Knowledge (XXG)

Tajemnica Statuetki

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255:, an island off the coast of Chile. He completes a reconnaissance mission at a cafe by working there for weeks to complete trained movements like placing a napkin on a counter. During this time, the cafe changes ownership but there is no progress on the case. Pollack interrogates a bartender, who says Wadner has recently been there. Players can choose to mix a range of cocktails for Pollack. Wadner visits a beach and watches three young girls, none of whom pay any attention to him. At one point, the player is captured and tasked with escaping from a cell, a task that requires the splitting of doors, their frames and handles, the use of electricity to paralyse a guard, and to counteract throat dryness caused by drinking from a puddle. From this point on, the quest continues through cities and tourist centers, and the crime eventually takes on a satanic, occult feel. 286:. Sometime during the 1990s, he figured out that the time was right for him to create the first Polish adventure game. He "and a few friends hatched a plan to take photographs from his vacation to France and turn them into a video game". The group realised they could service the untapped Polish software market, where many people had PCs but were unable to become immersed in adventure games because they did not understand English. Chmielarz was not worried about the Polish gaming market being small because the market had already been tapped by developer X-Land and realised the market had potential, noting the number of people who attended conventions. This project evolved into 1249:
legend" in the Polish video gaming industry and "one of the most important computer game developers" in the country. Polskie Gry Wideo shrugged off the title's underwhelming aspects as the "first, clumsy steps" at the beginning of Chmielarz's influential career, calling it a "step in the right direction". The history of early Polish video game development, and specifically the creation of
830:, which required pixel hunting, does not confirm correct solutions to puzzles, provide hints or a clear purpose of what to do in the world, putting it at odds with other adventure games of the time. They deemed it "a bit frustrating" and less enjoyable as a result. Benchmark noted that looking for details and objects relevant to advancing through the plot requires players to 352:. This was necessary to minimise its cost to consumers to the point at which they would be willing to legally buy it. The developers also cut costs by opting to include photos instead of having animated video sequences. According to Chmielarz, "we were indie before it was cool, so to speak". According to Antyweb, the game's development was successful despite a 1211:"one of the most important games in the history of virtual entertainment". The game "allowed Metropolis Software" to "gain recognition in the Polish PC world of adventure games admirers". In addition, Onet said the game revolutionised game development in the country and that "for years it marked the direction of the industry". While 874:
of technical quality. MiastoGier wrote that the game had impressive graphics despite its simple design. PB.pl said the game looks "clumsy" today while Interaktywnie noted that it appealed despite its "amateur character". According to Radio Szczecin, by 2014 standards, the game is "unkempt" due to its static photographs, lack of
468:(1984) due to their similar menu systems and use of digitized images. Many critics acknowledged the limitations of the game in terms of the size of the country's video gaming industry at the time. One magazine reminded its readers not to make comparisons between the game and the latest titles from adventure gaming giants like 734:, the game did not delight but its strength was the execution of its well-constructed and -written scenario, which hold the player in suspense until the end. Bastion Magazynów wrote despite its status as the only Polish-language adventure game, its only draw was its well-constructed plot. According to 873:
audiovisual design. Gry Online said that when the game appeared on the market, "the mere use of digitized photographs was the pinnacle of the achievements of Polish programmers". Michael Zacharzewski of Imperium Gier said that by 1999 standards, the game should be considered an embarrassment in terms
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has a sense of fun that emulates the lighter sides of the game's production; it is a "mix of horror and thriller" according to OnlySP, and mix of sensation, humour, and occultism according to Chmielarz. A "youthful fantasy" can be observed during a meeting with the main opponent, performing a magical
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as one of the "Top 10 ... most important Polish games", deeming Chmielarz "probably the most known and respected Polish game developer". In 2016, the game was exhibited as part of the Digital Dreamers exhibition at the Palace of Culture and Science Sciences in Warsaw and was listed by Benchmark
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noted that because it was only released in Polish, English-speakers were unable to fully enjoy it and that despite its shortcomings it "won the hearts of Polish adventure lovers". The site also said it should be played by everyone so they will appreciate one of the first Polish video games. Despite
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appeared at an unusually good time. People were delighted with the adventure, and the graphic design, which depicted extremely phenomenal landscapes, had a positive effect. It was an interesting alternative to gray-gray, Polish life. Well, you can not forget this specific atmosphere of a crime story
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Neskazmlekiem said the convoluted description of escaping from the cell, including the passage "spit so long until it dries in your throat", justified the description of Chimielarz as "the greatest Polish sadist in the gaming market". While noting its lack of a complicated plot and well-constructed
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was coming into effect in 1994, players were not used to paying high amounts for original games. Polish developers had become accustomed to players pirating their games and continued to spend months on titles despite little return. According to Chmielarz, the main reason for this cultural landscape
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called the game a source of national pride, commenting that "anyone who knew our beautiful Slavic language could play it". To the reviewer, the game has a replay-ability unlike other adventure games because it is a piece of their childhood; the writers felt gratitude to the developers for the many
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said the unprofitability in the industry due to piracy necessitated a leap of faith on Chmielarz's part. Polish YouTuber Krzysztof “NRGeek” Micielski asserted that the game's original release marked the first title he ever bought rather than pirated. As of 2019, Chmielarz is considered a "living
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contained a review that included an interview with the authors, a competition, and an advertisement. Competition entrants could win computer equipment and books. The team also advertised in the press. Geezmo thought the game's commercial success was largely due to a "deliberate, well-thought-out
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said while the game may have been "a bit forgotten" by 2004, that did not detract from its "contribution to the development of the entire domestic industry". In 2014, Radio Szczecin commented that the game had not aged well but was unforgettable because it is a fully Polish production from its
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Sales of the game exceeded the estimates of IPS and the creators' expectations. Chmielarz sold between 4,000 and 6,000 copies by mail at a time when moving just 1,000 or 2,000 units was considered a major achievement. With the profits of the initial sales, Chmielarz was able to run Metropolis
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said the game's audiovisual content would have seemed lacking compared to Western games even at the time of release, particularly its sound effects and use of digitised photographs. Gry Online noted that while the game was lacking graphically, the use of digitised photographs was considered a
532:) but were turned down. Chmielarz got IPS Computer Group to distribute and market it but the company agreed to take only 100 copies rather than the 2,000 the creators had offered; as a result, Chmielarz founded his own company to sell the rest of the stock. The name of his publishing company, 1200:
wrote that IPS' behaviour as a publisher was a "funny ... anecdote" due to the unprecedented success of the game. MiastoGier said Metropolis Software's early work was part of the golden age of adventure games after the age of animation sprites and connected frames; the site deemed it an
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said it was quite good by Polish standards of the time, writing that the best aspect of the title is that "above all, it was Polish". Despite writing that in the modern age it is difficult to understand how such an average product could have been praised one day, Gameplay wrote that playing
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Online praised the "greatly realized scenario" that held up the narrative while Gra.pl said the best element of the game was its plot and MiastoGier said the game's engaging story outweighs its negatives. GameDot said the title "still surprises with its brilliance in the description of the
348:. This was atypical for the industry at the time, where it was the norm to see moving protagonists and diverse locations on the screen. The choice resulted in a game consisting entirely of photographic material, which had to be properly rendered so the game could fit onto no more than two 182: 819:
noted that such items were one-pixel size and are not visible on the screen, necessitating pixel hunting with the mouse, "creating unnecessary downtime". Due to this difficulty, the magazine said the developers should have tested the game with regular players before publishing it.
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said the game's photographic material added an air of authenticity. Bastion Magazynów noted that even at the time of its release, the game did not delight with sound or graphics. Geezmo said the lack of animation and the inaudible soundtrack came across as technical weaknesses.
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urged players to stick with it, noting that even today it will provide hours of entertainment. Polygamia wrote that while the game is not technically proficient, it was appreciated by players for its engaging scenario, high-class criminal intrigue, and careful performance.
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According to Orange, players appreciated the intriguing scenario and attention to detail and the game would attract new fans as of 2014. Polygamia said players appreciated the game's engaging scenario, high-class criminal intrigue, and thoughtful production. According to
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agent Joachim Wadner, who appears unhelpful but intelligent. To catch the thief, Interpol chooses their best trainee, protagonist and playable character John Pollack, a young American of Polish descent. Pollack has unlimited funds at his disposal, complete a
1277:). Marcin N. Drews and Chmielarz reunited for a panel at the 2017 Pixel Connect convention, where they spoke about the game. Chmielarz had previously spoken about it on a 2013 panel with other early Polish game developers. The game can be legally played at 978:
that at the time the Polish gaming industry had "2.5 good games of native production (and about ten times more rubbish)", most of which were not influential in the industry's development, calling Metropolis and its early games the worthy exception.
3758: 536:, was chosen because "it sounded nice". Founded in 1992 in preparation for the game's release the following year, it became one of the first Polish video game companies after contemporaries such as Computer Adventure, Studio, and X-Land. 1033:
was the first Polish game to be professionally marketed, Polygamia said, "none of the Polish producers has ever preceded their game with such great marketing efforts", and that this created a media buzz around the game. According to
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artists to its subtitles, with international action. Radio Szczecin also said the title is unforgettable due to its cultural relevance, in the sense that a game with Polish artists and subtitles made a dent on the world stage.
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was worthwhile to see what the "global hit of Polish production" once looked like. Polskie Gry Wideo said arguably the most important thing about the game was that information is provided in Polish, deeming it "revolutionary".
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completed the trilogy of adventure games that Chmielarz started his game designer career with. Chmielarz thought the title, one of his first three commercially released games, was more convincing than his first
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s gameplay had a mixed reception from reviewers. Gry Online opined the game is demanding and requires players to have patience and an open mind to find absurd solutions to puzzles. Despite its difficulty,
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and music, and expository subtitles, all of which might "scare off the younger players". It noted, however, that older players should play the game to remind them of what adventure games used to be like.
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story, which was to be released on a CD-ROM, was announced. Photographic material for the game was collected but work was suspended and Metropolis Software worked on other projects. As of December 1994,
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Players solve puzzles and interact with characters to progress through the story. The menu offers six different actions, equipment, and a map. The player uses the action commands in a manner similar to
726:, the "professional, tense thriller" is highly original and owes much of its success to the period in which it was released, when technological imperfections were compensated for by strong concepts. 3750: 1192:
Chmielarz's game had a wide impact on the domestic market. InnPoland wrote that it was one of the first Polish games to "enjoy hit status". It became an "undoubted success" and a "loud hit of the
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have been silent for over a year. See for yourself why". InnPoland attributes this marketing campaign to the game becoming a "breakthrough". PB.pl said this slogan "grabbed" the public.
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Western hits had rarely achieved such level of sales. The market was also still dominated by rampant piracy. At a time where democracy and capitalism were being introduced to Poland, and in which
227:. The game's puzzles call on the player's knowledge of varying fields, such as cocktail recipes; the player is, for example, tasked with ordering a drink of the correct composition for a tourist. 204:
that consists of a series of photographic images, although most information is communicated with text. The game is divided into three chapters, each of which takes place in a different location.
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important piece of cultural history for adventure gamers that shows the beginnings of Polish game development and the start of Adrian Chmielarz's career, and describing the game as "legendary."
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Chmielarz boxed the games in packaging he had designed himself. Each box contained two HD floppy disks with the program and extra material. The latter included a copy of the fictional newspaper
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wrote that the Polish language was "professionally implemented" without spelling and stylistic errors and thought the game struck a balance between humour and bleak, horror-filled scenarios.
297:, photographing the area and building a plot around his experiences. He and his high school friends, Grzegorz Miechowski and Andrzej Michalak, collaborated on the game. Chmielarz took on a 442:, at the time of the game's development, the Polish computer industry was five years behind that of the West, and Polish titles were generally clones of then-popular Western video games. 185:
The gameplay requires players to combine actions with either items or the world to create action. The backgrounds use photos to portray scenes throughout the narrative, including its
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noted that even by the standards of the time, the game was considered difficult. Geezmo said the way the game is designed requires players to smack the screen with their mice. While
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source text, and contained 2,000 loops, altogether around 30,000 commands. The title, typical of point-and-click adventures, requires the player to control the main character with a
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and JTT. Miechowski and Michalak financed the project by selling computers. Marcin M. Drews, who took some of the photographs for the game, is often mistaken for the game's creator.
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While noting that the interesting, occult-inspired plot was well received, even outside Poland, the reviewer at Gameplay questioned the point of the titular statuette in the story.
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a good game, recommending it because of its affordability and accessibility; it also said, "the patriotic duty of all players should be to buy it from the producer and finish it".
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was initially supposed to have hand-drawn graphics, during development the game was altered to instead use digitised photographs as static screen backgrounds. Up until that point,
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According to Miechowski, until March 1993, Chmielarz wrote sixteen hours daily for the game. Miechowski dealt with business stakeholders and marketing while Michalak applied
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dated October 1; the articles presented the game's plot and contained anti-piracy safeguard information, self-referential humour and an advertisement for future release
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was praised for its plot and for being a cultural milestone that helped advance and legitimise the Polish gaming industry despite attracting minor criticism for its
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noted that the unprecedented use of incredibly photo-realistic graphics caused players astonishment. Chmielarz agreed that the game "technically did not delight".
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Thanks to this product, players believed that Poles could make good games, and the developers themselves believed that there was a demand for domestic goods.
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noted that even in 2015, players still anticipated a sequel to the game, with a story in which Pollack goes on holiday with a friend to a Polish castle near
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and the lack of widespread access to computers and consoles; as a result it had only begun to develop in the 1980s. The first Polish computer magazine,
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thought that the game "did not impress with graphics". Exec lamented that the sound was limited to just a few samples and some "very annoying squeaks".
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characters, Polskie Gry Wideo wrote that the game offers hours of entertainment. Valhalla wrote that the plot of 2002's photographic adventure game
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design. The game found warm reception from both the gaming community and from industry magazines which tended to focus on the title's positives.
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also said the narrative and gameplay were well thought-out and hold up, and added that the clever mix of humour and drama effectively break the
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deemed the production values "Spartan" because of the use of digitised photographs, lack of animations and music, and minimal sound effects.
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in under three minutes, and can kill with his bare hands. He takes his gadget briefcase, boards a submarine, and sails to the Pacific Ocean.
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is more modestly constructed that its Western counterparts, it concluded that it was solidly made without lags or having game-breaking
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The use of holiday photographs as part of the game's visual language partly inspired People Can Fly developer Wojciech Pazdur to use
1038:, "the studio was flush with the early successes" of these two games. Among the studio's later work was the satirical adventure game 4305: 3780: 3615: 2796: 2410: 2267: 738:, the "well-thought-out and moderately addictive storyline" was considered atypical at the time and both a curiosity and a novelty. 3146:"Chłopaki nie płaczą (PC) - Recenzja - ImRo.Gry | Gry Komputerowe - PC Playstation PS2 PS3 PSP GBA Xbox360 - Darmowy download" 1446: 400: 332:
was supposed to have hand-drawn backgrounds, with various storyboards and concept art already completed when the decision was made.
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to the production. Miechowski and his brother were responsible for sales and logistics; they collaborated with computer companies
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surroundings and the structure of dialogues (very modeled on LucasArts productions) that bring to mind solid literary material".
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was Metropolis' first use of special service agents, a trope that would reappear in many of their later games including 2007's
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was finished by February 12, 1993; at the end of that year the game was released onto the market at a price of 231,000 Polish
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success in a piracy-prone market to it being reasonably cheap and comparable in quality to English-language adventure games.
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became the company's premiere title. Metropolis Software posted advertisements throughout industry magazines. One issue of
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was the commodity exchange he himself came from; he was very critical about pirates, particularly those who had tried to
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milestone in the Polish video game industry at the time. Describing the game as a "strong textbook with pretty images",
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The game's soundscape includes effects such as closing doors and glasses being wiped. Chmielarz inserted references to
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Mały Gigant – Wywlad z autorami gry TAJEMN1CA STATUETKI: Adrlanem Chmlelarzem (A.Ch.) i Grzegorzem Miechowskim (Q.M.)
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wrote that they wished the game's creators had made a version that would be compatible with inferior graphics cards.
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agent named John Pollack trying to solve a mystery associated with the thefts of ancient artifacts around the world.
3522: 403:. The team went to these locations specifically for the game, where they took as many photographs as possible. 3379: 2132: 847: 197: 3693: 3463: 3429: 3067: 2253: 4260: 2512: 1866: 1040: 702: 622: 448: 209: 129: 43: 3523:"Wspomnień czar. Teenagent, Wacki, Książę i Tchórz – w to grano, kiedy Wiedźmin był jeszcze bohaterem opowiadań" 768:
series. Gry.impo said the game was twisted, commenting that it burst with atmosphere and cult-oriented puzzles.
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The use of photographs was widely covered by critics upon the game's release, however early in its development,
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A personal conflict between Chmielarz and Miechowski led to the former leaving the company around 2002 to form
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thank everyone on the commodity exchange that have decided not to distribute the pirated version of the game.
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realises it is not the work of a dishonest collector. Clues lead suspicion to fall upon commando and former
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was rampant in Poland; the game, however, sold between 4,000 and 6,000 copies, becoming very popular there.
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is virtually unheard of in the Western world, it was a "great success for the fast-paced Polish audience".
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When religious artifacts from around the world, often with insignificant market value, start to disappear,
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expressed disappointment that it did not include music in the introduction or a line-by-line voiceover.
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wrote that so much had been written about it that certain points of analysis had become hackneyed.
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interview with the game's creators, noting the state of piracy at the time of the game's release.
76: 4089: 3131: 2909: 4074: 1165:, was launched in 1985. Around this time, the first Polish games also began to emerge, placing 219:
Often, progression through the game requires the player to locate objects the size of a single
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noted that in a pre-walkthrough age, the game was particularly difficult with aspects such as
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Number of sales varies according to estimates: 4,000, 5,000, over 5,000, or over 6,000 copies
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wrote that the game's graphics contrasted with those of its western contemporaries such as
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wrote that the game was a "very successful program" that was somewhat modelled on Sierra's
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his game. Despite being frequently pirated, a sizable number of units were sold legally.
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in 2008 as a subsidiary and became defunct the following year. Miechowski later founded
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era, while Gamezilla said the latter title would not have existed without the former.
4254: 2137: 2006: 1045: 900: 427:"Teach with fun, play with learning", and this educational slant was acknowledged by 302: 224: 111: 811:, noting that players are required to be sharp and perceptive when interacting with 4176: 2998: 812: 407: 384: 313: 266: 252: 3855: 850:. Gry Online argued that the game was less fun and interesting than its successor 3948: 2758: 1915: 1717: 1226:, "thanks to piracy just about every gamer of a certain age in Poland has played 265:
It was an adventure game "Tajemnica Statuetki". I collected the photos for it in
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noted the game's "undeveloped game design and numerous unintuitive solutions."
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in a wider context; the Polish gaming market had been delayed because of the
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listed the game as the sixth best Polish game of the 1990s. Logo 24 listed
212:. The player completes actions by clicking a command button then either an 3914:"Polski Rynek Fier Wideo – Sytuacja Obecna Oraz Perspektywy Na PrzyszoŚĆ" 2307: 1022:(1995), which the company eagerly advertised thus: "The creators of 697: 438:
was to create a game similar to those released in the West; according to
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Polski Rynek Gier Wideo – Sytuacja Obecna Oraz Perspektywy Na Przyszłość
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said the game's strongest asset is use of Polish language, including
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agreed, saying the game visually resembles point-and-click adventure
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was followed by the critically acclaimed point-and-click adventure
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wrote that reviewers were willing to overlook the shortcomings of
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s impact on the development of the Polish computer games market,
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hours they used to spend playing it. Aleksy Uchański wrote in
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Kluska, Bartłomiej; Rozwadowski, Mariusz (August 21, 2015).
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computers. During development, he was living in Wroclaw.
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Nie tylko Wiedźmin. Historia polskich gier komputerowych
1255:
Nie tylko Wiedźmin: Historia polskich gier komputerowych
3130:(in Polish). Gambler magazine. December 1993. pp.  3887:"Dobre, bo polskie? Rodzime gry wideo podbijają świat" 2063:"Marcin M. Drews: Wspierajmy polski gamedev – AntyWeb" 494:
The authors of Tajemnica Statuetki and the editors of
423:. According to Miechowski, the game was made with the 1613:(in Polish). Secret Service. December 1993. pp.  677:
s plot and writing were highly praised; according to
568:
Software for two years without financial difficulty.
293:
The game was conceived by Chmielarz after he visited
2684:"Polskie gry lat 90. – część 1: Tajemnica Statuetki" 1230:
Part of the reason was a Metropolis Pack containing
1140:
saw him return to his adventure gaming roots of the
1044:(1998), created with the help of the fantasy writer 3487:"[21.09.2014] Tajemnica Statuetki (1993r.)" 2759:"RetroStrefa – Tajemnica Statuetki – MiastoGier.pl" 1244:put together by pirates and released as shareware. 107: 95: 87: 75: 59: 49: 37: 23: 3856:"Adrian Chmielarz – The Vanishing of Ethan Carter" 1104:to help build levels for the first-person shooter 3265:[21.09.2014] Tajemnica Statuetki (1993R.) 956:as it was the first Polish adventure for the PC. 793:revealed in the middle of the game, playing in a 4246:An interview with Marcin M. Drews about the game 1172: 801:described the gameplay as being reminiscent of 658: 492: 263: 3982:"Dawno, dawno temu, zanim powstał "Wiedźmin"…" 3456:"Dyskietki na dnie szafy - wspomnienia gracza" 3422:"Dyskietki na dnie szafy – wspomnienia gracza" 3401:Marciniak, Jacek "AloneMan" (September 2004). 3060:"Dyskietki na dnie szafy – wspomnienia gracza" 2879:"Opowieści z krypty: Teraz Polska | Polygamia" 2450:"Opowieści z krypty: Teraz Polska | Polygamia" 4090:"Wywiad z Krzysztofem "NRGeekiem" Micielskim" 446:is comparable to late 1980s adventure games. 8: 4241:An hour-long interview with Adrian Chmielarz 3088:: CS1 maint: multiple names: authors list ( 2849:"Najlepsze polskie gry: Tajemnica Statuetki" 1914:Onysk, Wojciech "Raaistlin" (May 16, 2013). 1253:, was addressed in the Polish-language book 756:wrote that the game has a great atmosphere. 379:. Photographs in the game were taken at the 274:– Adrian Chmielarz on the game's production 2517:(in Polish). Czytelnik. 2001. p. 50. 664:mixed up with carefree Saint Tropez life. 606: 560:media campaign" that included the sale of 142:. The game was conceived by a team led by 29: 20: 4088:Ciesielski, Grzegorz (November 2, 2018). 3449: 3447: 3173: 3171: 2963: 2961: 2959: 2740:"Tajemnica Statuetki (PC) - GRYOnline.pl" 1951:"Tajemnica Statuetki (PC) | GRYOnline.pl" 1718:"Tajemnica Statuetki: Ciekawostki o grze" 3320:Czubkowska, Sylwia (February 19, 2011). 2842: 2840: 2838: 2532: 2530: 2528: 2444: 2442: 2440: 2186: 2184: 2153: 2151: 2149: 2147: 2094: 2092: 2090: 2088: 1945: 1943: 1941: 1169:in the history of Polish entertainment. 1078:and an ambulance takes away his friend. 1070:would be released, most likely in 1995. 344:had spent many hours on concept art and 4146:"Polskie gry lat 90. - część 1 (6 /10)" 3830:"People Can Fly bez Adriana Chmielarza" 2769:from the original on December 28, 2017. 2521:from the original on December 29, 2017. 2419:from the original on December 29, 2017. 1757: 1755: 1753: 1751: 1749: 1747: 1745: 1743: 1310: 1290: 150:, its plot revolves around a fictional 4126:from the original on December 29, 2017 4022:from the original on December 28, 2017 3992:from the original on December 28, 2017 3961:from the original on December 28, 2017 3930: 3919: 3885:Olszewski, Paweł (November 11, 2014). 3791:from the original on December 28, 2017 3761:from the original on December 29, 2017 3730:from the original on December 29, 2017 3704:from the original on December 29, 2017 3674:from the original on December 11, 2017 3564:from the original on December 28, 2017 3533:from the original on December 28, 2017 3516: 3514: 3512: 3497:from the original on December 28, 2017 3382:from the original on December 28, 2017 3332:from the original on February 25, 2017 3301:from the original on December 28, 2017 3271:from the original on December 28, 2017 3259:Szczecin, Radio (September 19, 2014). 3237:from the original on December 29, 2017 3101: 3099: 3081: 2939: 2937: 2889:from the original on December 29, 2017 2823:from the original on December 29, 2017 2604:from the original on December 29, 2017 2578:from the original on February 25, 2017 2548:from the original on December 28, 2017 2460:from the original on December 29, 2017 2344:from the original on December 28, 2017 2233:from the original on December 29, 2017 2191:Williams, Lachlan (January 16, 2014). 2111:from the original on December 29, 2017 2043:from the original on December 29, 2017 2000: 1998: 1996: 1961:from the original on December 28, 2017 1926:from the original on December 28, 2017 1883: 1873: 1831:"Marcin M. Drews – ustatkowany gracz?" 1810:from the original on December 29, 2017 1794: 1792: 1790: 1788: 1773:from the original on December 28, 2017 1603: 1568:from the original on February 25, 2017 1542:from the original on December 28, 2017 1464: 1454: 1388: 1386: 1384: 1382: 1380: 1378: 1376: 1374: 1372: 1370: 1368: 1323:"Seven Deadly Sins of Adventure Games" 1316: 1314: 1085:. Metropolis Software was acquired by 919:Indiana Jones and the Fate of Atlantis 3836:from the original on November 4, 2012 3694:"Wiedźmin. 10 faktów na 10-lecie gry" 3643:from the original on December 9, 2017 3254: 3252: 2922:from the original on November 5, 2016 2780: 2778: 2776: 2507: 2505: 2363: 2361: 2359: 1994: 1992: 1990: 1988: 1986: 1984: 1982: 1980: 1978: 1976: 1909: 1907: 1905: 1903: 1901: 1899: 1897: 1711: 1709: 1707: 1705: 1703: 1676: 1674: 1672: 1670: 1668: 1666: 1651:from the original on December 9, 2017 1601: 1599: 1597: 1595: 1593: 1591: 1589: 1587: 1585: 1583: 1440: 1438: 1436: 1434: 1432: 1430: 1366: 1364: 1362: 1360: 1358: 1356: 1354: 1352: 1350: 1348: 7: 4218:from the original on January 7, 2018 4187:from the original on January 7, 2018 4156:from the original on January 7, 2018 3866:from the original on January 5, 2018 3810:Marciniak, Jacek "AloneMan" (2004). 3485:Kutys, Andrzej (September 9, 2014). 3370:Uchański, Aleksy (October 7, 2009). 3106:Marciniak, Jacek "AloneMan" (2004). 3039:from the original on January 7, 2018 3009:from the original on January 7, 2018 2979:from the original on January 9, 2018 2859:from the original on January 7, 2018 2694:from the original on January 7, 2018 2664:from the original on January 9, 2018 2634:from the original on January 7, 2018 2490:from the original on January 9, 2018 2306:Marciniak, Jacek "AloneMan" (2004). 2203:from the original on January 5, 2018 2169:from the original on January 7, 2018 2073:from the original on January 7, 2018 2005:Marciniak, Jacek "AloneMan" (2003). 1763:"Gry stare ale jare #46 – Teenagent" 1728:from the original on January 9, 2018 1634: 1632: 1630: 1628: 1626: 1624: 1512:from the original on January 6, 2018 1496: 1494: 1492: 1490: 1488: 1486: 1484: 1482: 1480: 1478: 1428: 1426: 1424: 1422: 1420: 1418: 1416: 1414: 1412: 1410: 1333:from the original on August 21, 2017 1321:Chmielarz, Adrian (April 30, 2014). 611: 3749:Kosman, Marcin (October 24, 2012). 3664:"Metropolis Joins CD Projekt Group" 3552:Walerych, Dawid (August 25, 2014). 3466:from the original on April 20, 2015 3432:from the original on April 20, 2015 3351:Mnich, Czesław (October 13, 2018). 3070:from the original on April 20, 2015 2538:"Top 10: najważniejsze polskie gry" 1916:"RetroStrefa – Tajemnica Statuetki" 1445:Marczewski, Jacek (December 1993). 1151:noted the "breakthrough" nature of 808:The Hitchhikers Guide To the Galaxy 602: 216:item or a part of the room screen. 157:At the time of the game's release, 3521:Burtan, Grzegorz (April 4, 2016). 2598:"Opowieści z krypty: Teraz Polska" 2380:from the original on June 23, 2017 1841:from the original on June 16, 2017 748:sounded "even worse" than that of 14: 4296:Video games about police officers 3206:"Tajemnica Statuetki – Gry.wp.pl" 2370:"The Witcher game that never was" 2368:Purchese, Robert (May 19, 2015). 2099:Wiater, Paweł (October 5, 2012). 2069:(in Polish). September 21, 2012. 419:ritual in a fiery circle made of 367:The game was written entirely in 223:on the monitor; this is known as 1564:(in Polish). February 19, 2011. 1502:"Tajemnica Statuetki – recenzja" 1399:. pp. 89–93. Archived from 1093:. Metropolis kept the rights to 866:Critics had a mixed response to 834:, a sentiment echoed by Orange. 586:Secret Service - Next Generation 564:attached to a popular magazine. 305:role and set the creative tone. 4301:Video games developed in Poland 4266:Point-and-click adventure games 4067:Rodzeri, Jakub (January 1999). 3662:IGN Staff (February 18, 2008). 3631:Hall, Charlie (July 16, 2014). 3554:"25 lat wolności w grach wideo" 2713:Hall, Charlie (July 16, 2014). 2431:Tajemnica Statuetki competition 2007:"Tajemnica Statuetki (page 15)" 1806:(in Polish). October 30, 2014. 1639:Hall, Charlie (July 16, 2014). 4175:Górska, Neska (May 29, 2017). 4152:(in Polish). August 17, 2011. 3832:(in Polish). August 13, 2012. 3029:"Tajemnica Statuetki powraca?" 2885:(in Polish). October 7, 2009. 2690:(in Polish). August 17, 2011. 2600:(in Polish). October 7, 2009. 2456:(in Polish). October 7, 2009. 202:point-and-click adventure game 1: 4073:. Gambler Magazine. pp.  3757:(in Polish). Komputer Świat. 3185:(in Polish). January 22, 2007 2944:Marciniak, Jacek "AloneMan". 2847:Kralka, Jakub (May 8, 2010). 2433:. Secret Service. p. 51. 2039:(in Polish). April 26, 2013. 1508:(in Polish). March 25, 2016. 1183:reviewer Jacek Marciniak, on 1137:The Vanishing of Ethan Carter 1057:games. A continuation of the 961:the magazine's reservations, 700:with laugh-out-loud moments. 4291:Poland-exclusive video games 4286:First-person adventure games 3583:Ass, Pegaz (December 1994). 2969:"the astronauts – Geezmo.pl" 2788:Video Games Around the World 2654:"the astronauts – Geezmo.pl" 2480:"the astronauts – Geezmo.pl" 2402:Video Games Around the World 2255:Video Games Around the World 2140:. November 1997. p. 86. 1120:, was modeled on this game. 950:Video Games Around the World 892:Video Games Around the World 679:Video Games Around the World 139:The Mystery of the Statuette 4048:(in Polish). March 18, 2013 3726:(in Polish). May 24, 2017. 3589:. Secret Service. pp.  3035:(in Polish). July 4, 2006. 3005:(in Polish). May 29, 2017. 2908:Kluska, Bartlomiej (2008). 2197:OnlySP (Only Single Player) 1769:(in Polish). July 9, 2015. 986:was unable to compete with 913:The Secret of Monkey Island 573:The Software Protection Act 128:developed and published by 4332: 4122:(in Polish). May 5, 2015. 1532:"Tajemnica Statuetki (PC)" 1228:Mystery of the Statuette". 1110:. The 2004 adventure game 251:Pollack follows Wadner to 4316:Metropolis Software games 4311:Single-player video games 3204:Polska, Grupa Wirtualna. 3058:gameplay.pl, Mruqe, for. 2399:Wolf, Mark J. P. (2015). 2130:"NG Alphas: Metropolis". 1130:. Chmielarz, the "Polish 1050:The Prince and the Coward 1041:The Prince and the Coward 615: 612: 130:Metropolis Software House 55:Metropolis Software House 44:Metropolis Software House 28: 4306:Video games set in Chile 3610:(in Polish). e-bookowo. 3114:(in Polish). p. 27. 1860:User Jama (March 1996). 805:products, in particular 745:A Quiet Weekend in Capri 198:first-person perspective 4016:www.adventure-zone.info 3980:Quark (July 15, 2013). 3912:Juszczak, Adam (2016). 3560:(in Polish). Polityka. 3454:Mruqe (April 7, 2012). 3420:Mruqe (April 7, 2012). 2314:(in Polish). p. 50 1829:Mateusz (May 7, 2017). 990:or LucasArts products, 401:Jędrzychowice, Strzelin 399:church and cemetery in 3929:Cite journal requires 3862:. September 10, 2014. 2785:Iwatani, Toru (2015). 2252:Iwatani, Toru (2015). 1176: 826:wrote that the game's 666: 500: 333: 271: 190: 4271:Detective video games 3353:"Tajemnica Statuetki" 3291:"Tajemnica Statuetki" 2308:"Tajemnica Statuetki" 1275:The best Polish games 1271:Najlepsze polskie gry 1147:Adam Juszczak's text 1134:" said his 2014 game 1068:Tajemnica Statuetki 2 327: 184: 124:is a Polish-language 1716:Czajkowski, Michał. 1536:www.komputerswiat.pl 1185:Tajemnica Statuetki' 777:Tajemnica Statuetki' 750:Tajemnica Statuetki. 675:Tajemnica Statuetki' 210:LucasArts adventures 69:Grzegorz Miechowski 3127:Tajemnica Statuetki 2910:"Domu Tenu W Grach" 1682:"Nowy mroźny świat" 1448:Tajemnica statuetki 1403:on January 7, 2018. 1266:Tajemnica Statuetki 1251:Tajemnica Statuetki 1232:Tajemnica Statuetki 1213:Tajemnica Statuetki 1209:Tajemnica Statuetki 1167:Tajemnica Statuetki 1153:Tajemnica Statuetki 1142:Tajemnica Statuetki 1122:Tajemnica Statuetki 1095:Tajemnica Statuetki 1059:Tajemnica Statuetki 1024:Tajemnica Statuetki 1014:Tajemnica Statuetki 997:Tajemnica Statuetki 984:Tajemnica Statuetki 967:Tajemnica Statuetki 954:Tajemnica Statuetki 868:Tajemnica Statuetki 844:Tajemnica Statuetki 661:Tajemnica Statuetki 609: 590:Tajemnica Statuetki 553:Tajemnica Statuetki 541:Dziennik Metropolis 534:Metropolis Software 514:Tajemnica Statuetki 503:- An addendum to a 444:Tajemnica Statuetki 416:Tajemnica Statuetki 338:Tajemnica Statuetki 330:Tajemnica Statuetki 288:Tajemnica Statuetki 280:Tajemnica Statuetki 194:Tajemnica Statuetki 163:Tajemnica Statuetki 121:Tajemnica Statuetki 24:Tajemnica Statuetki 1886:has generic name ( 1198:Nie tylko Wiedźmin 862:Audiovisual design 836:Nie tylko Wiedźmin 732:Dawno temu w grach 718:, stereotypes and 714:and references to 607: 530:Virgin Interactive 526:Avalon Interactive 462:fiction adventure 429:Nie tylko Wiedźmin 395:and the abandoned 334: 191: 3231:interaktywnie.com 2950:Bastion Magazynów 2763:www.miastogier.pl 1835:Ustatkowany Gracz 1506:Polskie Gry Wideo 1269:in their article 896:Polskie Gry Wideo 856:Polskie Gry Wideo 832:strain their eyes 824:Polskie Gry Wideo 650: 649: 522:Atlantis Software 436:design philosophy 354:shoestring budget 342:graphic designers 282:was conceived by 117: 116: 91:February 12, 1993 4323: 4261:1993 video games 4228: 4227: 4225: 4223: 4203: 4197: 4196: 4194: 4192: 4172: 4166: 4165: 4163: 4161: 4142: 4136: 4135: 4133: 4131: 4112: 4106: 4105: 4103: 4101: 4085: 4079: 4078: 4064: 4058: 4057: 4055: 4053: 4038: 4032: 4031: 4029: 4027: 4008: 4002: 4001: 3999: 3997: 3977: 3971: 3970: 3968: 3966: 3945: 3939: 3938: 3932: 3927: 3925: 3917: 3909: 3903: 3902: 3900: 3898: 3882: 3876: 3875: 3873: 3871: 3860:Adventure Gamers 3852: 3846: 3845: 3843: 3841: 3826: 3820: 3819: 3807: 3801: 3800: 3798: 3796: 3777: 3771: 3770: 3768: 3766: 3746: 3740: 3739: 3737: 3735: 3720: 3714: 3713: 3711: 3709: 3690: 3684: 3683: 3681: 3679: 3659: 3653: 3652: 3650: 3648: 3628: 3622: 3621: 3601: 3595: 3594: 3580: 3574: 3573: 3571: 3569: 3549: 3543: 3542: 3540: 3538: 3518: 3507: 3506: 3504: 3502: 3482: 3476: 3475: 3473: 3471: 3451: 3442: 3441: 3439: 3437: 3417: 3411: 3410: 3398: 3392: 3391: 3389: 3387: 3367: 3361: 3360: 3348: 3342: 3341: 3339: 3337: 3317: 3311: 3310: 3308: 3306: 3287: 3281: 3280: 3278: 3276: 3256: 3247: 3246: 3244: 3242: 3223: 3217: 3216: 3214: 3212: 3201: 3195: 3194: 3192: 3190: 3175: 3166: 3165: 3163: 3161: 3156:on June 16, 2006 3152:. Archived from 3142: 3136: 3135: 3122: 3116: 3115: 3103: 3094: 3093: 3087: 3079: 3077: 3075: 3055: 3049: 3048: 3046: 3044: 3025: 3019: 3018: 3016: 3014: 3003:neskazmlekiem.pl 2995: 2989: 2988: 2986: 2984: 2965: 2954: 2953: 2941: 2932: 2931: 2929: 2927: 2921: 2914: 2905: 2899: 2898: 2896: 2894: 2875: 2869: 2868: 2866: 2864: 2844: 2833: 2832: 2830: 2828: 2809: 2803: 2802: 2782: 2771: 2770: 2754: 2748: 2747: 2736: 2730: 2729: 2727: 2725: 2710: 2704: 2703: 2701: 2699: 2680: 2674: 2673: 2671: 2669: 2650: 2644: 2643: 2641: 2639: 2620: 2614: 2613: 2611: 2609: 2594: 2588: 2587: 2585: 2583: 2564: 2558: 2557: 2555: 2553: 2534: 2523: 2522: 2509: 2500: 2499: 2497: 2495: 2476: 2470: 2469: 2467: 2465: 2446: 2435: 2434: 2427: 2421: 2420: 2396: 2390: 2389: 2387: 2385: 2365: 2354: 2353: 2351: 2349: 2330: 2324: 2323: 2321: 2319: 2303: 2274: 2273: 2249: 2243: 2242: 2240: 2238: 2219: 2213: 2212: 2210: 2208: 2188: 2179: 2178: 2176: 2174: 2155: 2142: 2141: 2127: 2121: 2120: 2118: 2116: 2096: 2083: 2082: 2080: 2078: 2059: 2053: 2052: 2050: 2048: 2029: 2023: 2022: 2020: 2018: 2002: 1971: 1970: 1968: 1966: 1947: 1936: 1935: 1933: 1931: 1911: 1892: 1891: 1885: 1881: 1879: 1871: 1857: 1851: 1850: 1848: 1846: 1826: 1820: 1819: 1817: 1815: 1796: 1783: 1782: 1780: 1778: 1759: 1738: 1737: 1735: 1733: 1713: 1698: 1697: 1695: 1693: 1678: 1661: 1660: 1658: 1656: 1636: 1619: 1618: 1605: 1578: 1577: 1575: 1573: 1558: 1552: 1551: 1549: 1547: 1528: 1522: 1521: 1519: 1517: 1498: 1473: 1472: 1466: 1462: 1460: 1452: 1442: 1405: 1404: 1393:Marcin, Kosman. 1390: 1343: 1342: 1340: 1338: 1318: 1298: 1295: 1188: 1157:socialist system 872: 670: 654:Writing and plot 610: 594: 508: 421:birthday candles 284:Adrian Chmielarz 275: 196:is shown from a 144:Adrian Chmielarz 71:Andrzej Michalak 66:Adrian Chmielarz 33: 21: 4331: 4330: 4326: 4325: 4324: 4322: 4321: 4320: 4251: 4250: 4237: 4232: 4231: 4221: 4219: 4205: 4204: 4200: 4190: 4188: 4181:Neska Z Mlekiem 4174: 4173: 4169: 4159: 4157: 4144: 4143: 4139: 4129: 4127: 4114: 4113: 4109: 4099: 4097: 4087: 4086: 4082: 4066: 4065: 4061: 4051: 4049: 4040: 4039: 4035: 4025: 4023: 4010: 4009: 4005: 3995: 3993: 3979: 3978: 3974: 3964: 3962: 3947: 3946: 3942: 3928: 3918: 3911: 3910: 3906: 3896: 3894: 3884: 3883: 3879: 3869: 3867: 3854: 3853: 3849: 3839: 3837: 3828: 3827: 3823: 3812:"Ramon's Spell" 3809: 3808: 3804: 3794: 3792: 3779: 3778: 3774: 3764: 3762: 3748: 3747: 3743: 3733: 3731: 3722: 3721: 3717: 3707: 3705: 3692: 3691: 3687: 3677: 3675: 3661: 3660: 3656: 3646: 3644: 3630: 3629: 3625: 3618: 3603: 3602: 3598: 3582: 3581: 3577: 3567: 3565: 3551: 3550: 3546: 3536: 3534: 3520: 3519: 3510: 3500: 3498: 3484: 3483: 3479: 3469: 3467: 3453: 3452: 3445: 3435: 3433: 3419: 3418: 3414: 3403:"Ramon's Spell" 3400: 3399: 3395: 3385: 3383: 3369: 3368: 3364: 3350: 3349: 3345: 3335: 3333: 3319: 3318: 3314: 3304: 3302: 3289: 3288: 3284: 3274: 3272: 3258: 3257: 3250: 3240: 3238: 3225: 3224: 3220: 3210: 3208: 3203: 3202: 3198: 3188: 3186: 3177: 3176: 3169: 3159: 3157: 3144: 3143: 3139: 3124: 3123: 3119: 3105: 3104: 3097: 3080: 3073: 3071: 3057: 3056: 3052: 3042: 3040: 3027: 3026: 3022: 3012: 3010: 2997: 2996: 2992: 2982: 2980: 2967: 2966: 2957: 2943: 2942: 2935: 2925: 2923: 2919: 2912: 2907: 2906: 2902: 2892: 2890: 2877: 2876: 2872: 2862: 2860: 2846: 2845: 2836: 2826: 2824: 2811: 2810: 2806: 2799: 2784: 2783: 2774: 2756: 2755: 2751: 2738: 2737: 2733: 2723: 2721: 2712: 2711: 2707: 2697: 2695: 2682: 2681: 2677: 2667: 2665: 2652: 2651: 2647: 2637: 2635: 2622: 2621: 2617: 2607: 2605: 2596: 2595: 2591: 2581: 2579: 2566: 2565: 2561: 2551: 2549: 2536: 2535: 2526: 2511: 2510: 2503: 2493: 2491: 2478: 2477: 2473: 2463: 2461: 2448: 2447: 2438: 2429: 2428: 2424: 2413: 2398: 2397: 2393: 2383: 2381: 2367: 2366: 2357: 2347: 2345: 2332: 2331: 2327: 2317: 2315: 2305: 2304: 2277: 2270: 2251: 2250: 2246: 2236: 2234: 2221: 2220: 2216: 2206: 2204: 2190: 2189: 2182: 2172: 2170: 2157: 2156: 2145: 2136:. No. 35. 2133:Next Generation 2129: 2128: 2124: 2114: 2112: 2098: 2097: 2086: 2076: 2074: 2061: 2060: 2056: 2046: 2044: 2031: 2030: 2026: 2016: 2014: 2004: 2003: 1974: 1964: 1962: 1949: 1948: 1939: 1929: 1927: 1913: 1912: 1895: 1882: 1872: 1859: 1858: 1854: 1844: 1842: 1828: 1827: 1823: 1813: 1811: 1798: 1797: 1786: 1776: 1774: 1761: 1760: 1741: 1731: 1729: 1715: 1714: 1701: 1691: 1689: 1680: 1679: 1664: 1654: 1652: 1638: 1637: 1622: 1607: 1606: 1581: 1571: 1569: 1560: 1559: 1555: 1545: 1543: 1530: 1529: 1525: 1515: 1513: 1500: 1499: 1476: 1463: 1453: 1444: 1443: 1408: 1392: 1391: 1346: 1336: 1334: 1320: 1319: 1312: 1307: 1302: 1301: 1296: 1292: 1287: 1190: 1178: 1116:, according to 1066:still expected 1011: 947: 870: 864: 791:copy protection 774: 722:. According to 672: 668: 656: 651: 605: 601: 592: 512:Development of 510: 502: 490: 410:, for instance 322: 277: 273: 261: 233: 189:-themed finale. 179: 159:software piracy 70: 68: 19: 18:1993 video game 12: 11: 5: 4329: 4327: 4319: 4318: 4313: 4308: 4303: 4298: 4293: 4288: 4283: 4278: 4276:DOS-only games 4273: 4268: 4263: 4253: 4252: 4249: 4248: 4243: 4236: 4235:External links 4233: 4230: 4229: 4212:atarionline.pl 4198: 4167: 4137: 4107: 4080: 4059: 4033: 4003: 3972: 3940: 3931:|journal= 3904: 3877: 3847: 3821: 3802: 3772: 3741: 3715: 3685: 3654: 3623: 3616: 3596: 3575: 3544: 3508: 3491:Radio Szczecin 3477: 3443: 3412: 3393: 3362: 3343: 3312: 3282: 3248: 3218: 3196: 3167: 3137: 3117: 3095: 3050: 3020: 2990: 2955: 2933: 2900: 2870: 2834: 2804: 2797: 2772: 2749: 2731: 2705: 2675: 2645: 2615: 2589: 2559: 2524: 2501: 2471: 2436: 2422: 2411: 2391: 2355: 2325: 2275: 2268: 2244: 2214: 2180: 2143: 2122: 2084: 2054: 2024: 1972: 1937: 1893: 1867:Secret Service 1862:"Teenagent CD" 1852: 1821: 1784: 1739: 1699: 1662: 1620: 1579: 1553: 1523: 1474: 1406: 1344: 1327:The Astronauts 1309: 1308: 1306: 1303: 1300: 1299: 1289: 1288: 1286: 1283: 1171: 1102:photogrammetry 1091:11 Bit Studios 1083:People Can Fly 1064:Secret Service 1010: 1007: 963:Secret Service 946: 943: 935:Secret Service 907:Maniac Mansion 888:Secret Service 863: 860: 840:Secret Service 817:Secret Service 799:Secret Service 773: 770: 708:idiosyncrasies 703:Secret Service 657: 655: 652: 648: 647: 644: 640: 639: 636: 630: 629: 626: 623:Secret Service 618: 617: 614: 603: 600: 597: 557:Secret Service 505:Secret Service 496:Secret Service 491: 489: 486: 470:Sierra On-Line 449:Secret Service 440:Komputers Wait 321: 318: 262: 260: 257: 232: 229: 178: 175: 167:game mechanics 126:adventure game 115: 114: 109: 105: 104: 99: 93: 92: 89: 85: 84: 79: 73: 72: 63: 57: 56: 53: 47: 46: 41: 35: 34: 26: 25: 17: 13: 10: 9: 6: 4: 3: 2: 4328: 4317: 4314: 4312: 4309: 4307: 4304: 4302: 4299: 4297: 4294: 4292: 4289: 4287: 4284: 4282: 4279: 4277: 4274: 4272: 4269: 4267: 4264: 4262: 4259: 4258: 4256: 4247: 4244: 4242: 4239: 4238: 4234: 4217: 4213: 4209: 4202: 4199: 4186: 4183:(in Polish). 4182: 4178: 4171: 4168: 4155: 4151: 4147: 4141: 4138: 4125: 4121: 4117: 4111: 4108: 4095: 4091: 4084: 4081: 4076: 4072: 4071: 4070:Polska jakosc 4063: 4060: 4047: 4043: 4037: 4034: 4021: 4018:(in Polish). 4017: 4013: 4007: 4004: 3991: 3988:(in Polish). 3987: 3983: 3976: 3973: 3960: 3956: 3955: 3950: 3944: 3941: 3936: 3923: 3915: 3908: 3905: 3892: 3888: 3881: 3878: 3865: 3861: 3857: 3851: 3848: 3835: 3831: 3825: 3822: 3817: 3813: 3806: 3803: 3790: 3787:(in Polish). 3786: 3782: 3776: 3773: 3760: 3756: 3752: 3745: 3742: 3729: 3725: 3719: 3716: 3703: 3700:(in Polish). 3699: 3695: 3689: 3686: 3673: 3669: 3665: 3658: 3655: 3642: 3638: 3634: 3627: 3624: 3619: 3617:9788392722939 3613: 3609: 3608: 3607:Bajty Polskie 3600: 3597: 3592: 3588: 3587: 3579: 3576: 3563: 3559: 3555: 3548: 3545: 3532: 3529:(in Polish). 3528: 3524: 3517: 3515: 3513: 3509: 3496: 3493:(in Polish). 3492: 3488: 3481: 3478: 3465: 3462:(in Polish). 3461: 3457: 3450: 3448: 3444: 3431: 3428:(in Polish). 3427: 3423: 3416: 3413: 3408: 3404: 3397: 3394: 3381: 3378:(in Polish). 3377: 3373: 3366: 3363: 3358: 3354: 3347: 3344: 3331: 3328:(in Polish). 3327: 3323: 3316: 3313: 3300: 3297:(in Polish). 3296: 3292: 3286: 3283: 3270: 3267:(in Polish). 3266: 3262: 3255: 3253: 3249: 3236: 3233:(in Polish). 3232: 3228: 3222: 3219: 3207: 3200: 3197: 3184: 3180: 3174: 3172: 3168: 3155: 3151: 3147: 3141: 3138: 3133: 3129: 3128: 3121: 3118: 3113: 3109: 3102: 3100: 3096: 3091: 3085: 3069: 3065: 3061: 3054: 3051: 3038: 3034: 3030: 3024: 3021: 3008: 3004: 3000: 2994: 2991: 2978: 2974: 2970: 2964: 2962: 2960: 2956: 2951: 2947: 2946:"Przygodówki" 2940: 2938: 2934: 2918: 2911: 2904: 2901: 2888: 2884: 2880: 2874: 2871: 2858: 2855:(in Polish). 2854: 2850: 2843: 2841: 2839: 2835: 2822: 2818: 2814: 2808: 2805: 2800: 2798:9780262527163 2794: 2791:. MIT Press. 2790: 2789: 2781: 2779: 2777: 2773: 2768: 2764: 2760: 2753: 2750: 2745: 2744:GRY-Online.pl 2741: 2735: 2732: 2720: 2716: 2709: 2706: 2693: 2689: 2685: 2679: 2676: 2663: 2659: 2655: 2649: 2646: 2633: 2630:(in Polish). 2629: 2628:www.orange.pl 2625: 2619: 2616: 2603: 2599: 2593: 2590: 2577: 2573: 2569: 2563: 2560: 2547: 2544:(in Polish). 2543: 2539: 2533: 2531: 2529: 2525: 2520: 2516: 2515: 2508: 2506: 2502: 2489: 2485: 2481: 2475: 2472: 2459: 2455: 2451: 2445: 2443: 2441: 2437: 2432: 2426: 2423: 2418: 2414: 2412:9780262527163 2408: 2405:. 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Index


Developer(s)
Metropolis Software House
Publisher(s)
Designer(s)
Adrian Chmielarz
Platform(s)
DOS
Genre(s)
Adventure
Single-player
adventure game
Metropolis Software House
DOS
Adrian Chmielarz
Poland
Interpol
software piracy
game mechanics
audiovisual

occult
first-person perspective
point-and-click adventure game
LucasArts adventures
inventory
pixel
pixel hunting
Interpol
CIA

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