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RoboCup Simulation League

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As of 2010, a direct comparison of the gameplay of the 2D and 3D leagues shows a marked difference. 2D league teams are generally exhibiting advanced strategies and teamwork, whereas 3D teams appear to struggle with the basics of stability and ambulation. This is partly due to the difference in age
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is built, was registered with SourceForge in 2004. The platform itself is now well established with ongoing development. The ball and all players are represented as articulated rigid bodies within a system that enforces the simulation of physical properties such as mass, inertia and friction.
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had its first release in early 1995 with version 0.1. It has been actively maintained since then with updates every few months. The ball and all players are represented as circles on the plane of the field. Their position is restricted to the two dimensions of the plane.
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of the two leagues, and partly to the difference in complexity involved in building agents for the two leagues. Replaying log files of finals over the recent years shows progress is being made by many teams.
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In the 2D system, movement around the plane is achieved via commands from the agents such as
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It is characterised by independently moving software players (
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A makefile in sserver-0.1.tar.gz shows the date 1995/01/21
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and tools are available to assist in formatting, such as
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bare URLs
link rot
full citations
verifiable
Several templates
reFill
documentation
Citation bot
documentation
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references
primary sources
secondary or tertiary sources
"RoboCup Simulation League"
news
newspapers
books
scholar
JSTOR
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soccer
RoboCup
agents
computer simulation
2D Soccer Simulation
3D Soccer Simulation
3D Development
Mixed Reality Soccer Simulation
2D Simulation

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