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DikuMud first appeared in mid-March of 1990 when a group of programmers at the
Department of Computer Science at the University of Copenhagen, Denmark got together and began work on a multiplayer game that is similar to but improved on AberMuds. These coders were Hans Henrik Stærfeldt, Katja Nyboe,
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DikuMUD derivative, and reported to that effect on Usenet. After the Diku group requested clarification, Verant issued a sworn statement on March 17, 2000 that EverQuest was not based on DikuMUD source code, and was built from the ground up. In response, the DikuMUD team publicly stated that they
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If ever there was a case of being in the right place at the right time, EverQuest (EQ) is it. It was basically a DikuMUD with a graphical client bolted on - the similarities are so close that under legal threat its server programmers were forced to sign sworn statements to the effect that they
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We consider playing in groups to be one of the more important (entertaining, that is) aspects of mudding, and hence the game includes various features, especially designed to make group-adventuring more fun and rewarding: Four different classes of players, with various abilities; a system which
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As a result of its easily operable codebase, several major standalone MUD codebases were spun out using DikuMUD's code, namely Circle, Silly, and Merc. In turn, Merc led to ROM (Rivers of MUD) and Envy), which each spawned their own codebases. One such derivative of DikuMUD and Merc was SMAUG
581:) that Diku has resulted in the greatest proliferation of gameworlds due to being the easiest to set up and use. He further pointed out that "Diku codebases did eventually popularize many of the major developments in muds", and that the Diku gameplay provided inspiration for numerous
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DikuMuds are named after the
Datalogisk Institut Københavns Universitet (Department of Computer Science, University of Copenhagen), where the original DikuMud was created in 1990 by Katja Nyboe, Tom Madsen, Hans Henrik Stærfeldt,
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was "based on
Dikumud". He did not specify whether he meant the code itself was derived from DikuMUD, or if it just had a similar feeling. Some attendees had understood it to mean the former, given that the chief designer,
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Diku Alfa was released in July 1991 and the DikuMUD team hereafter continued with the development of DikuII. That version was however never released to the public but continues to run today under the name of
Valhalla MUD.
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We have started to program a mud, that we hope will be finished some time in the end of the summer. This mud will be better (we hope) than other muds as we have learned from their mistakes.
619:, had derived its code from DikuMUD. It began at the Re:Game gaming conference in 1999, where the Director of Product Development for EverQuest, Bernard Yee, allegedly stated that
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The making of DikuMUD was first announced on Usenet by Hans Henrik Stærfeldt March 27, 1990. At the time Madsen, Hammer, and Stærfeldt were the only developers, joined by
455:'s Department of Computer Science among a group of student friends: Katja Nyboe, Tom Madsen, Hans Henrik Staerfeldt, Michael Seifert, and Sebastian Hammer. According to
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beowulf.acc.stolaf.edu /pub/pub/mud tinymud, tinymuck, login style abermud, lpmud, ubermud, myth, ftp daemon patch for lpmuds, vast array of clients, gb, bt, dikumud.
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in June 1990. Stærfeldt stated that their intention was to create a MUD that was less messy than AberMUD, less buggy than
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492:. The first DikuMUD was in working development as early as October 1990 and officially opened publicly running at
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1010:"Ethnography of Online Role-Playing Games: The Role of Virtual and Real Contest in the Construction of the Field"
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There are Muds for socializing and for being creative, but DikuMuds are for adventure, advancement, and battle.
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released DikuMUD III for HTML 5 with
Websockets. This is now the last official release of DikuMUD.
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503:. In March 1991, the first public version of DikuMUD, known as Diku Gamma, became available at
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There was a minor controversy in late 1999 and early 2000 regarding whether the commercial
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allows members of a group to share the score made at a kill; and lots of other stuff.
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is a multiplayer text-based role-playing game, which is a type of multi-user domain (
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Romine, James (1995). "Part 1: DikuMUDs". In Shah, Rawn; Romine, James (eds.).
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Commonly referred to as simply "Diku", the game was greatly inspired by
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432:. The gameplay style of the great preponderance of DikuMUDs is
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find no reason whatsoever to believe any of the rumors that
463:, DikuMUD's developers sought to create a better version of
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Realms of
Despair (RoD) uses SMAUG, implemented in MERC 2.1
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27:
Multiplayer text-based role-playing computer game from 1991
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Mud Magic: 1,200+ Diku Based Code & Snippet
Downloads
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Other Diku Gamma MUDs appeared in March 1991 running at
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The MUD Connector: 700+ Dikumud MUD Listings
Available
526:. By early April 1991, there were DikuMUDs running at
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A second DikuMUD appeared in
January 1991, running at
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was shut down and the game and development moved to
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101:. Unsourced material may be challenged and removed.
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522:, followed by a multiprocessor version running at
1195:"Sony's EverQuest admits to using Diku as a base"
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1182:didn't use any actual DikuMUD code in EverQuest.
819:Mulligan, Jessica; Patrovsky, Bridgette (2003).
562:(Simulated Medieval Adventure Multi-user Game).
313:, Hans Henrik Stærfeldt, Tom Madsen, Katja Nyboe
1333:. John Wiley & Sons, Inc. pp. 19–153.
1402:MudBytes DikuMUD code and derivative downloads
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728:(2nd ed.). Osborne McGraw-Hill. p.
8:
1254:; Clover, Steve; Uzun, Roger (2000-03-17).
821:Developing Online Games: An Insider's Guide
64:Learn how and when to remove these messages
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795:. John Wiley & Sons, Inc. p. 22.
691:. John Wiley & Sons, Inc. p. 22.
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281:Learn how and when to remove this message
263:Learn how and when to remove this message
161:Learn how and when to remove this message
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1387:CircleMUD's copy of the DikuMud license
1137:"From the mailbag: fan mail, UO, ideas"
946:"Arki's MUDLIST... promotional posting"
676:
1836:Video games with available source code
199:Please improve this article by adding
1348:Busey, Andrew (1995). "9. DikuMUDs".
628:was an avid player of SojournMUD and
7:
989:"DikuMUD II running as Valhalla MUD"
882:"New mud comming up.. [sic]"
99:adding citations to reliable sources
1302:"DikuMUD's statement on Everquest"
1081:"LP Muds versus Diku-derived muds"
1014:Forum: Qualitative Social Research
1008:Simona Isabella (September 2007).
791:Shah, Rawn; Romine, James (1995).
687:Shah, Rawn; Romine, James (1995).
25:
925:Woodcock, Bruce Sterling (1991).
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45:This article has multiple issues.
1831:Video games developed in Denmark
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1407:rec.games.mud.diku FAQ from 1997
880:Staerfeldt, Hans Henrik (1990).
823:. New Riders. pp. 452–453.
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75:
34:
1563:Bartle taxonomy of player types
1412:MUDseek MUD games search engine
724:The Internet Complete Reference
641:was derived from DikuMUD code.
384:, and Hans Henrik Stærfeldt at
86:needs additional citations for
53:or discuss these issues on the
1417:Raph Koster: "What is a Diku?"
575:and chief creative officer of
1:
835:1990 DIKU MUDs are released.
761:Keegan, Martin (2003-02-02).
201:secondary or tertiary sources
1331:Playing MUDs on the Internet
927:"Mud List: January 31, 1991"
793:Playing MUDs on the Internet
689:Playing MUDs on the Internet
507:. Afterwards the DikuMUD at
443:was first released in 1990.
451:DikuMUD was created by the
1852:
1350:Secrets of the MUD Wizards
1258:. DIKU MUD. Archived from
1229:. DIKU MUD. Archived from
1169:. New Riders. p. 25.
902:Hammer, Sebastian (1991).
859:. New Riders. p. 10.
763:"A Classification of MUDs"
1782:
1739:Iron Realms Entertainment
1638:Player versus environment
767:Martin Keegan's Home Page
1701:Designing Virtual Worlds
1166:Designing Virtual Worlds
856:Designing Virtual Worlds
565:It has been proposed by
453:University of Copenhagen
413:University of Copenhagen
966:Wisdom, Joseph (1991).
944:Wisdom, Joseph (1990).
708:, and Sebastian Hammer.
494:freja.diku.dk port 4000
447:Development and history
632:that was based on the
532:goldman.gnu.ai.mit.edu
505:beowulf.acc.stolaf.edu
489:Dungeons & Dragons
429:Dungeons & Dragons
188:relies excessively on
1141:Raph Koster's Website
1113:Raph Koster's Website
1085:Raph Koster's Website
1057:Raph Koster's Website
749:and Sebastian Hammer.
720:Hahn, Harley (1996).
536:bigboy.cis.temple.edu
496:on February 3, 1991.
1764:Mythic Entertainment
1708:A Rape in Cyberspace
1643:Player versus player
1618:Non-player character
1503:codebases, libraries
1356:. pp. 133–177.
524:sequent.berkeley.edu
501:hayes.ims.alaska.edu
407:)—the department of
95:improve this article
1553:Alternate character
1462:Multi-user dungeons
1281:"DikuMUD/EverQuest"
513:alfa.me.chalmers.se
417:Copenhagen, Denmark
1199:rec.games.mud.diku
651:Chronology of MUDs
617:Verant Interactive
569:(lead designer of
549:On June 21, 2020,
309:Sebastian Hammer,
1808:
1807:
1769:Plaintext Players
1759:The Mud Connector
1256:"Sworn Statement"
1227:"Sworn Statement"
1109:"What is a Diku?"
594:World of Warcraft
520:eris.berkeley.edu
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1380:Official website
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214: –
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151:December 2020
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1693:Publications
1613:Mob, Monster
1481:
1349:
1330:
1310:. Retrieved
1306:the original
1296:
1285:. Retrieved
1275:
1264:. Retrieved
1260:the original
1246:
1235:. Retrieved
1231:the original
1213:
1202:. Retrieved
1198:
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1164:
1155:
1144:. Retrieved
1140:
1133:Koster, Raph
1127:
1116:. Retrieved
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1105:Koster, Raph
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1088:. Retrieved
1084:
1077:Koster, Raph
1071:
1060:. Retrieved
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1049:Koster, Raph
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704:Tom Madsen,
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626:Brad McQuaid
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578:EverQuest II
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540:elof.iit.edu
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342:1 March 1991
305:Developer(s)
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93:Please help
88:verification
85:
61:
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47:Please help
44:
1821:MUD servers
1774:Simutronics
1546:terminology
567:Raph Koster
441:source code
366:Multiplayer
319:Platform(s)
1815:Categories
1725:Companies,
1715:Terra Nova
1684:Zone, Area
1312:2007-02-03
1287:2022-11-12
1266:2010-04-26
1237:2010-04-26
1204:2007-02-03
1146:2010-09-20
1118:2010-09-20
1090:2010-09-20
1062:2010-09-20
1031:2020-12-08
994:2013-01-12
968:"MUD List"
777:2010-09-20
672:References
405:niversitet
401:øbenhavns
393:atalogisk
223:newspapers
190:references
121:newspapers
50:improve it
1826:MUD games
1544:Concepts,
1283:. DikuMUD
1026:1438-5627
904:"New Mud"
639:EverQuest
621:EverQuest
612:EverQuest
588:EverQuest
467:. Unlike
324:Unix-like
212:"DikuMUD"
110:"DikuMUD"
56:talk page
18:ROM (MUD)
1801:Category
1664:Twinking
1654:Spawning
1598:Immortal
1583:Grinding
1568:Cybersex
1535:TinyMUCK
1422:DikuMUDs
1163:(2003).
976:dikumud.
853:(2003).
666:Consider
656:Immortal
645:See also
630:TorilMUD
397:nstitut
351:Genre(s)
1749:Lysator
1578:Griefer
1515:GodWars
1482:DikuMUD
1477:AberMUD
886:alt.mud
634:Sequent
583:MMORPGs
469:TinyMUD
465:AberMUD
439:Diku's
424:AberMUD
411:at the
374:DikuMUD
362:Mode(s)
330:Release
299:DikuMUD
237:scholar
135:scholar
1754:Kesmai
1679:Wizard
1593:Healer
1558:Avatar
1530:Talker
1464:(MUDs)
1426:Curlie
1360:
1337:
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608:MMORPG
557:Legacy
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1744:Jagex
1734:Areae
1649:Quest
1487:LPMud
1020:(3).
484:LPMud
473:LPMUD
244:JSTOR
230:books
142:JSTOR
128:books
1791:List
1659:Tank
1608:Loot
1525:MUSH
1358:ISBN
1335:ISBN
1171:ISBN
1022:ISSN
861:ISBN
825:ISBN
797:ISBN
734:ISBN
693:ISBN
661:Rent
597:and
471:and
386:DIKU
216:news
114:news
1573:God
1520:MOO
1510:DGD
1492:MU*
1424:at
730:558
415:in
378:MUD
356:MUD
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