Knowledge (XXG)

Social Media Language Learning

Source ๐Ÿ“

283:(massively multiplayer online) game can be used to facilitate language acquisition via their built-in chat functions that enable participants to chat with players that speak different languages. By participating in an interactive gaming experience, players have the opportunity to engage in the target language and help them gain an understanding of conversational norms and grammar constructions. However, language use in video games is highly contextual and many video games use repetitive language that can limit a more holistic understanding of the target language. Games transform the learning process from a passive task to one in which individuals engage actively in the experience of learning by focusing first on meaning. Computer games, researchers' argue, supply authentic environments for language learning, complete with ample opportunities for students to develop and test their emerging target language knowledge. 190:
Indigenous communities around the world, access a myriad of resources not previously available, and engage in their education in a new medium. Social media language learning is especially pertinent for the Indigenous language classroom because being surrounded by and engaging in meaning conversations aligns with Indigenous cultural values of community. However, classroom-based Indigenous language revitalization efforts have been criticized for failure to promote use and transmission of the language outside of an educational context.
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is another social network that is commonly used by language educators and learners. There are many popular language education channels on YouTube that have a large number of followers that use the video-based platform to learn and interact with other users. Language learners also use this platform to
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that are vulnerable and critically endangered, social media among other digital technologies can offer access to supportive communities, experienced educators, and other learning opportunities. Through pedagogical use of social media, educators and learners are given the opportunity to engage with
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platforms such as wikis, blogs, and social networks to facilitate learning of the target language. Social media is used by language educators and individual learners that wish to communicate in the target language in a natural environment that allows multimodal communication, ease of sharing, and
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discourse learning happened naturally while engaging in the community's activities and interacting with other members. Some members of online communities such as Stan Twitter are not interested in language learning but acquire the language regardless because of the requirement to use a specific
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which claims that language learning is interwoven with cultural interaction and is mediated by linguistic and other symbolic activity. Social media provides an environment that allows users to weave their goal of language acquisition with culturally relevant interactions through a wide array of
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is an example of an app with a more demanding social aspect as an app that is designed specifically for language exchange with other learners. Tandem and other similar apps allow users to work on their skills in the target language with other language learners and teachers through consistent
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are used by language learners to communicate with other learners and native speakers of the target language. Many social networks include the ability to join virtual groups that either have other language learners as group members or group members with an external shared interest that they
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There are a myriad of language learning websites and apps that rely on social interaction between learners or have a social component. These resources have varying levels of social media elements. One example of an app with a low social element is the popular language learning app
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Social media is employed by language learners outside of traditional learning environments. Informal language learning through social media can occur through personal social network use, language learning apps with a social component, online gaming, fan communities, and more.
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is a social network community within Twitter, in which the target language is used but is not the focus of the group. Research done on language acquisition in the Stan Twitter community found that language learning and
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communication via written messaging and audio phone calls. In this way, these social language learning apps can facilitate language learning through real conversations with other community members.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
743: 626: 98: 70: 307: 77: 212:, which allows users to share their progress and scores with other language learners within a largely independent learning platform. 161:
Educators can integrate social media tools into their existing pedagogy. Online environments used by education professionals include
785: 339: 280: 117: 84: 43: 292: 174: 66: 824: 39: 55: 613:, Lecture Notes in Computer Science, vol. 5686, Berlin, Heidelberg: Springer Berlin Heidelberg, pp. 78โ€“87, 141:
Proponents of social media language learning are likely to support the theory of language socialization developed by
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available platforms that are often categorized as formal for classroom use and informal for personal use.
51: 766:"L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs)" 47: 607:"Microblogging for Language Learning: Using Twitter to Train Communicative and Cultural Competence" 186: 791: 701: 535:
Nushi, Musa; Khazaei, Vida (2020). "Tandem Language Exchange: An App to Improve Speaking Skill".
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Teachers' perceptions of YouTube as a potential learning resource for English education in Libya
772:, Advances in Educational Technologies and Instructional Design, IGI Global, pp. 296โ€“321, 781: 739: 693: 654: 622: 587: 500: 464: 417: 398:"Indigenous language revitalization, promotion, and education: function of digital technology" 345: 335: 149: 445:"The Preservation of Canadian Indigenous Language and Culture through Educational Technology" 773: 731: 685: 614: 577: 567: 456: 409: 556:"Facebook for informal language learning: Perspectives from tertiary language students" 813: 795: 765: 705: 674:"English language learning and social media: Schematic learning on Kpop Stan twitter" 476: 777: 429: 259:
who posted popular videos showcasing his knowledge of German as a foreign language.
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Ojibwe Language Revitalization, Multimedia Technology, and Family Language Learning
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Borau, Kerstin; Ullrich, Carsten; Feng, Jinjin; Shen, Ruimin (2009),
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is a method of language acquisition that uses socially constructed
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There are also apps that have a social media foundation. The app
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Please help to demonstrate the notability of the topic by citing
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demonstrate their progress with a language, such as YouTuber
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Users can upload audio/video to teach and learn languages on
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AlterNative: An International Journal of Indigenous Peoples
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Researching Language Learning in the Age of Social Media
334:. Bambi B. Schieffelin, Elinor Ochs. Cambridge . 1986. 138:
possibilities for feedback from peers and educators.
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Journal of Foreign Language Education and Technology
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CALL Theory Applications for Online TESOL Education
396:Galla, Candace Kaleimamoowahinekapu (2016-04-11). 493:A., Hermes, Mary King, Kendall (February 2013). 730:, Rotterdam: SensePublishers, pp. 91โ€“101, 271:language for communication with group members. 764:Dixon, Daniel H.; Christison, MaryAnn (2021), 8: 820:Social networking language-learning websites 517:: CS1 maint: multiple names: authors list ( 672:Malik, Zunera; Haidar, Sham (2020-10-09). 611:Advances in Web Based Learning โ€“ ICWL 2009 362:: CS1 maint: location missing publisher ( 248:communicate about in the target language. 581: 571: 118:Learn how and when to remove this message 227: 722:Lee, Jason Yj; Pass, Charlotte (2014), 318: 510: 355: 331:Language socialization across cultures 239:Common social media platforms such as 717: 715: 7: 530: 528: 488: 486: 443:Kitchenham, Andrew (December 2013). 324: 322: 728:Bridging Literacies with Videogames 402:Computer Assisted Language Learning 308:Computer-assisted language learning 381:Meskill, Carla; Quah, Joy (2013). 14: 67:"Social Media Language Learning" 20: 778:10.4018/978-1-7998-6609-1.ch013 293:Computer mediated communication 31:may not meet Knowledge (XXG)'s 181:Indigenous Language Classrooms 131:Social media language learning 1: 414:10.1080/09588221.2016.1166137 385:. Bloomsbury. pp. 39โ€“54. 678:E-Learning and Digital Media 619:10.1007/978-3-642-03426-8_10 33:general notability guideline 736:10.1007/978-94-6209-668-4_6 554:Alm, Antonie (2015-09-26). 841: 573:10.4995/eurocall.2015.4665 461:10.1177/117718011300900406 143:linguistic anthropologists 40:reliable secondary sources 29:The topic of this article 163:course management systems 690:10.1177/2042753020964589 236: 203:Language Learning Apps 366:) CS1 maint: others ( 231: 825:Language acquisition 647:Albaddi, Muhamed A. 187:Indigenous languages 560:The EuroCALL Review 303:Networked learning 237: 35: 745:978-94-6209-668-4 628:978-3-642-03425-1 150:Bambi Schieffelin 128: 127: 120: 102: 30: 832: 805: 804: 803: 802: 761: 755: 754: 753: 752: 719: 710: 709: 669: 663: 662: 644: 638: 637: 636: 635: 602: 596: 595: 585: 575: 551: 545: 544: 532: 523: 522: 516: 508: 499:. NFLRC, CLEAR. 490: 481: 480: 440: 434: 433: 408:(7): 1137โ€“1151. 393: 387: 386: 378: 372: 371: 361: 353: 326: 123: 116: 112: 109: 103: 101: 60: 24: 23: 16: 840: 839: 835: 834: 833: 831: 830: 829: 810: 809: 808: 800: 798: 788: 763: 762: 758: 750: 748: 746: 721: 720: 713: 671: 670: 666: 646: 645: 641: 633: 631: 629: 604: 603: 599: 553: 552: 548: 534: 533: 526: 509: 492: 491: 484: 442: 441: 437: 395: 394: 390: 380: 379: 375: 354: 342: 328: 327: 320: 316: 289: 277: 226: 224:Social Networks 205: 196: 183: 159: 124: 113: 107: 104: 61: 59: 37: 25: 21: 12: 11: 5: 838: 836: 828: 827: 822: 812: 811: 807: 806: 786: 756: 744: 711: 684:(4): 361โ€“382. 664: 639: 627: 597: 546: 524: 482: 455:(4): 351โ€“364. 435: 388: 373: 340: 317: 315: 312: 311: 310: 305: 300: 295: 288: 285: 276: 273: 225: 222: 204: 201: 195: 192: 182: 179: 175:virtual worlds 158: 155: 126: 125: 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 837: 826: 823: 821: 818: 817: 815: 797: 793: 789: 787:9781799866091 783: 779: 775: 771: 767: 760: 757: 747: 741: 737: 733: 729: 725: 718: 716: 712: 707: 703: 699: 695: 691: 687: 683: 679: 675: 668: 665: 660: 656: 652: 651: 643: 640: 630: 624: 620: 616: 612: 608: 601: 598: 593: 589: 584: 579: 574: 569: 565: 561: 557: 550: 547: 542: 538: 531: 529: 525: 520: 514: 506: 502: 498: 497: 489: 487: 483: 478: 474: 470: 466: 462: 458: 454: 450: 446: 439: 436: 431: 427: 423: 419: 415: 411: 407: 403: 399: 392: 389: 384: 377: 374: 369: 365: 359: 351: 347: 343: 341:0-521-32621-4 337: 333: 332: 325: 323: 319: 313: 309: 306: 304: 301: 299: 296: 294: 291: 290: 286: 284: 282: 275:Online gaming 274: 272: 269: 264: 260: 258: 253: 249: 246: 242: 235: 230: 223: 221: 218: 213: 211: 202: 200: 193: 191: 188: 180: 178: 176: 172: 168: 164: 156: 154: 151: 147: 144: 139: 136: 132: 122: 119: 111: 100: 97: 93: 90: 86: 83: 79: 76: 72: 69: โ€“  68: 64: 63:Find sources: 57: 53: 49: 45: 41: 34: 27: 18: 17: 799:, retrieved 769: 759: 749:, retrieved 727: 681: 677: 667: 649: 642: 632:, retrieved 610: 600: 563: 559: 549: 540: 536: 495: 452: 448: 438: 405: 401: 391: 382: 376: 330: 278: 263:Stan Twitter 261: 257:Evan Edinger 250: 238: 214: 206: 197: 194:Informal use 184: 160: 140: 130: 129: 114: 108:January 2012 105: 95: 88: 81: 74: 62: 583:10251/75697 146:Elinor Ochs 44:independent 814:Categories 801:2021-11-21 751:2021-11-21 634:2021-11-21 543:: 240โ€“250. 314:References 157:Formal use 78:newspapers 52:redirected 796:234320660 706:225160223 698:2042-7530 659:883902827 592:1695-2618 513:cite book 505:843347822 477:143347113 469:1177-1801 422:0958-8221 358:cite book 42:that are 566:(2): 3. 430:62109652 350:13823512 287:See also 241:Facebook 210:Duolingo 252:YouTube 245:Twitter 234:YouTube 135:Web 2.0 92:scholar 56:deleted 794:  784:  742:  704:  696:  657:  625:  590:  503:  475:  467:  428:  420:  348:  338:  298:MMORPG 217:Tandem 94:  87:  80:  73:  65:  48:merged 792:S2CID 702:S2CID 473:S2CID 426:S2CID 171:blogs 167:wikis 99:JSTOR 85:books 54:, or 782:ISBN 740:ISBN 694:ISSN 655:OCLC 623:ISBN 588:ISSN 519:link 501:OCLC 465:ISSN 418:ISSN 368:link 364:link 346:OCLC 336:ISBN 268:meme 243:and 185:For 148:and 71:news 774:doi 732:doi 686:doi 615:doi 578:hdl 568:doi 457:doi 410:doi 281:MMO 816:: 790:, 780:, 768:, 738:, 726:, 714:^ 700:. 692:. 682:18 680:. 676:. 653:. 621:, 609:, 586:. 576:. 564:23 562:. 558:. 539:. 527:^ 515:}} 511:{{ 485:^ 471:. 463:. 451:. 447:. 424:. 416:. 406:29 404:. 400:. 360:}} 356:{{ 344:. 321:^ 279:A 173:, 169:, 165:, 50:, 776:: 734:: 708:. 688:: 661:. 617:: 594:. 580:: 570:: 541:5 521:) 507:. 479:. 459:: 453:9 432:. 412:: 370:) 352:. 121:) 115:( 110:) 106:( 96:ยท 89:ยท 82:ยท 75:ยท 58:. 36:.

Index

general notability guideline
reliable secondary sources
independent
merged
redirected
deleted
"Social Media Language Learning"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
Web 2.0
linguistic anthropologists
Elinor Ochs
Bambi Schieffelin
course management systems
wikis
blogs
virtual worlds
Indigenous languages
Duolingo
Tandem

YouTube
Facebook
Twitter
YouTube
Evan Edinger

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