594:, it follows a good ending route's normal mode: It is revealed that the real Chief Ivan Petrov was kidnapped and replaced with a duplicate (one of them is either a disguised Shiva in a bad ending (if players have not saved Ivan) or a robot duplicate. After Ivan is freed, Axel suggest Adam to get Ivan to the city hall before his doppelgänger arrive, then goes to Mr. X's robot factory hideout at forest. Once Dr. Dahm is apprehended to make him confess that all government officials are also being kidnapped and being replaced by their robot doppelganger like Ivan, the real Mr. X is revealed to be reduced to nothing but a brain in a laboratory capsule while controlling all robots with his mind. As the heroes are able to destroy Mr. X's Robot Y and his capsule which kept his brain alive, the bomb timers are neutralized. However, a dying Mr. X attempt to self destruct the lab to die alongside the heroes, until Adam rescues them. With Mr. X now no more, RoboCy is defunct, Dr. Dahm is recovering at asylum after his testimony, and Dr. Zan's name has been cleared.
666:. This too was changed in the English adaptation, where instead if the player failed to save the Chief, then the player has to head to City Hall, although the building depicting the City Hall is still clearly based on the White House. The bad ending sequence from the Japanese releases features a photo of a devastated city as text narrates the player's failure; this was removed in the Western releases and text scrolls upward on a black background. The credits were removed from the bad ending of the Western version (possibly to show that it was not the true ending), whereas in the Japanese version they still play.
554:. Whereas only Skate was able to run in the previous game, now each character is able to run, as well as perform a vertical dodge roll. Blitz attacks can be upgraded through successive play, and a rechargeable meter allows players to perform a Special attack without losing any health when full. Certain weapons now have special attacks that can be performed in the same way as Blitz attacks. However, all weapons now have a limited number uses before they break, and unlockable characters are unable to hold weapons at all.
688:
765:." It was among the most advanced electronic music creation technique at the time, incorporating heavily randomized sequences. This resulted in sounds generated automatically that, according to Koshiro, "you ordinarily never could imagine on your own." The soundtrack incorporates "fast-paced percussion", and "wailing hyper-melodic synths", with "atonal shards of algorithmic experimentation".
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Skate are noticeably absent from the
European box art, while the new character Zan appears alongside Blaze. This is because the box art for the game was originally used as a magazine cover art that Sega of Europe bought later to be used. Another significant difference between versions is that the Special attacks consume less of the player's health in the English version.
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was also expanded so more enemies can pick up weapons, block attacks, employ co-operative attacks, and even steal exposed food items to regain health. Compared to the
Japanese version, the Western release of this game features altered graphics and sound effects, and increased difficulty, and does not
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The game's overall difficulty was also altered for the
English version, with the game's Normal setting being significantly more difficult than even the Japanese version's Hard setting. Also, the English version of the game cannot be completed on the Easy setting (it will end after Stage 5). Axel and
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In the
English version, all references to Raxine were removed, General Petrov was replaced by the city's Chief of Police, and the plot now involves a scheme to switch major city officials with robot clones in order to take control of the city. Another difference was if the player failed to save the
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Three of the playable characters from former games return in the sequel: Axel Stone, Blaze
Fielding, and Eddie "Skate" Hunter (Sammy Hunter in the Japanese version), each of which have their respective strengths and weaknesses. Dr. Zan replaces Max from the second game, with any weapon he picks up
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a review score of 3 out of 5, he praised the game having flashy new moves for the characters but criticizing that there is nothing really new in the game and called the two new characters as "stale". He concluded the review stating: "If you're in need of more bare-knuckle fun, this will suit the
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editor John Twells wrote: "When you're forced to hear snippets again and again, the atonal shards of algorithmic experimentation can be grating, but listening to the soundtrack as a whole is a different experience altogether: historical, challenging, innovative and artistic ... Whether it's art is
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Another notable difference between the two games is the plot: The
Japanese version of the story opens with a new explosive substance called "Raxine", discovered by a character named Dr. Gilbert (who is revealed to be the true identity of Dr. Zan), which explodes in the city and kills thousands of
584:
with the details of The
Syndicate's plan. Blaze quickly contacts her old comrades Axel Stone and Adam Hunter for a task force to bring down The Syndicate once and for all. Axel quickly joins the task force, but Adam cannot make it (due to his own assignments from within the police) and sends his
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is a side-scrolling beat 'em up in which up to two players fight against waves of enemies. Players can choose from returning characters Axel, Blaze, and Skate, along with a new character named Dr. Zan, a robot who automatically converts every weapon picked up into a ball of energy. By fulfilling
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After being defeated twice, Syndicate crime boss Mr. X has started a research company called RoboCy
Corporation to act as a cover for his illegal activities. The world's best roboticist, Dr. Dahm (Dr. Zero in Japan), has been brought in to help him create an army of realistic robots to replace
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important officials from Wood Oak City. With the replacements in place, Mr. X plans to run the city using a remote control device. His criminal organization, The
Syndicate, has strategically placed bombs around the city to distract the police while the city officials are dealt with.
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Several pre-release screenshots show that there was originally a section where the players got to ride the motorcycles they are so often attacked by. This section was removed for the final version, but is still playable (though buggy and unfinished) with a
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commented that the plot is lackluster and the music "takes some getting used to," but the visuals are colorful and beautiful, the levels are varied, and the challenge is more than sufficient. The reviewer concluded, "If you've never played any of the
644:
When the game was localized from the original
Japanese version to the English-language release, significant changes were made. The clothing of the three returning heroes (Axel, Blaze, and Sammy) was altered from their original colors seen in previous
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praised the gameplay and graphics, but took exception to the localization, saying it "neutered" an otherwise fine title, advising readers to import the Japanese version or pass it up entirely. They also were very critical of the music.
460:, such as a more complex plot, inclusion of character dialogue, longer levels, more in-depth scenarios and faster gameplay. Weapons can be integrated with unique moves with certain characters, hidden characters were added, and a few
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subject to debate, but it's definitely techno." Twells described the soundtrack as Koshiro and Kawashima's "crowning achievement" and recommended it to all electronic music fans, even those uninterested in video games.
870:, not featured on the Japanese Mega Drive 2 Mini, can be played by changing the language settings, the section in which players can fight against and unlock Ash has been removed from this version of the game.
563:, such as bottomless pits. Some stages have alternate routes depending on certain actions, such as whether players can clear a room of enemies before a non-playable character is killed by poisonous gas. Enemy
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scene which was popular in Tokyo nightclubs at the time of the game's development. For the soundtrack, Koshiro created a new composition method called the "Automated Composing System" to produce "fast-beat
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as a playable character via cheating and/or hacking). The voice-effects were also changed, with most noticeably Axel's catchphrase of "Grand Upper" for his blitz move being replaced with "Bare Knuckle".
618:
and newcomer Roo (Victy in the Japanese version) the kangaroo can also be accessed. Shiva, Roo, and Ash are unable to use weapons, which also serves as a main inspiration for Shiva's unique mechanics in
658:
people. At the same time, a military general named Ivan Petrov vanishes. It is later discovered that Mr. X orchestrated the general's disappearance and plans to use Raxine to start a global war.
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certain conditions, two bonus characters, Shiva and Roo (known as Victy in Japan), can be unlocked for play, with a third unlockable character, Ash, being exclusive to the Japanese release.
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younger brother, Eddie "Skate" Hunter instead. The game has four endings depending on the difficulty setting and if the player completes certain stages in an allotted amount of time.
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games, the female enemy characters wore less-revealing outfits, and a sub-boss named "Ash", a gay stereotype, was removed from the English version (though he is still accessible in
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games due to the larger sprites, but had failed to significantly advance the gameplay of the series. They concluded it to be overall fun and playable, albeit too easy.
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series in 2012, features the original trilogy and allows the player to choose between the Japanese, European, or North American versions of them.
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turning into a ball of energy. Adam from the first game makes a story cameo, and Max only makes a cameo appearance in the game's "good" ending.
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is probably a better entry point, but be sure to sample this third outing at some point." In a retrospective review, Colin Williamson of
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commented that the game is little different from previous entries in the series, but praised the new moves and support for the
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said it was "uninspiring and easy to finish", but later placed the game at #25 in their Top Mega Drive Games of All Time.
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feature Ash as a playable character. Like the previous game, a Battle mode lets two players fight against each other.
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praised the new moves and larger levels, though two of them criticized that the soundtrack was well below
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Dr. Zan discovers what the research is really for and knows the Syndicate must be stopped. He contacts
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1366:"Yuzo Koshiro and Motohiro Kawashima's Streets of Rage 3 OST is a valuable slice of techno history"
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Three of the game's boss characters can also be accessed through in-game codes. The first
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series and the last game in the original trilogy. The game includes several changes over
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817:). These are excluded from releases outside Japan to obtain lower age ratings.
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1393:"Sega Removes Controversial Character from Bare Knuckle 3 on Mega Drive Mini 2"
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The soundtrack, which was created through a semi-random process, was divisive.
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Stages in the game include hazards, originally featured in the first
1209:"Mega Drive & Super Nintendo At Least £10 Off//All New Releases"
195:. Statements consisting only of original research should be removed.
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microconsole released on October 27, 2022. Although the Japanese
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Semrad, Ed; Manuel, Al; Carpenter, Danyon; Sushi-X (July 1994).
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said the game had easily outdone the graphics of the first two
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This is the romanized spelling used in the English version of
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is included in the North American and European models of the
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platform, both as a stand-alone game as well as part of the
719:(1994) demonstrating elements of electro, house, techno and
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general, the player has to head to what appears to be the
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and the work of later experimental electronic musicians.
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Several tweaks have been made to the gameplay following
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Slo Mo (August 1994). "ProReview: Streets of Rage 3".
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Gameplay screenshot, with the player engaged in combat
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1332:Chris Greening & Don Kotowski (February 2011).
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89:. Unsourced material may be challenged and removed.
1814:"Streets of Rage 4 is retro in all the right ways"
467:It was later released for the Japanese version of
1128:in August 2018, and released on April 30, 2020.
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464:were included to give the story greater depth.
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623:, where he is also a DLC playable character.
488:in September 2007. The game also appeared in
8:
1676:Leadbetter, Richard; Guise, Tom (May 1994).
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1111:bill - just don't expect to be blown away."
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821:later appeared alongside its other games in
614:). Shiva, the martial artist who debuted in
1559:"Streets of Rage 3 review – Sega Megadrive"
1081:wrote that it was "terrible". In 2018, the
52:Learn how and when to remove these messages
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1179:. The original Japanese spelling is ラクシン (
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252:
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2106:Video games featuring female protagonists
2071:Video games about nuclear war and weapons
2061:Video games about kangaroos and wallabies
2006:Multiplayer and single-player video games
1600:(in Spanish). No. 24. pp. 46–51
680:Discography of the Streets of Rage series
229:Learn how and when to remove this message
211:Learn how and when to remove this message
149:Learn how and when to remove this message
2086:Video games scored by Motohiro Kawashima
1472:Skid; K. Lee; The Enquirer (June 1994).
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1542:. No. 7. June 1994. pp. 30–3.
1200:
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771:wrote that the soundtrack foreshadowed
752:It features influences from Detroit's
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1791:"Confirmation of "Streets of Rage 4""
1482:. Vol. 2, no. 7. p. 24
1450:. Vol. 7, no. 7. p. 34
442:. It is the third installment of the
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87:adding citations to reliable sources
1244:. November 27, 2016. Archived from
1225:Mega Drive Streets of Rage 3 £39.99
1183:), which was used romanized in the
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824:Sonic's Ultimate Genesis Collection
491:Sonic's Ultimate Genesis Collection
2091:Video games scored by Yuzo Koshiro
1812:Webster, Andrew (April 30, 2020).
1760:"Streets of Rage 3 Allgame review"
1628:(in German). July 1994. p. 87
1364:Twells, John (February 17, 2018).
1270:Horowitz, Ken (February 5, 2008).
542:Much like the previous two games,
14:
2081:Video games with oblique graphics
1744:Mega magazine issue 26, page 74,
1238:"Streets of Rage 3 Hidden Levels"
33:This article has multiple issues.
1726:Santulli, Joe (September 1994).
1442:"Review Crew: Streets of Rage 3"
731:Problems playing this file? See
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165:
63:
22:
1407:"Streets of Rage 3 for Genesis"
1089:In a retrospective assessment,
740:The soundtrack was composed by
295:Ossiy, Noriyuki, Maxwell Taylor
74:needs additional citations for
41:or discuss these issues on the
2096:Video games developed in Japan
636:code in the Japanese version.
1:
1657:. No. 20. pp. 36–37
1590:Mayerick, J.C. (April 1994).
1334:"Interview with Yuzo Koshiro"
1303:"Interview with Yuzo Koshiro"
1686:. No. 5. pp. 78–79
1647:Mellerick, Paul (May 1994).
502:. The game also appeared in
2076:Video games about terrorism
2021:Organized crime video games
2011:Side-scrolling beat 'em ups
1534:"Review: Streets of Rage 3"
1215:. July 21, 1994. p. 17
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852:, which released under the
526:Gameplay of Streets of Rage
434:developed and published by
191:the claims made and adding
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2051:Xbox 360 Live Arcade games
1789:DotEmu (August 27, 2018).
1336:. Square Enix Music Online
1307:Gaming Intelligence Agency
850:Streets of Rage Collection
844:Sega Genesis Classics Pack
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523:
2046:PlayStation Network games
1447:Electronic Gaming Monthly
1272:"Interview: Yuzo Koshiro"
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1040:Electronic Gaming Monthly
923:Electronic Gaming Monthly
915:
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748:, who had both worked on
251:
1502:"Legacy Review Archives"
1037:. The four reviewers of
837:was released on Valve's
787:The Japanese version of
258:North American cover art
2101:Ancient (company) games
2066:Video games about ninja
2016:Cooperative video games
855:Sega Vintage Collection
627:Development and release
691:
539:
2056:Streets of Rage games
2041:Virtual Console games
1282:on September 21, 2008
1061:gave it 8 out of 10.
1035:six-button controller
830:Sega Genesis Classics
790:Sonic Gems Collection
690:
537:
505:Sega Genesis Classics
470:Sonic Gems Collection
1770:on November 15, 2014
1514:on December 14, 2018
1248:on November 27, 2016
430:is a side-scrolling
83:improve this article
1758:Williamson, Colin.
1678:"Streets of Rage 3"
1649:"Streets of Rage 3"
1592:"Jungla de Asfalto"
1395:. October 27, 2022.
1047:'s usual standard.
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640:Version differences
98:"Streets of Rage 3"
2036:Sega Genesis games
1746:Maverick Magazines
1564:Mean Machines Sega
1313:on October 7, 2011
1144:Known in Japan as
1050:Mean Machines Sega
971:Mean Machines Sega
882:
833:. On May 3, 2012,
750:Streets of Rage 2.
746:Motohiro Kawashima
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540:
330:Motohiro Kawashima
176:possibly contains
2031:Sega beat 'em ups
1988:
1987:
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1920:Streets of Rage 3
1913:Streets of Rage 2
1851:Streets of Rage 3
1840:Streets of Rage 3
1715:. pp. 42–43.
1620:"Streets of Rage"
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860:Streets of Rage 3
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807:Streets of Rage 1
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699:Streets of Rage 3
651:Streets of Rage 3
621:Streets of Rage 4
616:Streets of Rage 2
591:Streets of Rage 4
588:As of its sequel
552:Streets of Rage 2
544:Streets of Rage 3
530:Streets of Rage 2
457:Streets of Rage 2
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2001:1994 video games
1964:Project X Zone 2
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1728:"Random Reviews"
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1187:fan translation.
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1160:Bea Nakkuru Surī
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1147:Bare Knuckle III
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868:Bare Knuckle III
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612:cheat cartridges
438:in 1994 for the
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1571:on May 19, 2019
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1070:Diehard GameFan
1055:Streets of Rage
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883:Aggregate score
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701:– "Boss" (1994)
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560:Streets of Rage
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486:Virtual Console
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341:Streets of Rage
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139:December 2012
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1818:. Retrieved
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1795:. Retrieved
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1774:September 1,
1772:. Retrieved
1768:the original
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1412:GameRankings
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81:Please help
76:verification
73:
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35:Please help
32:
15:
1957:Sega Heroes
1816:. The Verge
1625:Video Games
1597:Superjuegos
1474:"Viewpoint"
1377:January 20,
992:Video Games
982:Superjuegos
913:Publication
783:Re-releases
754:hard techno
664:White House
432:beat 'em up
418:multiplayer
404:Beat 'em up
349:Platform(s)
321:Composer(s)
301:Designer(s)
291:Producer(s)
1995:Categories
1980:fan remake
1797:August 27,
1690:January 4,
1661:January 4,
1632:January 4,
1604:January 4,
1518:October 3,
1486:January 4,
1454:January 4,
1195:References
1154:ベア・ナックルIII
888:Aggregator
733:media help
674:Soundtrack
634:Game Genie
598:Characters
524:See also:
185:improve it
109:newspapers
38:improve it
2026:IOS games
1845:MobyGames
1820:April 30,
1793:. Twitter
1575:August 1,
1317:August 6,
1286:August 6,
1213:The Extra
879:Reception
874:Reception
827:, and in
793:includes
462:cutscenes
381:July 1994
189:verifying
44:talk page
1853:on Steam
1340:June 20,
1181:rakushin
608:mid-boss
520:Gameplay
510:Xbox One
496:Xbox 360
481:and the
475:GameCube
473:for the
399:Genre(s)
1937:Related
1764:Allgame
1708:GamePro
1479:GameFan
1276:Sega-16
1104:Allgame
1030:GamePro
952:234/300
947:GameFan
440:Genesis
410:Mode(s)
360:Release
354:Genesis
274:Ancient
183:Please
123:scholar
1126:Dotemu
1115:Sequel
1021:90/100
986:86/100
777:gabber
773:trance
763:jungle
759:techno
721:jungle
336:Series
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1944:Music
1898:Games
1539:Hyper
1132:Notes
1106:gave
959:Hyper
928:29/40
916:Score
891:Score
839:Steam
761:like
130:JSTOR
116:books
1822:2020
1799:2018
1776:2021
1692:2022
1683:Sega
1663:2022
1654:Mega
1634:2022
1606:2022
1577:2012
1520:2021
1488:2022
1456:2022
1424:2018
1379:2024
1371:Fact
1342:2011
1319:2011
1288:2011
1254:2020
1221:2023
1100:SOR2
1083:Fact
1064:Mega
1004:Mega
994:(DE)
940:8/10
848:. A
813:and
768:Fact
744:and
572:Plot
528:and
512:and
508:for
498:and
494:for
454:and
436:Sega
285:Sega
270:Sega
102:news
1843:at
1713:IDG
1096:SOR
1009:72%
997:77%
976:83%
964:83%
901:83%
803:III
483:Wii
305:Yui
187:by
85:by
1997::
1762:.
1730:.
1680:.
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1622:.
1594:.
1561:.
1548:^
1536:.
1504:.
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1464:^
1444:.
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1368:.
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1274:.
1262:^
1240:.
1223:.
1211:.
1157:,
809:,
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799:II
797:,
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565:AI
516:.
477:,
416:,
386:UK
377:NA
368:JP
47:.
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