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takes place in real-time. The player's actions in the early part of the game determine which path they will travel through later on. Which members of the crew are spoken to and what they are told plays a strong part in the plot's development. The player's performance through the game determines which
170:
There has been a breakout of radiation sickness on Space
Station Icarus, and Garritt Sherova has been sent to investigate. After arriving at the station, it becomes apparent that radiation is only one of many problems; the captain is dead and a power struggle has ensued. To make matters worse, Icarus
198:
Early in the game's development, Mitch
Gitelman of Pompeii Studios stated, "The organic transmission of information was one of our primary design goals, along with logical, nonlinear plot developments. Gossip and information transmission between computer-controlled characters takes the multilayered
580:
At the time of release, the PlayStation version of the game was praised for its ambitious and intricate gameplay and its replay value, but criticised for its sloppy graphics, particularly the odd-looking character faces. Most critics expressed astonishment that the conversation system produces
611:
gets some major points for originality. I've never played a game with so many different possibilities." Dan Hsu and
Crispin Boyer felt that the pace was too slow and would be unappealing to many gamers, while Ken "Sushi-X" Williams shared Smith's more positive assessment. A
645:
similarly concluded, "All in all, the execution makes the whole thing a complete waste of time. It's big, it's ugly, and it's as frustrating as hell to work with. ... Unless you have enough patience to wear down granite, don't bother with this one." The reviewer said that
186:
The game was developed by
Psygnosis' external Chester Studio and Pompeii Studios over 1995–1997. The characters in the game were based on facial scans of staff at the studio. The Windows version supports 3D acceleration, but only using the
29:
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scenarios down many different avenues. It is our hope that this human interaction system will allow for maximum replayability without compromising the many stories in the game."
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The PC release was more negatively received, with critics commenting that the graphics look terrible unless the user has a 3D Blaster or
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dialogue which is not only fairly complex, but generally sounds natural and realistic. Overall assessments were mostly positive.
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did not hold up on PC in part because graphic adventures were not as scarce on that platform as they were on the PlayStation.
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stated that "the intricacy and suspense make the brainwork rewarding (and replayable, too, with six endings)." Shawn Smith of
1145:
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expressed admiration for the game's ambition and immersion, but felt the cumbersome interface made it a chore to play.
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card, and that the interface is clumsy and tedious, making the player wade through several menus to choose responses.
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gave the PlayStation version three 4/5 scores for graphics, control, and overall fun factor, and 3/5 for sound.
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succeeds at what it set out to do, which was to forge some new territory in graphic adventures."
61:
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Hobbs, Michael "Substance D"; Jevons, Dan "Knightmare"; Griffin, Mike "Glitch" (April 1997).
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Smith, Shawn; Hsu, Dan; Boyer, Crispin; Williams, Ken "Sushi-X" (April 1997). "Sentient".
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is on a collision course with the Sun and nobody is able to correct the station's course.
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738:"Press Release: Sentient for PC CD-ROM [date mislabeled as "April 30, 1996"]"
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784:"Sentient Review (PS) [date mislabeled as "May 2, 2000"]"
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888:. No. 74. Sendai Publishing. September 1995. p. 84
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gave the PlayStation version each a score of 81, 88, and 82.
1326:. No. 30. Imagine Media. June 1997. pp. 118, 120
1289:. No. 33. Imagine Media. September 1997. p. 143
1391:. Vol. 4, no. 8. Imagine Media. Archived from
1191:. Vol. 5, no. 4. Metropolis Media. p. 22
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1351:. No. 18. Future Publishing. April 1997.
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33:European box art for the PlayStation release
1516:Video games developed in the United Kingdom
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633:added that the game should have used a
1134:. No. 93. Ziff Davis. p. 56.
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800:from the original on January 18, 2005
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1020:. Strategy Plus, Inc. Archived from
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848:"Letters (Mitch Gitelman's Letter)"
302:
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534:PlayStation Official Magazine – UK
178:of the nine endings they receive.
14:
1381:Williamson, Colin (August 1997).
637:for its complex dialogue system.
618:reviewer concluded, "Ultimately,
503:
474:
343:
1348:Official UK PlayStation Magazine
944:Brenesal, Barry (May 27, 1997).
782:Robertson, Ed (April 17, 1997).
746:. April 30, 1997. Archived from
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1217:Poole, Stephen (May 20, 1997).
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819:Salvador, Phil (2019-01-18).
1491:Adventure games set in space
1158:. April 1997. Archived from
1017:Computer Games Strategy Plus
860:. February 1996. p. 192
295:Computer Games Strategy Plus
1501:PlayStation (console) games
1362:Sharpe, Peter (July 1997).
717:rec.games.video.marketplace
1532:
1244:IGN staff (May 1, 1997).
1132:Electronic Gaming Monthly
1083:Edge staff (April 1997).
885:Electronic Gaming Monthly
709:"PlayStation Mega-Sale!!"
707:Grazer (April 20, 1997).
604:Electronic Gaming Monthly
392:Electronic Gaming Monthly
229:
224:
26:
979:Ham, Tom (May 9, 1997).
909:"Sentient (PS) - Review"
1219:"Sentient Review (PC)"
987:. CNET. Archived from
1423:Bonehead (May 1997).
1057:Computer Gaming World
880:"Next Wave: Sentient"
336:Computer Gaming World
925:on November 17, 2014
150:and released on the
1162:on October 21, 1997
1010:Royal, Tim (1997).
213:
991:on August 16, 2000
960:on August 16, 2000
907:Sutyak, Jonathan.
211:
1395:on March 11, 2000
1225:. CBS Interactive
1098:Future Publishing
919:All Media Network
666:Three critics of
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162:) in April 1997.
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1425:"Sentient (PS)"
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1324:Next Generation
1320:"Sentient (PS)"
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1283:"Sentient (PC)"
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1154:. No. 48.
1146:"Sentient (PS)"
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1096:. No. 44.
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1085:"Sentient (PS)"
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1024:on May 29, 2003
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856:. No. 14.
853:Next Generation
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825:The Obscuritory
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615:Next Generation
593:text adventures
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1064:. p. 138
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1439:. Retrieved
1437:. p. 86
1428:
1397:. Retrieved
1393:the original
1386:
1376:
1370:(14): 60–61.
1368:PC PowerPlay
1367:
1357:
1346:
1345:"Sentient".
1340:
1328:. Retrieved
1323:
1291:. Retrieved
1286:
1256:. Retrieved
1254:. Ziff Davis
1249:
1239:
1227:. Retrieved
1222:
1193:. Retrieved
1186:
1176:
1164:. Retrieved
1160:the original
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1102:. Retrieved
1100:. p. 78
1091:
1078:
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1026:. Retrieved
1022:the original
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989:the original
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962:. Retrieved
958:the original
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923:the original
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748:the original
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720:. Retrieved
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607:commented, "
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195:3D Blaster.
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141:first-person
135:
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52:Publisher(s)
40:Developer(s)
635:text parser
591:to classic
217:Publication
182:Development
152:PlayStation
67:PlayStation
62:Platform(s)
1475:Categories
1383:"Sentient"
1364:"Sentient"
1062:Ziff Davis
1012:"Sentient"
985:Gamecenter
950:Gamecenter
830:2023-02-20
821:"Sentient"
694:References
1496:DOS games
1466:MobyGames
1229:March 28,
1156:FuncoLand
743:Psygnosis
713:Newsgroup
208:Reception
203:Reception
148:Psygnosis
144:adventure
117:Adventure
103:July 1997
56:Psygnosis
45:Psygnosis
1461:Sentient
1441:July 21,
1399:July 21,
1388:PC Gamer
1330:July 21,
1293:July 21,
1258:July 21,
1223:GameSpot
1195:July 21,
1166:July 21,
1104:July 21,
1068:July 21,
1049:Review)"
1047:Sentient
1028:July 21,
995:July 21,
964:July 21,
929:July 21,
892:July 20,
864:July 20,
804:July 20,
798:Archived
789:GameSpot
754:July 25,
722:July 25,
648:Sentient
639:GameSpot
620:Sentient
609:Sentient
589:Sentient
587:likened
584:GameSpot
549:PC Gamer
437:GameSpot
400:7.375/10
191:and the
175:Sentient
154:and PC (
136:Sentient
112:Genre(s)
22:Sentient
1430:GamePro
1188:GameFan
914:AllGame
715::
683:GamePro
669:GameFan
598:GamePro
422:GameFan
415:6.75/10
239:AllGame
160:Windows
123:Mode(s)
82:Release
75:Windows
445:7.5/10
442:5.1/10
69:, PC (
1088:(PDF)
1052:(PDF)
654:Notes
220:Score
166:Story
139:is a
1443:2021
1401:2021
1332:2021
1295:2021
1260:2021
1231:2018
1197:2021
1168:2021
1106:2021
1093:Edge
1070:2021
1030:2021
997:2021
966:2021
954:CNET
931:2021
894:2021
866:2021
806:2021
756:2021
724:2012
551:(US)
542:7/10
460:5/10
385:6/10
377:Edge
288:7/10
285:7/10
1464:at
1435:IDG
1251:IGN
573:N/A
570:68%
558:N/A
555:56%
539:N/A
457:N/A
452:IGN
430:84%
427:N/A
412:N/A
397:N/A
382:N/A
370:N/A
329:N/A
244:N/A
156:DOS
71:DOS
1477::
1427:.
1409:^
1385:.
1366:.
1322:.
1303:^
1285:.
1268:^
1248:.
1221:.
1205:^
1185:.
1148:.
1114:^
1090:.
1054:.
1014:.
983:.
952:.
948:.
917:.
911:.
882:.
850:.
839:^
823:.
796:.
792:.
786:.
764:^
740:.
711:.
595:.
231:PS
226:PC
99:EU
90:NA
1445:.
1403:.
1334:.
1297:.
1262:.
1233:.
1199:.
1170:.
1108:.
1072:.
1032:.
999:.
968:.
933:.
896:.
868:.
833:.
808:.
758:.
726:.
158:/
101::
92::
77:)
73:/
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