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393:" of the game and his engineering notes. He then found himself surprised that his brief write-ups and what he described as his "primitive little sketches" were taken nearly verbatim for the games manual. Neubauer joked decades later in an interview that "apparently Atari was cash-strapped at the time, but so strapped they couldn't afford a graphics artist?" The cover art of the game also reused illustrations from the Atari 2600 box art of
224:
defend the planet before the aliens successfully occupy it. If the player fails to do so, the
Galactic Scanner quadrant will become red. Zylon planets feature stranded space cadets, which can be rescued for bonus points. They also feature corridors protected by Zylon guardians. Once inside a corridor, the player must fly over a key to ensure safe passage through, which will result in the destruction of the planet and additional points.
406:
640:
141:. The game involves a player seeking out the planet Solaris via their starship. To accomplish this, the player must navigate the galactic scanner to explore quadrants of a map. Doing so allows them to explore Federation planets to refuel their ship, and engage in combat with hostile aliens known as the Zylons.
223:
Federation planets appear with docking stations to refuel the spaceship. If a
Federation planet is invaded by Zylons, the player must use their ship to shoot all the aliens and rescue the occupied planet. When Zylons attack a federation planet within the current quadrant, the player has 40 seconds to
215:
and visiting the surface of planets. The game contains a map of 16 total quadrants with 48 sectors. It is navigated via the
Galactic Scanner map screen, which represents where the player is located within the galaxy. The player can utilize the map to identify sectors they would like to travel to. If
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that will make your jaw drop is the visuals. You would have never thought it was possible for the 2600 to display high-res graphics in so many colours." and that the game was "widely regarded as the console's most technically impressive commercial release." Kieren Hawken, also of
34:
598:
was one of the more ambitious games in the Atari 2600 library in terms of graphics and gameplay, specifically noting the multi-colored enemies, beautifully illustrated planets, and variety of sound effects. Jonathan Sutyak, writing for the online game database
616:. He had attempted to make a space-oriented game for the NES that was never published, saying that "the days of one programmer doing a complete game were over, and by the time I got the game done, the NES was obsolete." When comparing the game to
339:
in
November 1985 to take on the role of president for Atari's new Entertainment Electronics Division. The Atari 2600 was experiencing what video game historian Brett Weiss described as "a resurgence of sorts" following the video game company
509:
their highest rating of four stars for both graphics and gameplay. The review proclaimed the game was "strong enough to hold its own in an era of game systems far greater capabilities than the modest 2600" and that "Without question
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had bought the company and most of the staff was laid off. Neubauer described these lay offs as appearing like "the end of video games for Atari." Upon
Tramiel's acquisition of the Atari consumer division and launch of the
1246:: In addition to the 7800, Atari also rolled out a smaller, budget-priced revision of the 2600. Retailing for just $ 49.99, it was a very affordable alternative, and Atari began to put more 2600 games on the shelves.
603:, found the graphics were "the Atari 2600 at its best" but disliked the gameplay. Sutyak found it overtly complicated and concluded that "trying to make sense of everything is not worth your time or effort."
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348:(NES) console. Atari would respond with re-releasing the Atari 2600 as a smaller, budget-priced revision in January 1986. In the same year, Atari would reconnect with Neubauer to revive his game, now titled
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that lead to other quadrants. If the player chooses to travel to a planet, they navigate its surface, allowing them to attack aliens, rescue humans, and dock at refueling stations.
590:; they noted that, while the gameplay would take some getting used to, the game "can be heralded as one of the finest pieces of code written for the 2600." Weiss wrote in his book
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surprised them, and while they did not find the gameplay original, they complimented the beautiful and varied graphics, finding it superior to the similarly themed Atari 2600 game
216:
the player picks a Zylon-infested sector, they must destroy all the enemy ships, allowing them to return to the map. Other areas feature star clusters, mine fields and traversable
1657:
628:. He later summarized his career in video games development, concluding that "the best games I did were the ones I did for fun rather than money. Probably a lesson there."
1409:"The 103 Classic Games That Did, and Didn't, Make the Atari 50 Anniversary Cut — Retailer Leak Suggests Games from Arcade to Jaguar; Surprises Apparently Still Await"
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From retrospective reviews, several reviewers complimented the graphics as being among the best for the Atari 2600. An anonymous reviewer in the
British magazine
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211:, the goal of the game is to survive battles with enemy aliens called Zylons as they seek out the planet Solaris. The player pilots a starship exploring
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is quite simply the best game for the 2600 bar none." In the magazine's list of the top 25 Atari 2600 games, Stuart Hunt and Darran Jones listed
286:. He found later that "just because a company makes a movie doesn't mean they have the rights to make a video game of the movie, Case in point,
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168:'s purchase of Atari in 1984, Atari's production of console games was halted. Neubauer was only contacted in 1986 to complete his work on
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games for the Atari 2600 for Fox Video Games. Neubauer pitched this game to Atari in 1984, who planned to make it a tie-in to the film
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reported that it was the top-selling available game for either the Atari 2600 or Atari 7800 in the United States during that month.
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445:) were showcased in playable form at the event and were set to be available to consumers before the end of the 1986.
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was re-released in various Atari-themed compilations years later. These included being on the first release of the
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280:. Neubauer hoped that making several film tie-in games would lead to him developing a game based on
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326:(1984). Atari flew Neubauer to Los Angeles for a screening of the film, but he soon found out that
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computer line, Tramiel began focusing on reviving the Atari 2600. He hired
Michael Katz from
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and others have declared as having some of the best graphics for any game on the Atari 2600.
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to be the "true successor" to that game. Neubauer responded that the game is not a sequel.
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to Atari in 1984. The company suggested making it into a video game tie-in for the film
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is the best space game ever done for this system." A reviewer in the German magazine
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praise it as having some of the best graphics for an Atari 2600 game. Reviewers in
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Following its release, Neubauer went on to make other Atari 2600 games, including
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in
November 2004. It was later released to other devices and software such as the
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was completed by
October 1986. Neubauer said that he gave Atari the "master
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in June 1986, Atari's promotion booth included console games for both the
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1476:"5 Groundbreaking Atari Games That You Can Now Play Online for Free"
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went as far to proclaim it as one of the best games for the system.
1496:
Pappas, Lee H. (October 1986). "An
Interview with Doug Neubauer".
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had better game play and preferred its cockpit point of view over
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298:
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1281:"Video Games' First Space Opera: Exploring Atari's Star Raiders"
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was released for the Atari 2600 in November 1986. In June 1989,
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Jones, Darran; Hunt, Stuart (2008). "Top 25 Atari 2600 Games".
582:, praised the sound, visuals and gameplay depth, stating that "
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1254:"Flashback 8 Gold is Atari Fans' SNES Classic Alternative"
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In 1986, Atari released a budget-priced revision of the
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1209:
Bevan, Mike (2010). "The Making Of... Star Raiders".
1141:. No. 176. Future Publishing. 2017. p. 52.
1122:. Vol. 5, no. 23. June 5, 1986. p. 5.
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381:. Neubauer had his cousin, professional comic artist
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following the release of a new remodeled Atari 2600.
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1190:Barton, Matt; Loguidice, Bill (September 8, 2009).
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304:(pictured in 2018) assisted his cousin, programmer
250:(1980), and later as an independent contractor for
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413:(pictured), and began releasing new games such as
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1173:"Critically Speaking...Atari 2600 Compatible".
1561:The 100 Greatest Console Video Games 1977-1987
1192:"The History of Star Raiders: Taking Command"
8:
1449:"Solaris: The Last (Atari 2600) Starfighter"
262:. Among the games he developed for Fox were
385:, help him with the graphics for the game.
1658:Video games developed in the United States
1333:Hawken, Kieren (2016). "Minority Report".
1177:. Vol. 5, no. 10. January 1987.
1160:. Vol. 5, no. 9. December 1986.
983:
175:Contemporary and retrospective reviews of
32:
23:
1022:
499:From contemporary reviews, a reviewer in
1350:Hawken, Kieren (2016). "Atari 2600 Jr".
1103:. No. 3. Sendai. 1989. p. 80.
1007:
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254:'s new video game division, making film
1425:from the original on September 14, 2022
1279:Fleming, Jeffrey (September 20, 2007).
971:
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1407:Machkovech, Sam (September 12, 2022).
1084:. Vol. 5, no. 4. July 1986.
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429:and Atari 2600 consoles. Three games (
290:. They didn't have the rights to it."
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488:Atari 50: The Anniversary Celebration
7:
1668:Video games set on fictional planets
1447:Oxford, Nadia (September 24, 2012).
1354:. No. 161. Imagine Publishing.
1438:Martin (November 1987). "Solaris".
1337:. No. 163. Future Publishing.
1306:Harris, Craig (September 7, 2004).
1215:. No. 79. Imagine Publishing.
1542:Classic Home Video Games 1972-1984
711:
592:Classic Home Video Games 1972-1984
244:, where he made the computer game
154:(1980) for Atari and various film
14:
543:A launch and landing sequence in
1544:. McFarland & Company, Inc.
1474:Pangburn, DJ (January 1, 2014).
1135:"Pushing the Limits - Solaris".
638:
620:, Neubauer thought the original
344:'s financial success with their
1252:Falcone, John (July 17, 2017).
1067:Solaris: Atari 2600 Game Manual
573:said that "the real feature of
1663:Video games set in outer space
1244:Highs and Lows: The 2600 "Jr."
1049:
948:Electronic Gaming Monthly 1989
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1:
1116:"Games are Big at CES Show".
1097:"Electronic Gaming Top Ten".
1073:. 1986. CO19741-136/A Rev. A.
924:Popular Computing Weekly 1986
361:that fans of Neubauer's game
346:Nintendo Entertainment System
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365:(1980) sometimes considered
1371:. No. 46. p. 27.
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144:The game was programmed by
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936:The Video Game Update 1986
885:The Video Game Update 1987
148:, who had previously made
1673:Single-player video games
1100:Electronic Gaming Monthly
912:Computer Entertainer 1986
452:Electronic Gaming Monthly
423:Consumer Electronics Show
316:Douglas Neubauer pitched
31:
1442:(in German). No. 1.
1119:Popular Computing Weekly
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654:List of Atari 2600 games
1653:Space combat simulators
1154:"Availability Update".
935:
850:
308:, with the graphics in
179:have seen critics from
131:space combat video game
41:cover art by Terry Hoff
1390:Dynamite Entertainment
1384:Lapetino, Tim (2016).
1204:on September 12, 2009.
564:
463:Atari Flashback series
418:
313:
107:Space combat simulator
1648:Atari 2600-only games
1614:Doug Neubauer on the
1559:Weiss, Brett (2014).
1540:Weiss, Brett (2007).
1231:(November 11, 2022).
1175:The Video Game Update
1157:The Video Game Update
1023:Jones & Hunt 2008
550:The Video Game Update
542:
502:The Video Game Update
408:
377:ROM and 256 bytes of
373:was made with 16K of
296:
137:published in 1986 by
1527:on November 14, 2014
1293:on February 27, 2008
1081:Computer Entertainer
851:Digital Eclipse 2022
495:Reception and legacy
485:services as part of
355:Mike Bevan wrote in
323:The Last Starfighter
232:Prior to working on
186:Computer Entertainer
161:The Last Starfighter
1565:Schiffer Publishing
1320:on October 26, 2012
1266:on November 9, 2019
1237:(Nintendo Switch).
678:, pp. 192–193.
1610:with Doug Neubauer
1515:Sutyak, Jonathan.
1461:on October 8, 2012
646:Video games portal
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467:dedicated consoles
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164:(1984). Following
1574:978-0-7643-4618-7
1551:978-0-7864-3226-4
1399:978-1-5241-0103-9
1308:"Atari Flashback"
1078:"They're Here!".
1052:, pp. 44–45.
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1523:. Archived from
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1499:ANALOG Computing
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1050:Hawken 2016
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960:Harris 2004
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827:Hawken 2016
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518:wrote that
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358:Retro Gamer
297:Comic book
242:Atari, Inc.
213:outer space
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192:Retro Gamer
82:Platform(s)
1627:Categories
1419:Condé Nast
868:Bevan 2010
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737:Atari 1986
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660:References
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525:Starmaster
427:Atari 7800
411:Atari 2600
271:Mega Force
260:Atari 2600
240:worked at
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1608:Interview
1517:"Solaris"
1508:0744-9917
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1128:0265-0509
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1090:0890-2143
516:PowerPlay
288:Star Wars
283:Star Wars
218:wormholes
1603:AtariAge
1531:June 16,
1465:June 16,
1423:Archived
1297:June 16,
1234:Atari 50
632:See also
528:(1982).
491:(2022).
479:Xbox One
397:(1982).
342:Nintendo
333:Atari ST
203:Gameplay
133:for the
102:Genre(s)
1616:Solaris
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1521:AllGame
1454:1up.com
1429:May 23,
1060:Sources
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505:gave
483:Steam
391:EPROM
299:inker
265:Alien
139:Atari
129:is a
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1569:ISBN
1546:ISBN
1533:2023
1504:ISSN
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1481:Vice
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