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403:, enchanted armor, and healing potions. As they defeat challenges, the heroes gain experience tokens which can be used to increase their starting abilities by exchanging the tokens for increased stats, stamina, or extra life. As heroes grow more powerful this allows them to tackle more difficult quests (yellow, blue, and finally red quests). Various expansion card decks change the basic game as you can gain familiars, banners, and new powers.
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637:(2005) - This is a deck of cards that are designed to replace many of the quest cards found in the normal game of Runebound. It creates a different story from the normal game of Runebound. This variant ends the game in a direct confrontation between players rather than battles against powerful dragons.
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Vorakesh is trying to resurrect the High Lord of the
Dragons, Margath, who was killed in the ancient Dragon Wars. In order to do so, he must gather the Dragon Runes with the help of his undead general, Sir Farrow, and their army of followers. The heroes have been charged with stopping Vorakesh's plan
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of the game: Mind, Body, and Spirit. These stats are used to determine their ability to complete various challenges, such as swimming or negotiating. The stats are also used to determine their combat abilities in Ranged, Melee, and Magic phases respectively. Many heroes also have special abilities
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During the game, the heroes attempt to complete adventures of increasing difficulty, colored respectively green, yellow, blue and red. The adventures can take the form of challenges that require the hero's skill, events which affect play for all heroes, or combat with an enemy. Completing these
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In the scenario included in the base game, "The Rise of the
Dragonlords," the first hero to defeat Margath or complete three of the red adventure cards wins the game. Many small box expansions listed below offer variants changing the victory conditions, themes, monsters, and items available.
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by either getting the Dragon Runes first, guarded by powerful dragons, or by defeating
Margath himself. Along the way they will have to contend with the armies of Sir Farrow, the followers of Margath, and the monsters of the realm such as the bat-like Razorwings and ghoulish Ferrox.
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Most adventure cards feature a battle with an enemy. Each enemy also has a skill in each of three phases: ranged combat, melee combat, and magical combat. A hero can only attack in one of these phases and must defend in the other two. However, a hero can recruit one or two
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The base game takes place in the realm of
Terrinoth, a land covered by various terrains: plains, rivers, forests, hills, swamps, and mountains. There are 8 cities represented on the board, each with its own banner color and heraldry, including the capital city of Tamalir.
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who seek out quests (indicated by markers on the map). The quests are then resolved with either victory for the player, or a loss of some item. Each player is seeking quests and trying to gain experience which results in greater power and combat skill.
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game. It contains more quests, and events for the heroes to deal with. One version of this card set was created for the first version of
Runebound (from 2004) but the card set was updated and reissued to be compatible with the 2nd edition
318:, was released in 2005. Many other expansions to Runebound have been released by FFG, some are just sets of cards, others contain new maps and rule changes. Only one "large" expansion or adventure variant deck can be used at a time.
655:(2006) - This is a set of 30 cards and tokens which is designed to replace many of the cards found in the normal game of Runebound. It creates a different story from the normal game of Runebound.
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is a solid RPG board game with some useful expansions. And it comes with twelve heroes of varying abilities, so there's some replay value built in. I'd give it a try if you get a chance."
528:(2005) - This is a simple addition of more items (and allies) which the heroes can purchase from the various towns on the board. One new element added with this card set are
538:(2005) - This set of cards defines more powerful items that can be purchased by the heroes. It can be added to any Runebound game. The new items in this card set are
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map and many new quests and treasure reward cards. It is not a stand-alone game. Most of the new map consists of sea locations with their own adventure deck.
686:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of the Blade Dancer to your hero character.
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Each player assumes control over one hero of the land. The heroes each have their own unique traits including health, stamina, skills and the three primary
704:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of the Spiritbound to your hero character.
680:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of the Battlemage to your hero character.
698:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of Shadow Walker to your hero character.
710:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of a Wildlander to your hero character.
692:(2006) - This is a set of cards for individual heroes to change their abilities. It allows you to add the powers of a Runemaster to your hero character.
425:
in 2011, Jeff
Stehman said "There's a story running through the game that any turn of card can add to it. These can inspire." Bob Byrne also reviewed
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343:. The reason given is: Significant changes to the game world and scenario were introduced in Runebound Third Edition that are not discussed here.
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503:- Released in 2007. It is a large expansion with a new board with an Arabian theme on which players compete to finish Story cards.
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The heroes are able to acquire gold in their adventures which can be used to purchase items that enhance their abilities such as
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FFG has released many expansions for the game. The following is a complete list as of March 2010. This includes the following:
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adventures results in rewards and experience for the hero, making them more powerful based on the difficulty of the challenge.
532:. Each hero can have one familiar in addition to the two allies. Familiars aren't very powerful but they can do useful things.
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649:(2006) - This is a deck of cards that is designed to replace many of the quest cards found in the normal game of Runebound.
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created by FFG in 2003. This expansion is currently out of print and will most likely never see the light of day again.
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475:- Released in 2006. This is a different type of expansion in which one player takes the role of the evil
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is one of a number of fantasy games published by FFG set in the fictional world of
Terrinoth including
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https://www.blackgate.com/2014/08/04/the-public-life-of-sherlock-holmes-rpging-with-a-board-runebound/
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550:(2006) - This is a set of cards that define new allies and items available for purchase in the towns.
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Finishing a game can take many hours but the rules book offers some variant rules to speed up play.
515:- Released in 2010. This expansion has a jungle theme and introduces rituals involving Primal Gods.
509:- Released in 2009. This expansion has an ice region as a theme and features new weather rules.
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in 2004. A second edition was published in 2005. A third edition was released in 2015. In
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while the other players try to gain power such that they can beat the final host of the
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Please help update this article to reflect recent events or newly available information.
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465:- Released in 2005. Was the first expansion released for Runebound. It features a new
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643:(2005) - Another adventure deck from 2005. This variant involves invading giants.
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581:(2005) - Set of cards which have extra effects if played in forest hexes.
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game. It contains more quests, and events for the heroes to conquer.
1102:"Dark Humor and False Floors: A Review of Runebound – Black Gate"
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In the base scenario, "The Rise of the
Dragonlords", the evil
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607:(2006) - This set of cards is designed to be added to any
597:(2006) - This set of cards is designed to be added to any
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who can attack during the other two phases of the battle.
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which can be used to help them in their adventures.
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49:. Unsourced material may be challenged and removed.
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314:The first large expansion, to Runebound,
109:Learn how and when to remove this message
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568:(2008) - New allies and item card set.
562:(2008) - New allies and item card set.
556:(2006) - New allies and item card set.
457:caption=Runebound: The Island of Dread
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1181:Martin Wallace (game designer) games
587:(2005) - Set of cards which are all
47:adding citations to reliable sources
520:Item & Ally Card Set expansions
487:is based on the role-playing game
252:and Darrel Hardy and published by
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858:Shadows of Margath (2nd edition)
483:. It is not a stand-alone game.
433:in 2014, and said "I think that
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34:needs additional citations for
1166:Board games introduced in 2005
1059:Board expansion (3rd edition)
200:, card drawing, token flipping
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1077:Descent: Journeys in the Dark
573:Challenge Card Set expansions
278:Descent: Journeys in the Dark
16:Fantasy adventure board game
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1176:Fantasy Flight Games games
316:Runebound: Island of Dread
232:caption=Runebound (set up)
591:monster challenge quests.
339:This article needs to be
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951:Expansion decks, wave 3
831:Expansion decks, wave 2
771:Crown of the Elder Kings
764:Expansion decks, wave 1
635:Crown of the Elder Kings
1046:Runebound (3rd edition)
758:Runebound (2nd edition)
892:Class deck expansions
853:Drakes and Dragonspawn
595:Drakes and Dragonspawn
494:Dungeons & Dragons
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1161:Adventure board games
984:Items and ally cards
864:Items and ally cards
797:Items and ally cards
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435:Runebound 2nd Edition
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801:Artifacts and Allies
776:The Scepter of Kyros
641:The Scepter of Kyros
526:Artifacts and Allies
491:, a modification to
308:Legacy of Dragonholt
254:Fantasy Flight Games
246:adventure board game
156:Fantasy Flight Games
43:improve this article
1171:Fantasy board games
873:Walkers of the Wild
868:Champions of Kellos
818:The Island of Dread
791:Terrors of the Tomb
767:Adventure variants
585:Terrors of the Tomb
554:Walkers of the Wild
548:Champions of Kellos
463:The Island of Dread
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1146:Runebound Fan Page
1131:Runebound homepage
973:Beasts and Bandits
954:Adventure variant
834:Adventure variant
740:Shadows of Margath
629:Adventure variants
616:Beasts and Bandits
605:Shadows of Margath
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264:take the roles of
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1129:Fantasy Flight's
1063:Unbreakable Bonds
1012:The Frozen Wastes
993:Weapons of Legend
988:Rituals and Runes
978:Traps and Terrors
938:Sands of Al-Kalim
838:Avatars of Kelnov
647:Avatars of Kelnov
622:Traps and Terrors
566:Weapons of Legend
560:Rituals and Runes
507:The Frozen Wastes
501:Sands of Al-Kalim
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1008:Board expansion
969:Challenge cards
963:The Seven Scions
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881:Board expansion
849:Challenge cards
843:Cult of the Rune
814:Board expansion
806:Relics of Legend
782:Challenge cards
665:The Seven Scions
653:Cult of the Rune
536:Relics of Legend
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351:January 2019
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296:Dungeonquest
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243:high fantasy
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217:Dice rolling
198:Dice rolling
186:Playing time
162:Years active
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41:Please help
36:verification
33:
916:Spiritbound
702:Spiritbound
368:necromancer
266:adventurers
248:created by
58:"Runebound"
1155:Categories
1088:References
1042:Base game
921:Wildlander
906:Runemaster
896:Battlemage
754:Base game
725:Base game
708:Wildlander
690:Runemaster
678:Battlemage
481:Night King
477:Night King
441:Expansions
431:Black Gate
422:Black Gate
290:BattleLore
181:30 minutes
178:Setup time
152:Publishers
99:April 2022
69:newspapers
1144:MK Games
1136:Runebound
729:Runebound
609:Runebound
599:Runebound
530:familiars
427:Runebound
417:Runebound
411:Reception
273:Runebound
258:Runebound
238:Runebound
205:Age range
140:Designers
122:Runebound
1082:Talisman
885:Midnight
489:Midnight
485:Midnight
473:Midnight
375:Gameplay
302:Runewars
284:Rune Age
541:banners
467:partial
341:updated
322:Setting
262:players
170:Players
83:scholar
667:(2008)
661:(2008)
624:(2008)
618:(2008)
612:rules.
589:undead
394:allies
305:, and
213:Skills
194:Chance
189:Varies
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381:stats
241:is a
90:JSTOR
76:books
1054:2017
1037:2015
1020:2010
1003:2009
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929:2007
826:2006
749:2005
720:2004
429:for
62:news
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208:12+
173:1–6
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