Knowledge (XXG)

Sentient (video game)

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takes place in real-time. The player's actions in the early part of the game determine which path they will travel through later on. Which members of the crew are spoken to and what they are told plays a strong part in the plot's development. The player's performance through the game determines which
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There has been a breakout of radiation sickness on Space Station Icarus, and Garritt Sherova has been sent to investigate. After arriving at the station, it becomes apparent that radiation is only one of many problems; the captain is dead and a power struggle has ensued. To make matters worse, Icarus
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Early in the game's development, Mitch Gitelman of Pompeii Studios stated, "The organic transmission of information was one of our primary design goals, along with logical, nonlinear plot developments. Gossip and information transmission between computer-controlled characters takes the multilayered
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At the time of release, the PlayStation version of the game was praised for its ambitious and intricate gameplay and its replay value, but criticised for its sloppy graphics, particularly the odd-looking character faces. Most critics expressed astonishment that the conversation system produces
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gets some major points for originality. I've never played a game with so many different possibilities." Dan Hsu and Crispin Boyer felt that the pace was too slow and would be unappealing to many gamers, while Ken "Sushi-X" Williams shared Smith's more positive assessment. A
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similarly concluded, "All in all, the execution makes the whole thing a complete waste of time. It's big, it's ugly, and it's as frustrating as hell to work with. ... Unless you have enough patience to wear down granite, don't bother with this one." The reviewer said that
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The game was developed by Psygnosis' external Chester Studio and Pompeii Studios over 1995–1997. The characters in the game were based on facial scans of staff at the studio. The Windows version supports 3D acceleration, but only using the
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scenarios down many different avenues. It is our hope that this human interaction system will allow for maximum replayability without compromising the many stories in the game."
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The PC release was more negatively received, with critics commenting that the graphics look terrible unless the user has a 3D Blaster or
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dialogue which is not only fairly complex, but generally sounds natural and realistic. Overall assessments were mostly positive.
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did not hold up on PC in part because graphic adventures were not as scarce on that platform as they were on the PlayStation.
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stated that "the intricacy and suspense make the brainwork rewarding (and replayable, too, with six endings)." Shawn Smith of
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expressed admiration for the game's ambition and immersion, but felt the cumbersome interface made it a chore to play.
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card, and that the interface is clumsy and tedious, making the player wade through several menus to choose responses.
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gave the PlayStation version three 4/5 scores for graphics, control, and overall fun factor, and 3/5 for sound.
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succeeds at what it set out to do, which was to forge some new territory in graphic adventures."
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Hobbs, Michael "Substance D"; Jevons, Dan "Knightmare"; Griffin, Mike "Glitch" (April 1997).
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Smith, Shawn; Hsu, Dan; Boyer, Crispin; Williams, Ken "Sushi-X" (April 1997). "Sentient".
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is on a collision course with the Sun and nobody is able to correct the station's course.
922: 1044: 592: 143: 116: 1474: 1150: 738:"Press Release: Sentient for PC CD-ROM [date mislabeled as "April 30, 1996"]" 406: 192: 126: 89: 988: 1245: 1084: 564: 1159: 634: 1097: 1061: 820: 1465: 1155: 857: 742: 147: 44: 747: 1459: 1392: 1387: 788: 583: 547: 436: 1429: 1187: 913: 682: 668: 597: 421: 238: 155: 98: 70: 28: 784:"Sentient Review (PS) [date mislabeled as "May 2, 2000"]" 953: 1250: 451: 888:. No. 74. Sendai Publishing. September 1995. p. 84 672:
gave the PlayStation version each a score of 81, 88, and 82.
1326:. No. 30. Imagine Media. June 1997. pp. 118, 120 1289:. No. 33. Imagine Media. September 1997. p. 143 1391:. Vol. 4, no. 8. Imagine Media. Archived from 1191:. Vol. 5, no. 4. Metropolis Media. p. 22 122: 110: 81: 60: 50: 38: 21: 300: 247: 1351:. No. 18. Future Publishing. April 1997. 8: 501: 472: 341: 33:European box art for the PlayStation release 1516:Video games developed in the United Kingdom 1418: 1416: 1414: 1412: 1410: 219: 210: 27: 18: 1314: 1312: 1310: 1308: 1306: 1304: 1277: 1275: 1273: 1271: 1269: 1125: 1123: 1121: 1119: 1117: 1115: 842: 840: 1212: 1210: 1208: 1206: 699: 659: 633:added that the game should have used a 1134:. No. 93. Ziff Davis. p. 56. 777: 775: 773: 771: 769: 767: 765: 800:from the original on January 18, 2005 216: 7: 1020:. Strategy Plus, Inc. Archived from 215: 848:"Letters (Mitch Gitelman's Letter)" 302: 249: 206: 534:PlayStation Official Magazine – UK 178:of the nine endings they receive. 14: 1381:Williamson, Colin (August 1997). 637:for its complex dialogue system. 618:reviewer concluded, "Ultimately, 503: 474: 343: 1348:Official UK PlayStation Magazine 944:Brenesal, Barry (May 27, 1997). 782:Robertson, Ed (April 17, 1997). 746:. April 30, 1997. Archived from 522: 517: 512: 507: 502: 493: 488: 483: 478: 473: 362: 357: 352: 347: 342: 321: 316: 311: 306: 301: 268: 263: 258: 253: 248: 1217:Poole, Stephen (May 20, 1997). 1043:Coffey, Robert (August 1997). 1: 819:Salvador, Phil (2019-01-18). 1491:Adventure games set in space 1158:. April 1997. Archived from 1017:Computer Games Strategy Plus 860:. February 1996. p. 192 295:Computer Games Strategy Plus 1501:PlayStation (console) games 1362:Sharpe, Peter (July 1997). 717:rec.games.video.marketplace 1532: 1244:IGN staff (May 1, 1997). 1132:Electronic Gaming Monthly 1083:Edge staff (April 1997). 885:Electronic Gaming Monthly 709:"PlayStation Mega-Sale!!" 707:Grazer (April 20, 1997). 604:Electronic Gaming Monthly 392:Electronic Gaming Monthly 229: 224: 26: 979:Ham, Tom (May 9, 1997). 909:"Sentient (PS) - Review" 1219:"Sentient Review (PC)" 987:. CNET. Archived from 1423:Bonehead (May 1997). 1057:Computer Gaming World 880:"Next Wave: Sentient" 336:Computer Gaming World 925:on November 17, 2014 150:and released on the 1162:on October 21, 1997 1010:Royal, Tim (1997). 213: 991:on August 16, 2000 960:on August 16, 2000 907:Sutyak, Jonathan. 211: 1395:on March 11, 2000 1225:. CBS Interactive 1098:Future Publishing 919:All Media Network 666:Three critics of 577: 576: 162:) in April 1997. 132: 131: 1523: 1481:1997 video games 1447: 1446: 1444: 1442: 1433:. No. 104. 1420: 1405: 1404: 1402: 1400: 1378: 1372: 1371: 1359: 1353: 1352: 1342: 1336: 1335: 1333: 1331: 1316: 1299: 1298: 1296: 1294: 1279: 1264: 1263: 1261: 1259: 1241: 1235: 1234: 1232: 1230: 1214: 1201: 1200: 1198: 1196: 1178: 1172: 1171: 1169: 1167: 1142: 1136: 1135: 1127: 1110: 1109: 1107: 1105: 1089: 1080: 1074: 1073: 1071: 1069: 1060:. No. 157. 1053: 1040: 1034: 1033: 1031: 1029: 1007: 1001: 1000: 998: 996: 976: 970: 969: 967: 965: 956:. Archived from 941: 935: 934: 932: 930: 921:. 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Retrieved 1437:. p. 86 1428: 1397:. Retrieved 1393:the original 1386: 1376: 1370:(14): 60–61. 1368:PC PowerPlay 1367: 1357: 1346: 1345:"Sentient". 1340: 1328:. Retrieved 1323: 1291:. Retrieved 1286: 1256:. Retrieved 1254:. Ziff Davis 1249: 1239: 1227:. Retrieved 1222: 1193:. Retrieved 1186: 1176: 1164:. Retrieved 1160:the original 1149: 1140: 1131: 1102:. Retrieved 1100:. p. 78 1091: 1078: 1066:. Retrieved 1055: 1046: 1038: 1026:. Retrieved 1022:the original 1015: 1005: 993:. Retrieved 989:the original 984: 974: 962:. Retrieved 958:the original 949: 939: 927:. Retrieved 923:the original 912: 902: 890:. Retrieved 883: 874: 862:. Retrieved 851: 828:. Retrieved 824: 814: 802:. Retrieved 787: 752:. Retrieved 748:the original 741: 732: 720:. Retrieved 702: 681: 677: 667: 662: 647: 642: 638: 630: 624: 619: 613: 608: 607:commented, " 602: 596: 588: 582: 579: 565:PC PowerPlay 563: 548: 532: 465: 450: 435: 420: 405: 390: 375: 334: 293: 278: 237: 197: 195:3D Blaster. 185: 174: 173: 169: 141:first-person 135: 134: 133: 52:Publisher(s) 40:Developer(s) 635:text parser 591:to classic 217:Publication 182:Development 152:PlayStation 67:PlayStation 62:Platform(s) 1475:Categories 1383:"Sentient" 1364:"Sentient" 1062:Ziff Davis 1012:"Sentient" 985:Gamecenter 950:Gamecenter 830:2023-02-20 821:"Sentient" 694:References 1496:DOS games 1466:MobyGames 1229:March 28, 1156:FuncoLand 743:Psygnosis 713:Newsgroup 208:Reception 203:Reception 148:Psygnosis 144:adventure 117:Adventure 103:July 1997 56:Psygnosis 45:Psygnosis 1461:Sentient 1441:July 21, 1399:July 21, 1388:PC Gamer 1330:July 21, 1293:July 21, 1258:July 21, 1223:GameSpot 1195:July 21, 1166:July 21, 1104:July 21, 1068:July 21, 1049:Review)" 1047:Sentient 1028:July 21, 995:July 21, 964:July 21, 929:July 21, 892:July 20, 864:July 20, 804:July 20, 798:Archived 789:GameSpot 754:July 25, 722:July 25, 648:Sentient 639:GameSpot 620:Sentient 609:Sentient 589:Sentient 587:likened 584:GameSpot 549:PC Gamer 437:GameSpot 400:7.375/10 191:and the 175:Sentient 154:and PC ( 136:Sentient 112:Genre(s) 22:Sentient 1430:GamePro 1188:GameFan 914:AllGame 715::  683:GamePro 669:GameFan 598:GamePro 422:GameFan 415:6.75/10 239:AllGame 160:Windows 123:Mode(s) 82:Release 75:Windows 445:7.5/10 442:5.1/10 69:, PC ( 1088:(PDF) 1052:(PDF) 654:Notes 220:Score 166:Story 139:is a 1443:2021 1401:2021 1332:2021 1295:2021 1260:2021 1231:2018 1197:2021 1168:2021 1106:2021 1093:Edge 1070:2021 1030:2021 997:2021 966:2021 954:CNET 931:2021 894:2021 866:2021 806:2021 756:2021 724:2012 551:(US) 542:7/10 460:5/10 385:6/10 377:Edge 288:7/10 285:7/10 1464:at 1435:IDG 1251:IGN 573:N/A 570:68% 558:N/A 555:56% 539:N/A 457:N/A 452:IGN 430:84% 427:N/A 412:N/A 397:N/A 382:N/A 370:N/A 329:N/A 244:N/A 156:DOS 71:DOS 1477:: 1427:. 1409:^ 1385:. 1366:. 1322:. 1303:^ 1285:. 1268:^ 1248:. 1221:. 1205:^ 1185:. 1148:. 1114:^ 1090:. 1054:. 1014:. 983:. 952:. 948:. 917:. 911:. 882:. 850:. 839:^ 823:. 796:. 792:. 786:. 764:^ 740:. 711:. 595:. 231:PS 226:PC 99:EU 90:NA 1445:. 1403:. 1334:. 1297:. 1262:. 1233:. 1199:. 1170:. 1108:. 1072:. 1032:. 999:. 968:. 933:. 896:. 868:. 833:. 808:. 758:. 726:. 158:/ 101:: 92:: 77:) 73:/

Index


Developer(s)
Psygnosis
Publisher(s)
Platform(s)
PlayStation
DOS
Windows
NA
EU
Genre(s)
Adventure
Single-player
first-person
adventure
Psygnosis
PlayStation
DOS
Windows
Matrox Mystique
Creative Labs
PC
PS
AllGame
CNET Gamecenter
Computer Games Strategy Plus
Computer Gaming World
Edge
Electronic Gaming Monthly
Game Informer

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