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Superman (1987 video game)

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456:: x-ray vision (make certain enemies visible), superflight, super spin, heat vision (laser attack), and super breath 1 and super breath 2 (freeze enemies). One of the main differences from the comics was that Superman's x-ray vision was used to make invisible enemies visible. The instruction booklet explained that glitch by claiming that "Superman is now unable to see inside buildings, as Lex has lined all the buildings in Metropolis with lead!" Aside from the item powers, Superman can also jump and punch. Players start out the game as 927: 74: 461:
would always revert to Clark Kent, no matter what his power level was. The game also came with an area map that split up the districts of Metropolis and allowed Superman to use his superflight power to quickly change areas. Occasionally a "Help!" signal would appear on the map, such as a person being mugged, to which Superman could fly to that area immediately and aid the person in need.
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but can change into Superman (provided that they have enough Super Power) by entering into one of the phone booths that are scattered throughout the city. However, taking sufficient damage from enemies would cause Superman to become Clark Kent. Whenever Superman entered the Daily Planet building he
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newspaper praising their success. The second to the last chapter boss in the game is Lex Luthor. This is followed by three fights in a row against the exiled criminals from Krypton;
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At the end of each city level, or "chapter", the player battles a different boss and, upon defeating the boss, is given an animated front page of a
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character. The Japanese release featured a synthesized version of
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and a gang of criminals that were exiled from the planet
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https://www.grouvee.com/games/36341-indora-no-hikari/
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Superman (Kemco game)
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Developer(s)
Kotobuki Systems
Publisher(s)
Kemco
Designer(s)
Composer(s)
Platform(s)
NES

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