827:"Rockseer elves are the rarest of all elvenkind. They are far taller than most of their kin, with a few reaching almost to eight feet in height. An average weight for a Rockseer is between 120 and 140 pounds, with little gender difference. Rockseers are very pale skinned, and they have no body hair. Head hair is extraordinarily fine, always worn long, with the appearance and texture of exquisitely fine silk. The hair is silver, and eye color is a pale, almost ice-blue. They are androgynous in appearance, making it difficult for outsiders to tell males and females apart.
901:. One of the major character types in the setting, they are presented as aloof and isolationist as a group, but also as caretakers of the natural world. Like in other settings, they are split into several peoples, again echoing the splits among Tolkien's elves: Silvanesti and Qualinesti, two races of high elves estranged from each other; the Kagonesti or Wild Elves; and two races of sea elves: the Dimernesti or Shoal Elves, which inhabit the coastal areas and the Dargonesti or Deep Elves.
1230:, giving them control of provinces, law holdings, guilds and magical sources. While humans have to be infused with a divine bloodline in order to cast true magic, the elves already have a connection to the land and can utilise the magical power of the land's mebhaighl without being blooded. However, the elven societies do not trust any deities, especially not those followed by humans, so there are no elven priests or temples.
830:"Rockseers have been separated from the rest of elvenkind since mythic times. Their own history tells that they were cowards at the great battle of Corellon Larethian and Lolth, fleeing the combat and taking refuge far below ground. They have no knowledge of surface elves. They know of the Drow and hate them, avoiding them whenever possible. They are extremely seclusive and shun the company of all other races, including the
36:
1136:(which was published in March 2003 and only mentions aquatic elves, avariel, drow, lythari, moon elves, sun elves, wood elves, and wild elves), wood elves are the only elven subrace that is native to Toril. They slowly formed for centuries from some of the other elven subraces after the last Crown War. They see their realms as the natural successors to past nations such as Eaerlann and
235:. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as
149:
990:, and those in the Aerie of the Snow Eagles have recently reestablished contact with their cousins in Evermeet. The avariel make their homes in open areas, and take immense joy in flying. They absolutely abhor and detest being inside, underground, or otherwise restricted from the open sky. The avariel are known for their fierce
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generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun. High elves prefer to wear light pastels, blues and greens and violets, and often dwell in homes built into living wood, high in the trees.
293:. However, academic Philip J. Clements sees certain aspects as directly traceable to Tolkien's portrayal. Similarly, academic Philippe Bornet in "Religions in play: games, rituals, and virtual worlds" said that elves in the game are based on Tolkien's version of the elf. Michael J. Tresca, in the book
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from the plane of Faerie more than twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel. The second wave included the dark elves, who arrived in the jungles of southern Faerûn, and the sun and moon elves, who arrived in the north. Not long after, the
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elven height. In Faerûn, surface elves call themselves Tel-Quessir which means "The People" in the elven language. In 4th edition, most of the elven subraces were classified into three broad families: drow, eladrin, or elves. In the 5th edition, these families were re-classified into four, with three
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These elves are the most noble of elves, yet also the most arrogant. They are of higher intellectual capabilities than other elves, but, despite the fact that they are taller than high elves, they are physically weaker. They live in isolated mountain strongholds, and rarely allow access to outsiders.
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The moon elves are the most common of all the elves in Faerûn and are also known as silver elves. They typically have fair skin and hair that runs in hues from silver-white to black or blue. While human style hair colors are rare, eye color can be remarkably similar, with colors ranging from blue to
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broke from the primary elven pantheon. Of all the elves they are the only ones portrayed as inherently evil and hate their cousins with an undying passion. They are smaller than their cousins, both shorter and thinner. In addition, their skin resembles polished obsidian, and their hair is snow-white
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and elves. They look like elves to humans and like humans to elves. Half-Elves have curiosity and ambitions like humans but they have sense for magic and love for nature like their elven parents. Their skin is paler than human skin and they are taller and bigger than elves. Half-Elves have long ears
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to start with; multiclassing was allowed, however, elf characters could only take a max of four levels in fighter and eight levels in magic-user. Tresca described the
Tolkien style of elf as "a burden for game designers" as they were seemingly "more capable than humans". Tresca commented that "Gygax
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makes a clear difference in the rules between five
Cerilian human cultures, such a distinction is not made for the elves. However, the elven realms have different attitudes towards their neighbours and other Cerilian inhabitants. Those ruled by Rhuobhe Manslayer, also called the Elf, are encouraged
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elves are portrayed as hostile nomads, marked by savage dispositions and a deep distrust of outsiders. An
Athasian elf stands 6½–7½ feet tall. They are slender, lean, and generally in terrific physical condition. Their features are deeply etched into their weather-toughened faces, and their skin is
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The lythari are a subrace of elves who can transform into wolves. Unlike most werewolves, they can transform at will and keep their minds while in wolf form. Because the lythari have changed so far from their elven roots, most Faerûnian scholars now consider them a separate race from elves. Lythari
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introduced a new offshoot of Dark Sun elf. The people of
Saragar call them "ghost elves" for their fair complexions, light blonde hair and pale blue eyes. Ghost elves are elitist and xenophobic, and live almost exclusively in the city of Sylvandretta. To maintain a pure bloodline, they have inbred
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Sun elves are primarily found upon the island of
Evermeet and because of this, they are less common across the rest of Faerûn. With bronze colored skin; gold, black, or green eyes; and gold, blond, black, or (rarely) red hair, they are also called gold elves. Sun elves are less physically fit, but
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High elves are the original eladrin and the original elves that came Abeir-Toril from the
Feywild (dark, sun, moon, green, lythari and star elves), and most commonly encountered by other races, and the most open and friendly of their kind. They travel to other lands more than other elves. They are
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These elves are an isolated race of elves that survived a cataclysm and adapted to live in caves in
Mystara. The shadow elves are even paler than normal elves, with white hair and very clear eyes, usually a sparkling blue or gray color. The shadow elves are somewhat smaller and thinner than their
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aquatic elves arrived in the Great Sea. After the second wave of elven immigrants arrived, the Time of
Dragons ended and the period known as the First Flowering of the Fair Folk began. The elves settled into five major civilizations along the west and south of Faerûn during this period. Along the
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Tolkien had them taller, more intelligent, more beautiful, and older than humans; in fact, he made them quite similar to the fair-folk, the fairies. The elves of the AD&D game system borrow two names (gray and wood) from the
Professor's writings, and that is nearly all. They are shorter than
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The world of
Aebyrnis (of which Cerilia is a continent) was once joined with the Shadow World. On this plane of shadows and illusions, now exists the Seelie who are more faerie-like than the sidhelien. The Cerilian lore hints that since the two worlds split, for every Cerilian sidhe, there is a
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The most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age. In 4th edition, wild elves are simply called elves, distinguishing them from the
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Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans. They remain influential, however; much of the shape of Faerûn is influenced by conflict between the various subraces of the elves.
621:
connects the high elves to the gray elves and valley elves of the Greyhawk setting, the Silvanesti and Qualinesti of the Dragonlance setting, and the sun elves and moon elves of the Forgotten Realms setting. They also connect the wood elves to the wild elves
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surface cousins, standing about five feet tall and weighing about 100 pounds. Their ears are larger than those of wood elves, giving the shadow elves a sort of "walking radar" underground. Shadow elves have high-pitched voices—almost squeaky to human ears.
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rules, which mostly covered medieval warfare (with a fantasy supplement that spawned the game we all play today). Masses of low-cost undead troops were beating up high-cost elf troops, so the 'elves are immune to paralysis' emerged as a balancing
587:
Tresca explained that this edition allowed elves and humans to be equal in height and "deemphasized their low constitution, a balancing attribute created for earlier editions". Tresca opined that the introduction of eladrin "restored elves in
722:, as well as Aerdrie Faenya, Deep Sashelas, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and Solonor Thelandira. Other elven gods may be present in different campaign settings.
948:, the moon elves established Orishaar, and the dark elves established Ilythiir and Miyeritar (along with the green elves). All of these realms were gradually destroyed as a result of the Crown Wars, which made way for other elven realms.
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Recently returned into the fold of the true elven race. These former Drow now live on the surface in the city of hope. They have brown skin and black hair and have been cleansed of all drow traits. They are protected once again by
1130:. They place more emphasis on strength than learning. Wood elves are considered by other elven subraces (particularly the austere sun elves) to be boisterous and hedonistic. They have a zest for life and pleasure. According to
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commented that "while there are lots of theories about the technical reasons (many believe that D&D co-creator Gary Gygax was not a fan of non-human characters, and thus placed the restriction on them when writing up
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more intellectually advanced, than their counterparts. Sun elves are the primary practitioners of elven High Magic, and are among the greatest magic-users of Toril, both arcane and divine. In 4th edition, sun elves are
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boxed set, the elves had just completed a remarkably successful extermination of interstellar orcs and goblins throughout the known universe. 5th Edition introduced Astral Elves who are now native to the Astral Sea.
450:(1977). In subsequent revisions, in order to streamline the game, the non-humans (including the elf) were presented as distinct classes. The elf class is often seen as a blend of the fighter and magic-user classes.
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Aquatic elves are also known as sea elves. They live beneath the waves of Faerûn and can breathe water as easily as their cousins on land breathe air. They can also breathe air but for a very short period of
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being detailed in the primary campaign books: drow, high elves, and wood elves, with eladrin as their own lineage of elves whose ancestors never emigrated from the Faerie world to the Material world of Toril.
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to hate humans, sometimes participating in the Gheallie Sidhe, the Hunt of the Elves, which set out to slaughter humans. Other realms set up magical barriers on their borders to prevent unwanted visitors.
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are home to thousands of tribes of nomadic elves. While each tribe is very different culturally, the elves within them remain a race of long-limbed sprinters given to theft, raiding, and warfare.
639:(which appeared in 4th edition as a separate but related race) as an elf subrace, using them as an example for creating a new character subrace. The eladrin later appeared as playtest content in "
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worked hard to curb their power, by giving the race a weak constitution and putting limitations on how high they could level. These limitations would not be removed until the third edition of
940:, the sun elves established Aryvandaar and Shantel Othreier, and the green elves established Illefarn, Miyeritar (along with the dark elves), and Keltormir. To the south, in present-day
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or silver. Their eyes are almost inevitably red, gleaming with the hatred for their surface dwelling cousins. In 4th edition, the drow are a separate race rather than an elf subrace.
227:, and play a central role in the narratives of many setting worlds of the game. Elves are described as renowned for their grace and mastery of magic and weapons such as the
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The editors pushed hard to get FR as close to core D&D terminology as they could, so they tended to be really aggressive on calling sun elves, moon elves, etc. eladrin.
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397:(1977), with subraces including High Elf, Gray Elf (some of whom are also called Faerie), Dark Elf (also called Drow), Wood Elf (also called Sylvan), and Aquatic Elf. The
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The history of the elven race as portrayed in this setting is marked by great empires and a gradual decline and retreat from the mainland Faerûn. The elves first came to
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The elves of Greyhawk include the standard aquatic, dark (Drow), grey, high, and wood (sylvan) elves described in the core rule books of various editions of the game.
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They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks.
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Classics scholar C. W. Marshall positively remarked on the "wide diversity of genetically unique groups" of elves found in the game, "which can energize fans".
986:. Avariel remain in any number in only one place—the Aerie of the Snow Eagles, a secluded mountain home in the north. Avariel maintain good relationships with
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The elf appeared as a character race and as one of three in a family of elven races — the sylvans, the drows, and the eladrins — in the fourth edition
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and then spend eternity in whatever plane their chosen deity resides, while spirits are eventually reincarnated back into the Material Plane".
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Ever wonder why elves are immune to paralysis? As far as we can figure out, that immunity came from a game-balance issue in the original
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In the post-apocalyptic setting of Athas, elves are nomadic desert runners rather than the more common image of forest-dwellers.
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Once known only as dark elves, one of their greatest kingdoms was Illythiir. They were transformed into drow and banished to the
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green. The majority of the half-elves in Faerûn come from parings between humans and moon elves. In 4th edition, moon elves are
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Marshall, C. W. (2019). "Classical Reception and the Half-Elf Cleric". In Rogers, Brett M.; Stevens, Benjamin Eldon (eds.).
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elves in that they are as tall as humans (5′9″ on average), or even taller. The exception are the Drow, who are of standard
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a D&D supplement released in 1980. The major difference between a soul and a spirit is that souls live one life on the
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944:, the green elves also created the nations of Thearnytaar, Eiellûr, and Syòpiir. In the forests that once covered the
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can reintroduce the exiled Rockseers to the rest of elvenkind and reconcile them with their god, Corellon Larethian.
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Besson, Anne (2004). "La Terre du Milieu et les royaumes voisins". In Ferré, Vincent; Bourgois, Christian (eds.).
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for millennia, resulting in their lighter appearance and halving their lifespan compared to other Athasian elves.
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254:), deep elves (rockseer), grey elves, high elves, moon elves, snow elves, sun elves, valley elves, wild elves (
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such as various resurrection spells. This distinction was dropped in the 3rd Edition. Christian Hoffer of
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The 2nd edition setting allows player characters to be elves or half-elves as adventurers but also as
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There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (
643:: Eladrin and Gith" (2017); this version was revised and eventually published the following year in
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The avariel are very rare in Faerûn, since they have been hunted nearly to extinction by various
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The elves are the largest political and military presence in space; at the time of the original
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Additional elven types created for this setting include the snow elves, valley elves, and wild (
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This subrace resides in painted deserts and petrified forests, preferring a druidic lifestyle.
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made rough by the windblown sands and baking sun of the wilderness. The dunes and steppes of
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are devoted to Selune and their Ancestor Endymion, Father of the race and follower of Selune.
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1140:. In 4th edition, wood elves are simply called elves, distinguishing them from the eladrin.
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2397:[Norse mythology in Dungeons & Dragons - Between reception and stereotypes].
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1084:. They have recently considered returning due to increasing threats by the alien nilshai.
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to the mysterious, sometimes dangerous, and altogether powerful status they enjoyed in
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issue #67 (November 1982) in "Featured Creatures", an ongoing series of articles where
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1419:(March 1985). "On the influence of J.R.R. Tolkien on the D&D and AD&D games".
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427:(1983). A number of elven subraces were presented as character races in the original
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2395:"La mythologie nordique dans Donjons & Dragons - Entre réception et stéréotypes"
613:(2014). Three subraces were introduced with it: the high elf, the wood elf, and the
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Fantasy and Belief: Alternative Religions, Popular Narratives, and Digital Cultures
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released information on official creatures before their release in the upcoming
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2401:. Fest'Ain d'Histoire (in French). Chazey-sur-Ain: Didaskalie. pp. 75–90.
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1956:"Everything Dungeons & Dragons Players Should Know About Building an Elf"
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Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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Wood elves are a reclusive subrace, preferring to live in such areas as the
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This subrace left the forests of Yuirwood for an extraplanar realm known as
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often known as the Seldarine; this pantheon usually consists of the leader
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are immune to paralysis as a holdover from a game balance adjustment in
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490:(1989). Several elven races were detailed as player character races in
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published by TSR in 1990 as a 64-page booklet and a 32-page booklet.
423:. The grugach, valley elf, and cooshee then appeared in the original
310:
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270:" among humans and in sourcebooks, and as "half-humans" among elves.
2492:"Dungeons & Dragons: What to Know About Spelljammer's New Races"
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boasts several major subraces. They differ physically from typical
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Lythari that have been separated and live in the Endless Wastes.
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2361:"Locked: The one and only "Ask the Realms designers thread" 4"
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Dungeons & Dragons creatures from folklore and mythology
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are said to have immigrated over time to the continents of
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Once and Future Antiquities in Science Fiction and Fantasy
523:
The elf appeared as a character race in the third edition
2144:
Reimer, David (March 1990). "In the Frost and the Snow".
2007:"Elves Originally Had No Souls in Dungeons & Dragons"
607:
The elf was included as a player race in the 5th edition
1600:
Heroic Worlds: A History and Guide to Role-Playing Games
2616:
Turley, Kieran. "Ghost Elves: Elves of the Ethereal",
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corresponding member of the Seelie or Unseelie Courts.
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and control various realms on the continent. While the
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boxed set campaign published in 1995. In a subplot of
361:
could chose either the "fighting-man" or "magic-user"
243:. They were usually portrayed as antagonistic towards
1443:
Religions in play: games, rituals, and virtual worlds
909:
The various elven subraces are more prominent in the
2445:
The Wanderer's Chronicle: Mind Lords of the Last Sea
2351:
2349:
2347:
2345:
955:
The elven subraces of Faerûn include the following:
309:
become high elves, Tawarwaith become wood elves and
266:). The offspring of humans and elves are known as "
4249:
4106:
4058:
4026:
3913:
3852:
3818:
3732:
3622:
3541:
3515:
3432:
3354:
3256:
3015:
2966:
2915:
2794:
2738:
2682:
838:, with whom Rockseers sometimes form friendships."
478:appeared as a character race in the second edition
193:
185:
180:
170:
155:
141:
60:. Unsourced material may be challenged and removed.
496:(1992). Supplements focused on elves in specific
626:) of Greyhawk and the Kagonesti of Dragonlance.
545:(2003). Elves were one of the races detailed in
2030:
2028:
568:(2008). This version of the elf returns in the
578:(2010). The elf appears in the fourth edition
391:(1978). The elf also appeared in the original
132:"Evermeet" redirects here. For the novel, see
2643:
2167:
2165:
341:. The aquatic elf was introduced in the 1975
8:
1482:
1480:
1478:
1476:
1474:
1472:
1470:
1446:. Theologischer Verlag ZĂĽrich. p. 278.
444:The elf appeared as a character race in the
4042:Dungeon Master Option: High-Level Campaigns
1490:The Evolution of Fantasy Role-Playing Games
1119:Wood Elves, Copper Elves, or Sylvan Elves (
685:the only 'official' explanation appears in
295:The Evolution of Fantasy Role-Playing Games
3917:
3815:
3804:
3351:
3340:
3012:
3001:
2679:
2668:
2650:
2636:
2628:
2415:(September 1992). "Role-playing Reviews".
2239:: CS1 maint: location missing publisher (
484:(1989). The high elf also appeared in the
2465:(February 1990). "Role-playing Reviews".
2322:Monstrous Compendium Dragonlance Appendix
1245:Spelljammer: AD&D Adventures in Space
223:, one of the primary races available for
120:Learn how and when to remove this message
2066:Monstrous Compendium Annual Volume Three
1981:Mearls, Mike; Crawford, Jeremey (2014).
994:tradition, as devout worshippers of the
844:Monstrous Compendium Annual Volume Three
2175:(November 1982). "Featured Creatures".
1265:
741:like elves. They live about 180 years.
2232:
2205:Greyhawk Monstrous Compendium Appendix
1556:(2007). "Interlude: Birth of a Rule".
1428:humans, and not generally as powerful.
1350:
1348:
1214:The elves of Cerilia are known as the
706:List of Dungeons & Dragons deities
297:(2014), stated the elven sub-types in
138:
4306:Fictional elements introduced in 1974
3996:Player's Option: Combat & Tactics
2227:Tolkien, trente ans après (1973-2003)
2220:
2218:
2000:
1998:
1621:
1619:
1382:
1380:
1324:Clements, Philip J. (December 2019).
1319:
1317:
1315:
1313:
1311:
1309:
1307:
1305:
1275:
1273:
1271:
1269:
457:appears as a character race in GAZ13
7:
4003:Player's Option: Skills & Powers
1602:. Prometheus Books. pp. 84–85.
58:adding citations to reliable sources
4010:Player's Option: Spells & Magic
2005:Hoffer, Christian (March 9, 2020).
841:The deep elves are found in 1996's
2606:Night Below: An Underdark Campaign
893:fiction is strongly influenced by
25:
3975:Forgotten Realms Campaign Setting
1493:, McFarland, pp. 32–34, 62,
1157:Once the slaves of the giants of
834:. The only exception to this are
732:Half-elf (Dungeons & Dragons)
683:Advanced Dungeons & Dragons,)
409:(an elven dog) first appeared in
69:"Elf" Dungeons & Dragons
4296:Dungeons & Dragons humanoids
736:Half-elves are the offspring of
447:Dungeons & Dragons Basic Set
303:divided lines of Tolkien's elves
260:), wood elves and winged elves (
147:
34:
4301:Dungeons & Dragons monsters
4163:Expedition to the Demonweb Pits
4156:Expedition to the Barrier Peaks
2490:Melzer, Jennifer (2022-05-05).
1756:Monstrous Compendium Volume One
1425:. No. 95. pp. 12–13.
666:, elves had spirits instead of
529:(2000), and in the 3.5 revised
487:Monstrous Compendium Volume One
468:Advanced Dungeons & Dragons
375:Advanced Dungeons & Dragons
313:become grey elves in the game.
45:needs additional citations for
2589:. Wizards of the Coast, 2003.
889:The depiction of the elves in
535:. Elves were detailed for the
502:Comanthor: Empire of the Elves
1:
4191:The Lost Caverns of Tsojcanth
1954:Lopez, Kristen (2021-11-14).
1073:Star Elves or Mithral Elves (
4226:The Temple of Elemental Evil
3724:List of 3rd edition monsters
3719:List of 2nd edition monsters
2393:Di Filippo, Laurent (2018).
1886:. Wizards of the Coast, 2003
1056:Moon Elves or Silver Elves (
959:Aquatic Elves or Sea Elves (
823:Rockseer Elves or Deep Elves
329:The elf first appeared as a
285:elves draw very little from
4184:The Keep on the Borderlands
4170:The Gates of Firestorm Peak
3507:List of alternative classes
2399:Les clichés dans l'histoire
1487:Tresca, Michael J. (2010),
1220:Birthright Campaign Setting
1106:Wild Elves or Green Elves (
744:The half-elf appeared as a
646:Mordenkainen's Tome of Foes
4327:
4219:The Ruins of Undermountain
2229:. Paris. pp. 357–379.
1777:The Complete Book of Elves
1525:(3-Volume Set) (TSR, 1974)
1202:Mind Lords of the Last Sea
1016:when their matron goddess
773:
762:Subraces of elves include
729:
703:
635:(2014) also presented the
575:Heroes of the Fallen Lands
493:The Complete Book of Elves
131:
3920:
3814:
3803:
3350:
3339:
3011:
3000:
2984:System Reference Document
2678:
2667:
2367:Community. Archived from
2063:(1996). "Elf, Rockseer".
1440:Bornet, Philippe (2011).
1089:Sun Elves or Gold Elves (
653:Fictional characteristics
146:
134:Evermeet: Island of Elves
3926:Arms and Equipment Guide
2525:Eberron Campaign Setting
1849:. Wizards of the Coast.
1807:. Wizards of the Coast.
1330:(Thesis). Archived from
1280:Kirby, Danielle (2013).
1199:The 2nd edition product
847:, but originated in the
4122:modules and sourcebooks
3231:Masque of the Red Death
3006:Geography and cosmology
2128:Book 3: The Sunless Sea
1842:Player's Handbook v.3.5
714:, elves have their own
181:In-universe information
27:Fictional humanoid race
4035:Wrath of the Immortals
3954:Deities & Demigods
3861:Dungeons & Dragons
3836:Dungeon Master's Guide
3667:Illithid (mind flayer)
3624:Creatures and monsters
2730:Sources and influences
2660:Dungeons & Dragons
2548:Jennifer Clarke-Wilkes
2473:Lake Geneva, Wisconsin
2423:Lake Geneva, Wisconsin
2264:Dragonlance Adventures
2183:Lake Geneva, Wisconsin
2152:Lake Geneva, Wisconsin
2092:Jennifer Clarke-Wilkes
2071:Lake Geneva, Wisconsin
1984:Dungeon Master's Guide
1522:Dungeons & Dragons
921:Dungeons & Dragons
915:campaign setting, and
688:Deities & Demigods
664:Dungeons & Dragons
632:Dungeon Master's Guide
601:Dungeons & Dragons
590:Dungeons & Dragons
556:Dungeons & Dragons
517:Dungeons & Dragons
439:Dungeons & Dragons
381:The elf appeared as a
368:Dungeons & Dragons
349:Dungeons & Dragons
339:Dungeons & Dragons
324:Dungeons & Dragons
299:Dungeons & Dragons
283:Dungeons & Dragons
214:Dungeons & Dragons
165:Dungeons & Dragons
3947:Book of Vile Darkness
3940:Book of Exalted Deeds
3345:Characters and beings
2953:Strategic Simulations
748:race in the original
662:In early editions of
385:race in the original
347:supplement. Elves in
335:original 1974 edition
161:original 1974 edition
4240:White Plume Mountain
4198:Queen of the Spiders
4142:Desert of Desolation
3989:Manual of the Planes
3133:Magic: The Gathering
2928:Wizards of the Coast
2562:Wizards of the Coast
2530:Wizards of the Coast
2497:Comic Book Resources
2371:on December 12, 2012
2365:Wizards of the Coast
2202:, ed, et al (1990).
2106:Wizards of the Coast
1989:Wizards of the Coast
1961:Comic Book Resources
1941:Wizards of the Coast
1914:Wizards of the Coast
1564:Wizards of the Coast
1365:Wizards of the Coast
1284:. London, New York:
811:are the High elves.
758:Other types of elves
670:which impacted some
54:improve this article
4049:Epic Level Handbook
3692:Reptilian humanoids
3609:Strahd von Zarovich
3258:Planes of existence
3126:Kingdoms of Kalamar
2979:Game System License
2567:Perry, Chris. "The
2359:(August 20, 2008).
1393:Bloomsbury Academic
807:In 4th edition the
357:. Players with elf
317:Publication history
274:Creative influences
4128:Against the Giants
3853:Classic boxed sets
3747:Corellon Larethian
3734:Deities and powers
3542:Notable characters
3355:Races and lineages
2690:Adventurers League
2577:#236, pages 13–17.
1700:, published 1985,
1288:. pp. 74–75.
1036:Corellon Larethian
720:Corellon Larethian
289:'s version of the
18:Solonor Thelandira
4278:
4277:
4274:
4273:
4270:
4269:
4177:The Isle of Dread
4102:
4101:
4059:Psionics Handbook
3829:Player's Handbook
3799:
3798:
3795:
3794:
3569:Volothamp Geddarm
3335:
3334:
3331:
3330:
3017:Campaign settings
2996:
2995:
2992:
2991:
2974:Open Game License
1936:Player's Handbook
1931:Crawford, Jeremey
1804:Player's Handbook
1723:Player's Handbook
1706:978-0-88038-084-3
1679:Monster Manual II
1573:978-0-7869-4725-6
1453:978-3-290-22010-5
1402:978-1-3500-6894-0
1360:Races of the Wild
1295:978-1-908049-23-0
975:or Winged Elves (
865:Campaign settings
859:player characters
751:Player's Handbook
712:campaign settings
619:Player's Handbook
610:Player's Handbook
565:Player's Handbook
548:Races of the Wild
532:Player's Handbook
526:Player's Handbook
506:Elves of Evermeet
498:campaign settings
481:Player's Handbook
425:Monster Manual II
420:Monster Manual II
388:Player's Handbook
301:can be traced to
225:player characters
221:role-playing game
201:
200:
130:
129:
122:
104:
16:(Redirected from
4318:
4212:Red Hand of Doom
4027:High-level rules
4017:Unearthed Arcana
3918:
3904:Rules Cyclopedia
3816:
3805:
3352:
3341:
3075:Forgotten Realms
3033:Council of Wyrms
3013:
3002:
2933:Grenadier Models
2720:Related products
2680:
2669:
2652:
2645:
2638:
2629:
2622:Paizo Publishing
2581:Reynolds, Sean K
2508:
2507:
2505:
2504:
2487:
2481:
2480:
2459:
2453:
2440:Smith, Lester W.
2437:
2431:
2430:
2409:
2403:
2402:
2390:
2384:
2383:
2378:
2376:
2353:
2340:
2339:
2289:
2283:
2282:
2271:pp. 57–62.
2251:
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1923:
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1900:Stephen Schubert
1893:
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1819:
1818:
1787:
1781:
1773:McComb, Colin D.
1770:
1764:
1748:
1742:
1741:
1714:
1708:
1693:Unearthed Arcana
1689:
1683:
1671:
1665:
1653:
1647:
1646:
1632:Players Handbook
1623:
1614:
1613:
1596:Schick, Lawrence
1592:
1586:
1585:
1559:Rules Compendium
1550:
1544:
1532:
1526:
1510:
1504:
1503:
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1075:Ruar-Tel'Quessir
1028:Ssri-Tel'Quessir
977:Aril-Tel'Quessir
912:Forgotten Realms
905:Forgotten Realms
766:and Deep elves.
746:player character
641:Unearthed Arcana
629:The 5th edition
617:(dark elf). The
537:Forgotten Realms
460:The Shadow Elves
430:Unearthed Arcana
383:player character
331:player character
156:First appearance
151:
139:
125:
118:
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111:
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103:
62:
38:
30:
21:
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4311:Fictional elves
4281:
4280:
4279:
4266:
4257:D&D Insider
4245:
4233:Tomb of Horrors
4109:
4098:
4054:
4022:
3909:
3848:
3810:
3791:
3728:
3652:Gelatinous cube
3618:
3589:Raistlin Majere
3559:Drizzt Do'Urden
3537:
3516:Character lists
3511:
3428:
3346:
3327:
3265:Material Plane
3252:
3007:
2988:
2962:
2911:
2857:Robert J. Kuntz
2790:
2734:
2710:Popular culture
2674:
2663:
2656:
2586:Races of Faerûn
2574:Dragon Magazine
2516:
2514:Further reading
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2500:
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1890:
1883:Races of Faerûn
1868:
1864:
1857:
1829:Tweet, Jonathan
1827:
1826:
1822:
1815:
1791:Tweet, Jonathan
1789:
1788:
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1395:. p. 168.
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1279:
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1240:
1212:
1183:
1161:, the elves of
1155:
1133:Races of Faerûn
1058:Teu-Tel'Quessir
961:Alu-Tel'Quessir
907:
887:
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867:
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542:Races of Faerûn
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4262:D&D Beyond
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3847:
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3843:Monster Manual
3839:
3832:
3824:
3822:
3820:Core rulebooks
3812:
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3808:
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3574:Gord the Rogue
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2887:Jonathan Tweet
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2859:
2854:
2852:Harold Johnson
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2766:Game mechanics
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2761:Dungeon Master
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2357:Baker, Richard
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2259:Weis, Margaret
2255:Hickman, Tracy
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2134:, pp. 2–4, 38.
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2080:
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1994:
1973:
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1566:. p. 13.
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672:game mechanics
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2902:Skip Williams
2900:
2898:
2897:Margaret Weis
2895:
2893:
2890:
2888:
2885:
2883:
2880:
2878:
2877:Chris Perkins
2875:
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2867:Frank Mentzer
2865:
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2847:Tracy Hickman
2845:
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2601:Sargent, Carl
2599:
2596:
2595:0-7869-2875-1
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2335:0-88038-822-6
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2309:James M. Ward
2306:
2305:Bruce Nesmith
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2200:Breault, Mike
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2118:Sargent, Carl
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2035:Sargent, Carl
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2014:
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2012:ComicBook.com
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1870:Boyd, Eric L.
1866:
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1856:0-7869-2886-7
1852:
1848:
1845:. revised by
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1814:0-7869-1550-1
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1373:0-7869-3438-7
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1334:on 2020-09-17
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815:Painted Elves
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71: –
70:
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65:Find sources:
59:
55:
49:
48:
43:This article
41:
37:
32:
31:
19:
4250:Online tools
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3961:Draconomicon
3959:
3952:
3945:
3938:
3933:Battlesystem
3931:
3924:
3903:
3896:
3889:
3882:
3875:
3868:
3860:
3841:
3834:
3827:
3809:Publications
3757:
3599:Mordenkainen
3371:
3316:Outer Planes
3311:Inner Planes
3245:
3238:
3229:
3222:
3215:
3208:
3203:Nentir Vale​
3201:
3194:Hollow World
3192:
3187:Savage Coast
3185:
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3059:
3054:Dragon Fist​
3052:
3045:
3038:
3031:
3024:
2938:Judges Guild
2907:Steve Winter
2832:Ed Greenwood
2807:Dave Arneson
2725:Retro-clones
2658:
2617:
2604:
2584:
2572:
2571:Revisited",
2555:
2523:
2520:Baker, Keith
2501:. Retrieved
2495:
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110:January 2016
107:
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52:Please help
47:verification
44:
4149:Dragonlance
4077:3rd edition
4069:2nd edition
3968:Fiend Folio
3914:Supplements
3523:Dragonlance
3274:Abeir-Toril
3247:Spelljammer
3047:Dragonlance
2882:Jon Pickens
2872:Tom Moldvay
2862:Mike Mearls
2842:Rob Heinsoo
2812:Keith Baker
2715:Film series
2173:Gygax, Gary
2123:Night Below
2040:Night Below
1904:James Wyatt
1833:Cook, Monte
1795:Cook, Monte
1780:(TSR, 1992)
1751:Cook, David
1718:Cook, David
1682:(TSR, 1983)
1674:Gygax, Gary
1664:(TSR, 1977)
1656:Gygax, Gary
1627:Gygax, Gary
1543:(TSR, 1975)
1513:Gygax, Gary
1417:Gygax, Gary
1238:Spelljammer
1128:High Forest
938:Sword Coast
933:Abeir-Toril
891:Dragonlance
885:Dragonlance
855:Night Below
850:Night Below
832:Svirfneblin
710:In several
603:5th edition
558:4th edition
539:setting in
519:3rd edition
470:2nd edition
377:1st edition
4285:Categories
3863:(original)
3752:Eilistraee
3554:Catti-brie
3362:Dragonborn
3217:Planescape
3150:Strixhaven
3026:Birthright
2948:Ral Partha
2837:Jeff Grubb
2827:Monte Cook
2822:David Cook
2802:Gary Gygax
2781:Miniatures
2776:Magic item
2746:Adventures
2503:2023-09-03
2413:Swan, Rick
2278:0880384522
2018:2023-09-03
1967:2023-09-03
1698:Gary Gygax
1422:The Dragon
1338:2020-09-22
1261:References
1210:Birthright
1138:Cormanthyr
799:High Elves
781:Grey Elves
764:Dark Elves
726:Half-elves
704:See also:
570:Essentials
455:Shadow elf
415:Gary Gygax
403:valley elf
359:characters
279:Gary Gygax
268:half-elves
241:xenophobia
80:newspapers
4205:Ravenloft
4135:Dead Gods
3897:Immortals
3883:Companion
3765:Tharizdun
3632:Beholders
3584:Lord Soth
3564:Elminster
3533:Ravenloft
3447:Barbarian
3442:Artificer
3424:Warforged
3394:Half-orcs
3304:Underdark
3224:Ravenloft
3180:Blackmoor
3166:Mahasarpa
3105:Ghostwalk
2916:Companies
2756:Attribute
2751:Alignment
2583:, et al.
2569:Seldarine
2557:Sandstorm
2327:TSR, Inc.
2293:Rick Swan
2269:TSR, Inc.
2235:cite book
2101:Sandstorm
1839:(2003) .
1753:, et al.
1580:Chainmail
1540:Blackmoor
1286:Routledge
1253:Reception
1216:sidhelien
1171:Khorvaire
1082:Sildëyuir
1043:Lythari (
1014:Underdark
996:Seldarine
988:aarakocra
881:) elves.
572:rulebook
354:Chainmail
344:Blackmoor
322:Original
194:Alignment
4118:List of
4093:Complete
4087:Expanded
4067:AD&D
3758:Greyhawk
3714:Vampires
3528:Greyhawk
3492:Sorcerer
3414:Tiefling
3399:Halfling
3389:Half-elf
3269:Aebrynis
3210:Pelinore
3119:Jakandor
3112:Greyhawk
3096:Kara-Tur
3089:Al-Qadim
3068:Exandria
3040:Dark Sun
2967:Licenses
2892:Jim Ward
2795:Creators
2786:Psionics
2739:Gameplay
2700:Editions
2624:), 2003.
2613:, 1995).
2564:, 2005).
2552:JD Wiker
2532:, 2004.
2479:: 59–63.
2471:(#154).
2452:. p. 47.
2442:(1996).
2429:: 65–66.
2421:(#185).
2315:(1990).
2261:(1987).
2189:: 10–11.
2158:: 26–29.
2150:(#155).
2120:(1995).
2108:, 2005).
2096:JD Wiker
2077:: 40–41.
2037:(1995).
1933:(2014).
1801:(2000).
1720:(1989).
1629:(1978).
1598:(1991).
1367:, 2005.
1189:Athasian
1181:Dark Sun
1159:Xen'drik
1114:eladrin.
992:clerical
870:Greyhawk
754:(1978).
716:pantheon
700:Religion
649:(2018).
584:(2008).
551:(2005).
500:include
476:high elf
433:(1985).
281:claimed
189:Humanoid
171:Based on
4120:Eberron
4110:modules
4108:Notable
4082:D&D
4075:D&D
3777:Moradin
3760:deities
3742:Bahamut
3697:Kobolds
3682:Owlbear
3662:Goblins
3647:Dragons
3637:Centaur
3614:Wulfgar
3579:Iggwilv
3497:Warlock
3477:Paladin
3467:Fighter
3434:Classes
3294:Mystara
3289:Eberron
3240:Rokugan
3173:Mystara
3143:Ravnica
3061:Eberron
2958:WizKids
2705:Gen Con
2683:General
2319:(ed.).
2181:(#67).
1916:, 2008)
1763:, 1989)
1635:. TSR.
1583:factor.
1228:regents
1167:Aerenal
1163:Eberron
1153:Eberron
1099:eladrin
1066:eladrin
984:dragons
973:Avariel
925:D&D
895:Tolkien
879:grugach
809:Eladrin
637:eladrin
624:grugach
407:cooshee
399:grugach
287:Tolkien
263:avariel
257:grugach
245:dwarves
218:fantasy
211:in the
94:scholar
3890:Master
3876:Expert
3787:Tiamat
3782:Mystra
3709:Trolls
3704:Slaadi
3657:Giants
3642:Devils
3604:Tenser
3502:Wizard
3482:Ranger
3457:Cleric
3419:Triton
3409:Kender
3157:Theros
3137:planes
3082:Faerûn
2673:Basics
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3404:Human
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3367:Dwarf
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3279:Athas
2943:Paizo
2771:Magic
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1194:Athas
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967:time.
946:Shaar
899:elves
668:souls
363:class
233:sword
101:JSTOR
87:books
4090:and
3687:Orcs
3672:Lich
3472:Monk
3452:Bard
3377:Drow
2591:ISBN
2534:ISBN
2377:2012
2330:ISBN
2273:ISBN
2241:link
1851:ISBN
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