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Elf (Dungeons & Dragons)

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827:"Rockseer elves are the rarest of all elvenkind. They are far taller than most of their kin, with a few reaching almost to eight feet in height. An average weight for a Rockseer is between 120 and 140 pounds, with little gender difference. Rockseers are very pale skinned, and they have no body hair. Head hair is extraordinarily fine, always worn long, with the appearance and texture of exquisitely fine silk. The hair is silver, and eye color is a pale, almost ice-blue. They are androgynous in appearance, making it difficult for outsiders to tell males and females apart. 901:. One of the major character types in the setting, they are presented as aloof and isolationist as a group, but also as caretakers of the natural world. Like in other settings, they are split into several peoples, again echoing the splits among Tolkien's elves: Silvanesti and Qualinesti, two races of high elves estranged from each other; the Kagonesti or Wild Elves; and two races of sea elves: the Dimernesti or Shoal Elves, which inhabit the coastal areas and the Dargonesti or Deep Elves. 1230:, giving them control of provinces, law holdings, guilds and magical sources. While humans have to be infused with a divine bloodline in order to cast true magic, the elves already have a connection to the land and can utilise the magical power of the land's mebhaighl without being blooded. However, the elven societies do not trust any deities, especially not those followed by humans, so there are no elven priests or temples. 830:"Rockseers have been separated from the rest of elvenkind since mythic times. Their own history tells that they were cowards at the great battle of Corellon Larethian and Lolth, fleeing the combat and taking refuge far below ground. They have no knowledge of surface elves. They know of the Drow and hate them, avoiding them whenever possible. They are extremely seclusive and shun the company of all other races, including the 36: 1136:(which was published in March 2003 and only mentions aquatic elves, avariel, drow, lythari, moon elves, sun elves, wood elves, and wild elves), wood elves are the only elven subrace that is native to Toril. They slowly formed for centuries from some of the other elven subraces after the last Crown War. They see their realms as the natural successors to past nations such as Eaerlann and 235:. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as 149: 990:, and those in the Aerie of the Snow Eagles have recently reestablished contact with their cousins in Evermeet. The avariel make their homes in open areas, and take immense joy in flying. They absolutely abhor and detest being inside, underground, or otherwise restricted from the open sky. The avariel are known for their fierce 804:
generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun. High elves prefer to wear light pastels, blues and greens and violets, and often dwell in homes built into living wood, high in the trees.
293:. However, academic Philip J. Clements sees certain aspects as directly traceable to Tolkien's portrayal. Similarly, academic Philippe Bornet in "Religions in play: games, rituals, and virtual worlds" said that elves in the game are based on Tolkien's version of the elf. Michael J. Tresca, in the book 935:
from the plane of Faerie more than twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel. The second wave included the dark elves, who arrived in the jungles of southern Faerûn, and the sun and moon elves, who arrived in the north. Not long after, the
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elven height. In Faerûn, surface elves call themselves Tel-Quessir which means "The People" in the elven language. In 4th edition, most of the elven subraces were classified into three broad families: drow, eladrin, or elves. In the 5th edition, these families were re-classified into four, with three
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These elves are the most noble of elves, yet also the most arrogant. They are of higher intellectual capabilities than other elves, but, despite the fact that they are taller than high elves, they are physically weaker. They live in isolated mountain strongholds, and rarely allow access to outsiders.
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The moon elves are the most common of all the elves in Faerûn and are also known as silver elves. They typically have fair skin and hair that runs in hues from silver-white to black or blue. While human style hair colors are rare, eye color can be remarkably similar, with colors ranging from blue to
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broke from the primary elven pantheon. Of all the elves they are the only ones portrayed as inherently evil and hate their cousins with an undying passion. They are smaller than their cousins, both shorter and thinner. In addition, their skin resembles polished obsidian, and their hair is snow-white
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and elves. They look like elves to humans and like humans to elves. Half-Elves have curiosity and ambitions like humans but they have sense for magic and love for nature like their elven parents. Their skin is paler than human skin and they are taller and bigger than elves. Half-Elves have long ears
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to start with; multiclassing was allowed, however, elf characters could only take a max of four levels in fighter and eight levels in magic-user. Tresca described the Tolkien style of elf as "a burden for game designers" as they were seemingly "more capable than humans". Tresca commented that "Gygax
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makes a clear difference in the rules between five Cerilian human cultures, such a distinction is not made for the elves. However, the elven realms have different attitudes towards their neighbours and other Cerilian inhabitants. Those ruled by Rhuobhe Manslayer, also called the Elf, are encouraged
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elves are portrayed as hostile nomads, marked by savage dispositions and a deep distrust of outsiders. An Athasian elf stands 6½–7½ feet tall. They are slender, lean, and generally in terrific physical condition. Their features are deeply etched into their weather-toughened faces, and their skin is
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The lythari are a subrace of elves who can transform into wolves. Unlike most werewolves, they can transform at will and keep their minds while in wolf form. Because the lythari have changed so far from their elven roots, most Faerûnian scholars now consider them a separate race from elves. Lythari
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introduced a new offshoot of Dark Sun elf. The people of Saragar call them "ghost elves" for their fair complexions, light blonde hair and pale blue eyes. Ghost elves are elitist and xenophobic, and live almost exclusively in the city of Sylvandretta. To maintain a pure bloodline, they have inbred
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Sun elves are primarily found upon the island of Evermeet and because of this, they are less common across the rest of Faerûn. With bronze colored skin; gold, black, or green eyes; and gold, blond, black, or (rarely) red hair, they are also called gold elves. Sun elves are less physically fit, but
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High elves are the original eladrin and the original elves that came Abeir-Toril from the Feywild (dark, sun, moon, green, lythari and star elves), and most commonly encountered by other races, and the most open and friendly of their kind. They travel to other lands more than other elves. They are
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These elves are an isolated race of elves that survived a cataclysm and adapted to live in caves in Mystara. The shadow elves are even paler than normal elves, with white hair and very clear eyes, usually a sparkling blue or gray color. The shadow elves are somewhat smaller and thinner than their
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aquatic elves arrived in the Great Sea. After the second wave of elven immigrants arrived, the Time of Dragons ended and the period known as the First Flowering of the Fair Folk began. The elves settled into five major civilizations along the west and south of Faerûn during this period. Along the
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Tolkien had them taller, more intelligent, more beautiful, and older than humans; in fact, he made them quite similar to the fair-folk, the fairies. The elves of the AD&D game system borrow two names (gray and wood) from the Professor's writings, and that is nearly all. They are shorter than
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The world of Aebyrnis (of which Cerilia is a continent) was once joined with the Shadow World. On this plane of shadows and illusions, now exists the Seelie who are more faerie-like than the sidhelien. The Cerilian lore hints that since the two worlds split, for every Cerilian sidhe, there is a
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The most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age. In 4th edition, wild elves are simply called elves, distinguishing them from the
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Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans. They remain influential, however; much of the shape of Faerûn is influenced by conflict between the various subraces of the elves.
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connects the high elves to the gray elves and valley elves of the Greyhawk setting, the Silvanesti and Qualinesti of the Dragonlance setting, and the sun elves and moon elves of the Forgotten Realms setting. They also connect the wood elves to the wild elves
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surface cousins, standing about five feet tall and weighing about 100 pounds. Their ears are larger than those of wood elves, giving the shadow elves a sort of "walking radar" underground. Shadow elves have high-pitched voices—almost squeaky to human ears.
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rules, which mostly covered medieval warfare (with a fantasy supplement that spawned the game we all play today). Masses of low-cost undead troops were beating up high-cost elf troops, so the 'elves are immune to paralysis' emerged as a balancing
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Tresca explained that this edition allowed elves and humans to be equal in height and "deemphasized their low constitution, a balancing attribute created for earlier editions". Tresca opined that the introduction of eladrin "restored elves in
722:, as well as Aerdrie Faenya, Deep Sashelas, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and Solonor Thelandira. Other elven gods may be present in different campaign settings. 948:, the moon elves established Orishaar, and the dark elves established Ilythiir and Miyeritar (along with the green elves). All of these realms were gradually destroyed as a result of the Crown Wars, which made way for other elven realms. 1033:
Recently returned into the fold of the true elven race. These former Drow now live on the surface in the city of hope. They have brown skin and black hair and have been cleansed of all drow traits. They are protected once again by
1130:. They place more emphasis on strength than learning. Wood elves are considered by other elven subraces (particularly the austere sun elves) to be boisterous and hedonistic. They have a zest for life and pleasure. According to 680:
commented that "while there are lots of theories about the technical reasons (many believe that D&D co-creator Gary Gygax was not a fan of non-human characters, and thus placed the restriction on them when writing up
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more intellectually advanced, than their counterparts. Sun elves are the primary practitioners of elven High Magic, and are among the greatest magic-users of Toril, both arcane and divine. In 4th edition, sun elves are
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boxed set, the elves had just completed a remarkably successful extermination of interstellar orcs and goblins throughout the known universe. 5th Edition introduced Astral Elves who are now native to the Astral Sea.
450:(1977). In subsequent revisions, in order to streamline the game, the non-humans (including the elf) were presented as distinct classes. The elf class is often seen as a blend of the fighter and magic-user classes. 2360: 4290: 966:
Aquatic elves are also known as sea elves. They live beneath the waves of Faerûn and can breathe water as easily as their cousins on land breathe air. They can also breathe air but for a very short period of
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being detailed in the primary campaign books: drow, high elves, and wood elves, with eladrin as their own lineage of elves whose ancestors never emigrated from the Faerie world to the Material world of Toril.
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to hate humans, sometimes participating in the Gheallie Sidhe, the Hunt of the Elves, which set out to slaughter humans. Other realms set up magical barriers on their borders to prevent unwanted visitors.
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are home to thousands of tribes of nomadic elves. While each tribe is very different culturally, the elves within them remain a race of long-limbed sprinters given to theft, raiding, and warfare.
639:(which appeared in 4th edition as a separate but related race) as an elf subrace, using them as an example for creating a new character subrace. The eladrin later appeared as playtest content in " 3718: 366:
worked hard to curb their power, by giving the race a weak constitution and putting limitations on how high they could level. These limitations would not be removed until the third edition of
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or silver. Their eyes are almost inevitably red, gleaming with the hatred for their surface dwelling cousins. In 4th edition, the drow are a separate race rather than an elf subrace.
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The editors pushed hard to get FR as close to core D&D terminology as they could, so they tended to be really aggressive on calling sun elves, moon elves, etc. eladrin.
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The history of the elven race as portrayed in this setting is marked by great empires and a gradual decline and retreat from the mainland Faerûn. The elves first came to
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The elves of Greyhawk include the standard aquatic, dark (Drow), grey, high, and wood (sylvan) elves described in the core rule books of various editions of the game.
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They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks.
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Classics scholar C. W. Marshall positively remarked on the "wide diversity of genetically unique groups" of elves found in the game, "which can energize fans".
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The elf appeared as a character race and as one of three in a family of elven races — the sylvans, the drows, and the eladrins — in the fourth edition
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and then spend eternity in whatever plane their chosen deity resides, while spirits are eventually reincarnated back into the Material Plane".
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Ever wonder why elves are immune to paralysis? As far as we can figure out, that immunity came from a game-balance issue in the original
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In the post-apocalyptic setting of Athas, elves are nomadic desert runners rather than the more common image of forest-dwellers.
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Once known only as dark elves, one of their greatest kingdoms was Illythiir. They were transformed into drow and banished to the
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green. The majority of the half-elves in Faerûn come from parings between humans and moon elves. In 4th edition, moon elves are
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Marshall, C. W. (2019). "Classical Reception and the Half-Elf Cleric". In Rogers, Brett M.; Stevens, Benjamin Eldon (eds.).
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elves in that they are as tall as humans (5′9″ on average), or even taller. The exception are the Drow, who are of standard
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a D&D supplement released in 1980. The major difference between a soul and a spirit is that souls live one life on the
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can reintroduce the exiled Rockseers to the rest of elvenkind and reconcile them with their god, Corellon Larethian.
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Besson, Anne (2004). "La Terre du Milieu et les royaumes voisins". In Ferré, Vincent; Bourgois, Christian (eds.).
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for millennia, resulting in their lighter appearance and halving their lifespan compared to other Athasian elves.
46: 3835: 3781: 2983: 2689: 1983: 1331: 631: 133: 4310: 3925: 3756: 3548: 2780: 2524: 254:), deep elves (rockseer), grey elves, high elves, moon elves, snow elves, sun elves, valley elves, wild elves ( 2547: 2091: 1750: 4034: 2947: 2635: 2472: 2422: 2263: 2182: 2151: 2070: 1539: 674:
such as various resurrection spells. This distinction was dropped in the 3rd Edition. Christian Hoffer of
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The 2nd edition setting allows player characters to be elves or half-elves as adventurers but also as
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There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (
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The avariel are very rare in Faerûn, since they have been hunted nearly to extinction by various
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The elves are the largest political and military presence in space; at the time of the original
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Additional elven types created for this setting include the snow elves, valley elves, and wild (
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This subrace resides in painted deserts and petrified forests, preferring a druidic lifestyle.
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made rough by the windblown sands and baking sun of the wilderness. The dunes and steppes of
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are devoted to Selune and their Ancestor Endymion, Father of the race and follower of Selune.
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to the mysterious, sometimes dangerous, and altogether powerful status they enjoyed in
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issue #67 (November 1982) in "Featured Creatures", an ongoing series of articles where
393: 208: 1419:(March 1985). "On the influence of J.R.R. Tolkien on the D&D and AD&D games". 4284: 4261: 3981: 3067: 2922: 2901: 2896: 2891: 2866: 2846: 2543: 2308: 2304: 2258: 2254: 2087: 2011: 1955: 1836: 1798: 1354: 1174: 676: 427:(1983). A number of elven subraces were presented as character races in the original 2491: 2395:"La mythologie nordique dans Donjons & Dragons - Entre réception et stéréotypes" 613:(2014). Three subraces were introduced with it: the high elf, the wood elf, and the 3960: 3932: 3598: 3193: 3186: 2937: 2906: 2831: 2806: 2600: 2316: 2312: 2300: 2296: 2117: 2034: 1873: 1869: 1772: 1534: 1516: 1282:
Fantasy and Belief: Alternative Religions, Popular Narratives, and Digital Cultures
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released information on official creatures before their release in the upcoming
35: 3751: 3553: 3216: 2836: 2826: 2801: 2401:. Fest'Ain d'Histoire (in French). Chazey-sur-Ain: Didaskalie. pp. 75–90. 2172: 1832: 1794: 1697: 1655: 1626: 1512: 1416: 1137: 414: 402: 278: 240: 2627: 1956:"Everything Dungeons & Dragons Players Should Know About Building an Elf" 1327:
Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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Wood elves are a reclusive subrace, preferring to live in such areas as the
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This subrace left the forests of Yuirwood for an extraplanar realm known as
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often known as the Seldarine; this pantheon usually consists of the leader
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are immune to paralysis as a holdover from a game balance adjustment in
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published by TSR in 1990 as a 64-page booklet and a 32-page booklet.
423:. The grugach, valley elf, and cooshee then appeared in the original 310: 306: 270:" among humans and in sourcebooks, and as "half-humans" among elves. 2492:"Dungeons & Dragons: What to Know About Spelljammer's New Races" 919:
boasts several major subraces. They differ physically from typical
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Lythari that have been separated and live in the Endless Wastes.
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Dungeons & Dragons creatures from folklore and mythology
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are said to have immigrated over time to the continents of
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Once and Future Antiquities in Science Fiction and Fantasy
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The elf appeared as a character race in the third edition
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Reimer, David (March 1990). "In the Frost and the Snow".
2007:"Elves Originally Had No Souls in Dungeons & Dragons" 607:
The elf was included as a player race in the 5th edition
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Heroic Worlds: A History and Guide to Role-Playing Games
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Turley, Kieran. "Ghost Elves: Elves of the Ethereal",
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corresponding member of the Seelie or Unseelie Courts.
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and control various realms on the continent. While the
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boxed set campaign published in 1995. In a subplot of
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could chose either the "fighting-man" or "magic-user"
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Religions in play: games, rituals, and virtual worlds
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The various elven subraces are more prominent in the
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The Wanderer's Chronicle: Mind Lords of the Last Sea
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The elven subraces of Faerûn include the following:
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become high elves, Tawarwaith become wood elves and
266:). The offspring of humans and elves are known as " 4249: 4106: 4058: 4026: 3913: 3852: 3818: 3732: 3622: 3541: 3515: 3432: 3354: 3256: 3015: 2966: 2915: 2794: 2738: 2682: 838:, with whom Rockseers sometimes form friendships." 478:appeared as a character race in the second edition 193: 185: 180: 170: 155: 141: 60:. Unsourced material may be challenged and removed. 496:(1992). Supplements focused on elves in specific 626:) of Greyhawk and the Kagonesti of Dragonlance. 545:(2003). Elves were one of the races detailed in 2030: 2028: 568:(2008). This version of the elf returns in the 578:(2010). The elf appears in the fourth edition 391:(1978). The elf also appeared in the original 132:"Evermeet" redirects here. For the novel, see 2643: 2167: 2165: 341:. The aquatic elf was introduced in the 1975 8: 1482: 1480: 1478: 1476: 1474: 1472: 1470: 1446:. Theologischer Verlag ZĂĽrich. p. 278. 444:The elf appeared as a character race in the 4042:Dungeon Master Option: High-Level Campaigns 1490:The Evolution of Fantasy Role-Playing Games 1119:Wood Elves, Copper Elves, or Sylvan Elves ( 685:the only 'official' explanation appears in 295:The Evolution of Fantasy Role-Playing Games 3917: 3815: 3804: 3351: 3340: 3012: 3001: 2679: 2668: 2650: 2636: 2628: 2415:(September 1992). "Role-playing Reviews". 2239:: CS1 maint: location missing publisher ( 484:(1989). The high elf also appeared in the 2465:(February 1990). "Role-playing Reviews". 2322:Monstrous Compendium Dragonlance Appendix 1245:Spelljammer: AD&D Adventures in Space 223:, one of the primary races available for 120:Learn how and when to remove this message 2066:Monstrous Compendium Annual Volume Three 1981:Mearls, Mike; Crawford, Jeremey (2014). 994:tradition, as devout worshippers of the 844:Monstrous Compendium Annual Volume Three 2175:(November 1982). "Featured Creatures". 1265: 741:like elves. They live about 180 years. 2232: 2205:Greyhawk Monstrous Compendium Appendix 1556:(2007). "Interlude: Birth of a Rule". 1428:humans, and not generally as powerful. 1350: 1348: 1214:The elves of Cerilia are known as the 706:List of Dungeons & Dragons deities 297:(2014), stated the elven sub-types in 138: 4306:Fictional elements introduced in 1974 3996:Player's Option: Combat & Tactics 2227:Tolkien, trente ans après (1973-2003) 2220: 2218: 2000: 1998: 1621: 1619: 1382: 1380: 1324:Clements, Philip J. (December 2019). 1319: 1317: 1315: 1313: 1311: 1309: 1307: 1305: 1275: 1273: 1271: 1269: 457:appears as a character race in GAZ13 7: 4003:Player's Option: Skills & Powers 1602:. Prometheus Books. pp. 84–85. 58:adding citations to reliable sources 4010:Player's Option: Spells & Magic 2005:Hoffer, Christian (March 9, 2020). 841:The deep elves are found in 1996's 2606:Night Below: An Underdark Campaign 893:fiction is strongly influenced by 25: 3975:Forgotten Realms Campaign Setting 1493:, McFarland, pp. 32–34, 62, 1157:Once the slaves of the giants of 834:. The only exception to this are 732:Half-elf (Dungeons & Dragons) 683:Advanced Dungeons & Dragons,) 409:(an elven dog) first appeared in 69:"Elf" Dungeons & Dragons 4296:Dungeons & Dragons humanoids 736:Half-elves are the offspring of 447:Dungeons & Dragons Basic Set 303:divided lines of Tolkien's elves 260:), wood elves and winged elves ( 147: 34: 4301:Dungeons & Dragons monsters 4163:Expedition to the Demonweb Pits 4156:Expedition to the Barrier Peaks 2490:Melzer, Jennifer (2022-05-05). 1756:Monstrous Compendium Volume One 1425:. No. 95. pp. 12–13. 666:, elves had spirits instead of 529:(2000), and in the 3.5 revised 487:Monstrous Compendium Volume One 468:Advanced Dungeons & Dragons 375:Advanced Dungeons & Dragons 313:become grey elves in the game. 45:needs additional citations for 2589:. Wizards of the Coast, 2003. 889:The depiction of the elves in 535:. Elves were detailed for the 502:Comanthor: Empire of the Elves 1: 4191:The Lost Caverns of Tsojcanth 1954:Lopez, Kristen (2021-11-14). 1073:Star Elves or Mithral Elves ( 4226:The Temple of Elemental Evil 3724:List of 3rd edition monsters 3719:List of 2nd edition monsters 2393:Di Filippo, Laurent (2018). 1886:. Wizards of the Coast, 2003 1056:Moon Elves or Silver Elves ( 959:Aquatic Elves or Sea Elves ( 823:Rockseer Elves or Deep Elves 329:The elf first appeared as a 285:elves draw very little from 4184:The Keep on the Borderlands 4170:The Gates of Firestorm Peak 3507:List of alternative classes 2399:Les clichĂ©s dans l'histoire 1487:Tresca, Michael J. (2010), 1220:Birthright Campaign Setting 1106:Wild Elves or Green Elves ( 744:The half-elf appeared as a 646:Mordenkainen's Tome of Foes 4327: 4219:The Ruins of Undermountain 2229:. Paris. pp. 357–379. 1777:The Complete Book of Elves 1525:(3-Volume Set) (TSR, 1974) 1202:Mind Lords of the Last Sea 1016:when their matron goddess 773: 762:Subraces of elves include 729: 703: 635:(2014) also presented the 575:Heroes of the Fallen Lands 493:The Complete Book of Elves 131: 3920: 3814: 3803: 3350: 3339: 3011: 3000: 2984:System Reference Document 2678: 2667: 2367:Community. Archived from 2063:(1996). "Elf, Rockseer". 1440:Bornet, Philippe (2011). 1089:Sun Elves or Gold Elves ( 653:Fictional characteristics 146: 134:Evermeet: Island of Elves 3926:Arms and Equipment Guide 2525:Eberron Campaign Setting 1849:. Wizards of the Coast. 1807:. Wizards of the Coast. 1330:(Thesis). Archived from 1280:Kirby, Danielle (2013). 1199:The 2nd edition product 847:, but originated in the 4122:modules and sourcebooks 3231:Masque of the Red Death 3006:Geography and cosmology 2128:Book 3: The Sunless Sea 1842:Player's Handbook v.3.5 714:, elves have their own 181:In-universe information 27:Fictional humanoid race 4035:Wrath of the Immortals 3954:Deities & Demigods 3861:Dungeons & Dragons 3836:Dungeon Master's Guide 3667:Illithid (mind flayer) 3624:Creatures and monsters 2730:Sources and influences 2660:Dungeons & Dragons 2548:Jennifer Clarke-Wilkes 2473:Lake Geneva, Wisconsin 2423:Lake Geneva, Wisconsin 2264:Dragonlance Adventures 2183:Lake Geneva, Wisconsin 2152:Lake Geneva, Wisconsin 2092:Jennifer Clarke-Wilkes 2071:Lake Geneva, Wisconsin 1984:Dungeon Master's Guide 1522:Dungeons & Dragons 921:Dungeons & Dragons 915:campaign setting, and 688:Deities & Demigods 664:Dungeons & Dragons 632:Dungeon Master's Guide 601:Dungeons & Dragons 590:Dungeons & Dragons 556:Dungeons & Dragons 517:Dungeons & Dragons 439:Dungeons & Dragons 381:The elf appeared as a 368:Dungeons & Dragons 349:Dungeons & Dragons 339:Dungeons & Dragons 324:Dungeons & Dragons 299:Dungeons & Dragons 283:Dungeons & Dragons 214:Dungeons & Dragons 165:Dungeons & Dragons 3947:Book of Vile Darkness 3940:Book of Exalted Deeds 3345:Characters and beings 2953:Strategic Simulations 748:race in the original 662:In early editions of 385:race in the original 347:supplement. Elves in 335:original 1974 edition 161:original 1974 edition 4240:White Plume Mountain 4198:Queen of the Spiders 4142:Desert of Desolation 3989:Manual of the Planes 3133:Magic: The Gathering 2928:Wizards of the Coast 2562:Wizards of the Coast 2530:Wizards of the Coast 2497:Comic Book Resources 2371:on December 12, 2012 2365:Wizards of the Coast 2202:, ed, et al (1990). 2106:Wizards of the Coast 1989:Wizards of the Coast 1961:Comic Book Resources 1941:Wizards of the Coast 1914:Wizards of the Coast 1564:Wizards of the Coast 1365:Wizards of the Coast 1284:. London, New York: 811:are the High elves. 758:Other types of elves 670:which impacted some 54:improve this article 4049:Epic Level Handbook 3692:Reptilian humanoids 3609:Strahd von Zarovich 3258:Planes of existence 3126:Kingdoms of Kalamar 2979:Game System License 2567:Perry, Chris. "The 2359:(August 20, 2008). 1393:Bloomsbury Academic 807:In 4th edition the 357:. Players with elf 317:Publication history 274:Creative influences 4128:Against the Giants 3853:Classic boxed sets 3747:Corellon Larethian 3734:Deities and powers 3542:Notable characters 3355:Races and lineages 2690:Adventurers League 2577:#236, pages 13–17. 1700:, published 1985, 1288:. pp. 74–75. 1036:Corellon Larethian 720:Corellon Larethian 289:'s version of the 18:Solonor Thelandira 4278: 4277: 4274: 4273: 4270: 4269: 4177:The Isle of Dread 4102: 4101: 4059:Psionics Handbook 3829:Player's Handbook 3799: 3798: 3795: 3794: 3569:Volothamp Geddarm 3335: 3334: 3331: 3330: 3017:Campaign settings 2996: 2995: 2992: 2991: 2974:Open Game License 1936:Player's Handbook 1931:Crawford, Jeremey 1804:Player's Handbook 1723:Player's Handbook 1706:978-0-88038-084-3 1679:Monster Manual II 1573:978-0-7869-4725-6 1453:978-3-290-22010-5 1402:978-1-3500-6894-0 1360:Races of the Wild 1295:978-1-908049-23-0 975:or Winged Elves ( 865:Campaign settings 859:player characters 751:Player's Handbook 712:campaign settings 619:Player's Handbook 610:Player's Handbook 565:Player's Handbook 548:Races of the Wild 532:Player's Handbook 526:Player's Handbook 506:Elves of Evermeet 498:campaign settings 481:Player's Handbook 425:Monster Manual II 420:Monster Manual II 388:Player's Handbook 301:can be traced to 225:player characters 221:role-playing game 201: 200: 130: 129: 122: 104: 16:(Redirected from 4318: 4212:Red Hand of Doom 4027:High-level rules 4017:Unearthed Arcana 3918: 3904:Rules Cyclopedia 3816: 3805: 3352: 3341: 3075:Forgotten Realms 3033:Council of Wyrms 3013: 3002: 2933:Grenadier Models 2720:Related products 2680: 2669: 2652: 2645: 2638: 2629: 2622:Paizo Publishing 2581:Reynolds, Sean K 2508: 2507: 2505: 2504: 2487: 2481: 2480: 2459: 2453: 2440:Smith, Lester W. 2437: 2431: 2430: 2409: 2403: 2402: 2390: 2384: 2383: 2378: 2376: 2353: 2340: 2339: 2289: 2283: 2282: 2271:pp. 57–62. 2251: 2245: 2244: 2238: 2230: 2222: 2213: 2197: 2191: 2190: 2169: 2160: 2159: 2141: 2135: 2115: 2109: 2085: 2079: 2078: 2057: 2048: 2032: 2023: 2022: 2020: 2019: 2002: 1993: 1992: 1978: 1972: 1971: 1969: 1968: 1951: 1945: 1944: 1923: 1917: 1900:Stephen Schubert 1893: 1887: 1867: 1861: 1860: 1825: 1819: 1818: 1787: 1781: 1773:McComb, Colin D. 1770: 1764: 1748: 1742: 1741: 1714: 1708: 1693:Unearthed Arcana 1689: 1683: 1671: 1665: 1653: 1647: 1646: 1632:Players Handbook 1623: 1614: 1613: 1596:Schick, Lawrence 1592: 1586: 1585: 1559:Rules Compendium 1550: 1544: 1532: 1526: 1510: 1504: 1503: 1484: 1465: 1464: 1462: 1460: 1437: 1431: 1430: 1413: 1407: 1406: 1384: 1375: 1352: 1343: 1342: 1340: 1339: 1321: 1300: 1299: 1277: 1075:Ruar-Tel'Quessir 1028:Ssri-Tel'Quessir 977:Aril-Tel'Quessir 912:Forgotten Realms 905:Forgotten Realms 766:and Deep elves. 746:player character 641:Unearthed Arcana 629:The 5th edition 617:(dark elf). The 537:Forgotten Realms 460:The Shadow Elves 430:Unearthed Arcana 383:player character 331:player character 156:First appearance 151: 139: 125: 118: 114: 111: 105: 103: 62: 38: 30: 21: 4326: 4325: 4321: 4320: 4319: 4317: 4316: 4315: 4311:Fictional elves 4281: 4280: 4279: 4266: 4257:D&D Insider 4245: 4233:Tomb of Horrors 4109: 4098: 4054: 4022: 3909: 3848: 3810: 3791: 3728: 3652:Gelatinous cube 3618: 3589:Raistlin Majere 3559:Drizzt Do'Urden 3537: 3516:Character lists 3511: 3428: 3346: 3327: 3265:Material Plane 3252: 3007: 2988: 2962: 2911: 2857:Robert J. Kuntz 2790: 2734: 2710:Popular culture 2674: 2663: 2656: 2586:Races of FaerĂ»n 2574:Dragon Magazine 2516: 2514:Further reading 2511: 2502: 2500: 2489: 2488: 2484: 2461: 2460: 2456: 2438: 2434: 2411: 2410: 2406: 2392: 2391: 2387: 2374: 2372: 2355: 2354: 2343: 2336: 2291: 2290: 2286: 2279: 2253: 2252: 2248: 2231: 2224: 2223: 2216: 2198: 2194: 2171: 2170: 2163: 2143: 2142: 2138: 2116: 2112: 2086: 2082: 2059: 2058: 2051: 2033: 2026: 2017: 2015: 2004: 2003: 1996: 1980: 1979: 1975: 1966: 1964: 1953: 1952: 1948: 1925: 1924: 1920: 1894: 1890: 1883:Races of FaerĂ»n 1868: 1864: 1857: 1829:Tweet, Jonathan 1827: 1826: 1822: 1815: 1791:Tweet, Jonathan 1789: 1788: 1784: 1771: 1767: 1749: 1745: 1738: 1716: 1715: 1711: 1690: 1686: 1672: 1668: 1654: 1650: 1643: 1625: 1624: 1617: 1610: 1594: 1593: 1589: 1574: 1552: 1551: 1547: 1533: 1529: 1511: 1507: 1501: 1486: 1485: 1468: 1458: 1456: 1454: 1439: 1438: 1434: 1415: 1414: 1410: 1403: 1395:. p. 168. 1386: 1385: 1378: 1353: 1346: 1337: 1335: 1323: 1322: 1303: 1296: 1279: 1278: 1267: 1263: 1255: 1240: 1212: 1183: 1161:, the elves of 1155: 1133:Races of FaerĂ»n 1058:Teu-Tel'Quessir 961:Alu-Tel'Quessir 907: 887: 872: 867: 825: 817: 801: 792: 783: 778: 772: 760: 734: 728: 708: 702: 660: 655: 605: 560: 542:Races of FaerĂ»n 521: 472: 442: 379: 327: 319: 276: 137: 126: 115: 109: 106: 63: 61: 51: 39: 28: 23: 22: 15: 12: 11: 5: 4324: 4322: 4314: 4313: 4308: 4303: 4298: 4293: 4283: 4282: 4276: 4275: 4272: 4271: 4268: 4267: 4265: 4264: 4262:D&D Beyond 4259: 4253: 4251: 4247: 4246: 4244: 4243: 4236: 4229: 4222: 4215: 4208: 4201: 4194: 4187: 4180: 4173: 4166: 4159: 4152: 4145: 4138: 4131: 4124: 4114: 4112: 4104: 4103: 4100: 4099: 4097: 4096: 4079: 4071: 4062: 4060: 4056: 4055: 4053: 4052: 4045: 4038: 4030: 4028: 4024: 4023: 4021: 4020: 4013: 4006: 3999: 3992: 3985: 3978: 3971: 3964: 3957: 3950: 3943: 3936: 3929: 3921: 3915: 3911: 3910: 3908: 3907: 3900: 3893: 3886: 3879: 3872: 3865: 3856: 3854: 3850: 3849: 3847: 3846: 3843:Monster Manual 3839: 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Retrieved 2495: 2485: 2466: 2463:Rolston, Ken 2457: 2443: 2435: 2416: 2407: 2398: 2388: 2380: 2375:December 12, 2373:. Retrieved 2369:the original 2320: 2317:Mike Breault 2313:Steve Winter 2301:Troy Denning 2297:Bill Connors 2287: 2262: 2249: 2226: 2203: 2195: 2176: 2145: 2139: 2127: 2121: 2113: 2099: 2083: 2064: 2061:Pickens, Jon 2038: 2016:. Retrieved 2010: 1982: 1976: 1965:. Retrieved 1959: 1949: 1934: 1927:Mearls, Mike 1921: 1907: 1896:Mearls, Mike 1891: 1881: 1878:James Jacobs 1874:Matt Forbeck 1865: 1847:Andy Collins 1840: 1823: 1802: 1785: 1775: 1768: 1754: 1746: 1721: 1712: 1691: 1687: 1677: 1669: 1659: 1651: 1630: 1599: 1590: 1579: 1577: 1557: 1548: 1538: 1530: 1520: 1517:Dave Arneson 1508: 1489: 1457:. Retrieved 1442: 1435: 1426: 1420: 1411: 1388: 1358: 1336:. 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TSR. 1583:factor. 1228:regents 1167:Aerenal 1163:Eberron 1153:Eberron 1099:eladrin 1066:eladrin 984:dragons 973:Avariel 925:D&D 895:Tolkien 879:grugach 809:Eladrin 637:eladrin 624:grugach 407:cooshee 399:grugach 287:Tolkien 263:avariel 257:grugach 245:dwarves 218:fantasy 211:in the 94:scholar 3890:Master 3876:Expert 3787:Tiamat 3782:Mystra 3709:Trolls 3704:Slaadi 3657:Giants 3642:Devils 3604:Tenser 3502:Wizard 3482:Ranger 3457:Cleric 3419:Triton 3409:Kender 3157:Theros 3137:planes 3082:FaerĂ»n 2673:Basics 2620:#313 ( 2618:Dragon 2593:  2550:, and 2536:  2468:Dragon 2418:Dragon 2332:  2275:  2178:Dragon 2147:Dragon 2094:, and 1902:, and 1876:; and 1853:  1811:  1734:  1704:  1639:  1606:  1570:  1515:, and 1497:  1450:  1399:  1371:  1292:  917:FaerĂ»n 857:, the 738:humans 437:Basic 411:Dragon 405:, and 311:Sindar 307:Noldor 96:  89:  82:  75:  67:  4084:v3.5 3869:Basic 3770:Vecna 3677:Mimic 3594:Minsc 3549:Alias 3487:Rogue 3462:Druid 3404:Human 3384:Gnome 3367:Dwarf 3321:Sigil 3299:Oerth 3284:Krynn 3279:Athas 2943:Paizo 2771:Magic 1696:, by 1194:Athas 1018:Lolth 967:time. 946:Shaar 899:elves 668:souls 363:class 233:sword 101:JSTOR 87:books 4090:and 3687:Orcs 3672:Lich 3472:Monk 3452:Bard 3377:Drow 2591:ISBN 2534:ISBN 2377:2012 2330:ISBN 2273:ISBN 2241:link 1851:ISBN 1809:ISBN 1732:ISBN 1702:ISBN 1637:ISBN 1604:ISBN 1568:ISBN 1495:ISBN 1461:2020 1448:ISBN 1397:ISBN 1369:ISBN 1290:ISBN 1169:and 1008:Drow 836:pech 776:Drow 770:Drow 615:drow 508:and 474:The 453:The 252:drow 231:and 209:race 203:The 186:Type 159:the 73:news 3372:Elf 2923:TSR 2611:TSR 2554:. 2477:TSR 2450:TSR 2427:TSR 2210:TSR 2187:TSR 2156:TSR 2132:TSR 2098:. 2075:TSR 2045:TSR 1761:TSR 1728:TSR 897:'s 596:". 370:". 337:of 291:elf 239:or 229:bow 205:elf 197:Any 175:Elf 163:of 142:Elf 56:by 4287:: 2603:. 2546:, 2528:. 2522:. 2494:. 2475:: 2448:. 2425:: 2379:. 2363:. 2344:^ 2325:. 2311:; 2307:; 2303:; 2299:; 2295:; 2267:. 2257:; 2237:}} 2233:{{ 2217:^ 2208:. 2185:: 2164:^ 2154:: 2130:. 2126:. 2090:, 2073:: 2069:. 2052:^ 2043:. 2027:^ 2009:. 1997:^ 1987:. 1958:. 1939:. 1929:; 1906:. 1898:, 1880:. 1872:; 1835:; 1831:; 1797:; 1793:; 1730:. 1726:. 1676:. 1658:. 1618:^ 1576:. 1562:. 1537:. 1519:. 1469:^ 1391:. 1379:^ 1363:. 1357:. 1347:^ 1304:^ 1268:^ 1177:. 512:. 504:, 401:, 305:– 247:. 2651:e 2644:t 2637:v 2609:( 2597:. 2560:( 2540:. 2506:. 2338:. 2281:. 2243:) 2212:. 2104:( 2047:. 2021:. 1991:. 1970:. 1943:. 1912:( 1859:. 1817:. 1759:( 1740:. 1645:. 1612:. 1463:. 1405:. 1341:. 1298:. 1123:) 1110:) 1101:. 1093:) 1077:) 1068:. 1060:) 1047:) 1038:. 1030:) 1002:. 979:) 963:) 690:, 622:( 136:. 123:) 117:( 112:) 108:( 98:· 91:· 84:· 77:· 50:. 20:)

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Evermeet: Island of Elves

original 1974 edition
Elf
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Dungeons & Dragons
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bow
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