:vs. 405:wind 399:vs. 397:fire 304:and 284:and 268:The 214:plot 212:The 1248:IGN 843:4/5 831:9.3 819:92% 738:Wii 670:or 454:geo 433:aqu 429:tou 415:vs 321:RPG 201:by 1741:: 1695:. 1670:. 1639:. 1633:. 1600:. 1585:^ 1573:. 1548:. 1533:^ 1520:. 1505:^ 1487:. 1483:. 1204:. 1192:^ 1176:. 1159:^ 1128:^ 1106:. 1063:^ 1022:^ 1006:. 995:^ 971:. 944:^ 705:, 518:. 403:, 209:. 184:, 137:JP 1710:. 1668:" 1664:" 1651:. 1618:. 1571:" 1546:" 1525:+ 1518:" 1499:. 1459:. 1429:. 1399:. 1355:. 1337:" 1324:. 1297:. 1263:. 1235:" 1222:. 1122:. 1057:. 1016:. 989:. 969:" 623:( 178:( 139:: 20:)

Index

Rudra no Hiho

Developer(s)
Square
Publisher(s)
Director(s)
Artist(s)
Keita Amemiya
Writer(s)
Composer(s)
Ryuji Sasai
Platform(s)
Super Famicom
JP
Genre(s)
Role-playing
Single-player
Japanese role-playing game
released
Square
Super Famicom
plot
Indian religions
wheel of time
the world is destroyed and recreated
Rudra
Hindu god
Shiva
races
humans are scheduled to be wiped out

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