Knowledge (XXG)

Synectics

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in reducing inhibitions and releasing the inherent creativity of everyone. He and his colleagues developed specific practices and meeting structures which help people to ensure that their constructive intentions are experienced positively by one another. The use of the creative behaviour tools
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Gordon and Prince named both their practice and their new company Synectics, which can cause confusion, as people not part of the company are trained and use the practice. While the name was trademarked, it has become a standard word for describing creative problem solving in groups.
150:'metaphorical process' to make the familiar strange and the strange familiar". He expressed his central principle as: "Trust things that are alien, and alienate things that are trusted." This encourages, on the one hand, fundamental problem-analysis and, on the other hand, the 166:; it also adds an important evaluation process for Idea Development, which takes embryonic new ideas that are attractive but not yet feasible and builds them into new courses of action which have the commitment of the people who will implement them. 76:) meetings, analysis of the results, and experiments with alternative ways of dealing with the obstacles to success in the meeting. "Success" was defined as getting a creative solution that the group was committed to implement. 161:
As an invention tool, Synectics invented a technique called "springboarding" for getting creative beginning ideas. For the development of beginning ideas, the method incorporates brainstorming and deepens and widens it with
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in a rational way. "Traditionally, the creative process has been considered after the fact... The Synectics study has attempted to research creative process in vivo, while it is going on."
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With these assumptions in mind, Synectics believes that people can be better at being creative if they understand how creativity works.
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extends the application of Synectics to many situations beyond invention sessions (particularly constructive resolution of conflict).
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The name Synectics comes from Greek and means "the joining together of different and apparently irrelevant elements."
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methodology that stimulates thought processes of which the subject may be unaware. This method was developed by
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Invention processes in arts and sciences are analogous and are driven by the same "psychic" processes;
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invention processes in arts and sciences are analogous and are driven by the same "psychic" processes
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George Prince, consultant who sparked innovation, founded international firm
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Thought process for making the strange familiar and the familiar strange
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The Practice of Creativity: A Manual for Dynamic Group Problem-Solving.
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by Vincent Nolan and Connie Williams, Publishers Graphics, LLC, 2010
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According to Gordon, Synectics research has three main assumptions:
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According to Gordon, Synectics research has three main assumptions:
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Synecticsworld's Founders page on George M. Prince and Bill Gordon
158:. It is thus possible for new and surprising solutions to emerge. 73: 69: 196:, 2012, Vermont: Echo Point Books & Media, LLC, 0-9638-7848-4 394: 378: 123:
One important element in creativity is embracing the seemingly
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by Nicholas Roukes, Published by Davis Publications, 1988
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Creativity Inc.: Building an Inventive Organization
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by W. J. J. Gordon, London, Collier-MacMillan, 1961
332:Nolan, Vincent. "Whatever Happened to Synectics?" 212:Design Synectics: Stimulating Creativity in Design 169:Synectics is more demanding of the subject than 154:of the original problem through the creation of 320:Synectics: The Development of Creative Capacity 206:Synectics: The Development of Creative Capacity 127:. Emotion is emphasized over intellect and the 395:George Prince website "Thoughts on Creativity" 116:Individual and group creativity are analogous. 381:Engineers' Guide to Business, pp. 117-8, 1992 138:Prince emphasized the importance of creative 55:individual and group creativity are analogous 8: 177:depends highly on the skill of a trained 284: 226:by Jeff Mauzy and Richard Harriman 2003 334:Creativity and Innovation Management, 7: 146:Gordon emphasized the importance of 38:Invention Design Unit in the 1950s. 14: 264: 250: 91:Synectics is a way to approach 1: 64:The process was derived from 110:can be described and taught; 49:can be described and taught 436: 200:The Practice of Creativity 243:List of thought processes 218:The Innovators Handbook 336:v. 21 n.1 (2003): 25. 318:Gordon, William J.J. 220:by Vincent Nolan 1989 202:by George Prince 1970 34:, originating in the 375:High Tech Creativity 32:William J.J. Gordon 373:Michael J. Dick, 272:Psychology portal 258:Philosophy portal 427: 382: 371: 365: 362: 356: 353: 347: 344: 338: 329: 323: 316: 310: 307: 301: 289: 274: 269: 268: 267: 260: 255: 254: 253: 194:George M. Prince 149: 108:creative process 47:creative process 36:Arthur D. Little 30:(1918–2009) and 28:George M. Prince 435: 434: 430: 429: 428: 426: 425: 424: 420:Problem solving 405: 404: 391: 386: 385: 372: 368: 363: 359: 354: 350: 345: 341: 330: 326: 317: 313: 308: 304: 300:, June 21, 2009 290: 286: 281: 270: 265: 263: 256: 251: 249: 239: 187: 147: 97:problem-solving 89: 62: 24:problem solving 17: 12: 11: 5: 433: 431: 423: 422: 417: 407: 406: 403: 402: 397: 390: 389:External links 387: 384: 383: 366: 357: 348: 339: 324: 311: 302: 283: 282: 280: 277: 276: 275: 261: 246: 245: 238: 235: 234: 233: 227: 221: 215: 209: 203: 197: 186: 183: 118: 117: 114: 111: 88: 85: 66:tape-recording 61: 58: 57: 56: 53: 50: 15: 13: 10: 9: 6: 4: 3: 2: 432: 421: 418: 416: 413: 412: 410: 401: 398: 396: 393: 392: 388: 380: 376: 370: 367: 361: 358: 352: 349: 343: 340: 337: 335: 328: 325: 321: 315: 312: 306: 303: 299: 298: 293: 288: 285: 278: 273: 262: 259: 248: 244: 241: 240: 236: 231: 230:Imagine That! 228: 225: 222: 219: 216: 213: 210: 207: 204: 201: 198: 195: 192: 189: 188: 184: 182: 180: 176: 172: 171:brainstorming 167: 165: 159: 157: 153: 144: 141: 136: 134: 130: 126: 121: 115: 112: 109: 105: 104: 103: 100: 98: 94: 86: 84: 80: 77: 75: 71: 67: 59: 54: 51: 48: 44: 43: 42: 39: 37: 33: 29: 25: 21: 374: 369: 360: 351: 342: 333: 327: 319: 314: 305: 297:Boston Globe 295: 287: 229: 223: 217: 211: 205: 199: 190: 168: 160: 145: 137: 122: 119: 101: 90: 81: 78: 63: 40: 19: 18: 179:facilitator 175:methodology 68:(initially 415:Creativity 409:Categories 364:Gordon, 6. 355:Gordon, 5. 309:Gordon, 5. 279:References 152:alienation 129:irrational 125:irrelevant 93:creativity 346:Gordon, 3 156:analogies 140:behaviour 131:over the 20:Synectics 237:See also 164:metaphor 133:rational 72:, later 60:History 87:Theory 185:Books 74:video 70:audio 22:is a 379:IEEE 106:The 95:and 45:the 411:: 377:, 294:, 181:. 148:"

Index

problem solving
George M. Prince
William J.J. Gordon
Arthur D. Little
creative process
tape-recording
audio
video
creativity
problem-solving
creative process
irrelevant
irrational
rational
behaviour
alienation
analogies
metaphor
brainstorming
methodology
facilitator
George M. Prince
List of thought processes
Philosophy portal
Psychology portal
George Prince, consultant who sparked innovation, founded international firm
Boston Globe
Nolan, Vincent. "Whatever Happened to Synectics?" Creativity and Innovation Management, v. 21 n.1 (2003): 25.
IEEE
George Prince website "Thoughts on Creativity"

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