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Runebound

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332: 403:, enchanted armor, and healing potions. As they defeat challenges, the heroes gain experience tokens which can be used to increase their starting abilities by exchanging the tokens for increased stats, stamina, or extra life. As heroes grow more powerful this allows them to tackle more difficult quests (yellow, blue, and finally red quests). Various expansion card decks change the basic game as you can gain familiars, banners, and new powers. 25: 454: 229: 129: 637:(2005) - This is a deck of cards that are designed to replace many of the quest cards found in the normal game of Runebound. It creates a different story from the normal game of Runebound. This variant ends the game in a direct confrontation between players rather than battles against powerful dragons. 370:
Vorakesh is trying to resurrect the High Lord of the Dragons, Margath, who was killed in the ancient Dragon Wars. In order to do so, he must gather the Dragon Runes with the help of his undead general, Sir Farrow, and their army of followers. The heroes have been charged with stopping Vorakesh's plan
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of the game: Mind, Body, and Spirit. These stats are used to determine their ability to complete various challenges, such as swimming or negotiating. The stats are also used to determine their combat abilities in Ranged, Melee, and Magic phases respectively. Many heroes also have special abilities
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During the game, the heroes attempt to complete adventures of increasing difficulty, colored respectively green, yellow, blue and red. The adventures can take the form of challenges that require the hero's skill, events which affect play for all heroes, or combat with an enemy. Completing these
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In the scenario included in the base game, "The Rise of the Dragonlords," the first hero to defeat Margath or complete three of the red adventure cards wins the game. Many small box expansions listed below offer variants changing the victory conditions, themes, monsters, and items available.
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by either getting the Dragon Runes first, guarded by powerful dragons, or by defeating Margath himself. Along the way they will have to contend with the armies of Sir Farrow, the followers of Margath, and the monsters of the realm such as the bat-like Razorwings and ghoulish Ferrox.
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Most adventure cards feature a battle with an enemy. Each enemy also has a skill in each of three phases: ranged combat, melee combat, and magical combat. A hero can only attack in one of these phases and must defend in the other two. However, a hero can recruit one or two
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The base game takes place in the realm of Terrinoth, a land covered by various terrains: plains, rivers, forests, hills, swamps, and mountains. There are 8 cities represented on the board, each with its own banner color and heraldry, including the capital city of Tamalir.
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who seek out quests (indicated by markers on the map). The quests are then resolved with either victory for the player, or a loss of some item. Each player is seeking quests and trying to gain experience which results in greater power and combat skill.
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game. It contains more quests, and events for the heroes to deal with. One version of this card set was created for the first version of Runebound (from 2004) but the card set was updated and reissued to be compatible with the 2nd edition
318:, was released in 2005. Many other expansions to Runebound have been released by FFG, some are just sets of cards, others contain new maps and rule changes. Only one "large" expansion or adventure variant deck can be used at a time. 655:(2006) - This is a set of 30 cards and tokens which is designed to replace many of the cards found in the normal game of Runebound. It creates a different story from the normal game of Runebound. 437:
is a solid RPG board game with some useful expansions. And it comes with twelve heroes of varying abilities, so there's some replay value built in. I'd give it a try if you get a chance."
528:(2005) - This is a simple addition of more items (and allies) which the heroes can purchase from the various towns on the board. One new element added with this card set are 538:(2005) - This set of cards defines more powerful items that can be purchased by the heroes. It can be added to any Runebound game. The new items in this card set are 1180: 469:
map and many new quests and treasure reward cards. It is not a stand-alone game. Most of the new map consists of sea locations with their own adventure deck.
686:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of the Blade Dancer to your hero character. 379:
Each player assumes control over one hero of the land. The heroes each have their own unique traits including health, stamina, skills and the three primary
704:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of the Spiritbound to your hero character. 680:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of the Battlemage to your hero character. 698:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of Shadow Walker to your hero character. 710:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of a Wildlander to your hero character. 692:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of a Runemaster to your hero character. 425:
in 2011, Jeff Stehman said "There's a story running through the game that any turn of card can add to it. These can inspire." Bob Byrne also reviewed
1165: 343:. The reason given is: Significant changes to the game world and scenario were introduced in Runebound Third Edition that are not discussed here. 1114: 1175: 108: 503:- Released in 2007. It is a large expansion with a new board with an Arabian theme on which players compete to finish Story cards. 399:
The heroes are able to acquire gold in their adventures which can be used to purchase items that enhance their abilities such as
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FFG has released many expansions for the game. The following is a complete list as of March 2010. This includes the following:
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adventures results in rewards and experience for the hero, making them more powerful based on the difficulty of the challenge.
532:. Each hero can have one familiar in addition to the two allies. Familiars aren't very powerful but they can do useful things. 1160: 380: 249: 144: 46: 649:(2006) - This is a deck of cards that is designed to replace many of the quest cards found in the normal game of Runebound. 1101: 1076: 277: 1170: 488: 89: 497:
created by FFG in 2003. This expansion is currently out of print and will most likely never see the light of day again.
453: 61: 544:, items that grant extra bonuses to your hero when you first complete a quest which charges the banner with energy. 42: 35: 68: 75: 307: 228: 475:- Released in 2006. This is a different type of expansion in which one player takes the role of the evil 1081: 421: 493: 275:
is one of a number of fantasy games published by FFG set in the fictional world of Terrinoth including
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https://www.blackgate.com/2014/08/04/the-public-life-of-sherlock-holmes-rpging-with-a-board-runebound/
57: 550:(2006) - This is a set of cards that define new allies and items available for purchase in the towns. 253: 245: 155: 407:
Finishing a game can take many hours but the rules book offers some variant rules to speed up play.
515:- Released in 2010. This expansion has a jungle theme and introduces rituals involving Primal Gods. 509:- Released in 2009. This expansion has an ice region as a theme and features new weather rules. 301: 283: 1130: 1145: 256:
in 2004. A second edition was published in 2005. A third edition was released in 2015. In
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while the other players try to gain power such that they can beat the final host of the
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Please help update this article to reflect recent events or newly available information.
82: 465:- Released in 2005. Was the first expansion released for Runebound. It features a new 1154: 1139: 261: 139: 295: 242: 643:(2005) - Another adventure deck from 2005. This variant involves invading giants. 1135: 400: 367: 24: 289: 265: 220: 581:(2005) - Set of cards which have extra effects if played in forest hexes. 540: 128: 588: 601:
game. It contains more quests, and events for the heroes to conquer.
1102:"Dark Humor and False Floors: A Review of Runebound – Black Gate" 311:, with which it shares the same heroes, artwork and some items. 216: 197: 366:
In the base scenario, "The Rise of the Dragonlords", the evil
325: 18: 452: 227: 607:(2006) - This set of cards is designed to be added to any 597:(2006) - This set of cards is designed to be added to any 396:
who can attack during the other two phases of the battle.
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which can be used to help them in their adventures.
212: 204: 193: 185: 177: 169: 161: 151: 138: 49:. Unsourced material may be challenged and removed. 8: 121: 314:The first large expansion, to Runebound, 109:Learn how and when to remove this message 1093: 568:(2008) - New allies and item card set. 562:(2008) - New allies and item card set. 556:(2006) - New allies and item card set. 457:caption=Runebound: The Island of Dread 120: 7: 1181:Martin Wallace (game designer) games 587:(2005) - Set of cards which are all 47:adding citations to reliable sources 520:Item & Ally Card Set expansions 487:is based on the role-playing game 252:and Darrel Hardy and published by 14: 858:Shadows of Margath (2nd edition) 483:. It is not a stand-alone game. 433:in 2014, and said "I think that 330: 127: 23: 34:needs additional citations for 1166:Board games introduced in 2005 1059:Board expansion (3rd edition) 200:, card drawing, token flipping 1: 1077:Descent: Journeys in the Dark 573:Challenge Card Set expansions 278:Descent: Journeys in the Dark 16:Fantasy adventure board game 1197: 1176:Fantasy Flight Games games 316:Runebound: Island of Dread 232:caption=Runebound (set up) 591:monster challenge quests. 339:This article needs to be 126: 951:Expansion decks, wave 3 831:Expansion decks, wave 2 771:Crown of the Elder Kings 764:Expansion decks, wave 1 635:Crown of the Elder Kings 1046:Runebound (3rd edition) 758:Runebound (2nd edition) 892:Class deck expansions 853:Drakes and Dragonspawn 595:Drakes and Dragonspawn 494:Dungeons & Dragons 458: 233: 1161:Adventure board games 984:Items and ally cards 864:Items and ally cards 797:Items and ally cards 456: 435:Runebound 2nd Edition 231: 801:Artifacts and Allies 776:The Scepter of Kyros 641:The Scepter of Kyros 526:Artifacts and Allies 491:, a modification to 308:Legacy of Dragonholt 254:Fantasy Flight Games 246:adventure board game 156:Fantasy Flight Games 43:improve this article 1171:Fantasy board games 873:Walkers of the Wild 868:Champions of Kellos 818:The Island of Dread 791:Terrors of the Tomb 767:Adventure variants 585:Terrors of the Tomb 554:Walkers of the Wild 548:Champions of Kellos 463:The Island of Dread 123: 1146:Runebound Fan Page 1131:Runebound homepage 973:Beasts and Bandits 954:Adventure variant 834:Adventure variant 740:Shadows of Margath 629:Adventure variants 616:Beasts and Bandits 605:Shadows of Margath 459: 264:take the roles of 234: 1129:Fantasy Flight's 1063:Unbreakable Bonds 1012:The Frozen Wastes 993:Weapons of Legend 988:Rituals and Runes 978:Traps and Terrors 938:Sands of Al-Kalim 838:Avatars of Kelnov 647:Avatars of Kelnov 622:Traps and Terrors 566:Weapons of Legend 560:Rituals and Runes 507:The Frozen Wastes 501:Sands of Al-Kalim 360: 359: 226: 225: 221:Simple arithmetic 119: 118: 111: 93: 1188: 1117: 1112: 1106: 1105: 1098: 1025:Board expansion 1008:Board expansion 969:Challenge cards 963:The Seven Scions 934:Board expansion 881:Board expansion 849:Challenge cards 843:Cult of the Rune 814:Board expansion 806:Relics of Legend 782:Challenge cards 665:The Seven Scions 653:Cult of the Rune 536:Relics of Legend 449:Board expansions 355: 352: 346: 334: 333: 326: 131: 124: 114: 107: 103: 100: 94: 92: 51: 27: 19: 1196: 1195: 1191: 1190: 1189: 1187: 1186: 1185: 1151: 1150: 1126: 1121: 1120: 1113: 1109: 1100: 1099: 1095: 1090: 1073: 1029:Mists of Zanaga 786:The Dark Forest 736:Expansion deck 717: 674: 672:Character decks 631: 579:The Dark Forest 575: 522: 513:Mists of Zanaga 451: 443: 415:In a review of 413: 377: 356: 350: 347: 344: 335: 331: 324: 165:2004 to present 147:, Darrell Hardy 134: 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 1194: 1192: 1184: 1183: 1178: 1173: 1168: 1163: 1153: 1152: 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186:Playing time 162:Years active 105: 96: 86: 79: 72: 65: 53: 41:Please help 36:verification 33: 916:Spiritbound 702:Spiritbound 368:necromancer 266:adventurers 248:created by 58:"Runebound" 1155:Categories 1088:References 1042:Base game 921:Wildlander 906:Runemaster 896:Battlemage 754:Base game 725:Base game 708:Wildlander 690:Runemaster 678:Battlemage 481:Night King 477:Night King 441:Expansions 431:Black Gate 422:Black Gate 290:BattleLore 181:30 minutes 178:Setup time 152:Publishers 99:April 2022 69:newspapers 1144:MK Games 1136:Runebound 729:Runebound 609:Runebound 599:Runebound 530:familiars 427:Runebound 417:Runebound 411:Reception 273:Runebound 258:Runebound 238:Runebound 205:Age range 140:Designers 122:Runebound 1082:Talisman 885:Midnight 489:Midnight 485:Midnight 473:Midnight 375:Gameplay 302:Runewars 284:Rune Age 541:banners 467:partial 341:updated 322:Setting 262:players 170:Players 83:scholar 667:(2008) 661:(2008) 624:(2008) 618:(2008) 612:rules. 589:undead 394:allies 305:, and 213:Skills 194:Chance 189:Varies 85:  78:  71:  64:  56:  381:stats 241:is a 90:JSTOR 76:books 1054:2017 1037:2015 1020:2010 1003:2009 946:2008 929:2007 826:2006 749:2005 720:2004 429:for 62:news 1138:at 419:in 208:12+ 173:1–6 45:by 1157:: 299:, 293:, 287:, 281:, 219:, 1104:. 353:) 349:( 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

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Designers
Martin Wallace
Fantasy Flight Games
Dice rolling
Dice rolling
Simple arithmetic
caption=Runebound (set up)
high fantasy
adventure board game
Martin Wallace
Fantasy Flight Games
players
adventurers
Descent: Journeys in the Dark
Rune Age
BattleLore
Dungeonquest
Runewars

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