Knowledge (XXG)

SimTower

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tower progresses from a one-star rating to a five-star rating. The highest achievable rating is the designation of "Tower" which can only be awarded by building a cathedral at the very top of a five-star building with all possible tower levels above ground developed. The tower is limited to a maximum of 100 floors above ground and nine stories below ground. Standard elevators, which can span a maximum of 30 floors, and express elevators, which can span the entire height of the building, must be used efficiently to decrease tenant stress.
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company to personally produce the second game, which built on ideas he conceived while working on his first: elevators and towers. Saito teamed up with freelance programmer Takumi Abe to complete the project. To research the gameplay, Saito contacted an elevator company to learn about elevator scheduling and management. However, the company declined to provide the information. Saito handled the graphic design, starting with a monochromatic scaled tower created in
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Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the
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will be visiting the tower soon, so the player must prepare for their visit. If the VIP enjoys their visit because of variables such as a comfortable hotel suite and efficient navigation, the VIP will give the tower a favorable rating. A favorable rating would then allow the tower to advance to the
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else the tower will incur significant damages. If the player builds facilities underground, the game may notify them that their workers have discovered gold treasure, which gives the player a significant amount of funds. At random intervals during the game, there are notifications that state that a
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on the Macintosh, which prompted him to pursue video game creation after graduating. His first game was a simulation title that was part of a future media project for a publishing house. When Saito asked to develop a second, the business refused because it was not a video game company. He left the
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Certain events can take place in the course of managing the tower. For example, terrorists may phone the player to let them know that they have hidden a bomb in the building, and that they demand a ransom. If the ransom is not paid, then security services must find the bomb before it detonates, or
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for lacking documentation, making it more difficult to learn how to play the game. They also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants. Before the player can purchase new facilities, a long period of time must pass
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The game begins with a one-star tower with limited building options. To increase the tower's star rating, it must attract more tenants by providing more living space (or office space, and later in the game, hotel and various types of commercial space). New facilities are made available while the
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magazine's reviewers Jay and Dee praised the visuals and gameplay. However, the two commented that the game can feel slow because it lacks gameplay elements and options present in other strategy games. In 1995, the Software and Information Industry Association listed
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The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
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awarded Saito the "Best Young Manager/Venture of the Year" for his work on the game. After the initial Japanese release, Maxis president Jeff Braun contacted Saito regarding a worldwide release;
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panned the game, saying it lacks the bustling interactivity of previous games in the Sim franchise: "There are bug infestations and the occasional fire with which to deal, but most of the time,
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in Japan), also designed by Yoot Saito, which was initially released on November 24, 1998, for the Macintosh. It was later made available for the Windows operating systems in January 1999.
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game. The in-game speed was also criticized for being too slow, which was a crucial issue in the game because time must pass for the player to earn income to purchase new facilities.
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moved slowly. He also disliked the moments when he had to wait several minutes to pass by before he could make enough money to purchase new additions for his building.
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next star level, assuming the other qualifications are met. Although it does not have any impact on the tower, at the end of the fourth quarter every year in the game,
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before income is earned from tenants. The newspaper was also unhappy with complaints from tenants; specific reasons for their dissatisfaction are never given.
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praised the game and commented that it is "more fun than sounds". However, he stated that the gameplay may be too much for fans of the series. A reviewer for
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had informed Braun of the game. The company localized the game for sale in the United States, and changed the name to capitalize on the popularity of the
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size from 16 to 256 colors. Saito enlisted a second designer to produce animation for the graphics and improve the details for the color increase.
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Miller, Matt (1995-06-06). "High-rise anxiety builds with Maxis treat Addictive CD-ROM turns kids, adults into developers, tower landlords".
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sees you standing around waiting for cash reserves to grow in order to add more floors. Not much fun at all." Australia's
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praised the game's formula, noting that it followed in the footsteps of previous open-ended Maxis games. Comparing
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was disappointed by the lack of pre-built towers and scenarios, suggesting that one along the lines of
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as a "lesser-known" simulation game, and described it as "fun and addictive". Writing for the
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operating systems in November 1994 in the United States. In 1996, it was ported to the
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operating systems; the game will operate on 68k-based Macs at a minimum. It requires
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as the "Best Simulation Program" in the Consumer software category of their annual
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stated that the game had decent graphics and sound. However, she also felt that
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a pleasing return to form for Maxis, after the release of the disappointing
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allows the player to build and manage the operations of a modern, multi-use
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due to the non-linear gameplay, giving the game four stars out of five.
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Bloom, David (July 7, 1999). "New Interactive Games Make Their Play".
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Chan, Margaret (February 26, 1995). "The race to build is on!".
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The player views a cross-section of the building from the side.
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was successful in Japan, earning the developers a profit. The
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franchise and increase sales figures. Maxis published
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Leo, Jonathan (September 2000). "Origin of Species".
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was published by DigiToys in Japan on June 26, 2008.
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in the United States on March 15, 2006. A version of
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It works on computers running the 778:in Japan on April 28, 2005, and by 418: 1215:from the original on April 6, 2012 1147:"Classic GI: The Forgotten Sims". 234:(originally published in Japan as 14: 1872:3DO Interactive Multiplayer games 752:s gameplay is similar to that of 691:s plot could have been included. 506: 446: 1841: 1840: 1062:Svetkey, Benjamin (1995-01-13). 1010:. The Ultimate Retro Companion. 525: 520: 515: 510: 505: 465: 460: 455: 450: 445: 279:was released in 1998 and called 1363:from the original on 2012-01-28 1290:from the original on 2008-10-08 1079:from the original on 2011-05-01 929:from the original on 2014-11-15 673:The game was criticized by the 1897:Video games developed in Japan 1309:"The Tower DS – Related Games" 921:Savignano, Lisa Karen (1997). 377:. Graphics and sounds used in 1: 889:Adams, Ernest (17 May 2005). 263:and branded as part of their 231:SimTower: The Vertical Empire 22:SimTower: The Vertical Empire 1282:DeVries, Jack (2006-07-06). 1330:"The Tower DS announcement" 843: 585:3DO Interactive Multiplayer 1918: 658:. Lisa Karen Savignano of 1877:Business simulation games 1838: 1436: 1269:Daily News of Los Angeles 1157:. June 2007. p. 124. 834: 735:The game was followed by 610:, in contrast with other 431: 428: 251:and released in 1994 for 26: 876:South China Morning Post 675:South China Morning Post 593:South China Morning Post 381:are similar to those of 1170:San Diego Union-Tribune 704:San Diego Union-Tribune 796:was also released for 760:launched a version of 373:and four megabytes of 357:was originally titled 306: 1359:. iTunesiOSAppStore. 1248:: 44. February 1999. 891:"Designer's Notebook" 415:Release and reception 304: 1882:Classic Mac OS games 1332:. IGN. 6 July 2006. 1155:GameStop Corporation 1069:Entertainment Weekly 713:(1993), gameplay in 685:The Towering Inferno 629:Entertainment Weekly 575:for the Windows and 556:Nihon Keizai Shimbun 538:Entertainment Weekly 375:random-access memory 1742:Sid Meier's SimGolf 425: 1545:Streets of SimCity 1016:Imagine Publishing 577:Macintosh System 7 423: 367:Macintosh System 7 307: 257:Macintosh System 7 1892:Sega Saturn games 1852: 1851: 1737: 1603: 1602: 1211:. GaintBomb.com. 1209:"Release Summary" 1110:: 91. March 1995. 1064:"SimEarth Review" 1025:978-1-906078-56-0 547: 546: 394:Waseda University 363:Microsoft Windows 253:Microsoft Windows 227: 226: 1909: 1867:1994 video games 1844: 1843: 1827:Project Highrise 1795:Related articles 1735: 1463: 1420: 1413: 1406: 1397: 1372: 1371: 1369: 1368: 1352: 1346: 1345: 1343: 1341: 1326: 1320: 1319: 1317: 1316: 1305: 1299: 1298: 1296: 1295: 1279: 1273: 1272: 1264: 1258: 1257: 1231: 1225: 1224: 1222: 1220: 1205: 1199: 1198: 1196: 1195: 1180: 1174: 1173: 1165: 1159: 1158: 1153:. No. 170. 1144: 1138: 1137: 1135: 1133: 1118: 1112: 1111: 1097: 1088: 1087: 1085: 1084: 1072:. 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Ports for 236: 235: 230: 229: 228: 186: 170: 137:Windows, Mac 136: 100: 49:Publisher(s) 37:Developer(s) 1766:Will Wright 1736:(cancelled) 1648:SimRefinery 1523:Other games 1430:video games 1018:: 252–255. 925:. Allgame. 581:Sega Saturn 565:Will Wright 429:Publication 341:Development 335:Santa Claus 269:Sega Saturn 171:Sega Saturn 110:Platform(s) 86:Director(s) 1861:Categories 1813:Yoot Tower 1771:Mike Perry 1749:SimAnimals 1725:SimCoaster 1466:Main games 1367:2012-02-27 1315:2010-04-18 1311:. GameSpot 1294:2009-10-07 1237:Maximum PC 1194:2009-01-24 1083:2010-11-01 933:2010-04-24 923:"SimTower" 818:References 793:Yoot Tower 747:Yoot Tower 738:Yoot Tower 587:in Japan. 347:Yoot Saito 314:skyscraper 282:Yoot Tower 265:Sim series 245:video game 91:Yoot Saito 1732:SimsVille 1718:SimSafari 1697:SimCopter 1662:SimHealth 1566:Societies 1538:SimCopter 1503:Rush Hour 1496:SimCity 4 1388:MobyGames 1254:1522-4279 1246:Future US 1132:April 22, 1074:Time Inc. 964:0219-872X 768:, called 666:had good 482:3 & 3 420:Reception 405:HyperCard 383:previous 359:The Tower 237:The Tower 119:Macintosh 1846:Category 1807:SimTower 1704:SimTunes 1655:SimTower 1620:SimEarth 1384:SimTower 1361:Archived 1340:July 12, 1334:Archived 1288:Archived 1219:July 12, 1213:Archived 1126:Archived 1077:Archived 927:Archived 895:Archived 831:Japanese 804:See also 784:SimTower 776:Nintendo 764:for the 762:SimTower 758:Vivarium 754:SimTower 741:(called 726:SimTower 715:SimTower 699:SimTower 664:SimTower 650:SimTower 640:SimTower 617:SimEarth 608:SimTower 598:SimTower 573:SimTower 563:creator 551:SimTower 379:SimTower 355:SimTower 351:OPeNBooK 318:SimTower 310:SimTower 297:Gameplay 249:OPeNBooK 207:Genre(s) 62:OPeNBooK 42:OPeNBooK 1802:Simlish 1690:SimGolf 1683:SimPark 1676:SimTown 1669:SimIsle 1641:SimFarm 1634:SimLife 1594:BuildIt 1573:Creator 1531:SimTown 1512:SimCity 1474:SimCity 1457:SimCity 1286:. IGN. 1007:GamesTM 984:The Age 844:Za Tawā 839:Hepburn 786:called 680:The Age 660:Allgame 655:SimFarm 645:The Age 623:SimLife 561:SimCity 487:⁄ 439:AllGame 399:SimCity 240:) is a 218:Mode(s) 133:Release 115:Windows 1759:People 1627:SimAnt 1608:Other 1587:Social 1515:(2013) 1477:(1989) 1252:  1046:Dragon 1022:  962:  958:: 27. 954:(60). 720:Dragon 648:found 477:Dragon 123:Saturn 97:Series 1612:games 1441:Maxis 1244:(2). 1106:(3). 835:ザ・タワー 750:' 689:' 531:(MAC) 432:Score 387:games 261:Maxis 76:Maxis 1342:2010 1250:ISSN 1221:2010 1134:2010 1020:ISBN 960:ISSN 903:2009 798:iPad 780:Sega 620:and 590:The 583:and 492:of 5 271:and 255:and 166:1994 148:1994 1610:Sim 1428:Sim 1386:at 612:Sim 600:to 569:Sim 385:Sim 365:or 349:of 330:VIP 273:3DO 187:3DO 127:3DO 102:Sim 1863:: 1579:DS 1559:DS 1552:64 1240:. 1092:^ 1066:. 1054:^ 1034:^ 1014:. 992:^ 972:^ 942:^ 911:^ 856:^ 841:: 837:, 833:: 732:. 543:B− 353:, 194:JP 178:JP 162:EU 153:NA 144:JP 125:, 121:, 117:, 71:EU 67:NA 58:JP 1419:e 1412:t 1405:v 1370:. 1344:. 1318:. 1297:. 1271:. 1256:. 1242:4 1223:. 1197:. 1136:. 1086:. 1028:. 1012:3 966:. 936:. 905:. 878:. 489:2 485:1 196:: 180:: 164:: 155:: 146:: 73:: 69:/ 60::

Index

A video game cover art. A skyscraper is in the foreground; fire is coming out of one of its floors, and a helicopter flies towards the building.
Developer(s)
OPeNBooK
Publisher(s)
JP
NA
EU
Maxis
Director(s)
Yoot Saito
Sim
Platform(s)
Windows
Macintosh
Saturn
3DO
JP
NA
EU
JP
JP
Genre(s)
Construction and management simulation
Single-player
construction and management simulation
video game
OPeNBooK
Microsoft Windows
Macintosh System 7
Maxis

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