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DikuMUD

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DikuMud first appeared in mid-March of 1990 when a group of programmers at the Department of Computer Science at the University of Copenhagen, Denmark got together and began work on a multiplayer game that is similar to but improved on AberMuds. These coders were Hans Henrik Stærfeldt, Katja Nyboe,
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DikuMUD derivative, and reported to that effect on Usenet. After the Diku group requested clarification, Verant issued a sworn statement on March 17, 2000 that EverQuest was not based on DikuMUD source code, and was built from the ground up. In response, the DikuMUD team publicly stated that they
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If ever there was a case of being in the right place at the right time, EverQuest (EQ) is it. It was basically a DikuMUD with a graphical client bolted on - the similarities are so close that under legal threat its server programmers were forced to sign sworn statements to the effect that they
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We consider playing in groups to be one of the more important (entertaining, that is) aspects of mudding, and hence the game includes various features, especially designed to make group-adventuring more fun and rewarding: Four different classes of players, with various abilities; a system which
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As a result of its easily operable codebase, several major standalone MUD codebases were spun out using DikuMUD's code, namely Circle, Silly, and Merc. In turn, Merc led to ROM (Rivers of MUD) and Envy), which each spawned their own codebases. One such derivative of DikuMUD and Merc was SMAUG
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DikuMuds are named after the Datalogisk Institut Københavns Universitet (Department of Computer Science, University of Copenhagen), where the original DikuMud was created in 1990 by Katja Nyboe, Tom Madsen, Hans Henrik Stærfeldt,
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was "based on Dikumud". He did not specify whether he meant the code itself was derived from DikuMUD, or if it just had a similar feeling. Some attendees had understood it to mean the former, given that the chief designer,
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Diku Alfa was released in July 1991 and the DikuMUD team hereafter continued with the development of DikuII. That version was however never released to the public but continues to run today under the name of Valhalla MUD.
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We have started to program a mud, that we hope will be finished some time in the end of the summer. This mud will be better (we hope) than other muds as we have learned from their mistakes.
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The making of DikuMUD was first announced on Usenet by Hans Henrik Stærfeldt March 27, 1990. At the time Madsen, Hammer, and Stærfeldt were the only developers, joined by
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beowulf.acc.stolaf.edu /pub/pub/mud tinymud, tinymuck, login style abermud, lpmud, ubermud, myth, ftp daemon patch for lpmuds, vast array of clients, gb, bt, dikumud.
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in June 1990. Stærfeldt stated that their intention was to create a MUD that was less messy than AberMUD, less buggy than
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There are Muds for socializing and for being creative, but DikuMuds are for adventure, advancement, and battle.
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released DikuMUD III for HTML 5 with Websockets. This is now the last official release of DikuMUD.
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There was a minor controversy in late 1999 and early 2000 regarding whether the commercial
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allows members of a group to share the score made at a kill; and lots of other stuff.
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is a multiplayer text-based role-playing game, which is a type of multi-user domain (
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Romine, James (1995). "Part 1: DikuMUDs". In Shah, Rawn; Romine, James (eds.).
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Commonly referred to as simply "Diku", the game was greatly inspired by
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find no reason whatsoever to believe any of the rumors that
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Realms of Despair (RoD) uses SMAUG, implemented in MERC 2.1
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Multiplayer text-based role-playing computer game from 1991
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Mud Magic: 1,200+ Diku Based Code & Snippet Downloads
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Other Diku Gamma MUDs appeared in March 1991 running at
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The MUD Connector: 700+ Dikumud MUD Listings Available
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A second DikuMUD appeared in January 1991, running at
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was shut down and the game and development moved to
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John Wiley & Sons, Inc. p. 22. 295: 281:Learn how and when to remove this message 263:Learn how and when to remove this message 161:Learn how and when to remove this message 845: 843: 1387:CircleMUD's copy of the DikuMud license 1137:"From the mailbag: fan mail, UO, ideas" 946:"Arki's MUDLIST... promotional posting" 676: 1836:Video games with available source code 199:Please improve this article by adding 1348:Busey, Andrew (1995). "9. DikuMUDs". 628:was an avid player of SojournMUD and 7: 989:"DikuMUD II running as Valhalla MUD" 882:"New mud comming up.. [sic]" 99:adding citations to reliable sources 1302:"DikuMUD's statement on Everquest" 1081:"LP Muds versus Diku-derived muds" 1014:Forum: Qualitative Social Research 1008:Simona Isabella (September 2007). 791:Shah, Rawn; Romine, James (1995). 687:Shah, Rawn; Romine, James (1995). 25: 925:Woodcock, Bruce Sterling (1991). 337: 45:This article has multiple issues. 1831:Video games developed in Denmark 1795: 1794: 1784: 1407:rec.games.mud.diku FAQ from 1997 880:Staerfeldt, Hans Henrik (1990). 823:. New Riders. pp. 452–453. 177: 75: 34: 1563:Bartle taxonomy of player types 1412:MUDseek MUD games search engine 724:The Internet Complete Reference 641:was derived from DikuMUD code. 384:, and Hans Henrik Stærfeldt at 86:needs additional citations for 53:or discuss these issues on the 1417:Raph Koster: "What is a Diku?" 575:and chief creative officer of 1: 835:1990 DIKU MUDs are released. 761:Keegan, Martin (2003-02-02). 201:secondary or tertiary sources 1331:Playing MUDs on the Internet 927:"Mud List: January 31, 1991" 793:Playing MUDs on the Internet 689:Playing MUDs on the Internet 507:. Afterwards the DikuMUD at 443:was first released in 1990. 451:DikuMUD was created by the 1852: 1350:Secrets of the MUD Wizards 1258:. DIKU MUD. Archived from 1229:. DIKU MUD. Archived from 1169:. New Riders. p. 25. 902:Hammer, Sebastian (1991). 859:. New Riders. p. 10. 763:"A Classification of MUDs" 1782: 1739:Iron Realms Entertainment 1638:Player versus environment 767:Martin Keegan's Home Page 1701:Designing Virtual Worlds 1166:Designing Virtual Worlds 856:Designing Virtual Worlds 565:It has been proposed by 453:University of Copenhagen 413:University of Copenhagen 966:Wisdom, Joseph (1991). 944:Wisdom, Joseph (1990). 708:, and Sebastian Hammer. 494:freja.diku.dk port 4000 447:Development and history 632:that was based on the 532:goldman.gnu.ai.mit.edu 505:beowulf.acc.stolaf.edu 489:Dungeons & Dragons 429:Dungeons & Dragons 188:relies excessively on 1141:Raph Koster's Website 1113:Raph Koster's Website 1085:Raph Koster's Website 1057:Raph Koster's Website 749:and Sebastian Hammer. 720:Hahn, Harley (1996). 536:bigboy.cis.temple.edu 496:on February 3, 1991. 1764:Mythic Entertainment 1708:A Rape in Cyberspace 1643:Player versus player 1618:Non-player character 1503:codebases, libraries 1356:. pp. 133–177. 524:sequent.berkeley.edu 501:hayes.ims.alaska.edu 407:)—the department of 95:improve this article 1553:Alternate character 1462:Multi-user dungeons 1281:"DikuMUD/EverQuest" 513:alfa.me.chalmers.se 417:Copenhagen, Denmark 1199:rec.games.mud.diku 651:Chronology of MUDs 617:Verant Interactive 569:(lead designer of 549:On June 21, 2020, 309:Sebastian Hammer, 1808: 1807: 1769:Plaintext Players 1759:The Mud Connector 1256:"Sworn Statement" 1227:"Sworn Statement" 1109:"What is a Diku?" 594:World of Warcraft 520:eris.berkeley.edu 371: 370: 291: 290: 283: 273: 272: 265: 247: 171: 170: 163: 145: 68: 16:(Redirected from 1843: 1798: 1797: 1788: 1787: 1633:Player character 1628:Persistent world 1455: 1448: 1441: 1432: 1383: 1382: 1380:Official website 1367: 1344: 1317: 1316: 1314: 1313: 1304:. 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DikuMUD 1026:1438-5627 904:"New Mud" 639:EverQuest 621:EverQuest 612:EverQuest 588:EverQuest 467:. Unlike 324:Unix-like 212:"DikuMUD" 110:"DikuMUD" 56:talk page 18:ROM (MUD) 1801:Category 1664:Twinking 1654:Spawning 1598:Immortal 1583:Grinding 1568:Cybersex 1535:TinyMUCK 1422:DikuMUDs 1163:(2003). 976:dikumud. 853:(2003). 666:Consider 656:Immortal 645:See also 630:TorilMUD 397:nstitut 351:Genre(s) 1749:Lysator 1578:Griefer 1515:GodWars 1482:DikuMUD 1477:AberMUD 886:alt.mud 634:Sequent 583:MMORPGs 469:TinyMUD 465:AberMUD 439:Diku's 424:AberMUD 411:at the 374:DikuMUD 362:Mode(s) 330:Release 299:DikuMUD 237:scholar 135:scholar 1754:Kesmai 1679:Wizard 1593:Healer 1558:Avatar 1530:Talker 1464:(MUDs) 1426:Curlie 1360:  1337:  1173:  1024:  863:  827:  799:  736:  695:  608:MMORPG 557:Legacy 538:, and 239:  232:  225:  218:  210:  137:  130:  123:  116:  108:  1744:Jagex 1734:Areae 1649:Quest 1487:LPMud 1020:(3). 484:LPMud 473:LPMUD 244:JSTOR 230:books 142:JSTOR 128:books 1791:List 1659:Tank 1608:Loot 1525:MUSH 1358:ISBN 1335:ISBN 1171:ISBN 1022:ISSN 861:ISBN 825:ISBN 797:ISBN 734:ISBN 693:ISBN 661:Rent 597:and 471:and 386:DIKU 216:news 114:news 1573:God 1520:MOO 1510:DGD 1492:MU* 1424:at 730:558 415:in 378:MUD 356:MUD 192:to 97:by 1817:: 1352:. 1221:; 1197:. 1179:. 1139:. 1111:. 1083:. 1079:. 1055:. 1034:. 1016:. 1012:. 974:. 970:. 952:. 948:. 929:. 910:. 906:. 888:. 884:. 842:^ 833:. 805:. 765:. 742:. 732:. 701:. 679:^ 603:. 591:, 542:. 534:, 530:, 515:. 419:. 338:WW 203:. 59:. 1710:" 1706:" 1454:e 1447:t 1440:v 1366:. 1343:. 1315:. 1290:. 1269:. 1240:. 1207:. 1149:. 1121:. 1093:. 1065:. 1018:8 997:. 933:. 869:. 780:. 403:U 399:K 395:I 391:D 388:( 340:: 284:) 278:( 266:) 260:( 255:) 251:( 241:· 234:· 227:· 220:· 197:. 164:) 158:( 153:) 149:( 139:· 132:· 125:· 118:· 91:. 66:) 62:( 20:)

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Learn how and when to remove this message

references
primary sources
secondary or tertiary sources
"DikuMUD"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
Learn how and when to remove this message
Developer(s)
Michael Seifert
Platform(s)

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