226:, and the majority of the gameplay consists of collecting parts for the bomb, or fulfilling other prerequisites (e.g. finding the nuclear professor capable of constructing the bomb, or trade goods for the bombs necessary to destroy the shield generators protecting the space station), while fighting off enemy spacecraft, and delivering collected items to depots inside planetary tunnel systems. The various objects needed to complete the game are distributed across the many planets of the solar system, as well as in the intervening space (e.g. asteroids and space pirates), or even in the atmosphere of the gas giant planet.
253:
Successfully destroying the space station will not end the game, despite treating the player to a spectacular explosion and congratulatory text; instead, it will simply reset the construction of the space station, and the player can again begin attempting to gain possession of another neutron bomb with which to destroy the station.
252:
The construction of the shield generators and the space station itself progresses continuously over the course of the game, and failure to destroy the space station before construction was complete will result in loss of the game (the space station would be used to destroy the player's home planet).
264:
The Atari ST and Amiga versions use
Argonaut's "Argonaut Dual Loading System", a system whereby the disks are supposed to be interchangeable meaning the Atari ST disk can be used to load the game on an Amiga and vice versa. This was supposed to save money, by allowing publishers to produce a single
291:
praised the game for being a vast improvement over the original, saying the game had "no real weak points". Minor criticisms were levelled at the game's joystick controls (preferring to control the game with a mouse) and at the game's philosophy of leaving players no clue as to how to succeed.
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magazine the Atari ST version "is slightly slower and rather less smooth" and digital sounds effects were not used in the ST version since it would have made the game 20% slower. They consider a lack of "atmosphere" created by sampled sound effects as a major problem in the ST version.
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after the game had started, despite taking place across an entire planetary system. The player can fly through space, enter a planet's atmosphere, explore the surface, and penetrate tunnels in one seamless movement.
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The flight model is arcade-style as opposed to realistic, as the game features no inertia; the spacecraft banks like an aircraft to turn, in air, outer space, and underground; and it is possible to
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cited the game's dual-booting feature as "just one of the achievements" of the developers, praising the addition of solid graphics without losing its predecessor's speed.
249:, or view the game from outside the cockpit from a non-chase-camera, making it difficult to fly but allowing the player to view the polygonal model of the spacecraft.
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called the game a perfect demonstration of Amiga and the best Amiga game, and gave an overall score of 98%.
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The Atari ST version is one of the few action games that could run on that machine's monochrome display.
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245:. In addition, the game features many graphic display options, including the ability to eliminate
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boxed version of the game for both formats. In practice, the system was unreliable, and after
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The game features open, continuous gameplay without
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824:Video games developed in the United Kingdom
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344:Eva, Frank (Dec 1988), "Starglider II",
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395:(42): 94. October 1988. Archived from
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839:Video games set on fictional planets
660:Disney's Aladdin in Nasira's Revenge
325:The Bird Sanctuary's article on ADLS
829:Video games scored by Barry Leitch
334:The One, October 1988, pages 24-26
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361:Anderson, Rhett (December 1988).
834:Video games scored by David Lowe
323:http://birdsanctuary.co.uk/adls/
1:
389:"Amiga Reviews: Starglider 2"
667:Bionicle: Matoran Adventures
799:Science fiction video games
653:Red Dog: Superior Firepower
257:Atari ST and Amiga versions
860:
487:Croc: Legend of the Gobbos
434:at SpectrumComputing.co.uk
166:. It was released for the
804:Single-player video games
29:
688:SWAT: Global Strike Team
639:The Emperor's New Groove
809:Space combat simulators
218:is to destroy an enemy
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150:space combat simulator
123:Space combat simulator
347:Computer Gaming World
288:Computer Gaming World
232:
152:published in 1988 by
789:Classic Mac OS games
779:Argonaut Games games
573:King Arthur's World
819:Video game sequels
646:Alien Resurrection
620:Scooby-Doo Mystery
269:it was abandoned.
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844:ZX Spectrum games
814:Telecomsoft games
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198:Plot and gameplay
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48:Argonaut Software
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769:1988 video games
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418:at Lemon Amiga
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408:External links
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399:on 2005-09-04.
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233:Screenshot of
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363:"Dynamic Duo"
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272:According to
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522:Starglider 2
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431:Starglider 2
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423:Starglider 2
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415:Starglider 2
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397:the original
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371:. Retrieved
369:. p. 66
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350:, p. 31
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285:A review in
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267:Starglider 2
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235:Starglider 2
234:
224:neutron bomb
216:Starglider 2
215:
214:The goal of
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188:Starglider 2
187:
161:
142:Starglider 2
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55:Publisher(s)
43:Developer(s)
25:Starglider 2
774:Amiga games
632:Buck Bumble
532:Other games
373:10 November
192:flat shaded
184:ZX Spectrum
101:ZX Spectrum
80:Platform(s)
67:Designer(s)
763:Categories
716:Star Fox 2
606:FX Fighter
515:Starglider
505:Starglider
310:References
194:polygons.
163:Starglider
160:to 1986's
794:DOS games
281:Reception
180:Macintosh
97:Macintosh
36:Cover art
709:Catwoman
681:Bionicle
561:Star Fox
367:Compute!
295:Compute!
172:Atari ST
154:Rainbird
118:Genre(s)
89:Atari ST
60:Rainbird
738:Jez San
674:I-Ninja
393:Zzap!64
303:Zzap!64
274:The One
222:with a
156:as the
129:Mode(s)
107:Release
72:Jez San
731:People
702:Malice
580:Vortex
507:series
494:Croc 2
479:series
204:levels
182:, and
176:MS-DOS
158:sequel
93:MS-DOS
695:Carve
243:hover
190:uses
168:Amiga
145:is a
85:Amiga
477:Croc
375:2013
247:roll
111:1988
206:or
765::
391:.
365:.
178:,
174:,
170:,
147:3D
99:,
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91:,
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554:X
461:e
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447:v
377:.
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