529:. Daneluz claimed that a "majority of the game's initial development" was complete by the campaign's launch and planned to allocate funds towards the sound design and soundtrack. The music was composed by Andy Tunstall, Falk Au Yeong, Funk Fiction (Pejman Roozbeh), and James Landino, all of whom had previously collaborated on Daneluz's fangames, as well as Michael Staple and Paul Bethers. Alongside music composition, Landino served as the audio lead and helped manage the musicians. Tunstall also served as a sound designer and drew the game's cover art. Otherwise, development was handled primarily by Daneluz while in college, with Héctor Barreiro-Cabrera being responsible for the base code. The game was also built atop Daneluz's code from his
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society. As the robots abruptly begin to attack the people of the city, Spark intervenes to stop them. After Spark defeats the robots throughout the city, he encounters his look-alike from the circus. The look-alike taunts him before running off, igniting a rivalry between the two. Spark subsequently travels across the planet to fight the mobilizing robot army, learning of their plans for world domination. He dubs his look-alike "Fark", a
268:
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Whitaker found Fark's campaign to be more difficult than Spark's, which he felt was lacking in challenge, and appreciated the game's amount of content. The soundtrack was positively received by both publications. It was described as feel-good and "an absolute jam" by Al-Aaser, and
Whitaker believed it was of equal quality to the music found in 16-bit
375:
350:
Spark is eventually introduced to a small group of friendly robots and an engineer named Doctor
Armstrong. Armstrong explains that he created an autonomous robot to guard Megaraph, a towering robot production facility. The robot, dubbing himself Freom, developed a dogmatic personality and amassed an
342:
character of the Formie species, explaining his origins to the player. After obtaining a job as a circus performer, Spark was replaced with a robot bearing a close resemblance to himself. In the present day, Spark overlooks his city in discontent, lamenting the increasing presence of robots in his
687:
titles. While he characterized the first stage as "ugly" and "disjointed", Whitaker felt the game became better as he progressed, and summarized the level design as "great". Al-Aaser enjoyed Fark's mechanics and thought that the two characters' different gameplay styles complemented each other.
366:. As Megaraph lifts off into space, Fark thrusts his staff into the sky to aid Spark from the surface. Brandishing the staff, Spark transforms into a more powerful form and pursues Freom up to Megaraph's peak. With his newfound strength, he is able to defeat Freom and thwart his plans.
34:
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inspirations. Al-Aaser commended the game for its variety of ideas in both its power-ups and level mechanics, and opined that it would "remix and refresh old ideas with its own, instead of being content to pay homage". The power-ups were described as more in-depth than those in
355:. Armstrong also discovered that Fark's intended purpose was to masquerade as an ally of Freom and eventually betray him, but had been unsuccessful in doing so. Armstrong enlists Spark to infiltrate Freom's battle airships as well as Megaraph, where Spark can confront him.
318:
are distributed across the levels, each characterized by a unique move set and cosmetic change to Spark. They endow the player with different attacks, traversal abilities, or both. Some powers give the player a different special attack when the Static Bar is full.
481:. He found that initial reactions to Spark's design were poor and attempted to redesign him, but concluded that he just needed to be refined by a different artist. Work on the game had begun by the time of
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a jester-like appearance and the ability to generate fireballs. Daneluz was curious as to what the design would look like as its own unique character, with additional inspiration being drawn from
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After defeating Fark in a final duel, Spark ascends up
Megaraph and encounters Freom sitting atop a throne of machinery. Freom reveals his plan to launch the facility into the planet's
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314:. Dealing attacks will prompt a blue meter, referred to as the "Static Bar", to rise. Once full, it can be expended by releasing a charged shot, enhanced with power. A variety of
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Felipe
Daneluz. The player controls Spark on his journey to stop a mobilizing army of robots from taking over the world. Gameplay involves a mix of fast-paced platforming and
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Hit the dummy with normal attacks. A blue bar will fill up. That's your static bar, you build it up by attacking. Once the bar is full, use a charged shot.
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game since he was a child, and was able to familiarize himself with the engine due to its accessibility to those lacking programming experience. He used
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1727:[High-speed 3D action "Spark the Electric Jester 2" "You can go anywhere in 360 degrees, including running on walls, loops, and ceilings" ].
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platforms, but would instead be released on April 10, 2017. It was published under
Daneluz's developer name, Feperd Games, for Windows via
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series also served as inspiration. The character of Fark was inspired by rival characters from multiple video game series, such as Zero,
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290:. Fast-paced gameplay is emphasized, as Spark is capable of running at high speeds. Running on inclines, walls, ceilings, and through
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series. Aside from sound and programming, development was handled primarily by
Daneluz while in college. After a successful 2015
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in
September 2020. Unlike its predecessor, the game features Fark as the protagonist and is a 3D platformer. A third entry,
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are distributed throughout, each characterized by a unique set of abilities for use in battle and traversal.
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on April 10, 2017, as his first commercial title. Critics felt the game was successful at iterating on its
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1268:"Interview with LakeFeperd on Spark the Electric Jester & Sonic Before/After the Sequel"
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107:
1912:"Spark The Electric Jester 3 Is A High-Speed Indie Platformer Dashing To Switch This Month"
1619:"Spark The Electric Jester 2 Brings Back Sonic Adventure-Style Stages With Flashier Combat"
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was released in June 2018, including various fixes, a rewritten story, and the addition of
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simple than the final release. He found this early iteration to be boring and implemented
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1725:"高速3Dアクション『Spark the Electric Jester 2』「壁やループ、天井を走ったりと、360度どこにでも行くことができます」【注目インディーミニ問答】"
454:. The games were released between 2011 and 2013 and were downloaded over 120,000 times.
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326:, as a playable character. Differences in his campaign include less health, altered
966:[Spark The Electric Jester : A new Sonic-like funded on Kickstarter].
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on July 25, 2024, in North
America, and in Europe and Australia on August 1, 2024.
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was developed by collaborators from the Sonic Fan Games HQ website for designing
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964:"Spark The Electric Jester : Un nouveau Sonic-like financé sur Kickstarter"
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inspirations and directed praise towards its gameplay and soundtrack. A sequel,
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1429:"Spark the Electric Jester, a 2D Sonic-inspired platformer, is on Kickstarter"
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1498:"Genesis-Style Platformer Spark The Electric Jester Should Be Out Early 2016"
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518:
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223:
1323:"Interview with the Creator of 'Spark The Electric Jester 2' (LakeFeperd)"
1021:"Spark The Electric Jester 3 refines Sonic-style 3D platforming to an art"
714:, was released via Steam in August 2022 and is similarly a 3D platformer.
2017:
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projects, initially in
Multimedia Fusion 2 before later transitioning to
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from the contribution of 440 backers, surpassing its funding goal of
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282:. The player must guide Spark through a series of differently themed
1202:"There's a New Sonic Out on PC. It's a Fangame and It Looks Amazing"
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266:
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1957:
1848:"Spark The Electric Jester 2 speeds towards a May 16th launch"
1881:"Gotta Go Even Faster For Spark the Electric Jester 3 Launch"
749:[Spark the Electric Jester PC - Games Encyclopedia].
706:, was released for Windows via Steam in May 2019 and for the
496:
games, recounting the gameplay as initially slow, similar to
1941:
905:"Spark the Electric Jester is a Shockingly Fine Platformer"
1653:. Spark the Electric Jester Dev Diary. February 12, 2016.
1325:. May 26, 2019. Archived from the original on June 4, 2022
517:
campaign was launched in late July 2015, accompanied by a
286:
containing an assortment of obstacles, robot enemies, and
510:
elements, such as speed and vertical loops, as a result.
1817:"Spark the Electric Jester 2 now available for Xbox One"
942:) (1.5 ed.). Level/area: Tutorial (Spark's Story).
1755:"Spark the Electric Jester: Builds, patches, and notes"
1561:"Spark: The Electric Jester (Original Game Soundtrack)"
1690:
Game developed by: Felipe
Ribeiro Daneluz "LakeFeperd"
1398:"Spark Surges Onto Kickstarter with Electrifying Demo"
399:
Felipe Daneluz. He had previously immersed himself in
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was successful in incorporating and iterating on its
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was originally projected for an early 2016 launch on
807:"Spark the Electric Jester is more than mere homage"
521:
containing three levels. The fundraiser earned over
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2016:
1995:
676:by Whitaker, who accredited them towards elevating
310:. Additionally, the player is capable of releasing
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1712:Base coding by: Héctor "Damizean" Barreiro-Cabrera
1710:) (1.5 ed.). Scene: Credits (Spark's Story).
1688:) (1.5 ed.). Scene: Credits (Spark's Story).
747:"Spark the Electric Jester PC - Encyklopedia Gier"
298:and perform a dash to both accelerate forward and
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1347:: CS1 maint: bot: original URL status unknown (
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1105:"SAGE 2012: Sonic Before (and After) the Sequel"
306:, of which three can be chained together into a
1141:[Sonic Before and After the Sequels].
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322:Completing the game will unlock Fark, Spark's
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1065:"The fan made Sonic trilogy you have to play"
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199:was conceived from combining elements of the
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1296:: CS1 maint: numeric names: authors list (
1171:"Sonic Before The Sequel - Release Trailer"
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1234:"Sonic Chrono Adventure - Release Trailer"
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420:-style levels. Daneluz wanted to create a
330:, new boss fights, and a unique move set.
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408:development after having discovered the
382:originated from a power-up in Daneluz's
294:can affect his momentum. Spark can also
255:, was released in May 2019, followed by
877:from the original on September 17, 2021
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1019:Tarason, Dominic (September 5, 2022).
995:
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819:from the original on December 25, 2018
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798:
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465:. Based on the Beam power-up from the
271:Spark attacking an enemy with a hammer
1879:Cunningham, James (August 14, 2022).
1827:from the original on October 10, 2022
1541:from the original on November 1, 2020
1373:from the original on January 17, 2021
962:Ai-Dail-le-fort (September 2, 2015).
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428:with Sonic Worlds to create three 2D
7:
1891:from the original on August 15, 2022
1651:"We got ourselves a cover art guys!"
1367:"Spark the Electric Jester: Artbook"
1278:from the original on August 14, 2017
1240:from the original on August 18, 2022
1177:from the original on August 18, 2022
1151:from the original on August 13, 2022
1033:from the original on October 5, 2022
488:s development. Daneluz intended for
351:army through the dissemination of a
215:. He also drew inspiration from the
174:over a series of differently themed
1765:from the original on April 18, 2023
1631:from the original on April 30, 2022
1529:Penwell, Chris (October 28, 2020).
1139:"Sonic Before et After the Sequels"
1077:from the original on March 24, 2014
865:"Review: Spark the Electric Jester"
759:from the original on April 30, 2022
185:Daneluz previously created several
1860:from the original on June 25, 2022
1792:from the original on June 25, 2022
1735:from the original on June 25, 2022
1567:from the original on July 13, 2022
1496:Priestman, Chris (July 29, 2015).
1214:from the original on June 24, 2022
805:Al-Aaser, Amr (January 30, 2018).
633:as his first commercial title. An
560:games, particularly ones in which
14:
1815:Romano, Sal (September 7, 2020).
1786:"Spark - Update 1.5 Coming Soon!"
1657:from the original on July 5, 2019
1598:from the original on May 28, 2022
1531:"An Interview with James Landino"
1510:from the original on June 4, 2022
1474:from the original on June 5, 2022
1441:from the original on June 4, 2022
1408:from the original on June 3, 2022
1103:Balzani, Louis (August 9, 2012).
1846:Tarason, Dominic (May 3, 2019).
1396:Khan, Jahanzeb (July 28, 2015).
976:from the original on May 8, 2022
915:from the original on May 2, 2022
903:Khan, Jahanzeb (July 30, 2015).
683:s quality to that of the 16-bit
338:The story begins with Spark, an
2168:Video games developed in Brazil
1910:Hagues, Alana (July 15, 2024).
1702:Feperd Games (April 10, 2017).
1680:Feperd Games (April 10, 2017).
1200:Neltz, András (June 20, 2013).
1000:Feperd Games (April 10, 2017).
934:Feperd Games (April 10, 2017).
209:series in one of his fangames,
2143:Kickstarter-funded video games
1784:Feperd Games (June 14, 2018).
1617:Wong, Alistair (May 6, 2019).
1427:Parlock, Joe (July 29, 2015).
1063:Sillis, Ben (March 19, 2014).
863:Whitaker, Jed (May 15, 2017).
461:originated from a power-up in
432:fangames during his time as a
412:game engine Sonic Worlds. The
302:enemies. They are fought with
1:
1731:(in Japanese). June 2, 2019.
1606:– via jameslandino.com.
1563:. Rare Drop. April 25, 2017.
1592:"Spark: The Electric Jester"
280:side-scrolling platform game
2101:Spark the Electric Jester 2
2062:Sonic Triple Trouble 16-Bit
1462:"Spark The Electric Jester"
1365:LakeFeperd (July 3, 2017).
1266:RK128 (December 21, 2016).
716:Spark the Electric Jester 3
712:Spark the Electric Jester 3
703:Spark the Electric Jester 2
602:, while Freom was based on
257:Spark the Electric Jester 3
252:Spark the Electric Jester 2
2194:
2153:Side-scrolling platformers
548:s biggest influences were
2158:Single-player video games
2094:Spark the Electric Jester
1704:Spark the Electric Jester
1682:Spark the Electric Jester
1002:Spark the Electric Jester
936:Spark the Electric Jester
678:Spark the Electric Jester
663:Spark the Electric Jester
619:Spark the Electric Jester
543:Spark the Electric Jester
490:Spark the Electric Jester
459:Spark the Electric Jester
395:was created by Brazilian
393:Spark the Electric Jester
380:Spark the Electric Jester
276:Spark the Electric Jester
239:Spark the Electric Jester
197:Spark the Electric Jester
159:Spark the Electric Jester
31:
27:Spark the Electric Jester
2163:Video games about robots
1460:Jarod (March 31, 2017).
2148:Retro-style video games
2133:Crowdfunded video games
2041:Sonic Dreams Collection
1137:ExServ (June 8, 2017).
439:Sonic Before the Sequel
370:Development and release
347:of "Spark" and "fake".
2128:Clickteam Fusion games
2034:Sonic After the Sequel
673:Sonic 3 & Knuckles
451:Sonic Chrono Adventure
445:Sonic After the Sequel
389:
385:Sonic After the Sequel
272:
212:Sonic After the Sequel
1236:. December 15, 2013.
1173:. December 15, 2011.
718:was released for the
492:to be different from
377:
270:
166:created by Brazilian
655:and Jed Whitaker of
535:Clickteam Fusion 2.5
426:Multimedia Fusion 2
362:, bringing about a
2178:Windows-only games
2055:Sonic Robo Blast 2
1987:Sonic the Hedgehog
1853:Rock Paper Shotgun
1115:on August 14, 2012
812:Rock Paper Shotgun
652:Rock Paper Shotgun
589:Sonic the Hedgehog
402:Sonic the Hedgehog
390:
273:
192:Sonic the Hedgehog
2110:
2109:
2027:Super Smash Flash
1008:) (1.5 ed.).
573:Super Smash Bros.
564:is playable. The
537:. Aside from the
471:series, it gives
241:was released for
230:Super Smash Bros.
155:
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2123:2017 video games
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457:The concept of
397:indie developer
378:The concept of
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340:anthropomorphic
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178:. A variety of
168:indie developer
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353:computer virus
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1919:. Retrieved
1915:
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1820:
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1800:– via
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1585:
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1216:. Retrieved
1205:
1195:
1185:– via
1179:. Retrieved
1165:
1153:. Retrieved
1142:
1117:. Retrieved
1113:the original
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1079:. Retrieved
1068:
1035:. Retrieved
1024:
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978:. Retrieved
967:
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935:
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908:
881:December 23,
879:. Retrieved
868:
823:December 23,
821:. Retrieved
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504:mechanically
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324:doppelgänger
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184:
172:melee combat
158:
157:
156:
91:Paul Bethers
85:Funk Fiction
56:Feperd Games
52:Publisher(s)
46:Feperd Games
42:Developer(s)
18:
2138:Indie games
1985:Unofficial
1831:December 3,
1796:February 4,
1535:GameGrooves
1434:Destructoid
1377:February 4,
870:Destructoid
658:Destructoid
605:Dragon Ball
596:Metal Sonic
585:Meta Knight
515:Kickstarter
502:, and more
434:game design
410:open-source
388:(pictured).
345:portmanteau
288:boss fights
235:Kickstarter
115:Platform(s)
72:Composer(s)
62:Designer(s)
2117:Categories
2048:Sonic P-06
1997:Unlicensed
1895:January 7,
1864:August 17,
1635:August 11,
1624:Siliconera
1503:Siliconera
1244:August 17,
1218:August 17,
1181:August 17,
752:Gry-Online
726:References
700:A sequel,
667:16-bit-era
661:felt that
639:hard modes
557:Mega Man X
247:16-bit-era
237:campaign,
218:Mega Man X
162:is a 2017
2018:Fan games
1729:GameSpark
1109:TSSZ News
1037:April 29,
645:Reception
567:Bayonetta
523:US$ 9,000
436:student:
316:power-ups
296:wall jump
224:Bayonetta
180:power-ups
1921:July 25,
1889:Archived
1858:Archived
1825:Archived
1790:Archived
1769:June 29,
1763:Archived
1733:Archived
1655:Archived
1629:Archived
1596:Archived
1577:Bandcamp
1565:Archived
1539:Archived
1508:Archived
1472:Archived
1467:Gamekult
1439:Archived
1406:Archived
1371:Archived
1343:cite web
1292:cite web
1276:Archived
1238:Archived
1212:Archived
1175:Archived
1155:April 9,
1149:Archived
1144:Gamekult
1075:Archived
1070:Red Bull
1031:Archived
1026:PC Gamer
974:Archived
913:Archived
875:Archived
817:Archived
757:Archived
708:Xbox One
541:series,
499:Mega Man
263:Gameplay
195:series.
187:fangames
140:Platform
135:Genre(s)
1821:Gematsu
1759:SteamDB
1739:May 14,
1708:Windows
1686:Windows
1661:June 4,
1602:June 4,
1571:June 6,
1545:June 5,
1514:June 4,
1478:June 5,
1445:June 4,
1335:YouTube
1329:June 4,
1282:June 4,
1272:3WIREL!
1250:YouTube
1187:YouTube
1119:June 4,
1081:June 4,
1006:Windows
940:Windows
696:Sequels
692:games.
623:Windows
527:$ 7,000
406:fangame
243:Windows
146:Mode(s)
126:Release
120:Windows
2007:Somari
1667:Tumblr
1412:May 2,
1207:Kotaku
980:May 7,
945:Spark:
919:May 2,
763:May 7,
635:update
613:Frieza
600:Shadow
587:, and
478:Ristar
448:, and
414:engine
284:levels
227:, and
176:levels
103:Engine
1999:games
1989:media
1802:Steam
1383:Imgur
690:Sonic
685:Sonic
681:'
631:Steam
609:'
592:'
581:'
578:Kirby
546:'
539:Sonic
531:Sonic
508:Sonic
494:Sonic
486:'
473:Sonic
468:Kirby
430:Sonic
422:Sonic
418:Sonic
308:combo
300:parry
278:is a
206:Kirby
201:Sonic
1923:2024
1897:2024
1866:2022
1833:2022
1798:2019
1771:2024
1741:2024
1663:2022
1637:2022
1604:2022
1573:2022
1547:2022
1516:2022
1480:2022
1447:2022
1414:2022
1379:2019
1349:link
1331:2022
1298:link
1284:2022
1246:2022
1220:2022
1183:2022
1157:2022
1121:2022
1083:2022
1039:2024
982:2022
921:2022
883:2018
825:2018
765:2022
627:OS X
625:and
598:and
570:and
562:Zero
554:and
519:demo
334:Plot
203:and
2119::
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