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and slower but more heavily armored. It picks up the rear power-ups, although unlike the equivalent single-player rear gun, the
Dragonwing fires it mostly forward instead of the side or rear. The Dragonwing also controls the sidekick weapons. The player can also increase the power of the Dragonwing's weapon by not firing them for short time, letting them to accumulate extra charges. There are five charge levels for each weapon, and collecting the spherical purple powerups gives the Dragonwing the ability to charge-up faster.
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difficulty, which provide ample opportunities for unique powerups and upgrades. In certain levels, the Hard setting also prevents the player from seeing enemies outside a conical line-of-sight. Upon completion of the game, the player receives a password for one of the several hidden ships, as well as the options for replaying the game at a higher difficulty setting.
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Atomic Rail Gun. No other weapons are available; however the ship is able to generate many different weapons when the player performs particular sequences of movements and weapon-firing. The "headlight effect" is always turned on in Super Tyrian, which can obscure objects that are not within a 90-degree field of view in front of the player's ship.
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In arcade mode, the player starts with a moderate ship and picks up the front guns, rear guns, and sidekicks along the way, instead of purchasing them. Front weapons are upgraded by picking up purple bubbles from destroyed enemies. The number of purple orbs required increases exponentially to advance
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mode that features a story-based campaign and ship customization. The story is told through the message cubes that can be collected within and read between levels. Some of these messages cubes are readily available while others need to be obtained by destroying certain enemies in the preceding level.
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This mode, which is enabled by typing "engage" at the title screen, disables all cheat codes and command parameters and sets the difficulty to Lord of Game (or
Suicide if the Scroll Lock key is held down). The player possesses a Stalker 21.126 ship, along with a small shield and only one weapon, the
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There are three levels of difficulty to choose from: Easy, Medium, and Hard, as well as the hidden options of
Impossible, Suicide, and Lord of the Game. Hard difficulty and above employ enemies with more health as well as fire more bullets per second. Certain hidden levels are only available at hard
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The Game Boy
Advance version incorporates graphics from the DOS game, but the level layout and game play are based on the Game Boy Color game. Two Sidekick weapons can be fired at the same time. Super Arcade and audio are not included. New to this game is Challenge mode, where additional levels are
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Robert Allen gave leads to sound coders and artists, the first being Bruce Hsu who created interface graphics and character faces. Artist Daniel Cook was hired after composer
Alexander Brandon showed interest in his artwork, which was—unbeknown to Cook—"sent around" by a friend. After he was sent a
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The
Dragonhead has front gun powerups (with more variety than the Dragonwing's rear gun pickups), has better maneuverability, and a smaller profile making it easier to dodge enemy fire. It also controls the "special" power-up weapons such as the Soul of Zinglon or Repulsor. The Dragonwing is larger
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In the Game Boy Color version, the Full Game incorporates a shorter story (from
Episodes 1-4) than the original DOS game, but planet Ixmucane core always gets destroyed at the end, and the levels were redesigned. The rear weapon from the DOS game is not available. The player can carry two Sidekick
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began as an experiment in 1991, with a young Jason Emery showing his friend
Alexander Brandon the preliminary workings of a scrolling background. The two continued developing, and eventually decided the work could be shown to a game company. Brandon wrote a proposal document and sent it to the two
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Weapons can be upgraded up to 10 times. Higher levels cost exponentially more and require a more powerful generator to support them. Other upgrades include increased shields, more powerful generators to allow for stronger weapons and shields, more armor, and higher maneuverability. Shops differ in
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a giant ship projects a horizontal field of energy. Small enemies fall down from above and bounce around the edges of the screen and against the energy field. Touching the field or one of the small enemies could be deadly. Players must shoot all the small enemies to advance to the next level.
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The arcade mode can be played with one or two ships, by one or two players. The ships are called the "Dragonhead" and "Dragonwing". Both players can combine their ships into one, forming the "Steel Dragon", with the first player controlling the combined ship, and the second player controlling a
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on
September 14, 1995, consisting of episode 1 of the game. Released one month later on October 26, Version 1.1 was the first published registered version, consists of the first three episodes, and includes various bugfixes. The registered version also includes the ship editor, which was later
484:, missiles, and bombs for these two slots. While the front weapons are mostly limited to forward arcs, "rear" weapons often come with wider coverage including side and rear shots. Some rear weapons have two selectable fire modes, focusing either mostly forward, or mostly sideways or rearward.
1416:"OpenTyrian 2.1.20130907 has been released. There are also console builds for Android, Amiga, Atari Falcon 060, BlackBerry, Dingoo, Dreamcast, DS, GameCube, Gizmondo, GP2X, GP32, GCW Zero, Mac OS X, Nokia Internet Tablets, PSP, PS3 Linux, Symbian, Wii, Wiz, and ZuneHD."
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mini-game, players must try to gather as much ale as possible, while dodging wave after wave of bouncing enemies, and clearing the screen of enemies fully before advancing to the next level. If not cleared, the game continues infinitely while growing ever harder.
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available as separate download. Version 2.0 added
Episode 4 (An End to Fate) and several new game modes, like the two-player mode. Version 2.01/2.1 fixed some keyboard bugs and includes the "Christmas mode", triggered by starting the game in December.
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In this mode, available in Tyrian 2000 only, the player chooses from three levels to play in (Deliani, Space station, and Savara). The player is given a set time to complete the level, while collecting power-ups, fighting off enemies and killing the
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complimented the use of a shop system for acquiring powerups, the ability to save games at any time, and the inclusion of a storyline to provide a reason behind "killing everything you see." He scored the game four out of five stars.
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video game published by XSIV Games). The datacube "TRANSMISSION SOURCE: Epic MegaGames" game and was renamed "TRANSMISSION SOURCE: XSIV Games" with a Pretzel Pete game ad (however, other references to Epic MegaGames titles remain).
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495:" which fly alongside the ship. Some simply act as a complementary weapon that fire whenever the ship fires; others are powerful weapons with limited ammunition that need to manually activated. Sidekicks may not be upgradable.
435:, with many occurrences of fixed and/or indestructible obstacles. Before the player's starship is destroyed it must take enough damage to exhaust several points of shields (which regenerate over time) and armor.
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431:(front and back, linked to the same button, and up to two external pods with their own buttons) and other equipment. The game presents a variety of enemies (some flying, some fixed, some on rails) and
878:. After the publisher Symmetry Entertainment closed down, the European publisher Stealth Productions, Inc. (Stealth Media Group, Inc.) obtained the publication rights, but the game was cancelled.
601:. Large formations of ships fly down to attack. Individual ships in the groups break off to fly down in various ways. Players must destroy the whole fleet to advance to the next fleet.
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format. The red book tracks are omitted from the freeware version due to the download size. The tracks "ZANAC3" and "ZANAC5" are reproductions of two songs from the MSX/NES game
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which are shown after beating the game. (The first code is given by beating the regular game, and each consecutive code is given after beating the mode which comes before it.)
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for planets and character faces. The developers wanted a "simple and fun" interface, and changed it at least three times before deciding on a final design. At this point,
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644:. However, the game lacked any sound or music, and the graphics were "definitely not professional". As such, "neither got overly excited", but both showed interest.
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387:) on Tyrian and seeks to keep it a secret. Now on MicroSol's hit list, Trent manages to secure a small, armed spacecraft and set out to the free world of Savara.
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weapons at once, but only one is usable at a time. New game modes and items can be unlocked by purchasing Extras using credits obtained by completing a stage.
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versions. Following that announcement, in April 2007 Daniel Cook announced the free availability of his Tyrian artwork (not including the later work for the
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1999 saw the release of Tyrian 2000, an updated version of the game that contained an extra episode. 2004 was the year Tyrian was officially released as
624:(composer and writer), Jason Emery (programmer and level designer), and Daniel Cook (artist and interface designer). For the aforementioned developers,
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447:, another PC game from the same period. The arcade mode has characteristics from coin-op arcade shooters, such as in-game powerups and extra lives.
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terms of the ships, generators, and weapons they have for sale. However, shops can upgrade any component, even those that they don't sell.
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533:. When the level is complete, the score is calculated depending on time spent, ship's integrity, destruction caused, and enemies killed.
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The game also features 7 (9 in Tyrian 2000) hidden "super arcade" modes with specialized ships, requiring the user to type in certain
677:. It was met with praise by the other developers, who asked him to "make some more!". The artwork was completed in a 4-month period.
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The player's craft is customizable. It can accommodate a front weapon and a rear weapon. Shops can supply a variety of kinetic guns,
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full game mode features a credit and equipment-buying system, and the shield/armor hit points which are similar to game mechanics in
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This date denotes the 1.1 version that released after the 1.0 shareware version, which was distributed from September 14, 1995.
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shoots his best friend, Buce Quesillac. Before dying Buce warns Trent that the drone belonged to the militaristic MicroSol
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The game is set in the year 20,031. The player takes on the role of Trent Hawkins, a skilled spaceship pilot. While on the
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579:, with human-vs-human and human-vs-computer modes of play. It can be played by typing "destruct" at the main menu screen.
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was almost complete; with the "Loudness" sound system, near-completed sound effects, and a marketing plan head by
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pods, which are found by destroying a specific enemy. The ship, shields, and generators are not upgradeable.
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Both Game Boy versions were eventually released in compiled format in 2007 as freeware by World Tree Games.
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The data cubes found in the game's Full Mode contain various references to its parent publishers, including
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1218:. In 2007, the game's graphics were released under permissive license terms, and the game's proprietary
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to fit perfectly with their company, which handled smaller scale projects. Robert Allen had word from
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At certain points in the game, the storyline branches and the player is required to pick one branch.
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723:(Tyrian 2000). The Pretzel Pete Truck and its weapon is a reference to the Pretzel Pete video game.
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as "Action Game of the Year". The original developers Jason Emery and Alexander Brandon considered
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to higher power levels. Front and rear guns can also be upgraded to the next level by picking up
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was to be published as a full-fledged Epic MegaGames product. It was later released in 1995.
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The two developers thought they would never find a publisher. However, after a long wait,
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Carl W. Reinke (Mindless), Yuri K. Schlesner (yuriks), Casey A. McCann (syntaxglitch)
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Additional ships include Phoenix II, Storm, Red Dragon, Pretzel Pete Truck (from the
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was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by
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was developed by a credited total of 11 people, with "three main drivers" —
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1393:"All licensed items use the Creative Commons Attribution 3.0 License"
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Although it claims Windows compatibility, this is achieved using a
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1168:(one percent below their Editor's Choice award). A reviewer for
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edition and for Tyrian 2000) under generic liberal terms of the
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was delegated to a small group of developers to re-write it in
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516:. Tyrian enables the two players to be connected via modem.
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Lost Garden: The joyful life of the lapsed game developer
383:. MicroSol has discovered Gravitium (the game's brand of
1559:
Commercial video games with freely available source code
1125:, and is in the LDS (Loudness Sound System) format. The
1075:. Jason Emery released Tyrian in 2007, along with some
673:
short list of levels, Cook created sample artwork on an
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Lost Garden: Free game graphics: Tyrian ships and tiles
406:. It was developed chiefly as a homage to the works of
340:
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1071:, in a project named OpenTyrian, licensed under the
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736:Version 1.0 of the game was originally released as
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60:. Unsourced material may be challenged and removed.
889:unlocked by completing existing Challenge levels.
1225:was released to a group of developers to make an
1189:'s reception "far more" than their expectations.
862:, not by building a native Windows application.
680:After work began on graphics, the popularity of
636:leading shareware game publishers of the time,
301:and Andras Molnar. The game was re-released as
1527:can be played for free in the browser at the
1379:on lostgarden.com by Daniel Cook (2007-04-04)
684:rose at Epic MegaGames. Arturo Sinclair from
8:
870:World Tree Games developed versions for the
1158:The game mostly received positive reviews.
1629:Video games developed in the United States
1377:Free game graphics: Tyrian ships and tiles
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1358:
1094:. OpenTyrian was originally stored on the
899:
751:
669:, thinking that it should be followed up.
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134:
1609:Multiplayer and single-player video games
359:Learn how and when to remove this message
120:Learn how and when to remove this message
1142:Alexander Brandon released the music of
1092:Creative Commons Attribution 3.0 License
491:The player can also purchase up to two "
309:port of the game started in April 2007.
1634:Video games scored by Alexander Brandon
1584:Games commercially released with DOSBox
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1198:
628:was their first commercial video game.
1288:Lafferty, Craig (September 14, 1995).
704:approached the team and informed them
1564:Creative Commons-licensed video games
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1248:
7:
1325:Lafferty, Craig (October 11, 1995).
651:—head of Safari Software—considered
58:adding citations to reliable sources
1473:, repository, World Tree Games via
285:developed by Eclipse Software for
25:
1549:Cancelled Game Boy Advance games
1129:CD includes 25 of the tracks in
321:
34:
923:The OpenTyrian Development Team
45:needs additional citations for
1554:Cancelled Game Boy Color games
1:
1624:Vertically scrolling shooters
1266:Club Silicon: Tyrian Jukebox
283:vertically scrolling shooter
1569:DOS games ported to Windows
472:The "full story mode" is a
444:Raptor: Call of the Shadows
1655:
1427:tyrian-original-soundtrack
593:is a mini-game similar to
468:Fighting enemies in Savara
1121:with additional music by
778:Stealth Media Group, Inc.
289:and published in 1995 by
142:
727:Versions and re-releases
341:improve the plot summary
69:"Tyrian" video game
1614:Open-source video games
1453:: 181–2. November 1995.
946:BlackBerry PlayBook OS
783:Symmetry Entertainment
469:
427:fitted with different
332:needs an improved
18:Tyrian (computer game)
1178:Computer Gaming World
1048:In February 2007 the
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410:, particularly their
1489:Freeware Tyrian page
1429:on alexanderbrandon.
1101:before moving on to
1073:GNU GPL-2.0-or-later
663:was very similar to
307:free and open-source
54:improve this article
1389:Lost garden license
1343:on October 10, 1997
1306:on October 10, 1997
843:was re-released as
766:Eclipse Productions
686:Storm Front Studios
591:Zinglon's Squadrons
1414:on bitbucket.org
1410:2016-06-25 at the
1391:on lostgarden.com
713:One Must Fall 2097
470:
375:Tyrian, a hostile
1498:Tyrian Soundtrack
1433:(August 26, 2010)
1119:Alexander Brandon
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1045:
1027:Scrolling shooter
866:Game Boy releases
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818:Scrolling shooter
745:Tyrian 2000 (3.0)
688:joined to create
622:Alexander Brandon
606:Zinglon's Revenge
604:In the mini-game
573:, reminiscent of
569:concealed inside
404:scrolling shooter
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214:Alexander Brandon
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16:(Redirected from
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1469:Official website
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700:. At this time,
690:rendered artwork
657:Cliff Bleszinski
402:-style vertical
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65:Find sources:
59:
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43:This article
41:
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32:
31:
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1523:
1444:
1438:
1431:bandcamp.com
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1308:. Retrieved
1304:the original
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1089:open content
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1047:
919:Publisher(s)
909:Developer(s)
887:
883:
880:
869:
857:
852:Pretzel Pete
849:
844:
840:
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785:(XSIV Games)
780:(XSIV Games)
773:Publisher(s)
761:Developer(s)
735:
721:Pretzel Pete
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537:Super arcade
527:
524:Timed battle
518:
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346:
339:Please help
334:plot summary
331:
294:
277:
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163:Publisher(s)
153:Developer(s)
116:
107:
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90:
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52:Please help
47:verification
44:
1604:Maemo games
1599:MacOS games
1594:Linux games
1524:Tyrian 2000
1512:Tyrian 2000
1491:, based on
1329:Tyrian V1.1
1227:open-source
1223:source code
1127:Tyrian 2000
1061:source code
1041:multiplayer
954:Nintendo DS
929:Platform(s)
845:Tyrian 2000
832:multiplayer
791:Platform(s)
755:Tyrian 2000
702:Tim Sweeney
613:Development
499:Arcade mode
423:controls a
385:Unobtainium
349:August 2020
305:in 2004. A
269:multiplayer
226:Platform(s)
207:Composer(s)
189:Daniel Cook
179:Jason Emery
175:Designer(s)
1538:Categories
1480:OpenTyrian
1443:"Tyrian".
1405:OpenTyrian
1294:Released!"
1240:References
1181:nominated
1099:repository
903:OpenTyrian
893:OpenTyrian
675:Amiga 1200
558:Mini-games
451:Difficulty
425:space ship
80:newspapers
1589:IOS games
1574:DOS games
1516:MobyGames
1507:MobyGames
1347:March 28,
1310:March 28,
1154:Reception
1096:BitBucket
950:Dreamcast
860:.PIF file
839:In 1999,
738:shareware
698:Mark Rein
543:codewords
493:sidekicks
195:Writer(s)
185:Artist(s)
110:July 2017
1408:Archived
1232:version.
1216:freeware
1165:PC Gamer
1077:Game Boy
1057:assembly
1022:Genre(s)
974:Mac OS X
962:Gizmondo
958:GameCube
813:Genre(s)
595:Galaxian
567:minigame
563:Destruct
506:power-up
439:Tyrian's
416:series.
391:Gameplay
303:freeware
250:Genre(s)
1033:Mode(s)
1013:Release
1002:Zune HD
998:Windows
990:Symbian
982:Pandora
938:Android
824:Mode(s)
802:Release
582:In the
482:rayguns
429:weapons
408:Compile
261:Mode(s)
241:Release
235:Windows
94:scholar
1503:Tyrian
1493:DOSBox
1484:GitHub
1449:(11).
1395:(2007)
1292:Tyrian
1220:Pascal
1187:Tyrian
1183:Tyrian
1160:Tyrian
1144:Tyrian
1115:Tyrian
1103:GitHub
1065:Tyrian
1050:Pascal
841:Tyrian
732:Tyrian
719:, and
706:Tyrian
694:Tyrian
682:Tyrian
661:Tyrian
653:Tyrian
642:Apogee
633:Tyrian
626:Tyrian
618:Tyrian
599:Galaga
571:Tyrian
514:turret
433:bosses
421:player
400:arcade
398:is an
396:Tyrian
373:planet
295:Tyrian
287:MS-DOS
278:Tyrian
231:MS-DOS
138:Tyrian
96:
89:
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1193:Notes
1136:Zanac
1109:Audio
1052:(and
970:Linux
934:Amiga
666:Zanac
659:that
565:is a
413:Zanac
377:drone
281:is a
101:JSTOR
87:books
1349:2024
1312:2024
1148:free
1146:for
1079:and
1063:for
1016:2007
992:OS,
966:GP2X
874:and
805:1999
640:and
531:boss
419:The
313:Plot
73:news
1514:at
1505:at
1482:on
1054:x86
994:Wii
986:PSP
796:DOS
597:or
56:by
1540::
1357:^
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1247:^
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343:.
336:.
123:)
117:(
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108:(
98:·
91:·
84:·
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20:)
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