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Sgt. Saunders' Combat!

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22: 403:. Just like in real life combat, not all actions will be successful and most will end in failure if the enemy is strong enough to resist. A percentage gauge in addition to an advisor gives players the chance of failure for each action. The closer to 100% the gauge is, the chances of success with a certain action will increase. 385:
The game has two difficulty levels; normal and expert. In the normal mode, Sgt. Saunders or his German counterpart (depending on the scenario) is strong and can fend off any blows. However, in the expert mode, Sgt. Saunders can get wounded or even killed - causing the mission to immediately end with
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for the player and an immediate victory for the computer opponent. After each player has completed all eight phases that consists of a single turn, both players engage all opponents that are on the same square as their unit(s) in a crisis mode. Before the next turn can begin, the player must either
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controller, the players gives commands to each individual unit that is under his or her control. Orders range from moving a friendly unit, attacking an enemy unit, treating a wounded person (including himself), summoning an
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After beating the campaign mode of the game; the ending screen consists of the surviving officers along with their ranks and their accomplishments during the war.
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during the 1940s) can be seen in the game, they cannot be controlled by the player. Since this game is played by Japanese school children in
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During the campaign mode, a player is given a squad of units to command. While other infantry units, tanks, and motorized units (including
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is considered to be completely absent in the game. Shooting the enemy requires the victim to go through a bureaucracy of stages -
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of the series cast added a sense of austerity and seriousness into the game itself. The graphics and animations are neither cute,
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Although most of the characters in Sgt. Saunder's Combat! are fictitious, there are four
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The player can play either as Sgt. Saunders or as one of the Axis forces that fought in
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so that the U.S. forces can concentrate on the Pacific Front against the
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style - depicting a "live action war" with "live action characters."
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in the game that actually existed and served in World War II.
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of the original television program. In addition, the
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It was released for the 696:Single-player video games 676:Video games set in Africa 227: 691:World War II video games 565:"Basic Game Information" 237:video game based on the 210:optional CPU vs CPU mode 55:"Sgt. Saunders' Combat!" 646:ASCII Corporation games 239:1960s television series 621:Sgt. Saunders' Combat! 395:, kill the hostage in 331:) - listed in game as 249:exclusively in Japan. 243:ABC Television Network 221:Sgt. Saunders' Combat! 124:Sgt. Saunders' Combat! 494:"Release information" 611:Super Famicom Japan 327:(German officer for 40:improve this article 397:hand-to-hand combat 374:attack, exchanging 340:(German SS Officer) 306:commanding officers 235:turn-based strategy 228:サージェント・サンダース・コンバット! 195:Turn-based strategy 145:ASCII Entertainment 546:. SuperFamicom.org 329:Panzer Army Africa 168:Yoshiaki Kubotera 319:Anthony McAuliffe 217: 216: 213: 170:Masanori Hikichi 116: 115: 108: 90: 703: 641:1995 video games 625: 614: 606: 590: 589: 583: 575: 573: 572: 561: 555: 554: 552: 551: 544:"Japanese Title" 540: 534: 533: 531: 530: 519: 508: 507: 505: 504: 490: 355:Benito Mussolini 313:Lesley J. 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"Sgt. Saunders' Combat!"
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Developer(s)
Publisher(s)
ASCII Entertainment
Designer(s)
Composer(s)
Platform(s)
Super Famicom
Genre(s)
Turn-based strategy
Single-player
optional CPU vs CPU mode
turn-based strategy
1960s television series
ABC Television Network
Super Famicom
Europe
North Africa
World War II
Vichy France

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