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Software studies

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that explore functional components of technology from a social and cultural perspective. Software studies' focus is at the level of the entire program, specifically the relationship between interface and code. Notably related are
98:. This emphasis on analysing software sources and processes (rather than interfaces) often distinguishes software studies from new media studies, which is usually restricted to discussions of interfaces and observable effects. 187:, an open-access peer-reviewed journal. The journal provides a platform for "inter-disciplinary enquiry into the nature of the culture of computational objects, practices, processes and structures." 70:, yet prior to software studies, software was rarely ever addressed as a distinct object of study. To study software as an artifact, software studies draws upon methods and theory from the 204:, which is more closely attuned to the code rather than the program, and platform studies, which investigates the relationships between hardware and software. 350: 1219: 110:'s focus on the role of media in themselves, rather than the content of media platforms, in shaping culture. Early references to the study of 1171: 1147: 1062: 1010: 967: 941: 888: 757: 705: 674: 643: 615: 554: 528: 312: 410: 138:, particularly platform studies, the study of video games and other software artifacts in their hardware and software contexts. 74:
and from computational perspectives on software. Methodologically, software studies usually differs from the approaches of
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are also significant software-based cultural practices, as is the creation of new protocols and platforms.
962:. Translated by Winthrop-Young, Geoffrey; Wutz, Michael. Stanford, California: Stanford University Press. 157:
The first conference events in the emerging field were Software Studies Workshop 2006 and SoftWhere 2008.
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launched a Software Studies book series with an edited volume of essays (Fuller's
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Software studies is closely related to a number of other emerging fields in the
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Expressive Processing: Digital Fictions, Computer Games, and Software Studies
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and in practical application; however, these fields all share an emphasis on
161: 139: 134:. Much of the impetus for the development of software studies has come from 444: 749: 697: 666: 413:. London: Goldsmiths, University of London. December 2011. Archived from 111: 51: 823:"Print Is Flat, Code Is Deep: The Importance of Media-Specific Analysis" 1188: 787: 337: 50:
and their social and cultural effects. The implementation and use of
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Decoding Liberation: The Promise of Free and Open Source Software
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The Philosophy of Software: Code and Mediation in the Digital Age
900:"Extreme Inscription: Towards a Grammatology of the Hard Drive" 719:(PhD dissertation). Philadelphia: University of Pennsylvania. 180:'s "Software Studies Initiative" at U. California San Diego). 459: 183:
In 2011, a number of mainly British researchers established
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Electric Language: A Philosophical Study of Word Processing
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Copy, Rip, Burn: The Politics of Copyleft and Open Source
1005:. Digital Formations. Vol. 30. Oxford: Peter Lang. 460:"Platform Studies: A Book Series Published by MIT Press" 82:, which concern themselves primarily with software in 487:"Where Computer Science and Cultural Studies Collide" 106:The conceptual origins of software studies include 876: 654: 521:Behind the Blip: Essays on the Culture of Software 485: 132:Behind the Blip: Essays on the Culture of Software 883:. New Haven, Connecticut: Yale University Press. 168:), and the first academic program was launched, ( 1139:Racing the Beam: The Atari Video Computer System 636:The Arc and the Machine: Narrative and New Media 1084:"Visualizing Temporal Patterns in Visual Media" 936:. Amsterdam: Overseas Publishers Association. 934:Literature, Media, Information Systems: Essays 8: 692:. Basingstoke, England: Palgrave Macmillan. 638:. Manchester: Manchester University Press. 984:. Lancaster, England: Lancaster University 569:Draculas VermΓ€chtnis: Technische Schriften 54:has been studied in recent fields such as 30:For technical approaches to software, see 484:Kirschenbaum, Matthew (23 January 2009). 740:Chopra, Samir; Dexter, Scott D. (2008). 287: 1166:. Cambridge, Massachusetts: MIT Press. 1142:. Cambridge, Massachusetts: MIT Press. 610:. Cambridge, Massachusetts: MIT Press. 549:. Cambridge, Massachusetts: MIT Press. 275: 271: 264: 1036: 1026: 385: 364: 299: 7: 1003:Cutting Code: Software and Sociality 338:SoftWhere: Software Studies Workshop 118:'s essay, "Es gibt keine Software", 772:"On 'Sourcery,' or Code as Fetish" 398:Software Studies Initiative @ UCSD 25: 1057:. New York: Bloomsbury Academic. 898:Kirschenbaum, Matthew G. (2004). 492:The Chronicle of Higher Education 340:San Diego 2008 conference website 114:as a cultural practice appear in 351:"Software Studies β€“ Series" 228: 214: 90:, particularly in the areas of 1220:Science and technology studies 932:(1997). Johnston, John (ed.). 46:research field, which studies 1: 1189:Software studies bibliography 571:(in German). Leipzig: Reclam. 458:Bogost, Ian; Montfort, Nick. 960:Gramophone, Film, Typewriter 1082:; Douglass, Jeremy (2009). 547:Software Studies: A Lexicon 313:"Software Studies Workshop" 166:Software Studies: A Lexicon 1246: 977:Mackenzie, Adrian (2003). 715:Black, Maurice J. (2002). 634:Bassett, Caroline (2007). 29: 608:The Language of New Media 523:. New York: Autonomedia. 371:: CS1 maint: unfit URL ( 1101:Marino, Mark C. (2006). 842:10.1215/03335372-25-1-67 653:Berry, David M. (2008). 1103:"Critical Code Studies" 744:. New York: Routledge. 661:. London: Pluto Press. 441:criticalcodestudies.com 437:"Critical Code Studies" 1107:Electronic Book Review 1054:Software Takes Command 585:"There Is No Software" 315:. 2006. Archived from 290:, pp. xxxix, 354. 930:Kittler, Friedrich A. 768:Chun, Wendy Hui Kyong 750:10.4324/9780203942147 698:10.1057/9780230306479 202:critical code studies 185:Computational Culture 152:computer-aided design 124:Language of New Media 1230:Technological change 819:Hayles, N. Katherine 667:10.2307/j.ctt183q67g 274:, pp. 225–242; 80:software engineering 32:Software engineering 1158:Wardrip-Fruin, Noah 447:on 17 January 2008. 174:Benjamin H. Bratton 1215:Digital humanities 788:10.1353/con.0.0064 565:Kittler, Friedrich 197:digital humanities 178:Noah Wardrip-Fruin 136:video game studies 84:information theory 72:digital humanities 1205:Computing culture 1173:978-0-262-01343-7 1149:978-0-262-01257-7 1064:978-1-62356-672-2 1012:978-0-8204-7823-4 969:978-0-8047-3232-1 943:978-90-5701-071-2 890:978-0-300-03835-4 759:978-0-203-94214-7 707:978-0-230-24418-4 676:978-1-84964-455-6 645:978-0-7190-7342-7 617:978-0-262-13374-6 556:978-0-262-06274-9 530:978-1-57027-139-7 249:Digital sociology 236:Technology portal 116:Friedrich Kittler 88:computer literacy 64:new media studies 44:interdisciplinary 16:(Redirected from 1237: 1210:Cultural studies 1177: 1153: 1125: 1123: 1121: 1097: 1095: 1093: 1088: 1075: 1073: 1071: 1044: 1038: 1034: 1032: 1024: 1000: 993: 991: 989: 983: 973: 955: 947: 925: 923: 921: 904: 894: 882: 868: 866: 864: 827: 814: 812: 810: 763: 736: 711: 687: 680: 660: 649: 621: 599: 597: 595: 580: 572: 560: 542: 534: 503: 502: 500: 498: 489: 481: 475: 474: 472: 470: 464:Platform Studies 455: 449: 448: 443:. 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(2008). 535: 529: 512: 510: 507: 505: 504: 476: 450: 428: 402: 390: 378: 342: 330: 304: 302:, p. 165. 292: 280: 263: 261: 258: 256: 253: 252: 251: 246: 240: 239: 225: 222:Society portal 209: 206: 192: 191:Related fields 189: 128:Matthew Fuller 103: 100: 27:Field of study 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1242: 1231: 1228: 1226: 1223: 1221: 1218: 1216: 1213: 1211: 1208: 1206: 1203: 1202: 1200: 1190: 1187: 1186: 1182: 1175: 1169: 1165: 1164: 1159: 1155: 1151: 1145: 1141: 1140: 1135: 1131: 1127: 1116: 1112: 1108: 1104: 1099: 1085: 1081: 1080:Manovich, Lev 1077: 1066: 1060: 1056: 1055: 1050: 1049:Manovich, Lev 1046: 1042: 1030: 1022: 1018: 1014: 1008: 1004: 995: 980: 975: 971: 965: 961: 957: 949: 945: 939: 935: 931: 927: 916: 912: 909:(2): 91–125. 908: 901: 896: 892: 886: 881: 880: 874: 873:Heim, Michael 870: 859: 855: 851: 847: 843: 839: 835: 831: 830:Poetics Today 824: 820: 816: 805: 801: 797: 793: 789: 785: 781: 777: 773: 769: 765: 761: 755: 751: 747: 743: 738: 734: 730: 726: 722: 718: 713: 709: 703: 699: 695: 691: 682: 678: 672: 668: 664: 659: 658: 651: 647: 641: 637: 632: 631: 626: 619: 613: 609: 605: 604:Manovich, Lev 601: 590: 586: 582: 574: 570: 566: 562: 558: 552: 548: 544: 536: 532: 526: 522: 518: 514: 513: 508: 493: 488: 480: 477: 465: 461: 454: 451: 446: 442: 438: 432: 429: 416: 412: 406: 403: 399: 394: 391: 387: 382: 379: 374: 368: 352: 346: 343: 339: 334: 331: 318: 314: 308: 305: 301: 296: 293: 289: 288:Manovich 2001 284: 281: 277: 273: 268: 265: 259: 254: 250: 247: 245: 242: 241: 237: 231: 226: 223: 217: 212: 207: 205: 203: 198: 190: 188: 186: 181: 179: 175: 171: 167: 163: 158: 155: 153: 149: 145: 141: 137: 133: 129: 125: 121: 117: 113: 109: 101: 99: 97: 93: 89: 85: 81: 77: 73: 69: 65: 61: 57: 53: 49: 45: 41: 37: 33: 19: 1162: 1138: 1118:. 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Retrieved 317:the original 307: 295: 283: 276:Kittler 1995 272:Kittler 1993 267: 194: 184: 182: 170:Lev Manovich 165: 159: 156: 144:software art 131: 123: 120:Lev Manovich 105: 56:cyberculture 39: 38: 36: 1134:Bogost, Ian 386:Fuller 2008 300:Fuller 2003 96:source code 92:programming 1199:Categories 1092:10 October 594:19 January 497:18 January 469:18 January 421:18 January 357:18 January 255:References 1115:1553-1139 1039:ignored ( 1029:cite book 1021:1526-3169 915:1053-900X 850:1527-5507 796:1080-6520 733:305507258 725:244972113 260:Footnotes 162:MIT Press 160:In 2008, 140:New media 1225:Software 1160:(2009). 1136:(2009). 1051:(2013). 958:(1999). 875:(1987). 858:16194046 821:(2004). 804:53422082 770:(2008). 729:ProQuest 606:(2001). 583:(1995). 567:(1993). 519:(2003). 367:cite web 208:See also 112:software 52:software 1120:6 April 1070:6 April 988:6 April 920:5 April 863:5 April 809:5 April 589:CTheory 323:5 April 102:History 1170:  1146:  1113:  1061:  1019:  1009:  997:  966:  956:  952:  940:  913:  887:  856:  848:  802:  794:  756:  731:  723:  704:  684:  673:  642:  614:  581:  577:  553:  543:  539:  527:  176:, and 150:, and 126:, and 66:, and 1087:(PDF) 982:(PDF) 903:(PDF) 854:S2CID 826:(PDF) 800:S2CID 142:art, 1168:ISBN 1144:ISBN 1122:2020 1111:ISSN 1094:2009 1072:2020 1059:ISBN 1041:help 1017:ISSN 1007:ISBN 990:2020 964:ISBN 938:ISBN 922:2020 911:ISSN 885:ISBN 865:2020 846:ISSN 811:2020 792:ISSN 754:ISBN 721:OCLC 702:ISBN 671:ISBN 640:ISBN 612:ISBN 596:2013 551:ISBN 525:ISBN 499:2013 471:2013 423:2013 373:link 359:2013 325:2020 94:and 78:and 999:β€”β€”β€” 954:β€”β€”β€” 838:doi 784:doi 746:doi 694:doi 686:β€”β€”β€” 663:doi 579:β€”β€”β€” 541:β€”β€”β€” 130:'s 122:'s 1201:: 1132:; 1109:. 1105:. 1033:: 1031:}} 1027:{{ 1015:. 905:. 852:. 844:. 834:25 832:. 828:. 798:. 790:. 780:16 778:. 774:. 752:. 727:. 700:. 669:. 587:. 490:. 462:. 439:. 369:}} 365:{{ 172:, 146:, 62:, 58:, 1176:. 1152:. 1124:. 1096:. 1074:. 1043:) 1023:. 992:. 972:. 946:. 924:. 893:. 867:. 840:: 813:. 786:: 762:. 748:: 735:. 710:. 696:: 679:. 665:: 648:. 620:. 598:. 559:. 533:. 501:. 473:. 425:. 388:. 375:) 361:. 327:. 278:. 34:. 20:)

Index

Software Studies
Software engineering
interdisciplinary
software systems
software
cyberculture
Internet studies
new media studies
digital culture
digital humanities
computer science
software engineering
information theory
computer literacy
programming
source code
Marshall McLuhan
software
Friedrich Kittler
Lev Manovich
Matthew Fuller
video game studies
New media
software art
motion graphics
computer-aided design
MIT Press
Lev Manovich
Benjamin H. Bratton
Noah Wardrip-Fruin

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