Knowledge (XXG)

Sho (board game)

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40: 218:: Where niner-stacks are allowed, this rule says that if a player has all their pieces killed during the game and once again has all nine pieces in their hand at the start of the board, then in this situation a dice roll of (6,3) allows them to bring all nine pieces as one stack into the ninth position, 106:
The players take turns to throw the dice. The player chooses which coin or stack to move from its current position to a new target position determined by moving it forward the number of positions (inter-shell spaces) corresponding to the throw of the dice - the total of the dice is taken so there is
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shape around the dice pad. The spaces between the shells are the playing positions which can be occupied by the coins. As the coin stacks move around this dynamic playing board, the shells are rearranged to expand or contract the spiral and the spaces between the shells, which means the game has a
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in Tibetan. This entitles the player to roll the dice again before they move and then choose from a selection of move values. For example, if the player rolls (1,1)=2 then (5,3)=8, the player has a choice of moving 2, 8, or 10 (=the sum of 2 and 8). Furthermore, if one of the two dice roll values
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number of spaces (including 1 space - normally not available from a dice roll). For example, the player chooses to move one stack 4 spaces. Then a second stack can be moved (13-4=) 9 spaces. If this second move results in a stack or kill, the player rolls again, as
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of the board, the unused dice count can be used to move a second stack. So if one stack is 5 shells from the board finish and the player rolls 11, the player moves the finishing stack 5 spaces to the end and then chooses a second stack which he moves (11-5=) 6
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However, if the player can stack or kill, they roll and move again. If they again stack or kill, they roll again, and so on until they can only place or cannot move. So with the luck of the dice, game-changing sequences of moves can be achieved.
31:". It is traditionally played for money and by men, with two to four players - three being the most common. With four players, the usual variant is to play as two teams of two, with the partners sitting opposite each other. 212:: In this variant, it is forbidden to build a stack of all nine coins. So players are denied the often-observed effect that the first player to create a stack of nine then charges on to inevitably win the game. 266:
The game is often the focus of gambling. The most simple versions involves a fixed stake per game, which each player pays by placing the bank notes under the dice pad. The winner takes the combined stakes.
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player. A stack of coins is moved as one unit. A stack can be increased but never reduced; a stack is destroyed when it is kicked out and all its coins are sent back to the start.
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is taken and split flexibly between two stacks. So, if the player rolls (1,1) followed by (5,6), this gives a dice count total of 13. The player can move a first choice of stack
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Murakami, Daisuke (April 2014). "Aspects of the Traditional Gambling Game known as Sho in Modern Lhasa — religious and gendered worldviews infusing the Tibetan dice game —".
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the unused value to their subsequent roll. And so on if this also lead to a kill or stack. In this way, moves above the usual maximum roll of (6,6)=12 become possible.
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the position is occupied by coins of an opposing player, with the number of coins equal to or less than the number of coins in the stack being moved - the player
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the position is occupied by coins of an opposing player, with the number of coins more than the number of coins in the stack being moved - the player
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The player chooses to move one of their stacks 12 spaces into a vacant space. The move is now over and play passes to the next player.
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If the player cannot move or if they simply place their coin/stack in a new space, play passes to the next play clockwise.
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of an opposing player, which means that opposing player now has all their coins back at the start, the player who kills
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A move of 2 enables the player to kill an opponent's stack, so the player can roll again, the dice show (3,4)=7
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The player rolls (1,1) and then rolls again, the dice show (5,6). The choice of moves is therefore 2, 11 or 13.
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A move of 11 enables the player to stack, so they move 11 and now they can roll again, the dice show (2,3)=5.
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These variants and others can be found among sho players with their personal and traditional preferences:
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Depending on whether and how this new target playing position is occupied, there are four possibilities:
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no difference between, say, the rolls (4,2), (5,1) or (3,3) - all are moved as 6. (This is unlike in
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The first player to move all nine coins from the beginning of the board to the end is the winner.
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The unused roll of 11 is carried forward, so the player now a choice of move: 11, 7 or (11+7=)18.
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The only dice roll which has a special significance in the basic game is (1,1) which is called
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The unused roll of 7 is carried forward, so the player has a choice of move: 7, 5 or (7+5=)12.
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the opposing stack and occupies the new position, sending the opposing coins back to the start
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leather stuffed with yak wool, which forms the centre of the board, within the circle of
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Each player (or team) has nine identical playing pieces, which are usually old
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his coins onto the coins in the target position, creating a larger stack
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Each playing position can be occupied by a coin or stack of coins from
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the position is occupied by coins of the same player - the player
38: 24: 240:: Upon rolling a pa ra (1,1), the dice are rolled again and the 28: 27:, still common today. Its name is simply the Tibetan word for " 73: 58:. In any case, the playing pieces have to be stackable. 68:which is shaken and then slammed down onto a 8: 47:The "board" is formed by a circular line of 276: 91:The shells are formed into a clockwise 19:( Tibetan : ཤོ ) is a traditional 64:are used. They are placed in a wooden 7: 282: 280: 118:the position is vacant - the player 43:The Tibetan game of sho in progress 220:as long as this position is vacant 122:his coin/stack in the new position 51:, typically sixty-four in number. 14: 1: 233:. Instead, their turn ends. 372: 318:Entry at Boardgame Geek: 289:Revue d'Études Tibétaines 96:very tactile feel to it. 320:Description and pictures 351:Traditional board games 238:flexible pa ra variant 227:killing the last stack 44: 254:stack reaches the end 72:, typically made of. 42: 231:does not roll again 45: 324:Historical photo 363: 301: 300: 284: 242:total dice count 111:, for example.) 371: 370: 366: 365: 364: 362: 361: 360: 346:Tibetan culture 331: 330: 310: 305: 304: 291:(29): 245–270. 286: 285: 278: 273: 264: 203: 163: 143:that coin/stack 86: 59: 37: 12: 11: 5: 369: 367: 359: 358: 353: 348: 343: 333: 332: 329: 328: 322: 316: 309: 308:External links 306: 303: 302: 275: 274: 272: 269: 263: 260: 259: 258: 250: 234: 223: 213: 210:No niner-stack 202: 199: 198: 197: 194: 191: 188: 185: 182: 162: 153: 145: 144: 137: 130: 123: 85: 84:Basic gameplay 82: 60:Two six-sided 36: 33: 13: 10: 9: 6: 4: 3: 2: 368: 357: 354: 352: 349: 347: 344: 342: 341:Tibetan games 339: 338: 336: 327: 323: 321: 317: 315: 312: 311: 307: 298: 294: 290: 283: 281: 277: 270: 268: 261: 255: 251: 247: 243: 239: 235: 232: 228: 224: 221: 217: 214: 211: 208: 207: 206: 201:Special rules 200: 195: 192: 189: 186: 183: 180: 179: 178: 177:For example: 175: 173: 168: 161: 157: 154: 152: 148: 142: 138: 135: 131: 128: 124: 121: 117: 116: 115: 112: 110: 104: 102: 97: 94: 89: 83: 81: 79: 75: 71: 67: 63: 57: 52: 50: 41: 34: 32: 30: 26: 22: 18: 314:Rules of Sho 288: 265: 253: 245: 241: 237: 230: 226: 219: 215: 209: 204: 176: 172:carries over 171: 166: 164: 155: 149: 146: 140: 133: 126: 119: 113: 105: 100: 98: 90: 87: 69: 65: 61: 55: 53: 48: 46: 16: 15: 141:cannot move 356:Race games 335:Categories 271:References 160:Snake eyes 109:backgammon 216:Six-Three 35:Equipment 21:race game 297:54691303 262:Gambling 101:only one 70:dice pad 66:dice cup 257:spaces. 252:When a 295:  249:usual. 225:After 127:stacks 120:places 93:spiral 78:shells 49:shells 293:S2CID 167:pa ra 156:Pa ra 134:kills 56:coins 25:Tibet 236:The 62:dice 29:dice 326:Sho 246:any 158:or 74:yak 23:in 17:Sho 337:: 279:^ 80:. 299:. 222:.

Index

race game
Tibet
dice

yak
shells
spiral
backgammon
Snake eyes


S2CID
54691303
Rules of Sho
Description and pictures
Sho
Categories
Tibetan games
Tibetan culture
Traditional board games
Race games

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