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Senua's Saga: Hellblade II

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473:, and individuals experiencing the disorder. Melina Jürgens, the motion capture artist and voice actor for the protagonist, expressed her disapproval of the portrayal that her character had "overcome all her adversity and healed." She emphasized that individuals with psychosis typically never fully recover from their condition. Her intention was to depict Senua's transformation from a "victim of psychosis" to someone who can not only manage her condition but also utilize it as a tool to accomplish her objectives. Ninja Theory has described Senua as a "beacon of hope" in the sequel. To further embody Senua's character, Jürgens traveled to Iceland to experience the area's harsh climate firsthand. She studied martial arts and fencing techniques to develop a unique fighting style and recorded scenes while in full costume and makeup, a process that took almost eight hours to fully apply. Additionally, the animators underwent military training to accurately mimic the movements of opponent characters. Abby Greenland and Helen Golan reprised their roles as the Furies—the voices that Senua hears. 508:' MetaHuman framework for facial animations. Motion capture was conducted in Ninja Theory's new office, which was specially equipped for this purpose. The developers collaborated again with 3Lateral, a subsidiary of Epic Games that specializes in motion capture digitization. 3Lateral contributor Uroš Sikimić stated that the team aimed to make the end result "as photorealistic as possible, while also experimenting with new cinematic techniques". Additionally, Ninja Theory partnered with Ziva Dynamics, a company specializing in visual effects, and Altered AI, which creates voiceovers using artificial intelligence. Altered AI's technology was used to generate content during the early stages of development. 391:. He refuses to listen to Thórgestr, and Senua deduces that the goði needs the giants because their threat allows him to maintain control over his people. Learning the slaves were freed, and with the giant Tyrant approaching, the goði captures Senua and attempts to sacrifice her, but Thórgestr confronts him. Senua is drawn away by the Hiddenfolk who reveal that Tyrant was a noble leader dedicated to protecting his followers following Askja's eruption. However, he was corrupted by the power they instilled in him and, when things improved, he gave them something new to fear by creating the giants and blaming them for natural disasters. 461:. He was so impressed by the beauty of the place that it inspired him to have Iceland as the game's main setting. Attwell described the country as a "geological theme park", and Ninja Theory chairman Dom Matthews later called the game "a love letter to Iceland." Antoniades stated that the studio wanted to write a story that could be compared to ancient myths and sagas. Antoniades participated in the early stages of development before leaving the company. Following his departure, David Garcia, the director of sound, Mark Slater-Tunstill, and Dan Attwell, the director of environment art, took on the roles of primary project leaders. 379:, god-like beings who live underground, who may know the giants' weakness. After passing tests to prove her worth, the Hiddenfolk tell Senua that Askja blackened the sky and blighted the land, causing famine, conflict, and the emergence of new, crueller gods. A desperate woman, Ingunn, left her infant in the Hiddenfolk's caves, hoping they would protect it and, in her anger, sought power from Asjka to survive, turning her into Illtauga. Senua confronts Illtauga with her true name and returns the bones of her infant, turning Illtauga to stone. Seeing her victory, Thórgestr resolves to join Senua's journey. 404: 301: 436: 943: 938: 905: 900: 830: 825: 644: 933: 928: 923: 895: 890: 885: 820: 815: 810: 780: 775: 770: 765: 760: 744: 739: 734: 729: 724: 682: 677: 672: 667: 662: 639: 634: 629: 624: 383:Ástríðr's father into a fatal ambush. The settlers exiled Sjávarrisi and he was swallowed by the sea, becoming a giant. Draugar attack Baroarvik and although they are defeated, Senua blames herself for their arrival and the ensuing deaths. Senua and her allies lure Sjávarrisi from his cave, where Senua absolves him, turning him to stone. 34: 511:
The developers then used satellite data in conjunction with the generated graphic resources to reconstruct the Icelandic landscape from the ninth century. Numerous other components, such as hair and cosmetics, as well as clothes made by costume designers utilizing materials and methods unique to the
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warrior Senua is willingly captured by Northmen slavers and taken across the sea from Orkney to Iceland, hoping to free her enslaved people. A storm destroys the slave ships and Senua washes up on shore. As she navigates along the coast, Senua experiences vivid hallucinations and is haunted by voices
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action-adventure game. It carries over the concepts and gameplay elements of its predecessor, utilizing puzzles and runes to advance, and an examination of Senua's mental state. A new fighting system is also incorporated. The game features dynamic weather systems and realistic physics, affecting both
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Senua, Fargrímr, and Thórgestr travel to Baroarvik for resources, where their leader Ástríðr asks them to kill Sjávarrisi, the giant devastating their shores. The Hiddenfolk tell Senua that Sjávarrisi was a good man but, overcome by fear following Askja's eruption, he secured his safety by betraying
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described the game as "haunting, confrontational, and deeply cathartic," commending its graphics and sound design for creating immersion. The review mentioned that the game's narrative structure adds depth between puzzles, and despite some pacing issues, it's a scarier, tighter, and more impressive
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While traveling through the haunted Járnviðr forest on route to Borgarviki, Fargrímr, Thórgestr, and Ástríðr are stricken with fear and doubt, but Senua supports and leads them to safety. At Borgarviki, Ástríðr and Fargrímr free the restrained slave sacrifices left outside while Senua and Thórgestr
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The game features a revamped combat system emphasizing fluidity and strategy. Senua's expanded arsenal of moves allows for various combat styles and tactics, including a time-slowing mechanic for executing quick strikes. Enemy encounters boast a greater variety, each with unique attack patterns and
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Returned to reality, Senua witnesses the goði mortally wound Thórgestr. Before dying, Thórgestr warns Senua that if she kills the goði someone else will take his place. Senua defeats the goði, revealing his lies about the giants to his followers and turning them against him. She is tempted to kill
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for continuing Senua's story with "grace, confidence, surprising brutality, and thundering conviction." The review appreciated the shift in narrative focus from Senua's personal struggles to her interactions with others, stating that the game is less about battling mental illness and more about a
504:. This upgrade allowed for improved character models, animations, and other visual components, as well as better utilization of the Xbox Series X/S console. On the Series X/S, the developers capped the frame rate at 30 frames per second to achieve a more cinematic experience. The studio employed 987:
as a "six-hour tour across the human realm of Midgard" with "action sequences, stunning Nordic-inspired locations, and encounters with towering terrors." The protagonist, Senua, portrayed by Melina Juergens, delivers a performance of determination to battle through fear and self-loathing. The
520:' directing techniques, namely his dedication to historical authenticity in the portrayal of diverse issues, served as an inspiration for the company. Similar to the prior experience, the creators replicated audio hallucinations using the binaural recording approach. The studio enlisted 395:
the goði and take his place, becoming like her father and controlling her people to keep them safe at any cost, in turn receiving power, love, and fear. She relents, however, embracing the supportive memories of those she has saved and the realization that she is not bound by destiny.
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Illtauga, who causes a rockslide which buries the camp. Senua and Fargrímr escape and return to the restrained Thórgestr, whom she decides to free because she senses good in him. The trio travel to Fargrímr's settlement which is on the brink of ruin due to Illtauga's attacks.
1026:"bleak, distressing, and unmissable," praising its thematic explorations and visual delights. The review noted the game's cinematic quality, with transitions between gameplay and cutscenes, and felt the sound design complemented the game's heavy themes. 348:
only she can hear that encourage or intimidate her, including the Shadow, the memory of her abusive father. Senua defeats the slave master, Thórgestr, taking him prisoner so he can lead her to his settlement of Borgarviki.
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person with a mental condition embarking on a significant journey. Eurogamer highlighted Senua's character development, noting her more compassionate self-view and her management of psychosis rather than battling it.
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on 21 May 2024. The game received generally positive reviews from critics, who praised its art direction, visuals and sound design, though some noted pacing issues and a combat system favoring spectacle over depth.
355:, a legion of feral and cannibalistic barbarians. Senua follows the devastation to a Draugar camp and frees the captive Fargrímr, sensing his importance to her journey. The draugar are alerted and summon the 1590: 464:
The creators wanted to shift the emphasis from portraying Senua's internal battle with insanity to examining how she interacts with the outside world, shaped by her unique worldview. To accurately depict
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Exploration is a significant aspect of gameplay, with players navigating landscapes and uncovering hidden collectibles that enrich the game's lore, such as hidden faces and Lorestangir posts. Puzzles in
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The creative director of Ninja Theory, Tameem Antoniades, drew inspiration from the natural landscapes of Iceland while shaping both the setting and narrative of Senua's Saga: Hellblade II.
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features an improved fighting system, emphasizing its "seamless" integration with the story. The primary inspiration for the battle system was the fight choreography featured in the "
1452: 1369: 375:, allowing the giants into their world, and Borgarviki sacrifices slaves to appease the giants. Believing Senua is a seer because she hears voices, Fargrímr sends her to find the 2469: 320:
weaknesses. The focus is on faster, more intense battles, requiring players to adapt quickly to different enemy types and utilize Senua's combat skills effectively to survive.
2409: 2474: 489:. To effectively portray Senua's struggle for survival, the developers focused on in-person combat, aiming to make it feel urgent, unpredictable, and immersive. They used 1480: 2464: 1901: 1346: 328:
are integrated into the environment, often requiring unique interactions with the game world, such as deciphering runes or manipulating elements to progress.
2484: 2489: 2414: 1591:"Game of Thrones Fans are Definitely Buying Senua's Saga: Hellblade 2 - Its Combat System Takes Direct Inspiration from the Greatest GoT Battle Sequence" 524:
on the soundtrack, believing that "their skill, depth and substantiveness in the music blends perfectly with our playing and gives it a special weight.
1535:"Hellblade 2's combat is inspired by one of Game of Thrones' most brutal battles: 'We wanted to recreate it in-game with full control from the player'" 2504: 2454: 1562: 992:
gave the game a score of 8, praising its "heroine's journey," but noted that the combat system favors "cinematic spectacle over gameplay depth."
1646:"Senua's Saga: Hellblade II Early Comparison Video Highlights Massive Character Models, Animations and Visual Improvements Over Its Predecessor" 1245: 2249: 1750: 1155: 1534: 335:
elements. Players grapple with Senua's psychosis, and the voices that accompany Senua on her journey serve both as a guide and a challenge.
2308: 1377: 2479: 2434: 1156:"6 years after its acquisition, Ninja Theory is ready to set a new standard for Xbox Series X exclusives with Senua's Saga: Hellblade 2" 2459: 2439: 1616: 496:
Ninja Theory created an elaborate segment of the game before proceeding to full-scale development. Unlike the first game, which used
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environments vary from "pits of blood and gristle" to "mountain treks beneath coral-colored skies and glimpses of aurora borealis."
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was created with a higher budget and a larger team when compared with its predecessor. The gameplay is similar; it features
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combat and exploration. Players navigate treacherous terrain, from slippery ice-covered slopes to storm-lashed coastlines.
2419: 2287: 65: 1784: 1724: 2449: 2429: 1911: 1842: 2329: 2242: 540: 428:, the studio has since expanded to employ around one hundred workers, with approximately eighty of them working on 2019: 403: 2389: 493:
technology to record a variety of battle animations over a 75-day period, covering different skirmish scenarios.
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subscription service. It does not have a physical edition, and is similar in length to its predecessor.
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console exclusive to be announced, coinciding with the unveiling of the console earlier that day.
269:. The gameplay and visuals have been revamped: faster-paced combat, and improved visuals built on 2399: 2294: 162: 1188: 424:
in 2018 and became a subsidiary of Xbox Game Studios. While about twenty people contributed to
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Making Hellblade: Senua's Sacrifice | Melina Juergens on Motion Capture and Acting in Games
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Along the way, they encounter a razed settlement, which Thórgestr fearfully blames on the
288: 270: 248: 175: 155: 516:, were scanned to generate 3D reproductions using a similar process. Attwell claims that 2353: 2280: 2159: 1847: 1481:"Hellblade 2 Actress Shows Off Her Gruelling Training To Create A More Realistic Senua" 615: 558: 490: 202: 2383: 2273: 1906: 691: 517: 372: 252: 212: 2020:"'Senua's Saga: Hellblade 2' review: great to look at – but otherwise disappointing" 1044: 2258: 1970: 1539: 1457: 1339:"Ninja Theory Co-Founder, Hellblade Director Tameem Antoniades No Longer At Studio" 1286: 1160: 1010: 715: 457:
of the studio, decided to take a break and went on a trip, during which he visited
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Scully, Kevin; Wald, Heather; Gould-Wilson, Jasmine; West, Josh (7 October 2022).
376: 1217:"Senua's Saga: Hellblade 2 - Release Date, Story So Far, & Gameplay Details" 1101:"Senua's Saga: Hellblade 2 - Release Date, Story So Far, & Gameplay Details" 150: 1874:"Senua's Saga: Hellblade 2 review - a triumphant return to a challenging story" 1508: 1819: 1789: 1699: 1427: 971: 587: 505: 273:, while retaining the psychological horror and focus on Senua's struggle with 1313:"3 years in, Hellblade 2 on Xbox Series X finally gives us a next-gen moment" 2108: 1878: 1405: 997: 864: 653: 466: 344: 274: 2160:"Senua's Saga: Hellblade 2 review – it's the intrusive thought that counts" 1843:"Senua's Saga: Hellblade 2 review: Xbox's new exclusive is a fierce sequel" 356: 2080: 2052: 1966:"Senua's Saga: Hellblade 2 review: 'Nothing short of video game sorcery'" 1939: 1725:"Senua's Saga: Hellblade 2 is the first game announced for Xbox Series X" 1567: 1485: 1250: 852: 838: 703: 2358: 521: 469:
in Senua, they once again consulted with Paul Fletcher, a professor at
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After the release of the first part, Tameem Antoniades, co-founder and
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received "generally favorable" reviews from critics, according to
914: 402: 388: 364: 299: 1246:"Senua's Perception Of Her Psychosis Will Change In Hellblade 2" 553:
and Xbox Series X/S on 21 May 2024. The game is playable on the
2231: 2227: 2024: 1193: 979: 801: 789: 1075:"Hellblade 2 Is Shaping Up to Be Another Beautiful Nightmare" 539:, where the debut trailer was showcased. It marked the first 1617:"Epic looks outside of gaming for new uses of Unreal Engine" 1509:"Senua's Saga: Hellblade 2 combat will be 'real and brutal'" 1902:"Senua's Saga: Hellblade II Review - Conquering Old Demons" 2220: 2104:"Senua's Saga: Hellblade 2 review: Maelstrom of the mind" 2076:"Hellblade 2 review - a profound exploration of healing" 1935:"Senua's Saga: Hellblade 2 Review - Hell And High Water" 1815:"Senua's Saga: Hellblade II for Xbox Series X Reviews" 2346: 2265: 208: 192: 184: 161: 149: 128: 106: 96: 86: 64: 52: 40: 26: 1701:Developer_Direct 2024 – Senua's Saga: Hellblade II 387:confront his father and Borgarviki's leader, the 1127:"Senua's Saga: Hellblade II | Preview Round Up" 414:was developed by Ninja Theory, the creators of 304:The player is engaging in combat with an enemy. 2243: 1045:"Everything You Need to Know About Senua for 8: 1755:will be a digital-only release costing $ 50" 1370:"Senua's Saga: Hellblade II Releases In May" 920: 882: 807: 757: 721: 659: 621: 600: 2470:Video games developed in the United Kingdom 1785:"Senua's Saga: Hellblade II for PC Reviews" 1401:"Hellblade 2 finally gets May release date" 1125:Clarke, Jon "Sikamikanico" (4 April 2024). 500:, the sequel was developed using the newer 2410:Fantasy video games set in the Middle Ages 2250: 2236: 2228: 1306: 1304: 599: 572: 535:was announced on 13 December 2019, during 32: 23: 2475:Video games featuring female protagonists 1959: 1957: 1673:Founder, Rupert Loman (23 January 2019). 1451:Gould-Wilson, Jasmine (19 January 2024). 367:volcano eruption broke the walls between 1867: 1865: 1809: 1807: 434: 1779: 1777: 1035: 1644:Meo, Francesco De (14 December 2021). 1639: 1637: 1149: 1147: 2184: 2182: 1964:Gould-Wilson, Jasmine (21 May 2024). 1668: 1666: 1239: 1237: 1182: 1180: 1178: 420:(2017). Ninja Theory was acquired by 7: 2465:Video games based on Norse mythology 2309:Disney Infinity: Marvel Super Heroes 1278:: Everything you need to know about 604: 577: 2018:van der Velde, Issy (21 May 2024). 1994:"Review: Senua's Saga: Hellblade 2" 1749:Scullion, Chris (18 January 2024). 1507:Nunneley, Stephany (17 June 2021). 1399:Nightingale, Ed (18 January 2024). 1189:"Senua's Saga: Hellblade II Review" 1043:Shapiro, Micah (13 December 2019). 568: 445:served as the creative director of 237:. The game serves as the sequel to 2485:Video games set in the 9th century 2048:"Senua's Saga: Hellblade 2 review" 1479:Bonthuys, Darryn (24 April 2021). 1215:Brosofsky, Ben (21 January 2024). 1099:Brosofsky, Ben (21 January 2024). 14: 2490:Video games set in the Viking Age 2415:Fiction with unreliable narrators 1933:Cogswell, Jessica (21 May 2024). 922: 884: 809: 759: 723: 661: 623: 243:(2017) and is set in 9th century 2505:Xbox Series X and Series S games 2046:Valentine, Robin (21 May 2024). 1872:Chiodini, Johnny (21 May 2024). 1723:Gera, Emily (13 December 2019). 1187:Ogilvie, Tristan (21 May 2024). 941: 936: 931: 926: 921: 903: 898: 893: 888: 883: 828: 823: 818: 813: 808: 778: 773: 768: 763: 758: 742: 737: 732: 727: 722: 680: 675: 670: 665: 660: 642: 637: 632: 627: 622: 2455:Video games about mental health 2130:Middler, Jordan (21 May 2024). 2074:Faulkner, Cheri (21 May 2024). 1900:Stewart, Marcus (21 May 2024). 1841:Franzese, Tomas (21 May 2024). 1704:. Ninja Theory. 18 January 2024 1337:LeBlanc, Wesley (21 May 2024). 1675:"Epic Games acquires 3Lateral" 1615:Orland, Kyle (16 March 2016). 1561:Ramée, Jordan (4 April 2024). 1368:Hilliard, Kyle (21 May 2024). 1244:Ramée, Jordan (4 April 2024). 1: 2288:Enslaved: Odyssey to the West 2189:Bardwell, Tom (21 May 2024). 2158:Peppiatt, Dom (21 May 2024). 1432:. BAFTA Guru. 5 December 2018 1073:Cardy, Simon (4 April 2024). 2323:Hellblade: Senua's Sacrifice 1992:Kent, Thomas (21 May 2024). 983:, Tristan Ogilvie describes 557:service and launched on the 417:Hellblade: Senua's Sacrifice 240:Hellblade: Senua's Sacrifice 1533:West, Josh (4 April 2024). 1311:Welsh, Oli (4 April 2024). 1154:West, Josh (4 April 2024). 363:Fargrímr explains that the 247:, drawing inspiration from 2521: 2480:Video games set in Iceland 2435:Psychological horror games 2337:Senua's Saga: Hellblade II 2102:Denzer, TJ (21 May 2024). 985:Senua's Saga: Hellblade II 964:Senua's Saga: Hellblade II 533:Senua's Saga: Hellblade II 412:Senua's Saga: Hellblade II 309:Senua's Saga: Hellblade II 281:Senua's Saga: Hellblade II 259:Senua's Saga: Hellblade II 222:Senua's Saga: Hellblade II 27:Senua's Saga: Hellblade II 2460:Video games about slavery 2440:Single-player video games 1753:Senua's Saga: Hellblade 2 1589:Aaditya (10 April 2024). 608: 605: 581: 578: 31: 2405:Dark fantasy video games 343:In the 9th century, the 2500:Xbox Cloud Gaming games 2395:Action-adventure games 481:Battle of the Bastards 450: 408: 305: 2445:Unreal Engine 5 games 2137:Video Games Chronicle 1760:Video Games Chronicle 995:Johnny Chiodini from 877:Video Games Chronicle 528:Marketing and release 438: 406: 303: 227:action-adventure game 2420:Hack and slash games 1712:– via YouTube. 1440:– via YouTube. 549:was released on for 537:The Game Awards 2019 471:Cambridge University 333:psychological horror 79:Mark Slater-Tunstill 2316:Disney Infinity 3.0 602: 575: 265:combat, as well as 2450:Video game sequels 2430:Ninja Theory games 2295:DmC: Devil May Cry 1380:on 18 January 2024 1018:Tom Bardwell from 573: 451: 443:(pictured in 2014) 409: 331:The game features 306: 2377: 2376: 2369:Xbox Game Studios 1679:GamesIndustry.biz 968:review aggregator 960: 959: 598: 597: 555:Xbox Cloud Gaming 455:creative director 440:Tameem Antoniades 426:Senua's Sacrifice 283:was released for 235:Xbox Game Studios 233:and published by 218: 217: 141:Tameem Antoniades 76:David Garcia-Diaz 59:Xbox Game Studios 2512: 2390:2024 video games 2252: 2245: 2238: 2229: 2224: 2223: 2221:Official website 2206: 2205: 2203: 2201: 2186: 2177: 2176: 2174: 2172: 2155: 2149: 2148: 2146: 2144: 2127: 2121: 2120: 2118: 2116: 2099: 2093: 2092: 2090: 2088: 2071: 2065: 2064: 2062: 2060: 2043: 2037: 2036: 2034: 2032: 2015: 2009: 2008: 2006: 2004: 1989: 1983: 1982: 1980: 1978: 1961: 1952: 1951: 1949: 1947: 1930: 1924: 1923: 1921: 1919: 1910:. 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Index


Developer(s)
Ninja Theory
Publisher(s)
Xbox Game Studios
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Writer(s)
Tameem Antoniades
Engine
Unreal Engine 5
Platform(s)
Windows
Xbox Series X/S
Genre(s)
Action-adventure
hack and slash
Single-player
action-adventure game
Ninja Theory
Xbox Game Studios
Hellblade: Senua's Sacrifice
Iceland
Norse mythology
culture
combo-based
puzzles
Unreal Engine 5

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