Knowledge (XXG)

Social entertainment

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42:, social entertainment is counterposed to active leisure, which are leisure activities involving physical exertion, and passive leisure, which are forms of entertainment that can be enjoyed from home. Examples of social entertainment include spectator sports, going to the movies, or going to concerts. 55: 171:"The indirect effects of online social entertainment and information seeking activities on reading literacy" 258: 170: 50:
Although the use of physical public spaces is the defining feature of social entertainment, the use of
81: 263: 234: 26:
that involve attending public venues, but do not involve significant physical activity, such as
193: 151: 110: 102: 214:"The future of entertainment: how play and engaging experience can contribute to the society" 226: 185: 143: 94: 59: 39: 27: 252: 23: 238: 147: 51: 189: 130: 98: 197: 155: 106: 230: 114: 213: 128:
Dardis, Rachel; Soberon-Ferrer, Horacio; Patro, Dilip (1994-09-01).
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have been described as online forms of social entertainment
60:
https://www.youtube.com/channel/UCS_yWFtQyC0tXfs2BdZxVoA
131:"Analysis of Leisure Expenditures in the United States" 82:"How do disabled individuals spend their leisure time?" 212: 129: 80: 8: 169:Lee, Yuan-Hsuan; Wu, Jiun-Yu (2013-09-01). 79:Pagán-Rodríguez, Ricardo (2014-04-01). 71: 7: 56:massively multiplayer online games 14: 211:Thomas, Bruce H. (2010-12-01). 148:10.1080/00222216.1994.11969964 1: 190:10.1016/j.compedu.2013.03.001 87:Disability and Health Journal 136:Journal of Leisure Research 46:Online social entertainment 280: 219:Computers in Entertainment 99:10.1016/j.dhjo.2014.01.001 178:Computers & Education 30:or going to the theatre. 231:10.1145/1921141.1921142 16:Type of entertainment 20:Social entertainment 271: 243: 242: 225:(4): 22:1–22:3. 216: 208: 202: 201: 175: 166: 160: 159: 133: 125: 119: 118: 84: 76: 28:spectator sports 279: 278: 274: 273: 272: 270: 269: 268: 249: 248: 247: 246: 210: 209: 205: 173: 168: 167: 163: 127: 126: 122: 78: 77: 73: 68: 48: 40:leisure studies 36: 17: 12: 11: 5: 277: 275: 267: 266: 261: 251: 250: 245: 244: 203: 161: 142:(4): 309–321. 120: 93:(2): 196–205. 70: 69: 67: 64: 47: 44: 35: 32: 15: 13: 10: 9: 6: 4: 3: 2: 276: 265: 262: 260: 259:Entertainment 257: 256: 254: 240: 236: 232: 228: 224: 220: 215: 207: 204: 199: 195: 191: 187: 183: 179: 172: 165: 162: 157: 153: 149: 145: 141: 137: 132: 124: 121: 116: 112: 108: 104: 100: 96: 92: 88: 83: 75: 72: 65: 63: 61: 57: 53: 45: 43: 41: 33: 31: 29: 25: 24:entertainment 22:are forms of 21: 222: 218: 206: 181: 177: 164: 139: 135: 123: 90: 86: 74: 52:social media 49: 37: 19: 18: 184:: 168–177. 253:Categories 66:References 264:Sociology 198:0360-1315 156:0022-2216 107:1936-6574 115:24680049 34:Typology 239:5861768 237:  196:  154:  113:  105:  235:S2CID 174:(PDF) 194:ISSN 152:ISSN 111:PMID 103:ISSN 54:and 227:doi 186:doi 144:doi 95:doi 38:In 255:: 233:. 221:. 217:. 192:. 182:67 180:. 176:. 150:. 140:26 138:. 134:. 109:. 101:. 89:. 85:. 62:. 241:. 229:: 223:8 200:. 188:: 158:. 146:: 117:. 97:: 91:7

Index

entertainment
spectator sports
leisure studies
social media
massively multiplayer online games
https://www.youtube.com/channel/UCS_yWFtQyC0tXfs2BdZxVoA
"How do disabled individuals spend their leisure time?"
doi
10.1016/j.dhjo.2014.01.001
ISSN
1936-6574
PMID
24680049
"Analysis of Leisure Expenditures in the United States"
doi
10.1080/00222216.1994.11969964
ISSN
0022-2216
"The indirect effects of online social entertainment and information seeking activities on reading literacy"
doi
10.1016/j.compedu.2013.03.001
ISSN
0360-1315
"The future of entertainment: how play and engaging experience can contribute to the society"
doi
10.1145/1921141.1921142
S2CID
5861768
Categories
Entertainment

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