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tower progresses from a one-star rating to a five-star rating. The highest achievable rating is the designation of "Tower" which can only be awarded by building a cathedral at the very top of a five-star building with all possible tower levels above ground developed. The tower is limited to a maximum of 100 floors above ground and nine stories below ground. Standard elevators, which can span a maximum of 30 floors, and express elevators, which can span the entire height of the building, must be used efficiently to decrease tenant stress.
403:
company to personally produce the second game, which built on ideas he conceived while working on his first: elevators and towers. Saito teamed up with freelance programmer Takumi Abe to complete the project. To research the gameplay, Saito contacted an elevator company to learn about elevator scheduling and management. However, the company declined to provide the information. Saito handled the graphic design, starting with a monochromatic scaled tower created in
316:. They must plan where to place facilities in the tower that include restaurants, condominiums, offices, hotel rooms, retail stores and elevators. To prevent tenants from vacating their properties, the player must keep their stress low by fulfilling their demands for medical centers, parking lots, recycling facilities, clean hotel rooms staffed with housekeepers, and an efficient transportation system, which involves managing elevator traffic.
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Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the
332:
will be visiting the tower soon, so the player must prepare for their visit. If the VIP enjoys their visit because of variables such as a comfortable hotel suite and efficient navigation, the VIP will give the tower a favorable rating. A favorable rating would then allow the tower to advance to the
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else the tower will incur significant damages. If the player builds facilities underground, the game may notify them that their workers have discovered gold treasure, which gives the player a significant amount of funds. At random intervals during the game, there are notifications that state that a
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on the
Macintosh, which prompted him to pursue video game creation after graduating. His first game was a simulation title that was part of a future media project for a publishing house. When Saito asked to develop a second, the business refused because it was not a video game company. He left the
327:
Certain events can take place in the course of managing the tower. For example, terrorists may phone the player to let them know that they have hidden a bomb in the building, and that they demand a ransom. If the ransom is not paid, then security services must find the bomb before it detonates, or
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for lacking documentation, making it more difficult to learn how to play the game. They also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants. Before the player can purchase new facilities, a long period of time must pass
323:
The game begins with a one-star tower with limited building options. To increase the tower's star rating, it must attract more tenants by providing more living space (or office space, and later in the game, hotel and various types of commercial space). New facilities are made available while the
723:
magazine's reviewers Jay and Dee praised the visuals and gameplay. However, the two commented that the game can feel slow because it lacks gameplay elements and options present in other strategy games. In 1995, the
Software and Information Industry Association listed
288:
The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
407:. The designer added color to differentiate between office- and hotel-type buildings. As development neared completion, Saito noticed that the Mac's performance had improved and decided to increase the
559:
awarded Saito the "Best Young
Manager/Venture of the Year" for his work on the game. After the initial Japanese release, Maxis president Jeff Braun contacted Saito regarding a worldwide release;
638:
panned the game, saying it lacks the bustling interactivity of previous games in the Sim franchise: "There are bug infestations and the occasional fire with which to deal, but most of the time,
745:
in Japan), also designed by Yoot Saito, which was initially released on
November 24, 1998, for the Macintosh. It was later made available for the Windows operating systems in January 1999.
606:, the review remarked that it was more interesting to watch people live out their lives in a tower rather than to observe cars moving around. They also appreciated the "homely" feeling of
293:
game. The in-game speed was also criticized for being too slow, which was a crucial issue in the game because time must pass for the player to earn income to purchase new facilities.
389:, and high-resolution graphics are also used. The sound effects are kept to a minimum; noises that are played in the background include office "buzz" and elevator bells.
717:
moved slowly. He also disliked the moments when he had to wait several minutes to pass by before he could make enough money to purchase new additions for his building.
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next star level, assuming the other qualifications are met. Although it does not have any impact on the tower, at the end of the fourth quarter every year in the game,
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before income is earned from tenants. The newspaper was also unhappy with complaints from tenants; specific reasons for their dissatisfaction are never given.
632:
praised the game and commented that it is "more fun than sounds". However, he stated that the gameplay may be too much for fans of the series. A reviewer for
567:
had informed Braun of the game. The company localized the game for sale in the United States, and changed the name to capitalize on the popularity of the
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size from 16 to 256 colors. Saito enlisted a second designer to produce animation for the graphics and improve the details for the color increase.
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Miller, Matt (1995-06-06). "High-rise anxiety builds with Maxis treat
Addictive CD-ROM turns kids, adults into developers, tower landlords".
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sees you standing around waiting for cash reserves to grow in order to add more floors. Not much fun at all." Australia's
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praised the game's formula, noting that it followed in the footsteps of previous open-ended Maxis games. Comparing
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was disappointed by the lack of pre-built towers and scenarios, suggesting that one along the lines of
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756:—players build hotels, resorts, and office buildings, and work towards building a five-star tower.
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as a "lesser-known" simulation game, and described it as "fun and addictive". Writing for the
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operating systems in
November 1994 in the United States. In 1996, it was ported to the
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operating systems; the game will operate on 68k-based Macs at a minimum. It requires
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as the "Best
Simulation Program" in the Consumer software category of their annual
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stated that the game had decent graphics and sound. However, she also felt that
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a pleasing return to form for Maxis, after the release of the disappointing
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allows the player to build and manage the operations of a modern, multi-use
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due to the non-linear gameplay, giving the game four stars out of five.
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Bloom, David (July 7, 1999). "New
Interactive Games Make Their Play".
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Chan, Margaret (February 26, 1995). "The race to build is on!".
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1186:. Software and Information Industry Association. Archived from
305:
The player views a cross-section of the building from the side.
553:
was successful in Japan, earning the developers a profit. The
1122:"Release Information for SimTower: The Vertical Empire"
571:
franchise and increase sales figures. Maxis published
950:
Leo, Jonathan (September 2000). "Origin of
Species".
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was published by DigiToys in Japan on June 26, 2008.
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in the United States on March 15, 2006. A version of
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1044:Jay & Dee (May 1995). "Eye of the Monitor".
982:Bowtell, Jed (July 20, 1995). "Tower infernal".
1357:"Yoot Tower in iTunes iOS App Store for iPad's"
999:
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259:. Outside Japan, the game was published by
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707:, Matt Miller felt that, when compared to
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27:
18:
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1184:"Past Winners - 2009 SIIA CODiE Awards"
897:from the original on September 16, 2009
853:
823:
337:and his reindeer fly across the tower.
275:were released in 1996. A sequel titled
1128:from the original on September 8, 2009
800:devices via the online iOS App Store.
242:construction and management simulation
212:Construction and management simulation
1336:from the original on December 5, 2010
7:
1057:
1055:
1004:GamesTM Staff (2010). "Sonic Yoot".
427:
361:. It works on computers running the
778:in Japan on April 28, 2005, and by
418:
1215:from the original on April 6, 2012
1147:"Classic GI: The Forgotten Sims".
234:(originally published in Japan as
14:
1872:3DO Interactive Multiplayer games
752:s gameplay is similar to that of
691:s plot could have been included.
506:
446:
1841:
1840:
1062:Svetkey, Benjamin (1995-01-13).
1010:. The Ultimate Retro Companion.
525:
520:
515:
510:
505:
465:
460:
455:
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445:
279:was released in 1998 and called
1363:from the original on 2012-01-28
1290:from the original on 2008-10-08
1079:from the original on 2011-05-01
929:from the original on 2014-11-15
673:The game was criticized by the
1897:Video games developed in Japan
1309:"The Tower DS – Related Games"
921:Savignano, Lisa Karen (1997).
377:. Graphics and sounds used in
1:
889:Adams, Ernest (17 May 2005).
263:and branded as part of their
231:SimTower: The Vertical Empire
22:SimTower: The Vertical Empire
1282:DeVries, Jack (2006-07-06).
1330:"The Tower DS announcement"
843:
585:3DO Interactive Multiplayer
1918:
658:. Lisa Karen Savignano of
1877:Business simulation games
1838:
1436:
1269:Daily News of Los Angeles
1157:. June 2007. p. 124.
834:
735:The game was followed by
610:, in contrast with other
431:
428:
251:and released in 1994 for
26:
876:South China Morning Post
675:South China Morning Post
593:South China Morning Post
381:are similar to those of
1170:San Diego Union-Tribune
704:San Diego Union-Tribune
796:was also released for
760:launched a version of
373:and four megabytes of
357:was originally titled
306:
1359:. iTunesiOSAppStore.
1248:: 44. February 1999.
891:"Designer's Notebook"
415:Release and reception
304:
1882:Classic Mac OS games
1332:. IGN. 6 July 2006.
1155:GameStop Corporation
1069:Entertainment Weekly
713:(1993), gameplay in
685:The Towering Inferno
629:Entertainment Weekly
575:for the Windows and
556:Nihon Keizai Shimbun
538:Entertainment Weekly
375:random-access memory
1742:Sid Meier's SimGolf
425:
1545:Streets of SimCity
1016:Imagine Publishing
577:Macintosh System 7
423:
367:Macintosh System 7
307:
257:Macintosh System 7
1892:Sega Saturn games
1852:
1851:
1737:
1603:
1602:
1211:. GaintBomb.com.
1209:"Release Summary"
1110:: 91. March 1995.
1064:"SimEarth Review"
1025:978-1-906078-56-0
547:
546:
394:Waseda University
363:Microsoft Windows
253:Microsoft Windows
227:
226:
1909:
1867:1994 video games
1844:
1843:
1827:Project Highrise
1795:Related articles
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1153:. No. 170.
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1355:DigiToys Inc.
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1284:"The Tower SP"
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1234:"Yoot Tower".
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1190:on 2009-10-15
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1150:Game Informer
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1124:. MobyGames.
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1108:Imagine Media
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1100:"Condemned".
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1048:(217): 65–74.
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986:. p. 34.
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1820:The Tower SP
1818:
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1776:Jerry Martin
1747:
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1489:SimCity 3000
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1482:SimCity 2000
1480:
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1427:
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1365:. Retrieved
1350:
1338:. Retrieved
1324:
1313:. Retrieved
1303:
1292:. Retrieved
1277:
1268:
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1217:. Retrieved
1203:
1192:. Retrieved
1188:the original
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1172:. p. 6.
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1130:. Retrieved
1116:
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1081:. Retrieved
1067:
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931:. Retrieved
899:. Retrieved
884:
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826:
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788:The Tower DS
787:
783:
771:The Tower SP
769:
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743:The Tower II
742:
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730:Codie awards
725:
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710:SimCity 2000
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697:referred to
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668:replay value
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277:The Tower II
276:
267:. Ports for
236:
235:
230:
229:
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186:
170:
137:Windows, Mac
136:
100:
49:Publisher(s)
37:Developer(s)
1766:Will Wright
1736:(cancelled)
1648:SimRefinery
1523:Other games
1430:video games
1018:: 252–255.
925:. Allgame.
581:Sega Saturn
565:Will Wright
429:Publication
341:Development
335:Santa Claus
269:Sega Saturn
171:Sega Saturn
110:Platform(s)
86:Director(s)
1861:Categories
1813:Yoot Tower
1771:Mike Perry
1749:SimAnimals
1725:SimCoaster
1466:Main games
1367:2012-02-27
1315:2010-04-18
1311:. GameSpot
1294:2009-10-07
1237:Maximum PC
1194:2009-01-24
1083:2010-11-01
933:2010-04-24
923:"SimTower"
818:References
793:Yoot Tower
747:Yoot Tower
738:Yoot Tower
587:in Japan.
347:Yoot Saito
314:skyscraper
282:Yoot Tower
265:Sim series
245:video game
91:Yoot Saito
1732:SimsVille
1718:SimSafari
1697:SimCopter
1662:SimHealth
1566:Societies
1538:SimCopter
1503:Rush Hour
1496:SimCity 4
1388:MobyGames
1254:1522-4279
1246:Future US
1132:April 22,
1074:Time Inc.
964:0219-872X
768:, called
666:had good
482:3 & 3
420:Reception
405:HyperCard
383:previous
359:The Tower
237:The Tower
119:Macintosh
1846:Category
1807:SimTower
1704:SimTunes
1655:SimTower
1620:SimEarth
1384:SimTower
1361:Archived
1340:July 12,
1334:Archived
1288:Archived
1219:July 12,
1213:Archived
1126:Archived
1077:Archived
927:Archived
895:Archived
831:Japanese
804:See also
784:SimTower
776:Nintendo
764:for the
762:SimTower
758:Vivarium
754:SimTower
741:(called
726:SimTower
715:SimTower
699:SimTower
664:SimTower
650:SimTower
640:SimTower
617:SimEarth
608:SimTower
598:SimTower
573:SimTower
563:creator
551:SimTower
379:SimTower
355:SimTower
351:OPeNBooK
318:SimTower
310:SimTower
297:Gameplay
249:OPeNBooK
207:Genre(s)
62:OPeNBooK
42:OPeNBooK
1802:Simlish
1690:SimGolf
1683:SimPark
1676:SimTown
1669:SimIsle
1641:SimFarm
1634:SimLife
1594:BuildIt
1573:Creator
1531:SimTown
1512:SimCity
1474:SimCity
1457:SimCity
1286:. IGN.
1007:GamesTM
984:The Age
844:Za Tawā
839:Hepburn
786:called
680:The Age
660:Allgame
655:SimFarm
645:The Age
623:SimLife
561:SimCity
487:⁄
439:AllGame
399:SimCity
240:) is a
218:Mode(s)
133:Release
115:Windows
1759:People
1627:SimAnt
1608:Other
1587:Social
1515:(2013)
1477:(1989)
1252:
1046:Dragon
1022:
962:
958:: 27.
954:(60).
720:Dragon
648:found
477:Dragon
123:Saturn
97:Series
1612:games
1441:Maxis
1244:(2).
1106:(3).
835:ザ・タワー
750:'
689:'
531:(MAC)
432:Score
387:games
261:Maxis
76:Maxis
1342:2010
1250:ISSN
1221:2010
1134:2010
1020:ISBN
960:ISSN
903:2009
798:iPad
780:Sega
620:and
590:The
583:and
492:of 5
271:and
255:and
166:1994
148:1994
1610:Sim
1428:Sim
1386:at
612:Sim
600:to
569:Sim
385:Sim
365:or
349:of
330:VIP
273:3DO
187:3DO
127:3DO
102:Sim
1863::
1579:DS
1559:DS
1552:64
1240:.
1092:^
1066:.
1054:^
1034:^
1014:.
992:^
972:^
942:^
911:^
856:^
841::
837:,
833::
732:.
543:B−
353:,
194:JP
178:JP
162:EU
153:NA
144:JP
125:,
121:,
117:,
71:EU
67:NA
58:JP
1419:e
1412:t
1405:v
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1256:.
1242:4
1223:.
1197:.
1136:.
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1028:.
1012:3
966:.
936:.
905:.
878:.
489:2
485:1
196::
180::
164::
155::
146::
73::
69:/
60::
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