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objective or in a tactical location, being effective tools for defending a location or advancing the front line. The spawn host disappears after the Strogg player respawns at its location, so the spawn host can only be used once. Conversely, players utilizing the GDF Medic class can disable and remove Strogg player-created spawn hosts by zapping them with their defibrillator pads.
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In some games, enemies may be respawned (or, equivalently, new ones spawned) to keep players on their toes and create tension, or force players to move on, making it too costly (in resources) and/or too dangerous to stay in one place for too long. Enemies may visibly spawn or, in games that emphasize
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are areas in a level where players spawn. In levels designed for team play, these points are usually grouped so that each team spawns in their own tight area of the level. Spawn points are typically reserved for one team at any time and often have the ability to change hands to the other team. Some
237:
defences or perhaps a timer which kills enemies if they spend too long around the spawn area. Games with capturable spawn points will often leave some spawn points without this sort of camping protection. Spawn points for game objects are often abused in a similar fashion in game types such as
218:
allows players utilizing the Strogg
Technician class (Strogg team version of GDF Medic class) to create "spawn hosts" out of the bodies of fallen GDF enemies. Any player on the Strogg team can use any unused spawn host and the player – upon death – can use it to spawn closer to the
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typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty.
288:, which create a temporary copy of the game world and its characters, reserved for a subset of players; this allows each subset the chance to experience that part of the game without any interference from uninvited guests.
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is a practice where a player waits near precise spawn points to kill enemies as they spawn. This is usually considered to be poor sportsmanship and some players even perceive it to be
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of the game itself. Most team-based games have some kind of protection against spawn camping, such as a one-way door that only allows players to
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209:. "Odd" spawn points cause the player to be spawned as if actively entering the game world, rather than merely appearing there.
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of monsters to continually respawn to allow all players a chance to fight. Some of these games implement
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In some games a player who has access to debugging or administrative tools can spawn entities or
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is the recreation of an entity after its death or destruction, perhaps after losing one of its
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games even allow spawn points to be created by players; using a beacon for example in
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273:. The enemies in these games had the ability to spawn from their teammates.
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and move towards the player. Early games including monster respawning are
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74:. Unsourced material may be challenged and removed.
332:Game Development Essentials: Game Interface Design
170:is the deletion of an entity from the game world.
212:Regarding player-created spawn points, the game
329:Saunders, Kevin; Novak, Jeannie (2012-03-27).
37:"Respawn" redirects here. For other uses, see
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154:is the live creation of a character, item or
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134:Learn how and when to remove this message
27:Live creation of entities in video games
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1003:Turns, rounds and time-keeping systems
7:
251:realism, spawn outside the player's
72:adding citations to reliable sources
25:
335:. Cengage Learning. p. 200.
743:
742:
732:
280:, it is typical for monsters or
185:within the context of its game,
48:
511:Bartle taxonomy of player types
363:"World of Warcraft: Instancing"
59:needs additional citations for
30:For other uses of "Spawn", see
1:
800:Glossary of video game terms
215:Enemy Territory: Quake Wars
83:"Spawning" video games
1252:
233:the spawn area, permanent
36:
29:
797:
730:
687:Iron Realms Entertainment
586:Player versus environment
292:Player-requested entities
1031:Destructible environment
649:Designing Virtual Worlds
39:Respawn (disambiguation)
181:The term was coined by
1236:Video game terminology
310:Camping (video gaming)
270:Doom II: Hell on Earth
32:Spawn (disambiguation)
1073:Procedural generation
860:Non-player character
712:Mythic Entertainment
656:A Rape in Cyberspace
591:Player versus player
566:Non-player character
451:codebases, libraries
68:improve this article
1099:Movement techniques
883:Collision detection
501:Alternate character
410:Multi-user dungeons
1180:Advance And Secure
240:role-playing games
1218:
1217:
1195:Last man standing
978:Scripted sequence
756:
755:
717:Plaintext Players
707:The Mud Connector
300:with said tools.
175:player characters
144:
143:
136:
118:
18:Spawning (gaming)
16:(Redirected from
1243:
1210:King of the hill
1185:Capture the flag
1068:Persistent world
1036:Instance dungeon
963:Random encounter
958:Quick time event
865:Player character
824:Experience point
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581:Player character
576:Persistent world
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246:Enemy respawning
206:Battlefield 2142
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1231:MUD terminology
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593:, Playerkilling
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449:Minor branches,
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267:and its sequel
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622:Video game bot
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571:Online wedding
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418:Major branches
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1200:New Game Plus
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1159:Single-player
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1120:Forms of play
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923:Line of sight
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893:Dialogue tree
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675:organizations
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617:Virtual goods
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551:Kill stealing
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253:line of sight
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223:Spawn camping
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85: –
84:
80:
79:Find sources:
73:
69:
63:
62:
57:This article
55:
51:
46:
45:
40:
33:
19:
1164:Speedrunning
982:
968:Replay value
834:Critical hit
747:
737:
661:
647:
641:Publications
601:
561:Mob, Monster
366:. Retrieved
357:
346:. Retrieved
331:
324:
295:
275:
268:
262:
256:
249:
230:
227:exploitative
221:
213:
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200:Spawn points
199:
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195:Spawn points
186:
180:
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159:
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130:
121:
111:
104:
97:
90:
78:
66:Please help
61:verification
58:
1152:Competitive
1147:Cooperative
1142:Multiplayer
1046:Bonus stage
1013:Fast travel
722:Simutronics
494:terminology
183:id Software
148:video games
1225:Categories
1190:Deathmatch
1173:Game modes
1063:Open world
973:Saved game
943:Permadeath
933:Paper doll
898:Fog of war
843:Characters
807:Attributes
790:Video game
673:Companies,
663:Terra Nova
632:Zone, Area
368:2007-03-04
348:2014-11-26
316:References
168:Despawning
160:Respawning
94:newspapers
1132:Nonlinear
1085:Overworld
903:Game over
875:Mechanics
492:Concepts,
286:instances
124:June 2012
1205:Survival
1127:Emergent
1111:Strafing
1078:Map seed
1058:Mini-map
1051:Minigame
983:Spawning
948:Power-up
938:Password
888:Cutscene
792:concepts
749:Category
612:Twinking
602:Spawning
546:Immortal
531:Grinding
516:Cybersex
483:TinyMUCK
304:See also
152:spawning
1024:Scenery
697:Lysator
526:Griefer
463:GodWars
430:DikuMUD
425:AberMUD
298:pickups
278:MMORPGs
108:scholar
1137:Twitch
1090:Skybox
814:Health
702:Kesmai
627:Wizard
541:Healer
506:Avatar
478:Talker
412:(MUDs)
339:
110:
103:
96:
89:
81:
1041:Level
988:Stats
953:Quest
829:Magic
692:Jagex
682:Areae
597:Quest
435:LPMud
258:Joust
231:leave
164:lives
115:JSTOR
101:books
1008:Warp
918:Item
850:Boss
819:Life
739:List
607:Tank
556:Loot
473:MUSH
337:ISBN
282:mobs
264:Doom
188:Doom
173:All
87:news
908:HUD
855:Bot
521:God
468:MOO
458:DGD
440:MU*
276:In
156:NPC
146:In
70:by
1227::
261:,
242:.
235:AI
191:.
166:.
158:.
150:,
782:e
775:t
768:v
658:"
654:"
402:e
395:t
388:v
371:.
351:.
137:)
131:(
126:)
122:(
112:·
105:·
98:·
91:·
64:.
41:.
34:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.