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Because of the board's geometry, the six corner perimeter cells , , , , , and each contact 3 border cells and would score one point each with a single occupying stone. Schensted felt this was an unfair advantage and proposed a rule change to make these cells worth two points each instead. This can
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is played on a board of hexagonal cells. Although the board can have any size and shape, a board with unequal edges is generally used to avoid ties. Players may not place stones on the partial hexagon border cells off the edge of the board; these are used for scoring. One player places black stones
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Black wins by more effectively connecting its stars. For example, if the stone at were white instead, that would connect its first two stars and the net score would be 6+8-2 = 12 instead of 10. Likewise, this would disconnect the large Black star, which would be split into two stars, contacting 3
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At the end of the game the players count their scores. A "star" is a group of connected stones belonging to one player that touches at least three partial-hex border cells. The score of a star is the number of partial-hex border cells it touches minus two. A player's score is the total of all the
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using a board with three sides and corners. Through experimentation, Schensted discovered that a board with nine sides and corners and seven elements per side was ideal; more corners would mean shorter sides, and players could make a "Y" touching three sides relatively easily.
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magazine, Schensted dusted off the concept and playtested it with his wife, Irene. During one of their games, they decided to grant a bonus to the player who more effectively linked their groups together to avoid ties, resulting in the rules for
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For the example game illustrated here, the revised score is White 11, Black 14 with the modified 2-point corners. Each player occupied three corner cells in this example, so the score is reduced by three points each using the modified board.
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be accomplished by modifying those corner cells to be five-sided; the removal of the six small partial scoring cells at the corners means the resulting total score of both players is 25 on the 5×6 board.
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is used, allowing the second player to switch sides at that point. Players then alternate turns, placing a stone on an empty cell on the board. Players may pass; the game is over when both players pass.
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board, which refers to the alternating lengths of each side. Because there are 36 cells forming the perimeter, touching 39 partial hexagon border cells, the sum of both players' scores will be 37.
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and 15 border cells, for a net score of 3+15-4 = 14 instead of 16. Although this single change would not have been sufficient for White to win, it illustrates the reward for connecting stars.
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For any given board, the total final score of the two players is constant. The combined score of the two players is equal to the number of partial-hex border cells, less two.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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The game begins with one player placing a stone on the board. To avoid giving an advantage to the first player, a
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This 5×6 board has 75 cells in 10 rows (1–10) and 11 columns (A–J) which touch 33 partial-hex border cells.
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rather than achieving a specific goal. He has since developed a slightly more complicated version called
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405:. Vol. 7, no. 9. Chicago, Illinois: Playboy Enterprises, Inc. September 1983. p. 51.
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After R. Wayne
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The star touching cell contacts 6 border cells and has a net score of 4 points
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This article is about the board game Star. For the mathematical game * from
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stars of that player's color. The player with the higher score wins.
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Please help to demonstrate the notability of the topic by citing
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White has five distinct stars with a total net score of 14.
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with better balance between edge and center moves, writing "
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Black has two distinct stars with a total net score of 17.
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on the board; the other player places white stones.
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board, modified so each perimeter cell is 2 points.
455:"Quick Picks: interesting abstract games in brief"
433:"Connection Games II: Y, Poly-Y, Star, and *Star"
270:Example game on a 5×6 board, won by Black (17–14)
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51:notability guidelines for products and services
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353:in the 1970s, a more generalized version of
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219:is what those other games wanted to be."
136:Learn how and when to remove this message
301:Touching , 18 border cells; net score 16
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16:Two-player abstract strategy board game
304:Touching , 3 border cells; net score 1
293:Touching , 4 border cells; net score 2
290:Touching , 3 border cells; net score 1
287:Touching , 3 border cells; net score 1
284:Touching , 8 border cells; net score 6
453:Silverman, Eric (February 12, 2021).
431:Silverman, Eric (February 22, 2020).
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345:board with nine sides and 208 cells
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49:may not meet Knowledge (XXG)'s
526:Board games introduced in 1983
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349:Schensted first developed
58:reliable secondary sources
47:The topic of this article
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21:combinatorial game theory
485:"Poly-Y, Star and *Star"
531:Abstract strategy games
363:is the special case of
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85:"Star" board game
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170:issue of
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483:(2001).
401:"Star".
359:in that
248:pie rule
196:Havannah
175:magazine
341:Sample
333:History
262:Example
110:scholar
74:deleted
460:28 May
438:28 May
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373:Poly-Y
365:Poly-Y
351:Poly-Y
343:Poly-Y
231:A 6×7
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66:merged
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481:Ea Ea
403:Games
377:Games
217:*Star
212:*Star
207:score
202:TwixT
173:Games
164:Ea Ea
162:(now
117:JSTOR
103:books
72:, or
506:Star
462:2022
440:2022
407:ISSN
382:Star
318:Star
316:5×6
240:Star
233:Star
168:1983
149:Star
89:news
375:in
184:Hex
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361:Y
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